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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Assassin%27s_Creed%2FMemory_Block_2</id>
		<title>Assassin's Creed/Memory Block 2 - Revision history</title>
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		<updated>2026-05-25T04:32:15Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=5286&amp;oldid=prev</id>
		<title>AKheon at 13:44, 8 July 2010</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=5286&amp;oldid=prev"/>
				<updated>2010-07-08T13:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:44, 8 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Investigations===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Investigations===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Just wondering, don't you have to visit the bureau at this point first?''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternate strategy: from the town gate, turn left and run a few blocks to reach pickpocketing mission. After completing that, run south for a few blocks for an eavesdrop mission. Afterwards, save warp to the bureau and start the assassination. (this is on PS3)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tamir assassination===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tamir assassination===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Tamir's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Tamir's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AKheon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=5075&amp;oldid=prev</id>
		<title>AKheon at 21:50, 27 June 2010</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=5075&amp;oldid=prev"/>
				<updated>2010-06-27T21:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:50, 27 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Kingdom==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Kingdom==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sprint down the hill to the tower and jump off the horse onto the tower at full gallop, then climb up that side and synchronize at the top. Leap of faith down and take the new horse right beside the hay cart. From here full sprint all the way to Damascus. Cut corners whenever possible and it's much safer to try and avoiding alerting enemies whenever you can, so they don't knock you off your horse, wasting a ton of time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sprint down the hill to the tower and jump off the horse onto the tower at full gallop, then climb up that side and synchronize at the top. Leap of faith down and take the new horse right beside the hay cart. From here full sprint all the way to Damascus. Cut corners whenever possible and it's much safer to try and avoiding alerting enemies whenever you can, so they don't knock you off your horse, wasting a ton of time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. At least on PS3, you can also save warp to the mid-way of your journey after having moved on a short way from the tower.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wasted skip note: the first view point can be skipped using glitches, but you only get stuck this way because the game is very touchy on the order you do some things in this game&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Damascus==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Damascus==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ride down to the the citizen, then jump of and take out the three guards. The first one should be really quick if you switch to hidden blade when you dismount. Do a jumping lock on the citizen to skip his cutscene and get back on the horse. Ride into the city using the horse dismount over the guards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can skip the short Damascus intro if you jump down the cliff early enough. Be careful to not have Altair die. &lt;/ins&gt;Ride &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or run &lt;/ins&gt;down to the the citizen, then jump of and take out the three guards. The first one should be really quick if you switch to hidden blade when you dismount. Do a jumping lock on the citizen to skip his cutscene and get back on the horse. Ride into the city using the horse dismount over the guards&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Save warping straight to the bureau is also an option.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wasted skip note: the citizen helping sequence can't be skipped with our current knowledge because the memory barriers kill you if you try to breach them&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Investigations===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Investigations===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Just wondering, don't you have to visit the bureau at this point first?''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tamir assassination===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tamir assassination===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Tamir's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Tamir's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AKheon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=4338&amp;oldid=prev</id>
		<title>Najzere: verified route to interrogation, fixing Tamir's name</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=4338&amp;oldid=prev"/>
				<updated>2009-12-11T10:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;verified route to interrogation, fixing Tamir&amp;#039;s name&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:03, 11 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Masyaf==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Masyaf==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{verify|route from pickpocket to interrogation}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Altaïr is stripped of all his equipment and abilities, so when you're sprinting around, be careful not to run into anyone, as you can't tackle them out of the way. Drop down/jump the railing and sprint to the next cutscene where you can jump toward the guy. Afterward, sprint down the hill and take the quick way down by jumping the wall halfway down to a rooftop to a beam to the ground then continue down the last slope. About halfway down, jump the wall on the right which should take you right in front of the two guys you need to eavesdrop on. Sprint right by them to the bench, sit down, turn the camera and quickly lock on and listen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Altaïr is stripped of all his equipment and abilities, so when you're sprinting around, be careful not to run into anyone, as you can't tackle them out of the way. Drop down/jump the railing and sprint to the next cutscene where you can jump toward the guy. Afterward, sprint down the hill and take the quick way down by jumping the wall halfway down to a rooftop to a beam to the ground then continue down the last slope. About halfway down, jump the wall on the right which should take you right in front of the two guys you need to eavesdrop on. Sprint right by them to the bench, sit down, turn the camera and quickly lock on and listen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When they're done sprint back toward them and around the far side of the building, hop the wall behind the bench of there and run up the hill to the pickpocket mission. Lock on as soon as you can. The guy does one look around at the beginning, and then the grab is pretty easy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When they're done sprint back toward them and around the far side of the building, hop the wall behind the bench of there and run up the hill to the pickpocket mission. Lock on as soon as you can. The guy does one look around at the beginning, and then the grab is pretty easy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Take &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quickest route &lt;/del&gt;to the interrogation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;as close to him as possible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during the cutscene&lt;/del&gt;. Beat him where he stands – don't follow him. After the cutscene with Al Mualim, you get a couple weapons back. Head outside and jump toward the weapons master to start him talking sooner. As soon as you can lock on in the combat tutorial and immediately exit to menu to get out of there. Head down the hill the quick way (over the wall) and jump on a horse outside the gate. Sprint to Kingdom.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pickpocket, continue in the same direction as you were heading before, which takes you uphill and around some buildings to the left. You'll be &lt;/ins&gt;to the interrogation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target's left &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can jump across the wooden railings to him, making sure to target him in the air after the last jump so you land &lt;/ins&gt;as close to him as possible. Beat him where he stands – don't follow him. After the cutscene with Al Mualim, you get a couple weapons back. Head outside and jump toward the weapons master to start him talking sooner. As soon as you can lock on in the combat tutorial and immediately exit to menu to get out of there. Head down the hill the quick way (over the wall) and jump on a horse outside the gate. Sprint to Kingdom.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Kingdom==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Kingdom==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Talal &lt;/del&gt;assassination===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tamir &lt;/ins&gt;assassination===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Talal&lt;/del&gt;'s entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tamir&lt;/ins&gt;'s entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Najzere</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=4263&amp;oldid=prev</id>
		<title>Najzere: memory block 2</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Assassin%27s_Creed/Memory_Block_2&amp;diff=4263&amp;oldid=prev"/>
				<updated>2009-12-01T19:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;memory block 2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{contents}}&lt;br /&gt;
This memory block consists of a tutorial on investigations and then your first assassination. This section requires synchronizing at a view point, saving a citizen and riding across Kindgom.&lt;br /&gt;
&lt;br /&gt;
==Masyaf==&lt;br /&gt;
{{verify|route from pickpocket to interrogation}}&lt;br /&gt;
Altaïr is stripped of all his equipment and abilities, so when you're sprinting around, be careful not to run into anyone, as you can't tackle them out of the way. Drop down/jump the railing and sprint to the next cutscene where you can jump toward the guy. Afterward, sprint down the hill and take the quick way down by jumping the wall halfway down to a rooftop to a beam to the ground then continue down the last slope. About halfway down, jump the wall on the right which should take you right in front of the two guys you need to eavesdrop on. Sprint right by them to the bench, sit down, turn the camera and quickly lock on and listen.&lt;br /&gt;
&lt;br /&gt;
When they're done sprint back toward them and around the far side of the building, hop the wall behind the bench of there and run up the hill to the pickpocket mission. Lock on as soon as you can. The guy does one look around at the beginning, and then the grab is pretty easy.&lt;br /&gt;
&lt;br /&gt;
Take the quickest route to the interrogation, and get as close to him as possible during the cutscene. Beat him where he stands – don't follow him. After the cutscene with Al Mualim, you get a couple weapons back. Head outside and jump toward the weapons master to start him talking sooner. As soon as you can lock on in the combat tutorial and immediately exit to menu to get out of there. Head down the hill the quick way (over the wall) and jump on a horse outside the gate. Sprint to Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Kingdom==&lt;br /&gt;
Sprint down the hill to the tower and jump off the horse onto the tower at full gallop, then climb up that side and synchronize at the top. Leap of faith down and take the new horse right beside the hay cart. From here full sprint all the way to Damascus. Cut corners whenever possible and it's much safer to try and avoiding alerting enemies whenever you can, so they don't knock you off your horse, wasting a ton of time.&lt;br /&gt;
&lt;br /&gt;
==Damascus==&lt;br /&gt;
Ride down to the the citizen, then jump of and take out the three guards. The first one should be really quick if you switch to hidden blade when you dismount. Do a jumping lock on the citizen to skip his cutscene and get back on the horse. Ride into the city using the horse dismount over the guards.&lt;br /&gt;
&lt;br /&gt;
===Investigations===&lt;br /&gt;
From the gate, run down the street, then take the first right to the pickpocket investigation. From the pickpocket, run back out the way you came and take a right and keep going down the street. At the second fork, take a left, then right around the corner by the haystack. Run right past the two eavesdropping targets to the bench on the other side and do the eavesdropping mission. From the bench go right through the market, then take another right up the stairs to a main street. It's another right and this street takes you right to the ladder going up to the bureau. Climb up, jump down and get your feather.&lt;br /&gt;
&lt;br /&gt;
===Talal assassination===&lt;br /&gt;
From the top of the bureau, run across the rooftops to the assassination. At one point you'd have to go out of your way to stay on the rooftops, so just jump down to the street and run the rest of the way. From where you enter, walk directly back to the other side of the souk to trigger Talal's entrance. During the cutscene, make your way around behind the target so he's in front of and just to the left of you. This puts you into position of an immediate assassination as soon as the cutscene ends. Afterward, run out the same way you came in and take a right at the end of the alley in front of the hay cart. At the main intersection take a left and run until you get to the bench at the top of the stairs, where you can sit down to lose the alert status. From there keep running with an immediate right onto the street that takes you right back to the ladder at the bureau. Remember to stop sprinting if you see a guard, although you can still run.&lt;/div&gt;</summary>
		<author><name>Najzere</name></author>	</entry>

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