https://kb.speeddemosarchive.com/api.php?action=feedcontributions&user=Wesen&feedformat=atom SDA Knowledge Base - User contributions [en] 2024-03-29T08:13:11Z User contributions MediaWiki 1.23.9 https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T15:33:36Z <p>Wesen: /* Level 5 (The Greenhouse) */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> * You can jump through most platforms from below and land on top of them.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. &lt;br /&gt;<br /> You can abort an remaining attack by jumping. &lt;br /&gt;<br /> The attack will also be aborted when you fall of a ledge while spinning.<br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it. &lt;br /&gt;<br /> If you want to use the even path you can do so by just running towards the stairs. &lt;br /&gt;<br /> When you want to use the even path after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> = Death =<br /> <br /> There are several ways to die in this game:<br /> <br /> # Fall into a pit (Skate Levels)<br /> # Lose all hearts<br /> # Get eaten by a boss (Level 5 or Level 9)<br /> <br /> When you die you can hold a direction key. Pink will move in that direction without walking, but it's only the image that is moved, your position is not really changed.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window. &lt;br /&gt;<br /> Some doors and windows can be used at certain spots in air where you can't use them while on the ground.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when it finished its current action. This needs very precise timing though.<br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.<br /> <br /> <br /> = Pausing the game =<br /> <br /> When you pause the game most things will be paused, such as bomb timers, enemies and stalkers. However some things are not paused which leads to some nice tricks:<br /> <br /> * Bomb respawn timers <br /> * Dinosaur eat timer<br /> <br /> <br /> = Quitting a level =<br /> <br /> When you use &quot;QUIT LEVEL&quot; several things are reset:<br /> <br /> * Amount of coins you collected in this level is removed from your total amount of coins<br /> * Timers (e.g. Plant See Timer, Bomb Timers)<br /> * Health (all hearts restored)<br /> <br /> Additionally you cannot detonate bombs manually and you are invincible. You can't even die by falling into pits when quitting a level.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T15:31:49Z <p>Wesen: /* Jump */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> * You can jump through most platforms from below and land on top of them.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. &lt;br /&gt;<br /> You can abort an remaining attack by jumping. &lt;br /&gt;<br /> The attack will also be aborted when you fall of a ledge while spinning.<br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it. &lt;br /&gt;<br /> If you want to use the even path you can do so by just running towards the stairs. &lt;br /&gt;<br /> When you want to use the even path after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> = Death =<br /> <br /> There are several ways to die in this game:<br /> <br /> # Fall into a pit (Skate Levels)<br /> # Lose all hearts<br /> # Get eaten by a boss (Level 5 or Level 9)<br /> <br /> When you die you can hold a direction key. Pink will move in that direction without walking, but it's only the image that is moved, your position is not really changed.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window. &lt;br /&gt;<br /> Some doors and windows can be used at certain spots in air where you can't use them while on the ground.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.<br /> <br /> <br /> = Pausing the game =<br /> <br /> When you pause the game most things will be paused, such as bomb timers, enemies and stalkers. However some things are not paused which leads to some nice tricks:<br /> <br /> * Bomb respawn timers <br /> * Dinosaur eat timer<br /> <br /> <br /> = Quitting a level =<br /> <br /> When you use &quot;QUIT LEVEL&quot; several things are reset:<br /> <br /> * Amount of coins you collected in this level is removed from your total amount of coins<br /> * Timers (e.g. Plant See Timer, Bomb Timers)<br /> * Health (all hearts restored)<br /> <br /> Additionally you cannot detonate bombs manually and you are invincible. You can't even die by falling into pits when quitting a level.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T15:30:22Z <p>Wesen: /* Platforms */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> Another design error can be found in Level 3. &lt;br /&gt;<br /> Jump onto the platform above the first demolition ball. When you do so it becomes wider than when you are not standing on it.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> = General Glitches =<br /> <br /> == Platforms ==<br /> <br /> The edges of many platforms are not solid, which means when you try to land on them you will fall right through. &lt;br /&gt;<br /> Some ceilings are not solid either (for example Level 4 way to pyramid). &lt;br /&gt;<br /> <br /> Some platforms have non solid spots even in its middle, for example in Level 12: &lt;br /&gt;<br /> The platform above the end of the right stairs is not solid on a very small part near its middle.<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Sound Glitches ==<br /> <br /> === Helicopter Sound in Main Menu ===<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> === Wrong coin sounds ===<br /> <br /> The coin pick up noise is randomly replaced by other noises (e.g.: steal item, fall into pit(skate levels)). The longer the game is running the higher the chance that this happens.<br /> <br /> <br /> === Level 2 Rail Sound on Grass ===<br /> <br /> Sometimes when you jump from a rail onto grass instead of skating over the transition you will hear the rail sound when landing on grass after jumping.<br /> <br /> <br /> == Visual Glitches ==<br /> <br /> === Visual Glitch when hiding after dying ===<br /> <br /> Die just after leaving a hideout and hold HIDE. It can happen that you see Pink hiding and outside the hideout at the same time before the screen fades out.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick. &lt;br /&gt;<br /> When using this trick you can reactivate the helicopter despite already being in helicopter mode.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 5 ==<br /> <br /> '''Plant does not see you'''<br /> <br /> Activate the cheat menu and go to Level 5. &lt;br /&gt;<br /> Let the plant see you, then pause the game and use the &quot;WIN&quot; option. If done right the plant will eat you. &lt;br /&gt;<br /> The next time you enter this level the plant will not see you even when you are not behind bushes. The effect will last until you destroy one of its roots.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T15:28:18Z <p>Wesen: /* General Glitches */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> Another design error can be found in Level 3. &lt;br /&gt;<br /> Jump onto the platform above the first demolition ball. When you do so it becomes wider than when you are not standing on it.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> = General Glitches =<br /> <br /> == Platforms ==<br /> <br /> The edges of many platforms are not solid, which means when you try to land on them you will fall right through. &lt;br /&gt;<br /> Some ceilings are not solid either (for example Level 4 way to pyramid).<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Sound Glitches ==<br /> <br /> === Helicopter Sound in Main Menu ===<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> === Wrong coin sounds ===<br /> <br /> The coin pick up noise is randomly replaced by other noises (e.g.: steal item, fall into pit(skate levels)). The longer the game is running the higher the chance that this happens.<br /> <br /> <br /> === Level 2 Rail Sound on Grass ===<br /> <br /> Sometimes when you jump from a rail onto grass instead of skating over the transition you will hear the rail sound when landing on grass after jumping.<br /> <br /> <br /> == Visual Glitches ==<br /> <br /> === Visual Glitch when hiding after dying ===<br /> <br /> Die just after leaving a hideout and hold HIDE. It can happen that you see Pink hiding and outside the hideout at the same time before the screen fades out.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick. &lt;br /&gt;<br /> When using this trick you can reactivate the helicopter despite already being in helicopter mode.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 5 ==<br /> <br /> '''Plant does not see you'''<br /> <br /> Activate the cheat menu and go to Level 5. &lt;br /&gt;<br /> Let the plant see you, then pause the game and use the &quot;WIN&quot; option. If done right the plant will eat you. &lt;br /&gt;<br /> The next time you enter this level the plant will not see you even when you are not behind bushes. The effect will last until you destroy one of its roots.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T15:26:36Z <p>Wesen: /* Windows and doors */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. &lt;br /&gt;<br /> You can abort an remaining attack by jumping. &lt;br /&gt;<br /> The attack will also be aborted when you fall of a ledge while spinning.<br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it. &lt;br /&gt;<br /> If you want to use the even path you can do so by just running towards the stairs. &lt;br /&gt;<br /> When you want to use the even path after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> = Death =<br /> <br /> There are several ways to die in this game:<br /> <br /> # Fall into a pit (Skate Levels)<br /> # Lose all hearts<br /> # Get eaten by a boss (Level 5 or Level 9)<br /> <br /> When you die you can hold a direction key. Pink will move in that direction without walking, but it's only the image that is moved, your position is not really changed.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window. &lt;br /&gt;<br /> Some doors and windows can be used at certain spots in air where you can't use them while on the ground.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.<br /> <br /> <br /> = Pausing the game =<br /> <br /> When you pause the game most things will be paused, such as bomb timers, enemies and stalkers. However some things are not paused which leads to some nice tricks:<br /> <br /> * Bomb respawn timers <br /> * Dinosaur eat timer<br /> <br /> <br /> = Quitting a level =<br /> <br /> When you use &quot;QUIT LEVEL&quot; several things are reset:<br /> <br /> * Amount of coins you collected in this level is removed from your total amount of coins<br /> * Timers (e.g. Plant See Timer, Bomb Timers)<br /> * Health (all hearts restored)<br /> <br /> Additionally you cannot detonate bombs manually and you are invincible. You can't even die by falling into pits when quitting a level.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T15:25:20Z <p>Wesen: /* Stairs */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. &lt;br /&gt;<br /> You can abort an remaining attack by jumping. &lt;br /&gt;<br /> The attack will also be aborted when you fall of a ledge while spinning.<br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it. &lt;br /&gt;<br /> If you want to use the even path you can do so by just running towards the stairs. &lt;br /&gt;<br /> When you want to use the even path after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> = Death =<br /> <br /> There are several ways to die in this game:<br /> <br /> # Fall into a pit (Skate Levels)<br /> # Lose all hearts<br /> # Get eaten by a boss (Level 5 or Level 9)<br /> <br /> When you die you can hold a direction key. Pink will move in that direction without walking, but it's only the image that is moved, your position is not really changed.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.<br /> <br /> <br /> = Pausing the game =<br /> <br /> When you pause the game most things will be paused, such as bomb timers, enemies and stalkers. However some things are not paused which leads to some nice tricks:<br /> <br /> * Bomb respawn timers <br /> * Dinosaur eat timer<br /> <br /> <br /> = Quitting a level =<br /> <br /> When you use &quot;QUIT LEVEL&quot; several things are reset:<br /> <br /> * Amount of coins you collected in this level is removed from your total amount of coins<br /> * Timers (e.g. Plant See Timer, Bomb Timers)<br /> * Health (all hearts restored)<br /> <br /> Additionally you cannot detonate bombs manually and you are invincible. You can't even die by falling into pits when quitting a level.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T15:23:08Z <p>Wesen: /* Attack */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. &lt;br /&gt;<br /> You can abort an remaining attack by jumping. &lt;br /&gt;<br /> The attack will also be aborted when you fall of a ledge while spinning.<br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> = Death =<br /> <br /> There are several ways to die in this game:<br /> <br /> # Fall into a pit (Skate Levels)<br /> # Lose all hearts<br /> # Get eaten by a boss (Level 5 or Level 9)<br /> <br /> When you die you can hold a direction key. Pink will move in that direction without walking, but it's only the image that is moved, your position is not really changed.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.<br /> <br /> <br /> = Pausing the game =<br /> <br /> When you pause the game most things will be paused, such as bomb timers, enemies and stalkers. However some things are not paused which leads to some nice tricks:<br /> <br /> * Bomb respawn timers <br /> * Dinosaur eat timer<br /> <br /> <br /> = Quitting a level =<br /> <br /> When you use &quot;QUIT LEVEL&quot; several things are reset:<br /> <br /> * Amount of coins you collected in this level is removed from your total amount of coins<br /> * Timers (e.g. Plant See Timer, Bomb Timers)<br /> * Health (all hearts restored)<br /> <br /> Additionally you cannot detonate bombs manually and you are invincible. You can't even die by falling into pits when quitting a level.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T15:21:56Z <p>Wesen: </p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> = Death =<br /> <br /> There are several ways to die in this game:<br /> <br /> # Fall into a pit (Skate Levels)<br /> # Lose all hearts<br /> # Get eaten by a boss (Level 5 or Level 9)<br /> <br /> When you die you can hold a direction key. Pink will move in that direction without walking, but it's only the image that is moved, your position is not really changed.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.<br /> <br /> <br /> = Pausing the game =<br /> <br /> When you pause the game most things will be paused, such as bomb timers, enemies and stalkers. However some things are not paused which leads to some nice tricks:<br /> <br /> * Bomb respawn timers <br /> * Dinosaur eat timer<br /> <br /> <br /> = Quitting a level =<br /> <br /> When you use &quot;QUIT LEVEL&quot; several things are reset:<br /> <br /> * Amount of coins you collected in this level is removed from your total amount of coins<br /> * Timers (e.g. Plant See Timer, Bomb Timers)<br /> * Health (all hearts restored)<br /> <br /> Additionally you cannot detonate bombs manually and you are invincible. You can't even die by falling into pits when quitting a level.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T15:17:10Z <p>Wesen: </p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> = Death =<br /> <br /> There are several ways to die in this game:<br /> <br /> # Fall into a pit (Skate Levels)<br /> # Lose all hearts<br /> # Get eaten by a boss (Level 5 or Level 9)<br /> <br /> When you die you can hold a direction key. Pink will move in that direction without walking, but it's only the image that is moved, your position is not really changed.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/any_%25_PC Pink Panther: Pinkadelic Pursuit/any % PC 2017-06-06T15:09:26Z <p>Wesen: </p> <hr /> <div>{{sda run|http://speeddemosarchive.com/PinkPantherPinkadelicPursuit.html}}<br /> <br /> = Current Fastest Time =<br /> [http://dai.ly/x5gtnxi 14:21 by wesen]<br /> <br /> <br /> = Route =<br /> <br /> It is recommended to watch either the single segment speedrun or the individual levels alongside reading this guide. Read the game mechanics guide for the ideal obstacle skip method for each skip used in the run.<br /> <br /> In order to make this guide better readable the following terms will be used to describe various actions:<br /> <br /> * Low jump = Tap &quot;JUMP&quot; for a short moment to only reach the minimal jump height.<br /> * High jump = Hold &quot;JUMP&quot; until you reach the maximum jump height<br /> * Helicopter jump = Use the helicopter during your jump.<br /> * High helicopter jump = Do a high jump and use the helicopter at the highest point to reach even more height.<br /> * Tripping = Falling of a ledge instead of going over it without leaving the bottom.<br /> <br /> &lt;br /&gt;<br /> Some general actions will not be mentioned in the guide to keep it short. This includes:<br /> <br /> '''Skate Levels'''<br /> * Hold down the entire time<br /> * Jump up hills when not stated otherwise<br /> * Jump over gaps, obstacles and enemies with the minimum jump length needed to jump over it when not stated otherwise.<br /> <br /> '''Pursuit Levels'''<br /> * Avoid touching enemies and obstacles by jumping over them.<br /> * When you have to jump over an enemy and after that have to jump onto another platform, do both in one (helicopter) jump if possible.<br /> * When you have to jump to an platform and after that over an enemy do both in one (helicopter) jump if possible.<br /> * Skip platforms when you can reach the next platform without them.<br /> * Use Damage Boosts to get to platforms earlier if possible.<br /> <br /> When there are multiple ways to get somewhere the more risky version is always faster. Sometimes there are several seconds of difference in the easy and hard version. Easy and hard will be used analogue to safe and risky.<br /> <br /> <br /> <br /> == New Game ==<br /> <br /> Before you start your run go to either Level 9 or Level 12 and let the cutscene play once. This way you save 11 seconds by not having to watch a boss cutscene for these levels.<br /> <br /> Then choose &quot;NEW GAME&quot; and spam &quot;JUMP&quot; to skip the intro video.<br /> <br /> Now you have two options how to go to Level 1:<br /> <br /> # Jump over the first information sign and land in front of the second one. Skip the messages by spamming &quot;JUMP&quot;. (easy)<br /> # Jump over the first information sign and activate the helicopter in air. Use this helicopter jump to jump over the second sign too. This requires good timing and you will later have to jump over the same sign 3 more times. It's possible but very hard to skip it 4 times. Option 1 is highly recommended.<br /> <br /> Enter Level 1 after that.<br /> <br /> == Level 1: The Luxitania ==<br /> <br /> Go left, jump over the information sign and go up the boxes and stairs to reach the lamps.<br /> <br /> When you are near the left edge of the last lamp, press and hold &quot;JUMP&quot; to land on the second box on the left side. Jump to the middle of the third box, then do a high helicopter jump to the platform on the right.<br /> <br /> Continue going right, when you get to the surface immediately helicopter jump onto the platform above the box. Then helicopter jump up to the bananas, turn around and take them. Go right until you reach the monkey, jump when you are under the awning and trigger the monkey and help sign at the same time. Then get the bomb behind the monkey.<br /> <br /> Go back left to the box and bomb it away. Go right after that and glitch through the guy who wants chicken.<br /> <br /> Jump (risky) or helicopter jump (safe) over the help sign in front of the doors, then use the middle door. Go right and use the next door too. Continue running right and take the bomb, go back left and bomb away the box. Run against the box, turn around and run away from it to get a small speed boost and jump at the ceiling to get away from the bomb faster.<br /> <br /> Now go to the key area, use the doors and take the key. Finally go back up to the &quot;EXIT&quot; door.<br /> <br /> After exiting the level turn left and go into the basement. Select Level 3 there.<br /> <br /> == Level 3: The Construction Site, Part 1 ==<br /> Go to the right until you reach the box on the ground. Damage boost up to the platform above you by jumping at the enemy. Then while still being invulnerable for a short time jump at the demolition ball to damage boost up to the next platform.<br /> <br /> Go right to the bomb and pick it up. Go back up left and go up the scaffold with normal jumps. At the top of it go right and fall down to the obstacle. Bomb it away and continue walking right.<br /> <br /> Go up the next platforms in this order:<br /> <br /> # Stone platform on the left side<br /> # Lower wooden platform on the right<br /> # Higher wooden platform on the right<br /> # Stone platform on the right<br /> <br /> Now jump up right and use the helicopter, when landing on the wooden platform, jump immediately from the platform over the demolition ball. You might trip when landing, to avoid this stop walking for a short moment on the platform.<br /> <br /> Glitch through the dog and go right until you enter another house. Press &quot;PICK UP&quot; shortly after entering to steal the toilet paper while running through the house.<br /> <br /> Exit the house on the other side and jump onto the last wooden platform. Jump up onto the higher platform. Then jump left but before touching the ground start holding right. This way you won't slide on the ground and can jump faster to the right side. Continue running to the right.<br /> <br /> When you reached the wall on the right side you can either jump onto it and from there jump on to the platform left from it (easy) or helicopter jump from around the ledge on the bottom directly to the right side of the second platform (hard).<br /> <br /> Go up the next two steps on the wall. Jump onto the higher wooden platform and go up the other platforms until you reach the toilet cabin and deliver the toilet paper.<br /> <br /> Hold right and when the sequence finished press &quot;PICK UP&quot; immediately. To make sure that you get the key you can stop holding right for a short moment. The stalker will instantly follow you instead of giving you a one or two second headstart.<br /> <br /> Then just go up the rest of the scaffold and go to the exit door.<br /> <br /> <br /> After exiting the level go right to the next level. Don't enter the level too early, otherwise you might end up selecting Level 3 again. Walk to around the beginning of the bright stones in the middle of the door before pressing &quot;PICK UP&quot;. &lt;br /&gt;<br /> <br /> There is a small spot between Level 3 and Level 4 where the Level 3 thought bubble will appear when you are on the ground and the Level 4 thought bubble appears when you are in air. You can enter Level 4 slightly earlier this way and will also save some frames because you are standing closer to the exit of the basement when using this trick, however there is a huge chance to reselect Level 3 and loose a lot of time.<br /> <br /> <br /> <br /> == Level 4: Egypt ==<br /> <br /> Glitch through the dynamite box and get the bomb. Then go right to the stairs next to the &quot;EXIT&quot; door. Go up and jump to the first platform on a pillar, then onto the higher platform right to you. From there jump to the enemy. If done fast enough you will land on the head of the enemy.<br /> <br /> Continue going right and jump the way which is marked by coins without landing on the small platform under the coins. Place the bomb and go left, if your jump was done right you will run much faster than usual for a moment. Enter the building and fall down into the first hole. Use the door and go right, fall down in the next hole too. Don't hold right too long and don't press it again too early to avoid landing on the small platforms on the right.<br /> <br /> Continue right and jump up the platforms to the bomb. Get the bomb and turn back left. When going down the reflecting platform you have two options:<br /> <br /> # Press &quot;JUMP&quot; mid-air slightly above the spikes to start the helicopter. Then go right to skip the long platform above the spikes. (easy)<br /> # Land on the right edge of the long platform on the right. Make one step forward and immediately hold right again. (hard)<br /> <br /> Glitch through the door and go to the entrance of the pyramid. Enter it and go up the stairs.<br /> <br /> Damage boost up to the normal enemy, when you land on his head it is possible that you can reach the platform above him by using the helicopter. This is not very consistent though.<br /> <br /> Blow away the wall and go up to the key. Steal it and go back down. Now land on the ground in front of the coffin and jump up into the air. Press &quot;HIDE&quot; to use the hidden door and go back the way you came from.<br /> <br /> Glitch through the door again, jump onto the platform with the spikes and jump onto the platform left above the spikes. Continue going left until you hear the mummy. Go up the above platforms and jump over the hole. Then jump onto the platform next to the stairs and just fall down. This way you avoid the enemies that are walking around below you. Then just hold left until you reach the &quot;EXIT&quot; door.<br /> <br /> <br /> Leave the basement and play the level next to level 1.<br /> <br /> <br /> == Level 2: The Railway Line ==<br /> <br /> Right at the beginning press &quot;JUMP&quot; and shortly afterwards start holding down. When done right you will not trip on the whole green hill above the tunnel.<br /> <br /> When you reach the rail part with the first tunnel, jump onto the part after the first ledge.<br /> <br /> After going into the small tunnel jump onto the electric cables to avoid jumping twice. You have to jump while still being in the tunnel in order to reach them.<br /> <br /> After jumping over the first enemy try to land just below the first coin. When you had the right landing position you will not trip at the next ledge.<br /> <br /> Skate through the next tunnel instead of going up the electric cables this time.<br /> <br /> After exiting the tunnel do a high jump from near the end of the rail part that is going upwards to the next platform. Try to land as close to the left edge of the next rail as possible. If done right you will skate down without falling down at the end of the rail part.<br /> <br /> After evading the train you will go upwards a hill again. At the beginning don't jump upwards but jump over the upcomming stop sign as soon as possible.<br /> <br /> Now at the final part of this level you have two options:<br /> <br /> # Fall down at the end of the bent rail part. Then jump over the stop sign and after that onto the final rails. (Risky)<br /> # Jump from the end of the bent rail part onto the upper rails. Then jump from the end of these rails to the final rails. (Safe)<br /> <br /> The first option is only a few milliseconds faster and should only be used in ILs, as you can trip on that rail part and fall down into the pit.<br /> <br /> When you are on the road jump in order to reach the key slightly faster.<br /> <br /> <br /> == Level 5: The Greenhouse ==<br /> <br /> The plants pattern is on a global timer. &lt;br /&gt;<br /> Before you can destroy the first root the plant will do three moves. These moves can be divided into two groups:<br /> <br /> === Good patterns ===<br /> <br /> The best possible moves are &quot;Turn right&quot; followed by &quot;Turn around&quot; and &quot;Search&quot;. &lt;br /&gt;<br /> <br /> You have a perfect or near perfect pattern when it starts searching after the opening sequence finished. Destroy the roots in this order in that case:<br /> <br /> # 2nd root<br /> # 1st root<br /> # 3rd root<br /> <br /> <br /> It can also happen that the plant starts searching before the opening sequence finishes. It will most likely turn right before you reach the second root which is why you should destroy the roots in this order:<br /> <br /> # 1st root<br /> # 2nd root<br /> # 3rd root <br /> <br /> If you are unlucky the plant will move before you can destroy the second root and see you when heading for the third one.<br /> <br /> <br /> === Bad patterns ===<br /> <br /> When the plant does anything else than listed above it will see you as soon as you leave the first hideout. &lt;br /&gt;<br /> In any case destroy the first root first. &lt;br /&gt;<br /> <br /> After that there are several ways to react:<br /> <br /> '''Risky Backup strategy''':<br /> <br /> There is a very risky strategy which allows you to only loose 2 seconds with a bad pattern if you succeed:<br /> <br /> # Destroy the 1st root<br /> # Get another bomb<br /> # Run to the second root, when passing the tree behind the first root you need to trigger the &quot;blind plant&quot; glitch<br /> # Destroy the 2nd root<br /> # Get another bomb and destroy the 3rd root<br /> <br /> <br /> '''Safe Backup strategy''':<br /> <br /> # Destroy the 1st root<br /> # Pause the game until the bomb respawns to buffer the plant scream (it needs to see you before you destroy the root)<br /> # Take the bomb and destroy the 2nd root<br /> # Get another bomb and destroy the 3rd root<br /> <br /> <br /> '''Safest but slowest backup strategy''':<br /> <br /> Run and wait behind a bush when the plant spots you. &lt;br /&gt;<br /> Wait a moment, when it doesn't do anything it probably will search the area or turn right, so leave your hideout to trigger the next action. &lt;br /&gt;<br /> After that quickly hide again, repeat this until it turns around.<br /> <br /> <br /> After finishing the level you can jump from the side of the tree onto the greenhouse by using the &quot;jumping while running uphill&quot; technique when running up the side of the tree (difficult). This requires quite precise timing and it is easier to just jump onto the tree and then onto the greenhouse.<br /> <br /> <br /> == Level 6: The Stone Age ==<br /> <br /> Glitch through the stone block next to the spawn. After that go left until you reach many platforms with snow and ice on it. <br /> <br /> Jump up to the fourth platform, then there are two possible ways:<br /> # Jump to the right onto the platform under the bridge. From there do a high helicopter jump to jump up the wall.(Hard)<br /> # Jump onto the small platform next to you. Then jump onto the bridge. (Easy)<br /> <br /> Continue going right and jump through the wooden plank. You will reach a closed gate where you are supposed to bring a bone to. Glitch through it and take the key.<br /> <br /> Then go again to the ice platforms and use the same route like before. Instead of jumping through the wooden plank jump to the &quot;EXIT&quot; door this time. <br /> <br /> <br /> <br /> == Level 7: The Ice Rink ==<br /> <br /> Jump over the first enemy as soon as possible and over the second as late as possible.<br /> <br /> When you jump over the first gap try to land as far away from the left ledge of the small platform as possible. Then do a high jump as late as possible to avoid tripping at the stairs.<br /> <br /> When jumping over the sign try to land as close to the hole as possible in order to avoid tripping at the next stairs. Then jump again as late as possible over the enemy.<br /> <br /> When you jump over the enemy near the beginning of the frozen electric cables jump as late as possible and jump from the planket as soon as possible to the cables.<br /> <br /> There is a high probability to trip at the last cables before the roofs. Jump before reaching the even part of the previous cables and land on the even part of the last cables to avoid tripping there.<br /> <br /> In the final part fall down after reaching the chain of lights which goes downwards and upwards again. Then jump again to get on the even part quicker.<br /> <br /> After jumping over the final enemy jump again to reach the key faster.<br /> <br /> <br /> Back in the Level Select jump at the platform above you to abruptly stop your jump and land on the small cupboard. Then helicopter jump to Level 8 and enter it.<br /> <br /> <br /> == Level 8: Dracula's Castle ==<br /> <br /> Go to the right until you reach the candle. Pick it up and use the door next to it.<br /> <br /> Run to the right and after falling down of the wooden platform go left.<br /> <br /> Now you can do a damage boost by jumping at the ghost that is going back and forth. When he is close to and heading towards the edge jump up and try to get hit by him by holding left. If you succeed you will be elevated above the ghost and onto the platform he is on. You should hold jump until you start falling down and then use the helicopter to be at the right height as long as possible. You can fail the trick twice at most, after that you need to get a new candle.<br /> <br /> Land on the ground behind the ghost and jump over him onto the shelf. Go up the stairs and jump onto the coals.<br /> <br /> Light the barrel and while its fuse is burning down jump onto the platform above the barrel and touch the wall on the right side. This will manipulate the enemy cycles (bats, ghosts and armors). The enemies in this part of the level seem to only move when you are in specific boundaries, and one of the borders seems to be on that small platform.<br /> <br /> After that go up the stairs and jump near the end of the second stairs. You should bounce off the bat that is going up and down. Take the pillow and run back. Jump from the wooden platform over both bats and go down the stairs. Jump into the coals and after bouncing off once use the helicopter to jump over the remaining distance between you and the ledge. Go back the same way you came from when holding the candle and use the door.<br /> <br /> Now jump onto the middle platform to the right. You can just walk over the gap between the middle and right platform and then fall of the ledge and use the helicopter in air to get to the next door. <br /> It's much easier to just jump from the middle platform to the door.<br /> Use the door and go to the right. Mute the alarm with the pillow and get the key.<br /> <br /> Go back left and use the lower door. Then go to the left and jump from about the small hill under the first stairs to the next door and use it. Fall down the right side and continue walking left.<br /> <br /> When you reach the wooden platform jump onto it and go to about the third gap between the wooden planks. Do a high helicopter jump to the left to get onto the chandelier. Then just go left until you reach the gate which is the exit of the level. Do a normal jump on your way there in order to be able to use the helicopter when falling of a ledge.<br /> <br /> <br /> After exiting the level run left and hold &quot;JUMP&quot; in air. This way you will jump over the gap and over the help sign in front of the next level. Then enter Level 9.<br /> <br /> == Level 9: The Dinosaur ==<br /> <br /> Take the bone and bring it to the platform in front of the dinosaurs face. Discard it, pause the game and exit the level. The dinosaur should eat you and after that you should be redirected to the level select and get a key. This glitch only works when the level was not finished before.<br /> <br /> Jump over the help sign and go to the basement. Glitch into the furnace and jump down the roof on the left side. There is an invisible platform at the same place where the opened window would normally be. There are also small barriers on the ground in front of Level 10, so you have to jump to reach the level door. Then enter Level 10.<br /> <br /> == Level 10: The Construction Site, Part 2 ==<br /> <br /> When going up the orange pipe land on the ledge of the small house with your last jump. Then just skate upwards without jumping.<br /> <br /> Do a high jump over the enemy as soon as possible to avoid tripping on the stairs. Go down the stairs, jump over the other enemy as late as possible and jump another time to the right edge of the ladder. Then jump over the gap to the stairs.<br /> <br /> Use the bottom way in the next area and jump onto the next ladder. Jump twice on this ladder while your second jump has to land right on the ledge. This way you avoid tripping at the next ledge.<br /> <br /> Now you can either skate down the next ledge (risky) or just jump before reaching it (safe).<br /> <br /> Jump to the wooden platform and jump again to get up faster.<br /> <br /> Skate to the very end of the small wodden platform and jump from it over the next enemy.<br /> <br /> Don't jump up the ladder after skating under two demolition balls.<br /> <br /> When you reach the part with multiple platforms above, jump as soon as possible up these platforms.<br /> <br /> On the highest path skate to about the middle of the first diagonal part of the ladder and then start jumping. Your last jump should be onto the ledge of the even part.<br /> <br /> After jumping over the houses jump onto the small platforms. Jump to the fifth platform which is the same height like the end of the end of the ladder. Just drop here and continue skating.<br /> <br /> In the final part after jumping from the house to the next ladders, use the lower way. &lt;br /&gt;<br /> Jump over the gap early and land on the diagonal part of the next ladder to avoid tripping in the next downhill part. &lt;br /&gt;<br /> You can also skate near the end of the platform before jumping over this gap, but there's a high chance that you will trip afterwards.<br /> <br /> Finally don't jump to the key, just skate there instead.<br /> <br /> <br /> Back in the level select go right and start Level 11.<br /> <br /> == Level 11: The Gangster's Lair ==<br /> <br /> Go left and jump over the enemy onto the garbage bin. Then do a high helicopter jump to reach the above platform.<br /> <br /> Go up right and do a high helicopter jump from the start of the stairs to the thin platform.Then go up to the platform with the &quot;EXIT&quot; door and do another high helicopter jump from the left edge to the window. Press &quot;HIDE&quot; to use the window and &quot;HIDE&quot; again to go out of the room.<br /> <br /> Now there are two possible routes:<br /> <br /> # Jump over the pipe, then jump onto the garbage bin. (easy)<br /> # Jump as late as possible over the pipe and use the helicopter to land on the garbage bin. (hard)<br /> <br /> <br /> From the garbage bin do a high helicopter jump to reach the door and use it twice. Jump onto the awning and bounce onto the electric cables.<br /> <br /> Go right until you reach the electric cables which go downwards. Here you can either run down (inconsistent, you will often trip) or jump onto the cables. Then run from the cables into the pipe.<br /> <br /> <br /> Hold right to land on the boxes, then you have again several choices:<br /> <br /> # Go down the stairs and glitch through the door. Then go up the ladder and jump from the left edge of the first stairs to the window above and use it. (easy)<br /> # Jump over the enemy onto the stairs which are going up. Then run to about the last window and turn around. Run towards the edge of the stairs and just before going down do a high helicopter jump to the window above. Use it twice to get onto the platform. (hard)<br /> # Jump over the enemy onto the stairs which are going up. Do a high helicopter jump from the end of the stairs to the hidden window above and use it. (very hard)<br /> <br /> <br /> On that platform you have again two possible ways.<br /> <br /> # Go to the last window before the pipe which is going down. Do a high helicopter jump above its top left edge, then turn left in air and press &quot;HIDE&quot;. You can get the window next to the key or the window under the key with this hidden window. However you can also end up way above in a third window if done wrong.<br /> # Go to the window right from the pipe and do a high jump to the top left edge. Then press &quot;HIDE&quot; to use the hidden window. This will consistently give you the window below the key.<br /> <br /> <br /> Now get the key, go out of the window and use the pipe by running towards it and pressing &quot;JUMP&quot;. When exiting the pipe press &quot;JUMP&quot; to fly onto the boxes.<br /> <br /> Go all the way left until you reach the garbage bin which you used at the beginning. Jump onto it again and do another high helicopter jump to the platform above. <br /> <br /> Go the same route to the &quot;EXIT&quot; door like before and run in front of it.<br /> <br /> <br /> When you are back in the level select hold right and jump towards the last level. Press &quot;PICK UP&quot; when you are close to it to start the level. There is a small spot where the level is selectable while in air while it's not when standing on the ground.<br /> <br /> == Level 12: The Attic ==<br /> <br /> There are different strategies for this level:<br /> <br /> One main difference is how you damage the boss:<br /> <br /> # Place a bomb behind the boss, fall down and trigger the bomb. (risky)<br /> # Place a bomb on the platform which the boss does not stand on, then jump onto his platform, fall down and trigger the bomb. (safe)<br /> <br /> <br /> When you place bombs behind the boss, there are two ways to move from one platform to another:<br /> <br /> # Fall of the ledge of one platform, activate the helicopter in air and land on the other platform. (risky)<br /> # Jump over the gap and land on the other platform. (safe)<br /> <br /> <br /> Furthermore you can use damage boosts to get up to the boss. These are only risky because you might loose all your health and die when you are hit by the normal enemies too often.<br /> <br /> <br /> Here is a description of the fastest but riskiest way to defeat the boss:<br /> <br /> #1st hit: Take the bomb and go up right. Damage boost up to the boss and place the bomb behind him.<br /> #2nd hit: Get the next bomb and go up right again. Jump on the platform on the right and onto the right boss platform. Then go behind the boss, place the bomb as near as possible to him and fall down.<br /> #3rd hit: Damage boost up the right stairs (very inconsistent). Go up to the boss platform, place the bomb and fall down.<br /> #4th hit: Go up the right stairs and damage boost up to the boss, place the bomb behind him.<br /> #5th hit: Go up the right stairs and damage boost up to the boss, place the bomb in front of him.<br /> #6th hit: Go up the right stairs and go to the right boss platform. Move to the left and place the bomb anywhere there and let it explode.<br /> <br /> = IL routes =<br /> <br /> You can use the full game routes for every level except for Level 9. This level must be completed, skipping it is not allowed.<br /> <br /> == Level 9: The Dinosaur ==<br /> <br /> '''1st bone:''' Grab the bone and go up to the bomb. Discard the bone and pick up the bomb at the same time, then jump to the platform below the one in front of the dinosaurs face. Jump up onto the platform above and discard the bomb, go back to the bone, pick it up and place it there too.<br /> <br /> '''2nd and 3rd bone:''' Go right and down to the bone, pick it up shortly after it spawns. Go left and jump up all the platforms to the one in front of the dinosaurs face. Then fall to the platform with the bomb and bring it up there too quickly. Go to the platform left from you and destroy the stone by touching it.<br /> <br /> <br /> After that go back down and wait for the heart and key to appear. When they do collect both.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T14:12:35Z <p>Wesen: /* Jump */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> * When you only tap JUMP at the end of your jump your hitbox will be slightly higher than when using the helicopter. This lets you do some damage boosts that would be impossible otherwise.<br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T14:09:35Z <p>Wesen: /* Skate Levels */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> <br /> === Jumping ===<br /> <br /> The longer you hold jump the higher you jump applies to skate levels too. &lt;br /&gt;<br /> When you start holding JUMP in air, you will jump as soon as you touch the ground again.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T14:07:08Z <p>Wesen: /* Skate Levels */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed. &lt;br /&gt;<br /> Jumping at the beginning of a skate level is a few frames slower than falling onto the ground.<br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T14:05:16Z <p>Wesen: /* Fastest Movement Methods */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are (all are equally fast):<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Sometimes jumping causes your speed to drop, maybe the slope of the ground has something to do with it. &lt;br /&gt;<br /> Going up and down things can cause your speed to fluctuate to a slightly slower value for a very short moment. &lt;br /&gt;<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed.<br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/any_%25_PlayStation Pink Panther: Pinkadelic Pursuit/any % PlayStation 2017-06-06T14:02:04Z <p>Wesen: </p> <hr /> <div>= Route =<br /> <br /> Watch the newest TAS to see the ideal routes for each level and which tricks and shortcuts are avaiable. Most of the tricks can be easily done in real time.<br /> <br /> <br /> == Level 1 ==<br /> <br /> Use the PC route until you skipped the guy who wants chicken. &lt;br /&gt;<br /> Then go down the stairs, jump over the information sign and use the second door. Go to the left and pick up the key.&lt;br /&gt;<br /> Go up to the part where the box is blocking your way. Jump onto the small platform above the stairs. From here press and hold jump and use the helicopter to jump on the platform above you.&lt;br /&gt;<br /> Then go to the &quot;EXIT&quot; door.<br /> <br /> == Level 9 ==<br /> <br /> Use the same trick like in the PC version, however use &quot;EXIT GAME&quot; in this version to get to the &quot;New Record&quot; screen.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T13:45:37Z <p>Wesen: /* Instant action after landing */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions (jumping, picking up items, discarding items, attacking). This is especially useful for picking up or discarding items and for jumping.<br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed.<br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T13:24:50Z <p>Wesen: </p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> Another design error can be found in Level 3. &lt;br /&gt;<br /> Jump onto the platform above the first demolition ball. When you do so it becomes wider than when you are not standing on it.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Sound Glitches ==<br /> <br /> === Helicopter Sound in Main Menu ===<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> === Wrong coin sounds ===<br /> <br /> The coin pick up noise is randomly replaced by other noises (e.g.: steal item, fall into pit(skate levels)). The longer the game is running the higher the chance that this happens.<br /> <br /> <br /> === Level 2 Rail Sound on Grass ===<br /> <br /> Sometimes when you jump from a rail onto grass instead of skating over the transition you will hear the rail sound when landing on grass after jumping.<br /> <br /> <br /> == Visual Glitches ==<br /> <br /> === Visual Glitch when hiding after dying ===<br /> <br /> Die just after leaving a hideout and hold HIDE. It can happen that you see Pink hiding and outside the hideout at the same time before the screen fades out.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick. &lt;br /&gt;<br /> When using this trick you can reactivate the helicopter despite already being in helicopter mode.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 5 ==<br /> <br /> '''Plant does not see you'''<br /> <br /> Activate the cheat menu and go to Level 5. &lt;br /&gt;<br /> Let the plant see you, then pause the game and use the &quot;WIN&quot; option. If done right the plant will eat you. &lt;br /&gt;<br /> The next time you enter this level the plant will not see you even when you are not behind bushes. The effect will last until you destroy one of its roots.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T13:22:42Z <p>Wesen: /* Helicopter Sound in Main Menu */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> Another design error can be found in Level 3. &lt;br /&gt;<br /> Jump onto the platform above the first demolition ball. When you do so it becomes wider than when you are not standing on it.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Sound Glitches ==<br /> <br /> === Helicopter Sound in Main Menu ===<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> === Wrong coin sounds ===<br /> <br /> The coin pick up noise is randomly replaced by other noises (e.g.: steal item, fall into pit(skate levels)). The longer the game is running the higher the chance that this happens.<br /> <br /> <br /> === Level 2 Rail Sound on Grass ===<br /> <br /> Sometimes when you jump from a rail onto grass instead of skating over the transition you will hear the rail sound when landing on grass after jumping.<br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick. &lt;br /&gt;<br /> When using this trick you can reactivate the helicopter despite already being in helicopter mode.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 5 ==<br /> <br /> '''Plant does not see you'''<br /> <br /> Activate the cheat menu and go to Level 5. &lt;br /&gt;<br /> Let the plant see you, then pause the game and use the &quot;WIN&quot; option. If done right the plant will eat you. &lt;br /&gt;<br /> The next time you enter this level the plant will not see you even when you are not behind bushes. The effect will last until you destroy one of its roots.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T13:20:08Z <p>Wesen: /* Endless Jumping with Windows and Doors */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> Another design error can be found in Level 3. &lt;br /&gt;<br /> Jump onto the platform above the first demolition ball. When you do so it becomes wider than when you are not standing on it.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick. &lt;br /&gt;<br /> When using this trick you can reactivate the helicopter despite already being in helicopter mode.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 5 ==<br /> <br /> '''Plant does not see you'''<br /> <br /> Activate the cheat menu and go to Level 5. &lt;br /&gt;<br /> Let the plant see you, then pause the game and use the &quot;WIN&quot; option. If done right the plant will eat you. &lt;br /&gt;<br /> The next time you enter this level the plant will not see you even when you are not behind bushes. The effect will last until you destroy one of its roots.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T13:18:36Z <p>Wesen: /* Level specific Glitches */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> Another design error can be found in Level 3. &lt;br /&gt;<br /> Jump onto the platform above the first demolition ball. When you do so it becomes wider than when you are not standing on it.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> <br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 5 ==<br /> <br /> '''Plant does not see you'''<br /> <br /> Activate the cheat menu and go to Level 5. &lt;br /&gt;<br /> Let the plant see you, then pause the game and use the &quot;WIN&quot; option. If done right the plant will eat you. &lt;br /&gt;<br /> The next time you enter this level the plant will not see you even when you are not behind bushes. The effect will last until you destroy one of its roots.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T13:15:38Z <p>Wesen: /* Level 12 (The Attic) */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed.<br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> You can jump at the boss to damage boost up to the platforms.<br /> <br /> If an enemy is blocking the way to the bomb you have to push him away with your attack.<br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T13:10:43Z <p>Wesen: /* Fastest Movement Methods */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> When going downhill jump as late as possible to skate as long as possible with the highest possible speed.<br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T13:08:38Z <p>Wesen: </p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Stalkers =<br /> <br /> Stalkers are the owners of several objects throughout the game. When you steal their object they will follow you and try to get their object back. &lt;br /&gt;<br /> They run as fast as Pink, when you are too far away from them they will teleport to fixed locations that are ahead of you.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T13:02:35Z <p>Wesen: /* Keys */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requires a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T13:02:23Z <p>Wesen: </p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits<br /> <br /> <br /> = Keys =<br /> <br /> Each level requries a specific amount of keys to play it. &lt;br /&gt;<br /> You get 1 key per finished level. You can replay every level as often as you want, but you will not get more keys by completing it multiple times. &lt;br /&gt;<br /> <br /> When you play a level for the first time it says &quot;PLAY&quot; in the bottom left corner, when you play it again it says &quot;REPLAY&quot;. &lt;br /&gt;<br /> When you finish a level for the first time, you will see an animation of Pink Panther holding the key in his hand and then collecting it. After that one key will be added to your total amount of keys. &lt;br /&gt;<br /> This animation will not be shown when replaying the level. The key inside the level will be transparent gold instead of solid looking gold in this case. &lt;br /&gt;<br /> <br /> <br /> The levels are exactly the same when you replay them, the sole difference is that the help signs that you read before will not force you to read their text when you stand in front of them. Every item will be at its place, all obstacles will be there again as well as all the coins, enemies and stalkers.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:57:34Z <p>Wesen: /* Level records */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> The timer will autohide after a few seconds, when you trigger it to show manually it will stay visible until you finish the level (even if you die) or until you manually hide it again.<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:55:34Z <p>Wesen: /* Cheat Menu */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> == Cheat effects ==<br /> <br /> ALL KEYS: Your amount of keys is set to 12 when you enter the level select. All doors and windows will be opened too. &lt;br /&gt;<br /> <br /> Side effects: There will be an additional entry in the pause menu: &quot;WIN&quot;. Using that option takes you to the new record screen instantly with the time you took until using the option as your record.<br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:53:00Z <p>Wesen: </p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]] &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:51:53Z <p>Wesen: </p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.<br /> <br /> <br /> <br /> = Save States =<br /> <br /> The game lets you save your progress after each level. You can only have on save file at a time. The following things will be saved in a save state:<br /> <br /> * Amount of coins<br /> * Which help signs were activated<br /> * Which levels you completed<br /> * Level records<br /> * Unlocked portraits</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/any_%25_PC Pink Panther: Pinkadelic Pursuit/any % PC 2017-06-06T12:48:14Z <p>Wesen: /* Level 9: The Dinosaur */</p> <hr /> <div>{{sda run|http://speeddemosarchive.com/PinkPantherPinkadelicPursuit.html}}<br /> <br /> = Current Fastest Time =<br /> [http://dai.ly/x56yn06 15:01 by wesen]<br /> <br /> <br /> = Route =<br /> <br /> It is recommended to watch either the single segment speedrun or the individual levels alongside reading this guide. Read the game mechanics guide for the ideal obstacle skip method for each skip used in the run.<br /> <br /> In order to make this guide better readable the following terms will be used to describe various actions:<br /> <br /> * Low jump = Tap &quot;JUMP&quot; for a short moment to only reach the minimal jump height.<br /> * High jump = Hold &quot;JUMP&quot; until you reach the maximum jump height<br /> * Helicopter jump = Use the helicopter during your jump.<br /> * High helicopter jump = Do a high jump and use the helicopter at the highest point to reach even more height.<br /> * Tripping = Falling of a ledge instead of going over it without leaving the bottom.<br /> <br /> &lt;br /&gt;<br /> Some general actions will not be mentioned in the guide to keep it short. This includes:<br /> <br /> '''Skate Levels'''<br /> * Hold down the entire time<br /> * Jump up hills when not stated otherwise<br /> * Jump over gaps, obstacles and enemies with the minimum jump length needed to jump over it when not stated otherwise.<br /> <br /> '''Pursuit Levels'''<br /> * Avoid touching enemies and obstacles by jumping over them.<br /> * When you have to jump over an enemy and after that have to jump onto another platform, do both in one (helicopter) jump if possible.<br /> * When you have to jump to an platform and after that over an enemy do both in one (helicopter) jump if possible.<br /> * Skip platforms when you can reach the next platform without them.<br /> * Use Damage Boosts to get to platforms earlier if possible.<br /> <br /> When there are multiple ways to get somewhere the more risky version is always faster. Sometimes there are several seconds of difference in the easy and hard version. Easy and hard will be used analogue to safe and risky.<br /> <br /> <br /> <br /> == New Game ==<br /> <br /> Before you start your run go to either Level 9 or Level 12 and let the cutscene play once. This way you save 11 seconds by not having to watch a boss cutscene for these levels.<br /> <br /> Then choose &quot;NEW GAME&quot; and spam &quot;JUMP&quot; to skip the intro video.<br /> <br /> Now you have two options how to go to Level 1:<br /> <br /> # Jump over the first information sign and land in front of the second one. Skip the messages by spamming &quot;JUMP&quot;. (easy)<br /> # Jump over the first information sign and activate the helicopter in air. Use this helicopter jump to jump over the second sign too. This requires good timing and you will later have to jump over the same sign 3 more times. It's possible but very hard to skip it 4 times. Option 1 is highly recommended.<br /> <br /> Enter Level 1 after that.<br /> <br /> == Level 1: The Luxitania ==<br /> <br /> Go left, jump over the information sign and go up the boxes and stairs to reach the lamps.<br /> <br /> When you are near the left edge of the last lamp, press and hold &quot;JUMP&quot; to land on the second box on the left side. Jump to the middle of the third box, then do a high helicopter jump to the platform on the right.<br /> <br /> Continue going right, when you get to the surface immediately helicopter jump onto the platform above the box. Then helicopter jump up to the bananas, turn around and take them. Go right until you reach the monkey, jump when you are under the awning and trigger the monkey and help sign at the same time. Then get the bomb behind the monkey.<br /> <br /> Go back left to the box and bomb it away. Go right after that and glitch through the guy who wants chicken.<br /> <br /> Jump (risky) or helicopter jump (safe) over the help sign in front of the doors, then use the middle door. Go right and use the next door too. Continue running right and take the bomb, go back left and bomb away the box. Run against the box, turn around and run away from it to get a small speed boost and jump at the ceiling to get away from the bomb faster.<br /> <br /> Now go to the key area, use the doors and take the key. Finally go back up to the &quot;EXIT&quot; door.<br /> <br /> After exiting the level turn left and go into the basement. Select Level 3 there.<br /> <br /> == Level 3: The Construction Site, Part 1 ==<br /> Go to the right until you reach the box on the ground. Damage boost up to the platform above you by jumping at the enemy. Then while still being invulnerable for a short time jump at the demolition ball to damage boost up to the next platform.<br /> <br /> Go right to the bomb and pick it up. Go back up left and go up the scaffold with normal jumps. At the top of it go right and fall down to the obstacle. Bomb it away and continue walking right.<br /> <br /> Go up the next platforms in this order:<br /> <br /> # Stone platform on the left side<br /> # Lower wooden platform on the right<br /> # Higher wooden platform on the right<br /> # Stone platform on the right<br /> <br /> Now jump up right and use the helicopter, when landing on the wooden platform, jump immediately from the platform over the demolition ball. You might trip when landing, to avoid this stop walking for a short moment on the platform.<br /> <br /> Glitch through the dog and go right until you enter another house. Press &quot;PICK UP&quot; shortly after entering to steal the toilet paper while running through the house.<br /> <br /> Exit the house on the other side and jump onto the last wooden platform. Jump up onto the higher platform. Then jump left but before touching the ground start holding right. This way you won't slide on the ground and can jump faster to the right side. Continue running to the right.<br /> <br /> When you reached the wall on the right side you can either jump onto it and from there jump on to the platform left from it (easy) or helicopter jump from around the ledge on the bottom directly to the right side of the second platform (hard).<br /> <br /> Go up the next two steps on the wall. Jump onto the higher wooden platform and go up the other platforms until you reach the toilet cabin and deliver the toilet paper.<br /> <br /> Hold right and when the sequence finished press &quot;PICK UP&quot; immediately. To make sure that you get the key you can stop holding right for a short moment. The stalker will instantly follow you instead of giving you a one or two second headstart.<br /> <br /> Then just go up the rest of the scaffold and go to the exit door.<br /> <br /> <br /> After exiting the level go right to the next level. Don't enter the level too early, otherwise you might end up selecting Level 3 again. Walk to around the beginning of the bright stones in the middle of the door before pressing &quot;PICK UP&quot;.<br /> <br /> <br /> <br /> == Level 4: Egypt ==<br /> <br /> Glitch through the dynamite box and get the bomb. Then go right to the stairs next to the &quot;EXIT&quot; door. Go up and jump to the first platform on a pillar, then onto the higher platform right to you. From there jump to the enemy. If done fast enough you will land on the head of the enemy.<br /> <br /> Continue going right and jump the way which is marked by coins without landing on the small platform under the coins. Place the bomb and go left, if your jump was done right you will run much faster than usual for a moment. Enter the building and fall down into the first hole. Use the door and go right, fall down in the next hole too. Don't hold right too long and don't press it again too early to avoid landing on the small platforms on the right.<br /> <br /> Continue right and jump up the platforms to the bomb. Get the bomb and turn back left. When going down the reflecting platform you have two options:<br /> <br /> # Press &quot;JUMP&quot; mid-air slightly above the spikes to start the helicopter. Then go right to skip the long platform above the spikes. (easy)<br /> # Land on the right edge of the long platform on the right. Make one step forward and immediately hold right again. (hard)<br /> <br /> Glitch through the door and go to the entrance of the pyramid. Enter it and go up the stairs.<br /> <br /> Damage boost up to the normal enemy, when you land on his head it is possible that you can reach the platform above him by using the helicopter. This is not very consistent though.<br /> <br /> Blow away the wall and go up to the key. Steal it and go back down. Now land on the ground in front of the coffin and jump up into the air. Press &quot;HIDE&quot; to use the hidden door and go back the way you came from.<br /> <br /> Glitch through the door again, jump onto the platform with the spikes and jump onto the platform left above the spikes. Continue going left until you hear the mummy. Go up the above platforms and jump over the hole. Then jump onto the platform next to the stairs and just fall down. This way you avoid the enemies that are walking around below you. Then just hold left until you reach the &quot;EXIT&quot; door.<br /> <br /> <br /> Leave the basement and play the level next to level 1.<br /> <br /> <br /> == Level 2: The Railway Line ==<br /> <br /> Right at the beginning press &quot;JUMP&quot; and shortly afterwards start holding down. When done right you will not trip on the whole green hill above the tunnel.<br /> <br /> When you reach the rail part with the first tunnel, jump onto the part after the first ledge.<br /> <br /> After going into the small tunnel jump onto the electric cables to avoid jumping twice. You have to jump while still being in the tunnel in order to reach them.<br /> <br /> After jumping over the first enemy try to land just below the first coin. When you had the right landing position you will not trip at the next ledge.<br /> <br /> Skate through the next tunnel instead of going up the electric cables this time.<br /> <br /> After exiting the tunnel do a high jump from near the end of the rail part that is going upwards to the next platform. Try to land as close to the left edge of the next rail as possible. If done right you will skate down without falling down at the end of the rail part.<br /> <br /> After evading the train you will go upwards a hill again. At the beginning don't jump upwards but jump over the upcomming stop sign as soon as possible.<br /> <br /> Now at the final part of this level you have two options:<br /> <br /> # Fall down at the end of the bent rail part. Then jump over the stop sign and after that onto the final rails. (Risky)<br /> # Jump from the end of the bent rail part onto the upper rails. Then jump from the end of these rails to the final rails. (Safe)<br /> <br /> The first option is only a few milliseconds faster and should only be used in ILs, as you can trip on that rail part and fall down into the pit.<br /> <br /> When you are on the road jump in order to reach the key slightly faster.<br /> <br /> <br /> == Level 5: The Greenhouse ==<br /> <br /> The plants pattern is on a global timer. &lt;br /&gt;<br /> Before you can destroy the first root the plant will do three moves. These moves can be divided into two groups:<br /> <br /> === Good patterns ===<br /> <br /> The best possible moves are &quot;Turn right&quot; followed by &quot;Turn around&quot; and &quot;Search&quot;. &lt;br /&gt;<br /> <br /> You have a perfect or near perfect pattern when it starts searching after the opening sequence finished. Destroy the roots in this order in that case:<br /> <br /> # 2nd root<br /> # 1st root<br /> # 3rd root<br /> <br /> <br /> It can also happen that the plant starts searching before the opening sequence finishes. It will most likely turn right before you reach the second root which is why you should destroy the roots in this order:<br /> <br /> # 1st root<br /> # 2nd root<br /> # 3rd root <br /> <br /> If you are unlucky the plant will move before you can destroy the second root and see you when heading for the third one.<br /> <br /> <br /> === Bad patterns ===<br /> <br /> When the plant does anything else than listed above it will see you as soon as you leave the first hideout. &lt;br /&gt;<br /> In any case destroy the first root first. &lt;br /&gt;<br /> <br /> After that there are several ways to react:<br /> <br /> '''Risky Backup strategy''':<br /> <br /> There is a very risky strategy which allows you to only loose 2 seconds with a bad pattern if you succeed:<br /> <br /> # Destroy the 1st root<br /> # Get another bomb<br /> # Run to the second root, when passing the tree behind the first root you need to trigger the &quot;blind plant&quot; glitch<br /> # Destroy the 2nd root<br /> # Get another bomb and destroy the 3rd root<br /> <br /> <br /> '''Safe Backup strategy''':<br /> <br /> # Destroy the 1st root<br /> # Pause the game until the bomb respawns to buffer the plant scream (it needs to see you before you destroy the root)<br /> # Take the bomb and destroy the 2nd root<br /> # Get another bomb and destroy the 3rd root<br /> <br /> <br /> '''Safest but slowest backup strategy''':<br /> <br /> Run and wait behind a bush when the plant spots you. &lt;br /&gt;<br /> Wait a moment, when it doesn't do anything it probably will search the area or turn right, so leave your hideout to trigger the next action. &lt;br /&gt;<br /> After that quickly hide again, repeat this until it turns around.<br /> <br /> == Level 6: The Stone Age ==<br /> <br /> Glitch through the stone block next to the spawn. After that go left until you reach many platforms with snow and ice on it. <br /> <br /> Jump up to the fourth platform, then there are two possible ways:<br /> # Jump to the right onto the platform under the bridge. From there do a high helicopter jump to jump up the wall.(Hard)<br /> # Jump onto the small platform next to you. Then jump onto the bridge. (Easy)<br /> <br /> Continue going right and jump through the wooden plank. You will reach a closed gate where you are supposed to bring a bone to. Glitch through it and take the key.<br /> <br /> Then go again to the ice platforms and use the same route like before. Instead of jumping through the wooden plank jump to the &quot;EXIT&quot; door this time. <br /> <br /> <br /> <br /> == Level 7: The Ice Rink ==<br /> <br /> Jump over the first enemy as soon as possible and over the second as late as possible.<br /> <br /> When you jump over the first gap try to land as far away from the left ledge of the small platform as possible. Then do a high jump as late as possible to avoid tripping at the stairs.<br /> <br /> When jumping over the sign try to land as close to the hole as possible in order to avoid tripping at the next stairs. Then jump again as late as possible over the enemy.<br /> <br /> When you jump over the enemy near the beginning of the frozen electric cables jump as late as possible and jump from the planket as soon as possible to the cables.<br /> <br /> There is a high probability to trip at the last cables before the roofs. Jump before reaching the even part of the previous cables and land on the even part of the last cables to avoid tripping there.<br /> <br /> In the final part fall down after reaching the chain of lights which goes downwards and upwards again. Then jump again to get on the even part quicker.<br /> <br /> After jumping over the final enemy jump again to reach the key faster.<br /> <br /> <br /> Back in the Level Select jump at the platform above you to abruptly stop your jump and land on the small cupboard. Then helicopter jump to Level 8 and enter it.<br /> <br /> <br /> == Level 8: Dracula's Castle ==<br /> <br /> Go to the right until you reach the candle. Pick it up and use the door next to it.<br /> <br /> Run to the right and after falling down of the wooden platform go left.<br /> <br /> Now you can do a damage boost by jumping at the ghost that is going back and forth. When he is close to and heading towards the edge jump up and try to get hit by him by holding left. If you succeed you will be elevated above the ghost and onto the platform he is on. You should hold jump until you start falling down and then use the helicopter to be at the right height as long as possible. You can fail the trick twice at most, after that you need to get a new candle.<br /> <br /> Land on the ground behind the ghost and jump over him onto the shelf. Go up the stairs and jump onto the coals.<br /> <br /> Light the barrel and while its fuse is burning down jump onto the platform above the barrel and touch the wall on the right side. This will manipulate the enemy cycles (bats, ghosts and armors).<br /> <br /> After that go up the stairs and jump near the end of the second stairs. You should bounce off the bat that is going up and down. Take the pillow and run back. Jump from the wooden platform over both bats and go down the stairs. Jump into the coals and after bouncing off once use the helicopter to jump over the remaining distance between you and the ledge. Go back the same way you came from when holding the candle and use the door.<br /> <br /> Now jump onto the middle platform to the right. You can just walk over the gap between the middle and right platform and then fall of the ledge and use the helicopter in air to get to the next door. <br /> It's much easier to just jump from the middle platform to the door.<br /> Use the door and go to the right. Mute the alarm with the pillow and get the key.<br /> <br /> Go back left and use the lower door. Then go to the left and jump from about the small hill under the first stairs to the next door and use it. Fall down the right side and continue walking left.<br /> <br /> When you reach the wooden platform jump onto it and go to about the third gap between the wooden planks. Do a high helicopter jump to the left to get onto the chandelier. Then just go left until you reach the gate which is the exit of the level. Do a normal jump on your way there in order to be able to use the helicopter when falling of a ledge.<br /> <br /> <br /> After exiting the level run left and hold &quot;JUMP&quot; in air. This way you will jump over the gap and over the help sign in front of the next level. Then enter Level 9.<br /> <br /> == Level 9: The Dinosaur ==<br /> <br /> Take the bone and bring it to the platform in front of the dinosaurs face. Discard it, pause the game and exit the level. The dinosaur should eat you and after that you should be redirected to the level select and get a key. This glitch only works when the level was not finished before.<br /> <br /> Jump over the help sign and go to the basement. Glitch into the furnace and jump down the roof on the left side. There is an invisible platform at the same place where the opened window would normally be. There are also small barriers on the ground in front of Level 10, so you have to jump to reach the level door. Then enter Level 10.<br /> <br /> == Level 10: The Construction Site, Part 2 ==<br /> <br /> When going up the orange pipe land on the ledge of the small house with your last jump. Then just skate upwards without jumping.<br /> <br /> Do a high jump over the enemy as soon as possible to avoid tripping on the stairs. Go down the stairs, jump over the other enemy as late as possible and jump another time to the right edge of the ladder. Then jump over the gap to the stairs.<br /> <br /> Use the bottom way in the next area and jump onto the next ladder. Jump twice on this ladder while your second jump has to land right on the ledge. This way you avoid tripping at the next ledge.<br /> <br /> Now you can either skate down the next ledge (risky) or just jump before reaching it (safe).<br /> <br /> Jump to the wooden platform and jump again to get up faster.<br /> <br /> Skate to the very end of the small wodden platform and jump from it over the next enemy.<br /> <br /> Don't jump up the ladder after skating under two demolition balls.<br /> <br /> When you reach the part with multiple platforms above, jump as soon as possible up these platforms.<br /> <br /> On the highest path skate to about the middle of the first diagonal part of the ladder and then start jumping. Your last jump should be onto the ledge of the even part.<br /> <br /> After jumping over the houses jump onto the small platforms. Jump to the fifth platform which is the same height like the end of the end of the ladder. Just drop here and continue skating.<br /> <br /> In the final part after jumping from the house to the next ladders, use the lower way. &lt;br /&gt;<br /> Jump over the gap early and land on the diagonal part of the next ladder to avoid tripping in the next downhill part. &lt;br /&gt;<br /> You can also skate near the end of the platform before jumping over this gap, but there's a high chance that you will trip afterwards.<br /> <br /> Finally don't jump to the key, just skate there instead.<br /> <br /> <br /> Back in the level select go right and start Level 11.<br /> <br /> == Level 11: The Gangster's Lair ==<br /> <br /> Go left and jump over the enemy onto the garbage bin. Then do a high helicopter jump to reach the above platform.<br /> <br /> Go up right and do a high helicopter jump from the start of the stairs to the thin platform.Then go up to the platform with the &quot;EXIT&quot; door and do another high helicopter jump from the left edge to the window. Press &quot;HIDE&quot; to use the window and &quot;HIDE&quot; again to go out of the room.<br /> <br /> Now there are two possible routes:<br /> <br /> # Jump over the pipe, then jump onto the garbage bin. (easy)<br /> # Jump as late as possible over the pipe and use the helicopter to land on the garbage bin. (hard)<br /> <br /> <br /> From the garbage bin do a high helicopter jump to reach the door and use it twice. Jump onto the awning and bounce onto the electric cables.<br /> <br /> Go right until you reach the electric cables which go downwards. Here you can either run down (inconsistent, you will often trip) or jump onto the cables. Then run from the cables into the pipe.<br /> <br /> <br /> Hold right to land on the boxes, then you have again several choices:<br /> <br /> # Go down the stairs and glitch through the door. Then go up the ladder and jump from the left edge of the first stairs to the window above and use it. (easy)<br /> # Jump over the enemy onto the stairs which are going up. Then run to about the last window and turn around. Run towards the edge of the stairs and just before going down do a high helicopter jump to the window above. Use it twice to get onto the platform. (hard)<br /> # Jump over the enemy onto the stairs which are going up. Do a high helicopter jump from the end of the stairs to the hidden window above and use it. (very hard)<br /> <br /> <br /> On that platform you have again two possible ways.<br /> <br /> # Go to the last window before the pipe which is going down. Do a high helicopter jump above its top left edge, then turn left in air and press &quot;HIDE&quot;. You can get the window next to the key or the window under the key with this hidden window. However you can also end up way above in a third window if done wrong.<br /> # Go to the window right from the pipe and do a high jump to the top left edge. Then press &quot;HIDE&quot; to use the hidden window. This will consistently give you the window below the key.<br /> <br /> <br /> Now get the key, go out of the window and use the pipe by running towards it and pressing &quot;JUMP&quot;. When exiting the pipe press &quot;JUMP&quot; to fly onto the boxes.<br /> <br /> Go all the way left until you reach the garbage bin which you used at the beginning. Jump onto it again and do another high helicopter jump to the platform above. <br /> <br /> Go the same route to the &quot;EXIT&quot; door like before and run in front of it.<br /> <br /> <br /> When you are back in the level select hold right and jump towards the last level. Press &quot;PICK UP&quot; when you are close to it to start the level.<br /> <br /> == Level 12: The Attic ==<br /> <br /> There are different strategies for this level:<br /> <br /> One main difference is how you damage the boss:<br /> <br /> # Place a bomb behind the boss, fall down and trigger the bomb. (risky)<br /> # Place a bomb on the platform which the boss does not stand on, then jump onto his platform, fall down and trigger the bomb. (safe)<br /> <br /> <br /> When you place bombs behind the boss, there are two ways to move from one platform to another:<br /> <br /> # Fall of the ledge of one platform, activate the helicopter in air and land on the other platform. (risky)<br /> # Jump over the gap and land on the other platform. (safe)<br /> <br /> <br /> Furthermore you can use damage boosts to get up to the boss. These are only risky because you might loose all your health and die when you are hit by the normal enemies too often.<br /> <br /> <br /> Here is a description of the fastest but riskiest way to defeat the boss:<br /> <br /> #1st hit: Take the bomb and go up right. Damage boost up to the boss and place the bomb behind him.<br /> #2nd hit: Get the next bomb and go up right again. Jump on the platform on the right and onto the right boss platform. Then go behind the boss, place the bomb as near as possible to him and fall down.<br /> #3rd hit: Damage boost up the right stairs (very inconsistent). Go up to the boss platform, place the bomb and fall down.<br /> #4th hit: Go up the right stairs and damage boost up to the boss, place the bomb behind him.<br /> #5th hit: Go up the right stairs and damage boost up to the boss, place the bomb in front of him.<br /> #6th hit: Go up the right stairs and go to the right boss platform. Move to the left and place the bomb anywhere there and let it explode.<br /> <br /> = IL routes =<br /> <br /> You can use the full game routes for every level except for Level 9. This level must be completed, skipping it is not allowed.<br /> <br /> == Level 9: The Dinosaur ==<br /> <br /> '''1st bone:''' Grab the bone and go up to the bomb. Discard the bone and pick up the bomb at the same time, then jump to the platform below the one in front of the dinosaurs face. Jump up onto the platform above and discard the bomb, go back to the bone, pick it up and place it there too.<br /> <br /> '''2nd and 3rd bone:''' Go right and down to the bone, pick it up shortly after it spawns. Go left and jump up all the platforms to the one in front of the dinosaurs face. Then fall to the platform with the bomb and bring it up there too quickly. Go to the platform left from you and destroy the stone by touching it.<br /> <br /> <br /> After that go back down and wait for the heart and key to appear. When they do collect both.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T12:47:10Z <p>Wesen: /* Design Errors */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> Another design error can be found in Level 3. &lt;br /&gt;<br /> Jump onto the platform above the first demolition ball. When you do so it becomes wider than when you are not standing on it.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> <br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:45:25Z <p>Wesen: /* Level records */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer ==<br /> <br /> The timer pauses when:<br /> <br /> * The music changes (game freezes including the timer; PC Version only)<br /> * Reading &quot;?&quot; signs<br /> <br /> <br /> The timer stops when:<br /> <br /> * A boss is defeated<br /> * The key is collected (skate levels)<br /> * The exit door animation is triggered (pursuit levels)<br /> <br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T12:42:41Z <p>Wesen: /* Areas which can't be reached by stalkers */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. To reach it go down the stairs after reaching the pillow. Then after passing the coals go down the next stairs and turn left. Jump down, activate the helicopter and hold RIGHT. If done right you will land in a small window which is out of bounds for any stalker. It looks like you shouldn't be able to stand there because the ceiling is so low but you can do so nevertheless.<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> 1. Bring an item to the platform below the barricaded window under the EXIT door. Stalkers can't reach that platform. This might be related to jumping from the stairs to the window above though.<br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> <br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T12:40:18Z <p>Wesen: /* Areas which can't be reached by stalkers */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> 1. Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Find the stairs that go up to the right near the exit door. Wait for the stalker to get close to you and jump over the reiling, then fly to the left onto the platform behind the stairs. The stalker will fail to jump over the reiling over and over.<br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> 1. Go inside the secret room with coins near the beginning of the level (Go up the stairs and use the platforms on the left to reach a door). This one is only unreachable for the monster that owns the pillow.<br /> <br /> 2. Near the pillow, jump over the bats and onto the wooden platform on the right. The stalkers cannot reach that platform and know that (they stop moving).<br /> <br /> 3. There is a window in the wall left to 1. <br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> <br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T12:35:36Z <p>Wesen: /* Level specific Glitches */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> <br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> <br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> <br /> == Level 12 ==<br /> <br /> '''Reach platforms above the boss'''<br /> <br /> In the PSX version you can just helicopter jump to the two platforms on the left and right above the boss. &lt;br /&gt;<br /> In the PC version you can damage boost up to the right platform by jumping to it just when an enemy spawns there. &lt;br /&gt;<br /> <br /> You are safe from the enemies as well as from the boss on those platforms. The path on them leads a bit into the background which is a mechanic that is only used in this level.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T12:32:49Z <p>Wesen: /* Level specific Glitches */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> <br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> <br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 3 ==<br /> <br /> '''Dog barrier inside house'''<br /> <br /> When skipping the dog it can happen that you are stuck in a barrier despite already being inside the house behind him. You can overcome that barrier by jumping over it. &lt;br /&gt;<br /> <br /> <br /> '''Key missing'''<br /> <br /> Sometimes when triggering the final stalker he does not have the key. This happened a few times after collecting all coins in the previous parts of this level.<br /> <br /> <br /> == Level 4 ==<br /> <br /> '''Grab bomb 1 from side'''<br /> <br /> You can grab the first bomb from the side by running back and forth on the box left to it. If pressing pick just before turning around and running towards the bomb you are able to pick it up from the side.<br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> <br /> '''Skip secret room barrier'''<br /> <br /> You can skip the barricaded window in front of secret room by just going to the right until the thought bubble disappears. Then jump up and fly to the left and by pressing &quot;PICK UP&quot; with the right timing before the bomb thought bubble appears you can enter the room.<br /> <br /> <br /> '''Height reset glitch'''<br /> <br /> This glitch only occurred in the PSX version of this game. &lt;br /&gt;<br /> Go to the ladder right to the room with the aquarium. Then jump onto the second highest step and helicopter jump towards the guy in the window.&lt;br /&gt;<br /> If done at the right position your height will be reset to below the platform on the right.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:22:40Z <p>Wesen: /* Video Sequences */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> <br /> == Use Pause Menu while moving during cutscene ==<br /> <br /> You can pause the game and use options from pause menu by holding DOWN/UP and pressing JUMP.<br /> <br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/any_%25_PC Pink Panther: Pinkadelic Pursuit/any % PC 2017-06-06T12:19:20Z <p>Wesen: /* Level 5: The Greenhouse */</p> <hr /> <div>{{sda run|http://speeddemosarchive.com/PinkPantherPinkadelicPursuit.html}}<br /> <br /> = Current Fastest Time =<br /> [http://dai.ly/x56yn06 15:01 by wesen]<br /> <br /> <br /> = Route =<br /> <br /> It is recommended to watch either the single segment speedrun or the individual levels alongside reading this guide. Read the game mechanics guide for the ideal obstacle skip method for each skip used in the run.<br /> <br /> In order to make this guide better readable the following terms will be used to describe various actions:<br /> <br /> * Low jump = Tap &quot;JUMP&quot; for a short moment to only reach the minimal jump height.<br /> * High jump = Hold &quot;JUMP&quot; until you reach the maximum jump height<br /> * Helicopter jump = Use the helicopter during your jump.<br /> * High helicopter jump = Do a high jump and use the helicopter at the highest point to reach even more height.<br /> * Tripping = Falling of a ledge instead of going over it without leaving the bottom.<br /> <br /> &lt;br /&gt;<br /> Some general actions will not be mentioned in the guide to keep it short. This includes:<br /> <br /> '''Skate Levels'''<br /> * Hold down the entire time<br /> * Jump up hills when not stated otherwise<br /> * Jump over gaps, obstacles and enemies with the minimum jump length needed to jump over it when not stated otherwise.<br /> <br /> '''Pursuit Levels'''<br /> * Avoid touching enemies and obstacles by jumping over them.<br /> * When you have to jump over an enemy and after that have to jump onto another platform, do both in one (helicopter) jump if possible.<br /> * When you have to jump to an platform and after that over an enemy do both in one (helicopter) jump if possible.<br /> * Skip platforms when you can reach the next platform without them.<br /> * Use Damage Boosts to get to platforms earlier if possible.<br /> <br /> When there are multiple ways to get somewhere the more risky version is always faster. Sometimes there are several seconds of difference in the easy and hard version. Easy and hard will be used analogue to safe and risky.<br /> <br /> <br /> <br /> == New Game ==<br /> <br /> Before you start your run go to either Level 9 or Level 12 and let the cutscene play once. This way you save 11 seconds by not having to watch a boss cutscene for these levels.<br /> <br /> Then choose &quot;NEW GAME&quot; and spam &quot;JUMP&quot; to skip the intro video.<br /> <br /> Now you have two options how to go to Level 1:<br /> <br /> # Jump over the first information sign and land in front of the second one. Skip the messages by spamming &quot;JUMP&quot;. (easy)<br /> # Jump over the first information sign and activate the helicopter in air. Use this helicopter jump to jump over the second sign too. This requires good timing and you will later have to jump over the same sign 3 more times. It's possible but very hard to skip it 4 times. Option 1 is highly recommended.<br /> <br /> Enter Level 1 after that.<br /> <br /> == Level 1: The Luxitania ==<br /> <br /> Go left, jump over the information sign and go up the boxes and stairs to reach the lamps.<br /> <br /> When you are near the left edge of the last lamp, press and hold &quot;JUMP&quot; to land on the second box on the left side. Jump to the middle of the third box, then do a high helicopter jump to the platform on the right.<br /> <br /> Continue going right, when you get to the surface immediately helicopter jump onto the platform above the box. Then helicopter jump up to the bananas, turn around and take them. Go right until you reach the monkey, jump when you are under the awning and trigger the monkey and help sign at the same time. Then get the bomb behind the monkey.<br /> <br /> Go back left to the box and bomb it away. Go right after that and glitch through the guy who wants chicken.<br /> <br /> Jump (risky) or helicopter jump (safe) over the help sign in front of the doors, then use the middle door. Go right and use the next door too. Continue running right and take the bomb, go back left and bomb away the box. Run against the box, turn around and run away from it to get a small speed boost and jump at the ceiling to get away from the bomb faster.<br /> <br /> Now go to the key area, use the doors and take the key. Finally go back up to the &quot;EXIT&quot; door.<br /> <br /> After exiting the level turn left and go into the basement. Select Level 3 there.<br /> <br /> == Level 3: The Construction Site, Part 1 ==<br /> Go to the right until you reach the box on the ground. Damage boost up to the platform above you by jumping at the enemy. Then while still being invulnerable for a short time jump at the demolition ball to damage boost up to the next platform.<br /> <br /> Go right to the bomb and pick it up. Go back up left and go up the scaffold with normal jumps. At the top of it go right and fall down to the obstacle. Bomb it away and continue walking right.<br /> <br /> Go up the next platforms in this order:<br /> <br /> # Stone platform on the left side<br /> # Lower wooden platform on the right<br /> # Higher wooden platform on the right<br /> # Stone platform on the right<br /> <br /> Now jump up right and use the helicopter, when landing on the wooden platform, jump immediately from the platform over the demolition ball. You might trip when landing, to avoid this stop walking for a short moment on the platform.<br /> <br /> Glitch through the dog and go right until you enter another house. Press &quot;PICK UP&quot; shortly after entering to steal the toilet paper while running through the house.<br /> <br /> Exit the house on the other side and jump onto the last wooden platform. Jump up onto the higher platform. Then jump left but before touching the ground start holding right. This way you won't slide on the ground and can jump faster to the right side. Continue running to the right.<br /> <br /> When you reached the wall on the right side you can either jump onto it and from there jump on to the platform left from it (easy) or helicopter jump from around the ledge on the bottom directly to the right side of the second platform (hard).<br /> <br /> Go up the next two steps on the wall. Jump onto the higher wooden platform and go up the other platforms until you reach the toilet cabin and deliver the toilet paper.<br /> <br /> Hold right and when the sequence finished press &quot;PICK UP&quot; immediately. To make sure that you get the key you can stop holding right for a short moment. The stalker will instantly follow you instead of giving you a one or two second headstart.<br /> <br /> Then just go up the rest of the scaffold and go to the exit door.<br /> <br /> <br /> After exiting the level go right to the next level. Don't enter the level too early, otherwise you might end up selecting Level 3 again. Walk to around the beginning of the bright stones in the middle of the door before pressing &quot;PICK UP&quot;.<br /> <br /> <br /> <br /> == Level 4: Egypt ==<br /> <br /> Glitch through the dynamite box and get the bomb. Then go right to the stairs next to the &quot;EXIT&quot; door. Go up and jump to the first platform on a pillar, then onto the higher platform right to you. From there jump to the enemy. If done fast enough you will land on the head of the enemy.<br /> <br /> Continue going right and jump the way which is marked by coins without landing on the small platform under the coins. Place the bomb and go left, if your jump was done right you will run much faster than usual for a moment. Enter the building and fall down into the first hole. Use the door and go right, fall down in the next hole too. Don't hold right too long and don't press it again too early to avoid landing on the small platforms on the right.<br /> <br /> Continue right and jump up the platforms to the bomb. Get the bomb and turn back left. When going down the reflecting platform you have two options:<br /> <br /> # Press &quot;JUMP&quot; mid-air slightly above the spikes to start the helicopter. Then go right to skip the long platform above the spikes. (easy)<br /> # Land on the right edge of the long platform on the right. Make one step forward and immediately hold right again. (hard)<br /> <br /> Glitch through the door and go to the entrance of the pyramid. Enter it and go up the stairs.<br /> <br /> Damage boost up to the normal enemy, when you land on his head it is possible that you can reach the platform above him by using the helicopter. This is not very consistent though.<br /> <br /> Blow away the wall and go up to the key. Steal it and go back down. Now land on the ground in front of the coffin and jump up into the air. Press &quot;HIDE&quot; to use the hidden door and go back the way you came from.<br /> <br /> Glitch through the door again, jump onto the platform with the spikes and jump onto the platform left above the spikes. Continue going left until you hear the mummy. Go up the above platforms and jump over the hole. Then jump onto the platform next to the stairs and just fall down. This way you avoid the enemies that are walking around below you. Then just hold left until you reach the &quot;EXIT&quot; door.<br /> <br /> <br /> Leave the basement and play the level next to level 1.<br /> <br /> <br /> == Level 2: The Railway Line ==<br /> <br /> Right at the beginning press &quot;JUMP&quot; and shortly afterwards start holding down. When done right you will not trip on the whole green hill above the tunnel.<br /> <br /> When you reach the rail part with the first tunnel, jump onto the part after the first ledge.<br /> <br /> After going into the small tunnel jump onto the electric cables to avoid jumping twice. You have to jump while still being in the tunnel in order to reach them.<br /> <br /> After jumping over the first enemy try to land just below the first coin. When you had the right landing position you will not trip at the next ledge.<br /> <br /> Skate through the next tunnel instead of going up the electric cables this time.<br /> <br /> After exiting the tunnel do a high jump from near the end of the rail part that is going upwards to the next platform. Try to land as close to the left edge of the next rail as possible. If done right you will skate down without falling down at the end of the rail part.<br /> <br /> After evading the train you will go upwards a hill again. At the beginning don't jump upwards but jump over the upcomming stop sign as soon as possible.<br /> <br /> Now at the final part of this level you have two options:<br /> <br /> # Fall down at the end of the bent rail part. Then jump over the stop sign and after that onto the final rails. (Risky)<br /> # Jump from the end of the bent rail part onto the upper rails. Then jump from the end of these rails to the final rails. (Safe)<br /> <br /> The first option is only a few milliseconds faster and should only be used in ILs, as you can trip on that rail part and fall down into the pit.<br /> <br /> When you are on the road jump in order to reach the key slightly faster.<br /> <br /> <br /> == Level 5: The Greenhouse ==<br /> <br /> The plants pattern is on a global timer. &lt;br /&gt;<br /> Before you can destroy the first root the plant will do three moves. These moves can be divided into two groups:<br /> <br /> === Good patterns ===<br /> <br /> The best possible moves are &quot;Turn right&quot; followed by &quot;Turn around&quot; and &quot;Search&quot;. &lt;br /&gt;<br /> <br /> You have a perfect or near perfect pattern when it starts searching after the opening sequence finished. Destroy the roots in this order in that case:<br /> <br /> # 2nd root<br /> # 1st root<br /> # 3rd root<br /> <br /> <br /> It can also happen that the plant starts searching before the opening sequence finishes. It will most likely turn right before you reach the second root which is why you should destroy the roots in this order:<br /> <br /> # 1st root<br /> # 2nd root<br /> # 3rd root <br /> <br /> If you are unlucky the plant will move before you can destroy the second root and see you when heading for the third one.<br /> <br /> <br /> === Bad patterns ===<br /> <br /> When the plant does anything else than listed above it will see you as soon as you leave the first hideout. &lt;br /&gt;<br /> In any case destroy the first root first. &lt;br /&gt;<br /> <br /> After that there are several ways to react:<br /> <br /> '''Risky Backup strategy''':<br /> <br /> There is a very risky strategy which allows you to only loose 2 seconds with a bad pattern if you succeed:<br /> <br /> # Destroy the 1st root<br /> # Get another bomb<br /> # Run to the second root, when passing the tree behind the first root you need to trigger the &quot;blind plant&quot; glitch<br /> # Destroy the 2nd root<br /> # Get another bomb and destroy the 3rd root<br /> <br /> <br /> '''Safe Backup strategy''':<br /> <br /> # Destroy the 1st root<br /> # Pause the game until the bomb respawns to buffer the plant scream (it needs to see you before you destroy the root)<br /> # Take the bomb and destroy the 2nd root<br /> # Get another bomb and destroy the 3rd root<br /> <br /> <br /> '''Safest but slowest backup strategy''':<br /> <br /> Run and wait behind a bush when the plant spots you. &lt;br /&gt;<br /> Wait a moment, when it doesn't do anything it probably will search the area or turn right, so leave your hideout to trigger the next action. &lt;br /&gt;<br /> After that quickly hide again, repeat this until it turns around.<br /> <br /> == Level 6: The Stone Age ==<br /> <br /> Glitch through the stone block next to the spawn. After that go left until you reach many platforms with snow and ice on it. <br /> <br /> Jump up to the fourth platform, then there are two possible ways:<br /> # Jump to the right onto the platform under the bridge. From there do a high helicopter jump to jump up the wall.(Hard)<br /> # Jump onto the small platform next to you. Then jump onto the bridge. (Easy)<br /> <br /> Continue going right and jump through the wooden plank. You will reach a closed gate where you are supposed to bring a bone to. Glitch through it and take the key.<br /> <br /> Then go again to the ice platforms and use the same route like before. Instead of jumping through the wooden plank jump to the &quot;EXIT&quot; door this time. <br /> <br /> <br /> <br /> == Level 7: The Ice Rink ==<br /> <br /> Jump over the first enemy as soon as possible and over the second as late as possible.<br /> <br /> When you jump over the first gap try to land as far away from the left ledge of the small platform as possible. Then do a high jump as late as possible to avoid tripping at the stairs.<br /> <br /> When jumping over the sign try to land as close to the hole as possible in order to avoid tripping at the next stairs. Then jump again as late as possible over the enemy.<br /> <br /> When you jump over the enemy near the beginning of the frozen electric cables jump as late as possible and jump from the planket as soon as possible to the cables.<br /> <br /> There is a high probability to trip at the last cables before the roofs. Jump before reaching the even part of the previous cables and land on the even part of the last cables to avoid tripping there.<br /> <br /> In the final part fall down after reaching the chain of lights which goes downwards and upwards again. Then jump again to get on the even part quicker.<br /> <br /> After jumping over the final enemy jump again to reach the key faster.<br /> <br /> <br /> Back in the Level Select jump at the platform above you to abruptly stop your jump and land on the small cupboard. Then helicopter jump to Level 8 and enter it.<br /> <br /> <br /> == Level 8: Dracula's Castle ==<br /> <br /> Go to the right until you reach the candle. Pick it up and use the door next to it.<br /> <br /> Run to the right and after falling down of the wooden platform go left.<br /> <br /> Now you can do a damage boost by jumping at the ghost that is going back and forth. When he is close to and heading towards the edge jump up and try to get hit by him by holding left. If you succeed you will be elevated above the ghost and onto the platform he is on. You should hold jump until you start falling down and then use the helicopter to be at the right height as long as possible. You can fail the trick twice at most, after that you need to get a new candle.<br /> <br /> Land on the ground behind the ghost and jump over him onto the shelf. Go up the stairs and jump onto the coals.<br /> <br /> Light the barrel and while its fuse is burning down jump onto the platform above the barrel and touch the wall on the right side. This will manipulate the enemy cycles (bats, ghosts and armors).<br /> <br /> After that go up the stairs and jump near the end of the second stairs. You should bounce off the bat that is going up and down. Take the pillow and run back. Jump from the wooden platform over both bats and go down the stairs. Jump into the coals and after bouncing off once use the helicopter to jump over the remaining distance between you and the ledge. Go back the same way you came from when holding the candle and use the door.<br /> <br /> Now jump onto the middle platform to the right. You can just walk over the gap between the middle and right platform and then fall of the ledge and use the helicopter in air to get to the next door. <br /> It's much easier to just jump from the middle platform to the door.<br /> Use the door and go to the right. Mute the alarm with the pillow and get the key.<br /> <br /> Go back left and use the lower door. Then go to the left and jump from about the small hill under the first stairs to the next door and use it. Fall down the right side and continue walking left.<br /> <br /> When you reach the wooden platform jump onto it and go to about the third gap between the wooden planks. Do a high helicopter jump to the left to get onto the chandelier. Then just go left until you reach the gate which is the exit of the level. Do a normal jump on your way there in order to be able to use the helicopter when falling of a ledge.<br /> <br /> <br /> After exiting the level run left and hold &quot;JUMP&quot; in air. This way you will jump over the gap and over the help sign in front of the next level. Then enter Level 9.<br /> <br /> == Level 9: The Dinosaur ==<br /> <br /> Take the bone and bring it to the platform in front of the dinosaurs face. Discard it, pause the game and exit the level. The dinosaur should eat you and after that you should be redirected to the level select and get a key.<br /> <br /> Jump over the help sign and go to the basement. Glitch into the furnace and jump down the roof on the left side. There is an invisible platform at the same place where the opened window would normally be. There are also small barriers on the ground in front of Level 10, so you have to jump to reach the level door. Then enter Level 10.<br /> <br /> <br /> <br /> == Level 10: The Construction Site, Part 2 ==<br /> <br /> When going up the orange pipe land on the ledge of the small house with your last jump. Then just skate upwards without jumping.<br /> <br /> Do a high jump over the enemy as soon as possible to avoid tripping on the stairs. Go down the stairs, jump over the other enemy as late as possible and jump another time to the right edge of the ladder. Then jump over the gap to the stairs.<br /> <br /> Use the bottom way in the next area and jump onto the next ladder. Jump twice on this ladder while your second jump has to land right on the ledge. This way you avoid tripping at the next ledge.<br /> <br /> Now you can either skate down the next ledge (risky) or just jump before reaching it (safe).<br /> <br /> Jump to the wooden platform and jump again to get up faster.<br /> <br /> Skate to the very end of the small wodden platform and jump from it over the next enemy.<br /> <br /> Don't jump up the ladder after skating under two demolition balls.<br /> <br /> When you reach the part with multiple platforms above, jump as soon as possible up these platforms.<br /> <br /> On the highest path skate to about the middle of the first diagonal part of the ladder and then start jumping. Your last jump should be onto the ledge of the even part.<br /> <br /> After jumping over the houses jump onto the small platforms. Jump to the fifth platform which is the same height like the end of the end of the ladder. Just drop here and continue skating.<br /> <br /> In the final part after jumping from the house to the next ladders, use the lower way. &lt;br /&gt;<br /> Jump over the gap early and land on the diagonal part of the next ladder to avoid tripping in the next downhill part. &lt;br /&gt;<br /> You can also skate near the end of the platform before jumping over this gap, but there's a high chance that you will trip afterwards.<br /> <br /> Finally don't jump to the key, just skate there instead.<br /> <br /> <br /> Back in the level select go right and start Level 11.<br /> <br /> == Level 11: The Gangster's Lair ==<br /> <br /> Go left and jump over the enemy onto the garbage bin. Then do a high helicopter jump to reach the above platform.<br /> <br /> Go up right and do a high helicopter jump from the start of the stairs to the thin platform.Then go up to the platform with the &quot;EXIT&quot; door and do another high helicopter jump from the left edge to the window. Press &quot;HIDE&quot; to use the window and &quot;HIDE&quot; again to go out of the room.<br /> <br /> Now there are two possible routes:<br /> <br /> # Jump over the pipe, then jump onto the garbage bin. (easy)<br /> # Jump as late as possible over the pipe and use the helicopter to land on the garbage bin. (hard)<br /> <br /> <br /> From the garbage bin do a high helicopter jump to reach the door and use it twice. Jump onto the awning and bounce onto the electric cables.<br /> <br /> Go right until you reach the electric cables which go downwards. Here you can either run down (inconsistent, you will often trip) or jump onto the cables. Then run from the cables into the pipe.<br /> <br /> <br /> Hold right to land on the boxes, then you have again several choices:<br /> <br /> # Go down the stairs and glitch through the door. Then go up the ladder and jump from the left edge of the first stairs to the window above and use it. (easy)<br /> # Jump over the enemy onto the stairs which are going up. Then run to about the last window and turn around. Run towards the edge of the stairs and just before going down do a high helicopter jump to the window above. Use it twice to get onto the platform. (hard)<br /> # Jump over the enemy onto the stairs which are going up. Do a high helicopter jump from the end of the stairs to the hidden window above and use it. (very hard)<br /> <br /> <br /> On that platform you have again two possible ways.<br /> <br /> # Go to the last window before the pipe which is going down. Do a high helicopter jump above its top left edge, then turn left in air and press &quot;HIDE&quot;. You can get the window next to the key or the window under the key with this hidden window. However you can also end up way above in a third window if done wrong.<br /> # Go to the window right from the pipe and do a high jump to the top left edge. Then press &quot;HIDE&quot; to use the hidden window. This will consistently give you the window below the key.<br /> <br /> <br /> Now get the key, go out of the window and use the pipe by running towards it and pressing &quot;JUMP&quot;. When exiting the pipe press &quot;JUMP&quot; to fly onto the boxes.<br /> <br /> Go all the way left until you reach the garbage bin which you used at the beginning. Jump onto it again and do another high helicopter jump to the platform above. <br /> <br /> Go the same route to the &quot;EXIT&quot; door like before and run in front of it.<br /> <br /> <br /> When you are back in the level select hold right and jump towards the last level. Press &quot;PICK UP&quot; when you are close to it to start the level.<br /> <br /> == Level 12: The Attic ==<br /> <br /> There are different strategies for this level:<br /> <br /> One main difference is how you damage the boss:<br /> <br /> # Place a bomb behind the boss, fall down and trigger the bomb. (risky)<br /> # Place a bomb on the platform which the boss does not stand on, then jump onto his platform, fall down and trigger the bomb. (safe)<br /> <br /> <br /> When you place bombs behind the boss, there are two ways to move from one platform to another:<br /> <br /> # Fall of the ledge of one platform, activate the helicopter in air and land on the other platform. (risky)<br /> # Jump over the gap and land on the other platform. (safe)<br /> <br /> <br /> Furthermore you can use damage boosts to get up to the boss. These are only risky because you might loose all your health and die when you are hit by the normal enemies too often.<br /> <br /> <br /> Here is a description of the fastest but riskiest way to defeat the boss:<br /> <br /> #1st hit: Take the bomb and go up right. Damage boost up to the boss and place the bomb behind him.<br /> #2nd hit: Get the next bomb and go up right again. Jump on the platform on the right and onto the right boss platform. Then go behind the boss, place the bomb as near as possible to him and fall down.<br /> #3rd hit: Damage boost up the right stairs (very inconsistent). Go up to the boss platform, place the bomb and fall down.<br /> #4th hit: Go up the right stairs and damage boost up to the boss, place the bomb behind him.<br /> #5th hit: Go up the right stairs and damage boost up to the boss, place the bomb in front of him.<br /> #6th hit: Go up the right stairs and go to the right boss platform. Move to the left and place the bomb anywhere there and let it explode.<br /> <br /> = IL routes =<br /> <br /> You can use the full game routes for every level except for Level 9. This level must be completed, skipping it is not allowed.<br /> <br /> == Level 9: The Dinosaur ==<br /> <br /> '''1st bone:''' Grab the bone and go up to the bomb. Discard the bone and pick up the bomb at the same time, then jump to the platform below the one in front of the dinosaurs face. Jump up onto the platform above and discard the bomb, go back to the bone, pick it up and place it there too.<br /> <br /> '''2nd and 3rd bone:''' Go right and down to the bone, pick it up shortly after it spawns. Go left and jump up all the platforms to the one in front of the dinosaurs face. Then fall to the platform with the bomb and bring it up there too quickly. Go to the platform left from you and destroy the stone by touching it.<br /> <br /> <br /> After that go back down and wait for the heart and key to appear. When they do collect both.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:12:20Z <p>Wesen: /* Windows and doors */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears. &lt;br /&gt;<br /> When you press &quot;HIDE&quot; too fast in a row you will only use the window once. This is because you trigger the same window twice instead of triggering the outside and inside window.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:04:23Z <p>Wesen: /* Touching obstacle and using a window or door */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state. &lt;br /&gt;&lt;br /&gt;<br /> <br /> Getting the required item doesn't have any effect.<br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T12:02:07Z <p>Wesen: /* Windows and doors */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears.<br /> <br /> == Damage after using window or door ==<br /> <br /> You can get hit after triggering a window or door. The repelling can happen on the other side of the door in that case. &lt;br /&gt;<br /> If you die the screen will start turning black but then switch back to the screen where you used the door.<br /> <br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state.<br /> <br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches/Skip_Obstacle_Glitch Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch 2017-06-06T11:58:43Z <p>Wesen: /* Skippable Objects */</p> <hr /> <div><br /> You can skip many tasks by glitching through the object that is blocking your way. There are multiple methods to achieve this.<br /> <br /> = Methods =<br /> <br /> == Method 1 ==<br /> <br /> # Go in front of the object until you can't continue walking. If you start running towards the object from a certain distance, you will already walk into the object a bit. This distance is different for every obstacle.<br /> # Press the key to the opposite direction briefly. You should only turn around but not walk in the direction.<br /> # Now turn around again normally. You will walk into the object a bit.<br /> # Repeat step 2 and 3 until you can pass the object.<br /> <br /> == Method 2 ==<br /> <br /> This is the same like Method 1 but at Step 3 you do this instead:<br /> <br /> * Turn around again and press the direction key repeatedly as fast as possible. If you are lucky you can make two or more steps into the object.<br /> <br /> == Method 3 ==<br /> <br /> This is nearly the same like Method 2, but here you press the direction key repeatedly before turning around completely. You should wait for about half the animation before heading back to the obstacle.<br /> <br /> == Method 4 ==<br /> <br /> You can combine this method with any of the other methods.<br /> After step 1 do a high jump and start the helicopter. Fly towards the object. You should be able to jump over a invisible barrier and into the object.<br /> <br /> == Pass barriers ==<br /> <br /> Certain obstacles do have extra barriers which you can pass by doing 2 steps at once right before hitting them.<br /> <br /> = Skippable Objects =<br /> <br /> == Level Select ==<br /> <br /> '''Greenhouse Door'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' ? &lt;br /&gt;<br /> ''Further notes'': 2 barriers (1: Feet just covering a dark stone on the ground, 2: Foot partially invisible, small part on left visible)<br /> <br /> <br /> <br /> '''Furnace Door'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' Left edge of the staircase &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' ? &lt;br /&gt;<br /> ''Further notes'': 2 barriers (1: left edge of the box in the background, 2: at closed furnace door); Must continue crouched near the furnace &lt;br /&gt;<br /> <br /> <br /> <br /> '''Window next to Dinosaur Level'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 2 &lt;br /&gt;<br /> ''Further notes'': Jump towards the window and use Method 2 in air. Then use Method 2 on the very small platform part until you passed the window. &lt;br/&gt;&lt;br /&gt;<br /> <br /> When you are in the last floor while the window is closed there will be an invisible platform where the opened window is supposed to be and a lot of small barriers above it and near the Level 10 door.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Monkey'''<br /> <br /> ''Method:'' 1 or 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' ? &lt;br /&gt;<br /> <br /> <br /> '''Guy who wants chicken'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' Third brown line near the arrow in the background &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 2 (2 x 2 steps) &lt;br /&gt;<br /> ''Further Notes:'' You can also skip him by repeatedly helicopter jumping towards him.<br /> <br /> == Level 3 ==<br /> <br /> '''Dog'''<br /> <br /> ''Method:'' 4 combined with 1 &lt;br /&gt;<br /> ''Distance:'' Jump from about the pillar near the arrow in the background &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 1 &lt;br /&gt;<br /> ''Further notes'': Turn around again in air as soon as your head is under the top of the door to go through it before touching the ground.<br /> <br /> == Level 4 ==<br /> <br /> '''Dynamite'''<br /> <br /> ''Method:'' 4 combined with 2 &lt;br /&gt;<br /> ''Distance:'' Spawn &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 1 (1 x 2 steps) &lt;br /&gt;<br /> <br /> <br /> '''Door which requires diamond (left to right)'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' ? &lt;br /&gt;<br /> <br /> <br /> '''Door which requires diamond (right to left)'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 2 (1 x 2+ steps) &lt;br /&gt;<br /> <br /> <br /> '''Stone Block inside pyramid'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn Arounds:'' ? &lt;br /&gt;<br /> ''Further Notes'': Run on the small platform below before jumping upwards. If you are lucky you can skip a big part of the barrier. &lt;br /&gt;<br /> <br /> == Level 6 ==<br /> <br /> '''Stone Block next to the beginning'''<br /> <br /> ''Method:'' 3 &lt;br /&gt;<br /> ''Distance:'' Beginning of bridge (easy); One step forward (hard) &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' ? &lt;br /&gt;<br /> <br /> <br /> '''Burning Fire''' <br /> <br /> ''Method:'' 1 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' ? &lt;br /&gt;<br /> <br /> <br /> '''Gate near Key'''<br /> <br /> ''Method:'' 4 combined with 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 4 (4 x 2 steps) &lt;br /&gt;<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Gate with skeleton'''<br /> <br /> ''Method:'' 1 or 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 1 (1 x 2 steps) &lt;br /&gt;<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Jack's Club door'''<br /> <br /> ''Method:'' 2 &lt;br /&gt;<br /> ''Distance:'' ? &lt;br /&gt;<br /> ''Perfect Number of Turn arounds:'' 1 (1 x 2 steps) &lt;br /&gt;<br /> <br /> = Bombable Objects =<br /> <br /> There are several obstacles that must be bombed away with bombs or candles (Level 8). &lt;br /&gt;<br /> These obstacles prevent you from turning around once you are too close to them. However this blocking only works when the thought bubble is visible. &lt;br /&gt;<br /> Therefore you have to jump in order to despawn the thought bubble for a short moment and then turn around in air. &lt;br /&gt;<br /> It's harder to turn around only and not do one step on these obstacles than it is on the normal ones. You can constistenly not do steps by using the attack while turning around. This way you will not move away from the obstacle. &lt;br /&gt;&lt;br /&gt;<br /> <br /> These items are skippable only by this method:<br /> <br /> '''Level 1'''<br /> * Box 1<br /> * Box 2<br /> <br /> '''Level 3'''<br /> * Wodden planks<br /> <br /> '''Level 4'''<br /> * Stone Block 1<br /> <br /> '''Level 6'''<br /> * Lower Stone Block<br /> <br /> '''Level 8'''<br /> * Barrel near ticket<br /> * Barrel near pillow (left upwards)<br /> * Barrel near pillow (right downwards)<br /> * Barrel in &quot;Secret&quot; room at beginning<br /> <br /> <br /> = Unskippable Obstacles =<br /> <br /> There are very few obstacles that you cannot skip by any of the methods. These obstacles are:<br /> <br /> <br /> '''Level 3'''<br /> <br /> ''Guy who wants toilet paper'': Key only spawns when you bring the toilet paper to him. &lt;br /&gt;<br /> <br /> <br /> '''Level 8'''<br /> <br /> ''Monster near alarm'': There is apparently no way to make the thought bubble disappear, therefore you can't turn around here. &lt;br /&gt;<br /> <br /> <br /> '''Level 11'''<br /> <br /> ''Barricaded Window near key'': You can not skip it directly but there are a lot of copies of the windows in this level which you can use to enter the room. &lt;br /&gt;</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/any_%25_PlayStation Pink Panther: Pinkadelic Pursuit/any % PlayStation 2017-06-06T11:56:08Z <p>Wesen: Created page with &quot;= Route = Watch the newest TAS to see the ideal routes for each level and which tricks and shortcuts are avaiable. Most of the tricks can be easily done in real time. == Le...&quot;</p> <hr /> <div>= Route =<br /> <br /> Watch the newest TAS to see the ideal routes for each level and which tricks and shortcuts are avaiable. Most of the tricks can be easily done in real time.<br /> <br /> <br /> == Level 1 ==<br /> <br /> Use the PC route until you skipped the guy who wants chicken. &lt;br /&gt;<br /> Then go down the stairs, jump over the information sign and use the second door. Go to the left and pick up the key.&lt;br /&gt;<br /> Go up to the part where the box is blocking your way. Jump onto the small platform above the stairs. From here press and hold jump and use the helicopter to jump on the platform above you.&lt;br /&gt;<br /> Then go to the &quot;EXIT&quot; door.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Additional_Resources Pink Panther: Pinkadelic Pursuit/Additional Resources 2017-06-06T11:52:13Z <p>Wesen: /* Tool Assisted Speedruns */</p> <hr /> <div>= Tool Assisted Speedruns =<br /> <br /> [http://tasvideos.org/5231S.html Any % (PlayStation) in 22:42.49 by adelikat (old)] &lt;br /&gt;<br /> [http://tasvideos.org/5488S.html Any % (PlayStation) in 19:35,45 by adelikat (new)]<br /> <br /> = Speedrun Leaderboards =<br /> <br /> [http://www.speedrun.com/Pink_Panther_Pinkadelic_Pursuit speedrun.com]<br /> <br /> = Official Game Website =<br /> <br /> [https://web.archive.org/web/20080622065119/http://www.pinkpanther-game.com/ www.pinkpanther-game.com]&lt;br /&gt;<br /> [https://web.archive.org/web/20020904212409/http://www.pinkpanther-game.com/downloads_uk.htm Beta Trailer]<br /> <br /> = Demo Versions =<br /> <br /> [http://www.gamershell.com/ps2/pink_panther/ MCDonalds Demo 03 Screenshots]<br /> <br /> = Cheats =<br /> <br /> [http://www.cheatengine.org/tables/moreinfo.php?tid=182 Cheat Engine Table]<br /> <br /> = Current company that has the source code of this game =<br /> <br /> [http://www.anuman-interactive.com/en/ Anuman Interactive]</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Additional_Resources Pink Panther: Pinkadelic Pursuit/Additional Resources 2017-06-06T11:52:03Z <p>Wesen: /* Tool Assisted Speedruns */</p> <hr /> <div>= Tool Assisted Speedruns =<br /> <br /> [http://tasvideos.org/5231S.html Any % (PlayStation) in 22:42.49 by adelikat (old)]<br /> [http://tasvideos.org/5488S.html Any % (PlayStation) in 19:35,45 by adelikat (new)]<br /> <br /> = Speedrun Leaderboards =<br /> <br /> [http://www.speedrun.com/Pink_Panther_Pinkadelic_Pursuit speedrun.com]<br /> <br /> = Official Game Website =<br /> <br /> [https://web.archive.org/web/20080622065119/http://www.pinkpanther-game.com/ www.pinkpanther-game.com]&lt;br /&gt;<br /> [https://web.archive.org/web/20020904212409/http://www.pinkpanther-game.com/downloads_uk.htm Beta Trailer]<br /> <br /> = Demo Versions =<br /> <br /> [http://www.gamershell.com/ps2/pink_panther/ MCDonalds Demo 03 Screenshots]<br /> <br /> = Cheats =<br /> <br /> [http://www.cheatengine.org/tables/moreinfo.php?tid=182 Cheat Engine Table]<br /> <br /> = Current company that has the source code of this game =<br /> <br /> [http://www.anuman-interactive.com/en/ Anuman Interactive]</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T11:48:47Z <p>Wesen: /* Thought Bubble Glitch State */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears.<br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state.<br /> <br /> <br /> == Getting back to normal state ==<br /> <br /> You can get back to the normal state from the glitch state by two ways:<br /> <br /> * Use a window or door<br /> * Level 4 Stone 1 only: Run towards the exit door and you will automatically break free while running<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Mechanics_and_Glitches Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches 2017-06-06T11:46:41Z <p>Wesen: /* Being too close to bomb explosion */</p> <hr /> <div>Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.<br /> <br /> This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:<br /> <br /> * &quot;PAUSE&quot; = START<br /> * &quot;STOPWATCH&quot; = L2<br /> * &quot;HEALTH&quot; = R2<br /> * &quot;UNCLE&quot; = L1<br /> * &quot;DETONATOR&quot; = R1<br /> * &quot;HIDE&quot; = Triangle<br /> * &quot;PICK UP&quot; = O<br /> * &quot;JUMP&quot; = X<br /> * &quot;ATTACK&quot; = Square<br /> <br /> <br /> = Character Movement =<br /> <br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> The fastest ways to move are:<br /> <br /> # Running: Hold a direction key and walk straight forward.<br /> # Jumping/Falling<br /> # Helicopter<br /> <br /> Slower movement methods are:<br /> <br /> # Crouched Walking<br /> # Grabbing and holding a direction key<br /> # Attacking and holding a direction key<br /> <br /> <br /> If you have to go down somewhere the fastest way to do so is:<br /> <br /> # Jump at the ceiling when one is near above you.<br /> # Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downwards earlier and have a greater velocity when falling down.<br /> <br /> If you have to go up somewhere the fastest way to do so is:<br /> <br /> * Jump only on platforms that you have to jump on.<br /> * Jump as early as possible onto the next platform.<br /> * If the platform is diagonal jump at it as soon as you can reach the highest point which you can reach by jumping.<br /> * When something is blocking you from jumping, jump as soon as you are past that (for example ceilings).<br /> <br /> === Jump ===<br /> <br /> * The longer you hold &quot;JUMP&quot;, the higher you jump. There is a maximum jump height though.<br /> * If you start the helicopter at the top of your jump, you will reach a little extra height.<br /> * If you press &quot;JUMP&quot; very briefly you can avoid going onto platforms that are near above you.<br /> <br /> <br /> === Helicopter ===<br /> <br /> When you press &quot;JUMP&quot; while in air, you will start the helicopter. When you release &quot;JUMP&quot; you will continue falling down normally.<br /> <br /> This will always work when you do it after jumping.<br /> It is possible to activate the helicopter after falling of a ledge when you didn't use the helicopter in your most recent jump.<br /> <br /> ==== Jump Cancelling ====<br /> <br /> There is a minimum jump height that is pretty high. You can lower it by jumping for 1 frame then wait 1 frame then do a helicopter tail spin, you will cancel out the jump making it lower. This does only save some frames.<br /> <br /> === Grab ===<br /> <br /> You can pick up items when you are near them by pressing &quot;PICK UP&quot;. You can discard them by pressing &quot;PICK UP&quot; again while holding an item.<br /> <br /> Hitting an enemy or his bullet while picking up something cancels the pick up.<br /> <br /> ==== Switch Items ====<br /> <br /> You can pick up an item and discard another item at the same time.<br /> To do so just go to the new items position and discard your current item.<br /> <br /> ==== Grab while jumping ====<br /> <br /> When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.<br /> <br /> ==== Grab while falling ====<br /> <br /> Press &quot;PICK UP&quot; and run off a ledge or into an enemy to grab while falling down.<br /> <br /> === Attack ===<br /> <br /> You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.<br /> <br /> <br /> === Instant action after landing ===<br /> <br /> Normally you have to wait a moment before you can do anything landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly use any of the actions. This is especially useful for picking up or discarding items and for jumping.<br /> <br /> <br /> === Trampoline Like Objects ===<br /> <br /> There are several objects that you will bounce off when you jump onto them such as mattresses in Level 3 or literal prehistoric trampolines in Level 6. Even some obstacles that hurt you act like trampolines, for example the spikes near the bomb in Level 3.<br /> <br /> When you use a trampoline, you will go up faster than with a jump, moving to the left and right is not effected though.<br /> <br /> If you press &quot;ATTACK&quot; just before landing on the trampoline, you will reach significant more height.<br /> <br /> <br /> === Wall Bounce ===<br /> <br /> When you run towards a wall and turn back as soon as touching it, you will gain a temporary speed boost.<br /> <br /> <br /> === Stairs ===<br /> <br /> When there are stairs and an even path at the same time you have to jump onto the staircase to use it.<br /> If you want to use the even path in that case you can do so by just running towards the stairs.<br /> When you want to use it after going down the stairs you can do so as soon as you left the stairs and are on the ground again.<br /> <br /> ==== Higher Jumps from Stairs ====<br /> <br /> When you walk up a staircase you will be lifted up a bit each step. At the end of the stairs you will be above the ground and fall down.<br /> However when you press &quot;JUMP&quot; right before falling down you are able to perform higher jumps than from the ground.<br /> <br /> A few examples where you can see the effect are:<br /> <br /> 1. Level 1: Jump from the second staircase after the bananas to the platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Level 8: Jump from the staircase near the pillow to the wooden platform above you.<br /> <br /> [[File:PP Game Mechanics Jump From Stairs L8.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 3. Level 11: Jump from the staircase above Jack's Clubs entrance to the hidden window.<br /> <br /> === Slippery Ground ===<br /> <br /> At some places the ground is slippery. When you turn around on ground like this you will slide into the direction you walked before and walk on the same position for a moment before actually running into the desired direction.<br /> <br /> You can avoid this effect by jumping onto slippery ground and holding the desired direction key in air.<br /> <br /> <br /> <br /> == Skate Levels ==<br /> <br /> There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:<br /> * Skating uphill: decreases your speed gradually <br /> * Skating downhill: increases your speed gradually<br /> <br /> <br /> === Fastest Movement Methods ===<br /> <br /> # Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.<br /> # Jumping : Jumping is the fastest method for skating uphill. You loose your previous speed instantly when jumping.<br /> # Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.<br /> <br /> <br /> === Tripping ===<br /> <br /> Tripping means that you fall off a ledge instead of skating it down fluently.<br /> <br /> You can manipulate it with the last jump before skating over ledges.<br /> It is not entirely clear what causes it, these are possible reasons:<br /> <br /> * Distance to the next or last ledge when landing<br /> * Duration of your jump<br /> * Length of your jump<br /> * Whether you hit enemies / obstacles<br /> * Your speed when touching the ledge<br /> <br /> <br /> === Landing on Air ===<br /> <br /> There are several parts where you can land on air. This only happens when you are too close to the left edge of a rail.<br /> <br /> Examples for this are:<br /> <br /> * Level 2: Rails after 2nd tunnel<br /> * Level 7: Final frozen electric cables (going downwards just before the giant snowball)<br /> <br /> = Enemies and obstacles =<br /> <br /> == Pursuit Levels / Boss Levels / Level Select ==<br /> <br /> Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with &quot;ATTACK&quot; or bombs. &lt;br /&gt;<br /> Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. &lt;br /&gt;<br /> Obstacles can't be destroyed.<br /> <br /> Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.<br /> <br /> When you touch enemies or obstacles that are above the ground you will lose one heart.<br /> When you touch enemies projectiles or obstacles on the ground you will lose half a heart.<br /> When you receive damage by enemies you are invulnerable for a few seconds.<br /> <br /> <br /> === Damage Boosts ===<br /> <br /> When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. &lt;br /&gt;<br /> This can be used for damage boosting to platforms that are too high to be reached by jumps. &lt;br /&gt;<br /> You can do a damage boost by jumping at an enemy above you and touching him. Then you will be elevated to his platform.<br /> <br /> == Skate Levels ==<br /> <br /> Enemies are walking or running towards you. Obstacles are on a fixed position.<br /> <br /> If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards.<br /> If you hit an obstacle you will be pushed backwards and lose an additional second.<br /> <br /> <br /> <br /> = Windows and doors =<br /> <br /> You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears.<br /> <br /> <br /> == Hidden Windows/Doors ==<br /> <br /> There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up and immediately disappear again.<br /> <br /> Those windows or doors always are:<br /> <br /> * The exact copy of another window/door in the level<br /> * Near the copied window/door<br /> * Only usable one-way <br /> <br /> === Level 4 ===<br /> <br /> There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door of the pyramid.<br /> <br /> # In the air near the sarcophagus of the mummy. This window can only be used by jumping at it from the platform below.<br /> # Above the stairs near the ledge. This one can only be used when jumping or falling from the platform where the mummy is onto the stairs. You should be close to the edge of that platform and then while in air, you have the chance to use the door for a very short moment.<br /> <br /> === Level 11 ===<br /> <br /> There are many hidden windows in the area above the Jack's Bar entrance. There are two places where there are several windows.<br /> <br /> '''1. In the area around the window left from the pipe'''<br /> <br /> # Near the left bottom border: copy of the window next to the bomb.<br /> # Near the left top edge: copy of a window above.<br /> # Near the left high edge: copy of the window next to the key.<br /> <br /> '''2. In the area around the window right from the pipe and under the barricaded window to the key room'''<br /> <br /> # Top left edge: copy of the barricaded window to the key room.<br /> # Near Bottom Middle edge: copy of the window next to the key.<br /> <br /> = Bombs =<br /> <br /> == Manually detonate bombs ==<br /> <br /> You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.<br /> <br /> == Evading explosions ==<br /> <br /> When you jump the radius in which you die by a bomb explosion is greatly reduced.<br /> If there is enough margin between an object and a bomb you can go right in front of the object and jump to not get caught in the explosion. While in air detonate the bomb. This way you can avoid having to run away to detonate the bomb, however there's still a high possibility to die by the explosion.<br /> <br /> == Too close to explosion effects ==<br /> <br /> === Death ===<br /> <br /> Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die (no matter how much health left). You will then be teleported to the last area where you triggered a cutscene. &lt;br /&gt;<br /> It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.<br /> <br /> === Explosion has no effect ===<br /> <br /> It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.<br /> <br /> [[File:PP Game Mechanics Bomb No Effect.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Thought Bubble Glitch State =<br /> <br /> There are several ways to change into a glitch state with the following effects:<br /> <br /> # You can only move in the opposite direction of the position you looked at when triggering the glitch.<br /> # There is a permanent thought bubble. The bubble will only disappear while you are in front of a information sign.<br /> # You are moving very slow, comparable to pressing down, walk and grab at the same time.<br /> <br /> Getting close to another obstacle seems to stop the state.<br /> <br /> You can still get hit by enemies but you won't be pushed away by bullets. &lt;br /&gt;<br /> You can also use hideouts and windows when the &quot;HIDE&quot; button is shown in the thought bubble.<br /> <br /> The ways to trigger this glitch are:<br /> <br /> == Being too close to bomb explosion ==<br /> <br /> When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into the glitch state after the explosion. The thought bubble shows &quot;HIDE&quot;, pressing or holding it has no effect though.<br /> <br /> It is probably caused by touching the obstacle right before it is removed. Usually the thought bubble would show a bomb and would disappear when you get away from the obstacle. With the right timing though you will probably trigger only the thought bubble but not the requirement. The games default requirement may be the &quot;HIDE&quot; key, that's why this is shown instead.<br /> <br /> You can get into the glitch state in the following locations:<br /> <br /> * Level 1: Box 1<br /> * Level 1: Box 2<br /> * Level 3: Wodden Plankets<br /> * Level 4: Stone 1<br /> * Level 4: Stone 2<br /> * Level 6: Stone 1<br /> * Level 6: Stone 2<br /> <br /> == Touching obstacle and using a window or door ==<br /> <br /> When you touch an obstacle and immediately use a window or door you trigger the glitch state too. The thought bubble will show the required item for that obstacle.<br /> <br /> This glitch is possible in these locations:<br /> <br /> '''Level 11 - Aquarium room'''<br /> <br /> Use the window, run towards the aquarium and instantly press &quot;HIDE&quot;. If done right the glitch state will be triggered.<br /> <br /> '''Level 11 - Jack's Club Door'''<br /> <br /> Glitch through the Closed door barrier, then enter the door. When you touch the barrier while doing so you will end up in the glitch state.<br /> <br /> = Help Signs =<br /> <br /> Help signs will only be triggered when you stand on the ground in front of them.<br /> <br /> You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them.<br /> It is not possible to skip them if the ceiling is too low. The sign before &quot;The Greenhouse&quot; for example is unskippable.<br /> <br /> You can reread them by pressing the &quot;UNCLE&quot; key in front of them.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches/Skip Obstacle Glitch|Skip Obstacle Glitch]] =<br /> <br /> <br /> <br /> = Video Sequences =<br /> <br /> Video sequences are all constructed like this:<br /> <br /> # Black Bars at the bottom and the top of the screen appear<br /> # You loose control, the item in your hand is consumed and something happens<br /> # Black Bars start disappearing and you regain control<br /> <br /> They will start when you bring an item to an obstacle that isn't bombed away.<br /> <br /> <br /> == Monkey Cutscene Glitch ==<br /> <br /> To be able to walk during the monkey cutscene you have to trigger the information sign right in front of the monkey and the monkey cutscene at the same time. &lt;br /&gt;<br /> Try to jump as soon as you are under the awning. Hold right while doing the jump. &lt;br /&gt;<br /> You can also crouch under the information sign and then jump while holding right. &lt;br /&gt;<br /> You can even do the glitch when the sign was activated before. Just go right step by step and spam the &quot;UNCLE&quot; key. Once you are close enough to the monkey you will trigger the glitch.<br /> <br /> Wait until the sequence bars on top and at the bottom start disappearing before exiting the tunnel behind the monkey. Otherwise you might trigger the video sequence glitch which causes the sequence to replay and consume your current item.<br /> <br /> == Aquarium Cutscene Glitch ==<br /> <br /> In Level 11 you can move during the cutscene as soon as the safe is shown. This way you can leave the room before the cutscene is finished. When you then reenter the room the cutscene will be played again, you can abort it by quickly leaving the room again.<br /> <br /> == Game Crash ==<br /> <br /> The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.<br /> <br /> <br /> There are two occurrences of this glitch:<br /> <br /> * Level 1: Using the monkey cutscene glitch to walk during the cutscene.<br /> * Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear<br /> <br /> = Boss Levels =<br /> <br /> == Mechanics ==<br /> <br /> === Level 5 (The Greenhouse) ===<br /> <br /> The plant can do three movements:<br /> <br /> # Move its head one step to the right<br /> # Turn its head around 180°<br /> # Search the area it's looking at<br /> <br /> When you are behind bushes, the plant can't see you. When you are between the bushes the plant is able to see you which is indicated by a pink question mark over its head. When it sees you for more than one second it will eat you.<br /> <br /> It has 3 roots which must be destroyed with bombs in order to defeat the boss.<br /> <br /> It has a limited field of view, it can see less than 180° of the arena probably. Therefore it is sometimes possible to run over the big gap between the 1st and 2nd root while the plant is looking at the direction right to its 2nd root without it spotting you.<br /> <br /> It also is possible that the plant is not seeing you at all despite you being visible. This happens when you leave your hideout just when the plant finished searching the area.<br /> <br /> <br /> === Level 9 (The Dinosaur) ===<br /> <br /> The boss will let stones roll down the platforms in a fixed interval.<br /> <br /> To defeat him you have to place a bomb and a bone on the platform in front of his face. &lt;br /&gt;<br /> As soon as there is a bone on the platform he will eat it and everything that is on it at the moment (you included). However when he just put another stone onto the platforms, he will be distracted by it for a moment. If you destroy the stone he will instantly eat the bone and bomb.&lt;br /&gt;<br /> <br /> You can destroy the stones without getting damage by attacking them from the side.<br /> <br /> <br /> === Level 12 (The Attic) ===<br /> <br /> This boss can only be damaged by making him run into explosions of bombs.<br /> <br /> When you touch the boss you will loose one heart. When you use the attack on him you will be pushed away from him a bit and won't be damaged.<br /> <br /> There are two platforms at the top of the arena. The boss will change the platforms frequently when you don't damage him. He will mostly be on the right platform when starting the level.<br /> <br /> When you are on one of the highest side platforms while the boss is on the same side he will start shooting at you.<br /> <br /> When you jump onto the platform that he stands on he will immediately turn around, shoot once and run to the other platform.<br /> <br /> When he is whistling for new enemies he does not recognize you for a moment and can not be damaged by bombs.<br /> <br /> It is possible to bump off the boss and not taking damage, there is a small spot on his front and back where this can happen.<br /> <br /> <br /> <br /> There are three phases in this boss fight. Each one lasts until you hit the boss two times.<br /> <br /> # The boss is the only enemy in the level.<br /> # The boss calls for two normal enemies which are the same like the ones in Level 11. Those will spawn from two fixed spawn locations.<br /> # The boss calls again for enemies.<br /> <br /> There is always a total of two normal enemies in the arena after phase 1. When you kill enemies the boss will whistle for new enemies after a moment and new ones will spawn.<br /> <br /> == Glitches ==<br /> <br /> === Skip boss sequences ===<br /> <br /> When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.<br /> <br /> <br /> === Quit Level after collecting heart and key ===<br /> <br /> When you defeat the first or second boss, a heart and a key will spawn in the arena. If you now collect the key and after that the heart, you can open the pause menu by spamming &quot;PAUSE&quot;. When you successfully did so, you can use &quot;QUIT&quot; or &quot;EXIT&quot; to trigger a glitch. The &quot;New Record&quot; screen will appear before either of the actions will be completed, your record will be 0:00,00. After exiting the level, the level will be painted pink in the level map but the mat in front of the level doesn't appear. You also don't get the key for this level.<br /> <br /> You can conclude from this glitch that using &quot;QUIT&quot; resets the timer to 0:00,00. It also changes your state to &quot;quit&quot;, which makes it impossible for you to get the key. The level map will only paint the level pink when you reached the &quot;New Record&quot; screen. The mat only appears when you get the key.<br /> <br /> <br /> === Die after quitting level ===<br /> <br /> This glitch is only possible in the level &quot;The Dinosaur&quot; by placing a bone in front of the dinosaurs face and quitting the level.<br /> <br /> When you die after using &quot;QUIT&quot;, you will respawn before the loading screen appears. Then in the level select you will get a key. The mat with the star in front of the level door appears too, however the level will not be painted pink in the level map in the right bottom corner. You will loose the key if you save the game and reload it, the mat will stay in front of the level though. When you choose &quot;EXIT&quot; instead of &quot;QUIT&quot; the game will crash.<br /> <br /> The glitch can be explained like this: Using &quot;QUIT&quot; resets your time to 0:00,00 and your state to &quot;quit&quot;. Dying makes you respawn and this changes your state back to &quot;in level&quot;. In the level select the game only checks whether you left the level by using &quot;quit&quot;. Since the state was overwritten it thinks that you completed the level and gives you the key. The level record will probably only be delivered during the loading between the &quot;New Record&quot; screen and the level select. The window next to &quot;The Dinosaur&quot; doesn't open because it requires you to complete 9 levels and not to collect 10 keys. This theory is proven by the window opening after beating Level 10.<br /> <br /> <br /> === Collect heart while in air ===<br /> <br /> You will trigger the heart animation as soon as you touch the ground after touching the heart. If you use the helicopter to fly away from the heart after touching it there will be small graphical errors from that because the animation is supposed to be played from a specific viewing angle.<br /> <br /> = Skip &quot;New Record&quot; screen =<br /> <br /> After finishing the level press &quot;PAUSE&quot; to skip the &quot;New Record&quot; animation. Then press &quot;Jump&quot; to continue.<br /> <br /> The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.<br /> <br /> <br /> <br /> = Abort Save Dialog =<br /> <br /> When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose &quot;NO&quot; (&quot;HIDE&quot;) to continue immediately.<br /> <br /> <br /> <br /> = Level Select =<br /> <br /> == Keys ==<br /> <br /> When you finish a level for the first time you will get a key. When you finish it again you won't get another key.<br /> <br /> To start a level you have to have a specific amount of keys, that's why you have to play all levels to complete the game.<br /> <br /> When you load the game, the number of keys will be calculated by counting the levels you have completed.<br /> <br /> == Level Select Effects ==<br /> <br /> The level select is not effected by the amount of keys. Instead it reacts to your amount of completed levels.<br /> <br /> When you complete 1 level, the basement door opens. &lt;br /&gt;<br /> When you complete 5 levels, the door of the greenhouse opens. &lt;br /&gt;<br /> When you complete 9 levels, the furnace in the basement and the window in the second floor opens. &lt;br /&gt;<br /> <br /> <br /> == Select a Level while in air ==<br /> <br /> You can select levels while in air. If you jump in front of a door and then quickly select the level you will be still going up a bit and fall down while the level select animation is shown.<br /> <br /> <br /> <br /> <br /> <br /> = Cheat Menu =<br /> <br /> There is a cheat menu where you can activate several cheats.<br /> Enter the Code in the Main Menu Screen. When entered correctly a new menu item called &quot;CHEAT&quot; will appear.<br /> When you reenter the Code, the item will disappear and the cheats will be deactivated.<br /> <br /> == PC Cheat Code ==<br /> <br /> Up, Hide, Left, Attack, Right, Grab, Down, Hide<br /> <br /> == PS1 Cheat Code ==<br /> <br /> L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start<br /> <br /> == Menu Cursor Glitch ==<br /> <br /> When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for &quot;ALL KEYS&quot; works when you activate it here.<br /> <br /> <br /> <br /> = Level records =<br /> <br /> When you beat the current level record, the record will be replaced by your time and you win 200 coins.<br /> <br /> == Timer Limit ==<br /> <br /> The timer stops after 59:59,99 minutes.<br /> <br /> [[File:PP Timer Limit.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Same Record ==<br /> <br /> When you get the exact same time record like the current record in a level, you still win 200 coins.<br /> <br /> [[File:PP Same record.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> = Coins =<br /> <br /> You will get collected coins only when you finish the level.<br /> <br /> Coins can only be used to unlock pictures in the portrait gallery.<br /> <br /> The maximum number of coins you can have is 9999.</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Additional_Resources Pink Panther: Pinkadelic Pursuit/Additional Resources 2017-06-06T11:37:37Z <p>Wesen: </p> <hr /> <div>= Tool Assisted Speedruns =<br /> <br /> [http://tasvideos.org/3227M.html Any % (PlayStation) in 22:42.49 by adelikat]<br /> <br /> = Speedrun Leaderboards =<br /> <br /> [http://www.speedrun.com/Pink_Panther_Pinkadelic_Pursuit speedrun.com]<br /> <br /> = Official Game Website =<br /> <br /> [https://web.archive.org/web/20080622065119/http://www.pinkpanther-game.com/ www.pinkpanther-game.com]&lt;br /&gt;<br /> [https://web.archive.org/web/20020904212409/http://www.pinkpanther-game.com/downloads_uk.htm Beta Trailer]<br /> <br /> = Demo Versions =<br /> <br /> [http://www.gamershell.com/ps2/pink_panther/ MCDonalds Demo 03 Screenshots]<br /> <br /> = Cheats =<br /> <br /> [http://www.cheatengine.org/tables/moreinfo.php?tid=182 Cheat Engine Table]<br /> <br /> = Current company that has the source code of this game =<br /> <br /> [http://www.anuman-interactive.com/en/ Anuman Interactive]</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Trivial_Knowledge Pink Panther: Pinkadelic Pursuit/Trivial Knowledge 2017-06-06T11:22:56Z <p>Wesen: /* Level 11 */</p> <hr /> <div>= Design Errors =<br /> <br /> There are several places where buildings look much smaller from the outside then they are from the inside.<br /> <br /> There are also some buildings where the design was not very good planned.<br /> <br /> One example of this is in level 4. &lt;br /&gt;<br /> Go to the building where the diamond is located. From the inside the roof has a hole from which sunlight shines in. However when you go on the roof from the outside of the house you will see a massive stone ceiling.<br /> <br /> == Demo Level Design Differences ==<br /> <br /> When you wait in the main menu for some time, a demo will be played. In this demo some things are different from the actual game.<br /> The differences are:<br /> * In some levels arrows pointing to the exit door also have the word &quot;EXIT&quot; written on them, which is not the case in the final game<br /> <br /> <br /> = General Glitches =<br /> <br /> == Stalker Glitches ==<br /> <br /> === Blind Spot ===<br /> <br /> For this trick you must first search for a hiding spot and hide there. When the stalker is looking for you on the first side of the screen leave your hideout and go very close to him. There is a small spot where he never looks, he skips it when he turns around. If you are inside the blind spot he will not see you until he finishes the second search.<br /> <br /> [[File:PP Trivial Knowledge Blind Spot.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Stalker gone ===<br /> <br /> When you use the obstacle skip to skip tasks, you can trigger a glitch. There are two stalkers that look the same in most of the levels. Steal the item of one of them and bring it to the other one. It often is only possible to steal the item from the second stalker. &lt;br /&gt;<br /> When you do so there will be no stalker guarding the other item. If you steal it, you will hear the usual noise of the stalker and when the other one returned the item he will reappear.<br /> <br /> It works with these stalkers:<br /> <br /> Level 1: Guy with Chicken, Guy with Key &lt;br /&gt;<br /> Level 3: Guy with Sandwich, Guy with Key &lt;br /&gt;<br /> Level 4: Guy with Diamond, Guy with Key &lt;br /&gt;<br /> Level 6: Guy with Water, Guy with Key &lt;br /&gt;<br /> <br /> <br /> === Animation Glitch ===<br /> <br /> When you have the key and are close to the EXIT door, let the stalker get the key back. Then take it again and run to the EXIT door. Sometimes the stalkers running animation freezes and he flies towards you.<br /> <br /> [[File:PP Trivial Knowledge Animation Glitch Example.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> === Areas which can't be reached by stalkers ===<br /> <br /> There are several areas throughout the levels that stalkers can't reach. &lt;br /&gt;<br /> They mostly know that and stop moving. However sometimes they don't know it and loop moves until you remove their item from that spot.<br /> Some of them only work for a specific stalker.<br /> <br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> Go on the platform below the monkey. There are three smaller platforms, place the item on the third one on the right. &lt;br /&gt;<br /> The stalkers will try over and over to reach the item.<br /> <br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L1 1.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> There are two places in this level where stalkers can't go to.<br /> Go to the house with the toilet paper, then go up the platforms left from it.<br /> <br /> 1. On the top of these platforms there is a stone platform which is out of reach for stalkers. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 1 .png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> 2. Very close to 1. Go right, there should be an orange scaffold. When you place an item on top of it, the stalker will stop moving. &lt;br /&gt;<br /> [[File:Pinkadelic Pursuit Trivial Knowledge Stalker Areas L3 2.png|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> Inside the way to the pyramid there's a platform on a pillar. Stalkers can't reach that platform or the one right next to it.<br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> # Stalkers can't reach the platform above the fire. You can reach it by using the trampoline near the fire.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 1.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Inside the cave with the bombs, there's a small room with a door above the dinosaur. If you jump on the platform above the door, the stalker will stop moving.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 2.jpg|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> # Above the entrance to the second area of the level (behind the stone block near the spawn). When you place an item there, the stalker will jump around the trampoline one platform higher.<br /> # In the bottom part of the second area there are some spikes on wooden platform. Find the ones that are on a platform above the ground and place the item next to the spikes. The stalker can't jump up to the platform because he hits the spikes and is pushed back to the ground.<br /> <br /> [[File:PP Trivial Knowledge Stalker Areas L6 4.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> <br /> <br /> == Helicopter Sound in Main Menu ==<br /> <br /> When you are in the level select jump and use the helicopter. While holding &quot;JUMP&quot; press &quot;PAUSE&quot; without stopping the helicopter. &lt;br /&gt;<br /> If done right you will hear the helicopter sound in the pause menu. Then exit the game, you will hear the sound in the main menu and even during the opening cutscene when starting a new game.<br /> <br /> <br /> == Exit Door Glitches ==<br /> <br /> === Thought Bubble Glitch ===<br /> <br /> There are two ways to make the thought bubble with the key stay even while the door open sequence is playing.<br /> # Put the key on the floor near the Exit door, then go in front of the door and pick it up again.<br /> # Let the stalker get the key back and steal it from him in front of the Exit door.<br /> <br /> <br /> === Triggering from Below ===<br /> <br /> The EXIT door reacts to the key in a small area under it. Mostly this area is unreachable because you either can't get under the exit door because it is on the lowest platform in the level or because it is too high to be reachable from the platforms below.<br /> <br /> In Level 6 however it is possible to trigger the door and fall down. To do so go to the small lower platform left from the EXIT door. Then jump at the door without landing on the platform but while being pretty close to do so. If done right you should trigger the door and fall to the floor.<br /> <br /> <br /> <br /> == Obstacle Denies Desired Item ==<br /> <br /> This glitch only works with obstacles that react as soon as they touch a specific item. <br /> <br /> Put the item on the ground in front of the obstacle, then make a few steps forwards and pick the item up again without turning around. If done right, you should see the thought bubble containing the item despite holding it in your hand. <br /> <br /> You can combine this with the obstacle skip, but as soon as you have the item while standing backwards the obstacle will react. The obstacles also react anyways when you get to a certain point with this method.<br /> <br /> <br /> == Endless Jumping with Windows and Doors ==<br /> <br /> When you use a window or door while jumping and continuing to hold &quot;JUMP&quot; you will repeat the jump before touching the ground after leaving it on the other side. You can repeat that as often as you want and perform endless jumps or helicopter flights with this trick.<br /> <br /> A good place to test this trick is in Level 8. Use the lower door in Dracula's room.<br /> <br /> <br /> <br /> = Level specific Glitches =<br /> <br /> There are many glitches in specific levels that are not useful for speedrunning the game. This is a list of all known glitches like that.<br /> <br /> == Level Select ==<br /> <br /> '''Fall through floor when selecting Level 8'''<br /> <br /> When you go to the very edge of the platform with the door of Level 8 and press jump and hold left when starting the level, it is possible to fall through the platform and next to the door of Level 6.<br /> <br /> <br /> == Level 1 ==<br /> <br /> '''Height reset glitch'''<br /> <br /> Go onto the left lamp in the first area. Then jump at the box next to it, but don't land on it. Instead fall down at the side of it and then start the helicopter. If the helicopter was activated soon enough, your height will reset to a height which is high enough to reach the top of the box.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 1 Height Reset.gif|frameless|left]]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Level 6 ==<br /> <br /> '''Steal Water Bowl from different Platform'''<br /> <br /> You can steal the water bowl from one platform below it by just pressing &quot;PICK UP&quot; and running under it. The pick up range seems to depend on the position of your hand.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Below.jpg|frameless|left]]<br /> <br /> <br /> <br /> You can even steal it from the platform above the water bowl. Just press &quot;PICK UP&quot; and move at certain parts to trigger the &quot;PICK UP&quot; animation. Then use it directly above the bowl to pick it up.<br /> <br /> [[File:PP Trivial Knowledge Glitches Level 6 Water Bowl Above.jpg|frameless|left]]<br /> <br /> <br /> == Level 8 ==<br /> <br /> '''Pick up ticket through wall'''<br /> <br /> Run back and forth behind the wall left from the ticket and press PICK UP. If done with the right timing you will be able to pick up the item despite the wall. This glitch proves that barriers do not affect your ability to pick up items.<br /> <br /> <br /> == Level 11 ==<br /> <br /> '''Invisible Item'''<br /> <br /> Go to the key and use the window. Then go left, jump and press &quot;HIDE&quot; immediately when inside the pipe. If done right the item you are currently holding will be invisible. The item will reappear when:<br /> * You go through a pipe<br /> * Get hit by an enemy or obstacle <br /> * the stalker steals it back<br /> * you bring it to the place where you can use it (example: Key =&gt; Exit door)<br /> * You put the item on the ground<br /> <br /> <br /> '''Steal safe instead of money bag'''<br /> <br /> Get the water bottle and run to the safe. Then you have two options:<br /> <br /> # Discard the water near the safe. Press &quot;PICK UP&quot; and go towards the safe to pick it up.<br /> # Discard the water in the same place where the safe stands. This way you will pick it up at the same time.<br /> <br /> The safe will be treated like the money bag by Jack's Club.<br /> <br /> Placing it somewhere will make it lie upside down. You can only pick it up again by using another item like described above. The stalker will wait near the safe in this case. &lt;br /&gt;<br /> If you die after stealing the safe it will be reset to its original position but it will be lying upside down.<br /> <br /> ''Safe Explosion Animation Glitch:''<br /> <br /> When you steal the safe and place it somewhere else in the level, the &quot;camera&quot; of the cutscene will follow the light spark to the entrance of the bank like normally. After that it will switch to the location where the safe is actually lying.<br /> <br /> If you place it in the same room as the aquarium you will see that you can move when the explosion of the safe is shown. You can even use the window while the cutscene is still playing.<br /> <br /> = [[Pink Panther: Pinkadelic Pursuit/Game Files Content|Game Files Content]] =<br /> <br /> = Episodes on which the levels are based =<br /> <br /> Most of the levels are based on episodes of the Pink Panther Cartoon.<br /> <br /> '''Level 1''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Aye&quot;'' &lt;br /&gt;<br /> <br /> * The ships name is the same (Luxitania)<br /> * The waiter looks the same, carries a broiled chicken on a similar looking service plate<br /> * The ship has an overall similar design<br /> <br /> ''&quot;Pink in the Drink&quot;'' &lt;br /&gt;<br /> <br /> * The idea for slippery water on board might be from this episode<br /> <br /> <br /> '''Level 2''' &lt;br /&gt;<br /> <br /> ''&quot;Pinto Pink&quot;'' &lt;br /&gt;<br /> <br /> At the end of the episode, Pink Panther rides a horse with roller skates on its feet. They drive over a railway line which looks similar to the one in the game.<br /> <br /> * The beginning of the level looks like the beginning of the railway line in the episode<br /> * The tunnels have the same design from the outside<br /> * The train has the same design<br /> * There are stop signs in both, even though they have a different design<br /> <br /> ''&quot;Tickled Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> <br /> '''Level 3''' &lt;br /&gt;<br /> <br /> ''&quot;The Pink Blueprint&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Prefabricated Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 4''' &lt;br /&gt;<br /> <br /> <br /> '''Level 5''' &lt;br /&gt;<br /> <br /> <br /> '''Level 6''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 7''' &lt;br /&gt;<br /> <br /> <br /> '''Level 8''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Plasma&quot;'' &lt;br /&gt;<br /> <br /> ''&quot;Pink Panic&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 9''' &lt;br /&gt;<br /> <br /> ''&quot;Extinct Pink&quot;'' &lt;br /&gt;<br /> Dinosaur based on the one from this episode. &lt;br /&gt;<br /> Images on Walls are references to the SNES Pink Panther game &lt;br /&gt;<br /> <br /> <br /> '''Level 10''' &lt;br /&gt;<br /> <br /> ''&quot;Pink Blue Plate&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 11''' &lt;br /&gt;<br /> <br /> ''&quot;Pinkfinger&quot;'' &lt;br /&gt;<br /> <br /> <br /> '''Level 12''' &lt;br /&gt;<br /> <br /> = Version differences =<br /> <br /> The are several differences between the PlayStation 1 and PC version.<br /> <br /> <br /> == Differences ==<br /> <br /> * Default Record Times<br /> * Loading times<br /> * Jump height is lower in PC version<br /> * After final boss: PS1: Level Won Loading Screen; PC: Game Start Loading Screen<br /> * Demo Mode (after idling in Main Menu): PS1: Demo Autoplay Mode (Level 4, 9, 7, 8); PC: One Demo Movie which contains parts of many levels<br /> <br /> == PC version exclusive ==<br /> <br /> * Hidden doors and windows: probably mistakes while porting the game<br /> * Short freeze when you steal an item because the music changes and is read from the game CD<br /> * Extra entry in the cheat menu: &quot;INVULNERABILITY&quot;<br /> * You have to press &quot;JUMP&quot; at the end of the loading screen to play the level.<br /> <br /> == PS1 version exclusive ==<br /> <br /> * Extra cheat: When activating the cheat &quot;NO STALKERS&quot; you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects<br /> * Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.<br /> * Skate Levels seem to be a bit slower<br /> * There is a sound effect when triggering help texts.<br /> * When you let the music finish in the &quot;Do you want to save the current game&quot; screen, the game will continue playing the next song instead of the same song again.<br /> * Level 12 has a default record</div> Wesen https://kb.speeddemosarchive.com/Pink_Panther:_Pinkadelic_Pursuit/Game_Files_Content Pink Panther: Pinkadelic Pursuit/Game Files Content 2017-06-06T11:19:06Z <p>Wesen: /* Switiching files */</p> <hr /> <div>= PC Installation =<br /> <br /> The game will be installed to &quot;C:\Program Files (x86)\Wanadoo Edition&quot; by default, you can change this path during the installation. &lt;br /&gt;<br /> You can copy the folder &quot;Pink Panther&quot; and paste it somewhere else, starting the game from that new folder is exactly the same like starting the installed game. &lt;br /&gt;&lt;br /&gt;<br /> The game folder contains several files, the following shall be an explaination what the files are. &lt;br /&gt;<br /> <br /> <br /> == Main Directory ==<br /> <br /> * Agl7.dll = ?<br /> * icone.dll = ?<br /> * PINKY.ico = game icon<br /> * PPanther.exe = game launcher<br /> * readme.ico = readme icon<br /> * readme.txt = a readme file which contains installation instructions and trouble shooting<br /> <br /> <br /> == data ==<br /> <br /> === Graph ===<br /> <br /> [[File:Pink Panther Pinkadelic Pursuit Game Files Content Unused Background 1.png|thumbnail|back256k.tex]]<br /> [[File:Pink Panther Pinkadelic Pursuit Game Files Content Unused Background 2.png|thumbnail|backend.tex]]<br /> [[File:Pink Panther Pinkadelic Pursuit Game Files Content Pink Panther.png|thumbnail|DemoLev.tex2]]<br /> [[File:Pink Panther Pinkadelic Pursuit Game Files Content photo.png|thumbnail|121.tex]]<br /> [[File:Pink Panther Pinkadelic Pursuit Game Files Content Demo Instructions.png|thumbnail|help.tex]]<br /> <br /> This folder contains images that are displayed in the game, you can switch the files by renaming them to change the pictures displayed in the game. &lt;br /&gt;<br /> These are the pictures:<br /> <br /> '''main folder'''<br /> <br /> * back256.tex = main menu background<br /> * back256k.tex = unused background<br /> * backend.tex = unused background (white squares on pink background)<br /> * DemoLev.tex = loading screen on game start<br /> * DemoLev.tex2 = unused image of the Pink Panther<br /> * GameOver.tex = loading screen on using &quot;EXIT GAME&quot;<br /> * Image.psk = ?<br /> * NextLev.tex = loading screen after the &quot;NEW RECORD&quot; screen<br /> * norecord.tex = background of &quot;NEW RECORD&quot; screen when you weren't faster than the old record<br /> * quitter.tex = loading screen on using &quot;QUIT LEVEL&quot;<br /> * record.tex = background of &quot;NEW RECORD&quot; screen when you were faster than the old record<br /> * title0.tex = loading screen on game start<br /> <br /> <br /> '''galerie'''<br /> <br /> Contains the gallery pictures (from right to left) and two other pictures.<br /> <br /> * 100.tex = Gallery picture 1 <br /> * 101.tex = Gallery picture 2<br /> * 102.tex = Gallery picture 3<br /> * 103.tex = Gallery picture 4<br /> * 104.tex = Gallery picture 5<br /> * 105.tex = Gallery picture 6<br /> * 106.tex = Gallery picture 7<br /> * 107.tex = Gallery picture 8<br /> * 108.tex = Gallery picture 9<br /> * 109.tex = Gallery picture 10<br /> * 110.tex = Gallery picture 11<br /> * 111.tex = Gallery picture 12<br /> * 120.tex = Cheat Code (which is shown after beating the game)<br /> * 121.tex = photo of a person (probably a developer of the game)<br /> <br /> <br /> '''plan'''<br /> <br /> Contains the level goals pictures.<br /> <br /> * help.tex = demo leftover: movement instructions screen<br /> * niveau01.tex = &quot;The Luxitania&quot; goals<br /> * niveau03.tex = &quot;Egypt&quot; goals<br /> * niveau04.tex = &quot;The Construction Site, Part 1&quot; goals<br /> * niveau06.tex = &quot;Dracula's Castle&quot; goals<br /> * niveau08.tex = &quot;The Stone Age&quot; goals<br /> * niveau11.tex = &quot;The Gangster's Lair&quot; goals<br /> <br /> <br /> === Level ===<br /> <br /> Contains level structures and level items (obstacles, hideout designs, enemies, stalkers, etc.).<br /> <br /> <br /> === Levem ===<br /> <br /> Contains the levels loading screens (in case of pursuit levels the first half of the loading screens).<br /> <br /> * Niveau01.tex = &quot;The Luxitania&quot; loading screen<br /> * niveau02.tex = &quot;The Railway Line&quot; loading screen<br /> * niveau03.tex = &quot;Egypt&quot; loading screen<br /> * niveau04.tex = &quot;The Construction Site, Part 1&quot; loading screen<br /> * niveau05.tex = &quot;The Greenhouse&quot; loading screen<br /> * niveau06.tex = &quot;Dracula's Castle&quot; loading screen<br /> * niveau07.tex = &quot;The Ice Rink&quot; loading screen<br /> * niveau08.tex = &quot;The Stone Age&quot; loading screen<br /> * niveau09.tex = &quot;The Dinosaur&quot; loading screen<br /> * niveau10.tex = &quot;The Construction Site, Part 2&quot; loading screen<br /> * niveau11.tex = &quot;The Gangster's Lair&quot; loading screen<br /> * niveau12.tex = &quot;The Attic&quot; loading screen<br /> <br /> <br /> === local ===<br /> <br /> Contains the texts for each language that are displayed ingame. &lt;br /&gt;<br /> The elb and psk files combined contain the texts, if you replace only one of them the text will be partially replaced by other characters. &lt;br /&gt;<br /> <br /> 0 = english<br /> 1 = french<br /> 2 = german<br /> 3 = spanish<br /> 4 = italian<br /> <br /> * .elb files = ?<br /> * .psk files = ?<br /> * icone_.psk files = shirt color in language select menu<br /> * param.elb = ? (can be read with a text editor)<br /> <br /> <br /> === Save ===<br /> <br /> Contains saved config and savestate. &lt;br /&gt;<br /> In Windows 7 the savestate and keyboard config will be saved in &quot;C:\Users\&lt;username&gt;\AppData\Local\VirtualStore\Program Files (x86)\Wanadoo Edition\Pink Panther\data\Save&quot;.<br /> <br /> * Pinky.cfg = Keyboard configuration (including the fixed keybinds)<br /> * Pinky.pnk = save state<br /> <br /> <br /> === Sound ===<br /> <br /> Contains the games sound effects.<br /> <br /> * amb01PC.psk = ?<br /> * amb02PC.psk = ?<br /> * amb03PC.psk = ?<br /> * amb04PC.psk = ?<br /> * amb05PC.psk = ?<br /> * amb06PC.psk = ?<br /> * amb07PC.psk = ?<br /> * amb08PC.psk = ?<br /> * amb09PC.psk = ?<br /> * amb10PC.psk = ?<br /> * amb11PC.psk = ?<br /> * amb12PC.psk = ?<br /> * selectPC.psk = Main menu sounds (cursor, select, go back, etc.)<br /> * Sound.psk = General sounds (jump, attack, land, steal, etc.) <br /> <br /> <br /> === video ===<br /> <br /> Contains the videos that are used in the game.<br /> <br /> * credits.mpg = credits<br /> * demo.mpg = demo that is played when doing nothing in the main menu<br /> * end.mpg = cutscene after defeating the final boss<br /> * intro_x.mpg = intro in specific language (text on letter is different)<br /> * logo1.mpg = wanadoo logo<br /> * logo2.mpg = étranges libellules logo<br /> <br /> <br /> == Switiching files ==<br /> <br /> You can switch the files to mix the levels. You can:<br /> <br /> * Replace a pursuit level with a skate level (vice versa is not working though)<br /> * Replace a pursuit level with a boss level (only works when you replace both files with the same boss level)<br /> * Switch sound files<br /> * Switch only one type of file (pursuit levels, can switch level structure and hideout designs, enemies, stalkers, etc.<br /> <br /> <br /> ''Discoveries:''&lt;br /&gt;<br /> <br /> * Unused sound: Replace sound files of Level 8 with other files, then go to first candle and over the coals several unknown sounds are played (Level 1 and Level 11 files)<br /> * Unused enemies: Replace enemy files of Level 8 with others, there will be seagulls as secondary enemies from level 1<br /> * Unused hideout: Replace enemy files of any Level with Level 11 ones: pink hides as lamp =&gt; unused inside area in Level 11 probably</div> Wesen