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		<title>Talk:Castlevania: Dawn of Sorrow - Revision history</title>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Talk:Castlevania:_Dawn_of_Sorrow&amp;diff=4013&amp;oldid=prev</id>
		<title>Aftermath at 10:26, 12 September 2009</title>
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				<updated>2009-09-12T10:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:26, 12 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, that's probably way more categories than SDA will actually accept, at least for New Game runs. The main difficulty is categorizing runs using either no SG, in-bounds SG, and out-of-bounds SG. There's a thread sort of for this [http://speeddemosarchive.com/forum/index.php/topic,10503.0.html here.] I would be in favor of separating it just by whether SG is used or not, and the TAS zip as another category. My reasoning is that if you're already using the SG, there's not a huge reason why you shouldn't use OoB with it. At what point do you say that it is OoB even? &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, that's probably way more categories than SDA will actually accept, at least for New Game runs. The main difficulty is categorizing runs using either no SG, in-bounds SG, and out-of-bounds SG. There's a thread sort of for this [http://speeddemosarchive.com/forum/index.php/topic,10503.0.html here.] I would be in favor of separating it just by whether SG is used or not, and the TAS zip as another category. My reasoning is that if you're already using the SG, there's not a huge reason why you shouldn't use OoB with it. At what point do you say that it is OoB even? &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.youtube.com/watch?v=7kOdrgM1yh8 As this demonstrates,] you can warp through pretty large sections without ever going OoB (according to your map), even though they aren't adjacent. Because of these sort of complications and gray areas, anything using the SG should be assumed to be OoB. (Aftermath)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.youtube.com/watch?v=7kOdrgM1yh8 As this demonstrates,] you can warp through pretty large sections without ever going OoB (according to your map), even though they aren't adjacent. Because of these sort of complications and gray areas, anything using the SG should be assumed to be OoB. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:&lt;/ins&gt;Aftermath&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Aftermath]] 10:26, 12 September 2009 (UTC)&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Talk:Castlevania:_Dawn_of_Sorrow&amp;diff=3955&amp;oldid=prev</id>
		<title>Aftermath at 01:43, 11 September 2009</title>
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				<updated>2009-09-11T01:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:43, 11 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, that's probably way more categories than SDA will actually accept, at least for New Game runs. The main difficulty is categorizing runs using either no SG, in-bounds SG, and out-of-bounds SG. There's a thread sort of for this [http://speeddemosarchive.com/forum/index.php/topic,10503.0.html here.] I would be in favor of separating it just by whether SG is used or not, and the TAS zip as another category. My reasoning is that if you're already using the SG, there's not a huge reason why you shouldn't use OoB with it. At what point do you say that it is OoB even? &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, that's probably way more categories than SDA will actually accept, at least for New Game runs. The main difficulty is categorizing runs using either no SG, in-bounds SG, and out-of-bounds SG. There's a thread sort of for this [http://speeddemosarchive.com/forum/index.php/topic,10503.0.html here.] I would be in favor of separating it just by whether SG is used or not, and the TAS zip as another category. My reasoning is that if you're already using the SG, there's not a huge reason why you shouldn't use OoB with it. At what point do you say that it is OoB even? &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.youtube.com/watch?v=7kOdrgM1yh8 As this demonstrates,] you can warp through pretty large sections without ever going OoB (according to your map), even though they aren't adjacent. Because of these sort of complications and gray areas, anything using the SG should be assumed to be OoB.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.youtube.com/watch?v=7kOdrgM1yh8 As this demonstrates,] you can warp through pretty large sections without ever going OoB (according to your map), even though they aren't adjacent. Because of these sort of complications and gray areas, anything using the SG should be assumed to be OoB. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Aftermath)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Talk:Castlevania:_Dawn_of_Sorrow&amp;diff=3954&amp;oldid=prev</id>
		<title>Aftermath: Created page with '== Run Categories ==  So, that's probably way more categories than SDA will actually accept, at least for New Game runs. The main difficulty is categorizing runs using either no …'</title>
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				<updated>2009-09-11T01:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;== Run Categories ==  So, that&amp;#039;s probably way more categories than SDA will actually accept, at least for New Game runs. The main difficulty is categorizing runs using either no …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
So, that's probably way more categories than SDA will actually accept, at least for New Game runs. The main difficulty is categorizing runs using either no SG, in-bounds SG, and out-of-bounds SG. There's a thread sort of for this [http://speeddemosarchive.com/forum/index.php/topic,10503.0.html here.] I would be in favor of separating it just by whether SG is used or not, and the TAS zip as another category. My reasoning is that if you're already using the SG, there's not a huge reason why you shouldn't use OoB with it. At what point do you say that it is OoB even? &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=7kOdrgM1yh8 As this demonstrates,] you can warp through pretty large sections without ever going OoB (according to your map), even though they aren't adjacent. Because of these sort of complications and gray areas, anything using the SG should be assumed to be OoB.&lt;/div&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

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