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		<title>Divine Divinity/New Game Plus - Revision history</title>
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		<updated>2026-05-23T23:45:48Z</updated>
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		<id>https://kb.speeddemosarchive.com/index.php?title=Divine_Divinity/New_Game_Plus&amp;diff=39940&amp;oldid=prev</id>
		<title>Bantaris: To-Do: Proofread and add &quot;Ng+ Run&quot; part</title>
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				<updated>2015-08-13T21:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;To-Do: Proofread and add &amp;quot;Ng+ Run&amp;quot; part&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Pre-NG+=&lt;br /&gt;
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==Preparation==&lt;br /&gt;
To speed up the NG+-Setup, you should prepare a savegame with a few items. These items will later be transferred. Position this savegame's character where you can conveniently throw items a long distance (e.g. outside the gates of Aleroth).&lt;br /&gt;
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Ancient Teleportpyramids&lt;br /&gt;
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Teleportation Scrolls:&lt;br /&gt;
:Scroll of Humans&lt;br /&gt;
:Scroll of the Dwarfs&lt;br /&gt;
:Scroll of the Elves&lt;br /&gt;
:Scroll of the Mages&lt;br /&gt;
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==Setup==&lt;br /&gt;
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===General===&lt;br /&gt;
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# Load the savegame with all items prepared.&lt;br /&gt;
# Scroll a long distance from your position (e.g. Aleroth to Rivertown) and throw all your items on the ground there. Now open the main menu. All items have to be midflight, when doing this. Activating caps lock, helps a great deal throwing the items without resetting your view.&lt;br /&gt;
# Choose the NEW GAME option, but instead of accepting, cancel by pressing the main menu button in the bottom left corner (NOT ESC). The game should still start, but your character will be invisible.&lt;br /&gt;
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The items you threw a second ago, are still flying and will land in the same position in this savegame.&lt;br /&gt;
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Progress that is made with this character can be transferred to the next new game started. To do so, open the main menu, start a new game and accept. &lt;br /&gt;
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Note:&lt;br /&gt;
:The setup has to be done in one go. If you open the main menu or save the game and you didn't finish, you have to start all over again.&lt;br /&gt;
:Having a projectile (arrow, stone etc.) on screen will crash your game.&lt;br /&gt;
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===Saving Time===&lt;br /&gt;
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You can only play up to Stormfist Castle, as you can't get past the scripted orc attack and have no way to leave after entering. Instead you should end in the Troll King's cave. This leaves to following things to be done in the setup, to save time in the actual run. The approximate time savings are added in brackets.&lt;br /&gt;
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Activate Teleporters:&lt;br /&gt;
:Farmlands (6s)&lt;br /&gt;
:Orc camp (10s)&lt;br /&gt;
:Dwarven Village (10s)&lt;br /&gt;
:Burial Grounds (4s)&lt;br /&gt;
:Dwarven Halls (40s)&lt;br /&gt;
:Warrior's Guild (50s)&lt;br /&gt;
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Trigger Cutscenes:&lt;br /&gt;
:Upon entering the Dwarven Village (11s)&lt;br /&gt;
:Near the entrance to Blue Boar Inn (4s)&lt;br /&gt;
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Get items:&lt;br /&gt;
:Potions (red, blue, black, green, yellow). The last two types are only required for the setup, not the run itself. (X)&lt;br /&gt;
:Scorpion Traps (X)&lt;br /&gt;
:Flower from Stormfist Castle (2s)&lt;br /&gt;
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Get the invitation to Stormfist Castle:&lt;br /&gt;
:Dr. Elrath Quest (X)&lt;br /&gt;
:Commander Ralf (X)&lt;br /&gt;
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Place (!non-ancient!) pyramids in Verdistis:&lt;br /&gt;
:Next to the statues at the Council Of Seven (30s)&lt;br /&gt;
:East of the building in the Imp Garden (OOB)&lt;br /&gt;
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(X): These things eventually lead up to you entering Stormfist Castle. As this part is almost skipped entirely, about 4:10m can b saved.&lt;br /&gt;
:All things together add up to roughly 7 minutes saved.&lt;br /&gt;
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=NG+ Run=&lt;/div&gt;</summary>
		<author><name>Bantaris</name></author>	</entry>

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