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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Gladius%2FGlitches</id>
		<title>Gladius/Glitches - Revision history</title>
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		<updated>2026-04-18T08:28:57Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=38560&amp;oldid=prev</id>
		<title>Superfly360: /* Glitches? */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=38560&amp;oldid=prev"/>
				<updated>2015-01-08T22:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Glitches?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:30, 8 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*It may be possible to take control of a Berserker using Rage. While Rage makes Berserkers much more powerful, the computer takes control of them which ruins any usefulness for a speedrun, but apparently the Centurions Reprimand skill gives you control of the Berserker while maintaining his/her skill bonuses. I have not checked to confirm this, but when combined with the Harpe weapon, this could possibly make Berserkers useful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*It may be possible to take control of a Berserker using Rage. While Rage makes Berserkers much more powerful, the computer takes control of them which ruins any usefulness for a speedrun, but apparently the Centurions Reprimand skill gives you control of the Berserker while maintaining his/her skill bonuses. I have not checked to confirm this, but when combined with the Harpe weapon, this could possibly make Berserkers useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Perhaps not a glitch, but apparently Royal Talley battle in Kingdom Open league does not give any experience for winning.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=38559&amp;oldid=prev</id>
		<title>Superfly360: /* Glitches? */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=38559&amp;oldid=prev"/>
				<updated>2015-01-08T21:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Glitches?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:04, 8 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*It may be possible to take control of a Berserker using Rage. While Rage makes Berserkers much more powerful, the computer takes control of them which ruins any usefulness for a speedrun, but apparently the Centurions Reprimand skill gives you control of the Berserker while maintaining his/her skill bonuses. I have not checked to confirm this, but when combined with the Harpe weapon, this could possibly make Berserkers useful.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=38558&amp;oldid=prev</id>
		<title>Superfly360: /* Glitches? */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=38558&amp;oldid=prev"/>
				<updated>2015-01-07T06:21:49Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Glitches?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:21, 7 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Glitches?=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Glitches?=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so it might not &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;practical &lt;/del&gt;in a speedrun &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;despite being very useful once acquired&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In addition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your enemies have to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a sufficiently high level for this to occur, something like level 22, which you will be very unlikely to have achieved at any point &lt;/ins&gt;in a speedrun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I've heard that you &lt;/del&gt;can recruit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;temporary &lt;/del&gt;units &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permanently &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hiring &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enough money&lt;/del&gt;. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/del&gt;be used to acquire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dervishes, Amazons, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other units early &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game when they &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normally only let you temporarily recruit them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;permanently &lt;/ins&gt;recruit units &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that normally can only be temporarily recruited (this ONLY works for units that are exclusively temporary) with an interesting glitch. You must have less money than required to recruit them, which can be done &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purchasing a bunch of stuff. Just select &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are recruiting them and after choosing not to recruit them you will have them in your school, permanently and for free. There seems to be only one temporary recruit in Nordagh for Ursala&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s story: the other yeti unlocked by completing Trial of the Elders. While it would be really awesome to &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him, the glitch doesn't work on him as his dialog is different. The glitch does, as far as I know, work on all other temporary recruits&lt;/ins&gt;. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;be used to acquire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dervishes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amazons &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Imperia. It is unknown at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moment if these units &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually be useful in a speedrun&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=35179&amp;oldid=prev</id>
		<title>Superfly360: /* Glitches? */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=35179&amp;oldid=prev"/>
				<updated>2013-07-11T02:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Glitches?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:55, 11 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=35162&amp;oldid=prev</id>
		<title>Superfly360 at 00:07, 10 July 2013</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=35162&amp;oldid=prev"/>
				<updated>2013-07-10T00:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:07, 10 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=35155&amp;oldid=prev</id>
		<title>KennyMan666: Created page with &quot;=Glitches?= *You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Gladius/Glitches&amp;diff=35155&amp;oldid=prev"/>
				<updated>2013-07-08T17:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Glitches?= *You can apparently get Munio&amp;#039;s gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Glitches?=&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;br /&gt;
*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;/div&gt;</summary>
		<author><name>KennyMan666</name></author>	</entry>

	</feed>