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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZenicReverie</id>
		<title>SDA Knowledge Base - User contributions [en]</title>
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		<updated>2026-05-29T19:11:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>https://kb.speeddemosarchive.com/Shadowgate</id>
		<title>Shadowgate</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Shadowgate"/>
				<updated>2014-03-26T20:37:22Z</updated>
		
		<summary type="html">&lt;p&gt;ZenicReverie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NES]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
= Categories =&lt;br /&gt;
* Glitchless&lt;br /&gt;
* Glitched&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
== Glasses Glitch ==&lt;br /&gt;
The glasses are the only known item that can be taken multiple times from the inventory. Depending on what's been triggered in the game (based on taken items and events), you can reach an area of memory that can trigger certain events or allow you to reach items from different rooms.&lt;br /&gt;
&lt;br /&gt;
== Sphinx ==&lt;br /&gt;
=== Riddles ===&lt;br /&gt;
The riddle you'll receive from the sphinx is chosen from six items based on the frame you speak to the sphinx. This makes it incredibly difficult to reliably get a specific riddle; however, the current question remains the same until you speak to the sphinx while his question is marked as answered. You can answer the current question correctly multiple times. The default value is the broom. This means you can enter the Sphinx's room, present the broom, and pass the sphinx without triggering the question.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
If you present the wrong item to the sphinx he will teleport you to a different location. The location is based on the current correct answer:&lt;br /&gt;
* Broom = Troll Bridge&lt;br /&gt;
* Mirror = Sarcophagus Room&lt;br /&gt;
* Horseshoe = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Map = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Skull = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* &amp;lt;Something...&amp;gt; = &amp;lt;ENTER ROOM&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZenicReverie</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Shadowgate</id>
		<title>Shadowgate</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Shadowgate"/>
				<updated>2014-03-26T20:35:58Z</updated>
		
		<summary type="html">&lt;p&gt;ZenicReverie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Categories:NES]]&lt;br /&gt;
[[Categories:Games]]&lt;br /&gt;
[[Categories:Stubs]]&lt;br /&gt;
= Categories =&lt;br /&gt;
* Glitchless&lt;br /&gt;
* Glitched&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
== Glasses Glitch ==&lt;br /&gt;
The glasses are the only known item that can be taken multiple times from the inventory. Depending on what's been triggered in the game (based on taken items and events), you can reach an area of memory that can trigger certain events or allow you to reach items from different rooms.&lt;br /&gt;
&lt;br /&gt;
== Sphinx ==&lt;br /&gt;
=== Riddles ===&lt;br /&gt;
The riddle you'll receive from the sphinx is chosen from six items based on the frame you speak to the sphinx. This makes it incredibly difficult to reliably get a specific riddle; however, the current question remains the same until you speak to the sphinx while his question is marked as answered. You can answer the current question correctly multiple times. The default value is the broom. This means you can enter the Sphinx's room, present the broom, and pass the sphinx without triggering the question.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
If you present the wrong item to the sphinx he will teleport you to a different location. The location is based on the current correct answer:&lt;br /&gt;
* Broom = Troll Bridge&lt;br /&gt;
* Mirror = Sarcophagus Room&lt;br /&gt;
* Horseshoe = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Map = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Skull = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* &amp;lt;Something...&amp;gt; = &amp;lt;ENTER ROOM&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZenicReverie</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Shadowgate</id>
		<title>Shadowgate</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Shadowgate"/>
				<updated>2014-03-26T20:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;ZenicReverie: /* = Teleportation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Categories:NES]]&lt;br /&gt;
[[Categories:Games]]&lt;br /&gt;
[[Categories:Stubs]]&lt;br /&gt;
= Categories =&lt;br /&gt;
* Glitchless&lt;br /&gt;
* Glitched&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
== Glasses Glitch ==&lt;br /&gt;
The glasses are the only known item that can be taken multiple times from the inventory. Depending on what's been triggered in the game (based on taken items and events), you can reach an area of memory that can trigger certain events or allow you to reach items from different rooms.&lt;br /&gt;
&lt;br /&gt;
== Sphinx ==&lt;br /&gt;
=== Riddles ===&lt;br /&gt;
The riddle you'll receive from the sphinx is chosen from six items based on the frame you speak to the sphinx. This makes it incredibly difficult to reliably get a specific riddle; however, the current question remains the same until you speak to the sphinx while his question is marked as answered. You can answer the current question correctly multiple times. The default value is the broom. This means you can enter the Sphinx's room, present the broom, and pass the sphinx without triggering the question.&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
If you present the wrong item to the sphinx he will teleport you to a different location. The location is based on the current correct answer:&lt;br /&gt;
* Broom = Troll Bridge&lt;br /&gt;
* Mirror = Sarcophagus Room&lt;br /&gt;
* Horseshoe = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Map = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Skull = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* &amp;lt;Something...&amp;gt; = &amp;lt;ENTER ROOM&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZenicReverie</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Shadowgate</id>
		<title>Shadowgate</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Shadowgate"/>
				<updated>2014-03-26T20:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;ZenicReverie: Created page with &amp;quot;Categories:NES Categories:Games Categories:Stubs = Categories = * Glitchless * Glitched  = Mechanics = == Glasses Glitch == The glasses are the only known item tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Categories:NES]]&lt;br /&gt;
[[Categories:Games]]&lt;br /&gt;
[[Categories:Stubs]]&lt;br /&gt;
= Categories =&lt;br /&gt;
* Glitchless&lt;br /&gt;
* Glitched&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
== Glasses Glitch ==&lt;br /&gt;
The glasses are the only known item that can be taken multiple times from the inventory. Depending on what's been triggered in the game (based on taken items and events), you can reach an area of memory that can trigger certain events or allow you to reach items from different rooms.&lt;br /&gt;
&lt;br /&gt;
== Sphinx ==&lt;br /&gt;
=== Riddles ===&lt;br /&gt;
The riddle you'll receive from the sphinx is chosen from six items based on the frame you speak to the sphinx. This makes it incredibly difficult to reliably get a specific riddle; however, the current question remains the same until you speak to the sphinx while his question is marked as answered. You can answer the current question correctly multiple times. The default value is the broom. This means you can enter the Sphinx's room, present the broom, and pass the sphinx without triggering the question.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ==&lt;br /&gt;
If you present the wrong item to the sphinx he will teleport you to a different location. The location is based on the current correct answer:&lt;br /&gt;
* Broom = Troll Bridge&lt;br /&gt;
* Mirror = Sarcophagus Room&lt;br /&gt;
* Horseshoe = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Map = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* Skull = &amp;lt;ENTER ROOM&amp;gt;&lt;br /&gt;
* &amp;lt;Something...&amp;gt; = &amp;lt;ENTER ROOM&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZenicReverie</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Pok%C3%A9park_Wii:_Pikachu%27s_Adventure</id>
		<title>Poképark Wii: Pikachu's Adventure</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Pok%C3%A9park_Wii:_Pikachu%27s_Adventure"/>
				<updated>2014-03-26T18:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;ZenicReverie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
* Any %&lt;br /&gt;
* 100%&lt;br /&gt;
&lt;br /&gt;
= Friends by Area =&lt;br /&gt;
== Grassland ==&lt;br /&gt;
== Beach ==&lt;br /&gt;
== Ice ==&lt;br /&gt;
== Cave ==&lt;br /&gt;
== Volcano ==&lt;br /&gt;
== Ghost House ==&lt;br /&gt;
== Ancient Ruins ==&lt;br /&gt;
== Sky Hill ==&lt;br /&gt;
== Mew's Sanctuary ==&lt;br /&gt;
== Hub ==&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
* Split areas off into their own pages&lt;br /&gt;
* Add timing information for recruiting friends&lt;br /&gt;
* Add information on upgrades&lt;br /&gt;
* Add information on mini-games&lt;br /&gt;
* Add information on gathering berries&lt;/div&gt;</summary>
		<author><name>ZenicReverie</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Pok%C3%A9park_Wii:_Pikachu%27s_Adventure</id>
		<title>Poképark Wii: Pikachu's Adventure</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Pok%C3%A9park_Wii:_Pikachu%27s_Adventure"/>
				<updated>2014-03-26T18:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;ZenicReverie: Created page with &amp;quot;Category:Games Category:Game Boy Category:Stubs  = Categories = Any % 100%  = Friends by Area = == Grassland == == Beach == == Ice == == Cave == == Volcano == == G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Game Boy]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
Any %&lt;br /&gt;
100%&lt;br /&gt;
&lt;br /&gt;
= Friends by Area =&lt;br /&gt;
== Grassland ==&lt;br /&gt;
== Beach ==&lt;br /&gt;
== Ice ==&lt;br /&gt;
== Cave ==&lt;br /&gt;
== Volcano ==&lt;br /&gt;
== Ghost House ==&lt;br /&gt;
== Ancient Ruins ==&lt;br /&gt;
== Sky Hill ==&lt;br /&gt;
== Mew's Sanctuary ==&lt;br /&gt;
== Hub ==&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
Split areas off into their own pages&lt;br /&gt;
Add timing information for recruiting friends&lt;br /&gt;
Add information on upgrades&lt;br /&gt;
Add information on mini-games&lt;br /&gt;
Add information on gathering berries&lt;/div&gt;</summary>
		<author><name>ZenicReverie</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Mysterium</id>
		<title>Mysterium</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mysterium"/>
				<updated>2014-03-26T18:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;ZenicReverie: Created page with &amp;quot;Category:Games Category:Game Boy Category:Stubs  = Game Info = Mysterium is a game of alchemy. The main mechanic revolves around throwing items into elemental pool...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Game Boy]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
&lt;br /&gt;
= Game Info =&lt;br /&gt;
Mysterium is a game of alchemy. The main mechanic revolves around throwing items into elemental pools, thus transforming them into other items.&lt;br /&gt;
&lt;br /&gt;
= Maps =&lt;br /&gt;
== Floor 1 ==&lt;br /&gt;
== Floor 2 ==&lt;br /&gt;
== Floor 3 ==&lt;br /&gt;
== Floor 4 ==&lt;br /&gt;
== Floor 5 ==&lt;br /&gt;
== Floor 6 ==&lt;br /&gt;
== Floor 7 ==&lt;br /&gt;
== Floor 8 ==&lt;br /&gt;
== Floor 9 ==&lt;br /&gt;
== Floor 10 ==&lt;br /&gt;
&lt;br /&gt;
= Route =&lt;br /&gt;
The fastest route minimizes the number of transformations, which take X amount of time.&lt;br /&gt;
&lt;br /&gt;
Floor 10 is a standalone floor. All items are removed from the character upon entering, so there's no preparation necessary and thus only an any% category for this game.&lt;/div&gt;</summary>
		<author><name>ZenicReverie</name></author>	</entry>

	</feed>