Difference between revisions of "Total Annihilation"
From SDA Knowledge Base
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===Fly seaplanes under water=== | ===Fly seaplanes under water=== | ||
to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving. | to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving. | ||
+ | |||
+ | ===Construction Air multi reclaim glitch=== | ||
+ | Build mass construction air, and order them to reclaim a map asset like a rock or building from town and country, even trees | ||
+ | when u have mass con air, click a few times on the rock to bunch them up and get them all reclaiming at exactly the same time | ||
+ | once they finish reclaiming the rock or what ever will be reclaimed for a multiple of it's value = to the number of aircraft you use | ||
+ | |||
+ | |||
==Ground Units== | ==Ground Units== | ||
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Hammer | Hammer | ||
Morty (can get huge distances) | Morty (can get huge distances) | ||
+ | Gimp | ||
Warrior(3.1 only unit) | Warrior(3.1 only unit) | ||
*Vehicles* | *Vehicles* | ||
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Triton | Triton | ||
Luger | Luger | ||
+ | |||
+ | ===Copperhead and Phalanx attack ground units=== | ||
+ | While these units are AA only, they have very powerful and bugged weapons | ||
+ | set them to guard any ground unit in a battle, if that unit is hit, these AA units will turn their cannons on the attacker | ||
==Ships== | ==Ships== | ||
===Pelican/hovercraft Targeting=== | ===Pelican/hovercraft Targeting=== | ||
− | most ships have two weapons on board, but in the case of Pelicans and | + | most ships have two weapons on board, but in the case of Pelicans and hovercraft they will either not use both, or not hit at all. |
+ | Attack ground right in front of pelicans (or just behind) to have all weapons be used, and connect with these bugged units. | ||
+ | |||
+ | ===Attack land targets with Subs=== | ||
+ | Subs in TA shoot short range torpedoes. What many people don't know is that they can be used to fire short distances onto land. Move the sub directly next to the coast, and aim almost on top of the sub itself. The torpedoes will fire "up" and arc out of the water, landing on land. | ||
==misc== | ==misc== |
Revision as of 18:32, 3 October 2014
Contents
Glitches
Structures
Toggle during construction
When building many of the buildings with an 'on/off' toggle, while still in construction if they take damage this effect can be triggered. Works for : Moho and regular Metal Makers, Solar Energy Plants, Adv/Normal Radar Towers, sonar and floating metal makers. but not metal extractors and moho metal extractors.
increased projectile range
Buildings with "physics" weapons like Guardians, Punishers, Berthas, Intimidators, can all have their range slightly increased. Simply aim very close to the structure itself. Depending on how close you aim, you can get most of these buildings to aim "up" and perform longer arc shots than their max distance will allow.
Aircraft
Infinite Bomber Bombs
Bombers in TotalA have Zero reload time. This means that with precise control, you can have them stream bombs constantly. Depending on the resolution you are playing at, with a bomber moving at reasonable speed, click attack about 1/2 and in to an inch outside of it's line of site. It should immediately start dropping bombs. Continue Attack clicking this spot in front of the bomber to get a constant stream. This can be angled a little but not a huge amount.
Fly seaplanes under water
to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving.
Construction Air multi reclaim glitch
Build mass construction air, and order them to reclaim a map asset like a rock or building from town and country, even trees when u have mass con air, click a few times on the rock to bunch them up and get them all reclaiming at exactly the same time once they finish reclaiming the rock or what ever will be reclaimed for a multiple of it's value = to the number of aircraft you use
Ground Units
increased projectile range
The same concept for increased projectile distance can also be applied to many K-bot and vehicle units. Units such as
- K-bots*
Thud Hammer Morty (can get huge distances) Gimp Warrior(3.1 only unit)
- Vehicles*
Stumpy Raider Leveler Bulldog Reaper Goliath Triton Luger
Copperhead and Phalanx attack ground units
While these units are AA only, they have very powerful and bugged weapons set them to guard any ground unit in a battle, if that unit is hit, these AA units will turn their cannons on the attacker
Ships
Pelican/hovercraft Targeting
most ships have two weapons on board, but in the case of Pelicans and hovercraft they will either not use both, or not hit at all. Attack ground right in front of pelicans (or just behind) to have all weapons be used, and connect with these bugged units.
Attack land targets with Subs
Subs in TA shoot short range torpedoes. What many people don't know is that they can be used to fire short distances onto land. Move the sub directly next to the coast, and aim almost on top of the sub itself. The torpedoes will fire "up" and arc out of the water, landing on land.
misc
Nano Blocking
This is generally useful when up against a Big Bertha or bombers. A Building in construction state will still block projectiles. Because of this, building a 'tall' structure in front of what you want to defend even with a construction aircraft or what ever, no matter how built it is, it will soak up an entire bertha shot and let you live a little longer.