Difference between revisions of "Ikari Warriors (NES)"

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= Categories =
 
= Categories =
 
[[Ikari Warriors (NES)/any%|Any%]] - There are no collectibles, different endings or known tricks such as death abuse or warps. The only way to speedrun this game is therefore as any%.<br />
 
[[Ikari Warriors (NES)/any%|Any%]] - There are no collectibles, different endings or known tricks such as death abuse or warps. The only way to speedrun this game is therefore as any%.<br />
[[Ikari Warriors (NES)/any% (no flying glitch)|Any% (no flying glitch)]] - This isn't really worth its own category. The routing without this glitch is very different though and is included here for information only. The flying glitch is with the current knowledge only useful in level 1 and will saveat least 25 seconds (obviously depending on which route it's compared with).<br />
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[[Ikari Warriors (NES)/any% (no flying glitch)|Any% (no flying glitch)]] - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of level 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of level 2 will also be different without this glitch.<br />
  
 
= Additional Information =
 
= Additional Information =
 
[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
 
[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
 
[[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.
 
[[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.

Revision as of 08:55, 15 February 2015

Categories

Any% - There are no collectibles, different endings or known tricks such as death abuse or warps. The only way to speedrun this game is therefore as any%.
Any% (no flying glitch) - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of level 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of level 2 will also be different without this glitch.

Additional Information

Game Mechanics - Some general explanations about how the game works.
Additional Resources - Links to other helpful resources.

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