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	<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Strider_%282014%29%2F100_%25</id>
	<title>Strider (2014)/100 % - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Strider_%282014%29%2F100_%25"/>
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	<updated>2026-11-13T12:11:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Strider_(2014)/100_%25&amp;diff=36841&amp;oldid=prev</id>
		<title>Scyther at 12:58, 23 February 2014</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Strider_(2014)/100_%25&amp;diff=36841&amp;oldid=prev"/>
		<updated>2014-02-23T12:58:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:58, 23 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a 100 % run the player must earn 100 % item completion percentages as displayed by the in-game map, in every area.  This means all upgrades, as well as all large items, both of which have icons prominently displayed on the map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a 100% run the player must earn 100% item completion percentages as displayed by the in-game map, in every area.  This means all upgrades, as well as all large items, both of which have icons prominently displayed on the map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  It also means all unlockables, even if you already unlocked them they re-appear on subsequent playthroughs.  They also aggravatingly provide the same &quot;blah blah unlocked&quot; message which prevents you from knowing which ones you got and which ones you didn&#039;t get on previous playthroughs.  The results screen after Meio Prime will show 100%&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strider is new and routes/strategies are not finalized yet.  More to come soon...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strider is new and routes/strategies are not finalized yet.  More to come soon...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Scyther</name></author>
	</entry>
	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Strider_(2014)/100_%25&amp;diff=36802&amp;oldid=prev</id>
		<title>Scyther: Created page with &quot;In a 100 % run the player must earn 100 % item completion percentages as displayed by the in-game map, in every area.  This means all upgrades, as well as all large items, bot...&quot;</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Strider_(2014)/100_%25&amp;diff=36802&amp;oldid=prev"/>
		<updated>2014-02-22T16:12:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In a 100 % run the player must earn 100 % item completion percentages as displayed by the in-game map, in every area.  This means all upgrades, as well as all large items, bot...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In a 100 % run the player must earn 100 % item completion percentages as displayed by the in-game map, in every area.  This means all upgrades, as well as all large items, both of which have icons prominently displayed on the map.&lt;br /&gt;
&lt;br /&gt;
Strider is new and routes/strategies are not finalized yet.  More to come soon...&lt;/div&gt;</summary>
		<author><name>Scyther</name></author>
	</entry>
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