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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Vampire_The_Masquerade%3A_Bloodlines%2FSanta_Monica</id>
		<title>Vampire The Masquerade: Bloodlines/Santa Monica - Revision history</title>
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		<updated>2026-05-25T14:15:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=35440&amp;oldid=prev</id>
		<title>HonorableJay: Redirected page to Vampire The Masquerade: Bloodlines/Any%/Santa Monica</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=35440&amp;oldid=prev"/>
				<updated>2013-07-24T05:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/Vampire_The_Masquerade:_Bloodlines/Any%25/Santa_Monica&quot; title=&quot;Vampire The Masquerade: Bloodlines/Any%/Santa Monica&quot;&gt;Vampire The Masquerade: Bloodlines/Any%/Santa Monica&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:22, 24 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;Santa Monica&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT [[Vampire The Masquerade: Bloodlines/Any%/&lt;/ins&gt;Santa Monica&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tricks required:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Circle jump fence skip to get early Astrolite&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Stair skip at the Oceanhouse&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Explosive damage boost at the Warehouse&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Intro==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This sequence is supposed to introduce the player to the basic game mechanics, but for speed it's skipped. Dialog options with Jack are: 1, 3, 3, 1. This does skip getting the lockpick, so it will have to be purchased before the next quest (required item).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Astrolite==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To start, grab the 3 bloodpacks in your apt fridge, then grab the money out of the drawer. Leave the apt and head for Trip's Pawnshop to buy the lockpick. Now head down to the pier and circle jump over the fence. (**Optional** hitbox shift to trigger the level change from under the stairs since it's slower to try and walk up manually) Once at the beach house, jump the fence to alert the drug dealers. Either punch the glass or get them to shoot it out, then grab the Astrolite and head to Mercurio's apt. You'll have to go through 2 conversations in a row here (the initial meeting and coming back with the Astrolite). Dialog options are: 1, 2, 1, 1, 1, 1, 1, 1 for the first convo and 1, 1, 1, 1, 1, 1, 1, 1, 4. Now that you've completed 2 quests at once, it's time to leave Mercurio's apt and head over to The Asylum.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==The Oceanhouse==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once you enter The Asylum, Jeannette will start a conversation. Regardless if you tell her to fuck off (3, 2, 1) or ask for her name (1, 1, 1), you'll have to make 3 dialog choices and speed through the same amount of conversation pieces. Once she goes up the elevator, talk to the bartender. If your persuasion is high enough, you can use the blue dialog choices (3, 3, 1). If it's not, you can still get access to the elevator (3, 1, 1, 1) but it'll take an extra dialog choice.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HonorableJay</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=35110&amp;oldid=prev</id>
		<title>KennyMan666: KennyMan666 moved page Vampire The Masquerade: Bloodlines santamonica to Vampire The Masquerade: Bloodlines/Santa Monica</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=35110&amp;oldid=prev"/>
				<updated>2013-07-02T08:34:28Z</updated>
		
		<summary type="html">&lt;p&gt;KennyMan666 moved page &lt;a href=&quot;/Vampire_The_Masquerade:_Bloodlines_santamonica&quot; class=&quot;mw-redirect&quot; title=&quot;Vampire The Masquerade: Bloodlines santamonica&quot;&gt;Vampire The Masquerade: Bloodlines santamonica&lt;/a&gt; to &lt;a href=&quot;/Vampire_The_Masquerade:_Bloodlines/Santa_Monica&quot; class=&quot;mw-redirect&quot; title=&quot;Vampire The Masquerade: Bloodlines/Santa Monica&quot;&gt;Vampire The Masquerade: Bloodlines/Santa Monica&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:34, 2 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>KennyMan666</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=34053&amp;oldid=prev</id>
		<title>HonorableJay: /* Santa Monica */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=34053&amp;oldid=prev"/>
				<updated>2013-06-05T02:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Santa Monica&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:57, 5 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tricks required:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tricks required:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Circle jump fence skip to get early Astrolite&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Circle jump fence skip to get early Astrolite&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Hitbox shift to activate level change at the Pier&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stair skip at the Oceanhouse&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stair skip at the Oceanhouse&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Explosive damage boost at the Warehouse&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Explosive damage boost at the Warehouse&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This sequence is supposed to introduce the player to the basic game mechanics, but for speed it's skipped. Dialog options with Jack are: 1, 3, 3, 1. This does skip getting the lockpick, so it will have to be purchased before the next quest (required item).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This sequence is supposed to introduce the player to the basic game mechanics, but for speed it's skipped. Dialog options with Jack are: 1, 3, 3, 1. This does skip getting the lockpick, so it will have to be purchased before the next quest (required item).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Astrolite==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Astrolite==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To start, grab the 3 bloodpacks in your apt fridge, then grab the money out of the drawer. Leave the apt and head for Trip's Pawnshop to buy the lockpick. Now head down to the pier and circle jump over the fence. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hitbox &lt;/del&gt;shift to trigger the level change from under the stairs since it's slower to try and walk up manually&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Once at the beach house, jump the fence to alert the drug dealers. Either punch the glass or get them to shoot it out, then grab the Astrolite and head to Mercurio's apt. You'll have to go through 2 conversations in a row here (the initial meeting and coming back with the Astrolite). Dialog options are: 1, 2, 1, 1, 1, 1, 1, 1 for the first convo and 1, 1, 1, 1, 1, 1, 1, 1, 4. Now that you've completed 2 quests at once, it's time to leave Mercurio's apt and head over to The Asylum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To start, grab the 3 bloodpacks in your apt fridge, then grab the money out of the drawer. Leave the apt and head for Trip's Pawnshop to buy the lockpick. Now head down to the pier and circle jump over the fence. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(**Optional** hitbox &lt;/ins&gt;shift to trigger the level change from under the stairs since it's slower to try and walk up manually&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;Once at the beach house, jump the fence to alert the drug dealers. Either punch the glass or get them to shoot it out, then grab the Astrolite and head to Mercurio's apt. You'll have to go through 2 conversations in a row here (the initial meeting and coming back with the Astrolite). Dialog options are: 1, 2, 1, 1, 1, 1, 1, 1 for the first convo and 1, 1, 1, 1, 1, 1, 1, 1, 4. Now that you've completed 2 quests at once, it's time to leave Mercurio's apt and head over to The Asylum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Oceanhouse==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Oceanhouse==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you enter The Asylum, Jeannette will start a conversation. Regardless if you tell her to fuck off (3, 2, 1) or ask for her name (1, 1, 1), you'll have to make 3 dialog choices and speed through the same amount of conversation pieces. Once she goes up the elevator, talk to the bartender. If your persuasion is high enough, you can use the blue dialog choices (3, 3, 1). If it's not, you can still get access to the elevator (3, 1, 1, 1) but it'll take an extra dialog choice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you enter The Asylum, Jeannette will start a conversation. Regardless if you tell her to fuck off (3, 2, 1) or ask for her name (1, 1, 1), you'll have to make 3 dialog choices and speed through the same amount of conversation pieces. Once she goes up the elevator, talk to the bartender. If your persuasion is high enough, you can use the blue dialog choices (3, 3, 1). If it's not, you can still get access to the elevator (3, 1, 1, 1) but it'll take an extra dialog choice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HonorableJay</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=34052&amp;oldid=prev</id>
		<title>HonorableJay: Created page with &quot;=Santa Monica= Tricks required: *Circle jump fence skip to get early Astrolite *Hitbox shift to activate level change at the Pier *Stair skip at the Oceanhouse *Explosive dama...&quot;</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Vampire_The_Masquerade:_Bloodlines/Santa_Monica&amp;diff=34052&amp;oldid=prev"/>
				<updated>2013-06-05T02:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Santa Monica= Tricks required: *Circle jump fence skip to get early Astrolite *Hitbox shift to activate level change at the Pier *Stair skip at the Oceanhouse *Explosive dama...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Santa Monica=&lt;br /&gt;
Tricks required:&lt;br /&gt;
*Circle jump fence skip to get early Astrolite&lt;br /&gt;
*Hitbox shift to activate level change at the Pier&lt;br /&gt;
*Stair skip at the Oceanhouse&lt;br /&gt;
*Explosive damage boost at the Warehouse&lt;br /&gt;
==Intro==&lt;br /&gt;
This sequence is supposed to introduce the player to the basic game mechanics, but for speed it's skipped. Dialog options with Jack are: 1, 3, 3, 1. This does skip getting the lockpick, so it will have to be purchased before the next quest (required item).&lt;br /&gt;
==Astrolite==&lt;br /&gt;
To start, grab the 3 bloodpacks in your apt fridge, then grab the money out of the drawer. Leave the apt and head for Trip's Pawnshop to buy the lockpick. Now head down to the pier and circle jump over the fence. Hitbox shift to trigger the level change from under the stairs since it's slower to try and walk up manually. Once at the beach house, jump the fence to alert the drug dealers. Either punch the glass or get them to shoot it out, then grab the Astrolite and head to Mercurio's apt. You'll have to go through 2 conversations in a row here (the initial meeting and coming back with the Astrolite). Dialog options are: 1, 2, 1, 1, 1, 1, 1, 1 for the first convo and 1, 1, 1, 1, 1, 1, 1, 1, 4. Now that you've completed 2 quests at once, it's time to leave Mercurio's apt and head over to The Asylum.&lt;br /&gt;
==The Oceanhouse==&lt;br /&gt;
Once you enter The Asylum, Jeannette will start a conversation. Regardless if you tell her to fuck off (3, 2, 1) or ask for her name (1, 1, 1), you'll have to make 3 dialog choices and speed through the same amount of conversation pieces. Once she goes up the elevator, talk to the bartender. If your persuasion is high enough, you can use the blue dialog choices (3, 3, 1). If it's not, you can still get access to the elevator (3, 1, 1, 1) but it'll take an extra dialog choice.&lt;/div&gt;</summary>
		<author><name>HonorableJay</name></author>	</entry>

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