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	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route</id>
		<title>Bastion/NG Any% Route</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route"/>
				<updated>2017-06-29T00:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a description of the Any% route for New Game. Every core and shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]] (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;br /&gt;
&lt;br /&gt;
==Level Order==&lt;br /&gt;
#[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
#[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
#[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
#[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
#[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
#[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
#[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
&lt;br /&gt;
Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Gardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;br /&gt;
&lt;br /&gt;
==Route Framework==&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Wharf District|Wharf District]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Wharf District:&lt;br /&gt;
:There is no rest inside the Bastion. Upon entering, we will complete the [[Bastion/Dialogue Glitch|Dialogue Glitch]]. This will allow us to build ''nothing'' in this visit to the Bastion. It will also store text which we can use in the next visit to the Bastion as a [[Bastion/Techniques#Text Skips|text skip]]. Details are available in the dialogue glitch page. When you get to the map, be sure not to select Workmen Ward too quickly, as hitting Enter on the map before it is selectable will force you to leave the map screen, force you to build a building, listen to Rucks' dialogue on the map screen, and lose the text skip on the next visit.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Workmen Ward|Workmen Ward]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Workmen Ward:&lt;br /&gt;
:Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did [[Bastion/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.&lt;br /&gt;
[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Hanging Gardens|Hanging Gardens]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Hanging Gardens:&lt;br /&gt;
:Store the cores, build whatever you'd like in the top right slot and leave for Cinderbrick Fort. There is no text to be skipped here.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Cinderbrick Fort|Cinderbrick Fort]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Cinderbrick Fort:&lt;br /&gt;
:Immediately after returning from Cinderbrick, you have to execute the [[Bastion/Pipe Glitch|pipe glitch]]. This allows you to only have to build one building before opening the skyway, and also gives you a text skip if you go quickly.&lt;br /&gt;
:When you reach the skyway, you can select Roathus Lagoon and go to it immediately if you got the text skip. However, the icon for Roathus Lagoon is underneath the FLY and INFO buttons on the right side of the map. It is possible to click on an area on those buttons to select the level. Press enter after selecting it to head to Roathus Lagoon. You could, alternatively, move the map to the right to click on Roathus.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Roathus Lagoon|Roathus Lagoon]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Roathus Lagoon&lt;br /&gt;
:Store both shards, upgrade the one of the two uppermost buildings and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Colford Cauldron|Colford Cauldron]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Colford Cauldron&lt;br /&gt;
:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Burstone Quarry|Burstone Quarry]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Burstone Quarry&lt;br /&gt;
:When you come back from Burstone Quarry, you will find the Ura attacking the Bastion. This is known as the [[Bastion/Ura Invasion|Ura Invasion]]. You will be able to skip this section, as described on the invasion page.&lt;br /&gt;
:When you reach the normal Bastion, store both shards in the monument and you will start loading the Heart of the Bastion.&lt;br /&gt;
&lt;br /&gt;
;The Heart of the Bastion&lt;br /&gt;
:This is the final moment! You will need to talk to both Zia and Rucks before you can use the monument. However, you don't actually have to listen to them talk about anything. You simply need to open and close their dialogue options. Talk to Zia first, then Rucks, as you spawn closer to Zia, and the monument trigger is closer to Rucks.&lt;br /&gt;
:Unfortunately, you only have one ending option in NG Any% because you did not pick up the journal from Prosper Bluff. Upon selecting Restoration, timing ends.&lt;br /&gt;
&lt;br /&gt;
==Experience Route==&lt;br /&gt;
&lt;br /&gt;
:The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;br /&gt;
&lt;br /&gt;
:However, manipulating experience is not that challenging, luckily! Simply go from level to level and don't go out of your way to get extra experience or extra kills, and you will naturally level up after the second core of Cinderbrick Fort. If you have trouble, watch some other players' runs to see where they get experience up to that point.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route</id>
		<title>Bastion/NG Any% Route</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route"/>
				<updated>2017-06-18T05:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Route Framework */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a description of the Any% route for New Game. Every core and shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]] (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;br /&gt;
&lt;br /&gt;
==Level Order==&lt;br /&gt;
#[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
#[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
#[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
#[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
#[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
#[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
#[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
&lt;br /&gt;
Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;br /&gt;
&lt;br /&gt;
==Route Framework==&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Wharf District|Wharf District]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Wharf District:&lt;br /&gt;
:There is no rest inside the Bastion. Upon entering, we will complete the [[Bastion/Dialogue Glitch|Dialogue Glitch]]. This will allow us to build ''nothing'' in this visit to the Bastion. It will also store text which we can use in the next visit to the Bastion as a [[Bastion/Techniques#Text Skips|text skip]]. Details are available in the dialogue glitch page. When you get to the map, be sure not to select Workmen Ward too quickly, as hitting Enter on the map before it is selectable will force you to leave the map screen, force you to build a building, listen to Rucks' dialogue on the map screen, and lose the text skip on the next visit.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Workmen Ward|Workmen Ward]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Workmen Ward:&lt;br /&gt;
:Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did [[Bastion/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.&lt;br /&gt;
[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Hanging Gardens|Hanging Gardens]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Hanging Gardens:&lt;br /&gt;
:Store the cores, build whatever you'd like in the top right slot and leave for Cinderbrick Fort. There is no text to be skipped here.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Cinderbrick Fort|Cinderbrick Fort]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Cinderbrick Fort:&lt;br /&gt;
:Right as the Kid gets up, roll DIRECTLY left in order to fall AND trigger the &amp;quot;Seems the only thing the Calamity saved for Zulf was his smoking pipe.&amp;quot; text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says &amp;quot;That's it. Few more Shards like that, and we'll be back in business.&amp;quot;. A second later you will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.&lt;br /&gt;
:If you executed this entire sequence correctly, you should be capable of moving while Rucks says &amp;quot;That's it...&amp;quot;, and you will get the text skip at the Skyway.&lt;br /&gt;
:If you messed anything up, you might have to first upgrade the middle right building and then build something in the top right slot in order to be able to use the Skyway. You will also not get the text skip.&lt;br /&gt;
::Watch out, as you roll right at the start, you NEED to fall - otherwise your camera will get locked and you will have to watch the smoke pipe cutscene. Falling here triggers the [[Bastion#Camera Glitch|camera glitch]] which will in turn glitch the first cutscene for storing the Core, which is why even though the second Core that was duped in the Cinderbrick Fort became a Shard, you won't have to upgrade a building, only build one, and why you don't have to watch both Monument cutscenes in this interlude.&lt;br /&gt;
[[File:Rl_map.png|thumb|right|An image showing where to click for quick Roathus Lagoon selection.]]&lt;br /&gt;
:When you open the map to select Roathus Lagoon on the Skyway after completing the Cinderbrick Fort, the icon for Roathus Lagoon is originally under the &amp;quot;Fly&amp;quot; and &amp;quot;Info&amp;quot; buttons, on the right side of the screen. The fastest way to select it is to hover your mouse cursor over the bottom right side of the inactive &amp;quot;Fly&amp;quot; button and then click it(be careful not to click &amp;quot;Info&amp;quot;!). This should select Roathus Lagoon, you can then either press Enter or your mouse button again to fly there.&lt;br /&gt;
&lt;br /&gt;
:A safer, easier way to do this is to scroll the map to the right, and select Roathus Lagoon normally.&lt;br /&gt;
&lt;br /&gt;
;After Roathus Lagoon&lt;br /&gt;
:This one is slightly less eventful than the post-CF interlude. Store both Shards, upgrade the top right building(or the top left one, if you do you will have to upgrade the top right one in the next interlude) and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.&lt;br /&gt;
&lt;br /&gt;
;After Colford Cauldron&lt;br /&gt;
:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.&lt;br /&gt;
&lt;br /&gt;
;After Burstone Quarry, and the Heart of the Bastion&lt;br /&gt;
:When you use the Skyway in Burstone Quarry, you will arrive at an alternative version of the Bastion, and will be attacked by the Ura. You have to perform the Ura Invasion Skip, explained on the [[Bastion/Burstone Quarry#Ura Invasion Skip|Burstone Quarry Individual Level Page]].&lt;br /&gt;
:After landing in the normal version of the Bastion, store both Shards. You will be transported to the Heart of the Bastion. Walk up to Zia and Rucks(in any order), open their dialogues, close them(press Escape, but not immediately - read below) walk up to the Monument and select the Restoration ending(Evacuation will be unavailable).&lt;br /&gt;
::'''Don't talk to strangers.''' - '''DO NOT''' select any options in Zia's and Rucks' text boxes! This will force you to watch a long and pointless cutscene. Don't press your mouse button at all when these windows are open, no matter where the cursor is on the screen.&lt;br /&gt;
::'''Menuing in the Heart of the Bastion''' - Watch out while closing Zia's and Rucks' dialogues and when selecting the ending. If you do either of these things too quickly, your input will get eaten and nothing will happen. Don't mash Escape either, as that will pause the game. You need to be very careful to do this part quickly and not accidentally talk to Zia or Rucks.&lt;br /&gt;
&lt;br /&gt;
::'''NG+''' - Make sure your game is patched to the newest version for this one. In the last Bastion interlude, before storing your shards, walk left and position yourself right between the smoke pipe and the hole to its right - the same one you fell into while doing the Smoke Pipe glitch. Now roll into that hole. If you did this right, you will land to the top left of the smoke pipe and trigger the History Books text, but you will retain control of your character. Now quickly store both of your cores(keep scrolling the mouse wheel until both are in). This is exactly the same glitch as the Smoke Pipe one but is triggered by falling into the History Books, which spawn only after doing the Ura Invasion Skip. &lt;br /&gt;
::Doing this correctly and quickly saves 2.5 seconds. &lt;br /&gt;
:::'''Hot tip''' - After executing it and storing the shards, you will be able to walk around the Bastion while you wait for the ending of the game - remember not to open any buildings or dialogues, as that can softlock the game. Feel free, however, to interact with the '''Mailbox'''. Just in case there is mail.&lt;br /&gt;
&lt;br /&gt;
==Experience Route==&lt;br /&gt;
&lt;br /&gt;
:'''NG+''' - since at the start of a NG+ run you should already be level 10, this section is only relevant to a New Game any% speedrun.&lt;br /&gt;
&lt;br /&gt;
The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;br /&gt;
&lt;br /&gt;
:'''NOTE''': Don't use the High experience route, it's not worth the risk.&lt;br /&gt;
&lt;br /&gt;
There are currently two successful routes to manipulating experience in a NG any% speedrun: one we'll call &amp;quot;Low Exp.&amp;quot; and &amp;quot;High Exp.&amp;quot; here. The High Exp. route is slightly more involved and harder to execute. The difference between them is that the Low Exp. route must avoid '''ALL''' bonus experience on the way to the Cinderbrick Fort Core, and levels up after duplicating it(on the second one, not missing the dupe), while High Exp. route tries to grab as much optional experience as possible on the way to the Hanging Gardens core, and level up on the second Core in that level.&lt;br /&gt;
&lt;br /&gt;
The High Experience route is more failure-prone, as if it misses out on too much optional XP, it will not level up in Hanging Gardens and will then have to waste time trying to get more experience in Cinderbrick Fort to avoid leveling up on the first Core there.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all optional sources of experience. If you are on the Low Exp. route, avoid picking up any of these(as long as you don't kill the Wharf District barge turrets, you should be fine even if you accidentally pick up some optional experience), while if you're doing the High Exp. method, try to get as much of these as possible.&lt;br /&gt;
&lt;br /&gt;
;Wharf District:&lt;br /&gt;
#Three Blue Tonics in the Sole Regret. Often 1-2 additional Blue Tonics will drop from killed Squirts and the big green Gasfella.&lt;br /&gt;
#The five turrets that will spawn and shoot you on while the barge.&lt;br /&gt;
#Duplicated Something Heavy in the middle of the arena before the last gate of the Wharf District.&lt;br /&gt;
;Hanging Gardens:&lt;br /&gt;
#On the cobbled ground right before the Core in Hanging Gardens there is a Black Tonic you can pick up without wasting time.&lt;br /&gt;
&lt;br /&gt;
Something Heavy must be duplicated in order to get enough experience to level up at the second Hanging Gardens Core.&lt;br /&gt;
&lt;br /&gt;
==Backup Strategies==&lt;br /&gt;
&lt;br /&gt;
In case you miss a Core dupe, the fastest way to recover is to do the Mount Zand to get the Shard from that level. If Mount Zand is unavailable, The Melting Pot has to be done instead.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route</id>
		<title>Bastion/NG Any% Route</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route"/>
				<updated>2017-06-18T05:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Bastion Interludes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a description of the Any% route for New Game. Every core and shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]] (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;br /&gt;
&lt;br /&gt;
==Level Order==&lt;br /&gt;
#[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
#[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
#[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
#[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
#[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
#[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
#[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
&lt;br /&gt;
Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;br /&gt;
&lt;br /&gt;
==Route Framework==&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Wharf District|Wharf District]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Wharf District:&lt;br /&gt;
:There is no rest inside the Bastion. Upon entering, we will complete the [[Bastion/Dialogue Glitch|Dialogue Glitch]]. This will allow us to build ''nothing'' in this visit to the Bastion. It will also store text which we can use in the next visit to the Bastion as a [[Bastion/Techniques#Text Skips|text skip]]. Details are available in the dialogue glitch page. When you get to the map, be sure not to select Workmen Ward too quickly, as hitting Enter on the map before it is selectable will force you to leave the map screen, force you to build a building, listen to Rucks' dialogue on the map screen, and lose the text skip on the next visit.&lt;br /&gt;
&lt;br /&gt;
;Complete [[Bastion/Workmen Ward|Workmen Ward]], and duplicate the core at the end.&lt;br /&gt;
&lt;br /&gt;
;After Workmen Ward:&lt;br /&gt;
:Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did [[Bastion/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.&lt;br /&gt;
[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]&lt;br /&gt;
&lt;br /&gt;
;After Hanging Gardens:&lt;br /&gt;
:Store the cores, build whatever in the middle right slot and leave for Cinderbrick Fort. There is no text to be skipped here.&lt;br /&gt;
&lt;br /&gt;
;After Cinderbrick Fort:&lt;br /&gt;
::This is the most complex Bastion interlude to perform. Try watching one of the [[Bastion#Other Resources|tutorials]] to understand it better.&lt;br /&gt;
:Right as the Kid gets up, roll DIRECTLY left in order to fall AND trigger the &amp;quot;Seems the only thing the Calamity saved for Zulf was his smoking pipe.&amp;quot; text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says &amp;quot;That's it. Few more Shards like that, and we'll be back in business.&amp;quot;. A second later you will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.&lt;br /&gt;
:If you executed this entire sequence correctly, you should be capable of moving while Rucks says &amp;quot;That's it...&amp;quot;, and you will get the text skip at the Skyway.&lt;br /&gt;
:If you messed anything up, you might have to first upgrade the middle right building and then build something in the top right slot in order to be able to use the Skyway. You will also not get the text skip.&lt;br /&gt;
::Watch out, as you roll right at the start, you NEED to fall - otherwise your camera will get locked and you will have to watch the smoke pipe cutscene. Falling here triggers the [[Bastion#Camera Glitch|camera glitch]] which will in turn glitch the first cutscene for storing the Core, which is why even though the second Core that was duped in the Cinderbrick Fort became a Shard, you won't have to upgrade a building, only build one, and why you don't have to watch both Monument cutscenes in this interlude.&lt;br /&gt;
[[File:Rl_map.png|thumb|right|An image showing where to click for quick Roathus Lagoon selection.]]&lt;br /&gt;
:When you open the map to select Roathus Lagoon on the Skyway after completing the Cinderbrick Fort, the icon for Roathus Lagoon is originally under the &amp;quot;Fly&amp;quot; and &amp;quot;Info&amp;quot; buttons, on the right side of the screen. The fastest way to select it is to hover your mouse cursor over the bottom right side of the inactive &amp;quot;Fly&amp;quot; button and then click it(be careful not to click &amp;quot;Info&amp;quot;!). This should select Roathus Lagoon, you can then either press Enter or your mouse button again to fly there.&lt;br /&gt;
&lt;br /&gt;
:A safer, easier way to do this is to scroll the map to the right, and select Roathus Lagoon normally.&lt;br /&gt;
&lt;br /&gt;
;After Roathus Lagoon&lt;br /&gt;
:This one is slightly less eventful than the post-CF interlude. Store both Shards, upgrade the top right building(or the top left one, if you do you will have to upgrade the top right one in the next interlude) and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.&lt;br /&gt;
&lt;br /&gt;
;After Colford Cauldron&lt;br /&gt;
:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.&lt;br /&gt;
&lt;br /&gt;
;After Burstone Quarry, and the Heart of the Bastion&lt;br /&gt;
:When you use the Skyway in Burstone Quarry, you will arrive at an alternative version of the Bastion, and will be attacked by the Ura. You have to perform the Ura Invasion Skip, explained on the [[Bastion/Burstone Quarry#Ura Invasion Skip|Burstone Quarry Individual Level Page]].&lt;br /&gt;
:After landing in the normal version of the Bastion, store both Shards. You will be transported to the Heart of the Bastion. Walk up to Zia and Rucks(in any order), open their dialogues, close them(press Escape, but not immediately - read below) walk up to the Monument and select the Restoration ending(Evacuation will be unavailable).&lt;br /&gt;
::'''Don't talk to strangers.''' - '''DO NOT''' select any options in Zia's and Rucks' text boxes! This will force you to watch a long and pointless cutscene. Don't press your mouse button at all when these windows are open, no matter where the cursor is on the screen.&lt;br /&gt;
::'''Menuing in the Heart of the Bastion''' - Watch out while closing Zia's and Rucks' dialogues and when selecting the ending. If you do either of these things too quickly, your input will get eaten and nothing will happen. Don't mash Escape either, as that will pause the game. You need to be very careful to do this part quickly and not accidentally talk to Zia or Rucks.&lt;br /&gt;
&lt;br /&gt;
::'''NG+''' - Make sure your game is patched to the newest version for this one. In the last Bastion interlude, before storing your shards, walk left and position yourself right between the smoke pipe and the hole to its right - the same one you fell into while doing the Smoke Pipe glitch. Now roll into that hole. If you did this right, you will land to the top left of the smoke pipe and trigger the History Books text, but you will retain control of your character. Now quickly store both of your cores(keep scrolling the mouse wheel until both are in). This is exactly the same glitch as the Smoke Pipe one but is triggered by falling into the History Books, which spawn only after doing the Ura Invasion Skip. &lt;br /&gt;
::Doing this correctly and quickly saves 2.5 seconds. &lt;br /&gt;
:::'''Hot tip''' - After executing it and storing the shards, you will be able to walk around the Bastion while you wait for the ending of the game - remember not to open any buildings or dialogues, as that can softlock the game. Feel free, however, to interact with the '''Mailbox'''. Just in case there is mail.&lt;br /&gt;
&lt;br /&gt;
==Experience Route==&lt;br /&gt;
&lt;br /&gt;
:'''NG+''' - since at the start of a NG+ run you should already be level 10, this section is only relevant to a New Game any% speedrun.&lt;br /&gt;
&lt;br /&gt;
The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;br /&gt;
&lt;br /&gt;
:'''NOTE''': Don't use the High experience route, it's not worth the risk.&lt;br /&gt;
&lt;br /&gt;
There are currently two successful routes to manipulating experience in a NG any% speedrun: one we'll call &amp;quot;Low Exp.&amp;quot; and &amp;quot;High Exp.&amp;quot; here. The High Exp. route is slightly more involved and harder to execute. The difference between them is that the Low Exp. route must avoid '''ALL''' bonus experience on the way to the Cinderbrick Fort Core, and levels up after duplicating it(on the second one, not missing the dupe), while High Exp. route tries to grab as much optional experience as possible on the way to the Hanging Gardens core, and level up on the second Core in that level.&lt;br /&gt;
&lt;br /&gt;
The High Experience route is more failure-prone, as if it misses out on too much optional XP, it will not level up in Hanging Gardens and will then have to waste time trying to get more experience in Cinderbrick Fort to avoid leveling up on the first Core there.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all optional sources of experience. If you are on the Low Exp. route, avoid picking up any of these(as long as you don't kill the Wharf District barge turrets, you should be fine even if you accidentally pick up some optional experience), while if you're doing the High Exp. method, try to get as much of these as possible.&lt;br /&gt;
&lt;br /&gt;
;Wharf District:&lt;br /&gt;
#Three Blue Tonics in the Sole Regret. Often 1-2 additional Blue Tonics will drop from killed Squirts and the big green Gasfella.&lt;br /&gt;
#The five turrets that will spawn and shoot you on while the barge.&lt;br /&gt;
#Duplicated Something Heavy in the middle of the arena before the last gate of the Wharf District.&lt;br /&gt;
;Hanging Gardens:&lt;br /&gt;
#On the cobbled ground right before the Core in Hanging Gardens there is a Black Tonic you can pick up without wasting time.&lt;br /&gt;
&lt;br /&gt;
Something Heavy must be duplicated in order to get enough experience to level up at the second Hanging Gardens Core.&lt;br /&gt;
&lt;br /&gt;
==Backup Strategies==&lt;br /&gt;
&lt;br /&gt;
In case you miss a Core dupe, the fastest way to recover is to do the Mount Zand to get the Shard from that level. If Mount Zand is unavailable, The Melting Pot has to be done instead.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:Dialogue_glitch_saved_trigger.png</id>
		<title>File:Dialogue glitch saved trigger.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:Dialogue_glitch_saved_trigger.png"/>
				<updated>2017-06-18T05:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: Image picturing a bounds estimation of the saved text trigger after Workmen Ward.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image picturing a bounds estimation of the saved text trigger after Workmen Ward.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route</id>
		<title>Bastion/NG Any% Route</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route"/>
				<updated>2017-06-18T05:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a description of the Any% route for New Game. Every core and shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]] (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;br /&gt;
&lt;br /&gt;
==Level Order==&lt;br /&gt;
#[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
#[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
#[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
#[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
#[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
#[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
#[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
&lt;br /&gt;
Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;br /&gt;
&lt;br /&gt;
==Bastion Interludes==&lt;br /&gt;
:'''NG+''' - in NG+ you don't have to worry about the order of buildings, as long as the second one you build(before going to the Hanging Gardens) is an Arsenal.&lt;br /&gt;
&lt;br /&gt;
;After Wharf District:&lt;br /&gt;
:Store the first core. As soon as you can, before the camera centers back on the Kid - this is important - interact with the Monument again to store the second one. This way you will be able to move immediately even though the camera should be locked(this is actually a trivial instance of the [[Bastion/Techniques#Camera Glitch|camera glitch]]). Go to the middle left building slot which will soon become available, and build a Distillery. Move slowly up to wait for Rucks to finish saying &amp;quot;only fair he decides what we build next&amp;quot;. The reason for this is that as you get close to the Skyway, Rucks will say &amp;quot;Kid don't know what's out there...&amp;quot;, but only if you weren't moving too fast. Quickly open the Skyway to use this text to get the narration skip for this map. Be very careful here - don't mash enter immediately after opening this Skyway, as this WILL cause you to fly back to the Bastion, thus closing the Skyway and wasting time. Instead click on the Workmen Ward on the map and THEN press enter(or Fly on the right side of the screen).&lt;br /&gt;
&lt;br /&gt;
;After Workmen Ward:&lt;br /&gt;
:Store both cores. Build the Arsenal in the top left slot, right after Rucks finishes saying &amp;quot;The Kid ponders what to build.&amp;quot;, open the Arsenal, immediately close it(press Escape), then go towards the Skyway and use it. This will let you get the text skip thanks to the narration that starts when you open the Arsenal(usually &amp;quot;The Bastion's a place of peace...&amp;quot;, sometimes Rucks will say something about your weapons instead, based on how early you opened the Arsenal).&lt;br /&gt;
&lt;br /&gt;
;After Hanging Gardens:&lt;br /&gt;
:Store the cores, build whatever in the middle right slot and leave for Cinderbrick Fort. There is no text to be skipped here.&lt;br /&gt;
&lt;br /&gt;
;After Cinderbrick Fort:&lt;br /&gt;
::This is the most complex Bastion interlude to perform. Try watching one of the [[Bastion#Other Resources|tutorials]] to understand it better.&lt;br /&gt;
:Right as the Kid gets up, roll DIRECTLY left in order to fall AND trigger the &amp;quot;Seems the only thing the Calamity saved for Zulf was his smoking pipe.&amp;quot; text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says &amp;quot;That's it. Few more Shards like that, and we'll be back in business.&amp;quot;. A second later you will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.&lt;br /&gt;
:If you executed this entire sequence correctly, you should be capable of moving while Rucks says &amp;quot;That's it...&amp;quot;, and you will get the text skip at the Skyway.&lt;br /&gt;
:If you messed anything up, you might have to first upgrade the middle right building and then build something in the top right slot in order to be able to use the Skyway. You will also not get the text skip.&lt;br /&gt;
::Watch out, as you roll right at the start, you NEED to fall - otherwise your camera will get locked and you will have to watch the smoke pipe cutscene. Falling here triggers the [[Bastion#Camera Glitch|camera glitch]] which will in turn glitch the first cutscene for storing the Core, which is why even though the second Core that was duped in the Cinderbrick Fort became a Shard, you won't have to upgrade a building, only build one, and why you don't have to watch both Monument cutscenes in this interlude.&lt;br /&gt;
[[File:Rl_map.png|thumb|right|An image showing where to click for quick Roathus Lagoon selection.]]&lt;br /&gt;
:When you open the map to select Roathus Lagoon on the Skyway after completing the Cinderbrick Fort, the icon for Roathus Lagoon is originally under the &amp;quot;Fly&amp;quot; and &amp;quot;Info&amp;quot; buttons, on the right side of the screen. The fastest way to select it is to hover your mouse cursor over the bottom right side of the inactive &amp;quot;Fly&amp;quot; button and then click it(be careful not to click &amp;quot;Info&amp;quot;!). This should select Roathus Lagoon, you can then either press Enter or your mouse button again to fly there.&lt;br /&gt;
&lt;br /&gt;
:A safer, easier way to do this is to scroll the map to the right, and select Roathus Lagoon normally.&lt;br /&gt;
&lt;br /&gt;
;After Roathus Lagoon&lt;br /&gt;
:This one is slightly less eventful than the post-CF interlude. Store both Shards, upgrade the top right building(or the top left one, if you do you will have to upgrade the top right one in the next interlude) and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.&lt;br /&gt;
&lt;br /&gt;
;After Colford Cauldron&lt;br /&gt;
:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.&lt;br /&gt;
&lt;br /&gt;
;After Burstone Quarry, and the Heart of the Bastion&lt;br /&gt;
:When you use the Skyway in Burstone Quarry, you will arrive at an alternative version of the Bastion, and will be attacked by the Ura. You have to perform the Ura Invasion Skip, explained on the [[Bastion/Burstone Quarry#Ura Invasion Skip|Burstone Quarry Individual Level Page]].&lt;br /&gt;
:After landing in the normal version of the Bastion, store both Shards. You will be transported to the Heart of the Bastion. Walk up to Zia and Rucks(in any order), open their dialogues, close them(press Escape, but not immediately - read below) walk up to the Monument and select the Restoration ending(Evacuation will be unavailable).&lt;br /&gt;
::'''Don't talk to strangers.''' - '''DO NOT''' select any options in Zia's and Rucks' text boxes! This will force you to watch a long and pointless cutscene. Don't press your mouse button at all when these windows are open, no matter where the cursor is on the screen.&lt;br /&gt;
::'''Menuing in the Heart of the Bastion''' - Watch out while closing Zia's and Rucks' dialogues and when selecting the ending. If you do either of these things too quickly, your input will get eaten and nothing will happen. Don't mash Escape either, as that will pause the game. You need to be very careful to do this part quickly and not accidentally talk to Zia or Rucks.&lt;br /&gt;
&lt;br /&gt;
::'''NG+''' - Make sure your game is patched to the newest version for this one. In the last Bastion interlude, before storing your shards, walk left and position yourself right between the smoke pipe and the hole to its right - the same one you fell into while doing the Smoke Pipe glitch. Now roll into that hole. If you did this right, you will land to the top left of the smoke pipe and trigger the History Books text, but you will retain control of your character. Now quickly store both of your cores(keep scrolling the mouse wheel until both are in). This is exactly the same glitch as the Smoke Pipe one but is triggered by falling into the History Books, which spawn only after doing the Ura Invasion Skip. &lt;br /&gt;
::Doing this correctly and quickly saves 2.5 seconds. &lt;br /&gt;
:::'''Hot tip''' - After executing it and storing the shards, you will be able to walk around the Bastion while you wait for the ending of the game - remember not to open any buildings or dialogues, as that can softlock the game. Feel free, however, to interact with the '''Mailbox'''. Just in case there is mail.&lt;br /&gt;
&lt;br /&gt;
==Experience Route==&lt;br /&gt;
&lt;br /&gt;
:'''NG+''' - since at the start of a NG+ run you should already be level 10, this section is only relevant to a New Game any% speedrun.&lt;br /&gt;
&lt;br /&gt;
The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;br /&gt;
&lt;br /&gt;
:'''NOTE''': Don't use the High experience route, it's not worth the risk.&lt;br /&gt;
&lt;br /&gt;
There are currently two successful routes to manipulating experience in a NG any% speedrun: one we'll call &amp;quot;Low Exp.&amp;quot; and &amp;quot;High Exp.&amp;quot; here. The High Exp. route is slightly more involved and harder to execute. The difference between them is that the Low Exp. route must avoid '''ALL''' bonus experience on the way to the Cinderbrick Fort Core, and levels up after duplicating it(on the second one, not missing the dupe), while High Exp. route tries to grab as much optional experience as possible on the way to the Hanging Gardens core, and level up on the second Core in that level.&lt;br /&gt;
&lt;br /&gt;
The High Experience route is more failure-prone, as if it misses out on too much optional XP, it will not level up in Hanging Gardens and will then have to waste time trying to get more experience in Cinderbrick Fort to avoid leveling up on the first Core there.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all optional sources of experience. If you are on the Low Exp. route, avoid picking up any of these(as long as you don't kill the Wharf District barge turrets, you should be fine even if you accidentally pick up some optional experience), while if you're doing the High Exp. method, try to get as much of these as possible.&lt;br /&gt;
&lt;br /&gt;
;Wharf District:&lt;br /&gt;
#Three Blue Tonics in the Sole Regret. Often 1-2 additional Blue Tonics will drop from killed Squirts and the big green Gasfella.&lt;br /&gt;
#The five turrets that will spawn and shoot you on while the barge.&lt;br /&gt;
#Duplicated Something Heavy in the middle of the arena before the last gate of the Wharf District.&lt;br /&gt;
;Hanging Gardens:&lt;br /&gt;
#On the cobbled ground right before the Core in Hanging Gardens there is a Black Tonic you can pick up without wasting time.&lt;br /&gt;
&lt;br /&gt;
Something Heavy must be duplicated in order to get enough experience to level up at the second Hanging Gardens Core.&lt;br /&gt;
&lt;br /&gt;
==Backup Strategies==&lt;br /&gt;
&lt;br /&gt;
In case you miss a Core dupe, the fastest way to recover is to do the Mount Zand to get the Shard from that level. If Mount Zand is unavailable, The Melting Pot has to be done instead.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion</id>
		<title>Bastion</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion"/>
				<updated>2017-06-14T00:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[File:Bastion.png|1024px|center|link=Bastion]]&lt;br /&gt;
;Overview&lt;br /&gt;
&lt;br /&gt;
:Bastion is an isometric action game made by Supergiant Games (Bastion, Transistor, Pyre) and originally released on the XBLA in 2011. The game is now also available on PC, iOS, PS4, and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
;Welcome to the Bastion Speedrun Knowledge Base&lt;br /&gt;
&lt;br /&gt;
:When these pages were first created several years ago, it was a different time in speedrunning and in Bastion history! It was initially intended to be a thorough and well monitored repository for all Bastion speedrunning knowledge. Now, however, with few left to maintain it, we are scaling back it's goal to simply keep an updated explanation of as many things as possible, starting with the more common categories and tricks and extending it as is reasonable.&lt;br /&gt;
&lt;br /&gt;
==Community information==&lt;br /&gt;
&lt;br /&gt;
;'''Leaderboards''':&lt;br /&gt;
:http://speedrun.com/bastion&lt;br /&gt;
:Make an account to submit your times! Note that submissions will have to be approved by a moderator before becoming visible.&lt;br /&gt;
&lt;br /&gt;
;''' Discord server''': &lt;br /&gt;
:https://discord.gg/0jOLZzV5X7OtmAzD&lt;br /&gt;
&lt;br /&gt;
;'''Versions'''&lt;br /&gt;
:Currently the fastest version of the game is PC due to availability of [[Bastion/Basic_Mechanics#Movement|mouse movement]], which is faster than other control schemes. Players typically play on the live Steam patch.&lt;br /&gt;
&lt;br /&gt;
=Speedrunning Bastion=&lt;br /&gt;
&lt;br /&gt;
==Learning==&lt;br /&gt;
One of the best things about Bastion is its great learning curve. If you're just starting out, you can learn the [[Bastion#Routes|route]] of your category and try to complete a couple of runs while following the general path; then start learning, and incorporating into your runs, more advanced techniques and strategies.&lt;br /&gt;
&lt;br /&gt;
Starting with a '''NG+''' category is not recommended, as these are mostly more challenging and require the ability to perform some difficult tricks.&lt;br /&gt;
&lt;br /&gt;
==Timing a Bastion speedrun==&lt;br /&gt;
&lt;br /&gt;
The time starts when you gain control of the Kid; you can set up your split program to start at -1.1 seconds and start it at the same time as you press to make the Kid get up, or use the [https://github.com/Synthian/LiveSplit.Bastion autosplitter for LiveSplit!]&lt;br /&gt;
&lt;br /&gt;
Time ends when you select an ending in the Heart of the Bastion.&lt;br /&gt;
&lt;br /&gt;
Load times and cutscenes are included in the timing. Loading screens are nearly the same length for almost everyone (about ~4.4 seconds) and have insignificant variance of up to 7 frames.&lt;br /&gt;
&lt;br /&gt;
Timing issues can be a result of your game running slowly. Test this by seeing how quickly you can reach the Cael Hammer after gaining control of the Kid; if that time is around 13.5 seconds, then your game is running properly. If it takes significantly longer than that, you need to play with your display options (VSync, Fullscreen mode, Resolution).&lt;br /&gt;
&lt;br /&gt;
One solution to the game running too slowly that '''IS NOT''' recommended is using the -nofixedstep launch option. This might help you run the game at full speed, but most likely will in some way break your game - causing lag, freezing or unacceptably breaking your game physics. Using -nofixedstep may invalidate your run.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
;There exist four primary categories of Bastion:&lt;br /&gt;
&lt;br /&gt;
:*NG Any% - Complete the game from a new save file (New Game) as quickly as possible. This is the most popular category, and probably the easiest.&lt;br /&gt;
:*NG ASL - Complete all '''story''' levels (Proving grounds not required) from a new game. This category is the more completionist category, where you are not allowed to skip any of the game's core levels.&lt;br /&gt;
:*NG+ Any% - Complete the game from an existing save file (New Game Plus) as quickly as possible.&lt;br /&gt;
:*NG+ ASL - Complete all '''story''' levels from an existing save file (New Game Plus).&lt;br /&gt;
&lt;br /&gt;
;There is also one alternate category, which was created to be intentionally challenging:&lt;br /&gt;
:*All Weapons - Complete the game from a new save file (New Game) with every arsenal weapon collected.&lt;br /&gt;
&lt;br /&gt;
::''(NG = New Game, NG+ = New Game Plus, ASL = All Story Levels)''&lt;br /&gt;
::''Any% categories are around 13 - 14 minutes long, while ASL categories are around 50 minutes long.''&lt;br /&gt;
&lt;br /&gt;
Any% categories include [[Bastion/Techniques#Item_Duplication|duplicating cores]]. All Story Levels forbid that, as it would prevent you from accessing (and thus completing) Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/NG Any% Route|NG Any% Route]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/NG ASL Route|NG ASL Route]]'''&lt;br /&gt;
&lt;br /&gt;
''NG+ Routes May be added in the future. They are similar to the NG routes.''&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Basic Mechanics|Basic Gameplay Mechanics]]==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Game Data|Game Data]] (Weapon Damage, Enemy Health, XP etc.)==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Techniques|Techniques]]==&lt;br /&gt;
&lt;br /&gt;
=Individual Levels Pages=&lt;br /&gt;
&lt;br /&gt;
This is a list of pages that will form a knowledge base on completing each Bastion level in a speedrun. They assume that you mostly know your way through the level, and focus on explaining speedrun level strategies. &lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Melting Pot|Melting Pot]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Sundown Path|Sundown Path]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Pyth Orchard|Pyth Orchard]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Langston River|Langston River]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Prosper Bluff|Prosper Bluff]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wild Outskirts|Wild Outskirts]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Jawson Bog|Jawson Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Point Lemaign|Point Lemaign]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Mount Zand|Mount Zand]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Urzendra Gate|Urzendra Gate]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Zulten's Hollow|Zulten's Hollow]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Tazal Terminals|Tazal Terminals]]  &lt;br /&gt;
&lt;br /&gt;
=Other Resources=&lt;br /&gt;
&lt;br /&gt;
===''[http://www.speedrun.com/bastion/guides Speedrun.com Guide List]''===&lt;br /&gt;
No tutorial videos or guides are fully up to date, but this is a great place to start!&lt;br /&gt;
&lt;br /&gt;
===''[https://forum.speeddemosarchive.com/attachment/plwicG%2FBIrfcDRHn7C0QR%2Fnymoc Red_Buddha's NG+ File]''===&lt;br /&gt;
Very convenient if you want to run NG+ categories. Has full upgrades on the Scrap Musket, Brusher's Pike, Cael Hammer and the Fang Repeater.&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Subpages|''See all subpages'']]&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route</id>
		<title>Bastion/NG Any% Route</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/NG_Any%25_Route"/>
				<updated>2017-06-14T00:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: ValentinoIAN moved page Bastion/Any% Routes to Bastion/NG Any% Route: We really need separate pages for each route.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a description of the Any% route for both New Game and New Game+. Every core and a shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]](but if a dupe is missed, backup strategies exist in the form of having to do an additional level).&lt;br /&gt;
&lt;br /&gt;
==Level Order==&lt;br /&gt;
#[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
#[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
#[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
#[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
#[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
#[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
#[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options(the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
&lt;br /&gt;
Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Hardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.&lt;br /&gt;
&lt;br /&gt;
==Bastion Interludes==&lt;br /&gt;
:'''NG+''' - in NG+ you don't have to worry about the order of buildings, as long as the second one you build(before going to the Hanging Gardens) is an Arsenal.&lt;br /&gt;
&lt;br /&gt;
;After Wharf District:&lt;br /&gt;
:Store the first core. As soon as you can, before the camera centers back on the Kid - this is important - interact with the Monument again to store the second one. This way you will be able to move immediately even though the camera should be locked(this is actually a trivial instance of the [[Bastion/Techniques#Camera Glitch|camera glitch]]). Go to the middle left building slot which will soon become available, and build a Distillery. Move slowly up to wait for Rucks to finish saying &amp;quot;only fair he decides what we build next&amp;quot;. The reason for this is that as you get close to the Skyway, Rucks will say &amp;quot;Kid don't know what's out there...&amp;quot;, but only if you weren't moving too fast. Quickly open the Skyway to use this text to get the narration skip for this map. Be very careful here - don't mash enter immediately after opening this Skyway, as this WILL cause you to fly back to the Bastion, thus closing the Skyway and wasting time. Instead click on the Workmen Ward on the map and THEN press enter(or Fly on the right side of the screen).&lt;br /&gt;
&lt;br /&gt;
;After Workmen Ward:&lt;br /&gt;
:Store both cores. Build the Arsenal in the top left slot, right after Rucks finishes saying &amp;quot;The Kid ponders what to build.&amp;quot;, open the Arsenal, immediately close it(press Escape), then go towards the Skyway and use it. This will let you get the text skip thanks to the narration that starts when you open the Arsenal(usually &amp;quot;The Bastion's a place of peace...&amp;quot;, sometimes Rucks will say something about your weapons instead, based on how early you opened the Arsenal).&lt;br /&gt;
&lt;br /&gt;
;After Hanging Gardens:&lt;br /&gt;
:Store the cores, build whatever in the middle right slot and leave for Cinderbrick Fort. There is no text to be skipped here.&lt;br /&gt;
&lt;br /&gt;
;After Cinderbrick Fort:&lt;br /&gt;
::This is the most complex Bastion interlude to perform. Try watching one of the [[Bastion#Other Resources|tutorials]] to understand it better.&lt;br /&gt;
:Right as the Kid gets up, roll DIRECTLY left in order to fall AND trigger the &amp;quot;Seems the only thing the Calamity saved for Zulf was his smoking pipe.&amp;quot; text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says &amp;quot;That's it. Few more Shards like that, and we'll be back in business.&amp;quot;. A second later you will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.&lt;br /&gt;
:If you executed this entire sequence correctly, you should be capable of moving while Rucks says &amp;quot;That's it...&amp;quot;, and you will get the text skip at the Skyway.&lt;br /&gt;
:If you messed anything up, you might have to first upgrade the middle right building and then build something in the top right slot in order to be able to use the Skyway. You will also not get the text skip.&lt;br /&gt;
::Watch out, as you roll right at the start, you NEED to fall - otherwise your camera will get locked and you will have to watch the smoke pipe cutscene. Falling here triggers the [[Bastion#Camera Glitch|camera glitch]] which will in turn glitch the first cutscene for storing the Core, which is why even though the second Core that was duped in the Cinderbrick Fort became a Shard, you won't have to upgrade a building, only build one, and why you don't have to watch both Monument cutscenes in this interlude.&lt;br /&gt;
[[File:Rl_map.png|thumb|right|An image showing where to click for quick Roathus Lagoon selection.]]&lt;br /&gt;
:When you open the map to select Roathus Lagoon on the Skyway after completing the Cinderbrick Fort, the icon for Roathus Lagoon is originally under the &amp;quot;Fly&amp;quot; and &amp;quot;Info&amp;quot; buttons, on the right side of the screen. The fastest way to select it is to hover your mouse cursor over the bottom right side of the inactive &amp;quot;Fly&amp;quot; button and then click it(be careful not to click &amp;quot;Info&amp;quot;!). This should select Roathus Lagoon, you can then either press Enter or your mouse button again to fly there.&lt;br /&gt;
&lt;br /&gt;
:A safer, easier way to do this is to scroll the map to the right, and select Roathus Lagoon normally.&lt;br /&gt;
&lt;br /&gt;
;After Roathus Lagoon&lt;br /&gt;
:This one is slightly less eventful than the post-CF interlude. Store both Shards, upgrade the top right building(or the top left one, if you do you will have to upgrade the top right one in the next interlude) and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.&lt;br /&gt;
&lt;br /&gt;
;After Colford Cauldron&lt;br /&gt;
:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.&lt;br /&gt;
&lt;br /&gt;
;After Burstone Quarry, and the Heart of the Bastion&lt;br /&gt;
:When you use the Skyway in Burstone Quarry, you will arrive at an alternative version of the Bastion, and will be attacked by the Ura. You have to perform the Ura Invasion Skip, explained on the [[Bastion/Burstone Quarry#Ura Invasion Skip|Burstone Quarry Individual Level Page]].&lt;br /&gt;
:After landing in the normal version of the Bastion, store both Shards. You will be transported to the Heart of the Bastion. Walk up to Zia and Rucks(in any order), open their dialogues, close them(press Escape, but not immediately - read below) walk up to the Monument and select the Restoration ending(Evacuation will be unavailable).&lt;br /&gt;
::'''Don't talk to strangers.''' - '''DO NOT''' select any options in Zia's and Rucks' text boxes! This will force you to watch a long and pointless cutscene. Don't press your mouse button at all when these windows are open, no matter where the cursor is on the screen.&lt;br /&gt;
::'''Menuing in the Heart of the Bastion''' - Watch out while closing Zia's and Rucks' dialogues and when selecting the ending. If you do either of these things too quickly, your input will get eaten and nothing will happen. Don't mash Escape either, as that will pause the game. You need to be very careful to do this part quickly and not accidentally talk to Zia or Rucks.&lt;br /&gt;
&lt;br /&gt;
::'''NG+''' - Make sure your game is patched to the newest version for this one. In the last Bastion interlude, before storing your shards, walk left and position yourself right between the smoke pipe and the hole to its right - the same one you fell into while doing the Smoke Pipe glitch. Now roll into that hole. If you did this right, you will land to the top left of the smoke pipe and trigger the History Books text, but you will retain control of your character. Now quickly store both of your cores(keep scrolling the mouse wheel until both are in). This is exactly the same glitch as the Smoke Pipe one but is triggered by falling into the History Books, which spawn only after doing the Ura Invasion Skip. &lt;br /&gt;
::Doing this correctly and quickly saves 2.5 seconds. &lt;br /&gt;
:::'''Hot tip''' - After executing it and storing the shards, you will be able to walk around the Bastion while you wait for the ending of the game - remember not to open any buildings or dialogues, as that can softlock the game. Feel free, however, to interact with the '''Mailbox'''. Just in case there is mail.&lt;br /&gt;
&lt;br /&gt;
==Experience Route==&lt;br /&gt;
&lt;br /&gt;
:'''NG+''' - since at the start of a NG+ run you should already be level 10, this section is only relevant to a New Game any% speedrun.&lt;br /&gt;
&lt;br /&gt;
The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.&lt;br /&gt;
&lt;br /&gt;
:'''NOTE''': Don't use the High experience route, it's not worth the risk.&lt;br /&gt;
&lt;br /&gt;
There are currently two successful routes to manipulating experience in a NG any% speedrun: one we'll call &amp;quot;Low Exp.&amp;quot; and &amp;quot;High Exp.&amp;quot; here. The High Exp. route is slightly more involved and harder to execute. The difference between them is that the Low Exp. route must avoid '''ALL''' bonus experience on the way to the Cinderbrick Fort Core, and levels up after duplicating it(on the second one, not missing the dupe), while High Exp. route tries to grab as much optional experience as possible on the way to the Hanging Gardens core, and level up on the second Core in that level.&lt;br /&gt;
&lt;br /&gt;
The High Experience route is more failure-prone, as if it misses out on too much optional XP, it will not level up in Hanging Gardens and will then have to waste time trying to get more experience in Cinderbrick Fort to avoid leveling up on the first Core there.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all optional sources of experience. If you are on the Low Exp. route, avoid picking up any of these(as long as you don't kill the Wharf District barge turrets, you should be fine even if you accidentally pick up some optional experience), while if you're doing the High Exp. method, try to get as much of these as possible.&lt;br /&gt;
&lt;br /&gt;
;Wharf District:&lt;br /&gt;
#Three Blue Tonics in the Sole Regret. Often 1-2 additional Blue Tonics will drop from killed Squirts and the big green Gasfella.&lt;br /&gt;
#The five turrets that will spawn and shoot you on while the barge.&lt;br /&gt;
#Duplicated Something Heavy in the middle of the arena before the last gate of the Wharf District.&lt;br /&gt;
;Hanging Gardens:&lt;br /&gt;
#On the cobbled ground right before the Core in Hanging Gardens there is a Black Tonic you can pick up without wasting time.&lt;br /&gt;
&lt;br /&gt;
Something Heavy must be duplicated in order to get enough experience to level up at the second Hanging Gardens Core.&lt;br /&gt;
&lt;br /&gt;
==Backup Strategies==&lt;br /&gt;
&lt;br /&gt;
In case you miss a Core dupe, the fastest way to recover is to do the Mount Zand to get the Shard from that level. If Mount Zand is unavailable, The Melting Pot has to be done instead.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Any%25_Routes</id>
		<title>Bastion/Any% Routes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Any%25_Routes"/>
				<updated>2017-06-14T00:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: ValentinoIAN moved page Bastion/Any% Routes to Bastion/NG Any% Route: We really need separate pages for each route.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bastion/NG Any% Route]]&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Subpages</id>
		<title>Bastion/Subpages</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Subpages"/>
				<updated>2017-06-14T00:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:PrefixIndex/Bastion/}}&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/Bastion/Basic_Mechanics/}}&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/Bastion/Any%_Route/}}&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/Bastion/Techniques/}}&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Subpages</id>
		<title>Bastion/Subpages</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Subpages"/>
				<updated>2017-06-14T00:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:PrefixIndex/Bastion/}}&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/Bastion/Basic_Mechanics}}&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/Bastion/Any%25_Routes}}&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/Bastion/Techniques}}&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Combat Weapons and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all major categories they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
* '''Arsenal:''' Allows you to switch out weapons and skills.&lt;br /&gt;
* '''Forge:''' Grants access to weapon upgrades. NG+ categories have upgrades already completed.&lt;br /&gt;
* '''Lost-and-Found:''' A store to purchase things you missed in previous levels and bonus skills.&lt;br /&gt;
* '''Memorial:''' Awards Fragments for Completing Vigils (various challenges)&lt;br /&gt;
* '''Shrine:''' Allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
* '''Distillery:''' A place to equip Spirits that provide passive buffs to combat.&lt;br /&gt;
* ''The only buildings used in the main categories are the Arsenal and the Distillery.''&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons. If a block is timed properly, just before the attack would hit the kid, the attack is reflected, dealing massive damage.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. Moving attacks are faster but while stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. When standing, the hammer alternates between overhead and uppercut attacks. Overhands do even more damage.&lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
===Distillery Spirits===&lt;br /&gt;
&lt;br /&gt;
* '''Werewhiskey:''' +100% Critical hit chance when below 33% Health. Dangerous to use, but very valuable! Critical in NG ASL levels.&lt;br /&gt;
* '''Cham-Pain:''' +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
* '''Black Rye:''' +2 Black Tonic Capacity. Used in NG+ ASL only to grant extra safety in Prosper Bluff and to give extra secret skill charges at the end of Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Combat Weapons and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all major categories they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
* '''Arsenal:''' Allows you to switch out weapons and skills.&lt;br /&gt;
* '''Forge:''' Grants access to weapon upgrades. NG+ categories have upgrades already completed.&lt;br /&gt;
* '''Lost-and-Found:''' A store to purchase things you missed in previous levels and bonus skills.&lt;br /&gt;
* '''Memorial:''' Awards Fragments for Completing Vigils (various challenges)&lt;br /&gt;
* '''Shrine:''' Allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
* '''Distillery:''' A place to equip Spirits that provide passive buffs to combat.&lt;br /&gt;
* ''The only buildings used in the main categories are the Arsenal and the Distillery.''&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons. If a block is timed properly, just before the attack would hit the kid, the attack is reflected, dealing massive damage.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. Moving attacks are faster but while stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. The hammer alternates between overhead and uppercut attacks. Overhands do even more damage.&lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
===Distillery Spirits===&lt;br /&gt;
&lt;br /&gt;
* '''Werewhiskey:''' +100% Critical hit chance when below 33% Health. Dangerous to use, but very valuable! Critical in NG ASL levels.&lt;br /&gt;
* '''Cham-Pain:''' +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
* '''Black Rye:''' +2 Black Tonic Capacity. Used in NG+ ASL only to grant extra safety in Prosper Bluff and to give extra secret skill charges at the end of Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Combat Weapons and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all major categories they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
* '''Arsenal:''' Allows you to switch out weapons and skills.&lt;br /&gt;
* '''Forge:''' Grants access to weapon upgrades. NG+ categories have upgrades already completed.&lt;br /&gt;
* '''Lost-and-Found:''' A store to purchase things you missed in previous levels and bonus skills.&lt;br /&gt;
* '''Memorial:''' Awards Fragments for Completing Vigils (various challenges)&lt;br /&gt;
* '''Shrine:''' Allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
* '''Distillery:''' A place to equip Spirits that provide passive buffs to combat.&lt;br /&gt;
* ''The only buildings used in the main categories are the Arsenal and the Distillery.''&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. Moving attacks are faster but while stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. The hammer alternates between overhead and uppercut attacks. Overhands do even more damage.&lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
===Distillery Spirits===&lt;br /&gt;
&lt;br /&gt;
* '''Werewhiskey:''' +100% Critical hit chance when below 33% Health. Dangerous to use, but very valuable! Critical in NG ASL levels.&lt;br /&gt;
* '''Cham-Pain:''' +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
* '''Black Rye:''' +2 Black Tonic Capacity. Used in NG+ ASL only to grant extra safety in Prosper Bluff and to give extra secret skill charges at the end of Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:56:01Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Fragments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all major categories they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
* '''Arsenal:''' Allows you to switch out weapons and skills.&lt;br /&gt;
* '''Forge:''' Grants access to weapon upgrades. NG+ categories have upgrades already completed.&lt;br /&gt;
* '''Lost-and-Found:''' A store to purchase things you missed in previous levels and bonus skills.&lt;br /&gt;
* '''Memorial:''' Awards Fragments for Completing Vigils (various challenges)&lt;br /&gt;
* '''Shrine:''' Allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
* '''Distillery:''' A place to equip Spirits that provide passive buffs to combat.&lt;br /&gt;
* ''The only buildings used in the main categories are the Arsenal and the Distillery.''&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. While stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. The hammer alternates between overhand and uppercut attacks &lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
===Distillery Spirits===&lt;br /&gt;
&lt;br /&gt;
* '''Werewhiskey:''' +100% Critical hit chance when below 33% Health. Dangerous to use, but very valuable! Critical in NG ASL levels.&lt;br /&gt;
* '''Cham-Pain:''' +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
* '''Black Rye:''' +2 Black Tonic Capacity. Used in NG+ ASL only to grant extra safety in Prosper Bluff and to give extra secret skill charges at the end of Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Distillery Spirits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all current routes they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
* '''Arsenal:''' Allows you to switch out weapons and skills.&lt;br /&gt;
* '''Forge:''' Grants access to weapon upgrades. NG+ categories have upgrades already completed.&lt;br /&gt;
* '''Lost-and-Found:''' A store to purchase things you missed in previous levels and bonus skills.&lt;br /&gt;
* '''Memorial:''' Awards Fragments for Completing Vigils (various challenges)&lt;br /&gt;
* '''Shrine:''' Allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
* '''Distillery:''' A place to equip Spirits that provide passive buffs to combat.&lt;br /&gt;
* ''The only buildings used in the main categories are the Arsenal and the Distillery.''&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. While stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. The hammer alternates between overhand and uppercut attacks &lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
===Distillery Spirits===&lt;br /&gt;
&lt;br /&gt;
* '''Werewhiskey:''' +100% Critical hit chance when below 33% Health. Dangerous to use, but very valuable! Critical in NG ASL levels.&lt;br /&gt;
* '''Cham-Pain:''' +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
* '''Black Rye:''' +2 Black Tonic Capacity. Used in NG+ ASL only to grant extra safety in Prosper Bluff and to give extra secret skill charges at the end of Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all current routes they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
* '''Arsenal:''' Allows you to switch out weapons and skills.&lt;br /&gt;
* '''Forge:''' Grants access to weapon upgrades. NG+ categories have upgrades already completed.&lt;br /&gt;
* '''Lost-and-Found:''' A store to purchase things you missed in previous levels and bonus skills.&lt;br /&gt;
* '''Memorial:''' Awards Fragments for Completing Vigils (various challenges)&lt;br /&gt;
* '''Shrine:''' Allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
* '''Distillery:''' A place to equip Spirits that provide passive buffs to combat.&lt;br /&gt;
* ''The only buildings used in the main categories are the Arsenal and the Distillery.''&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. While stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. The hammer alternates between overhand and uppercut attacks &lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
===Distillery Spirits===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Spirits&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Werewhiskey:''' +100% Critical hit chance when below 33% Health. Dangerous to use, but very valuable! Critical in NG ASL levels.&lt;br /&gt;
* '''Cham-Pain:''' +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
* '''Black Rye:''' +2 Black Tonic Capacity. Used in NG+ ASL only to grant extra safety in Prosper Bluff and to give extra secret skill charges at the end of Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all current routes they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
* '''Arsenal:''' Allows you to switch out weapons and skills.&lt;br /&gt;
* '''Forge:''' Grants access to weapon upgrades. NG+ categories have upgrades already completed.&lt;br /&gt;
* '''Lost-and-Found:''' A store to purchase things you missed in previous levels and bonus skills.&lt;br /&gt;
* '''Memorial:''' Awards Fragments for Completing Vigils (various challenges)&lt;br /&gt;
* '''Shrine:''' Allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
* '''Distillery:''' A place to equip Spirits that provide passive buffs to combat.&lt;br /&gt;
* ''The only buildings used in the main categories are the Arsenal and the Distillery.''&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. While stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. The hammer alternates between overhand and uppercut attacks &lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
===Distillery Spirits===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Spirits&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Werewhiskey:''' +100% Critical hit chance when below 33% Health. Dangerous to use, but very valuable! Critical in NG ASL levels.&lt;br /&gt;
* '''Cham-Pain:''' +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
* '''Black Rye:''' +2 Black Tonic Capacity. Used in NG+ ASL only to grant extra safety in Prosper Bluff and to give extra secret skill charges at the end of Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T03:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slowly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Combat Weapons and Skills===&lt;br /&gt;
There are a number of combat features that, even after a casual playthrough, you may not be aware of. To really improve in Bastion, you need to be able to use all of the facets of combat properly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Weapons&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The Bullhead Shield:''' Holding the block button (LSHIFT by default) will block any attacks from a radius in front of the kid. The kid will block in the direction of the mouse cursor, unless an enemy is within targeting range. Then, the kid automatically turns to face the enemy. You can combine this with weapons to aim automatically with both ranged and melee weapons.&lt;br /&gt;
* '''The Cael Hammer:''' When fighting with the Cael Hammer, there are two types of attacks: moving and stationary attacks. While stationary, the hammer does bonus damage. This is used to quickly dispatch enemies in the early stages of the game. The hammer alternates between overhand and uppercut attacks &lt;br /&gt;
* '''The Fang Repeater:''' The only notable thing about the repeater is that it's damage is random. At the beginning of a NG file, it will either do 3 or 4 damage per shot, randomly. Squirts have 4 health, so the randomness can be the difference between needing a few or many shots to clear out a pack of them.&lt;br /&gt;
* '''The Scrap Musket:''' The musket is a spread weapon, that does significantly increased damage when you are very close to the enemy. This increase continues all the way until you're practically inside of the enemy.&lt;br /&gt;
* '''The Brusher's Pike:''' The pike is a long range melee weapon that has automatic targeting - whenever you use the pike, it will correct your aim and attack the narget nearest to your cursor, if applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;Secret Skills&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Whirlwind:''' Whirlwind is one of the hammer's secret skills. It is used to deal damage in early game fights and to clip past a gate in [[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
* '''Trip Mine:''' Found in Melting Pot, this is a mine that triggers when an enemy gets near it and does a ton of damage.&lt;br /&gt;
* '''Grenade:''' A throwable explosive that does massive AOE damage. This ability is particularly useful when targeted, as it will take a low arc and quickly blow up a large amount of enemies. A grenade thrown without targeting takes a long time to land and will travel a long, fixed distance.&lt;br /&gt;
* '''Pike Vault:''' In NG+ Categories, we use one of the pike's secret skills, the pike vault. This ability flies you into the air. When paired with a well timed roll, you can use this ability to cross gaps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items (cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic (a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up (causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are the currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. In all current routes they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about cores is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels (most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
:*Arsenal - lets you switch out weapons and skills&lt;br /&gt;
:*Forge - weapon upgrades&lt;br /&gt;
:*Lost-and-Found - recovering missed items from the completed levels&lt;br /&gt;
:*Memorial - awards Fragments for Completing Vigils (challenges)&lt;br /&gt;
:*Shrine - allows you to enable Idols (increasing the difficulty of the game)&lt;br /&gt;
:*Distillery - equipping Spirits that provide passive buffs&lt;br /&gt;
:*The only buildings used in current speedrun routes are the Arsenal and the Distillery.&lt;br /&gt;
&lt;br /&gt;
===Weapons, Skills and Spirits===&lt;br /&gt;
Rather than a comprehensive description of every weapon/skill/spirit in Bastion, this will only include some info on the ones that are or were useful in speedruns:&lt;br /&gt;
;Weapons:&lt;br /&gt;
:*Cael Hammer - a weapon you can't skip. Has three attacks, a moving attack and two stationary attacks that have longer animations but deal more damage.&lt;br /&gt;
:*Fang Repeater - an overall pretty bad ranged weapon that we pick up because doing so doesn't waste any time at all and it is useful in some places of the [[Bastion/Wharf District|Wharf District]].&lt;br /&gt;
:*Brusher's Pike - found in the [[Bastion/Roathus Lagoon|Roathus Lagoon]], picked up for its higher damage output.&lt;br /&gt;
:*Scrap Musket - found in [[Bastion/Cinderbrick Fort|Cinderbrick Fort]], a much better ranged weapon than the Fang Repeater that you can get quite early in the game. Useful for clearing out obstacles and for executing a quick kill on [[Bastion/Burstone Quarry|Mr. Lunky]].&lt;br /&gt;
:*Galleon Mortar - found in [[Bastion/Mount Zand|Mount Zand]], a very slow to use ranged weapon that is useful for killing Rattletails - an enemy that has to be killed in [[Bastion/Urzendra Gate|Urzendra Gate]] that sometimes turns invulnerable to anything but Grenades and Mortar shots - and clearing out some debris in the [[Bastion/Zulten's Hollow|Zulten's Hollow]], since at the end of the game it deals much more damage than the unupgraded Scrap Musket.&lt;br /&gt;
;Skills:&lt;br /&gt;
:*Sneaky Decoy - picked up in the [[Bastion/Roathus_Lagoon|Roathus Lagoon]], lures enemies to the decoy and turns your next attack into a guaranteed critical hit.&lt;br /&gt;
:*Whirlwind - picked up in the [[Bastion/Wharf District|Wharf District]], helps kill the foreman in the [[Bastion/Workmen Ward|Workmen Ward]] in NG categories.&lt;br /&gt;
:*Trip Mine - found in the [[Bastion/Melting Pot|Melting Pot]]. Works about as you would expect a mine to work. Limited usefulness, but picked up in the NG ASL route.&lt;br /&gt;
:*Hand Grenade - picked up in [[Bastion/Sundown Path|Sundown Path]], a thrown weapon with an extremely high damage AoE explosion. Locking on to a target before throwing one is almost obligatory, as this way the grenade will fly in a lower arc and hit much faster.&lt;br /&gt;
:*Pike Vault - only used for skipping parts of levels, never for damage. [[Bastion/Pike Vault|Read more here]].&lt;br /&gt;
;Spirits:&lt;br /&gt;
:*Werewhisky - +100% Critical hit chance when below 33% Health. Critical in [[Bastion/Jawson Bog|some]] levels.&lt;br /&gt;
:*Cham-Pain - +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
:*Black Rye - +2 Black Tonic Capacity. No longer used in any category; used to be required to complete Prosper Bluff in the fastest way.&lt;br /&gt;
&lt;br /&gt;
===The Battering Ram===&lt;br /&gt;
In the last part of the Tazal Terminals, you're forced to use a slow weapon called the Battering Ram. This prevents you from rolling and using any other weapons or skills. Your only available actions at that point become:&lt;br /&gt;
: Ground slam - the primary attack, lasts 63 frames, kills everything close to you.&lt;br /&gt;
: Forward swing - secondary attack, 56 frames long, kills enemies in a small area in front of the Kid. Notice that it's only 7 frames faster than the ground slam, therefore it's only worth using it when a ground slam wouldn't kill any extra relevant enemies.&lt;br /&gt;
: Shield - http://www.twitch.tv/lawyerdogsr/c/2436288&lt;br /&gt;
: The special attack - clears out every enemy on the screen. Very slow to do but worth using with a lot of enemies around.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics</id>
		<title>Bastion/Basic Mechanics</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Basic_Mechanics"/>
				<updated>2017-06-13T01:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
It is important to set your control style to &amp;quot;Mason-Style&amp;quot; (mouse and keyboard, not using WASD). With mouse controls, rolling while holding down your mouse button causes you to move about 30% faster than in other control styles, because the game adds the speed of walking to your roll travel distance.&lt;br /&gt;
&lt;br /&gt;
The fastest movement method in Bastion is rolling (called Evade in-game, with Space being the default keybind), just because it is much faster than walking. Throughout the entire speedrun you want to roll as much as possible - and since you can't buffer the roll input (if you press roll while in the animation of your previous roll, you won't roll again), the best way to achieve that is chaining your rolls: pressing roll as soon as the animation for the previous one ends. Having a good rhythm to your rolls helps optimize your movement.&lt;br /&gt;
&lt;br /&gt;
A crucial part of a Bastion speedrun is avoiding falls. In Bastion, most of the ground in every level forms up as you approach it. The problem with that is that the levels very often form more slowly than you can move through them, which might cause you to outpace the terrain and fall, wasting about 2.5 seconds. This can be avoided by slowing down your movement by walking instead of rolling. More advanced players will curve their roll paths at points where the ground forms slwoly so that they move faster, but take a less direct route - in total, you can move more quickly this way, but you must have good mouse control.&lt;br /&gt;
&lt;br /&gt;
===Experience and Levels===&lt;br /&gt;
Killing enemies, picking up certain items(cores, mementos) or Blue/Black Tonics when you are already full on this type of a Tonic(a Blue Tonic will first heal you if your HP isn't already full) will make you gain experience. Once you fill out the experience bar, the Kid will level up, causing a couple of things to happen: Your HP and both types of Tonics will be restored fully, the Kid will do a short animation of leveling up(causing you to lose control for a while), and an explosion around the Kid will cause enemies nearby to take a lot of damage. This has [[Bastion/Melting Pot|some]] uses in All Story Levels runs and is knowledge you need to have to understand the any% experience route.&lt;br /&gt;
&lt;br /&gt;
===Fragments===&lt;br /&gt;
Fragments are &amp;quot;pieces of the Old World&amp;quot; and they function as currency in the game to pay for Forge upgrades or recovering missed items in the Lost and Found. You can find them almost everywhere well as receive for completing some challenges. &lt;br /&gt;
In all current routes they are completely useless since NG+ already has everything it needs in its file and NG doesn't ever buy anything.&lt;br /&gt;
&lt;br /&gt;
===Cores, Shards and Game Progression===&lt;br /&gt;
Cores and Shards are objects you can find in some levels that allow you to unlock building slots in the Bastion, unlock levels and are necessary to complete the game. Whenever you put one of the first six Cores into the Bastion Monument, you will unlock a building slot and every time you store one of the first six Shards, you will be allowed to upgrade one of the existing buildings.&lt;br /&gt;
One of the most important things to understand about the any% route is that to complete the game, you don't need to complete the last level of the game - you merely need to store 7 Shards and 7 Cores. After using the Monument for the 14th time, you will trigger a screen transition that will take you to the Heart of the Bastion, letting you select an ending and end the run.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
You can find some of these buildings in certain levels(most notably in the [[Bastion/Wharf District|Wharf District]] where you are forced to open the Arsenal and the Distillery) as well as build them in the Bastion to be able to access them between levels.&lt;br /&gt;
:*Arsenal - lets you switch out weapons and skills&lt;br /&gt;
:*Forge - weapon upgrades&lt;br /&gt;
:*Lost-and-Found - recovering missed items from the completed levels&lt;br /&gt;
:*Memorial - awards Fragments for Completing Vigils(challenges)&lt;br /&gt;
:*Shrine - allows you to enable Idols(increasing the difficulty of the game)&lt;br /&gt;
:*Distillery - equipping Spirits that provide passive buffs&lt;br /&gt;
:*The only buildings used in current speedrun routes are the Arsenal and the Distillery.&lt;br /&gt;
&lt;br /&gt;
===Weapons, Skills and Spirits===&lt;br /&gt;
Rather than a comprehensive description of every weapon/skill/spirit in Bastion, this will only include some info on the ones that are or were useful in speedruns:&lt;br /&gt;
;Weapons:&lt;br /&gt;
:*Cael Hammer - a weapon you can't skip. Has three attacks, a moving attack and two stationary attacks that have longer animations but deal more damage.&lt;br /&gt;
:*Fang Repeater - an overall pretty bad ranged weapon that we pick up because doing so doesn't waste any time at all and it is useful in some places of the [[Bastion/Wharf District|Wharf District]].&lt;br /&gt;
:*Brusher's Pike - found in the [[Bastion/Roathus Lagoon|Roathus Lagoon]], picked up for its higher damage output.&lt;br /&gt;
:*Scrap Musket - found in [[Bastion/Cinderbrick Fort|Cinderbrick Fort]], a much better ranged weapon than the Fang Repeater that you can get quite early in the game. Useful for clearing out obstacles and for executing a quick kill on [[Bastion/Burstone Quarry|Mr. Lunky]].&lt;br /&gt;
:*Galleon Mortar - found in [[Bastion/Mount Zand|Mount Zand]], a very slow to use ranged weapon that is useful for killing Rattletails - an enemy that has to be killed in [[Bastion/Urzendra Gate|Urzendra Gate]] that sometimes turns invulnerable to anything but Grenades and Mortar shots - and clearing out some debris in the [[Bastion/Zulten's Hollow|Zulten's Hollow]], since at the end of the game it deals much more damage than the unupgraded Scrap Musket.&lt;br /&gt;
;Skills:&lt;br /&gt;
:*Sneaky Decoy - picked up in the [[Bastion/Roathus_Lagoon|Roathus Lagoon]], lures enemies to the decoy and turns your next attack into a guaranteed critical hit.&lt;br /&gt;
:*Whirlwind - picked up in the [[Bastion/Wharf District|Wharf District]], helps kill the foreman in the [[Bastion/Workmen Ward|Workmen Ward]] in NG categories.&lt;br /&gt;
:*Trip Mine - found in the [[Bastion/Melting Pot|Melting Pot]]. Works about as you would expect a mine to work. Limited usefulness, but picked up in the NG ASL route.&lt;br /&gt;
:*Hand Grenade - picked up in [[Bastion/Sundown Path|Sundown Path]], a thrown weapon with an extremely high damage AoE explosion. Locking on to a target before throwing one is almost obligatory, as this way the grenade will fly in a lower arc and hit much faster.&lt;br /&gt;
:*Pike Vault - only used for skipping parts of levels, never for damage. [[Bastion/Pike Vault|Read more here]].&lt;br /&gt;
;Spirits:&lt;br /&gt;
:*Werewhisky - +100% Critical hit chance when below 33% Health. Critical in [[Bastion/Jawson Bog|some]] levels.&lt;br /&gt;
:*Cham-Pain - +25% Damage, -1 Chance to Carry on if Defeated. Only available in New Game Plus mode, used to kill some bosses faster and to save time during the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].&lt;br /&gt;
:*Black Rye - +2 Black Tonic Capacity. No longer used in any category; used to be required to complete Prosper Bluff in the fastest way.&lt;br /&gt;
&lt;br /&gt;
===The Battering Ram===&lt;br /&gt;
In the last part of the Tazal Terminals, you're forced to use a slow weapon called the Battering Ram. This prevents you from rolling and using any other weapons or skills. Your only available actions at that point become:&lt;br /&gt;
: Ground slam - the primary attack, lasts 63 frames, kills everything close to you.&lt;br /&gt;
: Forward swing - secondary attack, 56 frames long, kills enemies in a small area in front of the Kid. Notice that it's only 7 frames faster than the ground slam, therefore it's only worth using it when a ground slam wouldn't kill any extra relevant enemies.&lt;br /&gt;
: Shield - http://www.twitch.tv/lawyerdogsr/c/2436288&lt;br /&gt;
: The special attack - clears out every enemy on the screen. Very slow to do but worth using with a lot of enemies around.&lt;br /&gt;
&lt;br /&gt;
===Load screens===&lt;br /&gt;
At the start of every level and after every screen transition that has a loading screen, the Kid's HP and Tonics will be fully restored. This is only important in [[Bastion/Jawson Bog|certain]] levels, and most of the time means that there is a rarely reason to use Tonics conservatively or worry about your health too much.&lt;br /&gt;
&lt;br /&gt;
===Freeze Frames===&lt;br /&gt;
Every time you hit an object or an enemy with a melee weapon, the Kid remains frozen for a couple of frames for each object that you hit. This makes it important to avoid hitting anything that you don't need to kill with your melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
Some effects in the game, such as Skybridges and Queen Anne, will knock the Kid up into the air. During this you can press Evade to roll mid-air, which in turn allows you to perform some minor skips and save time.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Subpages</id>
		<title>Bastion/Subpages</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Subpages"/>
				<updated>2017-06-13T00:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: Created page with &amp;quot;{{Special:PrefixIndex/Bastion/}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:PrefixIndex/Bastion/}}&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion</id>
		<title>Bastion</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion"/>
				<updated>2017-06-13T00:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[File:Bastion.png|1024px|center|link=Bastion]]&lt;br /&gt;
;Overview&lt;br /&gt;
&lt;br /&gt;
:Bastion is an isometric action game made by Supergiant Games (Bastion, Transistor, Pyre) and originally released on the XBLA in 2011. The game is now also available on PC, iOS, PS4, and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
;Welcome to the Bastion Speedrun Knowledge Base&lt;br /&gt;
&lt;br /&gt;
:When these pages were first created several years ago, it was a different time in speedrunning and in Bastion history! It was initially intended to be a thorough and well monitored repository for all Bastion speedrunning knowledge. Now, however, with few left to maintain it, we are scaling back it's goal to simply keep an updated explanation of as many things as possible, starting with the more common categories and tricks and extending it as is reasonable.&lt;br /&gt;
&lt;br /&gt;
==Community information==&lt;br /&gt;
&lt;br /&gt;
;'''Leaderboards''':&lt;br /&gt;
:http://speedrun.com/bastion&lt;br /&gt;
:Make an account to submit your times! Note that submissions will have to be approved by a moderator before becoming visible.&lt;br /&gt;
&lt;br /&gt;
;''' Discord server''': &lt;br /&gt;
:https://discord.gg/0jOLZzV5X7OtmAzD&lt;br /&gt;
&lt;br /&gt;
;'''Versions'''&lt;br /&gt;
:Currently the fastest version of the game is PC due to availability of [[Bastion/Basic_Mechanics#Movement|mouse movement]], which is faster than other control schemes. Players typically play on the live Steam patch.&lt;br /&gt;
&lt;br /&gt;
=Speedrunning Bastion=&lt;br /&gt;
&lt;br /&gt;
==Learning==&lt;br /&gt;
One of the best things about Bastion is its great learning curve. If you're just starting out, you can learn the [[Bastion#Routes|route]] of your category and try to complete a couple of runs while following the general path; then start learning, and incorporating into your runs, more advanced techniques and strategies.&lt;br /&gt;
&lt;br /&gt;
Starting with a '''NG+''' category is not recommended, as these are mostly more challenging and require the ability to perform some difficult tricks.&lt;br /&gt;
&lt;br /&gt;
==Timing a Bastion speedrun==&lt;br /&gt;
&lt;br /&gt;
The time starts when you gain control of the Kid; you can set up your split program to start at -1.1 seconds and start it at the same time as you press to make the Kid get up, or use the [https://github.com/Synthian/LiveSplit.Bastion autosplitter for LiveSplit!]&lt;br /&gt;
&lt;br /&gt;
Time ends when you select an ending in the Heart of the Bastion.&lt;br /&gt;
&lt;br /&gt;
Load times and cutscenes are included in the timing. Loading screens are nearly the same length for almost everyone (about ~4.4 seconds) and have insignificant variance of up to 7 frames.&lt;br /&gt;
&lt;br /&gt;
Timing issues can be a result of your game running slowly. Test this by seeing how quickly you can reach the Cael Hammer after gaining control of the Kid; if that time is around 13.5 seconds, then your game is running properly. If it takes significantly longer than that, you need to play with your display options (VSync, Fullscreen mode, Resolution).&lt;br /&gt;
&lt;br /&gt;
One solution to the game running too slowly that '''IS NOT''' recommended is using the -nofixedstep launch option. This might help you run the game at full speed, but most likely will in some way break your game - causing lag, freezing or unacceptably breaking your game physics. Using -nofixedstep may invalidate your run.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
;There exist four primary categories of Bastion:&lt;br /&gt;
&lt;br /&gt;
:*NG Any% - Complete the game from a new save file (New Game) as quickly as possible. This is the most popular category, and probably the easiest.&lt;br /&gt;
:*NG ASL - Complete all '''story''' levels (Proving grounds not required) from a new game. This category is the more completionist category, where you are not allowed to skip any of the game's core levels.&lt;br /&gt;
:*NG+ Any% - Complete the game from an existing save file (New Game Plus) as quickly as possible.&lt;br /&gt;
:*NG+ ASL - Complete all '''story''' levels from an existing save file (New Game Plus).&lt;br /&gt;
&lt;br /&gt;
;There is also one alternate category, which was created to be intentionally challenging:&lt;br /&gt;
:*All Weapons - Complete the game from a new save file (New Game) with every arsenal weapon collected.&lt;br /&gt;
&lt;br /&gt;
::''(NG = New Game, NG+ = New Game Plus, ASL = All Story Levels)''&lt;br /&gt;
::''Any% categories are around 13 - 14 minutes long, while ASL categories are around 50 minutes long.''&lt;br /&gt;
&lt;br /&gt;
Any% categories include [[Bastion/Techniques#Item_Duplication|duplicating cores]]. All Story Levels forbid that, as it would prevent you from accessing (and thus completing) Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/Any% Routes|NG and NG+ Any% Routes]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/ASL Routes|NG and NG+ ASL Routes]]'''&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Basic Mechanics|Basic Gameplay Mechanics]]==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Game Data|Game Data]] (Weapon Damage, Enemy Health, XP etc.)==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Techniques|Techniques]]==&lt;br /&gt;
&lt;br /&gt;
=Individual Levels Pages=&lt;br /&gt;
&lt;br /&gt;
This is a list of pages that will form a knowledge base on completing each Bastion level in a speedrun. They assume that you mostly know your way through the level, and focus on explaining speedrun level strategies. &lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Melting Pot|Melting Pot]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Sundown Path|Sundown Path]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Pyth Orchard|Pyth Orchard]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Langston River|Langston River]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Prosper Bluff|Prosper Bluff]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wild Outskirts|Wild Outskirts]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Jawson Bog|Jawson Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Point Lemaign|Point Lemaign]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Mount Zand|Mount Zand]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Urzendra Gate|Urzendra Gate]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Zulten's Hollow|Zulten's Hollow]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Tazal Terminals|Tazal Terminals]]  &lt;br /&gt;
&lt;br /&gt;
=Other Resources=&lt;br /&gt;
&lt;br /&gt;
===''[http://www.speedrun.com/bastion/guides Speedrun.com Guide List]''===&lt;br /&gt;
No tutorial videos or guides are fully up to date, but this is a great place to start!&lt;br /&gt;
&lt;br /&gt;
===''[https://forum.speeddemosarchive.com/attachment/plwicG%2FBIrfcDRHn7C0QR%2Fnymoc Red_Buddha's NG+ File]''===&lt;br /&gt;
Very convenient if you want to run NG+ categories. Has full upgrades on the Scrap Musket, Brusher's Pike, Cael Hammer and the Fang Repeater.&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Subpages|''See all subpages'']]&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion</id>
		<title>Bastion</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion"/>
				<updated>2017-06-10T07:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Bastion.html}}&lt;br /&gt;
[[File:Bastion.png|1024px|center|link=Bastion]]&lt;br /&gt;
;Overview&lt;br /&gt;
&lt;br /&gt;
:Bastion is an isometric action game made by Supergiant Games (Bastion, Transistor, Pyre) and originally released on the XBLA in 2011. The game is now also available on PC, iOS, PS4, and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
;Welcome to the Bastion Speedrun Knowledge Base&lt;br /&gt;
&lt;br /&gt;
:When these pages were first created several years ago, it was a different time in speedrunning and in Bastion history! It was initially intended to be a thorough and well monitored repository for all Bastion speedrunning knowledge. Now, however, with few left to maintain it, we are scaling back it's goal to simply keep an updated explanation of as many things as possible, starting with the more common categories and tricks and extending it as is reasonable.&lt;br /&gt;
&lt;br /&gt;
==Community information==&lt;br /&gt;
&lt;br /&gt;
;'''Leaderboards''':&lt;br /&gt;
:http://speedrun.com/bastion&lt;br /&gt;
:Make an account to submit your times! Note that submissions will have to be approved by a moderator before becoming visible.&lt;br /&gt;
&lt;br /&gt;
;''' Discord server''': &lt;br /&gt;
:https://discord.gg/0jOLZzV5X7OtmAzD&lt;br /&gt;
&lt;br /&gt;
;'''Versions'''&lt;br /&gt;
:Currently the fastest version of the game is PC due to availability of [[Bastion/Basic_Mechanics#Movement|mouse movement]], which is faster than other control schemes. Players typically play on the live Steam patch.&lt;br /&gt;
&lt;br /&gt;
=Speedrunning Bastion=&lt;br /&gt;
&lt;br /&gt;
==Learning==&lt;br /&gt;
One of the best things about Bastion is its great learning curve. If you're just starting out, you can learn the [[Bastion#Routes|route]] of your category and try to complete a couple of runs while following the general path; then start learning, and incorporating into your runs, more advanced techniques and strategies.&lt;br /&gt;
&lt;br /&gt;
Starting with a '''NG+''' category is not recommended, as these are mostly more challenging and require the ability to perform some difficult tricks.&lt;br /&gt;
&lt;br /&gt;
==Timing a Bastion speedrun==&lt;br /&gt;
&lt;br /&gt;
The time starts when you gain control of the Kid; you can set up your split program to start at -1.1 seconds and start it at the same time as you press to make the Kid get up, or use the [https://github.com/Synthian/LiveSplit.Bastion autosplitter for LiveSplit!]&lt;br /&gt;
&lt;br /&gt;
Time ends when you select an ending in the Heart of the Bastion.&lt;br /&gt;
&lt;br /&gt;
Load times and cutscenes are included in the timing. Loading screens are nearly the same length for almost everyone (about ~4.4 seconds) and have insignificant variance of up to 7 frames.&lt;br /&gt;
&lt;br /&gt;
Timing issues can be a result of your game running slowly. Test this by seeing how quickly you can reach the Cael Hammer after gaining control of the Kid; if that time is around 13.5 seconds, then your game is running properly. If it takes significantly longer than that, you need to play with your display options (VSync, Fullscreen mode, Resolution).&lt;br /&gt;
&lt;br /&gt;
One solution to the game running too slowly that '''IS NOT''' recommended is using the -nofixedstep launch option. This might help you run the game at full speed, but most likely will in some way break your game - causing lag, freezing or unacceptably breaking your game physics. Using -nofixedstep may invalidate your run.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
;There exist four primary categories of Bastion:&lt;br /&gt;
&lt;br /&gt;
:*NG Any% - Complete the game from a new save file (New Game) as quickly as possible. This is the most popular category, and probably the easiest.&lt;br /&gt;
:*NG ASL - Complete all '''story''' levels (Proving grounds not required) from a new game. This category is the more completionist category, where you are not allowed to skip any of the game's core levels.&lt;br /&gt;
:*NG+ Any% - Complete the game from an existing save file (New Game Plus) as quickly as possible.&lt;br /&gt;
:*NG+ ASL - Complete all '''story''' levels from an existing save file (New Game Plus).&lt;br /&gt;
&lt;br /&gt;
;There is also one alternate category, which was created to be intentionally challenging:&lt;br /&gt;
:*All Weapons - Complete the game from a new save file (New Game) with every arsenal weapon collected.&lt;br /&gt;
&lt;br /&gt;
::''(NG = New Game, NG+ = New Game Plus, ASL = All Story Levels)''&lt;br /&gt;
::''Any% categories are around 13 - 14 minutes long, while ASL categories are around 50 minutes long.''&lt;br /&gt;
&lt;br /&gt;
Any% categories include [[Bastion/Techniques#Item_Duplication|duplicating cores]]. All Story Levels forbid that, as it would prevent you from accessing (and thus completing) Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/Any% Routes|NG and NG+ Any% Routes]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/ASL Routes|NG and NG+ ASL Routes]]'''&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Basic Mechanics|Basic Gameplay Mechanics]]==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Game Data|Game Data]] (Weapon Damage, Enemy Health, XP etc.)==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Techniques|Techniques]]==&lt;br /&gt;
&lt;br /&gt;
=Individual Levels Pages=&lt;br /&gt;
&lt;br /&gt;
This is a list of pages that will form a knowledge base on completing each Bastion level in a speedrun. They assume that you mostly know your way through the level, and focus on explaining speedrun level strategies. &lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Melting Pot|Melting Pot]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Sundown Path|Sundown Path]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Pyth Orchard|Pyth Orchard]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Langston River|Langston River]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Prosper Bluff|Prosper Bluff]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wild Outskirts|Wild Outskirts]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Jawson Bog|Jawson Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Point Lemaign|Point Lemaign]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Mount Zand|Mount Zand]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Urzendra Gate|Urzendra Gate]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Zulten's Hollow|Zulten's Hollow]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Tazal Terminals|Tazal Terminals]]  &lt;br /&gt;
&lt;br /&gt;
=Other Resources=&lt;br /&gt;
&lt;br /&gt;
===''[http://www.speedrun.com/bastion/guides Speedrun.com Guide List]''===&lt;br /&gt;
No tutorial videos or guides are fully up to date, but this is a great place to start!&lt;br /&gt;
&lt;br /&gt;
===''[https://forum.speeddemosarchive.com/attachment/plwicG%2FBIrfcDRHn7C0QR%2Fnymoc Red_Buddha's NG+ File]''===&lt;br /&gt;
Very convenient if you want to run NG+ categories. Has full upgrades on the Scrap Musket, Brusher's Pike, Cael Hammer and the Fang Repeater.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion</id>
		<title>Bastion</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion"/>
				<updated>2017-06-10T07:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Bastion.html}}&lt;br /&gt;
[[File:Bastion.png|1024px|center|link=Bastion]]&lt;br /&gt;
;Overview&lt;br /&gt;
&lt;br /&gt;
:Bastion is an isometric action game made by Supergiant Games (Bastion, Transistor, Pyre) and originally released on the XBLA in 2011. The game is now also available on PC, iOS, PS4, and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
;Welcome to the Bastion Speedrun Knowledge Base&lt;br /&gt;
&lt;br /&gt;
:When these pages were first created several years ago, it was a different time in speedrunning and in Bastion history! It was initially intended to be a thorough and well monitored repository for all Bastion speedrunning knowledge. Now, however, with few left to maintain it, we are scaling back it's goal to simply keep an updated explanation of as many things as possible, starting with the more common categories and tricks and extending it as is reasonable.&lt;br /&gt;
&lt;br /&gt;
==Community information==&lt;br /&gt;
&lt;br /&gt;
;'''Leaderboards''':&lt;br /&gt;
:http://speedrun.com/bastion&lt;br /&gt;
:Make an account to submit your times! Note that submissions will have to be approved by a moderator before becoming visible.&lt;br /&gt;
&lt;br /&gt;
;''' Discord server''': &lt;br /&gt;
:https://discord.gg/0jOLZzV5X7OtmAzD&lt;br /&gt;
&lt;br /&gt;
;'''Versions'''&lt;br /&gt;
:Currently the fastest version of the game is PC due to availability of [[Bastion/Basic_Mechanics#Movement|mouse movement]], which is faster than other control schemes. Players typically play on the live Steam patch.&lt;br /&gt;
&lt;br /&gt;
=Speedrunning Bastion=&lt;br /&gt;
&lt;br /&gt;
==Learning==&lt;br /&gt;
One of the best things about Bastion is its great learning curve. If you're just starting out, you can learn the [[Bastion#Routes|route]] of your category and try to complete a couple of runs while following the general path; then start learning, and incorporating into your runs, more advanced techniques and strategies.&lt;br /&gt;
&lt;br /&gt;
Starting with a '''NG+''' category is not recommended, as these are mostly more challenging and require the ability to perform some difficult tricks.&lt;br /&gt;
&lt;br /&gt;
==Timing a Bastion speedrun==&lt;br /&gt;
&lt;br /&gt;
The time starts when you gain control of the Kid; you can set up your split program to start at -1.1 seconds and start it at the same time as you press to make the Kid get up, or use the [https://github.com/Synthian/LiveSplit.Bastion autosplitter for LiveSplit]!&lt;br /&gt;
&lt;br /&gt;
Time ends when you select an ending in the Heart of the Bastion.&lt;br /&gt;
&lt;br /&gt;
Load times and cutscenes are included in the timing. Loading screens are nearly the same length for almost everyone (about ~4.4 seconds) and have insignificant variance of up to 7 frames.&lt;br /&gt;
&lt;br /&gt;
Timing issues can be a result of your game running slowly. Test this by seeing how quickly you can reach the Cael Hammer after gaining control of the Kid; if that time is around 13.5 seconds, then your game is running properly. If it takes significantly longer than that, you need to play with your display options (VSync, Fullscreen mode, Resolution).&lt;br /&gt;
&lt;br /&gt;
One solution to the game running too slowly that '''IS NOT''' recommended is using the -nofixedstep launch option. This might help you run the game at full speed, but most likely will in some way break your game - causing lag, freezing or unacceptably breaking your game physics. Using -nofixedstep may invalidate your run.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
;There exist four primary categories of Bastion:&lt;br /&gt;
&lt;br /&gt;
:*NG Any% - Complete the game from a new save file (New Game) as quickly as possible. This is the most popular category, and probably the easiest.&lt;br /&gt;
:*NG ASL - Complete all '''story''' levels (Proving grounds not required) from a new game. This category is the more completionist category, where you are not allowed to skip any of the game's core levels.&lt;br /&gt;
:*NG+ Any% - Complete the game from an existing save file (New Game Plus) as quickly as possible.&lt;br /&gt;
:*NG+ ASL - Complete all '''story''' levels from an existing save file (New Game Plus).&lt;br /&gt;
&lt;br /&gt;
;There is also one alternate category, which was created to be intentionally challenging:&lt;br /&gt;
:*All Weapons - Complete the game from a new save file (New Game) with every arsenal weapon collected.&lt;br /&gt;
&lt;br /&gt;
::''(NG = New Game, NG+ = New Game Plus, ASL = All Story Levels)''&lt;br /&gt;
::''Any% categories are around 13 - 14 minutes long, while ASL categories are around 50 minutes long.''&lt;br /&gt;
&lt;br /&gt;
Any% categories include [[Bastion/Techniques#Item_Duplication|duplicating cores]]. All Story Levels forbid that, as it would prevent you from accessing (and thus completing) Tazal Terminals.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/Any% Routes|NG and NG+ Any% Routes]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bastion/ASL Routes|NG and NG+ ASL Routes]]'''&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Basic Mechanics|Basic Gameplay Mechanics]]==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Game Data|Game Data]] (Weapon Damage, Enemy Health, XP etc.)==&lt;br /&gt;
&lt;br /&gt;
==[[Bastion/Techniques|Techniques]]==&lt;br /&gt;
&lt;br /&gt;
=Individual Levels Pages=&lt;br /&gt;
&lt;br /&gt;
This is a list of pages that will form a knowledge base on completing each Bastion level in a speedrun. They assume that you mostly know your way through the level, and focus on explaining speedrun level strategies. &lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Melting Pot|Melting Pot]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Sundown Path|Sundown Path]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Pyth Orchard|Pyth Orchard]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Langston River|Langston River]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Prosper Bluff|Prosper Bluff]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Wild Outskirts|Wild Outskirts]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Jawson Bog|Jawson Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Point Lemaign|Point Lemaign]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Mount Zand|Mount Zand]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Urzendra Gate|Urzendra Gate]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Zulten's Hollow|Zulten's Hollow]]&lt;br /&gt;
&lt;br /&gt;
[[Bastion/Tazal Terminals|Tazal Terminals]]  &lt;br /&gt;
&lt;br /&gt;
=Other Resources=&lt;br /&gt;
&lt;br /&gt;
===''[http://www.speedrun.com/bastion/guides Speedrun.com Guide List]''===&lt;br /&gt;
No tutorial videos or guides are fully up to date, but this is a great place to start!&lt;br /&gt;
&lt;br /&gt;
===''[https://forum.speeddemosarchive.com/attachment/plwicG%2FBIrfcDRHn7C0QR%2Fnymoc Red_Buddha's NG+ File]''===&lt;br /&gt;
Very convenient if you want to run NG+ categories. Has full upgrades on the Scrap Musket, Brusher's Pike, Cael Hammer and the Fang Repeater.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion</id>
		<title>Bastion</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion"/>
				<updated>2017-06-10T06:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;ValentinoIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Bastion.html}}&lt;br /&gt;
[[File:Bastion.png|1024px|center|link=Bastion]]&lt;br /&gt;
;Overview&lt;br /&gt;
&lt;br /&gt;
:Bastion is an isometric action game made by Supergiant Games (Bastion, Transistor, Pyre) and originally released on the XBLA in 2011. The game is now also available on PC, iOS, PS4, and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
;Welcome to the Bastion Speedrun Knowledge Base&lt;br /&gt;
&lt;br /&gt;
:When these pages were first created several years ago, it was a different time in speedrunning and in Bastion history! It was initially intended to be a thorough and well monitored repository for all Bastion speedrunning knowledge. Now, however, with few left to maintain it, we are scaling back it's goal to simply keep an updated explanation of as many things as possible, starting with the more common categories and tricks and extending it as is reasonable.&lt;br /&gt;
&lt;br /&gt;
==Community information==&lt;br /&gt;
&lt;br /&gt;
;'''Leaderboards''':&lt;br /&gt;
:http://speedrun.com/bastion&lt;br /&gt;
:Make an account to submit your times! Note that submissions will have to be approved by a moderator before becoming visible.&lt;br /&gt;
&lt;br /&gt;
;''' Discord server''': &lt;br /&gt;
:https://discord.gg/0jOLZzV5X7OtmAzD&lt;br /&gt;
&lt;br /&gt;
;'''Versions'''&lt;br /&gt;
:Currently the fastest version of the game is PC due to availability of [[Bastion/Basic_Mechanics#Movement|mouse movement]], which is faster than other control schemes. Players typically play on the live Steam patch.&lt;br /&gt;
&lt;br /&gt;
=Speedrunning Bastion=&lt;br /&gt;
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==Learning==&lt;br /&gt;
One of the best things about Bastion is its great learning curve. If you're just starting out, you can learn the [[Bastion#Routes|route]] of your category and try to complete a couple of runs while following the general path; then start learning, and incorporating into your runs, more advanced techniques and strategies.&lt;br /&gt;
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Starting with a '''NG+''' category is not recommended, as these are mostly more challenging and require the ability to perform some difficult tricks.&lt;br /&gt;
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==Timing a Bastion speedrun==&lt;br /&gt;
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The time starts when you gain control of the Kid; you can set up your split program to start at -1.1 seconds and start it at the same time as you press to make the Kid get up, or use the [[https://github.com/Synthian/LiveSplit.Bastion autosplitter for LiveSplit]]!&lt;br /&gt;
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Time ends when you select an ending in the Heart of the Bastion.&lt;br /&gt;
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Load times and cutscenes are included in the timing. Loading screens are nearly the same length for almost everyone (about ~4.4 seconds) and have insignificant variance of up to 7 frames.&lt;br /&gt;
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Timing issues can be a result of your game running slowly. Test this by seeing how quickly you can reach the Cael Hammer after gaining control of the Kid; if that time is around 13.5 seconds, then your game is running properly. If it takes significantly longer than that, you need to play with your display options (VSync, Fullscreen mode, Resolution).&lt;br /&gt;
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One solution to the game running too slowly that '''IS NOT''' recommended is using the -nofixedstep launch option. This might help you run the game at full speed, but most likely will in some way break your game - causing lag, freezing or unacceptably breaking your game physics. Using -nofixedstep may invalidate your run.&lt;br /&gt;
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==Categories==&lt;br /&gt;
;There exist four primary categories of Bastion:&lt;br /&gt;
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:*NG Any% - Complete the game from a new save file (New Game) as quickly as possible. This is the most popular category, and probably the easiest.&lt;br /&gt;
:*NG ASL - Complete all '''story''' levels (Proving grounds not required) from a new game. This category is the more completionist category, where you are not allowed to skip any of the game's core levels.&lt;br /&gt;
:*NG+ Any% - Complete the game from an existing save file (New Game Plus) as quickly as possible.&lt;br /&gt;
:*NG+ ASL - Complete all '''story''' levels from an existing save file (New Game Plus).&lt;br /&gt;
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;There is also one alternate category, which was created to be intentionally challenging:&lt;br /&gt;
:*All Weapons - Complete the game from a new save file (New Game) with every arsenal weapon collected.&lt;br /&gt;
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::''(NG = New Game, NG+ = New Game Plus, ASL = All Story Levels)''&lt;br /&gt;
::''Any% categories are around 13 - 14 minutes long, while ASL categories are around 50 minutes long.''&lt;br /&gt;
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Any% categories include [[Bastion/Techniques#Item_Duplication|duplicating cores]]. All Story Levels forbid that, as it would prevent you from accessing (and thus completing) Tazal Terminals.&lt;br /&gt;
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==Routes==&lt;br /&gt;
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'''[[Bastion/Any% Routes|NG and NG+ Any% Routes]]'''&lt;br /&gt;
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'''[[Bastion/ASL Routes|NG and NG+ ASL Routes]]'''&lt;br /&gt;
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==[[Bastion/Basic Mechanics|Basic Gameplay Mechanics]]==&lt;br /&gt;
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==[[Bastion/Game Data|Game Data]] (Weapon Damage, Enemy Health, XP etc.)==&lt;br /&gt;
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==[[Bastion/Techniques|Techniques]]==&lt;br /&gt;
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=Individual Levels Pages=&lt;br /&gt;
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This is a list of pages that will form a knowledge base on completing each Bastion level in a speedrun. They assume that you mostly know your way through the level, and focus on explaining speedrun level strategies. &lt;br /&gt;
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[[Bastion/Wharf District|Wharf District]]&lt;br /&gt;
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[[Bastion/Workmen Ward|Workmen Ward]]&lt;br /&gt;
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[[Bastion/Melting Pot|Melting Pot]]&lt;br /&gt;
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[[Bastion/Sundown Path|Sundown Path]]&lt;br /&gt;
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[[Bastion/Hanging Gardens|Hanging Gardens]]&lt;br /&gt;
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[[Bastion/Cinderbrick Fort|Cinderbrick Fort]]&lt;br /&gt;
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[[Bastion/Pyth Orchard|Pyth Orchard]]&lt;br /&gt;
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[[Bastion/Langston River|Langston River]]&lt;br /&gt;
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[[Bastion/Prosper Bluff|Prosper Bluff]]&lt;br /&gt;
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[[Bastion/Wild Outskirts|Wild Outskirts]]&lt;br /&gt;
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[[Bastion/Jawson Bog|Jawson Bog]]&lt;br /&gt;
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[[Bastion/Roathus Lagoon|Roathus Lagoon]]&lt;br /&gt;
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[[Bastion/Point Lemaign|Point Lemaign]]&lt;br /&gt;
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[[Bastion/Colford Cauldron|Colford Cauldron]]&lt;br /&gt;
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[[Bastion/Mount Zand|Mount Zand]]&lt;br /&gt;
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[[Bastion/Burstone Quarry|Burstone Quarry]]&lt;br /&gt;
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[[Bastion/Urzendra Gate|Urzendra Gate]]&lt;br /&gt;
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[[Bastion/Zulten's Hollow|Zulten's Hollow]]&lt;br /&gt;
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[[Bastion/Tazal Terminals|Tazal Terminals]]  &lt;br /&gt;
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=Other Resources=&lt;br /&gt;
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===''[http://www.speedrun.com/bastion/guides Speedrun.com Guide List]''===&lt;br /&gt;
No tutorial videos or guides are fully up to date, but this is a great place to start!&lt;br /&gt;
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===''[https://forum.speeddemosarchive.com/attachment/plwicG%2FBIrfcDRHn7C0QR%2Fnymoc Red_Buddha's NG+ File]''===&lt;br /&gt;
Very convenient if you want to run NG+ categories. Has full upgrades on the Scrap Musket, Brusher's Pike, Cael Hammer and the Fang Repeater.&lt;/div&gt;</summary>
		<author><name>ValentinoIAN</name></author>	</entry>

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