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		<id>https://kb.speeddemosarchive.com/index.php?action=history&amp;feed=atom&amp;title=Abe%27s_Oddysee</id>
		<title>Abe's Oddysee - Revision history</title>
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		<updated>2026-05-09T02:42:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=38393&amp;oldid=prev</id>
		<title>Samlaptop: /* Any% Route */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=38393&amp;oldid=prev"/>
				<updated>2014-12-07T20:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Any% Route&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:08, 7 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Monsaic Lines you can now do the DDG with the bees to skip Paramonia and Scrabiana altogether! The trick is very straight forward. First, grab the bell chime. Then walk into the bee screen and walk back in. Then get attacked by the bees once an then make sure that Abe is facing left. Then, sneak three tiles and the let &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;of the sneak button and the DDG should work. Don't run off the ledge, climb it down normally and then do an auto turn delay so you can do a Stop 'n' turn glitch. After running past the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if you have pressed left at the right frame, you should see Abe do a backwards jump and you'll be able to compete the rest of the level. Once you get to the screen with bombs, you need to jump past the first one, climb down and then run and slide into the next screen. Chant to open up the portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Monsaic Lines you can now do the DDG with the bees to skip Paramonia and Scrabiana altogether! The trick is very straight forward. First, grab the bell chime. Then walk into the bee screen and walk back in. Then get attacked by the bees once an then make sure that Abe is facing left. Then, sneak three tiles and the let &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go &lt;/ins&gt;of the sneak button and the DDG should work. Don't run off the ledge, climb it down normally and then do an auto turn delay so you can do a Stop 'n' turn glitch. After running past the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if you have pressed left at the right frame, you should see Abe do a backwards jump and you'll be able to compete the rest of the level. Once you get to the screen with bombs, you need to jump past the first one, climb down and then run and slide into the next screen. Chant to open up the portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During Stockyards Return, you'll need to kill Abe after climbing up the ledge and going into the screen with a load of mines. Then finish the level by deactivating the bomb and doing an auto turn delay glitch. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During Stockyards Return, you'll need to kill Abe after climbing up the ledge and going into the screen with a load of mines. Then finish the level by deactivating the bomb and doing an auto turn delay glitch. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=38392&amp;oldid=prev</id>
		<title>Samlaptop: /* Any% Route */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=38392&amp;oldid=prev"/>
				<updated>2014-12-07T20:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Any% Route&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:06, 7 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Monsaic Lines you can now do the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DDGwith &lt;/del&gt;the bees to skip Paramonia and Scrabiana altogether! The trick is very straight forward. First, grab the bell chime. Then walk into the bee screen and walk back in. Then get attacked by the bees once an then make sure that Abe is facing left. Then, sneak three tiles and the let of of the sneak button and the DDG should work. Don't run off the ledge, climb it down normally and then do an auto turn delay so you can do a Stop 'n' turn glitch. After running past the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if you have pressed left at the right frame, you should see Abe do a backwards jump and you'll be able to compete the rest of the level. Once you get to the screen with bombs, you need to jump past the first one, climb down and then run and slide into the next screen. Chant to open up the portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Monsaic Lines you can now do the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DDG with &lt;/ins&gt;the bees to skip Paramonia and Scrabiana altogether! The trick is very straight forward. First, grab the bell chime. Then walk into the bee screen and walk back in. Then get attacked by the bees once an then make sure that Abe is facing left. Then, sneak three tiles and the let of of the sneak button and the DDG should work. Don't run off the ledge, climb it down normally and then do an auto turn delay so you can do a Stop 'n' turn glitch. After running past the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if you have pressed left at the right frame, you should see Abe do a backwards jump and you'll be able to compete the rest of the level. Once you get to the screen with bombs, you need to jump past the first one, climb down and then run and slide into the next screen. Chant to open up the portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During Stockyards Return, you'll need to kill Abe after climbing up the ledge and going into the screen with a load of mines. Then finish the level by deactivating the bomb and doing an auto turn delay glitch. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During Stockyards Return, you'll need to kill Abe after climbing up the ledge and going into the screen with a load of mines. Then finish the level by deactivating the bomb and doing an auto turn delay glitch. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=38391&amp;oldid=prev</id>
		<title>Samlaptop: /* Any% Route */ New and default route for this game.</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=38391&amp;oldid=prev"/>
				<updated>2014-12-07T20:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Any% Route: &lt;/span&gt; New and default route for this game.&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:06, 7 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you get to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first Slingshot Mudokon at &lt;/del&gt;Monsaic Lines&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, roll &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;peform &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;auto turn glitch &lt;/del&gt;and Abe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will do &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Diagonal Fall trick&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can skip &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other Slingshot Mudokon&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s memory challenges by &lt;/del&gt;running past &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them as soon as &lt;/del&gt;you see &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him go back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal position&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He will make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anger noise as &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go &lt;/del&gt;past &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him! You can also use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;auto turn glitch when you possess &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bells to skip some more unecessary running&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make sure you enter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well for Scrabania!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the Monsaic Lines &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can now do the DDGwith the bees to skip Paramonia &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scrabiana altogether! The trick is very straight forward. First, grab &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bell chime. Then walk into the bee screen &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walk back in. Then get attacked by the bees once an then make sure that &lt;/ins&gt;Abe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is facing left. Then, sneak three tiles and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;let of of the sneak button and the DDG should work&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don't run off &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ledge, climb it down normally and then do an auto turn delay so you can do a Stop &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;n' turn glitch. After &lt;/ins&gt;running past &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have pressed left at the right frame, you should &lt;/ins&gt;see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Abe do a backwards jump and you'll be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compete the rest of the level&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once you get to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screen with bombs, &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need to jump &lt;/ins&gt;past the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first one, climb down and then run and slide into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next screen&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chant to open up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At Scrabania press any gamespeak buttons preferly Hello. then jump as soon as the Slig falls of &lt;/del&gt;the ledge and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you time your jumps correctly Abe will become invisible. When you get to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elum if you are running on the PSX version. There has been &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new discovery &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a glitch to skip Elum getting attacked by the bees in the PC version&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basically get to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wall after the platorm, turn the other way, get off Elum, say &amp;quot;Wait&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imeediatley do the &lt;/del&gt;auto turn glitch&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Walk towards the platform, climb up, go to the screen to the right, get on Elum and go underneath the screen. Whilst he is running towards the screen, jump twice and you'll land pass the wall and immediatley hop right&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During Stockyards Return, you'll need to kill Abe after climbing up &lt;/ins&gt;the ledge and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screen &lt;/ins&gt;with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;load &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mines&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then finish &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level by deactivating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bomb &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doing an &lt;/ins&gt;auto turn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delay &lt;/ins&gt;glitch. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scrabanian Temple&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do all the doors on the left at the top &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bottom on the right side and work your way up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the top&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the door with the flying mine set up the auto turn delay glitch &lt;/del&gt;using the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up arrow to stop &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second screen near the wall. At the top right door after lighting the flint lock &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting the bell song&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walk torwards the bats and &lt;/del&gt;jump and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you will delay Abe&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;death to skip Paramonia&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The second rupture farms level involves performing four backward jumps. The first one is to skip &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screen transition from Zulag 1 to Zulag 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then one to get to Zulag 3 &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finally one &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get to Zulag 4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The DDG is done here &lt;/ins&gt;using the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grenade &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is simply done by throwing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grenade left &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then press up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;followed by &lt;/ins&gt;jump and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how you get a consistent DDG at RuptureFarms return&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The trick will continue all the way up to the last 3 screens of Stockyard Return. &lt;/del&gt;When you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen with the bombs &lt;/del&gt;you'll need to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die to return &lt;/del&gt;Abe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back to his normal state&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dead Abe cannot do the last 3 screens because of high ledges&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arrive at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Boardroom, &lt;/ins&gt;you'll need to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill &lt;/ins&gt;Abe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again by simply bumping into the wall&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are two ledge glitches here are they are pretty straight forward&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The DDG then works very well from Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 in no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;route &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;26 &lt;/del&gt;minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the new &lt;/ins&gt;route: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;under 12 &lt;/ins&gt;minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% Route==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% Route==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=37277&amp;oldid=prev</id>
		<title>Samlaptop: New glitch discoveered.</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=37277&amp;oldid=prev"/>
				<updated>2014-05-12T15:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;New glitch discoveered.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:06, 12 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other Slingshot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you possess the bells to skip some more unecessary running. Make sure you enter the well for Scrabania!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other Slingshot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you possess the bells to skip some more unecessary running. Make sure you enter the well for Scrabania!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At Scrabania &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say &amp;quot;&lt;/del&gt;Hello&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,&amp;quot; &amp;quot;Follow me,&amp;quot; and &amp;quot;Wait&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Then &lt;/del&gt;jump as soon as the Slig falls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off &lt;/del&gt;of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At Scrabania &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;press any gamespeak buttons preferly &lt;/ins&gt;Hello. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/ins&gt;jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. There has been a new discovery of a glitch to skip Elum getting attacked by the bees in the PC version. Basically get to the end of the wall after the platorm, turn the other way, get off Elum, say &amp;quot;Wait&amp;quot; and imeediatley do the auto turn glitch. Walk towards the platform, climb up, go to the screen to the right, get on Elum and go underneath the screen. Whilst he is running towards the screen, jump twice and you'll land pass the wall and immediatley hop right&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the Scrabanian Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall. At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the Scrabanian Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall. At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35512&amp;oldid=prev</id>
		<title>Plagous: /* Any% Route */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35512&amp;oldid=prev"/>
				<updated>2013-08-04T18:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Any% Route&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:02, 4 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other Slingshot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you possess the bells to skip some more unecessary running. Make sure you enter the well for Scrabania!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other Slingshot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you possess the bells to skip some more unecessary running. Make sure you enter the well for Scrabania!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At Scrabania say &amp;quot;Hello, Follow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Me&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wait, Anger&lt;/del&gt;&amp;quot; and jump as soon as the Slig falls off the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At Scrabania say &amp;quot;Hello,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &amp;quot;&lt;/ins&gt;Follow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;me&lt;/ins&gt;,&amp;quot; and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Wait.&amp;quot; Then &lt;/ins&gt;jump as soon as the Slig falls off &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the Scrabanian Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall. At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the Scrabanian Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall. At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Plagous</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35511&amp;oldid=prev</id>
		<title>Plagous: /* 100% Rutore */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35511&amp;oldid=prev"/>
				<updated>2013-08-04T17:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;100% Rutore&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:55, 4 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for this route will be: 26 minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for this route will be: 26 minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rutore&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Route&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Plagous</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35510&amp;oldid=prev</id>
		<title>Plagous: /* Any% ruote */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35510&amp;oldid=prev"/>
				<updated>2013-08-04T17:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Any% ruote&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:54, 4 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Any% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ruote&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Any% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Route&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First go through &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RuptureFarms&lt;/del&gt;. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First go through &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rupture Farms&lt;/ins&gt;. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick&lt;/del&gt;. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can skip &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other SlingShot Mudokon's memory challenges by running past them as soon as you see him go back to normal position&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He will make the anger noise as you go past him! &lt;/del&gt;You can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;auto turn glitch when you posses &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bells to skip some more uncessary running&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make sure &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well for Scrabiana! &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Go through Stockyards Escape&lt;/ins&gt;. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do not need rocks to kill &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bombs&lt;/ins&gt;. You can use the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sleeping Slog to blow &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up bombs&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep running and jumping up to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ledge&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run left a little &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slog will start chasing &lt;/ins&gt;you. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As he comes towards &lt;/ins&gt;you, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crouch and he &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blow up into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bombs&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then carry &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;running &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then set up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;auto turn glitch &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skip a section of Monsaic Lines! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At Scrabiana say &amp;quot;Hello&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Follow Me, Wait, Anger&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jump as soon as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slig falls of the ledge and if &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time your jumps correctly Abe will become invisible&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get to the flying mines&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as soon as a mine reaches Elum, climb onto Elum &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elum &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become invisible. Don't forget to walk through walls with Elum if you are running on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PSX version&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At the Scrabiana Temple, do all the doors &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the left at the top &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bottom on the right side and work your way up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the top. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;door with the flying mine set up &lt;/del&gt;the auto turn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;delay &lt;/del&gt;glitch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up arrow &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stop and turn on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second screen near &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wall&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you get to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first Slingshot Mudokon at Monsaic Lines, roll and peform &lt;/ins&gt;the auto turn glitch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Abe will do &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Diagonal Fall trick. You can skip the other Slingshot Mudokon's memory challenges by running past them as soon as you see him go back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normal position. He will make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anger noise as you go past him! You can also use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;auto turn glitch when you possess the bells to skip some more unecessary running&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make sure you enter the well for Scrabania!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At Scrabania say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls off the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At the Scrabanian Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall. &lt;/ins&gt;At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The trick will continue all the way up to the last 3 screens of Stockyard Return. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The DDG then works very well from Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 in no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The DDG then works very well from Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 in no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for this route will be: 26 minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for this route will be: 26 minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% Rutore==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% Rutore==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Plagous</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35483&amp;oldid=prev</id>
		<title>Colin969: Adding category.</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=35483&amp;oldid=prev"/>
				<updated>2013-07-31T18:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;Adding category.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:44, 31 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Games]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Colin969</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=34824&amp;oldid=prev</id>
		<title>Samlaptop: +SDA Run Page!</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=34824&amp;oldid=prev"/>
				<updated>2013-06-20T10:05:51Z</updated>
		
		<summary type="html">&lt;p&gt;+SDA Run Page!&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:05, 20 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=34823&amp;oldid=prev</id>
		<title>Samlaptop: /* Any% ruote */</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/index.php?title=Abe%27s_Oddysee&amp;diff=34823&amp;oldid=prev"/>
				<updated>2013-06-20T10:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Any% ruote&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:04, 20 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skip &lt;/del&gt;Paramonia.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skip &lt;/ins&gt;Paramonia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The DDG then works very well &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From &lt;/del&gt;Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/del&gt;no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The DDG then works very well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for this route will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;27 &lt;/del&gt;minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Estimated time for this route will be&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: 26 &lt;/ins&gt;minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% Rutore==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==100% Rutore==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	</feed>