Difference between revisions of "Freedom Planet/Mechanics and Bugs/Carol"

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(Techniques)
(Techniques)
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:Propeller kicks
 
:Propeller kicks
  
[[File:Bike_claw_small.png]]
+
:Wall Ride
 +
 
 
:Boost Claw
 
:Boost Claw
 +
[[File:Bike_claw_small.png]] While preforming a boost, inputting an attack will execute a Wild Claw.
  
:Wall Ride
 
  
 
:Double Jump Claw / Jump claw:
 
:Double Jump Claw / Jump claw:

Revision as of 01:53, 11 February 2015

Mechanics

Kicks
Wild Claw
Damage
Slopes
Ladders
Zipping

Techniques

Bike
Boost Jumping
Done on a slope yields amazing vertical height.
Edge Boost
Wall Launching
Roof riding
Double Jump Cancel
Boost-Turnaround
Propeller kicks
Wall Ride
Boost Claw

Bike claw small.png While preforming a boost, inputting an attack will execute a Wild Claw.


Double Jump Claw / Jump claw:
Simply by jumping during the boost animation, Carol can use her wild claw in midair. This can be combined with a double jump to place the claw very high. Generally not too useful however as most fights are done off the bike, or the movement needed to boost gets in the way. Does not work when boost jumping off an upwards slope



Foot
Slope Pounce
Slope Roll
Pounce claw
Roll Claw
Rapid Clawing
Reverse Claw
Spring Pounce
Pounce Turnaround
Wall Jump
Roll Blocking
Pounce While Zipping

Major Skips

Relic Maze Zip
Thermal Base Box Zip
Final Dreadnought 2 Zip
Final Dreadnought 4 Zip
Personal tools