Difference between revisions of "Portal 2/Strats"

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(Created page with "{{sda run|http://speeddemosarchive.com/Portal2.html}} = Current Fastest Time = [https://www.youtube.com/watch?v=QoAEseQ04SM 1:04:01] by Znernicus. = Stage 1 = You need to c...")
 
m (Chapter 1 The courtesy call)
 
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= Current Fastest Time =
 
= Current Fastest Time =
[https://www.youtube.com/watch?v=QoAEseQ04SM 1:04:01] by Znernicus.
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[https://www.youtube.com/watch?v=QoAEseQ04SM 1:04:01]by Znernicus.
  
= Stage 1 =
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= Chapter 1 The courtesy call =
You need to collect Spread and R by the end of the stage. Jump as little as possible. The jump from the high cliff down before the boss is a bit tight. It's a three frame window.
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*Container Ride
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*Portal Carousel
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*Portal Gun
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**Skip the dialouge by interrupting the announcer with wheatley
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*Smooth Jazz
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**Place a portal where the cube falls and press against the door so you can go through.[https://youtu.be/whnkwZXYkAw?t=9s video]
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**Glitch the cube through the door to open it. [https://youtu.be/whnkwZXYkAw?t=15s video]
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*Cube Momentum
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**Do a portal stand to get to the door [https://youtu.be/TWR-72hKspw?t=7s video]
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**Place a portal under the cube then place it on the wall and grab the cube through it [https://youtu.be/TWR-72hKspw?t=11s video]
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*Future Starter
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**Do a portal stand to get to the door [https://youtu.be/1QK6h8Uf9Ao?t=6s video]
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**Activate the button by
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***Placing the cube on it [https://youtu.be/nU_94T8M0Jo?t=10m59s video]or
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***Glitch the button [https://youtu.be/QoAEseQ04SM?t=9m28s setup]
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*Secret Panel
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**Skip the part where wheatly opens the secret panel as shown [https://www.youtube.com/watch?v=vjabYDT2y3w here]
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*Incinerator
  
There are a few different strategies for the boss fight and they all rely on a bit of luck.  The SDA run uses a quick and reasonably reliable strategy.  There are two turrets as you approach the base wall boss.  Run past the first turret and drop down to the bottom level of ground and continue moving forward and start building up spread rhythm.  After the second turret fires at you jump up to reach ground just a bit above you.  Continue moving right until you reach the end of the platform and jump forward while shooting at the core.  You will land on the platform right in front of the core.  Duck as you land and mash the B button.
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= Chapter 2 The cold boot =
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*Laser Intro
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*Laser Stairs
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*Dual Lasers
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*Laser over Goo
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*Catapult Intro
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*Trust Fling
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*Fizzler Intro
  
= Stage 2 =
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= Chapter 3 The return =
Refer to the [[Contra/Game Mechanics and Glitches|mechanics page]] on getting spread rhythm for these base stages.   The boss fight is about timing. Start on the left side and start and move from left to right taking out the cores. The boss will appear suddenly in the middle after the cores are destroyed and move from right to left. It's important to have a straight stream of spread that hits the boss as it moves. You'll need to be jumping in the same direction as the boss (but slightly ahead of it) and fire a straight stream of spread directly upwards to kill it quickly.
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*Sphere Peek/Ceiling Catapult
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**You can skip a part of the dialouge at the faithplate[https://www.youtube.com/watch?v=FYAZ31z4Qlw&feature=youtu.be Tutorial]
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**Do the rest of the chamber like [https://www.youtube.com/watch?v=kfp22ToB4p8&feature=youtu.be this]
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*Ricochet
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**There are several ways to get to the cube [https://www.youtube.com/watch?v=sSopRRzRUKI video]
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**There many different way to do the rest of the chamber [https://www.youtube.com/watch?v=SjRqlDxfF1M&feature=youtu.be video]
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*Bridge Intro
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*Bridge the Gap
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*Turret Intro
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*Laser Relays
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*Turret Blocker
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*Laser vs Turret
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*Pull the Rug
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= Chapter 4 The surprise =
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*Column Blocker
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*Laser Chaining
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*Triple Lase
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*Escape
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*Jail Break
  
= Stage 3 =
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= Chapter 5 The escape =
The height of your jumps in this stage is random (refer to the glitches page).  This can cause you to reach platforms sooner than you normally do and it may catch you off guard.  There is a potentially difficult jump as you reach the bridge.  You'll need to jump over the flames that move across and depending on the randomness of your jump height this jump can be extremely tight.  The item carrier on the left side of the screen has barrier and you'll need to trigger it so that it lands on the platforms above you so that you can collect it without losing time.
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*Turret Factory
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*Turret Sabotage
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*Neurotoxin Sabotage
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*Tube Ride
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*Core
  
On the boss it's possible to take it out in one mouth cycle, but it requires good spread rhythm.  It is recommended that you take out both arms because if you don't kill the boss in one mouth cycle it will open its mouth again immediately.
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= Chapter 6 The fall =
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*The Fall
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*Underground
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*Cave Johnson
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*Repulsion Intro
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*Bomb Flings
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*Crazy Box
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*PotatOS
  
= Stage 4 =
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= Chapter 7 The reunion =
Spread rhythm is the key here.  Refer to the glitch video on getting the stage 4 boss quick kill.  To get it, you need to get the best spread rhythm that you can and hope for the best.
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*Propulsion Intro
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*Propulsion Flings
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*Conversion Intro
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*Three Gels
  
= Stage 5 =
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= Chaper 8 The itch =
With good spread rhythm, it's possible to take out the first gunner and run through the first set of bombs without stopping.  Refer to the mechanics video on the second series of bomb jumps.  The snow plows can be taken out quickly at point blank range.  To save some frames you can jump up and forward into them as you finish them.  It's recommended that you do this when they turn dark red as they only can take 15 more shots.
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*Test
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*Funnel Intro
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*Ceiling Button
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*Wall Button
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*Polarity
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*Funnel Catch
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*Stop the Box
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*Laser Catapult
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*Laser Platform
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*Propulsion Catch
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*Repulsion Polarity
  
Where the boss appears in this stage is random.  Shoot up and get spread rhythm.
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= Chaper 9 The part where he kills you =
 
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*Finale 1
= Stage 6 =
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*Finale 2
Refer to the mechanics video on the timings for the flames.  Refer to the Exo strat in the mechanics video for saving a few seconds getting the barrier.  The boss attack pattern is random.  Mash fast and hope he doesn't jump.  You can be a bit more aggressive when the boss turns red as it can only take 14 more shots.
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*Finale 3
 
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*Finale 4 Boss Fight
= Stage 7 =
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Refer to the video on the timings for the flames and claws for this stage.  While it's theoretically possible to get past all of the gunners after the last set of claws without ducking, getting over the first one is impractical.  You want to jump as their first shot gets a bit close to you (but not too close) so that you'll have enough height to make it over their second shot as you take them out.  The timing on them gets a bit tricky.  It's an eight frame window on the jump.
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= Stage 8 =
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This stage is pretty straightforward and you should do exactly what the SDA run does.
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Latest revision as of 13:58, 21 March 2015

SDAlogo runner.png This game has a run page on SDA!


Current Fastest Time

1:04:01by Znernicus.

Chapter 1 The courtesy call

  • Container Ride
  • Portal Carousel
  • Portal Gun
    • Skip the dialouge by interrupting the announcer with wheatley
  • Smooth Jazz
    • Place a portal where the cube falls and press against the door so you can go through.video
    • Glitch the cube through the door to open it. video
  • Cube Momentum
    • Do a portal stand to get to the door video
    • Place a portal under the cube then place it on the wall and grab the cube through it video
  • Future Starter
    • Do a portal stand to get to the door video
    • Activate the button by
      • Placing the cube on it videoor
      • Glitch the button setup
  • Secret Panel
    • Skip the part where wheatly opens the secret panel as shown here
  • Incinerator

Chapter 2 The cold boot

  • Laser Intro
  • Laser Stairs
  • Dual Lasers
  • Laser over Goo
  • Catapult Intro
  • Trust Fling
  • Fizzler Intro

Chapter 3 The return

  • Sphere Peek/Ceiling Catapult
    • You can skip a part of the dialouge at the faithplateTutorial
    • Do the rest of the chamber like this
  • Ricochet
    • There are several ways to get to the cube video
    • There many different way to do the rest of the chamber video
  • Bridge Intro
  • Bridge the Gap
  • Turret Intro
  • Laser Relays
  • Turret Blocker
  • Laser vs Turret
  • Pull the Rug

Chapter 4 The surprise

  • Column Blocker
  • Laser Chaining
  • Triple Lase
  • Escape
  • Jail Break

Chapter 5 The escape

  • Turret Factory
  • Turret Sabotage
  • Neurotoxin Sabotage
  • Tube Ride
  • Core

Chapter 6 The fall

  • The Fall
  • Underground
  • Cave Johnson
  • Repulsion Intro
  • Bomb Flings
  • Crazy Box
  • PotatOS

Chapter 7 The reunion

  • Propulsion Intro
  • Propulsion Flings
  • Conversion Intro
  • Three Gels

Chaper 8 The itch

  • Test
  • Funnel Intro
  • Ceiling Button
  • Wall Button
  • Polarity
  • Funnel Catch
  • Stop the Box
  • Laser Catapult
  • Laser Platform
  • Propulsion Catch
  • Repulsion Polarity

Chaper 9 The part where he kills you

  • Finale 1
  • Finale 2
  • Finale 3
  • Finale 4 Boss Fight
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