File list
From SDA Knowledge Base
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
02:33, 31 December 2015 | GTASA IceColdKilla Load trigger.jpg (file) | 95 KB | Tduva | This trigger on the roof loads some things and sets $ONMISSION=1. You probably can't avoid it entering the building. It may only have effect if you didn't talk to the guards downstairs, which may trigger the same load. | 1 | |
02:31, 31 December 2015 | GTASA IceColdKilla Despawn zones.jpg (file) | 100 KB | Tduva | Despawn zones for this mission. I haven't really looked at when they take effect, so not all of them might be relevant for parking your vehicle, but they should still act as a good guide. | 1 | |
17:01, 21 December 2015 | GTASA MaddDogg Landing Trigger.jpg (file) | 211 KB | Tduva | Better lighting | 2 | |
12:47, 20 December 2015 | GTASA Trucking Despawn Zone.jpg (file) | 136 KB | Tduva | Despawn zone around Trucking when you start the mission | 1 | |
11:59, 15 December 2015 | GTASA Call Blips TLF.jpg (file) | 92 KB | Tduva | Blips on the minimap just before Toreno's Last Flight. The Truth blip may not be there if you answered the call before the Truth mission (as intended), it doesn't necessarily mean that you still have the call. | 1 | |
09:27, 13 December 2015 | GTASA Amphibious Assault Despawn zone.jpg (file) | 137 KB | Tduva | Despawn zones that are activated when you trigger the first marker by the parking lot. | 1 | |
08:28, 6 December 2015 | GTASA Torenos Last Flight Helipad shot.jpg (file) | 115 KB | Tduva | Shooting your rocket aiming like this and at this moment, will consistently destroy the helicopter. | 1 | |
08:26, 6 December 2015 | GTASA Torenos Last Flight Trigger.jpg (file) | 136 KB | Tduva | When the player enters this area, the next part of the mission is triggered, where the AI will start reacting and the guy on the helipad start shooting his Rocket Launcher. | 1 | |
12:12, 25 November 2015 | GTASA Meat Business Rosenberg spawn.jpg (file) | 206 KB | Tduva | This is roughly how Rosenberg spawns at the start of the mission. You should avoid parking vehicles there. | 1 | |
12:11, 25 November 2015 | GTASA Meat Business Parking zone.jpg (file) | 134 KB | Tduva | Where to park to have the vehicle respawned after leaving the building again. | 1 | |
12:10, 25 November 2015 | GTASA Meat Business Despawn zone.jpg (file) | 132 KB | Tduva | Despawn zone at the end of the mission. | 1 | |
08:19, 17 July 2015 | GTASA SaintMarks Health Trigger.jpg (file) | 61 KB | Tduva | This trigger appears to set the health of Forelli (the guy you are chasing) to 100 (unless it is already below 100), when Forelli himself enters it. | 1 | |
08:15, 17 July 2015 | GTASA SaintMarks Despawn Area.jpg (file) | 90 KB | Tduva | Despawn area on start of the mission Saint Mark's Bistro. There are other despawn areas, but this seems to be the biggest. | 1 | |
15:06, 13 July 2015 | GTASA Stowaway Satchel.jpg (file) | 47 KB | Tduva | 2 | ||
14:37, 27 June 2015 | GTASA BeatDownOnBDup main despawn last cutscene.jpg (file) | 175 KB | Tduva | Main despawn area of the last cutscene for the GTA:SA Mission Beat Down On BDup. There are a few other smaller despawn areas, but they are (all?) inside the main despawn area so they might not have any additional effect. | 1 | |
22:49, 8 December 2014 | GTASA Lifes A Beach Shooting position.jpg (file) | 23 KB | Tduva | Shooting from here should be save, just don't aim too far to the left (at the party), or the mission will fail. | 1 | |
00:05, 4 December 2014 | GTASA LifesABeach route.jpg (file) | 102 KB | Tduva | Driving this route takes you through a Grove Street area, which may lead to more consistent spawns of Grove Street members on the beach. | 1 | |
09:54, 21 July 2014 | GTASA SnailTrail Routes Waypoints.jpg (file) | 567 KB | Tduva | Added route names | 2 | |
19:37, 16 July 2014 | GTASA SnailTrail Pier Triggers.jpg (file) | 142 KB | Tduva | If the game sees you as "on the Pier" before the taxi entered the Pier, it turns around and drives another round. | 1 | |
19:15, 16 July 2014 | GTASA SnailTrail MarketStation Taxi Triggers.jpg (file) | 592 KB | Tduva | The two triggers that affect the taxi spawning. The larger one must contain the player for the taxi to spawn, the lower one (only on street level) makes the taxi spawn on the northern spawn. | 1 | |
05:58, 4 May 2014 | GTAIV Russian Revolution Phonecall.jpg (file) | 52 KB | Tduva | You can call Dimitri once the message "You can phone Dimitri.." comes up, but when the phone connects you also have to be at the correct place for it to work consistently. The left route shows roughly where the message comes up (when you start dialing... | 1 | |
13:43, 10 April 2014 | GTASA Doberman Despawn Area.jpg (file) | 54 KB | Tduva | The despawn areas when you start Doberman. Also included is a representation of the mission start marker (red), might not be completely correct though. The coordinates are from the mission script and visualised in MTA. It might not be completely corre... | 1 | |
06:33, 8 April 2014 | GTASA GreyImports Despawn Area.jpg (file) | 86 KB | Tduva | Area that is cleared when starting the mission. The coordinates are from the mission script and visualised in MTA. It might not be completely correct and there might be other effects that cause despawning, so this should NOT be used as a reference whe... | 1 | |
06:17, 8 April 2014 | GTASA Outrider Despawn Area.jpg (file) | 89 KB | Tduva | Area that is cleared when you start the mission. | 1 | |
12:16, 7 April 2014 | TorenosLastFlightBackup.jpg (file) | 36 KB | Tduva | Toreno's Last Flight Backup Strategy | 1 | |
12:14, 7 April 2014 | TorenosLastFlight.jpg (file) | 36 KB | Tduva | Shooting position | 1 | |
05:38, 1 April 2014 | Gtasa ogloc backup position.jpg (file) | 116 KB | Tduva | Backup position for OGLoc. | 1 | |
05:37, 1 April 2014 | Gtasa ogloc position.jpg (file) | 84 KB | Tduva | Quick shooting position during OGLoc. | 1 | |
05:37, 1 April 2014 | Gtasa ogloc map.jpg (file) | 47 KB | Tduva | Map of the quick shot position and the backup position, and the player route to get there. | 1 | |
21:01, 9 February 2014 | Gtasa aerial map snail trail market station.jpg (file) | 322 KB | Tduva | Added second trigger zone. | 2 | |
15:31, 4 September 2013 | Gtasa aerial map snail trail cranberry station.jpg (file) | 16 KB | Tduva | The approximate area you have to be inside of to trigger the train leaving at Cranberry Station during Snail Trail. | 1 | |
12:56, 11 July 2013 | Phonecall skip.jpg (file) | 80 KB | Tduva | Arrow: Jump down here to skip the phonecall Line: Going past here triggers the phonecall (also after you jumped down!) | 1 |