Difference between revisions of "Total Annihilation"
From SDA Knowledge Base
(Created page with "Category:Games Category:PC = Glitches = ==Structures== ===Toggle during construction=== When building many of the buildings with an 'on/off' toggle, while still in ...") |
(→Structures) |
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Works for : Moho and regular Metal Makers, Solar Energy Plants, Adv/Normal Radar Towers, sonar and floating metal makers. | Works for : Moho and regular Metal Makers, Solar Energy Plants, Adv/Normal Radar Towers, sonar and floating metal makers. | ||
but not metal extractors and moho metal extractors. | but not metal extractors and moho metal extractors. | ||
+ | |||
+ | ===increased projectile range=== | ||
+ | Buildings with "physics" weapons like Guardians, Punishers, Berthas, Intimidators, can all have their range slightly increased. Simply aim very close to the structure itself. Depending on how close you aim, you can get most of these buildings to aim "up" and perform longer arc shots than their max distance will allow. | ||
+ | ==Aircraft== | ||
===Infinite Bomber Bombs=== | ===Infinite Bomber Bombs=== | ||
Bombers in TotalA have Zero reload time. This means that with precise control, you can have them stream bombs constantly. | Bombers in TotalA have Zero reload time. This means that with precise control, you can have them stream bombs constantly. | ||
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It should immediately start dropping bombs. Continue Attack clicking this spot in front of the bomber to get a constant stream. | It should immediately start dropping bombs. Continue Attack clicking this spot in front of the bomber to get a constant stream. | ||
This can be angled a little but not a huge amount. | This can be angled a little but not a huge amount. | ||
+ | |||
===Fly seaplanes under water=== | ===Fly seaplanes under water=== | ||
to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving. | to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving. | ||
+ | ==Ground Units== | ||
===increased projectile range=== | ===increased projectile range=== | ||
− | + | The same concept for increased projectile distance can also be applied to many K-bot and vehicle units. Units such as | |
+ | *K-bots* | ||
+ | Thud | ||
+ | Hammer | ||
+ | Morty (can get huge distances) | ||
+ | Warrior(3.1 only unit) | ||
+ | *Vehicles* | ||
+ | Stumpy | ||
+ | Raider | ||
+ | Leveler | ||
+ | Bulldog | ||
+ | Reaper | ||
+ | Goliath | ||
+ | Triton | ||
+ | Luger | ||
+ | |||
+ | ==Ships== | ||
+ | ===Pelican/hovercraft Targeting=== | ||
+ | most ships have two weapons on board, but in the case of Pelicans and | ||
+ | ==misc== | ||
===Nano Blocking=== | ===Nano Blocking=== | ||
This is generally useful when up against a Big Bertha or bombers. A Building in construction state will still block projectiles. Because of this, building a 'tall' structure in front of what you want to defend even with a construction aircraft or what ever, no matter how built it is, it will soak up an entire bertha shot and let you live a little longer. | This is generally useful when up against a Big Bertha or bombers. A Building in construction state will still block projectiles. Because of this, building a 'tall' structure in front of what you want to defend even with a construction aircraft or what ever, no matter how built it is, it will soak up an entire bertha shot and let you live a little longer. |
Revision as of 16:30, 3 October 2014
Contents
Glitches
Structures
Toggle during construction
When building many of the buildings with an 'on/off' toggle, while still in construction if they take damage this effect can be triggered. Works for : Moho and regular Metal Makers, Solar Energy Plants, Adv/Normal Radar Towers, sonar and floating metal makers. but not metal extractors and moho metal extractors.
increased projectile range
Buildings with "physics" weapons like Guardians, Punishers, Berthas, Intimidators, can all have their range slightly increased. Simply aim very close to the structure itself. Depending on how close you aim, you can get most of these buildings to aim "up" and perform longer arc shots than their max distance will allow.
Aircraft
Infinite Bomber Bombs
Bombers in TotalA have Zero reload time. This means that with precise control, you can have them stream bombs constantly. Depending on the resolution you are playing at, with a bomber moving at reasonable speed, click attack about 1/2 and in to an inch outside of it's line of site. It should immediately start dropping bombs. Continue Attack clicking this spot in front of the bomber to get a constant stream. This can be angled a little but not a huge amount.
Fly seaplanes under water
to fly seaplanes under water land them in water, then give them a move or attack command. as they start lifting up, hit stop, then give them more move commands. With a bit of micro you can get almost top speed while staying under the water by just alternating between stop and moving.
Ground Units
increased projectile range
The same concept for increased projectile distance can also be applied to many K-bot and vehicle units. Units such as
- K-bots*
Thud Hammer Morty (can get huge distances) Warrior(3.1 only unit)
- Vehicles*
Stumpy Raider Leveler Bulldog Reaper Goliath Triton Luger
Ships
Pelican/hovercraft Targeting
most ships have two weapons on board, but in the case of Pelicans and
misc
Nano Blocking
This is generally useful when up against a Big Bertha or bombers. A Building in construction state will still block projectiles. Because of this, building a 'tall' structure in front of what you want to defend even with a construction aircraft or what ever, no matter how built it is, it will soak up an entire bertha shot and let you live a little longer.