Difference between revisions of "Sonic the Hedgehog/Sonic"

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{{sda run|http://speeddemosarchive.com/Sonic1.html}}
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== Forewords ==
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The current fastest known time is 12:33, shared by [https://www.youtube.com/watch?v=6U4q4ygLGJw TeeNTee314] and [https://www.youtube.com/watch?v=qDLbmxY4Y_o mike89]. Sonic 1 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.
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If you are more interested in the fastest possible strats, for example for IL's, it's recommended to check out [https://www.youtube.com/playlist?list=PL195439A7DAC3F3A4 TeeNTee314's] individual level runs.
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== Rules and Timing ==
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This game uses the in-game timer as the method of timing the run. It starts in Green Hill 1 and ends during the fadeout after defeating Robotnik in Final Zone. In order to time the run this way, you can use a program such as [https://www.dropbox.com/s/k5knwujwvdfvxpx/ShitSplit04a.zip ShitSplit] made by setz, or [http://livesplit.org/downloads/ LiveSplit] by CryZe and wooferzfg1. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).
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Since the timer is framebased, 50Hz is fine to use competitively. It is however also slower in real time and gives an unfair advantage, so 60Hz is preferred.
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==Green Hill 1==
 
==Green Hill 1==
  

Revision as of 22:20, 23 June 2015

SDAlogo runner.png This game has a run page on SDA!

Forewords

The current fastest known time is 12:33, shared by TeeNTee314 and mike89. Sonic 1 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.

If you are more interested in the fastest possible strats, for example for IL's, it's recommended to check out TeeNTee314's individual level runs.

Rules and Timing

This game uses the in-game timer as the method of timing the run. It starts in Green Hill 1 and ends during the fadeout after defeating Robotnik in Final Zone. In order to time the run this way, you can use a program such as ShitSplit made by setz, or LiveSplit by CryZe and wooferzfg1. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).

Since the timer is framebased, 50Hz is fine to use competitively. It is however also slower in real time and gives an unfair advantage, so 60Hz is preferred.

Green Hill 1

Green Hill 2

Green Hill 3

Marble 1

Marble 2

Marble 3

Spring Yard 1

Spring Yard 2

Spring Yard 3

Labyrinth 1

Labyrinth 2

Labyrinth 3

Star Light 1

Star Light 2

Star Light 3

Scrap Brain 1

Scrap Brain 2

Scrap Brain 3

Final Zone

There is a strategy to get 1:13 every single time courtesy of TeeNTee314: "At the start of final zone, just hold right (don't do an acceleration jump) until you're past the center of the boss room. Robotnik should appear in piston #4, you have to do all the hits in a special way, namely letting go of all directional input when you hit him. All in all this should result in a 4-3-2-4-2-1-4-3 pattern".

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