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		<updated>2026-05-06T03:14:48Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine/Delfino_Plaza</id>
		<title>Super Mario Sunshine/Delfino Plaza</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine/Delfino_Plaza"/>
				<updated>2009-10-14T05:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
There are 20 Blue Coins in this level (including the one at the Airstrip).&lt;br /&gt;
&lt;br /&gt;
==Shines==&lt;br /&gt;
&lt;br /&gt;
Rather than giving a long, convoluted title for each shine, this page uses the numbers in section 9 of [http://www.gamefaqs.com/console/gamecube/file/533287/19011 Devin Morgan's guide] for most shines in the Plaza and Airstrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note to editors: This list uses manual numbering to make it easier to edit. Please do not wikify it. --&amp;gt;&lt;br /&gt;
1. The Shine in the course accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to slide as fast as possible down the slope.&lt;br /&gt;
&lt;br /&gt;
2. The first crate-breaking game. I recommend delivering the durians and then running inside to play.&lt;br /&gt;
&lt;br /&gt;
3. The second crate-breaking game. Pinna Park, Noki Bay, and Pianta Village are all pretty close. I recommend jumping down from Pianta Village.&lt;br /&gt;
&lt;br /&gt;
4. Right next to the lighthouse, in the sand. Spray and totally reveal a picture of a Shine, then jump out on the platforms to get it. Get this one after you're done with Gelato Beach.&lt;br /&gt;
&lt;br /&gt;
5. Talk to the chuckster and pay him a Coin to hurl you into a building with a Shine. Just do this separately from anything else.&lt;br /&gt;
&lt;br /&gt;
6. Behind the saloon doors of the building that holds one of the bell towers. Grab the Turbo Nozzle and head in.&lt;br /&gt;
&lt;br /&gt;
7. Grab the Turbo Nozzle and go through the saloon doors where the policemen are, past the fruit stands. Turbo through the course.&lt;br /&gt;
&lt;br /&gt;
8. Grab the Turbo Nozzle and go out to the island with the castaway. Spray the gold bird out here to make a Shine appear and go over to a tall, skinny platform. To reach that platform, you're going to want to turbo over and jump on the lower, wider platform, the one closest to the tall, skinny one. Stand on the edge of this platform and use a Side Dive to reach the tall platform. You have to push the Control Stick forward and then back to make it and then stop your momentum quickly.&lt;br /&gt;
&lt;br /&gt;
9. Rocket up to the Shine Gate, and clean it off. I would do this after delivering pineapples.&lt;br /&gt;
&lt;br /&gt;
10. Triple Jump Rocket up to the bell tower closer to the boathouse, and clean the bell off. Now Rocket Dive (use the Rocket Nozzle and dive at the highest point) to the manhole cover on the building roof, and get the Shine through here.&lt;br /&gt;
&lt;br /&gt;
11. Triple Jump Rocket up to the bell tower closer to the fruit stands, and clean the bell off. Rocket up to the Shine.&lt;br /&gt;
&lt;br /&gt;
12. Play Pachinko! From the starting location in Delfino Plaza, slide over to the left and up the slope, and stop just before the water. Wait for the boat to come by, and use it to get in to Pachinko.&lt;br /&gt;
&lt;br /&gt;
13. Rocket Pound the top of the lighthouse. Do this after chasing Shadow Mario down for the Rocket Nozzle.&lt;br /&gt;
&lt;br /&gt;
14. The most annoying Shine in the game, in my opinion. It's the pipe on the castaway island; unfortunately that pipe is blocked with that special yellow gunk. We need Yoshi! However, we're not going to ride boats all the way out there, we're gonna take a shortcut. Jump in the manhole right by your starting location. At this point you have two choices. You can do a running Spin Jump back out of that manhole (riding Yoshi, remember), and the momentum will take you out to the platform in the middle of the water, where you can wait for the boat to take you to the castaway island. If you can't get this move down, there's another option.&lt;br /&gt;
&lt;br /&gt;
You're gonna use the same manhole technique, but it requires some timing. You wait for the boat that goes by the platform on the side closer to you to come by. Do a normal running jump (RIDING YOSHI) out of the manhole, timing it so that you land on the boat, in front of the platform. If you turned on your game and did this at the first opportunity (the first time the boat came by), the other boat will be within reach. Now ride it to the island.&lt;br /&gt;
&lt;br /&gt;
In the actual dirty water course, just spray behind you to move the lilypad along as fast as possible. &lt;br /&gt;
&lt;br /&gt;
15. There's a pipe out by the Pinna Park entrance, by some sideways trees. After finishing Pinna Park, do a Triple Jump Hover out to the first tree. Jump up the trees to the pipe. Collect the eight Red Coins in here for the Shine (if you know of an optimal order to collect the Coins in, post it).&lt;br /&gt;
&lt;br /&gt;
16. Pay the captain 10 Coins to return to the Airstrip (this becomes available after exiting Corona Mountain). Grab the Turbo Nozzle, Ground Pound the red dome, and follow the path of Coins to get eight Red Coins for a Shine.&lt;br /&gt;
&lt;br /&gt;
17. The first Airstrip Shine, gotten by defeating the Goop-Covered Piranha Plant. This is the only Shine on this list that you'll need in an any% run.&lt;br /&gt;
&lt;br /&gt;
18. 100-Coin Shine: This shine can be obtained either in the Plaza or at the Airstrip. It seems faster to get it at the Plaza. Come back from the Airstrip with 99 Coins after getting the Red Coin Shine from there. Spray the colorful thing hanging by the door closest to your right for the 100th Coin, then grab the Rocket Nozzle and pick up the Shine.&lt;br /&gt;
&lt;br /&gt;
19-42. Blue Coin Shines: Purchased at the boathouse, 10 Blue Coins per Shine, 240 Blue Coins for 24 Shines.&lt;br /&gt;
&lt;br /&gt;
==Blue Coins==&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine/Delfino_Plaza</id>
		<title>Super Mario Sunshine/Delfino Plaza</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine/Delfino_Plaza"/>
				<updated>2009-10-14T03:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Shines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
There are 20 Blue Coins in this level (including the one at the Airstrip).&lt;br /&gt;
&lt;br /&gt;
==Shines==&lt;br /&gt;
&lt;br /&gt;
Rather than giving a long, convoluted title for each shine, this page uses the numbers in section 9 of [http://www.gamefaqs.com/console/gamecube/file/533287/19011 Devin Morgan's guide] for most shines in the Plaza and Airstrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note to editors: This list uses manual numbering to make it easier to edit. Please do not wikify it. --&amp;gt;&lt;br /&gt;
1. The Shine in the course accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to slide as fast as possible down the slope.&lt;br /&gt;
&lt;br /&gt;
2. The first crate-breaking game. I recommend delivering the durians and then running inside to play.&lt;br /&gt;
&lt;br /&gt;
3. The second crate-breaking game. Pinna Park, Noki Bay, and Pianta Village are all pretty close. I recommend jumping down from Pianta Village.&lt;br /&gt;
&lt;br /&gt;
4. Right next to the lighthouse, in the sand. Spray and totally reveal a picture of a Shine, then jump out on the platforms to get it. Get this one after you're done with Gelato Beach.&lt;br /&gt;
&lt;br /&gt;
5. Talk to the chuckster and pay him a Coin to hurl you into a building with a Shine. Just do this separately from anything else.&lt;br /&gt;
&lt;br /&gt;
6. Behind the saloon doors of the building that holds one of the bell towers. Grab the Turbo Nozzle and head in.&lt;br /&gt;
&lt;br /&gt;
7. Grab the Turbo Nozzle and go through the saloon doors where the policemen are, past the fruit stands. Turbo through the course.&lt;br /&gt;
&lt;br /&gt;
8. Grab the Turbo Nozzle and go out to the island with the castaway. Spray the gold bird out here to make a Shine appear and go over to a tall, skinny platform. To reach that platform, you're going to want to turbo over and jump on the lower, wider platform, the one closest to the tall, skinny one. Stand on the edge of this platform and use a Side Dive to reach the tall platform. You have to push the Control Stick forward and then back to make it and then stop your momentum quickly.&lt;br /&gt;
&lt;br /&gt;
9. Rocket up to the Shine Gate, and clean it off. I would do this after delivering pineapples.&lt;br /&gt;
&lt;br /&gt;
10. Triple Jump Rocket up to the bell tower closer to the boathouse, and clean the bell off. Now Rocket Dive (use the Rocket Nozzle and dive at the highest point) to the manhole cover on the building roof, and get the Shine through here.&lt;br /&gt;
&lt;br /&gt;
11. Triple Jump Rocket up to the bell tower closer to the fruit stands, and clean the bell off. Rocket up to the Shine.&lt;br /&gt;
&lt;br /&gt;
12. Play Pachinko! From the starting location in Delfino Plaza, slide over to the left and up the slope, and stop just before the water. Wait for the boat to come by, and use it to get in to Pachinko.&lt;br /&gt;
&lt;br /&gt;
13. Rocket Pound the top of the lighthouse. Do this after chasing Shadow Mario down for the Rocket Nozzle.&lt;br /&gt;
&lt;br /&gt;
14. The most annoying Shine in the game, in my opinion. It's the pipe on the castaway island; unfortunately that pipe is blocked with that special yellow gunk. We need Yoshi! However, we're not going to ride boats all the way out there, we're gonna take a shortcut. Jump in the manhole right by your starting location. At this point you have two choices. You can do a running Spin Jump back out of that manhole (riding Yoshi, remember), and the momentum will take you out to the platform in the middle of the water, where you can wait for the boat to take you to the castaway island. If you can't get this move down, there's another option.&lt;br /&gt;
&lt;br /&gt;
You're gonna use the same manhole technique, but it requires some timing. You wait for the boat that goes by the platform on the side closer to you to come by. Do a normal running jump (RIDING YOSHI) out of the manhole, timing it so that you land on the boat, in front of the platform. If you turned on your game and did this at the first opportunity (the first time the boat came by), the other boat will be within reach. Now ride it to the island.&lt;br /&gt;
&lt;br /&gt;
In the actual dirty water course, just spray behind you to move the lilypad along as fast as possible. &lt;br /&gt;
&lt;br /&gt;
15. There's a pipe out by the Pinna Park entrance, by some sideways trees. After finishing Pinna Park, do a Triple Jump Hover out to the first tree. Jump up the trees to the pipe. Collect the eight Red Coins in here for the Shine (if you know of an optimal order to collect the Coins in, post it).&lt;br /&gt;
&lt;br /&gt;
16. Pay the captain 10 Coins to return to the Airstrip (this becomes available after exiting Corona Mountain). Grab the Turbo Nozzle, Ground Pound the red dome, and follow the path of Coins to get eight Red Coins for a Shine.&lt;br /&gt;
&lt;br /&gt;
17. The first Airstrip Shine, gotten by defeating the Goop-Covered Piranha Plant. This is the only Shine on this list that you'll need in an any% run.&lt;br /&gt;
&lt;br /&gt;
18. 100-Coin Shine: This shine can be obtained either in the Plaza or at the Airstrip. It seems faster to get it at the Plaza. Come back from the Airstrip with 99 Coins after getting the Red Coin Shine from there. Spray the colorful thing hanging by the door closest to your right for the 100th Coin, then grab the Rocket Nozzle and pick up the Shine.&lt;br /&gt;
&lt;br /&gt;
19-42. Blue Coin Shines: Purchased at the boathouse, 10 Blue Coins per Shine, 240 Blue Coins for 24 Shines.&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine/Delfino_Plaza</id>
		<title>Super Mario Sunshine/Delfino Plaza</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine/Delfino_Plaza"/>
				<updated>2009-10-14T03:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Shines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
There are 20 Blue Coins in this level (including the one at the Airstrip).&lt;br /&gt;
&lt;br /&gt;
==Shines==&lt;br /&gt;
&lt;br /&gt;
Rather than giving a long, convoluted title for each shine, this page uses the numbers in section 9 of [http://www.gamefaqs.com/console/gamecube/file/533287/19011 Devin Morgan's guide] for most shines in the Plaza and Airstrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note to editors: This list uses manual numbering to make it easier to edit. Please do not wikify it. --&amp;gt;&lt;br /&gt;
1. The Shine in the course accessed through the pipe by the lighthouse. Just hold up on the Control Stick the whole time, to accele&lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
&lt;br /&gt;
3.&lt;br /&gt;
&lt;br /&gt;
4.&lt;br /&gt;
&lt;br /&gt;
5.&lt;br /&gt;
&lt;br /&gt;
6.&lt;br /&gt;
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7.&lt;br /&gt;
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8.&lt;br /&gt;
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9.&lt;br /&gt;
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10.&lt;br /&gt;
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11.&lt;br /&gt;
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12.&lt;br /&gt;
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13.&lt;br /&gt;
&lt;br /&gt;
14.&lt;br /&gt;
&lt;br /&gt;
15.&lt;br /&gt;
&lt;br /&gt;
16.&lt;br /&gt;
&lt;br /&gt;
17. The first Airstrip Shine, gotten by defeating the Goop-Covered Piranha Plant. This is the only Shine on this list that you'll need in an any% run.&lt;br /&gt;
&lt;br /&gt;
18. 100-Coin Shine: This shine can be obtained either in the Plaza or at the Airstrip. It seems faster to get it at the Plaza. Come back from the Airstrip with 99 Coins after getting the Red Coin Shine from there. Spray the colorful thing hanging by the door closest to your right for the 100th Coin, then grab the Rocket Nozzle and pick up the Shine.&lt;br /&gt;
&lt;br /&gt;
19-42. Blue Coin Shines: Purchased at the boathouse, 10 Blue Coins per Shine, 240 Blue Coins for 24 Shines.&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /*  Bloopers  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
== Speed Techniques ==&lt;br /&gt;
&lt;br /&gt;
===Running===&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
===Swimming===&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Goop===&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
===Bloopers===&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /*  Cleaning Goop  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
== Speed Techniques ==&lt;br /&gt;
&lt;br /&gt;
===Running===&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
===Swimming===&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Goop===&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /*  Distance  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
== Speed Techniques ==&lt;br /&gt;
&lt;br /&gt;
===Running===&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
===Swimming===&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Height */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
== Speed Techniques ==&lt;br /&gt;
&lt;br /&gt;
===Running===&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
===Swimming===&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
==''' Distance '''==&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Swimming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
== Speed Techniques ==&lt;br /&gt;
&lt;br /&gt;
===Running===&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
===Swimming===&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
== Height ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
==''' Distance '''==&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Running */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
== Speed Techniques ==&lt;br /&gt;
&lt;br /&gt;
===Running===&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
== '''Swimming''' ==&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Height ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
==''' Distance '''==&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* General Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
== Speed Techniques ==&lt;br /&gt;
&lt;br /&gt;
== '''Running''' ==&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
== '''Swimming''' ==&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Height ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
==''' Distance '''==&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* In Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&lt;br /&gt;
===Speed Techniques===&lt;br /&gt;
&lt;br /&gt;
== '''Running''' ==&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
== '''Swimming''' ==&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Height ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
==''' Distance '''==&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Jumping techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&lt;br /&gt;
===Speed Techniques===&lt;br /&gt;
&lt;br /&gt;
== '''Running''' ==&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
== '''Swimming''' ==&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Height ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
==''' Distance '''==&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
====In Water====&lt;br /&gt;
&lt;br /&gt;
The fastest way to move in water depends on what nozzle you have. The Turbo Nozzle is, unsurprisingly, much faster than any other method of movement in the water. It can be used underwater. The best known way to cover distance if you have the Hover Nozzle is to jump out of the water and dive repeatedly. Note that you must release the control stick in order to jump. With the Rocket Nozzle, you should use a similar technique, but use a rocket boost before you dive.&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T03:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* On Land */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&lt;br /&gt;
===Speed Techniques===&lt;br /&gt;
&lt;br /&gt;
== '''Running''' ==&lt;br /&gt;
&lt;br /&gt;
The fastest way to move across the ground is to spray some water in front of you (or get wet) and dive onto the ground. Some refer to this as a slide. You need a reasonably lengthy piece of real estate to perform this on - it is not useful for very short distances. You can pick up tremendous speed if you hold the joystick full tilt while sliding, rivaling that of the Turbo Nozzle! Practice on Gelato Beach to see how fast it is. This trick applies to several challenges in this game (and, obviously, speed running).&lt;br /&gt;
&lt;br /&gt;
If the space is too short to belly slide, the fastest way to move unaided is to B-dive-and-A-flip (sometimes referred to as BA-flip, or just flip). It's performed just as you read it - dive with the B button and flip-out with the A button. Repeat this dive pattern over and over. The dive-action itself is not very fast, but the flip-action is.&lt;br /&gt;
&lt;br /&gt;
In particular, the flip-action can make Mario run very fast along certain inclines. A good example of this is the final tree trunk in Pianta Village when racing again Piantissimo.&lt;br /&gt;
&lt;br /&gt;
== '''Swimming''' ==&lt;br /&gt;
&lt;br /&gt;
Several ways to move around quickly while in the water:&lt;br /&gt;
&lt;br /&gt;
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.&lt;br /&gt;
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &amp;quot;glide&amp;quot; along the water. It's faster than regular swimming.&lt;br /&gt;
* The quickest way to swim without the Turbo Nozzle is to perform a series of jump-dives out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Height ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.&lt;br /&gt;
&lt;br /&gt;
If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &amp;quot;high&amp;quot; shines without the Rocket.&lt;br /&gt;
&lt;br /&gt;
==''' Distance '''==&lt;br /&gt;
&lt;br /&gt;
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A spin flop is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &amp;quot;old-school&amp;quot; platform levels where Mario automatically loses FLUDD.&lt;br /&gt;
&lt;br /&gt;
You can also use side flops, where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.&lt;br /&gt;
&lt;br /&gt;
==''' Cleaning Goop '''==&lt;br /&gt;
&lt;br /&gt;
You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a spam spray, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off.&lt;br /&gt;
&lt;br /&gt;
==''' Bloopers '''==&lt;br /&gt;
&lt;br /&gt;
Always use green bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.&lt;br /&gt;
&lt;br /&gt;
====In Water====&lt;br /&gt;
&lt;br /&gt;
The fastest way to move in water depends on what nozzle you have. The Turbo Nozzle is, unsurprisingly, much faster than any other method of movement in the water. It can be used underwater. The best known way to cover distance if you have the Hover Nozzle is to jump out of the water and dive repeatedly. Note that you must release the control stick in order to jump. With the Rocket Nozzle, you should use a similar technique, but use a rocket boost before you dive.&lt;br /&gt;
&lt;br /&gt;
===Jumping techniques===&lt;br /&gt;
&lt;br /&gt;
Somersault dive, spin dive, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This and more information should be moved from the Speed Run Wiki page:&lt;br /&gt;
&lt;br /&gt;
http://speedrunwiki.com/Super_Mario_Sunshine_Tactics&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T02:31:58Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Delfino Plaza Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&lt;br /&gt;
===Speed Techniques===&lt;br /&gt;
&lt;br /&gt;
====On Land====&lt;br /&gt;
&lt;br /&gt;
Water sliding is faster than any other form of movement on land, including the Turbo Nozzle. To do a water slide, either spray water in front of you and dive onto it or jump out of water and dive. Hold forward to go faster. Because this move takes a little time to set up and isn't conducive to sharp turns, it is often preferable to use dive-flips for shorter distances. A dive-flip is just what it sounds like: dive and, as soon as you hit the ground, flip by pressing A. There are a few important things to keep in mind while using this technique. First, Mario rapidly decelerates after landing from the dive, so it's important to flip as soon as possible to avoid losing speed. Second, there are a few variations on the dive-flip: you can jump before diving (pressing A and B almost at the same time) and you can hold A while flipping to do a bigger flip. Testing of these variations reveals that the differences between them are minimal, so which one you should use depends on the situation. For instance, if you need to go a relatively short distance, you might do a basic dive-flip.&lt;br /&gt;
&lt;br /&gt;
A useful property of the flip is that if you flip onto an incline, Mario often runs much faster than usual up the incline. A good place to try this out is the tree with Il Piantissimo's flag in Pianta Village.&lt;br /&gt;
&lt;br /&gt;
====In Water====&lt;br /&gt;
&lt;br /&gt;
The fastest way to move in water depends on what nozzle you have. The Turbo Nozzle is, unsurprisingly, much faster than any other method of movement in the water. It can be used underwater. The best known way to cover distance if you have the Hover Nozzle is to jump out of the water and dive repeatedly. Note that you must release the control stick in order to jump. With the Rocket Nozzle, you should use a similar technique, but use a rocket boost before you dive.&lt;br /&gt;
&lt;br /&gt;
===Jumping techniques===&lt;br /&gt;
&lt;br /&gt;
Somersault dive, spin dive, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This and more information should be moved from the Speed Run Wiki page:&lt;br /&gt;
&lt;br /&gt;
http://speedrunwiki.com/Super_Mario_Sunshine_Tactics&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
* When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
* After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
* After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
* After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
* After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
* Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
* After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
* Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Super_Mario_Sunshine</id>
		<title>Super Mario Sunshine</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Super_Mario_Sunshine"/>
				<updated>2009-10-14T02:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thiradelletje: /* Delfino Plaza Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:GameCube]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MarioSunshine.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt;: This is just a rough outline. Feel free to change it (and by all means flesh it out).&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&lt;br /&gt;
===Speed Techniques===&lt;br /&gt;
&lt;br /&gt;
====On Land====&lt;br /&gt;
&lt;br /&gt;
Water sliding is faster than any other form of movement on land, including the Turbo Nozzle. To do a water slide, either spray water in front of you and dive onto it or jump out of water and dive. Hold forward to go faster. Because this move takes a little time to set up and isn't conducive to sharp turns, it is often preferable to use dive-flips for shorter distances. A dive-flip is just what it sounds like: dive and, as soon as you hit the ground, flip by pressing A. There are a few important things to keep in mind while using this technique. First, Mario rapidly decelerates after landing from the dive, so it's important to flip as soon as possible to avoid losing speed. Second, there are a few variations on the dive-flip: you can jump before diving (pressing A and B almost at the same time) and you can hold A while flipping to do a bigger flip. Testing of these variations reveals that the differences between them are minimal, so which one you should use depends on the situation. For instance, if you need to go a relatively short distance, you might do a basic dive-flip.&lt;br /&gt;
&lt;br /&gt;
A useful property of the flip is that if you flip onto an incline, Mario often runs much faster than usual up the incline. A good place to try this out is the tree with Il Piantissimo's flag in Pianta Village.&lt;br /&gt;
&lt;br /&gt;
====In Water====&lt;br /&gt;
&lt;br /&gt;
The fastest way to move in water depends on what nozzle you have. The Turbo Nozzle is, unsurprisingly, much faster than any other method of movement in the water. It can be used underwater. The best known way to cover distance if you have the Hover Nozzle is to jump out of the water and dive repeatedly. Note that you must release the control stick in order to jump. With the Rocket Nozzle, you should use a similar technique, but use a rocket boost before you dive.&lt;br /&gt;
&lt;br /&gt;
===Jumping techniques===&lt;br /&gt;
&lt;br /&gt;
Somersault dive, spin dive, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This and more information should be moved from the Speed Run Wiki page:&lt;br /&gt;
&lt;br /&gt;
http://speedrunwiki.com/Super_Mario_Sunshine_Tactics&lt;br /&gt;
&lt;br /&gt;
==Delfino Plaza Events==&lt;br /&gt;
&lt;br /&gt;
-When you first enter Delfino Plaza, the Grand Pianta Statue is submerged in goop; fight a Piranha Plant to get it out, then chase Shadow Mario, spray him to make him drop Peach, and chase him toward the Statue to open Bianco Hills.&lt;br /&gt;
-After completing at least one episode of Bianco Hills and collecting three Shines, the boathouse gets swallowed by goop. Defeat the Piranha Plant to open Ricco Harbor.&lt;br /&gt;
-After defeating the boathouse Piranha Plant and collecting five Shines, the lighthouse gets swallowed by goop. Defeat the Piranha Plant to open Gelato Beach.&lt;br /&gt;
-After defeating the lighthouse Piranha Plant and collecting 10 Shines, Peach gets kidnapped by Shadow Mario. Run over to where his boat is to trigger a cut-scene and open Pinna Park.&lt;br /&gt;
-After completing Episode 4 of Pinna Park, Shadow Mario will have a Yoshi egg in Delfino Plaza. Spray him down and get Yoshi some bananas to unlock Yoshi in all areas. This allows you to eat the big pineapple blocking the Sirena Beach entrance.&lt;br /&gt;
-Collect 20 Shines to activate the beam of light, opening Noki Bay.&lt;br /&gt;
-After unlocking Yoshi and collecting 25 Shines, Shadow Mario will have the Turbo Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
-After unlocking the Turbo Nozzle and collecting 30 Shines, Shadow Mario will have the Rocket Nozzle in Delfino Plaza. Spray him down and get the nozzle to unlock it in Delfino Plaza.&lt;br /&gt;
-Collect 60 Shines to restore full sunlight to Delfino Plaza!&lt;/div&gt;</summary>
		<author><name>Thiradelletje</name></author>	</entry>

	</feed>