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	<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Hudson%27s_adventure_island</id>
	<title>Hudson&#039;s adventure island - Revision history</title>
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	<updated>2026-11-13T18:44:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Hudson%27s_adventure_island&amp;diff=42275&amp;oldid=prev</id>
		<title>Ktwo: /* Speedrun routes */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Hudson%27s_adventure_island&amp;diff=42275&amp;oldid=prev"/>
		<updated>2017-06-04T13:18:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speedrun routes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:18, 4 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sda run|http://speeddemosarchive.com/AdventureIsland.html}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sda run|http://speeddemosarchive.com/AdventureIsland.html}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Speedrun routes =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Speedrun routes =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no different endings or known tricks such as death abuse, major glitches or warps. Speeduns are therefore mainly/only done in the any% category. The gameplay is identical in NTSC-U and -J. The PAL-version has been slowed down according to the normal ~5/6 rule without any changes made to the layout or game mechanics. However, the slower speed means that it lags significantly less. A very rough estimate gives roughly 1000 more lag frames in the NTSC-version. This results in slightly different routing for the two versions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no different endings or known tricks such as death abuse, major glitches or warps. Speeduns are therefore mainly/only done in the any% category. The gameplay is identical in NTSC-U and -J. The PAL-version has been slowed down according to the normal ~5/6 rule without any changes made to the layout or game mechanics. However, the slower speed means that it lags significantly less. A very rough estimate gives roughly 1000 more lag frames in the NTSC-version. This results in slightly different routing for the two versions.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hudson&#039;s adventure Island/any%|Any%]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt; &lt;/del&gt;- NTSC-version&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hudson&#039;s adventure Island/any%|Any%]] - NTSC-version&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Additional Information =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Additional Information =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hudson&amp;#039;s adventure Island/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hudson&amp;#039;s adventure Island/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hudson&amp;#039;s adventure Island/Additional Resources|Additional Resources]] - Links to other helpful resources about the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hudson&amp;#039;s adventure Island/Additional Resources|Additional Resources]] - Links to other helpful resources about the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ktwo</name></author>
	</entry>
	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Hudson%27s_adventure_island&amp;diff=42274&amp;oldid=prev</id>
		<title>Ktwo: Created page with &quot;Category:NES Category:Games {{sda run|http://speeddemosarchive.com/AdventureIsland.html}} = Speedrun routes = There are no different endings or known tricks such as de...&quot;</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Hudson%27s_adventure_island&amp;diff=42274&amp;oldid=prev"/>
		<updated>2017-06-04T13:17:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Category:NES&quot; title=&quot;Category:NES&quot;&gt;Category:NES&lt;/a&gt; &lt;a href=&quot;/Category:Games&quot; title=&quot;Category:Games&quot;&gt;Category:Games&lt;/a&gt; {{sda run|http://speeddemosarchive.com/AdventureIsland.html}} = Speedrun routes = There are no different endings or known tricks such as de...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:NES]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/AdventureIsland.html}}&lt;br /&gt;
= Speedrun routes =&lt;br /&gt;
There are no different endings or known tricks such as death abuse, major glitches or warps. Speeduns are therefore mainly/only done in the any% category. The gameplay is identical in NTSC-U and -J. The PAL-version has been slowed down according to the normal ~5/6 rule without any changes made to the layout or game mechanics. However, the slower speed means that it lags significantly less. A very rough estimate gives roughly 1000 more lag frames in the NTSC-version. This results in slightly different routing for the two versions.&lt;br /&gt;
[[Hudson&amp;#039;s adventure Island/any%|Any%]]&amp;lt;br /&amp;gt; - NTSC-version&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Hudson&amp;#039;s adventure Island/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hudson&amp;#039;s adventure Island/Additional Resources|Additional Resources]] - Links to other helpful resources about the game.&lt;/div&gt;</summary>
		<author><name>Ktwo</name></author>
	</entry>
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