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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Castlevania%3A_Dawn_of_Sorrow</id>
		<title>Castlevania: Dawn of Sorrow - Revision history</title>
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		<updated>2026-06-05T03:38:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5989&amp;oldid=prev</id>
		<title>Aftermath at 06:39, 21 August 2010</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5989&amp;oldid=prev"/>
				<updated>2010-08-21T06:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:39, 21 August 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still up for debate, but all possible categories would be as follows&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still up for debate, but all possible categories would be as follows&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100% &lt;/del&gt;(All bosses, Magic Seals, and get Hippogryph and Doppleganger)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All Bosses &lt;/ins&gt;(All bosses, Magic Seals, and get Hippogryph and Doppleganger)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game - any% without major skips (Uses the Cutall SB, but no zipping or SG)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game - any% without major skips (Uses the Cutall SB, but no zipping or SG)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game - any% with major skips (Uses warping techniques to skip nearly all bosses)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game - any% with major skips (Uses warping techniques to skip nearly all bosses)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game+ - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100% &lt;/del&gt;(All bosses, Magic Seals, and get Hippogryph and Doppleganger)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game+ - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All Bosses &lt;/ins&gt;(All bosses, Magic Seals, and get Hippogryph and Doppleganger)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game+ - any% without major skips (Uses the Cutall SB, but no zipping or SG)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game+ - any% without major skips (Uses the Cutall SB, but no zipping or SG)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game+ - any% with major skips (Uses warps and glitched souls to skip almost the whole game)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*New Game+ - any% with major skips (Uses warps and glitched souls to skip almost the whole game)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Boss Rush - Soma&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Boss Rush - Soma&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Boss Rush - Julius&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Boss Rush - Julius&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refer to the discussion page for discussion about finalizing a list of categories.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Run Routes ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Run Routes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5316&amp;oldid=prev</id>
		<title>Aftermath: Updated the NG+ with major skips route</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5316&amp;oldid=prev"/>
				<updated>2010-07-11T06:08:57Z</updated>
		
		<summary type="html">&lt;p&gt;Updated the NG+ with major skips route&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:08, 11 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation Walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation Walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Segment 1&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tutorial&lt;/del&gt;, Valkyrie &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the cutscene room&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Alucard bat over the drawbridge (glitched soul)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valkyrie through the Demon Guest House to Garden of Madness&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go to Dark Chapel&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save in the room before Dmitrii&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Use &lt;/del&gt;Ukoback &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+ Werewolf for movement&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Start&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Equip Ukoback&lt;/ins&gt;, Valkyrie, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stolas&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kaladbolg&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Death's Robe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Chaos Ring&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kill the Tutorial enemies with &lt;/ins&gt;Ukoback&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Valkyrie into the first Save Room and save. From here you'll Succubus Glitch through the wall and follow these instructions&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Segment 2: Kill Dmitrii with Killer Clown + Werewolf&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then just before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cutscene starts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Axe Special&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skip the cutscene, immediately start kicking &lt;/del&gt;until you'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rem &lt;/del&gt;just to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left &lt;/del&gt;of the map (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Soma loops from right/left and top/bottom&lt;/del&gt;). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The timing for this is really lenient, just make sure you're there before looping &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4th time (including the first loop just after the cutscene), &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you should have picked up Black Panther and Hippogryph. After 4 loops, kick once more and wait to loop &lt;/del&gt;again. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This next step determines whether or not &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will skip Menace, so it's important. When looping&lt;/del&gt;, there's a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little time after you disappear off the top &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the map before you reappear on the bottom, and during this time (the start of the 5th loop)&lt;/del&gt;, you'll want to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start kicking again (the first kick determines the Menace skip, so only that one needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be accurate). The horizontal destination is to be lined up on the room with the Yoko/Julius cutscene and the bridge that I jumped over with the Bat transform. From here, the screen goes black on the 7th loop, and on the 8th loop start kicking again. The goal for this is to be on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left side &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Garden of Madness' first save &lt;/del&gt;room&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and have looped 9 times&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just as you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re passing by it on the Y-axis, kick one last time and you should see &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blue room appear in the bottom&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right of &lt;/del&gt;the screen&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Once &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happens, &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ve completed the zip and &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pause&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equip Black Panther, Draghignazzo, enable the Hippogryph ability, and suspend&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first two parts are the most important of all&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so once you SG through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wall&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slide twice immediately/near perfectly. The goal on this is to trigger &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top-rightmost box on the first pass&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep sliding a bit more &lt;/ins&gt;until you'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re situated &lt;/ins&gt;just to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/ins&gt;the map &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shows &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the bunch of 2x2 rooms&lt;/ins&gt;). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stay here &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about half &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screen &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then slide &lt;/ins&gt;again &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very precisely where I did&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of the rooms &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;triggered on the first loop&lt;/ins&gt;, there's a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stack &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 2x2 rooms&lt;/ins&gt;, you'll want to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slide when you get &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;center &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle 2x2 &lt;/ins&gt;room. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ish blot on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top &lt;/ins&gt;screen that you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gauge yourself by. These two steps determine whether or not you can get back in after suspending&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so learning this right away is best&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After suspending: Reload the game, Black Panther to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dark Chapel warp&lt;/del&gt;, warp to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Abyss, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Menace room, skip the cutscenes &lt;/del&gt;and you're done.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From that slide, keep sliding for 3 loops. Stop where I stopped on the map, it's where you pick up Black Panther. Timing's pretty lenient, you get Black Panther near the top, so you can be a little late to get there, just don't overshoot. Start sliding again once you hit the top of the screen and keep going until you're slightly left of the map and stay here for one extra loop. The sliding to here got you Hippogryph and other ability souls, the timing's not strict on them. Staying here destroys your clock and also affects you getting in the room, but it's okay to under or overshoot a bit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After the extra loop, slide twice after you go off the top of the screen. No idea what this does, but do it anyway. When you go off the screen again, wait for a short amount of time (after you're off the top but before you appear on bottom again) and the start sliding again until you line up with the right side of the 2x2 rooms. Same line as before. The start of the slide to get here determined whether or not you skip Menace, so slide sooner/later if you don't get that.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now you wait for 6 loops. If you don't want to count, the bottom screen shakes on the 2nd and 6th loop, so you can just watch for that. On the 7th loop, start kicking about 3/4 of the way up and stop when you're just left of the Garden of Madness save room (and right of the warp). Slide just before the bottom of the big 4x2 room and you should see a blue square pop up in the bottom right of the map, meaning you activated the Abyss warp. The timing is apparently tricky, but just copy where I did it in the video and it should be pretty easy. Now you just pause, equip Black Panther and activate Hippogryph, and suspend/reload.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After suspending: Reload the game, Black Panther to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flying Armor fight&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Succubus Glitch your way out and make your way to the &lt;/ins&gt;warp&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Warp &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Abyss, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enter &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boss chamber &lt;/ins&gt;and you're done. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If all went well you'll have skipped Menace entirely&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5315&amp;oldid=prev</id>
		<title>Aftermath: Changed boss rush/NG stuffs</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5315&amp;oldid=prev"/>
				<updated>2010-07-11T05:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Changed boss rush/NG stuffs&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:56, 11 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 1: Tutorial, Yoko Cutscene. Get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at least 1 &lt;/del&gt;Axe Armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soul, Axe if possible. Save &lt;/del&gt;to the right of Flying Armor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Pretty standard, but skipping the first save Satoryu did. It's probably pretty impossible to get both a soul and axe, but one can always hope I guess&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 1: Tutorial, Yoko Cutscene. Get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;Axe Armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;souls and save &lt;/ins&gt;to the right of Flying Armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 2: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Get 2nd Axe Armor soul, defeat &lt;/del&gt;Flying Armor. Save in Wizard's Lab. The TAS fight against Flying Armor is amazing, although a little unreasonable. Also, doing the jump in the room after him without the flying armor soul should mandatory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 2: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defeat &lt;/ins&gt;Flying Armor. Save in Wizard's Lab. The TAS fight against Flying Armor is amazing, although a little unreasonable. Also, doing the jump in the room after him without the flying armor soul should mandatory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 3: Get Manticore Soul, buy Axe and recovery items, Synthesize Bhuj, save before Balore. Again, removing a segment from Satoryu's run. Seeing as how Bat company was the only reason to get the Bomber Armor soul, and it's better to use Ukoback on it (who knew this was such a good soul?), there's no reason to get it or save in The Lost Village.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 3: Get Manticore Soul, buy Axe and recovery items, Synthesize Bhuj, save before Balore. Again, removing a segment from Satoryu's run. Seeing as how Bat company was the only reason to get the Bomber Armor soul, and it's better to use Ukoback on it (who knew this was such a good soul?), there's no reason to get it or save in The Lost Village.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance. Pretty terrible segment. I tried saving in the second save point as groobo did, but it's definitely further out of the way. It's also more prone to error obviously, and when getting Yoricks it's easier to just let it slide&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. I got ghost'd off of the platform in the room with the witch and had to wait for it to go all the way up and come back down again. Easily lost about 5-7 seconds just on that&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance. Pretty terrible segment. I tried saving in the second save point as groobo did, but it's definitely further out of the way. It's also more prone to error obviously, and when getting Yoricks it's easier to just let it slide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is that I skip the Ninja Suit since I pick up Olrox's Suit at Paranoia.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is that I skip the Ninja Suit since I pick up Olrox's Suit at Paranoia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 326:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 326:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slime OR Abaddon &lt;/del&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ukoback &lt;/ins&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Black Panther |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Black Panther |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Stolas&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Stolas&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 338:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 338:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slime OR Abaddon &lt;/del&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ukoback &lt;/ins&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Devil |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Devil |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Golem&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Golem&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Comment: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make sure both sets have &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same bullet soul equipped! If one setup has Slime equipped and the other has Abaddon equipped, then switching setups will cause all of the Slimes/locusts to disappear. Either back dash cancel 9 Slimes before he comes out &lt;/del&gt;of the mirror &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OR wait until just before he comes out of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mirror &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use Abaddon so that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locusts swarm over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/del&gt;half of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room. Whichever you choose, hit X or pause &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;switch &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setup B the instant you finish firing off bullet souls and immediately activate Devil&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You'll notice that as Paranoia moves he floats up and down &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little bit. If you time it right, you can &lt;/del&gt;attack and then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special &lt;/del&gt;cancel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and have both hits connect&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t worry, it's not &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it sounds. If enough Slimes/locusts have hit him &lt;/del&gt;he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will die. Try a few times with each bullet soul and figure out which one you're more comfortable using&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Comment: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Set two Ukobacks to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/ins&gt;of the mirror&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, one in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;air &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ground. Switch setups, activate Devil and run to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;left &lt;/ins&gt;half of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mirror &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wait for Paranoia &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come out&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hit with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normal &lt;/ins&gt;attack and then cancel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it into a Special&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll die &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soon &lt;/ins&gt;as he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;touches both flames&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''11) Aguni&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''11) Aguni&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 386:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 386:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Abaddon &lt;/del&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bomber Armor &lt;/ins&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Black Panther |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Black Panther |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Stolas OR Draghignazzo&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Stolas OR Draghignazzo&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 398:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 398:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soul |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Abaddon &lt;/del&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bullet: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bomber Armor &lt;/ins&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Devil |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian: Devil |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Dead Pirate&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Dead Pirate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Comment: There are a couple of ways to approach this battle. Start off with Setup A. You have a decision to make: you can either jump over Abaddon (do this if you don't have Draghignazzo) OR you can equip Draghignazzo and charge right through him. If you want to jump over him then fire off &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an Abaddon &lt;/del&gt;as you ascend. If you want to charge right through him, then do a VERY small jump and land-cancel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an Abaddon &lt;/del&gt;while you still have Stolas equipped. Immediately after you release the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locusts&lt;/del&gt;, pause and equip Draghignazzo, then unpause &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;andcharge &lt;/del&gt;through him. I personally just charge right through him. Whichever method you use, once you're behind him, switch to setup B and activate Devil. Once Devil is in effect, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack, back-dash-cancel another &lt;/del&gt;attack, then special-cancel and he should die&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If not enough of your locusts hit him then you may need to attack him once more&lt;/del&gt;. It is possible to kill him before he gets to summon any locusts of his own, but it is very difficult and also requires a lot of luck. Whatever you do, don't get caught in a locust swarm with Devil activated! If you're going to get hit by the locusts then jump right before they hit you; the locusts won't trap you if you're in midair.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Comment: There are a couple of ways to approach this battle. Start off with Setup A. You have a decision to make: you can either jump over Abaddon (do this if you don't have Draghignazzo) OR you can equip Draghignazzo and charge right through him. If you want to jump over him then fire off &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two Bomber Armors &lt;/ins&gt;as you ascend. If you want to charge right through him, then do a VERY small jump and land-cancel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two Bomber Armors &lt;/ins&gt;while you still have Stolas equipped. Immediately after you release the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bombs&lt;/ins&gt;, pause and equip Draghignazzo, then unpause &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and charge &lt;/ins&gt;through him. I personally just charge right through him. Whichever method you use, once you're behind him, switch to setup B and activate Devil. Once Devil is in effect, attack, then special-cancel and he should die. It is possible to kill him before he gets to summon any locusts of his own, but it is very difficult and also requires a lot of luck. Whatever you do, don't get caught in a locust swarm with Devil activated! If you're going to get hit by the locusts then jump right before they hit you; the locusts won't trap you if you're in midair.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''13) Death&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''13) Death&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 432:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 432:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Stolas&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enchant: Stolas&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Comment: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Death can start off with one a few things. &lt;/del&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he starts the battle by flying around, then activate Devil, hit him with Abaddon, and then just keep hitting him with the &lt;/del&gt;Death &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scythe. If the opportunity presents itself, try to back dash cancel and special cancel so you can get more hits in. I believe it takes 4 hits and 1 special to end his first form. Once he &lt;/del&gt;starts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transforming, if you used your Mana Prism earlier, now would be a good time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;briefly switch to the Chaos Ring to get some MP back. Once you can start hitting him again&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;switch back to the Megingiord&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Comment: If Death starts to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;float up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reset&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Activate &lt;/ins&gt;Death and start back dash cancelling Killer Clown. You'll probably get hit, but ignore it and keep spamming Killer Clown. Once he starts transforming, switch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your Bullet souls &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bomber Armor, Guardian Souls to Devil, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use your MP potion. Activate &lt;/ins&gt;Devil &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on Setup B, throw two Bomber Armors, then switch setups. The bombs should land right as he finishes the change. Hit him with 2 Death Scythe attacks and a Special (must hit with skull) to finish him off&lt;/ins&gt;. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he warps right after changing, he'll appear on &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him with an attack into special cancel &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill &lt;/ins&gt;him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If he begins the battle by using his double slash attack then immediately pause, switch to setup B, activate &lt;/del&gt;Death and start back dash cancelling Killer Clown. You'll probably get hit, but ignore it and keep spamming Killer Clown&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. I believe this start will yield a slightly faster time than if he starts the battle off by flying around&lt;/del&gt;. Once he starts transforming, switch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setup A &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activate &lt;/del&gt;Devil. If your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MP is low&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you may want to equip the Chaos Ring to &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back some MP, but be sure &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reequip the Megingiord before you start hitting &lt;/del&gt;him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His second form should be handled in much the same way as his first form; use Abaddon, then just keep hitting him. Don't forget about your Mana Prism if you didn't use it earlier and you need some quick MP! In his second form &lt;/del&gt;he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is much more likely to stop moving and either throw his Scythe at you, summon his huge skulls, or teleport-slash you. If he throws his scythe or summons his skulls, then get under him and attack, back dash cancel another attack, then special cancel. Then do it again. By now you may need to use that Super Potion or Rusty Food Tin; Death&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks hurt when you're using Devil. If he tries to teleport-slash you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take note of where he was when he disappeared, then either guess which side of you he's going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appear on, or hope you have good reflexes. You should have enough time to attack him, then special-cancel. You'll get hit, but you'll do lots of damage to him. Do you remember where he was when he disappeared? He'll reappear in the same place, so fire off Abaddon in that general direction, and then position yourself right near where Death will reappear. As soon as he reappears, attack, back dash cancel into another attack, then special cancel. That should be enough to kill him. If not just keep hitting him. I believe it takes 4 attacks and 1 special, but it will be less if you manage to hit him with a lot of locusts. Beware! You're not done yet! Just like in Castlevania: Aria of Sorrow, Death can still kill you even after he's dead. If he had thrown his scythe at you before he died it will keep going as though Death were still alive and it can still hurt you. A lot. Same deal with his giant, blue skulls of doom; any skulls that were fired off before his demise will try and take you down with him. Also, the second Death is destroyed, pause and equip &lt;/del&gt;Black Panther&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Unlike in Castlevania: Aria of Sorrow, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;timer doesn't stop ticking upon the death of the final boss&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this game, the &lt;/del&gt;timer doesn't stop until you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ve picked &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your reward&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once &lt;/ins&gt;he's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make sure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reequip &lt;/ins&gt;Black Panther &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and run for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;door&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;timer doesn't stop until you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the potion&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Julius/Yoko/Alucard ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Julius/Yoko/Alucard ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5011&amp;oldid=prev</id>
		<title>Najzere: adding sda run template, removing redundant heading, promoting headings</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=5011&amp;oldid=prev"/>
				<updated>2010-06-25T03:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;adding sda run template, removing redundant heading, promoting headings&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:18, 25 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Nintendo DS]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Nintendo DS]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{sda run|http://speeddemosarchive.com/CastlevaniaDoS.html}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Castlevania: Dawn of Sorrow ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Techniques ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Techniques &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Land Cancel'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Land Cancel'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Run Types &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Run Types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still up for debate, but all possible categories would be as follows&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still up for debate, but all possible categories would be as follows&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Refer to the discussion page for discussion about finalizing a list of categories.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Refer to the discussion page for discussion about finalizing a list of categories.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Run Routes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Run Routes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== New Game 100% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== New Game 100% ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== New Game any% without warping &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== New Game any% without warping ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 18: Menace. Erinys forever.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 18: Menace. Erinys forever.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== New Game any% with major skips &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== New Game any% with major skips ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation Walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation Walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== New Game+ 100% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== New Game+ 100% ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== New Games+ any% without warping &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== New Games+ any% without warping ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''' Segmentation Walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''' Segmentation Walkthrough'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== New Game+ any% with major skips &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== New Game+ any% with major skips ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Boss Rush Strategies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Boss Rush Strategies ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== Soma &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Soma ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''1) Flying Armor&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''1) Flying Armor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HP: 250&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HP: 250&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 439:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 438:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;His second form should be handled in much the same way as his first form; use Abaddon, then just keep hitting him. Don't forget about your Mana Prism if you didn't use it earlier and you need some quick MP! In his second form he is much more likely to stop moving and either throw his Scythe at you, summon his huge skulls, or teleport-slash you. If he throws his scythe or summons his skulls, then get under him and attack, back dash cancel another attack, then special cancel. Then do it again. By now you may need to use that Super Potion or Rusty Food Tin; Death's attacks hurt when you're using Devil. If he tries to teleport-slash you, take note of where he was when he disappeared, then either guess which side of you he's going to appear on, or hope you have good reflexes. You should have enough time to attack him, then special-cancel. You'll get hit, but you'll do lots of damage to him. Do you remember where he was when he disappeared? He'll reappear in the same place, so fire off Abaddon in that general direction, and then position yourself right near where Death will reappear. As soon as he reappears, attack, back dash cancel into another attack, then special cancel. That should be enough to kill him. If not just keep hitting him. I believe it takes 4 attacks and 1 special, but it will be less if you manage to hit him with a lot of locusts. Beware! You're not done yet! Just like in Castlevania: Aria of Sorrow, Death can still kill you even after he's dead. If he had thrown his scythe at you before he died it will keep going as though Death were still alive and it can still hurt you. A lot. Same deal with his giant, blue skulls of doom; any skulls that were fired off before his demise will try and take you down with him. Also, the second Death is destroyed, pause and equip Black Panther. Unlike in Castlevania: Aria of Sorrow, the timer doesn't stop ticking upon the death of the final boss. In this game, the timer doesn't stop until you've picked up your reward.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;His second form should be handled in much the same way as his first form; use Abaddon, then just keep hitting him. Don't forget about your Mana Prism if you didn't use it earlier and you need some quick MP! In his second form he is much more likely to stop moving and either throw his Scythe at you, summon his huge skulls, or teleport-slash you. If he throws his scythe or summons his skulls, then get under him and attack, back dash cancel another attack, then special cancel. Then do it again. By now you may need to use that Super Potion or Rusty Food Tin; Death's attacks hurt when you're using Devil. If he tries to teleport-slash you, take note of where he was when he disappeared, then either guess which side of you he's going to appear on, or hope you have good reflexes. You should have enough time to attack him, then special-cancel. You'll get hit, but you'll do lots of damage to him. Do you remember where he was when he disappeared? He'll reappear in the same place, so fire off Abaddon in that general direction, and then position yourself right near where Death will reappear. As soon as he reappears, attack, back dash cancel into another attack, then special cancel. That should be enough to kill him. If not just keep hitting him. I believe it takes 4 attacks and 1 special, but it will be less if you manage to hit him with a lot of locusts. Beware! You're not done yet! Just like in Castlevania: Aria of Sorrow, Death can still kill you even after he's dead. If he had thrown his scythe at you before he died it will keep going as though Death were still alive and it can still hurt you. A lot. Same deal with his giant, blue skulls of doom; any skulls that were fired off before his demise will try and take you down with him. Also, the second Death is destroyed, pause and equip Black Panther. Unlike in Castlevania: Aria of Sorrow, the timer doesn't stop ticking upon the death of the final boss. In this game, the timer doesn't stop until you've picked up your reward.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== Julius/Yoko/Alucard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Julius/Yoko/Alucard ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''1) Flying Armor'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''1) Flying Armor'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Najzere</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=4287&amp;oldid=prev</id>
		<title>Aftermath: /* Julius/Yoko/Alucard */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=4287&amp;oldid=prev"/>
				<updated>2009-12-04T00:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Julius/Yoko/Alucard&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:19, 4 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 449:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 449:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just keep doing shorthop &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dodge his fists and reset if he beams&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just keep doing shorthop &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slashes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aim for 14 or 15 seconds&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3) Dmitrii'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3) Dmitrii'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Run &lt;/del&gt;towards him&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. When you're about half a screen length away (usually &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same time he tries to use Malachi)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use Hellfire. Usually only two of the fireballs will hit him. It will knock him back. Run towards him &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land-&lt;/del&gt;cancel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an attack then immediately use Hellfire upon landing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Then use another Hellfire. He should hit you with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hellfire of his own &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this point&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Immediately after it &lt;/del&gt;hits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use yet another Hellfire, then slash &lt;/del&gt;him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once right after that&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Doublejump kick &lt;/ins&gt;towards him at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then shoot a hellfire &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backdash &lt;/ins&gt;cancel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If Dario has shot &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Malachi, jump over it, if not, run &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once the hellfire &lt;/ins&gt;hits, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start shorthopping slashes at &lt;/ins&gt;him &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until he dies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''4) Puppet Master'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''4) Puppet Master'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Backdash-cancel a Hellfire then start running towards him. As soon as &lt;/del&gt;he's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within range, start shorthop double slashing, trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;avoid any puppets he may throw at &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If done properly, you will kill him before (sometimes JUST before) he manages &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hurt you&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shorthop slashes until &lt;/ins&gt;he's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dead. Face &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the left so &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can backdash &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the door&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''5) Dario'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''5) Dario'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Yoko&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Yoko&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ice. After it hits him you can do a shorthop and club him once, then immediately use Ice again. Just keep doing that.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ice. After it hits him you can do a shorthop and club him once, then immediately use Ice again. Just keep doing that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. BY cycling through the spells with R, you can cut the time between ice attacks slightly&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''6) Rahab'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''6) Rahab'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Yoko&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Yoko&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hold right as you fall and shoot a Holy Lightning just before you hit the ground, then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn around and start backflipping &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep up with him&lt;/del&gt;. If he gets too far away the lightning stops hitting him. Try and club him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a couple of times while &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re over there, then use Holy Lightning once more if he's not dead&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hold right as you fall and shoot a Holy Lightning just before you hit the ground, then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the right. Once the lightning disappears, shoot another in the direction Rahab is going and follow his movement&lt;/ins&gt;. If he gets too far away the lightning stops hitting him. Try and club him &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as often as &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''7) Gergoth'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''7) Gergoth'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yoko/&lt;/ins&gt;Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shorthop slash &lt;/del&gt;until he dies&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. You'll have to avoid a couple of attacks since he takes a while to kill&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two Yoko lightnings (with club hits between), then switch to Alucard. Use shorthop slashes &lt;/ins&gt;until he dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''8) Zephyr'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''8) Zephyr'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shorthop &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double slash&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Back-dash-canceling Hellfire while &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re close enough &lt;/del&gt;to him to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make sure all 3 fireballs hit can speed things up a little bit&lt;/del&gt;. At this point, if you have more than 180 HP and enough MP for 4 Hellfires, go to Bat Company, otherwise, grab Zephyr's orb. Bat Company's orb appears faster, however, so it is best to try and beat Zephyr with enough HP and MP so as to not have to grab his orb.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shorthop &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If he does the counter move, &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can shoot hellfire at him just before he goes into it, then use another shorthopped slash &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activate the counter, which results in &lt;/ins&gt;him &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;running into the hellfire (which does more damage than your sword). You'll only have MP &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do this once&lt;/ins&gt;. At this point, if you have more than 180 HP and enough MP for 4 Hellfires, go to Bat Company, otherwise, grab Zephyr's orb. Bat Company's orb appears faster, however, so it is best to try and beat Zephyr with enough HP and MP so as to not have to grab his orb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9) Bat Company'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9) Bat Company'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as you land, shorthop &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double &lt;/del&gt;slash &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WITHOUT making any horizontal movement&lt;/del&gt;. When you land, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just wait&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bat Company will run into you. As soon as he does&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hold up &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start jamming on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Y button, ignoring the fact that he's damaging you&lt;/del&gt;. It takes 4 Hellfires to kill him. If you grabbed Zephyr's orb you shouldn't need to wait for Bat Company's. If you got this far without grabbing an orb you will almost certainly be in desperate need of one, so grab Bat Company's.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as you land, shorthop &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;slash &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as low as you can get while still hitting&lt;/ins&gt;. When you land, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediately start mashing hellfire&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Done correctly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you'll be able to get the slash &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first hellfire before getting hit&lt;/ins&gt;. It takes 4 Hellfires to kill him. If you grabbed Zephyr's orb you shouldn't need to wait for Bat Company's. If you got this far without grabbing an orb you will almost certainly be in desperate need of one, so grab Bat Company's.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10) Paranoia'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10) Paranoia'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shorthop &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double &lt;/del&gt;slashes. When he starts hovering directly over you quickly jump up and slash him once. You will get hit when you try and do this. As soon as you touch the ground, jump up and you should be able to slash him twice without taking a hit thanks to the brief invincibility granted upon taking damage. When you land from that, just wait. As he rears back to kick you, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back-dash&lt;/del&gt;-cancel Hellfire to dodge the kick. As soon as the fireballs shoot out start shorthop &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double &lt;/del&gt;slashing again. If you're fast enough he won't even start hovering directly over you again before he dies. You shouldn't need to wait for his orb.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shorthop slashes. When he starts hovering directly over you quickly jump up and slash him once. You will get hit when you try and do this. As soon as you touch the ground, jump up and you should be able to slash him twice without taking a hit thanks to the brief invincibility granted upon taking damage. When you land from that, just wait. As he rears back to kick you, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backdash&lt;/ins&gt;-cancel Hellfire to dodge the kick. As soon as the fireballs shoot out start shorthop slashing again. If you're fast enough he won't even start hovering directly over you again before he dies. You shouldn't need to wait for his orb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''11) Aguni'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''11) Aguni'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Yoko&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Yoko&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No real strategy here, just spam Ice making sure it double-hits each time. Just hope you get lucky and he doesn't spam that attack where he flies out the top of the screen since it wastes a LOT of time. Also, remember that you can move around while casting Ice if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast it mid-jump &lt;/del&gt;or back-dash-cancel it. Hopefully you won't need to wait for this guy's orb because Aguni takes forever to die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No real strategy here, just spam Ice making sure it double-hits each time. Just hope you get lucky and he doesn't spam that attack where he flies out the top of the screen since it wastes a LOT of time. Also, remember that you can move around while casting Ice if you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'re in the air &lt;/ins&gt;or back-dash-cancel it. Hopefully you won't need to wait for this guy's orb because Aguni takes forever to die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''12) Abaddon'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''12) Abaddon'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just keep shorthop slashing, as usual. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Backdash-cancelled Hellfires can speed things up just like in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zephyr fight&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you're low on HP or MP, grab &lt;/del&gt;Abaddon's orb. It doesn't take too long to appear.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just keep shorthop slashing, as usual. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;special to avoid the straight-line and waterfall patterns&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grab &lt;/ins&gt;Abaddon's orb. It doesn't take too long to appear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''13) Death'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''13) Death'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: Alucard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yoko/&lt;/ins&gt;Alucard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shorthop &lt;/del&gt;double &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slash&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Again. If he tries to use &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charging scythe attack hit him with Shadow Warp&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If timed properly (which isn't hard) &lt;/del&gt;you'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll hit him twice and avoid both &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his attacks. Then start going to town with shorthop double slashes again. When he transforms&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continue going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;town with shorthop &lt;/del&gt;double slashes. If he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;summons skulls&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run back and forth to avoid them while jumping and slashing at him. If &lt;/del&gt;he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throws his scythe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just keep slashing &lt;/del&gt;him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making sure to avoid his scythe. The smaller sickles aren't as important to avoid since they are far less damaging. If &lt;/del&gt;he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uses his teleport slash&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;always appears on the opposite side of the room &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(so if &lt;/del&gt;he's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;the left &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the center, &lt;/del&gt;he'll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appear &lt;/del&gt;on your right&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time to use Hellfire, back-dash-cancel it, attack once immediately after back-dash-canceling your Hellfire, then use Shadow Warp&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you're fast enough every hit will connect except that the bottom fireball of your Hellfire attack will generally go under him&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spam ice for the first form, going for &lt;/ins&gt;double &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hits and clubs as much as possible&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At the start of &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second form, you should have MP for 3-4 lightnings, so use those&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;you'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MP&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;switch &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alucard and spam aerial &lt;/ins&gt;double slashes. If he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;teleports&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cast a hellfire for where &lt;/ins&gt;he&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'ll be&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then crouch slash &lt;/ins&gt;him &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/ins&gt;he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appears&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;followed by a shorthopped slash immediately after. He &lt;/ins&gt;always appears on the opposite side of the room &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;he's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on, so towards &lt;/ins&gt;the left &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;door and &lt;/ins&gt;he'll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;on your right &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and vice versa&lt;/ins&gt;. You&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'ll &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MP for about 2 of these&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keep dodging and attacking until he dies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=4212&amp;oldid=prev</id>
		<title>Aftermath at 09:10, 18 November 2009</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=4212&amp;oldid=prev"/>
				<updated>2009-11-18T09:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;amp;diff=4212&amp;amp;oldid=4049&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=4049&amp;oldid=prev</id>
		<title>Aftermath at 18:26, 22 September 2009</title>
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				<updated>2009-09-22T18:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:26, 22 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Equip the Succubus soul (Monster No. 086) and use it. You will notice a red aura around Soma while he performs the move. For a short moment after this red aura vanishes, Soma's momentum will be reset. The Succubus soul's animation can be interrupted by most weapon specials, including daggers and axes, whose specials move you forwards or upwards, respectively. The red aura, however, stays as long as it would have taken the animation to finish. This allows you to warp through walls, opening up many more sequence breaks and exploitable bugs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Equip the Succubus soul (Monster No. 086) and use it. You will notice a red aura around Soma while he performs the move. For a short moment after this red aura vanishes, Soma's momentum will be reset. The Succubus soul's animation can be interrupted by most weapon specials, including daggers and axes, whose specials move you forwards or upwards, respectively. The red aura, however, stays as long as it would have taken the animation to finish. This allows you to warp through walls, opening up many more sequence breaks and exploitable bugs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Axe Warp'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another Succubus trick that has two uses in SG runs, warping from Hammer's shop straight to The Lost Village warp room and skipping three rooms on the way to the Abaddon fight. When standing next to the screen's transition trigger (spacing is easier when facing away), activate Succubus and then do the Axe's special immediately. When Soma is finished with the special, he'll warp through the screen if you spaced correctly.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.youtube.com/watch?v=7kOdrgM1yh8 Axe warp to Abaddon]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Zipping without Succubus'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Zipping without Succubus'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=4048&amp;oldid=prev</id>
		<title>Aftermath at 18:15, 22 September 2009</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=4048&amp;oldid=prev"/>
				<updated>2009-09-22T18:15:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:15, 22 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Backdash Cancel'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Backdash Cancel'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This works with all weapons and bullet souls. Attack or fire off your bullet soul. In the middle of the animation, hit L. Whatever Soma is doing will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cancelled&lt;/del&gt;. Note: You cannot back dash cancel a weapon attack that was used in the middle of a back dash. Basically what this means is that you can't back dash cancel weapon attacks over and over. Please notice I specified &amp;quot;weapon&amp;quot; attacks. That is because you can back dash cancel soul attacks any number of times. Very handy, especially with your back against a wall. Also note that you can't back dash cancel an attack performed while ducking.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This works with all weapons and bullet souls. Attack or fire off your bullet soul. In the middle of the animation, hit L. Whatever Soma is doing will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;canceled&lt;/ins&gt;. Note: You cannot back dash cancel a weapon attack that was used in the middle of a back dash. Basically what this means is that you can't back dash cancel weapon attacks over and over. Please notice I specified &amp;quot;weapon&amp;quot; attacks. That is because you can back dash cancel soul attacks any number of times. Very handy, especially with your back against a wall. Also note that you can't back dash cancel an attack performed while ducking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can cancel a backdash by crouching, and by only tapping crouch, you can then do another weapon attack that is backdash cancelable. [http://www.youtube.com/watch?v=Hd3xPL0z_G8 Video Demonstration]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can cancel a backdash by crouching, and by only tapping crouch, you can then do another weapon attack that is backdash cancelable. [http://www.youtube.com/watch?v=Hd3xPL0z_G8 Video Demonstration]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 13: Break the secret entrance above Aguni's place and get the Fragarach and Satan's Ring, defeat Aguni? Save back at the first place in Pinnacle. I really don't know how to approach this fight very well. It looks like I might just be doing mostly Bhuj attacks and however many Axes I can throw. With the HP he has, it'll be about a 2 minute fight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 13: Break the secret entrance above Aguni's place and get the Fragarach and Satan's Ring, defeat Aguni? Save back at the first place in Pinnacle. I really don't know how to approach this fight very well. It looks like I might just be doing mostly Bhuj attacks and however many Axes I can throw. With the HP he has, it'll be about a 2 minute fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 14: Get Erynis, watch the cutscene, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't die or mess up and make it to the save at the bottom of the mine and save so you don't waste the Erynis drop. Probably going to be a really frustrating segment. One thing would be to use the &lt;/del&gt;warp &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to go &lt;/del&gt;to The Lost Village &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and restock on items. I won't be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;judge until I know how many &lt;/del&gt;Mind Ups &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I have and just how many Erynii Death will take (or even what &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strategy will have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It might be the right thing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do anyway since between Paranoia, Aguni, Death, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Abaddon &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 Mind Ups and 1 Mana Prism won't hold out. Blah, that's so far out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the way..&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 14: Get Erynis, watch the cutscene, warp to The Lost Village&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, buy as much stuff from hammer as possible (remember &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only get 8 &lt;/ins&gt;Mind Ups &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since there's one on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Mine of Judgment&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, warp &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Dark Chapel &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bottom &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Mine of Judgment&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 14: DEATH. SAVE.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 14: DEATH. SAVE&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. For the Death fight, all you have to do is spam Ukoback. Somewhat liberal use of Mind Ups is fine&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 16: Abyss up to Abaddon. By using jump kicks you can slide past the fire geysers before they actually go off, which saves 3 potions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 16: Abyss up to Abaddon. By using jump kicks you can slide past the fire geysers before they actually go off, which saves 3 potions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 17: Abaddon and the rest of the Abyss. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Get Black Panther&lt;/del&gt;, use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Abyss warp to go to Hammer's Shop &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;restock &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recovery items&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 17: Abaddon and the rest of the Abyss. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Abaddon is rather easy&lt;/ins&gt;, use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Yorick upon entering, then jump behind him &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spam Ukoback with Dead Pirate &lt;/ins&gt;on&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. After you run out of MP, two Bhuj hits will finish the fight. Get Black Panther and save before Menace&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 18: Menace.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 18: Menace&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Erinys forever&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== New Game any% with in-bounds SG ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== New Game any% with in-bounds SG ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Map'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Walkthough&lt;/del&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Segmentation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Walkthrough&lt;/ins&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 1: Tutorial, Yoko Cutscene. Get at least 1 Axe Armor soul, Axe if possible. Save to the right of Flying Armor. Pretty standard, but skipping the first save Satoryu did. It's probably pretty impossible to get both a soul and axe, but one can always hope I guess.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 1: Tutorial, Yoko Cutscene. Get at least 1 Axe Armor soul, Axe if possible. Save to the right of Flying Armor. Pretty standard, but skipping the first save Satoryu did. It's probably pretty impossible to get both a soul and axe, but one can always hope I guess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Pretty terrible segment. I tried saving in the second save point as groobo did, but it's definitely further out of the way. It's also more prone to error obviously, and when getting Yoricks it's easier to just let it slide. I got ghost'd off of the platform in the room with the witch and had to wait for it to go all the way up and come back down again. Easily lost about 5-7 seconds just on that&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that I skip &lt;/del&gt;the Ninja Suit since &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I pick up Olrox&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s Suit at Paranoia&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not to pick up &lt;/ins&gt;the Ninja Suit since &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it doesn&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t make a significant enough difference to bother getting it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 7: Dario, get Cutall from puzzle. Save in Demonic Dollhouse on the way back. Strategy is Bhuj -&amp;gt; backdash -&amp;gt; Yorick. Get at least 2 kick hits for 6 total damage, then you need 6 sets of Bhuj/Yorick, and then a last Axe hit to finish him off. I got a really good fight doing this, took 17 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Segment 7: Dario, get Cutall from puzzle. Save in Demonic Dollhouse on the way back. Strategy is Bhuj -&amp;gt; backdash -&amp;gt; Yorick. Get at least 2 kick hits for 6 total damage, then you need 6 sets of Bhuj/Yorick, and then a last Axe hit to finish him off. I got a really good fight doing this, took 17 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== New Game any% with out-of-bounds SG ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== New Game any% with out-of-bounds SG ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Map'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Segmentation walkthrough'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 1: Tutorial, Yoko cutscene. One Axe Armor is necessary.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 2: Defeat Flying Armor, run through The Lost Village to the Wizardry Lab, taking the lower (1 Manticore/Golem) route and save before Balore.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 3: Defeat Balore, using Claymore and backdash canceled attacks and be mindful of the timing, since it's easy to go too fast and miss. Run to Garden of Madness, activating the Wizardry Lab's arp on the way. Save at the first Garden of Madness save spot.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 4: Activate Garden of Madness warp, get Yorick and head to the Dark Chapel, use the first save area.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 5: Defeat Dmitrii with Yoricks and Malphas with Yoricks and Claymore. Afterwards, run to the Dark Chapel warp and go back to the Garden of Madness. Pick up the Elfin robe and save before Dario. Remember that now that you have jump kicks, it should be your main method of movement in long stretches.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 6: Defeat Dario then head into the Demon Guest House. Do the puzzle to get 5 as the closest room, and grab the Cutall. Backtrack and save.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 7: Backtrack again to the gate in the Garden of Madness and use the Cutall special to bypass it. Navigate through the Dark Chapel and save in front of Zephyr. You can damage boost through the piston room and the first spinning spike room at the cost of a potion. Probably the hardest non-luck manipulation segment.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 8: Defeat Zephyr with more Yoricks, warp to the Wizardry Lab and use the Cutall special to get past another gate, entering Subterranean Hell. Save to the right of the waterfall room.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 9: Get the Ukoback soul, grab the mushroom and save before Bat Company.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 10: Defeat Bat Company by backdash spamming Ukoback. You'll have just enough HP to kill it, and it shouldn't transform either. Warp to The Clocktower and go through more spike rooms to get to the Pinnacle and save.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 11: Get the Succubus soul, warp to the Dark Chapel and SG to the left for Black Panther. As soon as you leave the map, do a couple of slides, pausing/suspending after a couple seconds and you should have it. Upon reloading, warp to The Lost Village and save. You can opt not to save, but at the cost of a Mind Up.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 12: Run to Hammer's shop, at this point your goal is to have 13,200 gold. Buy 7 Mind Ups, 8 High Mind Ups, and an Axe. Use the Axe warp on the left side of Hammer's shop to fly to the warp room and warp to Garden of Madness. Run to the cutscene door, make sure you have 145 MP, then SG into the cutscene. After watching it, warp to the Dark Chapel, run to the Mine of Judgment, and in the second tall room, jump to the upper left corner/platform and SG. Wait about 1/4 second before starting to slide. Looking at the map, you'll want to loop once before pausing. Check to see if you have Erinys, Stolas, and Mud Demon. It's possible to get Hippogryph as well, but I don't know the method, and it's not a huge time loss. Suspend/reload, run to the bottom of the mine, SG through Death (using 1 Mind Up) and save in the entrance of The Abyss.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 13: Run through the Abyss, using the Axe warp to skip into the Abaddon fight, then SG through it and continue to the final save point.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segment 14: Defeat Menace with Erinys.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== New Game TAS Route ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== New Game TAS Route ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=3957&amp;oldid=prev</id>
		<title>Aftermath at 10:20, 11 September 2009</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=3957&amp;oldid=prev"/>
				<updated>2009-09-11T10:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:20, 11 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This works with all weapons and bullet souls. Attack or fire off your bullet soul. In the middle of the animation, hit L. Whatever Soma is doing will be cancelled. Note: You cannot back dash cancel a weapon attack that was used in the middle of a back dash. Basically what this means is that you can't back dash cancel weapon attacks over and over. Please notice I specified &amp;quot;weapon&amp;quot; attacks. That is because you can back dash cancel soul attacks any number of times. Very handy, especially with your back against a wall. Also note that you can't back dash cancel an attack performed while ducking.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This works with all weapons and bullet souls. Attack or fire off your bullet soul. In the middle of the animation, hit L. Whatever Soma is doing will be cancelled. Note: You cannot back dash cancel a weapon attack that was used in the middle of a back dash. Basically what this means is that you can't back dash cancel weapon attacks over and over. Please notice I specified &amp;quot;weapon&amp;quot; attacks. That is because you can back dash cancel soul attacks any number of times. Very handy, especially with your back against a wall. Also note that you can't back dash cancel an attack performed while ducking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can cancel a backdash by crouching, and by only tapping crouch, you can then do another weapon attack that is backdash cancelable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can cancel a backdash by crouching, and by only tapping crouch, you can then do another weapon attack that is backdash cancelable. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.youtube.com/watch?v=Hd3xPL0z_G8 Video Demonstration]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Special Cancel'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Special Cancel'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=3953&amp;oldid=prev</id>
		<title>Aftermath: Created page with 'Category:Nintendo DS Category:Games  == Castlevania: Dawn of Sorrow ==  === Techniques ===  '''Land Cancel'''  This works with knives, swords, rapiers, katana, punches, g…'</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Castlevania:_Dawn_of_Sorrow&amp;diff=3953&amp;oldid=prev"/>
				<updated>2009-09-11T01:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;&lt;a href=&quot;/Category:Nintendo_DS&quot; title=&quot;Category:Nintendo DS&quot;&gt;Category:Nintendo DS&lt;/a&gt; &lt;a href=&quot;/Category:Games&quot; title=&quot;Category:Games&quot;&gt;Category:Games&lt;/a&gt;  == Castlevania: Dawn of Sorrow ==  === Techniques ===  &amp;#039;&amp;#039;&amp;#039;Land Cancel&amp;#039;&amp;#039;&amp;#039;  This works with knives, swords, rapiers, katana, punches, g…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Nintendo DS]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
== Castlevania: Dawn of Sorrow ==&lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
&lt;br /&gt;
'''Land Cancel'''&lt;br /&gt;
&lt;br /&gt;
This works with knives, swords, rapiers, katana, punches, guns (not the RPG) and bullet souls. Jump. Right before you hit the ground, attack with one of the previously listed weapons or fire off your bullet soul. You'll notice that as soon as you hit the ground Soma's animation is cut short and there will be no lag from whatever attack you performed. By performing a series of very small jumps and land-cancelling an attack at the end of each one, you can attack much, MUCH faster than usual. Very handy.&lt;br /&gt;
&lt;br /&gt;
'''Backdash Cancel'''&lt;br /&gt;
&lt;br /&gt;
This works with all weapons and bullet souls. Attack or fire off your bullet soul. In the middle of the animation, hit L. Whatever Soma is doing will be cancelled. Note: You cannot back dash cancel a weapon attack that was used in the middle of a back dash. Basically what this means is that you can't back dash cancel weapon attacks over and over. Please notice I specified &amp;quot;weapon&amp;quot; attacks. That is because you can back dash cancel soul attacks any number of times. Very handy, especially with your back against a wall. Also note that you can't back dash cancel an attack performed while ducking.&lt;br /&gt;
&lt;br /&gt;
You can cancel a backdash by crouching, and by only tapping crouch, you can then do another weapon attack that is backdash cancelable.&lt;br /&gt;
&lt;br /&gt;
'''Special Cancel'''&lt;br /&gt;
&lt;br /&gt;
Works with any weapon that has a special attack and bullet souls. Attack or fire off a bullet soul and then immediately use your special attack. Just like with the back dash, a weapon's special attack will cancel whatever Soma is doing. Especially useful with Death Scythe because it will reduce the lag after an attack and allow you to hit with a mighty special attack that much faster. Note: You can't special cancel an attack performed while ducking.&lt;br /&gt;
&lt;br /&gt;
'''Werewolf Cancel'''&lt;br /&gt;
&lt;br /&gt;
Works with bullet souls that either do not limit how rapidly you can use them, or bullet souls that have a very high limit on how rapidly you can fire them. Works best with Killer Clown, but also works with Slime, Slogra, Warg, Almaric Sniper and various others. For purposes of Boss Rush, you will only be using Werewolf with Killer Clown. Hold up. Hold R. While still holding both up AND R, press Y as fast as you can. Everything in front of you should die. In New Game+ runs, movement is done almost entirely with Ukoback + Werewolf.&lt;br /&gt;
&lt;br /&gt;
'''Cutall/Cinquedia Sequence Break'''&lt;br /&gt;
&lt;br /&gt;
There area a number of switches in the castle that open gates. Normally, these can only be activated from one side and only viewable from the other. However, because the special of the Cutall and Cinquedia moves Soma forward through objects, by doing them onto the switches, it activates the gate and lets you through. This allows one to skip Rahab, Gergoth, and Puppet Master.&lt;br /&gt;
&lt;br /&gt;
'''Succubus Glitch'''&lt;br /&gt;
&lt;br /&gt;
Equip the Succubus soul (Monster No. 086) and use it. You will notice a red aura around Soma while he performs the move. For a short moment after this red aura vanishes, Soma's momentum will be reset. The Succubus soul's animation can be interrupted by most weapon specials, including daggers and axes, whose specials move you forwards or upwards, respectively. The red aura, however, stays as long as it would have taken the animation to finish. This allows you to warp through walls, opening up many more sequence breaks and exploitable bugs.&lt;br /&gt;
&lt;br /&gt;
'''Zipping without Succubus'''&lt;br /&gt;
&lt;br /&gt;
As demonstrated in the [http://tasvideos.org/2392S.html TAS video], it's possible to reset Soma's momentum by timing it to a cutscene's activation, with the same potential effects as the Succubus glitch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Run Types ===&lt;br /&gt;
&lt;br /&gt;
Still up for debate, but all possible categories would be as follows&lt;br /&gt;
&lt;br /&gt;
*New Game - 100% (Rules and 100% specification up for debate)&lt;br /&gt;
*New Game - any% without warping (Uses the Cutall SB, but no zipping or SG)&lt;br /&gt;
*New Game - any% with in-bounds SG (Uses Cutall SB and SG only between rooms)&lt;br /&gt;
*New Game - any% with out-of-bounds SG (Uses Cutall SB and SG to go outside of the map, collecting glitched souls and skipping portions of the map)&lt;br /&gt;
*New Game - any% TAS Route (It's unclear how feasible this is for realtime play, but uses non-SG zipping to warp to the end boss and skip the fight)&lt;br /&gt;
&lt;br /&gt;
*New Game+ - 100% (Rules and 100% definition up for debate)&lt;br /&gt;
*New Game+ - any% without warping (Uses the Cutall SB, but no zipping or SG)&lt;br /&gt;
*New Game+ - any% with SG, without glitched souls (Uses SG to go straight to Menace after Flying Armor)&lt;br /&gt;
*New Game+ - any% with SG, with glitched souls (Uses SG and glitched souls to skip Flying Armor and go straight to Menace)&lt;br /&gt;
&lt;br /&gt;
*New Game - Julius Mode&lt;br /&gt;
&lt;br /&gt;
*Boss Rush - Soma&lt;br /&gt;
*Boss Rush - Julius&lt;br /&gt;
&lt;br /&gt;
Refer to the discussion page for discussion about finalizing a list of categories.&lt;br /&gt;
&lt;br /&gt;
=== Run Routes ===&lt;br /&gt;
&lt;br /&gt;
==== New Game 100% ====&lt;br /&gt;
&lt;br /&gt;
==== New Game any% ====&lt;br /&gt;
&lt;br /&gt;
'''Map'''&lt;br /&gt;
&lt;br /&gt;
[[Image:SomaNGroute.png]]&lt;br /&gt;
&lt;br /&gt;
'''Segmentation walkthrough'''&lt;br /&gt;
&lt;br /&gt;
Segment 1: Tutorial, Yoko Cutscene. Get at least 1 Axe Armor soul, Axe if possible. Save to the right of Flying Armor. Pretty standard, but skipping the first save Satoryu did. It's probably pretty impossible to get both a soul and axe, but one can always hope I guess.&lt;br /&gt;
&lt;br /&gt;
Segment 2: Get 2nd Axe Armor soul, defeat Flying Armor. Save in Wizard's Lab. The TAS fight against Flying Armor is amazing, although a little unreasonable. Also, doing the jump in the room after him without the flying armor soul should mandatory.&lt;br /&gt;
&lt;br /&gt;
Segment 3: Get Manticore Soul, buy Axe and recovery items, Synthesize Bhuj, save before Balore. Again, removing a segment from Satoryu's run. Seeing as how Bat company was the only reason to get the Bomber Armor soul, and it's better to use Ukoback on it (who knew this was such a good soul?), there's no reason to get it or save in The Lost Village.&lt;br /&gt;
&lt;br /&gt;
Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.&lt;br /&gt;
&lt;br /&gt;
Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance. Pretty terrible segment. I tried saving in the second save point as groobo did, but it's definitely further out of the way. It's also more prone to error obviously, and when getting Yoricks it's easier to just let it slide. I got ghost'd off of the platform in the room with the witch and had to wait for it to go all the way up and come back down again. Easily lost about 5-7 seconds just on that.&lt;br /&gt;
&lt;br /&gt;
Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is that I skip the Ninja Suit since I pick up Olrox's Suit at Paranoia.&lt;br /&gt;
&lt;br /&gt;
Segment 7: Dario, get Cutall from puzzle. Save in Demonic Dollhouse on the way back. Strategy is Bhuj -&amp;gt; backdash -&amp;gt; Yorick. Get at least 2 kick hits for 6 total damage, then you need 6 sets of Bhuj/Yorick, and then a last Axe hit to finish him off. I got a really good fight doing this, took 17 seconds.&lt;br /&gt;
&lt;br /&gt;
Segment 8: Get Lilith, climb the tower, and save to the right of zephyr. Long segment with a lot of running through rooms with spikes, Medusa Heads, and Imps, but I'll see if I can keep it as one segment.&lt;br /&gt;
&lt;br /&gt;
Segment 9: Defeat Zephyr, warp to Wizard's Lab, go to Subterranean Hell, get Ukoback, save to the right of the waterfall. If I'm going to get Dead Pirate, I'll have to split this segment into two. If that soul doesn't prove necessary, then this segment will be a run all the way to Silent Ruins.&lt;br /&gt;
&lt;br /&gt;
Segment 10: Get Dead Pirate and save before Bat Company.&lt;br /&gt;
&lt;br /&gt;
Segment 11: Defeat Bat Company, warp to The Clocktower, run to The Pinnacle and save.&lt;br /&gt;
&lt;br /&gt;
Segment 12: Get Killer Clown, defeat Paranoia (Ukoback spam first form, 1 round kill; Ukoback/Bhuj 2nd form, 2-3 rounds dependent on level, 1-2 Mind Ups dependent on level), run toward Aguni and save near there. It's a little dangerous to do this, but even if you take the time to get the replenishing orb, and take a little extra time in the riskier rooms, it'd still be faster than adding another save.&lt;br /&gt;
&lt;br /&gt;
Segment 13: Break the secret entrance above Aguni's place and get the Fragarach and Satan's Ring, defeat Aguni? Save back at the first place in Pinnacle. I really don't know how to approach this fight very well. It looks like I might just be doing mostly Bhuj attacks and however many Axes I can throw. With the HP he has, it'll be about a 2 minute fight.&lt;br /&gt;
&lt;br /&gt;
Segment 14: Get Erynis, watch the cutscene, don't die or mess up and make it to the save at the bottom of the mine and save so you don't waste the Erynis drop. Probably going to be a really frustrating segment. One thing would be to use the warp to go to The Lost Village and restock on items. I won't be able to judge until I know how many Mind Ups I have and just how many Erynii Death will take (or even what the strategy will have to be). It might be the right thing to do anyway since between Paranoia, Aguni, Death, and Abaddon the 5 Mind Ups and 1 Mana Prism won't hold out. Blah, that's so far out of the way...&lt;br /&gt;
&lt;br /&gt;
Segment 14: DEATH. SAVE.&lt;br /&gt;
&lt;br /&gt;
Segment 16: Abyss up to Abaddon. By using jump kicks you can slide past the fire geysers before they actually go off, which saves 3 potions.&lt;br /&gt;
&lt;br /&gt;
Segment 17: Abaddon and the rest of the Abyss. Get Black Panther, use Abyss warp to go to Hammer's Shop and restock on recovery items.&lt;br /&gt;
&lt;br /&gt;
Segment 18: Menace.&lt;br /&gt;
&lt;br /&gt;
==== New Game any% with in-bounds SG ====&lt;br /&gt;
&lt;br /&gt;
'''Map'''&lt;br /&gt;
&lt;br /&gt;
'''Segmentation Walkthough'''&lt;br /&gt;
&lt;br /&gt;
Segment 1: Tutorial, Yoko Cutscene. Get at least 1 Axe Armor soul, Axe if possible. Save to the right of Flying Armor. Pretty standard, but skipping the first save Satoryu did. It's probably pretty impossible to get both a soul and axe, but one can always hope I guess.&lt;br /&gt;
&lt;br /&gt;
Segment 2: Get 2nd Axe Armor soul, defeat Flying Armor. Save in Wizard's Lab. The TAS fight against Flying Armor is amazing, although a little unreasonable. Also, doing the jump in the room after him without the flying armor soul should mandatory.&lt;br /&gt;
&lt;br /&gt;
Segment 3: Get Manticore Soul, buy Axe and recovery items, Synthesize Bhuj, save before Balore. Again, removing a segment from Satoryu's run. Seeing as how Bat company was the only reason to get the Bomber Armor soul, and it's better to use Ukoback on it (who knew this was such a good soul?), there's no reason to get it or save in The Lost Village.&lt;br /&gt;
&lt;br /&gt;
Segment 4: Defeat Balore, save in entrance of Garden of Madness. No changes. The only thing of note is to not use Mind Ups.&lt;br /&gt;
&lt;br /&gt;
Segment 5: Activate Garden of Madness warp, get Yorick, save in Dark Chapel entrance. Pretty terrible segment. I tried saving in the second save point as groobo did, but it's definitely further out of the way. It's also more prone to error obviously, and when getting Yoricks it's easier to just let it slide. I got ghost'd off of the platform in the room with the witch and had to wait for it to go all the way up and come back down again. Easily lost about 5-7 seconds just on that.&lt;br /&gt;
&lt;br /&gt;
Segment 6: Defeat Dmitrii (7 Yorick, 2 axe hits), defeat Malphas. Warp to Garden of Madness, save before Dario. A long segment, but the bosses are super easy. If you count the Yoricks on Dario, then you don't have to Mind Up between battles, and you'll have enough for the 3 Yoricks you can do at the start of the Malphas fight. If he lands during the fight, Soma will have enough MP for another 2-3 Yoricks. I usually take the time penalty to collect the orb thing after the fight, just to conserve on items and make sure I don't die because it's better to skip the Dark Chapel save point (saves about 11-13 seconds). The other note is that I skip the Ninja Suit since I pick up Olrox's Suit at Paranoia.&lt;br /&gt;
&lt;br /&gt;
Segment 7: Dario, get Cutall from puzzle. Save in Demonic Dollhouse on the way back. Strategy is Bhuj -&amp;gt; backdash -&amp;gt; Yorick. Get at least 2 kick hits for 6 total damage, then you need 6 sets of Bhuj/Yorick, and then a last Axe hit to finish him off. I got a really good fight doing this, took 17 seconds.&lt;br /&gt;
&lt;br /&gt;
Segment 8: Get Lilith, climb the tower, and save to the right of zephyr. Long segment with a lot of running through rooms with spikes, Medusa Heads, and Imps, but I'll see if I can keep it as one segment.&lt;br /&gt;
&lt;br /&gt;
Segment 9: Defeat Zephyr, warp to Wizard's Lab, go to Subterranean Hell, get Ukoback, save to the right of the waterfall. If I'm going to get Dead Pirate, I'll have to split this segment into two. If that soul doesn't prove necessary, then this segment will be a run all the way to Silent Ruins.&lt;br /&gt;
&lt;br /&gt;
Segment 10: Get Dead Pirate and save before Bat Company. Should be pretty easy.&lt;br /&gt;
&lt;br /&gt;
Segment 11: Defeat Bat Company, warp to The Clocktower, run to The Pinnacle and save.&lt;br /&gt;
&lt;br /&gt;
Segment 12: Get Succubus, save.&lt;br /&gt;
&lt;br /&gt;
Segment 13: Get Erynis, SG to watch the cutscene, then travel through the Mine of Judgment, stopping to get the Silver stud before Julius, SG through Death's fight, and save at the start of The Abyss.&lt;br /&gt;
&lt;br /&gt;
Segment 14: Abyss up to Abaddon.&lt;br /&gt;
&lt;br /&gt;
Segment 16: SG through Abaddon and the rest of the Abyss. Detour to restock.&lt;br /&gt;
&lt;br /&gt;
Segment 17: Menace. You should have enough MP for 5 Erinys, so do that at the start then switch to a physical attack setup. Use the Bhuj until you have ~130 MP, then switch back to the Erinys set, do 3 of those and the first form should be finished. On the second and third heads, just use Erinys exclusively for as long as possible, bottom head first.&lt;br /&gt;
&lt;br /&gt;
==== New Game any% with out-of-bounds SG ====&lt;br /&gt;
&lt;br /&gt;
==== New Game TAS Route ====&lt;br /&gt;
&lt;br /&gt;
==== New Game+ 100% ====&lt;br /&gt;
&lt;br /&gt;
==== New Games+ any% without warping ====&lt;br /&gt;
&lt;br /&gt;
'''Map'''&lt;br /&gt;
&lt;br /&gt;
[[Image:SomaNGroute.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Segmentation Walkthrough'''&lt;br /&gt;
&lt;br /&gt;
==== New Game+ any% with SG ====&lt;br /&gt;
&lt;br /&gt;
'''Map'''&lt;br /&gt;
&lt;br /&gt;
[[Image:SomaSG+route.png]]&lt;br /&gt;
&lt;br /&gt;
'''Segmentation Walkthrough'''&lt;br /&gt;
&lt;br /&gt;
==== New Game+ any% with SG, glitched souls ====&lt;br /&gt;
&lt;br /&gt;
=== Boss Rush Strategies ===&lt;br /&gt;
&lt;br /&gt;
==== Soma ====&lt;br /&gt;
'''1) Flying Armor&lt;br /&gt;
HP: 250&lt;br /&gt;
MP: 200'''&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Chaos Ring&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Erinys |&lt;br /&gt;
Guardian: Black Panther |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Comment: Use Erinys while doing a small hop while making your way to the next room. The Guillotiner and Great Axe Armor soul also works but I'm uncertain which is actually faster.&lt;br /&gt;
&lt;br /&gt;
'''2) Balore&lt;br /&gt;
HP: 900&lt;br /&gt;
MP: 500'''&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Megingiord&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: - |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Golem&lt;br /&gt;
&lt;br /&gt;
Comment: Activate Devil then use Death Scythe special. As simple as that.&lt;br /&gt;
&lt;br /&gt;
'''3) Dmitrii&lt;br /&gt;
HP: 1000&lt;br /&gt;
MP: 1500'''&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Chaos Ring&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Killer Clown |&lt;br /&gt;
Guardian: Werewolf |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Comment: Spam Killer Clown while holding down the guardian (werewolf) button. 5 hits should do it.&lt;br /&gt;
&lt;br /&gt;
'''4) Puppet Master&lt;br /&gt;
HP: 1800&lt;br /&gt;
MP:3000'''&lt;br /&gt;
&lt;br /&gt;
Set A&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Chaos Ring&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Abaddon |&lt;br /&gt;
Guardian: Black Panther |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Set B&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Megingiord&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Abaddon |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Golem&lt;br /&gt;
&lt;br /&gt;
Comment: Start off by land canceling an Abaddon while Black Panthering towards Puppet Master. As soon as you have fired off Abaddon, switch setups either by pausing and switching or by pressing X. The reason for this switch is that when you fire a bullet soul its power is calculated using your INT at the time you fired it; therefore, by using an INT raising setup like setup A to fire off Abaddon, the locusts do significantly more damage than they would if you fired them off using a STR oriented setup like setup B. After you switch to setup B, activate Devil as soon as possible and attack, back dash cancel into another attack, then special cancel. If done properly, the first hit from the Death Scythe will NOT be affected by Devil, but the second hit and the special attack will be. If enough locusts hit him, Puppet Master will die.&lt;br /&gt;
&lt;br /&gt;
'''5) Dario&lt;br /&gt;
HP: 1500&lt;br /&gt;
MP:1000'''&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Chaos Ring&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Killer Clown |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Dead Pirate&lt;br /&gt;
&lt;br /&gt;
Comment: Once you enter shoot a Killer Clown card once and activate Devil. If it hits correctly, Dario will fly towards you leaving his back faced towards you. Use special.&lt;br /&gt;
&lt;br /&gt;
'''6) Rahab&lt;br /&gt;
HP: 1200&lt;br /&gt;
MP: 2200'''&lt;br /&gt;
&lt;br /&gt;
Set A&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Rosary&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Bomber Armor |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Set B&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Megingiord&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Bomber Armor |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Golem&lt;br /&gt;
&lt;br /&gt;
Comment: Start on setup A. As you fall, inch forward a little bit, fire off Bomber Armor and activate Devil as fast as you can. Because Devil is equipped on both setups, you can switch to setup B while Devil is activating without interrupting the activation, so do so. The instant you land, use a special attack. If you started activating Devil fast enough, then it should be in effect by the time your special connects. If it isn't, either try and get Devil going faster, or just wait an ever-so-brief moment after hitting the ground to use your special attack.&lt;br /&gt;
&lt;br /&gt;
'''7) Gergoth&lt;br /&gt;
HP: 3800&lt;br /&gt;
MP: 9999'''&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Chaos Ring |&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Killer Clown |&lt;br /&gt;
Guardian: Death |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Comment: Activate Death, spam back dash and Killer Clown. Make sure to turn off the up+L ability.&lt;br /&gt;
&lt;br /&gt;
'''8) Zephyr&lt;br /&gt;
HP: 1234&lt;br /&gt;
MP: 1234'''&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Rosary&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Killer Clown |&lt;br /&gt;
Guardian: Werewolf |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Comment: Spam Killer Clown while holding down the guardian (Werewolf) button. If done fast enough you'll kill him before you reach him.&lt;br /&gt;
&lt;br /&gt;
'''9) Bat Company&lt;br /&gt;
HP:1500&lt;br /&gt;
MP:1500'''&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Rosary&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Bomber Armor |&lt;br /&gt;
Guardian: - |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Comment: Once you enter the room, throw a bomb followed by a back dash and throw another bomb then followed with a special attack. Instant kill.&lt;br /&gt;
&lt;br /&gt;
'''10) Paranoia&lt;br /&gt;
HP: 1700&lt;br /&gt;
MP: 1700'''&lt;br /&gt;
&lt;br /&gt;
Set A&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Chaos Ring&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Slime OR Abaddon |&lt;br /&gt;
Guardian: Black Panther |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Set B&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Megingiord&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Slime OR Abaddon |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Golem&lt;br /&gt;
&lt;br /&gt;
Comment: Make sure both sets have the same bullet soul equipped! If one setup has Slime equipped and the other has Abaddon equipped, then switching setups will cause all of the Slimes/locusts to disappear. Either back dash cancel 9 Slimes before he comes out of the mirror OR wait until just before he comes out of the mirror and use Abaddon so that the locusts swarm over the right half of the room. Whichever you choose, hit X or pause and switch to setup B the instant you finish firing off bullet souls and immediately activate Devil. You'll notice that as Paranoia moves he floats up and down a little bit. If you time it right, you can attack and then special cancel and have both hits connect. Don't worry, it's not as hard as it sounds. If enough Slimes/locusts have hit him he will die. Try a few times with each bullet soul and figure out which one you're more comfortable using.&lt;br /&gt;
&lt;br /&gt;
'''11) Aguni&lt;br /&gt;
HP: 4000&lt;br /&gt;
MP: 9999'''&lt;br /&gt;
&lt;br /&gt;
Set A&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Rosary&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Abaddon |&lt;br /&gt;
Guardian: Black Panther |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Set B&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Megingiord&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Abaddon |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Golem&lt;br /&gt;
&lt;br /&gt;
Comment: This guy is tough. Start on setup A. As he comes down, Black Panther to the side, then jump up and use Abaddon on him and immediately switch to setup B and activate Devil. Now for the tricky part. You need to run underneath him and attack, back dash cancel into another attack, then special cancel. Then you need to do it again. The problem is that Aguni is not content to sit around and take your hits. Also, it is quite possible that you will run low on HP, MP or both at some point in this battle. They start you with 2 HP restoring items, so feel free to use one now. MP is a different story, however. You can either use the Mana Prism they provide you with, or equip your Chaos Ring to get some MP back. I would suggest using the Chaos Ring and saving the Mana Prism for Death, but it's really just a matter of preference. In any case, make sure the Megingiord is on whenever you are hitting Aguni, otherwise it may take some extra hits to finish him. If all goes well and enough locusts hit him then it will take 4 attacks and 2 special attacks to kill him.&lt;br /&gt;
&lt;br /&gt;
'''12) Abaddon&lt;br /&gt;
HP:4000&lt;br /&gt;
MP: 9999'''&lt;br /&gt;
&lt;br /&gt;
Set A&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Chaos Ring&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Abaddon |&lt;br /&gt;
Guardian: Black Panther |&lt;br /&gt;
Enchant: Stolas OR Draghignazzo&lt;br /&gt;
&lt;br /&gt;
Set B&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Megingiord&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Abaddon |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Dead Pirate&lt;br /&gt;
&lt;br /&gt;
Comment: There are a couple of ways to approach this battle. Start off with Setup A. You have a decision to make: you can either jump over Abaddon (do this if you don't have Draghignazzo) OR you can equip Draghignazzo and charge right through him. If you want to jump over him then fire off an Abaddon as you ascend. If you want to charge right through him, then do a VERY small jump and land-cancel an Abaddon while you still have Stolas equipped. Immediately after you release the locusts, pause and equip Draghignazzo, then unpause andcharge through him. I personally just charge right through him. Whichever method you use, once you're behind him, switch to setup B and activate Devil. Once Devil is in effect, attack, back-dash-cancel another attack, then special-cancel and he should die. If not enough of your locusts hit him then you may need to attack him once more. It is possible to kill him before he gets to summon any locusts of his own, but it is very difficult and also requires a lot of luck. Whatever you do, don't get caught in a locust swarm with Devil activated! If you're going to get hit by the locusts then jump right before they hit you; the locusts won't trap you if you're in midair.&lt;br /&gt;
&lt;br /&gt;
'''13) Death&lt;br /&gt;
HP:2222/2222&lt;br /&gt;
MP:4444'''&lt;br /&gt;
&lt;br /&gt;
Set A&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Death Scythe |&lt;br /&gt;
Body: Dracula's Tunic |&lt;br /&gt;
Accessory: Megingiord&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Abaddon |&lt;br /&gt;
Guardian: Devil |&lt;br /&gt;
Enchant: Golem&lt;br /&gt;
&lt;br /&gt;
Set B&lt;br /&gt;
&lt;br /&gt;
Arms |&lt;br /&gt;
Hand: Kaladbolg |&lt;br /&gt;
Body: Death's Robe |&lt;br /&gt;
Accessory: Chaos Ring&lt;br /&gt;
&lt;br /&gt;
Soul |&lt;br /&gt;
Bullet: Killer Clown |&lt;br /&gt;
Guardian: Death |&lt;br /&gt;
Enchant: Stolas&lt;br /&gt;
&lt;br /&gt;
Comment: Death can start off with one a few things. If he starts the battle by flying around, then activate Devil, hit him with Abaddon, and then just keep hitting him with the Death Scythe. If the opportunity presents itself, try to back dash cancel and special cancel so you can get more hits in. I believe it takes 4 hits and 1 special to end his first form. Once he starts transforming, if you used your Mana Prism earlier, now would be a good time to briefly switch to the Chaos Ring to get some MP back. Once you can start hitting him again, switch back to the Megingiord.&lt;br /&gt;
&lt;br /&gt;
If he begins the battle by using his double slash attack then immediately pause, switch to setup B, activate Death and start back dash cancelling Killer Clown. You'll probably get hit, but ignore it and keep spamming Killer Clown. I believe this start will yield a slightly faster time than if he starts the battle off by flying around. Once he starts transforming, switch back to setup A and activate Devil. If your MP is low, you may want to equip the Chaos Ring to get back some MP, but be sure to reequip the Megingiord before you start hitting him.&lt;br /&gt;
&lt;br /&gt;
His second form should be handled in much the same way as his first form; use Abaddon, then just keep hitting him. Don't forget about your Mana Prism if you didn't use it earlier and you need some quick MP! In his second form he is much more likely to stop moving and either throw his Scythe at you, summon his huge skulls, or teleport-slash you. If he throws his scythe or summons his skulls, then get under him and attack, back dash cancel another attack, then special cancel. Then do it again. By now you may need to use that Super Potion or Rusty Food Tin; Death's attacks hurt when you're using Devil. If he tries to teleport-slash you, take note of where he was when he disappeared, then either guess which side of you he's going to appear on, or hope you have good reflexes. You should have enough time to attack him, then special-cancel. You'll get hit, but you'll do lots of damage to him. Do you remember where he was when he disappeared? He'll reappear in the same place, so fire off Abaddon in that general direction, and then position yourself right near where Death will reappear. As soon as he reappears, attack, back dash cancel into another attack, then special cancel. That should be enough to kill him. If not just keep hitting him. I believe it takes 4 attacks and 1 special, but it will be less if you manage to hit him with a lot of locusts. Beware! You're not done yet! Just like in Castlevania: Aria of Sorrow, Death can still kill you even after he's dead. If he had thrown his scythe at you before he died it will keep going as though Death were still alive and it can still hurt you. A lot. Same deal with his giant, blue skulls of doom; any skulls that were fired off before his demise will try and take you down with him. Also, the second Death is destroyed, pause and equip Black Panther. Unlike in Castlevania: Aria of Sorrow, the timer doesn't stop ticking upon the death of the final boss. In this game, the timer doesn't stop until you've picked up your reward.&lt;br /&gt;
&lt;br /&gt;
==== Julius/Yoko/Alucard ====&lt;br /&gt;
&lt;br /&gt;
'''1) Flying Armor'''&lt;br /&gt;
Character: Yoko&lt;br /&gt;
&lt;br /&gt;
Jump and fire Holy Lightning while moving to the right. Jump again and hit his feet with your club while still moving right. He should die on your way to the door. To be safe, though, I usually try and club him twice.&lt;br /&gt;
&lt;br /&gt;
'''2) Balore'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Just keep doing shorthop double slashes using Shadow Warp to avoid his attacks. If he tries to use his horizontal punches you can jump on his hand and Shadow Warp, then slash again as you fall afterwards.&lt;br /&gt;
&lt;br /&gt;
'''3) Dmitrii'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Run towards him. When you're about half a screen length away (usually at about the same time he tries to use Malachi), use Hellfire. Usually only two of the fireballs will hit him. It will knock him back. Run towards him and land-cancel an attack then immediately use Hellfire upon landing. Then use another Hellfire. He should hit you with a Hellfire of his own at this point. Immediately after it hits you, use yet another Hellfire, then slash him once right after that.&lt;br /&gt;
&lt;br /&gt;
'''4) Puppet Master'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Back-dash-cancel a Hellfire then start running towards him. As soon as he's within range, start shorthop double slashing, trying to avoid any puppets he may throw at you. If done properly, you will kill him before (sometimes JUST before) he manages to hurt you.&lt;br /&gt;
&lt;br /&gt;
'''5) Dario'''&lt;br /&gt;
Character: Yoko&lt;br /&gt;
&lt;br /&gt;
Ice. After it hits him you can do a shorthop and club him once, then immediately use Ice again. Just keep doing that.&lt;br /&gt;
&lt;br /&gt;
'''6) Rahab'''&lt;br /&gt;
Character: Yoko&lt;br /&gt;
&lt;br /&gt;
Hold right as you fall and shoot a Holy Lightning just before you hit the ground, then turn around and start backflipping to keep up with him. If he gets too far away the lightning stops hitting him. Try and club him a couple of times while you're over there, then use Holy Lightning once more if he's not dead.&lt;br /&gt;
&lt;br /&gt;
'''7) Gergoth'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Shorthop double slash until he dies. You'll have to avoid a couple of attacks since he takes a while to kill.&lt;br /&gt;
&lt;br /&gt;
'''8) Zephyr'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Shorthop double slash. Back-dash-canceling Hellfire while you're close enough to him to make sure all 3 fireballs hit can speed things up a little bit. At this point, if you have more than 180 HP and enough MP for 4 Hellfires, go to Bat Company, otherwise, grab Zephyr's orb. Bat Company's orb appears faster, however, so it is best to try and beat Zephyr with enough HP and MP so as to not have to grab his orb.&lt;br /&gt;
&lt;br /&gt;
'''9) Bat Company'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
As soon as you land, shorthop double slash WITHOUT making any horizontal movement. When you land, just wait. Bat Company will run into you. As soon as he does, hold up and start jamming on the Y button, ignoring the fact that he's damaging you. It takes 4 Hellfires to kill him. If you grabbed Zephyr's orb you shouldn't need to wait for Bat Company's. If you got this far without grabbing an orb you will almost certainly be in desperate need of one, so grab Bat Company's.&lt;br /&gt;
&lt;br /&gt;
'''10) Paranoia'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Shorthop double slashes. When he starts hovering directly over you quickly jump up and slash him once. You will get hit when you try and do this. As soon as you touch the ground, jump up and you should be able to slash him twice without taking a hit thanks to the brief invincibility granted upon taking damage. When you land from that, just wait. As he rears back to kick you, back-dash-cancel Hellfire to dodge the kick. As soon as the fireballs shoot out start shorthop double slashing again. If you're fast enough he won't even start hovering directly over you again before he dies. You shouldn't need to wait for his orb.&lt;br /&gt;
&lt;br /&gt;
'''11) Aguni'''&lt;br /&gt;
Character: Yoko&lt;br /&gt;
&lt;br /&gt;
No real strategy here, just spam Ice making sure it double-hits each time. Just hope you get lucky and he doesn't spam that attack where he flies out the top of the screen since it wastes a LOT of time. Also, remember that you can move around while casting Ice if you cast it mid-jump or back-dash-cancel it. Hopefully you won't need to wait for this guy's orb because Aguni takes forever to die.&lt;br /&gt;
&lt;br /&gt;
'''12) Abaddon'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Just keep shorthop double slashing, as usual. Back-dash-cancelled Hellfires can speed things up just like in the Zephyr fight. If he gets close enough to a wall that you can hit him with your back against the wall there's another way to damage him very quickly. Attack, back-dash-cancel your attack, tap down VERY slightly, just enough to make Alucard duck, then, immediately after releasing down on the d-pad, repeat this process. If done properly you can attack ridiculously quickly. If you're low on HP or MP, grab Abaddon's orb. It doesn't take too long to appear.&lt;br /&gt;
&lt;br /&gt;
'''13) Death'''&lt;br /&gt;
Character: Alucard&lt;br /&gt;
&lt;br /&gt;
Shorthop double slash. Again. If he tries to use his charging scythe attack hit him with Shadow Warp. If timed properly (which isn't hard) you'll hit him twice and avoid both of his attacks. Then start going to town with shorthop double slashes again. When he transforms, continue going to town with shorthop double slashes. If he summons skulls, run back and forth to avoid them while jumping and slashing at him. If he throws his scythe, just keep slashing him making sure to avoid his scythe. The smaller sickles aren't as important to avoid since they are far less damaging. If he uses his teleport slash then either guess which side of you he will appear on or hope you have good reflexes. You should have time to use Hellfire, back-dash-cancel it, attack once immediately after back-dash-canceling your Hellfire, then use Shadow Warp. If you're fast enough every hit will connect except that the bottom fireball of your Hellfire attack will generally go under him. Keep in mind that he will always teleport to the same side of you when using his teleport slash, so only the first time he uses it will be a mystery.&lt;/div&gt;</summary>
		<author><name>Aftermath</name></author>	</entry>

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