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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ycoledydyki</id>
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		<updated>2026-05-15T00:43:17Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/DS</id>
		<title>DS</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/DS"/>
				<updated>2010-11-15T01:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ycoledydyki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--Adapted from a post by Nate&lt;br /&gt;
&lt;br /&gt;
With recent revelations about video quality achievable with the new DS Lite, I thought it would be a good idea to lay down guidelines for how to record video suitable for release on Speed Demos Archive. Note that the decision about whether to post video based on its quality will always be made on a case-by-case basis: following these guidelines is no guarantee that your video will be posted. However, failure to follow these guidelines will almost certainly result in rejection.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;==First and foremost==&lt;br /&gt;
&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
&amp;amp;lt;font size=&amp;amp;quot;+1&amp;amp;quot;&amp;amp;gt;'''You must use a DS Lite!'''&amp;amp;lt;/font&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
I realize that this will be expensive for virtually everyone, but the DS Lite slaughters the old DS in terms of potential picture quality. There is no substitute for a DS Lite when recording your run. Also, remember that you can only use a camera to record DS games, not Game Boy games; you can already play those with a Game Boy Player and record like a normal GameCube game, so there is no need to use a camera. For more information on that, see [[Game Boy Capture|here]].&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=[http://ocanifaxen.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=&lt;br /&gt;
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=[http://ocanifaxen.co.cc CLICK HERE]=&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other considerations==&lt;br /&gt;
&lt;br /&gt;
1) Use a good camera. We're not talking your ten year old digital camera that takes five frames per second and records to a codec available in Quicktime 1.0 here. Recording should always be done with the camera's highest quality settings (fps, frame size, etc). If possible, record using &amp;quot;NTSC&amp;quot; (not &amp;quot;PAL&amp;quot;). As Nate cannot capture video 8, hi 8 or similar formats, you will have to use DV and copy the file to your computer (PM Nate for help with that) or (if all else fails) VHS. For these reasons, digital cameras (like the kind you normally would use to take pictures of people) are preferred, the more recent and expensive the better.&lt;br /&gt;
&lt;br /&gt;
2) Turn the lights off. You don't want any other lights competing with the DS's screen light (leave that on the brightest setting!) or corrupting its color.&lt;br /&gt;
&lt;br /&gt;
3) Make sure the screen(s) are in focus. Unfocused (blurry) video will not be accepted. If the game you are running has gameplay in both screens (such as Contra 4), you will need to film both screens. If only one screen is used for gameplay (such as New Super Mario Bros.), only record the one that is necessary.&lt;br /&gt;
&lt;br /&gt;
4) Don't move either the camera or the DS. This will interfere with cropping. Video with excessive movement will not be accepted.&lt;br /&gt;
&lt;br /&gt;
5) Record the audio directly. Plug an 1/8&amp;quot; miniplug cable into your DS Lite's headphone port and plug the other end into your camera (if possible) or else your computer and record the audio at an acceptable level that way. Videos with audio recorded &amp;quot;over the air&amp;quot; will not be accepted. Sound should be recorded in 48000 hz 16-bit stereo waveform (.wav) using a program such as [http://audacity.sourceforge.net/ Audacity] &lt;br /&gt;
&lt;br /&gt;
6) Do not attempt to process the video yourself. Yank it off the camera and send it in, on CD-R or DVD-R if necessary. Videos altered in any way from how the camera made them will not be accepted. This includes attempting to integrate audio recorded separately: audio sync will be handled by SDA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
It's probably a good idea to take some test footage so that we can approve your video quality before you record an entire run, only to have it rejected. Please refer to the rules, FAQ and submission guidelines available at SDA for additional information.&lt;br /&gt;
&lt;br /&gt;
I apologize for the Twin Galaxies-esque length and strictness of these regulations, but no one wants to watch crappy video. Remember that you have earned the right to be showcased to thousands of eager viewers, and your product should be superior in all aspects of production.&lt;/div&gt;</summary>
		<author><name>Ycoledydyki</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2010-11-15T01:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ycoledydyki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;==General Techniques==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
&lt;br /&gt;
====On Land====&lt;br /&gt;
&lt;br /&gt;
Water sliding is faster than any other form of movement on land, including the Turbo Nozzle. To do a water slide, either spray water in front of you and dive onto it or jump out of water and dive. Hold forward to go faster. Because this move takes a little time to set up and isn't conducive to sharp turns, it is often preferable to use dive-flips for shorter distances. A dive-flip is just what it sounds like: dive and, as soon as you hit the ground, flip by pressing A. There are a few important things to keep in mind while using this technique. First, Mario rapidly decelerates after landing from the dive, so it's important to flip as soon as possible to avoid losing speed. Second, there are a few variations on the dive-flip: you can jump before diving (pressing A and B almost at the same time) and you can hold A while flipping to do a bigger flip. Testing of these variations reveals that the differences between them are minimal, so which one you should use depends on the situation. For instance, if you need to go a relatively short distance, you might do a basic dive-flip.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
A useful property of the flip is that if you flip onto an incline, Mario often runs much faster than usual up the incline. A good place to try this out is the tree with Il Piantissimo's flag in Pianta Village.&lt;br /&gt;
&lt;br /&gt;
====In Water====&lt;br /&gt;
&lt;br /&gt;
The fastest way to move in water depends on what nozzle you have. The Turbo Nozzle is, unsurprisingly, much faster than any other method of movement in the water. It can be used underwater. The best known way to cover distance if you have the Hover Nozzle is to jump out of the water and dive repeatedly. Note that you must release the control stick in order to jump. With the Rocket Nozzle, you should use a similar technique, but use a rocket boost before you dive. Another technique with the Hover Nozzle is to repeatedly tap R and A to &amp;amp;quot;glide&amp;amp;quot; along the water, which is faster than swimming normally.&lt;br /&gt;
&lt;br /&gt;
===Jumping===&lt;br /&gt;
&lt;br /&gt;
The triple jump gives more height than the spin jump, which gives more height than the somersault. You can augment the height and distance attained by wall jumps slightly by spinning the control stick just before jumping. Yoshi's spin jump can reach great heights, and the additional height from dismounting at its peak lets you reach a few &amp;amp;quot;high&amp;amp;quot; Shines without the Rocket Nozzle.&lt;br /&gt;
&lt;br /&gt;
You can gain extra distance if you dive immediately after jumping (you'll want to press A and B at almost the same time). This technique is helpful whenever you don't have the Hover Nozzle or when you don't have much distance to cover and thus don't want to use the Hover Nozzle. It can be used with regular jumps, double and triple jumps, somersaults, and spin jumps.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Goop===&lt;br /&gt;
&lt;br /&gt;
If you hold down R and press A, Mario backflips and sprays a large amount of water. The water blast is useful, but the backflip is very inconvenient. However, you can also perform the same &amp;amp;quot;spam spray&amp;amp;quot; technique in the air. Just press R and A (in that order). This is the most efficient cleaning technique and is the key to doing well on goop-cleaning shines. You can perform several spam sprays in a single jump to virtually guarantee that everything in front of you and within a certain distance is clean.&lt;br /&gt;
&lt;br /&gt;
===Bloopers===&lt;br /&gt;
&lt;br /&gt;
Green bloopers have the best speed when travelling on a surface out of the water. They also have the best handling, enabling you to perform sharp turns. All bloopers have the same top speed, so there are no disadvantages to using the green blooper. Thus, it is used by most speed runners and is recommended.&lt;br /&gt;
&lt;br /&gt;
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=[http://egakomu.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
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=[http://egakomu.co.cc CLICK HERE]=&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* After entering Delfino Plaza for the first time, defeat the Piranha Plant at the Grand Pianta Statue and then spray down Shadow Mario to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, defeat the Piranha Plant at the boathouse to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, defeat the Piranha Plant at the lighthouse to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, go to the boat near the cannon to open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, spray Shadow Mario down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, spray Shadow Mario down and get the Turbo Nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, spray Shadow Mario down and get the Rocket Nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After completing the Shadow Mario shines in each of the seven regular levels, Delfino Plaza will flood and Corona Mountain will open. Enter it to change the plaza back to normal.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza.&lt;/div&gt;</summary>
		<author><name>Ycoledydyki</name></author>	</entry>

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