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		<updated>2026-05-30T05:43:18Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Units</id>
		<title>Gladius/Units</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Units"/>
				<updated>2015-01-10T22:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These units seem to be useless for a speedrun:''&lt;br /&gt;
*Mongrels - Extremely weak, despite having a high initiative. Secutors are a much better choice if lights need to be used.&lt;br /&gt;
*Beasts - There are strategies for using wolves or bears, but they are either rather slow, and/or require multiple of the same unit. Plains Cats may need more looking into though. Scarabs and Scorpions require completing a long, very difficult league and almost certainly costs too much time, especially being so late in the game. One disadvantage for beasts in general though, is that unlike other units that equip weapons, you can't equip beasts with high-level weapons that give them much greater damage than intended. Nonetheless, doing The Wyrd league in Mordare requires non-human units, so beasts may be useful for exactly one league.&lt;br /&gt;
*Mongrel Shaman - Weakest arcane class by far. Useless even in non-speedrun gameplay. Channelers are infinitely superior. The only time you could use them is in The Wyrd league in Mordare, which requires non-human units. Even here though, it might be better to use wolves and/or bears in addition to Iaar rather than a Mongrel Shaman.&lt;br /&gt;
*Berzerkers - They are only powerful when you use Rage, but you then lose control of them, and while they usually make decent moves, it's too risky to be worth using in a speedrun. Without Rage, they are pitifully weak. You can apparently regain control while maintaining the Rage bonuses with the Centurions Reprimand skill, but they still probably aren't as useful as other classes in any situation.&lt;br /&gt;
*Legionnaires - They aren't too bad of a unit, but your main heroes, along with Murmillos, are much better medium units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units are probably essential to speedrunning:''&lt;br /&gt;
*Centurions - Very powerful, though many of them don't have combo attacks when you recruit them. The Executioner's Sword, which has a chance of killing an enemy with each hit. Combo attacks basically guarantee a kill when it's equipped. One can normally be found in Imperial shops after beating the Southern Expanse championship.&lt;br /&gt;
*Gungnirs/Peltasts - The Long Throws are extremely effective on everything except Undead Summoners/Legionnaires and Murmillos. Peltasts are probably better, since their long throws don't take up as many skill points to use. Plus, the shapeshifting abilities of Gungnirs aren't useful if everything goes your way, which should happen in a speedrun. But in Ursula's playthrough, Gungnirs are your only option for the beginning.&lt;br /&gt;
*Secutors - Their use in the beginning comes from Surprise Attack from behind, since most units don't acquire Awareness until later in the game. When in Imperia, you should buy the Harpe in Caltha's shop, and buy the critical damage + accessory from an accessory shop. This will make your critical hits do ridiculous amounts of damage. They can be as powerful as regular mediums and heavies, but have much higher initiative.&lt;br /&gt;
*Channelers - Equipping them with an Asaya staff and a Talisman accessory quadruples their magic damage, making one hit kills at range rather frequent when combo attacks are used. The Asaya is a pro-level weapon, so it can't be used in Imperia, but the Talisman has no requirement, you just have to be lucky enough to find one in an accessory shop. An Asaya can be found at least sometimes in Belfort after traveling back to Imperia, although it could probably be found in other shops, including perhaps Caltha where you can get one just before leaving for the Windward Steppes. Unfortunately, the Asaya is Air Affinity which makes it useless against Dervishes, so other units will still be necessary in some battles.&lt;br /&gt;
*Yetis - Iaar is the only heavy recruit in Nordagh, making him amazing for the beginning of the game. He will quickly lose basically all of his usefulness once you progress through Imperia, when you can get Centurions, but he is still essential in Nordagh. Unfortunately, you cannot use the temporary recruit glitch to get the other Yeti.&lt;br /&gt;
&lt;br /&gt;
''These units may be useful for a speedrun, but need more looking into:''&lt;br /&gt;
*Archers - Eiji is very effective, but having multiple archers could be useful. One archer you can recruit in the Windward Steppes is several levels higher than your school, but can still be recruited. They aren't nearly as powerful as Gungnirs or Peltasts, but they have much more range.&lt;br /&gt;
*Minotaurs - They are extraordinarily powerful and useful in most early battles, especially since they are immune to many of the light warriors' advantages. But to do the sidequest to unlock one, you have to complete Imperia Untamed and Mongrel Siege leagues in Cro Beska. This will give you enough cups to unlock the tournament, but it is much faster to do Quarrel in the Mawl since only one battle is necessary to complete the league. In addition, completing the sidequest may give you a useless Satyr rather than a Minotaur, so even if everything goes perfectly in the battle, restarts may still need to happen. Minotaurs also become outclassed by Centurions later in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units' usefulness in a speedrun are unknown:''&lt;br /&gt;
*Undead Summoner - You can unlock Taithleach by completing the Dead of Night league in Mordare. Completing this league may actually be the quickest for a speedrun, since The Wyrd league requires several nonhuman classes, and Circle of Elites Tier 2 requires Tier 1 to be complete in every other arena. But Taithleach may not help with speedrunning much, since his Skeleton summoning abilities aren't very powerful for a while, and he seems to slow down battles a lot. He does have the ability to curse opponents to death later in the game, and he can wield Death's Head Staff which can kill someone in one hit sometimes. His abilities could make him extremely useful in the later portions of the game, but he probably won't be useful for a good portion of the game, keeping him at a low level when his time comes to actually be useful. Though he is basically immortal in battles where your opponents are all ranged. They also are non-human, which helps with battles that restrict human gladiators.&lt;br /&gt;
*Dervishes - They are completely immune to air affinity attacks, which could be useful for battles that are extremely difficult, but the author of this Knowledge Base entry simply hasn't played around with them much to know a lot about them. You can use the temporary recruit glitch to hire them for free in Imperia.&lt;br /&gt;
*Summoners - Can be recruited in the Southern Expanse, and have the same potential for exploitation as Channelers when equipped with the Asaya and Talisman. They can also just summon affinity, unlike Channelers who have to steal it from other gladiators. Far Strike is an ideal attack for this, which has enough damage to one hit kill most enemies, but it relies on the button mashing meter, which is very difficult. This is still a far more useful strategy for a speedrun than actually summoning though, and Channelers just seem more consistent and not much (if at all) less powerful.&lt;br /&gt;
*Murmillos - Their Throw Shield attacks, along with their good defense and ranged attack resistance makes them pretty effective. But you already have a good supply of medium recruits with your heroes, and I'm unsure if there's ever a reason to use them instead of Centurions or Secutors.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Glitches</id>
		<title>Gladius/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Glitches"/>
				<updated>2015-01-08T22:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: /* Glitches? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Glitches?=&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity. In addition, your enemies have to be a sufficiently high level for this to occur, something like level 22, which you will be very unlikely to have achieved at any point in a speedrun.&lt;br /&gt;
*You can permanently recruit units that normally can only be temporarily recruited (this ONLY works for units that are exclusively temporary) with an interesting glitch. You must have less money than required to recruit them, which can be done by purchasing a bunch of stuff. Just select them like you are recruiting them and after choosing not to recruit them you will have them in your school, permanently and for free. There seems to be only one temporary recruit in Nordagh for Ursala's story: the other yeti unlocked by completing Trial of the Elders. While it would be really awesome to have him, the glitch doesn't work on him as his dialog is different. The glitch does, as far as I know, work on all other temporary recruits. This can be used to acquire dervishes and amazons in Imperia. It is unknown at the moment if these units would actually be useful in a speedrun.&lt;br /&gt;
*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;br /&gt;
*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;br /&gt;
*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;br /&gt;
*It may be possible to take control of a Berserker using Rage. While Rage makes Berserkers much more powerful, the computer takes control of them which ruins any usefulness for a speedrun, but apparently the Centurions Reprimand skill gives you control of the Berserker while maintaining his/her skill bonuses. I have not checked to confirm this, but when combined with the Harpe weapon, this could possibly make Berserkers useful.&lt;br /&gt;
*Perhaps not a glitch, but apparently Royal Talley battle in Kingdom Open league does not give any experience for winning.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Glitches</id>
		<title>Gladius/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Glitches"/>
				<updated>2015-01-08T21:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: /* Glitches? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Glitches?=&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity. In addition, your enemies have to be a sufficiently high level for this to occur, something like level 22, which you will be very unlikely to have achieved at any point in a speedrun.&lt;br /&gt;
*You can permanently recruit units that normally can only be temporarily recruited (this ONLY works for units that are exclusively temporary) with an interesting glitch. You must have less money than required to recruit them, which can be done by purchasing a bunch of stuff. Just select them like you are recruiting them and after choosing not to recruit them you will have them in your school, permanently and for free. There seems to be only one temporary recruit in Nordagh for Ursala's story: the other yeti unlocked by completing Trial of the Elders. While it would be really awesome to have him, the glitch doesn't work on him as his dialog is different. The glitch does, as far as I know, work on all other temporary recruits. This can be used to acquire dervishes and amazons in Imperia. It is unknown at the moment if these units would actually be useful in a speedrun.&lt;br /&gt;
*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;br /&gt;
*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;br /&gt;
*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;br /&gt;
*It may be possible to take control of a Berserker using Rage. While Rage makes Berserkers much more powerful, the computer takes control of them which ruins any usefulness for a speedrun, but apparently the Centurions Reprimand skill gives you control of the Berserker while maintaining his/her skill bonuses. I have not checked to confirm this, but when combined with the Harpe weapon, this could possibly make Berserkers useful.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Glitches</id>
		<title>Gladius/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Glitches"/>
				<updated>2015-01-07T06:21:49Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: /* Glitches? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Glitches?=&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity. In addition, your enemies have to be a sufficiently high level for this to occur, something like level 22, which you will be very unlikely to have achieved at any point in a speedrun.&lt;br /&gt;
*You can permanently recruit units that normally can only be temporarily recruited (this ONLY works for units that are exclusively temporary) with an interesting glitch. You must have less money than required to recruit them, which can be done by purchasing a bunch of stuff. Just select them like you are recruiting them and after choosing not to recruit them you will have them in your school, permanently and for free. There seems to be only one temporary recruit in Nordagh for Ursala's story: the other yeti unlocked by completing Trial of the Elders. While it would be really awesome to have him, the glitch doesn't work on him as his dialog is different. The glitch does, as far as I know, work on all other temporary recruits. This can be used to acquire dervishes and amazons in Imperia. It is unknown at the moment if these units would actually be useful in a speedrun.&lt;br /&gt;
*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;br /&gt;
*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;br /&gt;
*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Units</id>
		<title>Gladius/Units</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Units"/>
				<updated>2013-07-19T02:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These units seem to be useless for a speedrun:''&lt;br /&gt;
*Mongrels - Extremely weak, despite having a high initiative. Secutors are a much better choice if lights need to be used.&lt;br /&gt;
*Beasts - There are strategies for using wolves or bears, but they are either rather slow, or require multiple of the same unit. Plains Cats may need more looking into though. Scarabs and Scorpions require completing a long, very difficult league and may cost too much time, especially being so late in the game.&lt;br /&gt;
*Mongrel Shaman - Weakest arcane class by far. Useless even in non-speedrun gameplay. Although at least one arcane class is required to complete the game.&lt;br /&gt;
*Berzerkers - They are only powerful when you use Rage, but you then lose control of them, and while they usually make decent moves, it's too risky to be worth using in a speedrun. Without Rage, they are pitifully weak.&lt;br /&gt;
*Legionnaires - They aren't too bad of a unit, but your main heroes, along with Murmillos, are much better medium units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units are probably essential to speedrunning:''&lt;br /&gt;
*Centurions - Very powerful, though they don't appear to have any combo attacks unlocked when you recruit them at a convenient time.&lt;br /&gt;
*Gungnirs/Peltasts - The Long Throws are extremely effective on everything except Undead Summoners/Legionnaires and Murmillos. Peltasts are probably better, since their long throws don't take up as many skill points to use. Plus, the shapeshifting abilities of Gungnirs aren't useful if everything goes your way, which should happen in a speedrun. But in Ursula's playthrough, Gungnirs are your only option for the beginning.&lt;br /&gt;
*Secutors - Their use in the beginning comes from Surprise Attack from behind, since most units don't acquire Awareness until later in the game. When in Imperia, you should buy the Harpe in Caltha's shop, and buy the critical damage + accessory from an accessory shop. This will make your critical hits do ridiculous amounts of damage. They can be as powerful as regular mediums and heavies, but have much higher initiative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units may be useful for a speedrun, but need more looking into:''&lt;br /&gt;
*Archers - Eiji is very effective, but having multiple archers could be useful. One archer you can recruit in the Windward Steppes is several levels higher than your school, but can still be recruited.&lt;br /&gt;
*Minotaurs - They are extraordinarily powerful and useful in most battles, especially since they are immune to many of the light warriors' advantages. But to do the sidequest to unlock one, you have to complete Imperia Untamed and Mongrel Siege leagues in Cro Beska. This will give you enough cups to unlock the tournament, but it is much faster to do Quarrel in the Mawl since only one battle is necessary to complete the league. In addition, completing the sidequest may give you a useless Satyr rather than a Minotaur, so even if everything goes perfectly in the battle, restarts may still need to happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units' usefulness in a speedrun are unknown:''&lt;br /&gt;
*Channellers - They are very effective in numbers, but their usefulness comes from their ability to teleport across the battlefield, which may take longer than just using brute force with bigger units. This needs more looking into. At least one arcane class is required to complete the game.&lt;br /&gt;
*Undead Summoner - You can unlock Taithleach by completing the Dead of Night league in Mordare. Completing this league may actually be the quickest for a speedrun, since The Wyrd league requires several nonhuman classes, and Circle of Elites Tier 2 requires Tier 1 to be complete in every other arena. But Taithleach may not help with speedrunning much, since his Skeleton summoning abilities aren't very powerful for a while, and he seems to slow down battles a lot. He does have the ability to curse opponents to death later in the game, and he can wield Death's Head Staff which can kill someone in one hit sometimes. His abilities could make him extremely useful in the later portions of the game, but he probably won't be useful for a good portion of the game, keeping him at a low level when his time comes to actually be useful. Though he is basically immortal in battles where your opponents are all ranged. At least one arcane class is required to complete the game. They also are non-human, which helps with battles that restrict human gladiators.&lt;br /&gt;
*Dervishes - They are completely immune to air affinity attacks, which could be useful for battles that are extremely difficult, but the author of this Knowledge Base entry simply hasn't played around with them much to know a lot about them.&lt;br /&gt;
*Summoners - Can be recruited in the Southern Expanse, but the author of this entry doesn't know much about their abilities.&lt;br /&gt;
*Murmillos - They are kind of hard to recruit, since they seem to usually be at a much lower level than your school. But their Throw Shield attacks, along with their good defense and ranged attack resistance makes them pretty effective.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Ursula</id>
		<title>Gladius/Ursula</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Ursula"/>
				<updated>2013-07-12T03:08:55Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Current Battle/League Route:'''''&lt;br /&gt;
&lt;br /&gt;
*''This is basically a rough draft. Some aspects, especially which units to choose for each battle, definitely need more work.''&lt;br /&gt;
&lt;br /&gt;
'''''Nordagh'''''&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*Arena Certification&lt;br /&gt;
**Final Exam (Urlan and Ursula)&lt;br /&gt;
Recruit Jeanne and Lowry&lt;br /&gt;
&lt;br /&gt;
Visit The Stopover and leave after talking (you can't afford much yet)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*Circle of Elites Qualifier&lt;br /&gt;
**Points Battle (Urlan and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan and Lowry)&lt;br /&gt;
**Basic Battle (Urlan and Ursula)&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Kingdom Open&lt;br /&gt;
**Clash of Kings (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Dominance (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*League of Northern Pride&lt;br /&gt;
**Contest of Honor 2 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Contest of Honor 3 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**The Sack of Belfort (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Orin's Keep Tournament&lt;br /&gt;
**Orin Tournament (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
Sell useless equipment, and buy best equipment (Specifics will be put here later; some of the best equipment you acquire from winning previous battles)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*The Duel&lt;br /&gt;
**Duel 1 (Ursula)&lt;br /&gt;
**Duel 4 (Urlan) ''Starting on the rock will give you a height advantage, which is helpful but may not be necessary.''&lt;br /&gt;
*Roanor Tournament&lt;br /&gt;
**Roanor Tournament (Jeanne and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*League of Redemption&lt;br /&gt;
**Atonement 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Atonement 3 (Ursula and Jeanne)&lt;br /&gt;
*Contest of the Free Peoples&lt;br /&gt;
**Vandal Battle (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Freedom Fight 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**King of the Hill (Ursula, Lowry, and Jeanne)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Ursula and Jeanne)&lt;br /&gt;
**Basic Battle (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Fliuch Tournament&lt;br /&gt;
**Freedom Tourney (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Vargen''&lt;br /&gt;
*Ahead of the Pack&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne) ''Leave after winning second battle''&lt;br /&gt;
*Hordes of the North&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne, and Lowry) ''Leave after winning second battle''&lt;br /&gt;
*Trial of the Elders&lt;br /&gt;
**Basic Trial (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Strict Trial (Ursula and Jeanne)&lt;br /&gt;
**Adverse Trial (Ursula) ''Keep backing out and then reentering battle until your opponent is level 3''&lt;br /&gt;
Recruit Iaar, and equip him with either Bone Club or Dabus (same damage, but different Affinities)&lt;br /&gt;
*Vargen Tournament&lt;br /&gt;
**Masters of Ice (Ursula, Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Mordare''&lt;br /&gt;
*Test of the Tribes&lt;br /&gt;
**Sacred Battle [1] (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Sacred Battle [2] (Ursula and Jeanne)&lt;br /&gt;
**Sacred Battle [3] (Urlan and Lowry)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Iaar, Jeanne, and Lowry)&lt;br /&gt;
**Basic Battle (Iaar, Ursula, and Lowry)&lt;br /&gt;
**Rival Nations (Iaar, Urlan, Jeanne, and Lowry)&lt;br /&gt;
*The Dead of Night ''This must be done at nighttime, so this can be fought before/after some of the other leagues if necessary''&lt;br /&gt;
**Series (Iaar, Urlan, Ursula, Jeanne) ''Jeanne will be pretty useless except for her Exploding Javelins.''&lt;br /&gt;
*Dragonheart Open&lt;br /&gt;
**Wyrmbelly Brawl 1 (Urlan, Ursula, Jeanne, and Iaar)&lt;br /&gt;
**Vandal Battle (Jeanne, Lowry, and Iaar)&lt;br /&gt;
**Dragon's Fury (Jeanne, Lowry, and Iaar)&lt;br /&gt;
*Mordare's Den Tournament&lt;br /&gt;
**Heart of the Dragon (Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Sloan Forest''&lt;br /&gt;
*Dreas Open League&lt;br /&gt;
**Sylvan Skirmish (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**King of the Hill (Ursula, Jeanne, Iaar) ''Lots of variables in this battle, which units you choose is variable. Also, you will probably actually have to go for the hill.''&lt;br /&gt;
**Points Battle (Jeanne and Lowry)&lt;br /&gt;
*Fight the Bear&lt;br /&gt;
**Bear Battle 3 (Ursula and Jeanne)&lt;br /&gt;
*To the Wolves&lt;br /&gt;
**Wolf Battle 3 (Ursula, Urlan, and Jeanne)&lt;br /&gt;
*Sloan Forest Tournament&lt;br /&gt;
**Forest Kings (Ursula, Urlan, and Jeanne) ''Try to get 3 Satyrs. If everything goes right, you can kill them all in your Gladiators first turns.''&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Nordagh Regional Championship&lt;br /&gt;
**Championship (Ursula, Jeanne, Lowry)&lt;br /&gt;
&lt;br /&gt;
This seems to work well so far. Recruiting 2 Gungnirs works great in Nordagh. It also allows for entry into more battles than if you just recruited one, and only had 3 gladiators. This lets you build up more experience and obtain level 3 for three gladiators, letting you complete Trial of the Elders and unlock Iaar. The specifics for each battle need to be worked out, along with which units are best for them both specific to each battle and in the long run.&lt;br /&gt;
&lt;br /&gt;
'''''Imperia'''''&lt;br /&gt;
&lt;br /&gt;
''Route not planned yet.''&lt;br /&gt;
&lt;br /&gt;
*In Belfort, you must complete a league in order to leave. Ideally, you would go for Best of Belfort since it's a required badge and gives you enough cups for the tournament, but you need 15% popularity. More work needs to go into battles that increase popularity fast. Once a league is completed, you will be forced to leave Belfort, so you will need to come back to beat the tournament.&lt;br /&gt;
*Samnites and Centurions are obviously good choices for recruits, but they don't have any Combo Attacks at least at level 5. They still do decent damage, but it will take a while for them to actually be very useful.&lt;br /&gt;
*Unlocking the Minotaur in Cro Beska is certainly a good idea in non-speedrun gameplay, but whether or not it would save time in a speedrun is not known. You have to go quite a bit out of your way to unlock him, including beating the league to receive the quest and waiting 7 days after being assigned the quest. Still, he is incredibly powerful, but it's unknown if the time he saves throughout the rest of the game will make up for the time spent unlocking him.&lt;br /&gt;
*Recruiting a Secutor is a good idea, since they do massive damage with Surprise Attack from behind. Their usefulness slowly diminishes as time goes on since opponents will start acquiring Awareness, but they will still speed up the game in the beginning.&lt;br /&gt;
*It is possible that you can buy equipment from Caltha and wait until you travel to the Windward Steppes to equip it, which will give you some of the most powerful equipment in the game quickly. However, Caltha might not have all the good equipment available this early, so this needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A complete route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Ursula</id>
		<title>Gladius/Ursula</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Ursula"/>
				<updated>2013-07-11T20:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Current Battle/League Route:'''''&lt;br /&gt;
&lt;br /&gt;
*''This is basically a rough draft. Some aspects, especially which units to choose for each battle, definitely need more work.''&lt;br /&gt;
&lt;br /&gt;
'''''Nordagh'''''&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*Arena Certification&lt;br /&gt;
**Final Exam (Urlan and Ursula)&lt;br /&gt;
Recruit Jeanne and Lowry&lt;br /&gt;
&lt;br /&gt;
Visit The Stopover and leave after talking (you can't afford much yet)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*Circle of Elites Qualifier&lt;br /&gt;
**Points Battle (Urlan and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan and Lowry)&lt;br /&gt;
**Basic Battle (Urlan and Ursula)&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Kingdom Open&lt;br /&gt;
**Clash of Kings (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Dominance (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*League of Northern Pride&lt;br /&gt;
**Contest of Honor 2 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Contest of Honor 3 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**The Sack of Belfort (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Orin's Keep Tournament&lt;br /&gt;
**Orin Tournament (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
Sell useless equipment, and buy best equipment (Specifics will be put here later; some of the best equipment you acquire from winning previous battles)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*The Duel&lt;br /&gt;
**Duel 1 (Ursula)&lt;br /&gt;
**Duel 4 (Urlan) ''Starting on the rock will give you a height advantage, which is helpful but may not be necessary.''&lt;br /&gt;
*Roanor Tournament&lt;br /&gt;
**Roanor Tournament (Jeanne and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*League of Redemption&lt;br /&gt;
**Atonement 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Atonement 3 (Ursula and Jeanne)&lt;br /&gt;
*Contest of the Free Peoples&lt;br /&gt;
**Vandal Battle (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Freedom Fight 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**King of the Hill (Ursula, Lowry, and Jeanne)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Ursula and Jeanne)&lt;br /&gt;
**Basic Battle (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Fliuch Tournament&lt;br /&gt;
**Freedom Tourney (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Vargen''&lt;br /&gt;
*Ahead of the Pack&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne) ''Leave after winning second battle''&lt;br /&gt;
*Hordes of the North&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne, and Lowry) ''Leave after winning second battle''&lt;br /&gt;
*Trial of the Elders&lt;br /&gt;
**Basic Trial (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Strict Trial (Ursula and Jeanne)&lt;br /&gt;
**Adverse Trial (Ursula) ''Keep backing out and then reentering battle until your opponent is level 3''&lt;br /&gt;
Recruit Iaar, and equip him with either Bone Club or Dabus (same damage, but different Affinities)&lt;br /&gt;
*Vargen Tournament&lt;br /&gt;
**Masters of Ice (Ursula, Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Mordare''&lt;br /&gt;
*Test of the Tribes&lt;br /&gt;
**Sacred Battle [1] (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Sacred Battle [2] (Ursula and Jeanne)&lt;br /&gt;
**Sacred Battle [3] (Urlan and Lowry)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Iaar, Jeanne, and Lowry)&lt;br /&gt;
**Basic Battle (Iaar, Ursula, and Lowry)&lt;br /&gt;
**Rival Nations (Iaar, Urlan, Jeanne, and Lowry)&lt;br /&gt;
*The Dead of Night ''This must be done at nighttime, so this can be fought before/after some of the other leagues if necessary''&lt;br /&gt;
**Series (Iaar, Urlan, Ursula, Jeanne) ''Jeanne will be pretty useless except for her Exploding Javelins.''&lt;br /&gt;
*Dragonheart Open&lt;br /&gt;
**Wyrmbelly Brawl 1 (Urlan, Ursula, Jeanne, and Iaar)&lt;br /&gt;
**Vandal Battle (Jeanne, Lowry, and Iaar)&lt;br /&gt;
**Dragon's Fury (Jeanne, Lowry, and Iaar)&lt;br /&gt;
*Mordare's Den Tournament&lt;br /&gt;
**Heart of the Dragon (Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Sloan Forest''&lt;br /&gt;
*Dreas Open League&lt;br /&gt;
**Sylvan Skirmish (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**King of the Hill (Ursula, Jeanne, Iaar) ''Lots of variables in this battle, which units you choose is variable. Also, you will probably actually have to go for the hill.''&lt;br /&gt;
**Points Battle (Jeanne and Lowry)&lt;br /&gt;
*Fight the Bear&lt;br /&gt;
**Bear Battle 3 (Ursula and Jeanne)&lt;br /&gt;
*To the Wolves&lt;br /&gt;
**Wolf Battle 3 (Ursula, Urlan, and Jeanne)&lt;br /&gt;
*Sloan Forest Tournament&lt;br /&gt;
**Forest Kings (Ursula, Urlan, and Jeanne) ''Try to get 3 Satyrs. If everything goes right, you can kill them all in your Gladiators first turns.''&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Nordagh Regional Championship&lt;br /&gt;
**Championship (Ursula, Jeanne, Lowry)&lt;br /&gt;
&lt;br /&gt;
'''''Imperia'''''&lt;br /&gt;
&lt;br /&gt;
''Belfort''&lt;br /&gt;
*Go to the shop&lt;br /&gt;
**For Ursula, buy Claw Hammer and Hoplite&lt;br /&gt;
**For Jeanne and Lowry, buy Fuscina of any Affinity&lt;br /&gt;
*Talisman Challenge&lt;br /&gt;
**Talisman of Imperia (Everyone)&lt;br /&gt;
&lt;br /&gt;
This seems to work well so far. Recruiting 2 Gungnirs works great in Nordagh. It also allows for entry into more battles than if you just recruited one, and only had 3 gladiators. This lets you build up more experience and obtain level 3 for three gladiators, letting you complete Trial of the Elders and unlock Iaar. The specifics for each battle need to be worked out, along with which units are best for them both specific to each battle and in the long run.&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A complete route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Glitches</id>
		<title>Gladius/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Glitches"/>
				<updated>2013-07-11T02:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: /* Glitches? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Glitches?=&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;br /&gt;
*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;br /&gt;
*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;br /&gt;
*Not really a glitch, but a good exploit nonetheless if true. I've read that you can simply quit the battle after starting the Caltha Championship, and continue the game as if you had won. I need to check this to confirm.&lt;br /&gt;
*Story-essential heroes (Urlan, Ursula, Valens, and Eiji) can die in the final battles of the game after Caltha without any consequences beyond not being able to use them anymore for that battle. This is probably not true for gladiators you have recruited, but it still needs to be confirmed.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Ursula</id>
		<title>Gladius/Ursula</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Ursula"/>
				<updated>2013-07-10T20:07:58Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Current Battle/League Route:'''''&lt;br /&gt;
&lt;br /&gt;
*''This is basically a rough draft. Some aspects, especially which units to choose for each battle, definitely need more work.''&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*Arena Certification&lt;br /&gt;
**Final Exam (Urlan and Ursula)&lt;br /&gt;
Recruit Jeanne and Lowry&lt;br /&gt;
&lt;br /&gt;
Visit The Stopover and leave after talking (you can't afford much yet)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*Circle of Elites Qualifier&lt;br /&gt;
**Points Battle (Urlan and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan and Lowry)&lt;br /&gt;
**Basic Battle (Urlan and Ursula)&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Kingdom Open&lt;br /&gt;
**Clash of Kings (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Dominance (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*League of Northern Pride&lt;br /&gt;
**Contest of Honor 2 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Contest of Honor 3 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**The Sack of Belfort (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Orin's Keep Tournament&lt;br /&gt;
**Orin Tournament (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
Sell useless equipment, and buy best equipment (Specifics will be put here later; some of the best equipment you acquire from winning previous battles)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*The Duel&lt;br /&gt;
**Duel 1 (Ursula)&lt;br /&gt;
**Duel 4 (Urlan) ''Starting on the rock will give you a height advantage, which is helpful but may not be necessary.''&lt;br /&gt;
*Roanor Tournament&lt;br /&gt;
**Roanor Tournament (Jeanne and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*League of Redemption&lt;br /&gt;
**Atonement 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Atonement 3 (Ursula and Jeanne)&lt;br /&gt;
*Contest of the Free Peoples&lt;br /&gt;
**Vandal Battle (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Freedom Fight 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**King of the Hill (Ursula, Lowry, and Jeanne)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Ursula and Jeanne)&lt;br /&gt;
**Basic Battle (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Fliuch Tournament&lt;br /&gt;
**Freedom Tourney (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Vargen''&lt;br /&gt;
*Ahead of the Pack&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne) ''Leave after winning second battle''&lt;br /&gt;
*Hordes of the North&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne, and Lowry) ''Leave after winning second battle''&lt;br /&gt;
*Trial of the Elders&lt;br /&gt;
**Basic Trial (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Strict Trial (Ursula and Jeanne)&lt;br /&gt;
**Adverse Trial (Ursula) ''Keep backing out and then reentering battle until your opponent is level 3''&lt;br /&gt;
Recruit Iaar, and equip him with either Bone Club or Dabus (same damage, but different Affinities)&lt;br /&gt;
*Vargen Tournament&lt;br /&gt;
**Masters of Ice (Ursula, Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Mordare''&lt;br /&gt;
*Test of the Tribes&lt;br /&gt;
**Sacred Battle [1] (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Sacred Battle [2] (Ursula and Jeanne)&lt;br /&gt;
**Sacred Battle [3] (Urlan and Lowry)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Iaar, Jeanne, and Lowry)&lt;br /&gt;
**Basic Battle (Iaar, Ursula, and Lowry)&lt;br /&gt;
**Rival Nations (Iaar, Urlan, Jeanne, and Lowry)&lt;br /&gt;
*The Dead of Night ''This must be done at nighttime, so this can be fought before/after some of the other leagues if necessary''&lt;br /&gt;
**Series (Iaar, Urlan, Ursula, Jeanne) ''Jeanne will be pretty useless except for her Exploding Javelins.''&lt;br /&gt;
*Dragonheart Open&lt;br /&gt;
**Wyrmbelly Brawl 1 (Urlan, Ursula, Jeanne, and Iaar)&lt;br /&gt;
**Vandal Battle (Jeanne, Lowry, and Iaar)&lt;br /&gt;
**Dragon's Fury (Jeanne, Lowry, and Iaar)&lt;br /&gt;
*Mordare's Den Tournament&lt;br /&gt;
**Heart of the Dragon (Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Sloan Forest''&lt;br /&gt;
*Dreas Open League&lt;br /&gt;
**Sylvan Skirmish (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**King of the Hill (Ursula, Jeanne, Iaar) ''Lots of variables in this battle, which units you choose is variable. Also, you will probably actually have to go for the hill.''&lt;br /&gt;
**Points Battle (Jeanne and Lowry)&lt;br /&gt;
*Fight the Bear&lt;br /&gt;
**Bear Battle 3 (Ursula and Jeanne)&lt;br /&gt;
*To the Wolves&lt;br /&gt;
**Wolf Battle 3 (Ursula, Urlan, and Jeanne)&lt;br /&gt;
*Sloan Forest Tournament&lt;br /&gt;
**Forest Kings (Ursula, Urlan, and Jeanne) ''Try to get 3 Satyrs. If everything goes right, you can kill them all in your Gladiators first turns.''&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Championship&lt;br /&gt;
**Championship&lt;br /&gt;
&lt;br /&gt;
This seems to work well so far. Recruiting 2 Gungnirs works great in Nordagh. It also allows for entry into more battles than if you just recruited one, and only had 3 gladiators. This lets you build up more experience and obtain level 3 for three gladiators, letting you complete Trial of the Elders and unlock Iaar. The specifics for each battle need to be worked out, along with which units are best for them both specific to each battle and in the long run.&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A complete route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Ursula</id>
		<title>Gladius/Ursula</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Ursula"/>
				<updated>2013-07-10T00:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Current Battle/League Route:'''''&lt;br /&gt;
&lt;br /&gt;
*''This is basically a rough draft. Some aspects, especially which units to choose for each battle, definitely need more work.''&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*Arena Certification&lt;br /&gt;
**Final Exam (Urlan and Ursula)&lt;br /&gt;
Recruit Jeanne and Lowry&lt;br /&gt;
&lt;br /&gt;
Visit The Stopover and leave after talking (you can't afford much yet)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*Circle of Elites Qualifier&lt;br /&gt;
**Points Battle (Urlan and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan and Lowry)&lt;br /&gt;
**Basic Battle (Urlan and Ursula)&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Kingdom Open&lt;br /&gt;
**Clash of Kings (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Dominance (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*League of Northern Pride&lt;br /&gt;
**Contest of Honor 2 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Contest of Honor 3 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**The Sack of Belfort (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Orin's Keep Tournament&lt;br /&gt;
**Orin Tournament (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
Sell useless equipment, and buy best equipment (Specifics will be put here later; some of the best equipment you acquire from winning previous battles)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*The Duel&lt;br /&gt;
**Duel 1 (Ursula)&lt;br /&gt;
**Duel 4 (Urlan) ''Starting on the rock will give you a height advantage, which is helpful but may not be necessary.''&lt;br /&gt;
*Roanor Tournament&lt;br /&gt;
**Roanor Tournament (Jeanne and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*League of Redemption&lt;br /&gt;
**Atonement 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Atonement 3 (Ursula and Jeanne)&lt;br /&gt;
*Contest of the Free Peoples&lt;br /&gt;
**Vandal Battle (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Freedom Fight 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**King of the Hill (Ursula, Lowry, and Jeanne)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Ursula and Jeanne)&lt;br /&gt;
**Basic Battle (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Fliuch Tournament&lt;br /&gt;
**Freedom Tourney (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Vargen''&lt;br /&gt;
*Ahead of the Pack&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne) ''Leave after winning second battle''&lt;br /&gt;
*Hordes of the North&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne, and Lowry) ''Leave after winning second battle''&lt;br /&gt;
*Trial of the Elders&lt;br /&gt;
**Basic Trial (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Strict Trial (Ursula and Jeanne)&lt;br /&gt;
**Adverse Trial (Ursula) ''Keep backing out and then reentering battle until your opponent is level 3''&lt;br /&gt;
Recruit Iaar, and equip him with either Bone Club or Dabus (same damage, but different Affinities)&lt;br /&gt;
*Vargen Tournament&lt;br /&gt;
**Masters of Ice (Ursula, Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Mordare''&lt;br /&gt;
*Test of the Tribes&lt;br /&gt;
**Sacred Battle [1] (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Sacred Battle [2] (Ursula and Jeanne)&lt;br /&gt;
**Sacred Battle [3] (Urlan and Lowry)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Iaar, Jeanne, and Lowry)&lt;br /&gt;
**Basic Battle (Iaar, Ursula, and Lowry)&lt;br /&gt;
**Rival Nations (Iaar, Urlan, Jeanne, and Lowry)&lt;br /&gt;
*The Dead of Night ''This must be done at nighttime, so this can be fought before/after some of the other leagues if necessary''&lt;br /&gt;
**Series (Iaar, Urlan, Ursula, Jeanne) ''Jeanne will be pretty useless except for her Exploding Javelins.''&lt;br /&gt;
*Dragonheart Open&lt;br /&gt;
**Wyrmbelly Brawl 1 (Urlan, Ursula, Jeanne, and Iaar)&lt;br /&gt;
**Vandal Battle (Jeanne, Lowry, and Iaar)&lt;br /&gt;
**Dragon's Fury (Jeanne, Lowry, and Iaar)&lt;br /&gt;
*Mordare's Den Tournament&lt;br /&gt;
**Heart of the Dragon (Iaar, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Sloan Forest''&lt;br /&gt;
*Dreas Open League&lt;br /&gt;
**Sylvan Skirmish (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**King of the Hill (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Points Battle (Jeanne and Lowry)&lt;br /&gt;
&lt;br /&gt;
This seems to work well so far. Recruiting 2 Gungnirs works great in Nordagh. It also allows for entry into more battles than if you just recruited one, and only had 3 gladiators. This lets you build up more experience and obtain level 3 for three gladiators, letting you complete Trial of the Elders and unlock Iaar. The specifics for each battle need to be worked out, along with which units are best for them both specific to each battle and in the long run.&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A complete route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Glitches</id>
		<title>Gladius/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Glitches"/>
				<updated>2013-07-10T00:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Glitches?=&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;br /&gt;
*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;br /&gt;
*Undead Legionnaires and Undead Summoners have the innate ability Fleshless Target, which greatly reduces damage caused by ranged attacks. Occasionally though, this doesn't work for whatever reason. This means Archers and Gungnirs/Peltasts can sometimes do heavy damage against them, making them not completely useless in battles against the undead.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Ursula</id>
		<title>Gladius/Ursula</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Ursula"/>
				<updated>2013-07-09T20:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Current Battle/League Route:'''''&lt;br /&gt;
&lt;br /&gt;
*''This is basically a rough draft. Some aspects, especially which units to choose for each battle, definitely need more work.''&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*Arena Certification&lt;br /&gt;
**Final Exam (Urlan and Ursula)&lt;br /&gt;
Recruit Jeanne and Lowry&lt;br /&gt;
&lt;br /&gt;
Visit The Stopover and leave after talking (you can't afford much yet)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*Circle of Elites Qualifier&lt;br /&gt;
**Points Battle (Urlan and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan and Lowry)&lt;br /&gt;
**Basic Battle (Urlan and Ursula)&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Kingdom Open&lt;br /&gt;
**Clash of Kings (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Dominance (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*League of Northern Pride&lt;br /&gt;
**Contest of Honor 2 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Contest of Honor 3 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**The Sack of Belfort (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Orin's Keep Tournament&lt;br /&gt;
**Orin Tournament (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
Sell useless equipment, and buy best equipment (Specifics will be put here later; some of the best equipment you acquire from winning previous battles)&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*League of Redemption&lt;br /&gt;
**Atonement 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Atonement 3 (Ursula and Jeanne)&lt;br /&gt;
*Contest of the Free Peoples&lt;br /&gt;
**Vandal Battle (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Freedom Fight 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**King of the Hill (Ursula, Lowry, and Jeanne)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Ursula and Jeanne)&lt;br /&gt;
**Basic Battle (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Fliuch Tournament&lt;br /&gt;
**Freedom Tourney (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Vargen''&lt;br /&gt;
*Ahead of the Pack&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne) ''Leave after winning second battle''&lt;br /&gt;
*Hordes of the North&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne, and Lowry) ''Leave after winning second battle''&lt;br /&gt;
*Trial of the Elders&lt;br /&gt;
**Basic Trial (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Strict Trial (Ursula and Jeanne)&lt;br /&gt;
**Adverse Trial (Ursula) ''Keep backing out and then reentering battle until your opponent is level 3''&lt;br /&gt;
Recruit Iaar, and equip him with either Bone Club or Dabus (same damage, but different Affinities)&lt;br /&gt;
*Vargen Tournament&lt;br /&gt;
**Masters of Ice (Ursula, Iaar, Jeanne, and Lowry)&lt;br /&gt;
''Mordare''&lt;br /&gt;
*Test of the Tribes&lt;br /&gt;
**Sacred Battle [1] (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Sacred Battle [2] (Ursula and Jeanne)&lt;br /&gt;
**Sacred Battle [3] (Urlan and Lowry)&lt;br /&gt;
&lt;br /&gt;
This seems to work well so far. Recruiting 2 Gungnirs works great in Nordagh. It also allows for entry into more battles than if you just recruited one, and only had 3 gladiators. This lets you build up more experience and obtain level 3 for three gladiators, letting you complete Trial of the Elders and unlock Iaar. The specifics for each battle need to be worked out, along with which units are best for them both specific to each battle and in the long run.&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A complete route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius/Ursula</id>
		<title>Gladius/Ursula</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius/Ursula"/>
				<updated>2013-07-09T20:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Current Battle/League Route:'''''&lt;br /&gt;
&lt;br /&gt;
*''This is basically a rough draft. Some aspects, especially which units to choose for each battle, definitely need more work.''&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*Arena Certification&lt;br /&gt;
**Final Exam (Urlan and Ursula)&lt;br /&gt;
Recruit Jeanne and Lowry&lt;br /&gt;
Visit The Stopover and leave after talking (you can't afford much yet)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*Circle of Elites Qualifier&lt;br /&gt;
**Points Battle (Urlan and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan and Lowry)&lt;br /&gt;
**Basic Battle (Urlan and Ursula)&lt;br /&gt;
&lt;br /&gt;
''Orin''&lt;br /&gt;
*Kingdom Open&lt;br /&gt;
**Clash of Kings (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Dominance (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*League of Northern Pride&lt;br /&gt;
**Contest of Honor 2 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Contest of Honor 3 (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
**The Sack of Belfort (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Orin's Keep Tournament&lt;br /&gt;
**Orin Tournament (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
Sell useless equipment, and buy best equipment (Specifics will be put here later; some of the best equipment you acquire from winning previous battles)&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*League of Redemption&lt;br /&gt;
**Atonement 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Atonement 3 (Ursula and Jeanne)&lt;br /&gt;
*Contest of the Free Peoples&lt;br /&gt;
**Vandal Battle (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**Freedom Fight 1 (Ursula, Lowry, and Jeanne)&lt;br /&gt;
**King of the Hill (Ursula, Lowry, and Jeanne)&lt;br /&gt;
*Circle of Elites Tier 1&lt;br /&gt;
**Points Battle (Ursula and Jeanne)&lt;br /&gt;
**Basic Battle (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Rival Nations (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
*Fliuch Tournament&lt;br /&gt;
**Freedom Tourney (Urlan, Ursula, Jeanne, and Lowry)&lt;br /&gt;
&lt;br /&gt;
''Vargen''&lt;br /&gt;
*Ahead of the Pack&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne) ''Leave after winning second battle''&lt;br /&gt;
*Hordes of the North&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne, and Lowry) ''Leave after winning second battle''&lt;br /&gt;
*Trial of the Elders&lt;br /&gt;
**Basic Trial (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Strict Trial (Ursula and Jeanne)&lt;br /&gt;
**Adverse Trial (Ursula) ''Keep backing out and then reentering battle until your opponent is level 3''&lt;br /&gt;
Recruit Iaar, and equip him with either Bone Club or Dabus (same damage, but different Affinities)&lt;br /&gt;
*Vargen Tournament&lt;br /&gt;
**Masters of Ice (Ursula, Iaar, Jeanne, and Lowry)&lt;br /&gt;
''Mordare''&lt;br /&gt;
*Test of the Tribes&lt;br /&gt;
**Sacred Battle [1] (Ursula, Jeanne, and Lowry)&lt;br /&gt;
**Sacred Battle [2] (Ursula and Jeanne)&lt;br /&gt;
**Sacred Battle [3] (Urlan and Lowry)&lt;br /&gt;
&lt;br /&gt;
This seems to work well so far. Recruiting 2 Gungnirs works great in Nordagh. It also allows for entry into more battles than if you just recruited one, and only had 3 gladiators. This lets you build up more experience and obtain level 3 for three gladiators, letting you complete Trial of the Elders and unlock Iaar. The specifics for each battle need to be worked out, along with which units are best for them both specific to each battle and in the long run.&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A complete route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius</id>
		<title>Gladius</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius"/>
				<updated>2013-07-07T20:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Xbox]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
No speedrun has been done for this game.&lt;br /&gt;
&lt;br /&gt;
Although they would probably be counted as separate runs, it is probably faster to choose Ursula's story rather than Valens, since the Berzerkers will be lower leveled and much easier and more predictable.&lt;br /&gt;
&lt;br /&gt;
'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
'''''General Gameplay Tips'''''&lt;br /&gt;
*Most if not all opponents' levels are based off of your school's, which may suggest that keeping your school at a low level may ironically make the game easier.&lt;br /&gt;
*Battles are mostly against other schools, which have their own units. This gives each battle a predictable set of possible opponents, which will need to be gone over in a route of the game.&lt;br /&gt;
*Combo Attack 2 and 4 should be unlocked as soon as possible, which will make your units extremely powerful. Other innate abilities, like Indomitable Will are also useful. Affinity Attacks, status-effect attacks, etc. don't seem to be useful enough for a speedrun.&lt;br /&gt;
*Equipping an accessory that increases critical hit damage is useful, though one must watch out for enemies equipped with a critical defense accessory.&lt;br /&gt;
*There is usually a &amp;quot;best&amp;quot; set of equipment in each region. You are only restricted from equipping when the item is at a higher level than your school's rank. For amateur schools, you can only equip items level 5 or lower. For semi-pro the items must be level 10 or lower. At pro there are no level restrictions. Since for a speedrun, getting critical hits most if not all the time is necessary, your gladiators' accuracy levels can be disregarded, and you can just equip them with whatever weapon does the most damage in that region.&lt;br /&gt;
*After the first one or two regions are completed, money doesn't seem to be much of a hindrance.&lt;br /&gt;
*Equipping a secutor with the accessory that increases move-to-attack range will allow them to move to the flank of an enemy to do Surprise Attack. This is sold in the accessory shop in Imperia.&lt;br /&gt;
*Points Battles require a contradictory approach than normal battles. They are very easy to win since you will be doing much more critical hits than your opponents, along with playing smarter, so doing attacks that take a long time to perform will help the time go by. The timer only goes when performing the attack or when opponents are taking their turns. It does not go when you are choosing what to do. Attacks like Gungnir/Peltast Long Throws and other units' Running Attacks use one of the slowest meters in the game, and just allowing them to run all the way out take upwards of 15 seconds. An analysis of the length of each move will be useful for planning a speedrun.&lt;br /&gt;
*Rival Nations battles can be won by sending a powerful unit directly to the opponents statue. In Nordagh with Ursula's story, sending Urlan to do Combo Attack 2 will usually do the trick pretty easily.&lt;br /&gt;
*King of the Hill and Dominance battles are probably quicker to complete by killing all of your enemies rather than earning points by being on the hill or hotspots. They will likely require a different strategy than basic battles since the enemies will concentrate on the hill and hotspots.&lt;br /&gt;
*The awareness innate ability will protect you from secutors and bandits, so it's worth getting after unlocking Combo Attack 2 and 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units seem to be useless for a speedrun:''&lt;br /&gt;
*Mongrels - Extremely weak, despite having a high initiative. Secutors are a much better choice if lights need to be used.&lt;br /&gt;
*Beasts - There are strategies for using wolves or bears, but they are either rather slow, or require multiple of the same unit. Plains Cats may need more looking into though. Scarabs and Scorpions require completing a long, very difficult league and may cost too much time, especially being so late in the game.&lt;br /&gt;
*Mongrel Shaman - Weakest arcane class by far. Useless even in non-speedrun gameplay.&lt;br /&gt;
*Berzerkers - They are only powerful when you use Rage, but you then lose control of them, and while they usually make decent moves, it's too risky to be worth using in a speedrun. Without Rage, they are pitifully weak.&lt;br /&gt;
*Legionnaires - They aren't too bad of a unit, but your main heroes, along with Murmillos, are much better medium units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units are probably essential to speedrunning:''&lt;br /&gt;
*Centurions - Very powerful, though they don't appear to have any combo attacks unlocked when you recruit them at a convenient time.&lt;br /&gt;
*Gungnirs/Peltasts - The Long Throws are extremely effective on everything except Undead Summoners/Legionnaires and Murmillos. Peltasts are probably better, since their long throws don't take up as many skill points to use. Plus, the shapeshifting abilities of Gungnirs aren't useful if everything goes your way, which should happen in a speedrun. But in Ursula's playthrough, Gungnirs are your only option for the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units may be useful for a speedrun, but need more looking into:''&lt;br /&gt;
*Secutors - Surprise Attack is brutal when done from the side or behind. But all their other attacks are relatively weak. Later in the game, many units start to get the Awareness innate ability, which protects against side and back attacks. An analysis of each class and when they acquire Awareness is worth looking into. Regardless, they still do massive damage early in the game at least.&lt;br /&gt;
*Archers - Eiji is very effective, but having multiple archers could be useful. One archer you can recruit in the Windward Steppes is several levels higher than your school, but can still be recruited.&lt;br /&gt;
*Minotaurs - They are extraordinarily powerful and useful in most battles, especially since they are immune to many of the light warriors' advantages. But to do the sidequest to unlock one, you have to complete Imperia Untamed and Mongrel Siege leagues in Cro Beska. This will give you enough cups to unlock the tournament, but it is much faster to do Quarrel in the Mawl since only one battle is necessary to complete the league. In addition, completing the sidequest may give you a useless Satyr rather than a Minotaur, so even if everything goes perfectly in the battle, restarts may still need to happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units' usefulness in a speedrun are unknown:''&lt;br /&gt;
*Channellers - They are very effective in numbers, but their usefulness comes from their ability to teleport across the battlefield, which may take longer than just using brute force with bigger units. This needs more looking into.&lt;br /&gt;
*Undead Summoner - You can unlock Taithleach by completing the Dead of Night league in Mordare. Completing this league may actually be the quickest for a speedrun, since The Wyrd league requires several nonhuman classes, and Circle of Elites Tier 2 requires Tier 1 to be complete in every other arena. But Taithleach may not help with speedrunning much, since his Skeleton summoning abilities aren't very powerful for a while, and he seems to slow down battles a lot. He does have the ability to curse opponents to death later in the game, and he can wield Death's Head Staff which can kill someone in one hit sometimes. His abilities could make him extremely useful in the later portions of the game, but he probably won't be useful for a good portion of the game, keeping him at a low level when his time comes to actually be useful. Though he is basically immortal in battles where your opponents are all ranged.&lt;br /&gt;
*Dervishes - They are completely immune to air affinity attacks, which could be useful for battles that are extremely difficult, but the author of this Knowledge Base entry simply hasn't played around with them much to know a lot about them.&lt;br /&gt;
*Summoners - Can be recruited in the Southern Expanse, but the author of this entry doesn't know much about their abilities.&lt;br /&gt;
*Murmillos - They are kind of hard to recruit, since they seem to usually be at a much lower level than your school. But their Throw Shield attacks, along with their good defense and ranged attack resistance makes them pretty effective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Glitches?'''''&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;br /&gt;
*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Current Battle/League Route:'''''&lt;br /&gt;
&lt;br /&gt;
*''This is basically a rough draft. Some aspects, especially which units to choose for each battle, definitely need more work.''&lt;br /&gt;
&lt;br /&gt;
''Fliuch''&lt;br /&gt;
*Arena Certification&lt;br /&gt;
**Final Exam (Urlan and Ursula)&lt;br /&gt;
Recruit Jeanne&lt;br /&gt;
*League of Redemption&lt;br /&gt;
**Atonement 1 (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Atonement 3 (Urlan and Jeanne)&lt;br /&gt;
*Contest of the Free Peoples&lt;br /&gt;
**Vandal Battle (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**Freedom Fight 1 (Urlan, Ursula, and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan, Ursula, and Jeanne)&lt;br /&gt;
Visit The Stopover and leave after talking (you can't afford much yet)&lt;br /&gt;
&lt;br /&gt;
''Roanor''&lt;br /&gt;
*Circle of Elites Qualifier&lt;br /&gt;
**Points Battle (Urlan and Jeanne)&lt;br /&gt;
**King of the Hill (Urlan and Ursula)&lt;br /&gt;
**Basic Battle (Urlan and Ursula)&lt;br /&gt;
&lt;br /&gt;
''Vargen''&lt;br /&gt;
*Ahead of the Pack&lt;br /&gt;
**Series (Urlan, Ursula, Jeanne)&lt;br /&gt;
*Milehigh Circuit&lt;br /&gt;
**Thin Air 3 (Urlan, Ursula, Jeanne)&lt;br /&gt;
**Vandal Battle (Urlan, Ursula, Jeanne) ''Kill opponents, ignore barrels'' &lt;br /&gt;
**Points Battle (Ursula and Jeanne)&lt;br /&gt;
&lt;br /&gt;
This seems like a pretty logical route to take, but it would be excellent if Trial of the Elders in Vargen could be done without doing any unnecessary battles, but you need all your gladiators at level 3 in order to complete it, and Ursula and Jeanne are only level 2 at this point. So some extra battles may have to be done, or a different route must be taken.&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius</id>
		<title>Gladius</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius"/>
				<updated>2013-07-06T02:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Xbox]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
No speedrun has been done for this game.&lt;br /&gt;
&lt;br /&gt;
Although they would probably be counted as separate runs, it is probably faster to choose Ursula's story rather than Valens, since the Berzerkers will be lower leveled and much easier and more predictable.&lt;br /&gt;
&lt;br /&gt;
'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
'''''General Gameplay Tips'''''&lt;br /&gt;
*Most if not all opponents' levels are based off of your school's, which may suggest that keeping your school at a low level may ironically make the game easier.&lt;br /&gt;
*Battles are mostly against other schools, which have their own units. This gives each battle a predictable set of possible opponents, which will need to be gone over in a route of the game.&lt;br /&gt;
*Combo Attack 2 and 4 should be unlocked as soon as possible, which will make your units extremely powerful. Other innate abilities, like Indomitable Will are also useful. Affinity Attacks, status-effect attacks, etc. don't seem to be useful enough for a speedrun.&lt;br /&gt;
*Equipping an accessory that increases critical hit damage is useful, though one must watch out for enemies equipped with a critical defense accessory.&lt;br /&gt;
*There is usually a &amp;quot;best&amp;quot; set of equipment in each region. You are only restricted from equipping when the item is at a higher level than your school's rank. For amateur schools, you can only equip items level 5 or lower. For semi-pro the items must be level 10 or lower. At pro there are no level restrictions. Since for a speedrun, getting critical hits most if not all the time is necessary, your gladiators' accuracy levels can be disregarded, and you can just equip them with whatever weapon does the most damage in that region.&lt;br /&gt;
*After the first one or two regions are completed, money doesn't seem to be much of a hindrance.&lt;br /&gt;
*Equipping a secutor with the accessory that increases move-to-attack range will allow them to move to the flank of an enemy to do Surprise Attack. This is sold in the accessory shop in Imperia.&lt;br /&gt;
*Points Battles require a contradictory approach than normal battles. They are very easy to win since you will be doing much more critical hits than your opponents, along with playing smarter, so doing attacks that take a long time to perform will help the time go by. The timer only goes when performing the attack or when opponents are taking their turns. It does not go when you are choosing what to do. Attacks like Gungnir/Peltast Long Throws and other units' Running Attacks use one of the slowest meters in the game, and just allowing them to run all the way out take upwards of 15 seconds. An analysis of the length of each move will be useful for planning a speedrun.&lt;br /&gt;
*Rival Nations battles can be won by sending a powerful unit directly to the opponents statue. In Nordagh with Ursula's story, sending Urlan to do Combo Attack 2 will usually do the trick pretty easily.&lt;br /&gt;
*King of the Hill and Dominance battles are probably quicker to complete by killing all of your enemies rather than earning points by being on the hill or hotspots. They will likely require a different strategy than basic battles since the enemies will concentrate on the hill and hotspots.&lt;br /&gt;
*The awareness innate ability will protect you from secutors and bandits, so it's worth getting after unlocking Combo Attack 2 and 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units seem to be useless for a speedrun:''&lt;br /&gt;
*Mongrels - Extremely weak, despite having a high initiative. Secutors are a much better choice if lights need to be used.&lt;br /&gt;
*Beasts - There are strategies for using wolves or bears, but they are either rather slow, or require multiple of the same unit. Plains Cats may need more looking into though. Scarabs and Scorpions require completing a long, very difficult league and may cost too much time, especially being so late in the game.&lt;br /&gt;
*Mongrel Shaman - Weakest arcane class by far. Useless even in non-speedrun gameplay.&lt;br /&gt;
*Berzerkers - They are only powerful when you use Rage, but you then lose control of them, and while they usually make decent moves, it's too risky to be worth using in a speedrun. Without Rage, they are pitifully weak.&lt;br /&gt;
*Legionnaires - They aren't too bad of a unit, but your main heroes, along with Murmillos, are much better medium units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units are probably essential to speedrunning:''&lt;br /&gt;
*Centurions - Very powerful, though they don't appear to have any combo attacks unlocked when you recruit them at a convenient time.&lt;br /&gt;
*Gungnirs/Peltasts - The Long Throws are extremely effective on everything except Undead Summoners/Legionnaires and Murmillos. Peltasts are probably better, since their long throws don't take up as many skill points to use. Plus, the shapeshifting abilities of Gungnirs aren't useful if everything goes your way, which should happen in a speedrun. But in Ursula's playthrough, Gungnirs are your only option for the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units may be useful for a speedrun, but need more looking into:''&lt;br /&gt;
*Secutors - Surprise Attack is brutal when done from the side or behind. But all their other attacks are relatively weak. Later in the game, many units start to get the Awareness innate ability, which protects against side and back attacks. An analysis of each class and when they acquire Awareness is worth looking into. Regardless, they still do massive damage early in the game at least.&lt;br /&gt;
*Archers - Eiji is very effective, but having multiple archers could be useful. One archer you can recruit in the Windward Steppes is several levels higher than your school, but can still be recruited.&lt;br /&gt;
*Minotaurs - They are extraordinarily powerful and useful in most battles, especially since they are immune to many of the light warriors' advantages. But to do the sidequest to unlock one, you have to complete Imperia Untamed and Mongrel Siege leagues in Cro Beska. This will give you enough cups to unlock the tournament, but it is much faster to do Quarrel in the Mawl since only one battle is necessary to complete the league. In addition, completing the sidequest may give you a useless Satyr rather than a Minotaur, so even if everything goes perfectly in the battle, restarts may still need to happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units' usefulness in a speedrun are unknown:''&lt;br /&gt;
*Channellers - They are very effective in numbers, but their usefulness comes from their ability to teleport across the battlefield, which may take longer than just using brute force with bigger units. This needs more looking into.&lt;br /&gt;
*Undead Summoner - You can unlock Taithleach by completing the Dead of Night league in Mordare. Completing this league may actually be the quickest for a speedrun, since The Wyrd league requires several nonhuman classes, and Circle of Elites Tier 2 requires Tier 1 to be complete in every other arena. But Taithleach may not help with speedrunning much, since his Skeleton summoning abilities aren't very powerful for a while, and he seems to slow down battles a lot. He does have the ability to curse opponents to death later in the game, and he can wield Death's Head Staff which can kill someone in one hit sometimes. His abilities could make him extremely useful in the later portions of the game, but he probably won't be useful for a good portion of the game, keeping him at a low level when his time comes to actually be useful. Though he is basically immortal in battles where your opponents are all ranged.&lt;br /&gt;
*Dervishes - They are completely immune to air affinity attacks, which could be useful for battles that are extremely difficult, but the author of this Knowledge Base entry simply hasn't played around with them much to know a lot about them.&lt;br /&gt;
*Summoners - Can be recruited in the Southern Expanse, but the author of this entry doesn't know much about their abilities.&lt;br /&gt;
*Murmillos - They are kind of hard to recruit, since they seem to usually be at a much lower level than your school. But their Throw Shield attacks, along with their good defense and ranged attack resistance makes them pretty effective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Glitches?'''''&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;br /&gt;
*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Some things that need to be done:'''''&lt;br /&gt;
*A route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Gladius</id>
		<title>Gladius</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Gladius"/>
				<updated>2013-07-06T02:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Superfly360: Created page with &amp;quot;No speedrun has been done for this game.  Although they would probably be counted as separate runs, it is probably faster to choose Ursula's story rather than Valens, since th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No speedrun has been done for this game.&lt;br /&gt;
&lt;br /&gt;
Although they would probably be counted as separate runs, it is probably faster to choose Ursula's story rather than Valens, since the Berzerkers will be lower leveled and much easier and more predictable.&lt;br /&gt;
&lt;br /&gt;
'''''Everything from here on is based on a playthrough of Ursula's story'''''&lt;br /&gt;
&lt;br /&gt;
*When Ursula and Urlan level up for the first time, unlock Combo Attack 2. This will make them very powerful for much of Nordagh.&lt;br /&gt;
*Recruiting Jeanne the Gungnir in Fliuch is recommended as your school's first recruit.&lt;br /&gt;
*As soon as Ursula gets to level 3, go to Vargen and complete the Trial of the Elders league. The last battle in this league will be much easier than if it was done at a later level. This will unlock Iaar the Yeti. He's very powerful at this point since he's the only heavy unit you can recruit in Nordagh.&lt;br /&gt;
*Kingdom Open in Orin's Keep must be completed in order to complete enough leagues in Roanor.&lt;br /&gt;
*It is recommended (or maybe even necessary) to complete Circle of Elites Qualifier in Roanor, as it opens up the Circle of Elites Tier 1 leagues in other towns.&lt;br /&gt;
&lt;br /&gt;
'''''General Gameplay Tips'''''&lt;br /&gt;
*Most if not all opponents' levels are based off of your school's, which may suggest that keeping your school at a low level may ironically make the game easier.&lt;br /&gt;
*Battles are mostly against other schools, which have their own units. This gives each battle a predictable set of possible opponents, which will need to be gone over in a route of the game.&lt;br /&gt;
*Combo Attack 2 and 4 should be unlocked as soon as possible, which will make your units extremely powerful. Other innate abilities, like Indomitable Will are also useful. Affinity Attacks, status-effect attacks, etc. don't seem to be useful enough for a speedrun.&lt;br /&gt;
*Equipping an accessory that increases critical hit damage is useful, though one must watch out for enemies equipped with a critical defense accessory.&lt;br /&gt;
*There is usually a &amp;quot;best&amp;quot; set of equipment in each region. You are only restricted from equipping when the item is at a higher level than your school's rank. For amateur schools, you can only equip items level 5 or lower. For semi-pro the items must be level 10 or lower. At pro there are no level restrictions. Since for a speedrun, getting critical hits most if not all the time is necessary, your gladiators' accuracy levels can be disregarded, and you can just equip them with whatever weapon does the most damage in that region.&lt;br /&gt;
*After the first one or two regions are completed, money doesn't seem to be much of a hindrance.&lt;br /&gt;
*Equipping a secutor with the accessory that increases move-to-attack range will allow them to move to the flank of an enemy to do Surprise Attack. This is sold in the accessory shop in Imperia.&lt;br /&gt;
*Points Battles require a contradictory approach than normal battles. They are very easy to win since you will be doing much more critical hits than your opponents, along with playing smarter, so doing attacks that take a long time to perform will help the time go by. The timer only goes when performing the attack or when opponents are taking their turns. It does not go when you are choosing what to do. Attacks like Gungnir/Peltast Long Throws and other units' Running Attacks use one of the slowest meters in the game, and just allowing them to run all the way out take upwards of 15 seconds. An analysis of the length of each move will be useful for planning a speedrun.&lt;br /&gt;
*Rival Nations battles can be won by sending a powerful unit directly to the opponents statue. In Nordagh with Ursula's story, sending Urlan to do Combo Attack 2 will usually do the trick pretty easily.&lt;br /&gt;
*King of the Hill and Dominance battles are probably quicker to complete by killing all of your enemies rather than earning points by being on the hill or hotspots. They will likely require a different strategy than basic battles since the enemies will concentrate on the hill and hotspots.&lt;br /&gt;
*The awareness innate ability will protect you from secutors and bandits, so it's worth getting after unlocking Combo Attack 2 and 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units seem to be useless for a speedrun:''&lt;br /&gt;
*Mongrels - Extremely weak, despite having a high initiative. Secutors are a much better choice if lights need to be used.&lt;br /&gt;
*Beasts - There are strategies for using wolves or bears, but they are either rather slow, or require multiple of the same unit. Plains Cats may need more looking into though. Scarabs and Scorpions require completing a long, very difficult league and may cost too much time, especially being so late in the game.&lt;br /&gt;
*Mongrel Shaman - Weakest arcane class by far. Useless even in non-speedrun gameplay.&lt;br /&gt;
*Berzerkers - They are only powerful when you use Rage, but you then lose control of them, and while they usually make decent moves, it's too risky to be worth using in a speedrun. Without Rage, they are pitifully weak.&lt;br /&gt;
*Legionnaires - They aren't too bad of a unit, but your main heroes, along with Murmillos, are much better medium units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units are probably essential to speedrunning:''&lt;br /&gt;
*Centurions - Very powerful, though they don't appear to have any combo attacks unlocked when you recruit them at a convenient time.&lt;br /&gt;
*Gungnirs/Peltasts - The Long Throws are extremely effective on everything except Undead Summoners/Legionnaires and Murmillos. Peltasts are probably better, since their long throws don't take up as many skill points to use. Plus, the shapeshifting abilities of Gungnirs aren't useful if everything goes your way, which should happen in a speedrun. But in Ursula's playthrough, Gungnirs are your only option for the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units may be useful for a speedrun, but need more looking into:''&lt;br /&gt;
*Secutors - Surprise Attack is brutal when done from the side or behind. But all their other attacks are relatively weak. Later in the game, many units start to get the Awareness innate ability, which protects against side and back attacks. An analysis of each class and when they acquire Awareness is worth looking into. Regardless, they still do massive damage early in the game at least.&lt;br /&gt;
*Archers - Eiji is very effective, but having multiple archers could be useful. One archer you can recruit in the Windward Steppes is several levels higher than your school, but can still be recruited.&lt;br /&gt;
*Minotaurs - They are extraordinarily powerful and useful in most battles, especially since they are immune to many of the light warriors' advantages. But to do the sidequest to unlock one, you have to complete Imperia Untamed and Mongrel Siege leagues in Cro Beska. This will give you enough cups to unlock the tournament, but it is much faster to do Quarrel in the Mawl since only one battle is necessary to complete the league. In addition, completing the sidequest may give you a useless Satyr rather than a Minotaur, so even if everything goes perfectly in the battle, restarts may still need to happen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These units' usefulness in a speedrun are unknown:''&lt;br /&gt;
*Channellers - They are very effective in numbers, but their usefulness comes from their ability to teleport across the battlefield, which may take longer than just using brute force with bigger units. This needs more looking into.&lt;br /&gt;
*Undead Summoner - You can unlock Taithleach by completing the Dead of Night league in Mordare. Completing this league may actually be the quickest for a speedrun, since The Wyrd league requires several nonhuman classes, and Circle of Elites Tier 2 requires Tier 1 to be complete in every other arena. But Taithleach may not help with speedrunning much, since his Skeleton summoning abilities aren't very powerful for a while, and he seems to slow down battles a lot. He does have the ability to curse opponents to death later in the game, and he can wield Death's Head Staff which can kill someone in one hit sometimes. His abilities could make him extremely useful in the later portions of the game, but he probably won't be useful for a good portion of the game, keeping him at a low level when his time comes to actually be useful. Though he is basically immortal in battles where your opponents are all ranged.&lt;br /&gt;
*Dervishes - They are completely immune to air affinity attacks, which could be useful for battles that are extremely difficult, but the author of this Knowledge Base entry simply hasn't played around with them much to know a lot about them.&lt;br /&gt;
*Summoners - Can be recruited in the Southern Expanse, but the author of this entry doesn't know much about their abilities.&lt;br /&gt;
*Murmillos - They are kind of hard to recruit, since they seem to usually be at a much lower level than your school. But their Throw Shield attacks, along with their good defense and ranged attack resistance makes them pretty effective.&lt;br /&gt;
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'''''Glitches?'''''&lt;br /&gt;
*You can apparently get Munio's gear early by defeating an enemy in a certain battle in Ononhaar and picking up the chest he drops. This takes a long time and a lot of luck to get the opportunity, so it might not be practical in a speedrun despite being very useful once acquired.&lt;br /&gt;
*I've heard that you can recruit temporary units permanently by hiring them when you don't have enough money. This could be used to acquire Dervishes, Amazons, and other units early in the game when they would normally only let you temporarily recruit them.&lt;br /&gt;
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'''''Some things that need to be done:'''''&lt;br /&gt;
*A route of battles and leagues.&lt;br /&gt;
*An analysis of which classes can unlock Awareness and at what level the AI unlocks it.&lt;br /&gt;
*A route that incorporates buying the best equipment from shops. (Not all shops in a region contain the best equipment)&lt;br /&gt;
*Specific strategies for some of the more complex/unpredictable battles (Ex: Orus's tournament, battles with multiple teams, Berzerkers, etc.)&lt;br /&gt;
*More information on which units are best for speedrunning.&lt;br /&gt;
*Data on specific attacks and how much damage they do, along with how it compares to specific classes stats.&lt;/div&gt;</summary>
		<author><name>Superfly360</name></author>	</entry>

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