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	<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Rex_Rocket%2FResources_and_glitches</id>
	<title>Rex Rocket/Resources and glitches - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Rex_Rocket%2FResources_and_glitches"/>
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	<updated>2026-11-13T08:07:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Rex_Rocket/Resources_and_glitches&amp;diff=40082&amp;oldid=prev</id>
		<title>Passif: italics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Rex_Rocket/Resources_and_glitches&amp;diff=40082&amp;oldid=prev"/>
		<updated>2015-10-02T06:14:29Z</updated>

		<summary type="html">&lt;p&gt;italics&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:14, 2 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The glitch could be use to go through very long corridors in one jump, but you can&amp;#039;t go through ennemies with...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The glitch could be use to go through very long corridors in one jump, but you can&amp;#039;t go through ennemies with...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;Discovered by Passif&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Discovered by Passif&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Passif</name></author>
	</entry>
	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Rex_Rocket/Resources_and_glitches&amp;diff=40081&amp;oldid=prev</id>
		<title>Passif: 1st editing</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Rex_Rocket/Resources_and_glitches&amp;diff=40081&amp;oldid=prev"/>
		<updated>2015-10-02T06:12:19Z</updated>

		<summary type="html">&lt;p&gt;1st editing&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can&amp;#039;t go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Discovered by Passif&amp;quot;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>
	</entry>
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