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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=File%3ARadar.png</id>
		<title>File:Radar.png - Revision history</title>
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		<updated>2026-05-30T08:15:22Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=File:Radar.png&amp;diff=35608&amp;oldid=prev</id>
		<title>Squared64: The green area represents the size of the in-game radar.
The blue area represents an area too distant to be shown on the radar's canvas.

The blue dot represents the player character.
The yellow dots represent the distance at which an enemy becomes cur...</title>
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				<updated>2013-08-15T01:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;The green area represents the size of the in-game radar. The blue area represents an area too distant to be shown on the radar&amp;#039;s canvas.  The blue dot represents the player character. The yellow dots represent the distance at which an enemy becomes cur...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The green area represents the size of the in-game radar.&lt;br /&gt;
The blue area represents an area too distant to be shown on the radar's canvas.&lt;br /&gt;
&lt;br /&gt;
The blue dot represents the player character.&lt;br /&gt;
The yellow dots represent the distance at which an enemy becomes curious to the player character's presence.&lt;br /&gt;
The red dots represent the distance at which an enemy can spot the player character.&lt;br /&gt;
&lt;br /&gt;
The distances of the enemy's sight are shared between Hard and Extreme difficulty.&lt;/div&gt;</summary>
		<author><name>Squared64</name></author>	</entry>

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