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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Category%3AEngines</id>
		<title>Category:Engines - Revision history</title>
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		<updated>2026-05-31T09:58:49Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Category:Engines&amp;diff=4068&amp;oldid=prev</id>
		<title>Najzere: Engines category</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Category:Engines&amp;diff=4068&amp;oldid=prev"/>
				<updated>2009-09-29T16:32:42Z</updated>
		
		<summary type="html">&lt;p&gt;Engines category&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Engines category is for games sharing a similar engine (e.g. Unreal, Infinity, etc.).&lt;br /&gt;
&lt;br /&gt;
If you're confused about what this means, [[Baldur's Gate]] and [[Icewind Dale]] fall into this category because they both share the same engine: the [[Infinity Engine]]. Despite being different games, they both use the same engine, and therefore many similar tricks can be exploited. However, Mario games do not fall into this category. Even though games such as SMB 1–3 are all in the same series and for the [[:Category:NES|NES]], the engine is different in each game, and thus tricks in one game cannot be applied to another.&lt;/div&gt;</summary>
		<author><name>Najzere</name></author>	</entry>

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