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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Metal_Gear_Solid_2%3A_Sons_of_Liberty%2FPlant</id>
		<title>Metal Gear Solid 2: Sons of Liberty/Plant - Revision history</title>
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		<updated>2026-05-19T04:47:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty/Plant&amp;diff=17623&amp;oldid=prev</id>
		<title>86.161.68.66 at 00:54, 23 November 2012</title>
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				<updated>2012-11-23T00:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:54, 23 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you run up a flight of stairs, the game will mistakenly think you're going in the water, and will have you run down into it automatically. You'll just have to take the time hit and swim back out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you run up a flight of stairs, the game will mistakenly think you're going in the water, and will have you run down into it automatically. You'll just have to take the time hit and swim back out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Crawlspace clip&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is similar to Snake's clip. However, Raiden does not have glitchy movement like Snake unless he is equipping a throwing weapon. You can do it with one, but best results come with Previous quick-equip and two throwing weapons.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.161.68.66</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty/Plant&amp;diff=6945&amp;oldid=prev</id>
		<title>B'man: Created page with '{{contents}}  == Tricks ==  * Elevator clip in Shell 2 Core B2 (SoL) S2CB2 is the underwater section of Plant. This SoL-only glitch lets you avoid swimming on your second visit t…'</title>
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				<updated>2011-10-07T01:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{contents}}  == Tricks ==  * Elevator clip in Shell 2 Core B2 (SoL) S2CB2 is the underwater section of Plant. This SoL-only glitch lets you avoid swimming on your second visit t…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Elevator clip in Shell 2 Core B2 (SoL)&lt;br /&gt;
S2CB2 is the underwater section of Plant. This SoL-only glitch lets you avoid swimming on your second visit to this area (leading to Vamp 1) and skips the first hatch opening sequence (including the Stillman cutscene).&lt;br /&gt;
&lt;br /&gt;
Face the elevator call button (the easiest method, though slow, is to actually press the button), crouch and press Up to go prone, then press Triangle to press the button. You can press it a little before you go fully prone if you like. The button pressing animation causes Raiden to clip through the floor and fall onto the ceiling above the underwater section.&lt;br /&gt;
&lt;br /&gt;
The first block of corridors can be walked on freely, though make sure you don't run through the walls on the left or right as that will most likely result in you getting stuck in an abyss. You can take the long corridor to get to the second block, but the quickest route is to run through the south wall and drop into the underwater section. When this happens, the controls will still be the same, but you will have limited air. Run to the south of the stairs at the west of the second block, and run north to get up them.&lt;br /&gt;
&lt;br /&gt;
When you run up a flight of stairs, the game will mistakenly think you're going in the water, and will have you run down into it automatically. You'll just have to take the time hit and swim back out.&lt;/div&gt;</summary>
		<author><name>B'man</name></author>	</entry>

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