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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Super_Game_Boy_timing</id>
		<title>Super Game Boy timing - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Super_Game_Boy_timing"/>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;action=history"/>
		<updated>2026-05-25T10:14:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=37838&amp;oldid=prev</id>
		<title>Sir VG: Fixed the Link's Awakening link which was broken.</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=37838&amp;oldid=prev"/>
				<updated>2014-08-15T07:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed the Link&amp;#039;s Awakening link which was broken.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:37, 15 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(originally written by Radix)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(originally written by Radix)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The purpose of this page is to explain what's wrong with the &amp;quot;Super Game Boy&amp;quot; (SGB), an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be used to record speed runs of Game Boy games, but there's a serious problem with the hardware - it runs fast. What should take 1 minute, it does in about 58.6 seconds. The issue was first pointed out by carlmmii concerning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 months later after Lucid Faia's [http://speeddemosarchive.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LinksAwakening&lt;/del&gt;.html Link's Awakening] run on SGB brought up the issue again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The purpose of this page is to explain what's wrong with the &amp;quot;Super Game Boy&amp;quot; (SGB), an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be used to record speed runs of Game Boy games, but there's a serious problem with the hardware - it runs fast. What should take 1 minute, it does in about 58.6 seconds. The issue was first pointed out by carlmmii concerning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 months later after Lucid Faia's [http://speeddemosarchive.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ZeldaLinksAwakening&lt;/ins&gt;.html Link's Awakening] run on SGB brought up the issue again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sir VG</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=4291&amp;oldid=prev</id>
		<title>Mikwuyma: clarified what SGB and GBP mean</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=4291&amp;oldid=prev"/>
				<updated>2009-12-05T01:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;clarified what SGB and GBP mean&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:04, 5 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(originally written by Radix)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(originally written by Radix)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The purpose of this page is to explain what's wrong with the &amp;quot;Super Game Boy&amp;quot;, an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be used to record speed runs of Game Boy games, but there's a serious problem with the hardware - it runs fast. What should take 1 minute, it does in about 58.6 seconds. The issue was first pointed out by carlmmii concerning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 months later after Lucid Faia's [http://speeddemosarchive.com/LinksAwakening.html Link's Awakening] run on SGB brought up the issue again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The purpose of this page is to explain what's wrong with the &amp;quot;Super Game Boy&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(SGB)&lt;/ins&gt;, an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be used to record speed runs of Game Boy games, but there's a serious problem with the hardware - it runs fast. What should take 1 minute, it does in about 58.6 seconds. The issue was first pointed out by carlmmii concerning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 months later after Lucid Faia's [http://speeddemosarchive.com/LinksAwakening.html Link's Awakening] run on SGB brought up the issue again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A quick look in Cool Edit showed that SGB was clearly faster than GBP and GBP seemed to be the right speed compared to GB. I made this picture to show a comparison of the three waveforms. Now I just needed to settle on the ratio. I took my 20 minute recordings and began to take sample points by zooming in on the waveforms and finding the place where the music repeats. Because of the patterns in the music, they were easy to see in the waveform and hear too. I made an excel file with all the sample points and then did a bunch of calculations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A quick look in Cool Edit showed that SGB was clearly faster than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Gamecube Game Boy Player (&lt;/ins&gt;GBP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;), &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;GBP seemed to be the right speed compared to GB. I made this picture to show a comparison of the three waveforms. Now I just needed to settle on the ratio. I took my 20 minute recordings and began to take sample points by zooming in on the waveforms and finding the place where the music repeats. Because of the patterns in the music, they were easy to see in the waveform and hear too. I made an excel file with all the sample points and then did a bunch of calculations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:gbComparison.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:gbComparison.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mikwuyma</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=2456&amp;oldid=prev</id>
		<title>Enhasa: moved picture, highlighted multiplier</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=2456&amp;oldid=prev"/>
				<updated>2008-08-05T19:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;moved picture, highlighted multiplier&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:44, 5 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:gbComparison.png]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A quick look in Cool Edit showed that SGB was clearly faster than GBP and GBP seemed to be the right speed compared to GB. I made this picture to show a comparison of the three waveforms. Now I just needed to settle on the ratio. I took my 20 minute recordings and began to take sample points by zooming in on the waveforms and finding the place where the music repeats. Because of the patterns in the music, they were easy to see in the waveform and hear too. I made an excel file with all the sample points and then did a bunch of calculations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A quick look in Cool Edit showed that SGB was clearly faster than GBP and GBP seemed to be the right speed compared to GB. I made this picture to show a comparison of the three waveforms. Now I just needed to settle on the ratio. I took my 20 minute recordings and began to take sample points by zooming in on the waveforms and finding the place where the music repeats. Because of the patterns in the music, they were easy to see in the waveform and hear too. I made an excel file with all the sample points and then did a bunch of calculations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The resulting ratio is 1.024115. If you record a run on SGB you can multiply your time by this number to get an idea for what your run will be listed as. You can download my [[Media:gbComparison.zip|excel file]] and look at my numbers and a few graphs if you want.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:gbComparison.png]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;font color=red&amp;gt;'''&lt;/ins&gt;The resulting ratio is 1.024115.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/font&amp;gt; &lt;/ins&gt;If you record a run on SGB you can multiply your time by this number to get an idea for what your run will be listed as. You can download my [[Media:gbComparison.zip|excel file]] and look at my numbers and a few graphs if you want.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This number is supported by the MHz clock speed of Game Boy and Super Game Boy listed at [http://www.overclocked.org/emugb.htm overclocked.org].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This number is supported by the MHz clock speed of Game Boy and Super Game Boy listed at [http://www.overclocked.org/emugb.htm overclocked.org].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Enhasa</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=2454&amp;oldid=prev</id>
		<title>Enhasa: removed a dead link, added excel file zip</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=2454&amp;oldid=prev"/>
				<updated>2008-08-05T19:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;removed a dead link, added excel file zip&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:40, 5 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(originally written by Radix)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(originally written by Radix)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The purpose of this page is to explain what's wrong with the &amp;quot;Super Game Boy&amp;quot;, an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be used to record speed runs of Game Boy games, but there's a serious problem with the hardware - it runs fast. What should take 1 minute, it does in about 58.6 seconds. The issue was first pointed out by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.metroid2002.com/forum/viewtopic.php?p=35105#35105 &lt;/del&gt;carlmmii&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/del&gt;concerning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 months later after Lucid Faia's [http://speeddemosarchive.com/LinksAwakening.html Link's Awakening] run on SGB brought up the issue again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The purpose of this page is to explain what's wrong with the &amp;quot;Super Game Boy&amp;quot;, an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be used to record speed runs of Game Boy games, but there's a serious problem with the hardware - it runs fast. What should take 1 minute, it does in about 58.6 seconds. The issue was first pointed out by carlmmii concerning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 months later after Lucid Faia's [http://speeddemosarchive.com/LinksAwakening.html Link's Awakening] run on SGB brought up the issue again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A quick look in Cool Edit showed that SGB was clearly faster than GBP and GBP seemed to be the right speed compared to GB. I made this picture to show a comparison of the three waveforms. Now I just needed to settle on the ratio. I took my 20 minute recordings and began to take sample points by zooming in on the waveforms and finding the place where the music repeats. Because of the patterns in the music, they were easy to see in the waveform and hear too. I made an excel file with all the sample points and then did a bunch of calculations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A quick look in Cool Edit showed that SGB was clearly faster than GBP and GBP seemed to be the right speed compared to GB. I made this picture to show a comparison of the three waveforms. Now I just needed to settle on the ratio. I took my 20 minute recordings and began to take sample points by zooming in on the waveforms and finding the place where the music repeats. Because of the patterns in the music, they were easy to see in the waveform and hear too. I made an excel file with all the sample points and then did a bunch of calculations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The resulting ratio is 1.024115. If you record a run on SGB you can multiply your time by this number to get an idea for what your run will be listed as. You can download my [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//speeddemosarchive.com/&lt;/del&gt;gbComparison.zip excel file] and look at my numbers and a few graphs if you want.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The resulting ratio is 1.024115. If you record a run on SGB you can multiply your time by this number to get an idea for what your run will be listed as. You can download my [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Media&lt;/ins&gt;:gbComparison.zip&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;excel file&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;] and look at my numbers and a few graphs if you want.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This number is supported by the MHz clock speed of Game Boy and Super Game Boy listed at [http://www.overclocked.org/emugb.htm overclocked.org].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This number is supported by the MHz clock speed of Game Boy and Super Game Boy listed at [http://www.overclocked.org/emugb.htm overclocked.org].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Enhasa</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=2441&amp;oldid=prev</id>
		<title>Enhasa: created page</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Super_Game_Boy_timing&amp;diff=2441&amp;oldid=prev"/>
				<updated>2008-08-05T02:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;(originally written by Radix)&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to explain what's wrong with the &amp;quot;Super Game Boy&amp;quot;, an addon for the Super Nintendo that lets you play Game Boy games on TV. It's one of the ways that can be used to record speed runs of Game Boy games, but there's a serious problem with the hardware - it runs fast. What should take 1 minute, it does in about 58.6 seconds. The issue was first pointed out by [http://www.metroid2002.com/forum/viewtopic.php?p=35105#35105 carlmmii] concerning my original any% run on [http://speeddemosarchive.com/Metroid2.html Metroid II]. I meant to do a test but I was lazy/busy and never did one until 4 months later after Lucid Faia's [http://speeddemosarchive.com/LinksAwakening.html Link's Awakening] run on SGB brought up the issue again.&lt;br /&gt;
&lt;br /&gt;
I spent the better part of two nights researching what to settle on for the ratio. My method was based on recording music. The games I used were the two in question, Link's Awakening and Metroid II. For LA I made a new file, picked up the shield, exited Marin's house and then saved &amp;amp; quit. Then I got ready to load that file, and started recording as soon as I pressed A. Link stood outside, unmoving, for 10 minutes while I recorded the music. I did it again for 20 minutes for better results. In Metroid II, I used a new file and recorded the main theme while standing at the ship. I also recorded 10 minutes of sound from my actual game boy using a microphone.&lt;br /&gt;
&lt;br /&gt;
[[Image:gbComparison.png]]&lt;br /&gt;
&lt;br /&gt;
A quick look in Cool Edit showed that SGB was clearly faster than GBP and GBP seemed to be the right speed compared to GB. I made this picture to show a comparison of the three waveforms. Now I just needed to settle on the ratio. I took my 20 minute recordings and began to take sample points by zooming in on the waveforms and finding the place where the music repeats. Because of the patterns in the music, they were easy to see in the waveform and hear too. I made an excel file with all the sample points and then did a bunch of calculations.&lt;br /&gt;
&lt;br /&gt;
The resulting ratio is 1.024115. If you record a run on SGB you can multiply your time by this number to get an idea for what your run will be listed as. You can download my [http://speeddemosarchive.com/gbComparison.zip excel file] and look at my numbers and a few graphs if you want.&lt;br /&gt;
&lt;br /&gt;
This number is supported by the MHz clock speed of Game Boy and Super Game Boy listed at [http://www.overclocked.org/emugb.htm overclocked.org].&lt;/div&gt;</summary>
		<author><name>Enhasa</name></author>	</entry>

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