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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Donkey_Kong_64%2FHideout_Helm</id>
		<title>Donkey Kong 64/Hideout Helm - Revision history</title>
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		<updated>2026-05-19T02:03:34Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7659&amp;oldid=prev</id>
		<title>Manocheese at 21:18, 3 August 2012</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7659&amp;oldid=prev"/>
				<updated>2012-08-03T21:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:18, 3 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DK can also get up the first slope:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* DK can also get up the first slope:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Run toward the slope and do a kick.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Run toward the slope and do a kick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Do a [[Donkey_Kong_64#Skid_Jump|skid jump]] and aerial attack. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Do a [[Donkey_Kong_64#Skid_Jump|skid jump]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, jump, &lt;/ins&gt;and aerial attack. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Wait until you slide back, then jump. Hopefully, you'll be able to move forward (see [[Donkey_Kong_64#Method 3|this section]]). Repeat this a few times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Wait until you slide back, then jump. Hopefully, you'll be able to move forward (see [[Donkey_Kong_64#Method 3|this section]]). Repeat this a few times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# As you approach the top of the slope, you will no longer be able to jump without being pushed back. When you're near this point, let yourself slide back, then do a jump.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# As you approach the top of the slope, you will no longer be able to jump without being pushed back. When you're near this point, let yourself slide back, then do a jump.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# If you're lucky, you will have enough momentum to skid. Do a skid jump, then do a [[Donkey_Kong_64#Slip_Jump|slip jump]] and aerial attack to reach the top. [http://www.youtube.com/watch?v=6im0CN4aARY Video (#8)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# If you're lucky, you will have enough momentum to skid. Do a skid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump and &lt;/ins&gt;jump, then do a [[Donkey_Kong_64#Slip_Jump|slip jump]] and aerial attack to reach the top. [http://www.youtube.com/watch?v=6im0CN4aARY Video (#8)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The second slope is not slippery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The second slope is not slippery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can skip shutting down the power as follows. With Chunky, swing across the lava, then stand on either side of the nearest computer on the right wall. Jump and roll toward the top edge of the computer. Hopefully, you will pull yourself through the wall and out of bounds. From there, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can skip shutting down the power as follows. With Chunky, swing across the lava, then stand on either side of the nearest computer on the right wall. Jump and roll toward the top edge of the computer. Hopefully, you will pull yourself through the wall and out of bounds. From there, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7658&amp;oldid=prev</id>
		<title>Manocheese: Added the Blast-o-Matic skip with Diddy and the trick to get up the first slope with DK</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7658&amp;oldid=prev"/>
				<updated>2012-08-03T21:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;Added the Blast-o-Matic skip with Diddy and the trick to get up the first slope with DK&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:11, 3 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For information about tricks this page might refer to, see the [[Donkey_Kong_64|main Donkey Kong 64 page]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For information about tricks this page might refer to, see the [[Donkey_Kong_64|main Donkey Kong 64 page]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Diddy can get up the first slope as follows. Jump on the right side of the slope and use a standing attack. Jump again before the standing attack is over. If you're lucky, you won't get pushed backward by the slope. When you land again, do another standing attack. Repeat this process until you reach the top of the slope. If you jump and get pushed backward, you can reduce the amount of ground you lose by doing an aerial attack with good timing. [http://www.youtube.com/watch?v=RS8kmrdzyXA Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Diddy can get up the first slope as follows. Jump on the right side of the slope and use a standing attack. Jump again before the standing attack is over. If you're lucky, you won't get pushed backward by the slope &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(see [[Donkey_Kong_64#Method 3|this section]])&lt;/ins&gt;. When you land again, do another standing attack. Repeat this process until you reach the top of the slope. If you jump and get pushed backward, you can reduce the amount of ground you lose by doing an aerial attack with good timing. [http://www.youtube.com/watch?v=RS8kmrdzyXA Video (#2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* DK can also get up the first slope:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# Run toward the slope and do a kick.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# Do a [[Donkey_Kong_64#Skid_Jump|skid jump]] and aerial attack. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# Wait until you slide back, then jump. Hopefully, you'll be able to move forward (see [[Donkey_Kong_64#Method 3|this section]]). Repeat this a few times.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# As you approach the top of the slope, you will no longer be able to jump without being pushed back. When you're near this point, let yourself slide back, then do a jump.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# If you're lucky, you will have enough momentum to skid. Do a skid jump, then do a [[Donkey_Kong_64#Slip_Jump|slip jump]] and aerial attack to reach the top. [http://www.youtube.com/watch?v=6im0CN4aARY Video (#8&lt;/ins&gt;)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The second slope is not slippery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The second slope is not slippery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you jump/roll with &lt;/del&gt;Chunky &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;toward &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top edge &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rightmost &lt;/del&gt;computer on the right wall &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after crossing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lava pit&lt;/del&gt;, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;pull yourself through the wall and out of bounds. From &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here&lt;/del&gt;, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can skip shutting down the power as follows. With &lt;/ins&gt;Chunky&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, swing across &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lava, then stand on either side &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nearest &lt;/ins&gt;computer on the right wall&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Jump and roll toward &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top edge of the computer. Hopefully&lt;/ins&gt;, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;pull yourself through the wall and out of bounds. From &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there&lt;/ins&gt;, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* You can also skip shutting down the power with Diddy. Stand near the lava with vines over it, on the side closest to the entrance. Throw an orange against a nearby wall, then let it hit you to gain invincibility. Quickly perform the C-up glitch on the edge next to the lava, then run away from the lava before your invincibility runs out. From there, make your way to the back of DK's minigame room. Use a backflip to land on some ground there without going back in bounds. This will raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|this section]]). Now make your way to the back of Chunky's minigame room and use another backflip to raise the height of the out-of-bounds floor again. Finally, go behind the K. Rool door and backflip into the hallway. [http://www.youtube.com/watch?v=6im0CN4aARY Video (#1&lt;/ins&gt;)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room before the Blast-o-Matic with the tube and the Tiny barrel, you can enter the tube as Tiny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. [http://www.youtube.com/watch?v=xaCrBnFdCK0 Video (#3)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room before the Blast-o-Matic with the tube and the Tiny barrel, you can enter the tube as Tiny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. [http://www.youtube.com/watch?v=xaCrBnFdCK0 Video (#3)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can also get in with Diddy by just jumping at the pipe repeatedly, but it can cause the game to freeze. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#6 and #7)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can also get in with Diddy by just jumping at the pipe repeatedly, but it can cause the game to freeze. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#6 and #7)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that the timer keeps running until you either shut the power down or get to a certain point in the credits. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, walk out of the level through the entrance, and defeat K. Rool, but this requires a significant number of blueprints. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that the timer keeps running until you either shut the power down or get to a certain point in the credits. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, walk out of the level through the entrance, and defeat K. Rool, but this requires a significant number of blueprints. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here&lt;/del&gt;]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay out of bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this section&lt;/ins&gt;]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay out of bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7652&amp;oldid=prev</id>
		<title>Manocheese: Clarified the part about the timer</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7652&amp;oldid=prev"/>
				<updated>2012-08-03T20:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Clarified the part about the timer&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:10, 3 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you don't pick up the Banana Medals before leaving, they may disappear for good.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you don't pick up the Banana Medals before leaving, they may disappear for good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one cannot select &amp;quot;Exit Level&amp;quot; until &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blast-o-Matic has been &lt;/del&gt;shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;walk out of the level through the entrance, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the timer will keep ticking &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is no known way to turn it off&lt;/del&gt;. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;timer keeps running until you either &lt;/ins&gt;shut &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the power &lt;/ins&gt;down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or get to a certain point in the credits&lt;/ins&gt;. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, walk out of the level through the entrance, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defeat K. Rool, but this requires a significant number of blueprints&lt;/ins&gt;. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay out of bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay out of bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7334&amp;oldid=prev</id>
		<title>Manocheese: Added the trick to get up the first slope with Diddy</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=7334&amp;oldid=prev"/>
				<updated>2012-06-30T00:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;Added the trick to get up the first slope with Diddy&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:47, 30 June 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For information about tricks this page might refer to, see the [[Donkey_Kong_64|main Donkey Kong 64 page]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For information about tricks this page might refer to, see the [[Donkey_Kong_64|main Donkey Kong 64 page]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Diddy can get up the first slope as follows. Jump on the right side of the slope and use a standing attack. Jump again before the standing attack is over. If you're lucky, you won't get pushed backward by the slope. When you land again, do another standing attack. Repeat this process until you reach the top of the slope. If you jump and get pushed backward, you can reduce the amount of ground you lose by doing an aerial attack with good timing. [http://www.youtube.com/watch?v=RS8kmrdzyXA Video (#2)]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The second slope is not slippery.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you jump/roll with Chunky toward the top edge of the rightmost computer on the right wall after crossing the lava pit, you can pull yourself through the wall and out of bounds. From here, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you jump/roll with Chunky toward the top edge of the rightmost computer on the right wall after crossing the lava pit, you can pull yourself through the wall and out of bounds. From here, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room before the Blast-o-Matic with the tube and the Tiny barrel, you can enter the tube as Tiny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. [http://www.youtube.com/watch?v=xaCrBnFdCK0 Video (#3)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room before the Blast-o-Matic with the tube and the Tiny barrel, you can enter the tube as Tiny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. [http://www.youtube.com/watch?v=xaCrBnFdCK0 Video (#3)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can also get in with Diddy by just jumping at the pipe repeatedly, but it can cause the game to freeze. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#6 and #7)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can also get in with Diddy by just jumping at the pipe repeatedly, but it can cause the game to freeze. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#6 and #7)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not &lt;/del&gt;pick up the Banana Medals before leaving, they may disappear for good.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/ins&gt;pick up the Banana Medals before leaving, they may disappear for good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay out of bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay out of bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=6589&amp;oldid=prev</id>
		<title>Manocheese: Typo</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=6589&amp;oldid=prev"/>
				<updated>2011-01-10T04:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Typo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:11, 10 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out of &lt;/ins&gt;bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Make your way through the OoB area, being sure not to fall back in bounds, and backflip up to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=5814&amp;oldid=prev</id>
		<title>Manocheese: The long route I had there is not necessary.</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=5814&amp;oldid=prev"/>
				<updated>2010-07-25T19:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;The long route I had there is not necessary.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:37, 25 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Walk back along &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hallway&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;around the room with the steering wheel, along the next hallway&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;around DK's and Tiny's rooms to get &lt;/del&gt;to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; in various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make your way through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OoB area&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being sure not to fall back in bounds&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backflip up &lt;/ins&gt;to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=5813&amp;oldid=prev</id>
		<title>Manocheese: Typo</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=5813&amp;oldid=prev"/>
				<updated>2010-07-25T19:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;Typo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:35, 25 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Walk back along the hallway, around the room with the steering wheel, along the next hallway, and around DK's and Tiny's rooms to get to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto one of the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Walk back along the hallway, around the room with the steering wheel, along the next hallway, and around DK's and Tiny's rooms to get to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=4782&amp;oldid=prev</id>
		<title>Manocheese: Added note about tricks.</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=4782&amp;oldid=prev"/>
				<updated>2010-05-01T03:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;Added note about tricks.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:32, 1 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{contents}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{contents}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For information about tricks this page might refer to, see the [[Donkey_Kong_64|main Donkey Kong 64 page]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you jump/roll with Chunky toward the top edge of the rightmost computer on the right wall after crossing the lava pit, you can pull yourself through the wall and out of bounds. From here, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you jump/roll with Chunky toward the top edge of the rightmost computer on the right wall after crossing the lava pit, you can pull yourself through the wall and out of bounds. From here, you can walk around Tiny's and DK's Blast-o-Matic minigame rooms and jump back in bounds behind the K. Rool door. [http://www.youtube.com/watch?v=r0XJKtf_4O4 Video (#2)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room before the Blast-o-Matic with the tube and the Tiny barrel, you can enter the tube as Tiny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. [http://www.youtube.com/watch?v=xaCrBnFdCK0 Video (#3)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room before the Blast-o-Matic with the tube and the Tiny barrel, you can enter the tube as Tiny without using Mini Monkey by doing a well-timed Ponytail Twirl into the pipe. [http://www.youtube.com/watch?v=xaCrBnFdCK0 Video (#3)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=4773&amp;oldid=prev</id>
		<title>Manocheese: Typo</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=4773&amp;oldid=prev"/>
				<updated>2010-05-01T01:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Typo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:19, 1 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. In a single-segment run, this is problematic. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off. See the trick below for a middle ground between playing every minigame and skipping them all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; is various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones &lt;/del&gt;the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Walk back along the hallway, around the room with the steering wheel, along the next hallway, and around DK's and Tiny's rooms to get to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; is various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Walk back along the hallway, around the room with the steering wheel, along the next hallway, and around DK's and Tiny's rooms to get to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=4772&amp;oldid=prev</id>
		<title>Manocheese: Clarification</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Donkey_Kong_64/Hideout_Helm&amp;diff=4772&amp;oldid=prev"/>
				<updated>2010-05-01T01:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;Clarification&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 1 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you do not pick up the Banana Medals before leaving, they may disappear for good.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you do not pick up the Banana Medals before leaving, they may disappear for good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the room with the Battle Crown door, there is a computer that's to your right as you face the steering wheel. It's near a klaptrap. By jumping onto the edge of it, you can fall through. You can then walk out of bounds, jump into the room behind the coin door, and get the key. Sometimes, however, the key doesn't count in your inventory. It is believed that by walking through the area that contains the coin door, you &amp;quot;activate&amp;quot; the key so that it counts in your inventory if you pick it up. Walking under the coin door seems to achieve the same effect. [http://www.youtube.com/watch?v=5y7JBbj8Gs8 Video (#13)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a single-segment run, &lt;/del&gt;one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One caveat to the above trick is that one cannot select &amp;quot;Exit Level&amp;quot; until the Blast-o-Matic has been shut down&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In a single-segment run, this is problematic&lt;/ins&gt;. You can get the key, kill yourself with oranges, glitch out of bounds, and walk out of the level through the entrance, but the timer will keep ticking and there is no known way to turn it off&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. See the trick below for a middle ground between playing every minigame and skipping them all&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; is various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto ones the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Walk back along the hallway, around the room with the steering wheel, along the next hallway, and around DK's and Tiny's rooms to get to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only Diddy's minigames need to be beaten to turn the power off. You can get to Diddy's room without beating any other kong's games as follows: Jump into the computer as in the trick to get the key, then go behind the barrel where K. Rool is seen watching &amp;quot;TV&amp;quot; is various cutscenes. Jump up to the wooden floor to raise the height of the out-of-bounds floor (see [[Donkey_Kong_64#Properties_of_Out-of-Bounds_Areas|here]]). Then go to one of the corners of the key room and carefully jump onto ones the pieces of metal, being sure to stay in bounds. This will raise the height of the floor enough for you to backflip into Diddy's room. Walk back along the hallway, around the room with the steering wheel, along the next hallway, and around DK's and Tiny's rooms to get to Diddy's room. [http://www.youtube.com/watch?v=rJhCb4Hzm9E Video]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

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