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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Vectorman%2Fany_%25</id>
		<title>Vectorman/any % - Revision history</title>
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		<updated>2026-05-29T20:00:04Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Vectorman/any_%25&amp;diff=35061&amp;oldid=prev</id>
		<title>Mike89: /* Current Fastest Time */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Vectorman/any_%25&amp;diff=35061&amp;oldid=prev"/>
				<updated>2013-06-28T07:03:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Current Fastest Time&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:03, 28 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Current Fastest Time ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Current Fastest Time ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.youtube.com/watch?v=Vb_KAQXKHyU 10:24 by mike89]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.youtube.com/watch?v=Vb_KAQXKHyU 10:24 by mike89]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mike89</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Vectorman/any_%25&amp;diff=35060&amp;oldid=prev</id>
		<title>Mike89: Creating page</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Vectorman/any_%25&amp;diff=35060&amp;oldid=prev"/>
				<updated>2013-06-28T07:03:30Z</updated>
		
		<summary type="html">&lt;p&gt;Creating page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{sda run|http://speeddemosarchive.com/Vectorman.html#norm}}&lt;br /&gt;
&lt;br /&gt;
== Current Fastest Time ==&lt;br /&gt;
[http://www.youtube.com/watch?v=Vb_KAQXKHyU 10:24 by mike89]&lt;br /&gt;
Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.&lt;br /&gt;
&lt;br /&gt;
== Terraport ==&lt;br /&gt;
&lt;br /&gt;
== Metalhead ==&lt;br /&gt;
Literally just staying in place and mashing A and B. Since you can only have three shots on screen, it might be faster to move up into point blank range.&lt;br /&gt;
&lt;br /&gt;
== Tidal Surge ==&lt;br /&gt;
&lt;br /&gt;
== Absolute Zero ==&lt;br /&gt;
&lt;br /&gt;
== Arctic Ridge ==&lt;br /&gt;
&lt;br /&gt;
== Bamboo Mill ==&lt;br /&gt;
&lt;br /&gt;
== Rock n Roller ==&lt;br /&gt;
&lt;br /&gt;
== Death Alley ==&lt;br /&gt;
&lt;br /&gt;
== Hydroponic Lab ==&lt;br /&gt;
&lt;br /&gt;
== Superstructure ==&lt;br /&gt;
&lt;br /&gt;
== Stayin' Alive ==&lt;br /&gt;
&lt;br /&gt;
== Nightscape ==&lt;br /&gt;
&lt;br /&gt;
== Dark Ruins ==&lt;br /&gt;
&lt;br /&gt;
== Underground Vault ==&lt;br /&gt;
&lt;br /&gt;
== Worldlink Center ==&lt;br /&gt;
&lt;br /&gt;
== Twist and Shout ==&lt;/div&gt;</summary>
		<author><name>Mike89</name></author>	</entry>

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