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		<title>Bastion/NG Any% Route - Revision history</title>
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		<updated>2026-04-16T06:21:11Z</updated>
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		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42438&amp;oldid=prev</id>
		<title>ValentinoIAN at 00:32, 29 June 2017</title>
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				<updated>2017-06-29T00:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:32, 29 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hardens &lt;/del&gt;and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gardens &lt;/ins&gt;and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Route Framework==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Route Framework==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Cinderbrick Fort:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Cinderbrick Fort:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Right as the Kid gets up&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll DIRECTLY left in order to fall AND trigger the &amp;quot;Seems the only thing the Calamity saved for Zulf was his smoking pipe.&amp;quot; text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says &amp;quot;That's it. Few more Shards like that, and we'll be back in business.&amp;quot;. A second later &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Immediately after returning from Cinderbrick&lt;/ins&gt;, you have to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;execute &lt;/ins&gt;the [[Bastion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/Pipe &lt;/ins&gt;Glitch|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pipe &lt;/ins&gt;glitch]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This allows &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to only &lt;/ins&gt;have to build one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;building before opening the skyway&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also gives &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a text skip if you go quickly&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:If you executed this entire sequence correctly, you should be capable of moving while Rucks says &amp;quot;That's it...&amp;quot;, and you will get the text skip at the Skyway.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:When you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skyway, you can &lt;/ins&gt;select Roathus Lagoon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and go to it immediately if you got &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;text skip. However&lt;/ins&gt;, the icon for Roathus Lagoon is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;underneath &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FLY &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;INFO &lt;/ins&gt;buttons on the right side of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is possible to click on an area on those buttons &lt;/ins&gt;to select &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the level. Press enter after selecting &lt;/ins&gt;it to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head to Roathus Lagoon. You could, alternatively, move the map to &lt;/ins&gt;the right to click &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;Roathus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:If you messed anything up, you might &lt;/del&gt;have to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first upgrade the middle right building and then build something in the top right slot in order to be able to use the Skyway. You will also not get the text skip.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::Watch out, as you roll right at the start, you NEED to fall - otherwise your camera will get locked and you will have to watch the smoke pipe cutscene. Falling here triggers &lt;/del&gt;the [[Bastion&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Camera &lt;/del&gt;Glitch|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;camera &lt;/del&gt;glitch]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which will in turn glitch the first cutscene for storing the Core, which is why even though the second Core that was duped in the Cinderbrick Fort became a Shard, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;won't &lt;/del&gt;have to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upgrade a building, only &lt;/del&gt;build one, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;why &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't have to watch both Monument cutscenes in this interlude&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Rl_map.png|thumb|right|An image showing where to click for quick Roathus Lagoon selection.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:When you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;open &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map to &lt;/del&gt;select Roathus Lagoon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skyway after completing the Cinderbrick Fort&lt;/del&gt;, the icon for Roathus Lagoon is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;originally under &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Fly&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Info&amp;quot; &lt;/del&gt;buttons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;on the right side of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fastest way &lt;/del&gt;to select it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hover your mouse cursor over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bottom &lt;/del&gt;right &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side of the inactive &amp;quot;Fly&amp;quot; button and then click it(be careful not &lt;/del&gt;to click &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Info&amp;quot;!). This should select &lt;/del&gt;Roathus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lagoon, you can then either press Enter or your mouse button again to fly there&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:A safer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easier way to do this is to scroll &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right, and select Roathus Lagoon normally&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Complete [[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and duplicate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;core at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Roathus Lagoon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Roathus Lagoon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This one is slightly less eventful than the post-CF interlude. &lt;/del&gt;Store both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shards&lt;/del&gt;, upgrade the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top right building(or the top left one, if you do you will have to upgrade the top right &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next interlude) &lt;/del&gt;and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shards&lt;/ins&gt;, upgrade the one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two uppermost buildings &lt;/ins&gt;and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Complete [[Bastion/Colford Cauldron|Colford Cauldron]], and duplicate the core at the end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Colford Cauldron&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Colford Cauldron&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After Burstone Quarry, and the Heart of the Bastion&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Complete &lt;/ins&gt;[[Bastion/Burstone Quarry|Burstone Quarry]], and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;duplicate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;core &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:When you use the Skyway in Burstone Quarry, you will arrive at an alternative version of the Bastion, and will be attacked by the Ura. You have to perform the Ura Invasion Skip, explained on the &lt;/del&gt;[[Bastion/Burstone Quarry&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Ura Invasion Skip&lt;/del&gt;|Burstone Quarry &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Individual Level Page&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:After landing in the normal version of the Bastion&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;store both Shards. You will be transported to the Heart of the Bastion. Walk up to Zia &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rucks(in any order), open their dialogues, close them(press Escape, but not immediately - read below) walk up to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monument and select the Restoration ending(Evacuation will be unavailable).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::'''Don't talk to strangers.''' - '''DO NOT''' select any options in Zia's and Rucks' text boxes! This will force you to watch a long and pointless cutscene. Don't press your mouse button &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all when these windows are open, no matter where &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cursor is on the screen.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::'''Menuing in the Heart of the Bastion''' - Watch out while closing Zia's and Rucks' dialogues and when selecting the ending. If you do either of these things too quickly, your input will get eaten and nothing will happen. Don't mash Escape either, as that will pause the game. You need to be very careful to do this part quickly and not accidentally talk to Zia or Rucks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:'''NG+''' - Make sure your game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;patched &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newest version for this one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last &lt;/del&gt;Bastion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interlude&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before storing your &lt;/del&gt;shards&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, walk left and position yourself right between &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smoke pipe &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the hole to its right - the same one you fell into while doing the Smoke Pipe glitch. Now roll into that hole. If you did this right, &lt;/del&gt;you will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top left &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smoke pipe and trigger the History Books text, but you will retain control of your character&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now quickly store both &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your cores(keep scrolling &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mouse wheel until both are in). &lt;/del&gt;This is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exactly &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same glitch as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Smoke Pipe one but is triggered by falling into the History Books&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which spawn only after doing the Ura Invasion Skip&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;After Burstone Quarry&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::Doing this correctly &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quickly saves 2&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 seconds&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you come back from Burstone Quarry, you will find the Ura attacking the Bastion. This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;known as the [[Bastion/Ura Invasion|Ura Invasion]]. You will be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skip this section, as described on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invasion page&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::'''Hot tip''' - After executing it and storing the shards&lt;/del&gt;, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be able to walk around the Bastion while &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wait for the ending of the game - remember &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to open any buildings or dialogues, as that can softlock &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Feel free&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, to interact with the '''Mailbox'''. Just in case there is mail&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:When you reach &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normal &lt;/ins&gt;Bastion, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;store both &lt;/ins&gt;shards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monument &lt;/ins&gt;and you will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start loading &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heart &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bastion&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;The Heart &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bastion&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;This is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final moment! You will need to talk to both Zia and Rucks before you can use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monument. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you don't actually have to listen to them talk about anything&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You simply need to open &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;close their dialogue options&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Talk to Zia first, then Rucks, as you spawn closer to Zia, and the monument trigger is closer to Rucks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/ins&gt;, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only have one ending option in NG Any% because &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;did &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;journal from Prosper Bluff&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon selecting Restoration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;timing ends&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Experience Route==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Experience Route==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''NG+''' - since at the start of a NG+ run you should already be level 10, this section is only relevant to a New Game any% speedrun.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:'''NOTE''': Don't use the High experience route, it's not worth the risk.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are currently two successful routes to manipulating experience in a NG any% speedrun: one we'll call &amp;quot;Low Exp.&amp;quot; and &amp;quot;High Exp.&amp;quot; here. The High Exp. route is slightly more involved and harder to execute. The difference between them is that the Low Exp. route must avoid '''ALL''' bonus experience on the way to the Cinderbrick Fort Core, and levels up after duplicating it(on the second one, not missing the dupe), while High Exp. route tries to grab as much optional experience as possible on the way to the Hanging Gardens core, and level up on the second Core in that level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The High Experience route is more failure-prone, as if it misses out on too much optional XP, it will not level up in Hanging Gardens and will then have to waste time trying to get more experience in Cinderbrick Fort to avoid leveling up on the first Core there.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here is a list of all optional sources of experience. If you are on the Low Exp. route, avoid picking up any of these(as long as you don't kill the Wharf District barge turrets, you should be fine even if you accidentally pick up some optional experience), while if you're doing the High Exp. method, try to get as much of these as possible.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;;Wharf District:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Three Blue Tonics in the Sole Regret. Often 1-2 additional Blue Tonics will drop from killed Squirts and the big green Gasfella.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#The five turrets that will spawn and shoot you on while the barge.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Duplicated Something Heavy in the middle of the arena before the last gate of the Wharf District.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;;Hanging Gardens:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#On the cobbled ground right before the Core in Hanging Gardens there is a Black Tonic you can pick up without wasting time.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Something Heavy must be duplicated in order to get enough experience to level up at the second Hanging Gardens Core.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Backup Strategies==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In case you miss a Core dupe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the fastest way to recover &lt;/del&gt;is to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do the Mount Zand &lt;/del&gt;to get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Shard from that &lt;/del&gt;level. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mount Zand is unavailable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Melting Pot has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be done instead&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manipulating experience &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not that challenging, luckily! Simply go from level &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level and don't go out of your way &lt;/ins&gt;to get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extra experience or extra kills, and you will naturally &lt;/ins&gt;level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up after the second core of Cinderbrick Fort&lt;/ins&gt;. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you have trouble&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watch some other players' runs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see where they get experience up to that point&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42389&amp;oldid=prev</id>
		<title>ValentinoIAN: /* Route Framework */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42389&amp;oldid=prev"/>
				<updated>2017-06-18T05:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Route Framework&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:46, 18 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did [[Bastion/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did [[Bastion/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;Complete [[Bastion/Hanging Gardens|Hanging Gardens]], and duplicate the core at the end.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Hanging Gardens:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Hanging Gardens:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store the cores, build whatever in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;middle &lt;/del&gt;right slot and leave for Cinderbrick Fort. There is no text to be skipped here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store the cores, build whatever &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you'd like &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top &lt;/ins&gt;right slot and leave for Cinderbrick Fort. There is no text to be skipped here&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Complete [[Bastion/Cinderbrick Fort|Cinderbrick Fort]], and duplicate the core at the end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Cinderbrick Fort:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Cinderbrick Fort:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::This is the most complex Bastion interlude to perform. Try watching one of the [[Bastion#Other Resources|tutorials]] to understand it better.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Right as the Kid gets up, roll DIRECTLY left in order to fall AND trigger the &amp;quot;Seems the only thing the Calamity saved for Zulf was his smoking pipe.&amp;quot; text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says &amp;quot;That's it. Few more Shards like that, and we'll be back in business.&amp;quot;. A second later you will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Right as the Kid gets up, roll DIRECTLY left in order to fall AND trigger the &amp;quot;Seems the only thing the Calamity saved for Zulf was his smoking pipe.&amp;quot; text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says &amp;quot;That's it. Few more Shards like that, and we'll be back in business.&amp;quot;. A second later you will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you executed this entire sequence correctly, you should be capable of moving while Rucks says &amp;quot;That's it...&amp;quot;, and you will get the text skip at the Skyway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you executed this entire sequence correctly, you should be capable of moving while Rucks says &amp;quot;That's it...&amp;quot;, and you will get the text skip at the Skyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42388&amp;oldid=prev</id>
		<title>ValentinoIAN: /* Bastion Interludes */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42388&amp;oldid=prev"/>
				<updated>2017-06-18T05:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bastion Interludes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:42, 18 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bastion Interludes&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Route Framework&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:'''NG+''' - in NG+ you don't have to worry about the order of buildings&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as long as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second one you build(before going to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hanging Gardens) is an Arsenal&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Complete [[Bastion/Wharf District|Wharf District]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and duplicate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;core at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Wharf District:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Wharf District:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Store &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first core&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As soon as you can&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;camera centers back on the Kid - &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is important - interact with the Monument again &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;store &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This way you &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move immediately even though &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;camera should be locked(this is actually &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trivial instance of the &lt;/del&gt;[[Bastion/Techniques#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Camera Glitch&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;camera glitch&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Go to the middle left building slot which will soon become &lt;/del&gt;available&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and build a Distillery. Move slowly up to wait for Rucks to finish saying &amp;quot;only fair he decides what we build next&amp;quot;&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The reason for this is that as &lt;/del&gt;you get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skyway&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rucks will say &amp;quot;Kid don't know what's out there...&amp;quot;, but only if you weren't moving &lt;/del&gt;too &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fast. Quickly open &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skyway &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use this text to get &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;narration skip for this &lt;/del&gt;map&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Be very careful here - don't mash enter immediately after opening this Skyway&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as this WILL cause &lt;/del&gt;you to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fly back &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bastion&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus closing the Skyway &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wasting time. Instead click &lt;/del&gt;on the Workmen Ward &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the map &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;THEN press enter(or Fly on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right side of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is no rest inside &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bastion&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon entering&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we will complete &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Bastion/Dialogue Glitch|Dialogue Glitch]]. This will allow us to build ''nothing'' in &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visit &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bastion&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also store text which we can use in the next visit &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bastion as &lt;/ins&gt;a [[Bastion/Techniques#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Text Skips&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;text skip&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Details are &lt;/ins&gt;available &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the dialogue glitch page&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/ins&gt;you get to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be sure not to select Workmen Ward &lt;/ins&gt;too &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quickly, as hitting Enter on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map before it is selectable will force you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leave &lt;/ins&gt;the map &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;force &lt;/ins&gt;you to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build a building, listen &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rucks' dialogue on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map screen&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lose the text skip &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next visit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Complete [[Bastion/&lt;/ins&gt;Workmen Ward&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Workmen Ward]], &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;duplicate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;core at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Workmen Ward:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Workmen Ward:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store both cores. Build &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Arsenal &lt;/del&gt;in the top left slot&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, right after Rucks finishes saying &amp;quot;The Kid ponders what to build.&amp;quot;, open the Arsenal, immediately close it(press Escape)&lt;/del&gt;, then go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;towards &lt;/del&gt;the Skyway &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and use it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This will let you &lt;/del&gt;get the text skip &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thanks to the narration that starts when &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;open the Arsenal(usually &amp;quot;The &lt;/del&gt;Bastion&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place of peace..&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sometimes Rucks will say something about your weapons instead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based on how early you opened &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arsenal)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store both cores. Build &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anything you want &lt;/ins&gt;in the top left &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/ins&gt;slot, then go &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;the Skyway. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/ins&gt;get the text skip&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, assuming &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;did [[&lt;/ins&gt;Bastion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trigger near the foundation you just built on&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can miss this trigger&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by cutting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corner from the foundation to the Skyway&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Hanging Gardens:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Hanging Gardens:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42386&amp;oldid=prev</id>
		<title>ValentinoIAN at 05:17, 18 June 2017</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42386&amp;oldid=prev"/>
				<updated>2017-06-18T05:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:17, 18 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a description of the Any% route for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/del&gt;New Game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and New Game+&lt;/del&gt;. Every core and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]](but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a description of the Any% route for New Game. Every core and shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]] (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Level Order==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Level Order==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options(the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42363&amp;oldid=prev</id>
		<title>ValentinoIAN: ValentinoIAN moved page Bastion/Any% Routes to Bastion/NG Any% Route: We really need separate pages for each route.</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=42363&amp;oldid=prev"/>
				<updated>2017-06-14T00:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN moved page &lt;a href=&quot;/Bastion/Any%25_Routes&quot; class=&quot;mw-redirect&quot; title=&quot;Bastion/Any% Routes&quot;&gt;Bastion/Any% Routes&lt;/a&gt; to &lt;a href=&quot;/Bastion/NG_Any%25_Route&quot; title=&quot;Bastion/NG Any% Route&quot;&gt;Bastion/NG Any% Route&lt;/a&gt;: We really need separate pages for each route.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:47, 14 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=40295&amp;oldid=prev</id>
		<title>Arctice: /* Experience Route */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=40295&amp;oldid=prev"/>
				<updated>2015-12-20T06:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Experience Route&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:38, 20 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:'''NOTE''': Don't use the High experience route, it's not worth the risk.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently two successful routes to manipulating experience in a NG any% speedrun: one we'll call &amp;quot;Low Exp.&amp;quot; and &amp;quot;High Exp.&amp;quot; here. The High Exp. route is slightly more involved and harder to execute. The difference between them is that the Low Exp. route must avoid '''ALL''' bonus experience on the way to the Cinderbrick Fort Core, and levels up after duplicating it(on the second one, not missing the dupe), while High Exp. route tries to grab as much optional experience as possible on the way to the Hanging Gardens core, and level up on the second Core in that level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently two successful routes to manipulating experience in a NG any% speedrun: one we'll call &amp;quot;Low Exp.&amp;quot; and &amp;quot;High Exp.&amp;quot; here. The High Exp. route is slightly more involved and harder to execute. The difference between them is that the Low Exp. route must avoid '''ALL''' bonus experience on the way to the Cinderbrick Fort Core, and levels up after duplicating it(on the second one, not missing the dupe), while High Exp. route tries to grab as much optional experience as possible on the way to the Hanging Gardens core, and level up on the second Core in that level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arctice</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38714&amp;oldid=prev</id>
		<title>Arctice: /* Bastion Interludes */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38714&amp;oldid=prev"/>
				<updated>2015-01-11T11:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bastion Interludes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:26, 11 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Wharf District:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Wharf District:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store the first core. As soon as you can, before the camera centers back on the Kid - this is important - interact with the Monument again to store the second one. This way you will be able to move immediately even though the camera should be locked(this is actually a trivial instance of the [[Bastion#Camera Glitch|camera glitch]]). Go to the middle left building slot which will soon become available, and build a Distillery. Move slowly up to wait for Rucks to finish saying &amp;quot;only fair he decides what we build next&amp;quot;. The reason for this is that as you get close to the Skyway, Rucks will say &amp;quot;Kid don't know what's out there...&amp;quot;, but only if you weren't moving too fast. Quickly open the Skyway to use this text to get the narration skip for this map. Be very careful here - don't mash enter immediately after opening this Skyway, as this WILL cause you to fly back to the Bastion, thus closing the Skyway and wasting time. Instead click on the Workmen Ward on the map and THEN press enter(or Fly on the right side of the screen).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Store the first core. As soon as you can, before the camera centers back on the Kid - this is important - interact with the Monument again to store the second one. This way you will be able to move immediately even though the camera should be locked(this is actually a trivial instance of the [[Bastion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/Techniques&lt;/ins&gt;#Camera Glitch|camera glitch]]). Go to the middle left building slot which will soon become available, and build a Distillery. Move slowly up to wait for Rucks to finish saying &amp;quot;only fair he decides what we build next&amp;quot;. The reason for this is that as you get close to the Skyway, Rucks will say &amp;quot;Kid don't know what's out there...&amp;quot;, but only if you weren't moving too fast. Quickly open the Skyway to use this text to get the narration skip for this map. Be very careful here - don't mash enter immediately after opening this Skyway, as this WILL cause you to fly back to the Bastion, thus closing the Skyway and wasting time. Instead click on the Workmen Ward on the map and THEN press enter(or Fly on the right side of the screen).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Workmen Ward:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Workmen Ward:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arctice</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38659&amp;oldid=prev</id>
		<title>Arctice at 07:25, 11 January 2015</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38659&amp;oldid=prev"/>
				<updated>2015-01-11T07:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:25, 11 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a description of the Any% route for both New Game and New Game+. Every core and a shard that is picked up must be duplicated(but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a description of the Any% route for both New Game and New Game+. Every core and a shard that is picked up must be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Bastion/Techniques#Item_Duplication|&lt;/ins&gt;duplicated&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;(but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Level Order==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Level Order==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arctice</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38604&amp;oldid=prev</id>
		<title>Arctice: /* Bastion Interludes */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38604&amp;oldid=prev"/>
				<updated>2015-01-11T02:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bastion Interludes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:48, 11 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bastion Interludes==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bastion Interludes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''NG+''' - in NG+ you don't have to worry about the order of buildings, as long as the second one(before going to the Hanging Gardens) is an Arsenal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''NG+''' - in NG+ you don't have to worry about the order of buildings, as long as the second one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you build&lt;/ins&gt;(before going to the Hanging Gardens) is an Arsenal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Wharf District:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;After Wharf District:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arctice</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38586&amp;oldid=prev</id>
		<title>Arctice at 01:01, 11 January 2015</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Bastion/NG_Any%25_Route&amp;diff=38586&amp;oldid=prev"/>
				<updated>2015-01-11T01:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:01, 11 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::'''NG+''' - Make sure your game is patched to the newest version for this one. In the last Bastion interlude, before storing your shards, walk left and position yourself right between the smoke pipe and the hole to its right - the same one you fell into while doing the Smoke Pipe glitch. Now roll into that hole. If you did this right, you will land to the top left of the smoke pipe and trigger the History Books text, but you will retain control of your character. Now quickly store both of your cores(keep scrolling the mouse wheel until both are in). This is exactly the same glitch as the Smoke Pipe one but is triggered by falling into the History Books, which spawn only after doing the Ura Invasion Skip. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::'''NG+''' - Make sure your game is patched to the newest version for this one. In the last Bastion interlude, before storing your shards, walk left and position yourself right between the smoke pipe and the hole to its right - the same one you fell into while doing the Smoke Pipe glitch. Now roll into that hole. If you did this right, you will land to the top left of the smoke pipe and trigger the History Books text, but you will retain control of your character. Now quickly store both of your cores(keep scrolling the mouse wheel until both are in). This is exactly the same glitch as the Smoke Pipe one but is triggered by falling into the History Books, which spawn only after doing the Ura Invasion Skip. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Doing this correctly and quickly saves 2.5 seconds. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Doing this correctly and quickly saves 2.5 seconds. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::'''Hot tip''' - After executing it and storing the shards, you will be able to walk around the Bastion while you wait for the ending of the game - remember not to open any buildings or dialogues, as that can softlock the game. Feel free, however, to interact with the Mailbox. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rucks likes it when you check for &lt;/del&gt;mail.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::'''Hot tip''' - After executing it and storing the shards, you will be able to walk around the Bastion while you wait for the ending of the game - remember not to open any buildings or dialogues, as that can softlock the game. Feel free, however, to interact with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Mailbox&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Just in case there is &lt;/ins&gt;mail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Experience Route==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Experience Route==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arctice</name></author>	</entry>

	</feed>