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	<entry>
		<id>https://kb.speeddemosarchive.com/Kirby_Super_Star</id>
		<title>Kirby Super Star</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Kirby_Super_Star"/>
				<updated>2012-04-22T23:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SNES]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/KirbySuperStar.html}} &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page is meant to compile information about speedrunning the SNES version of this game.  Most of the credit for things outlined on this page should go to runner 0xwas, who is god at all things this game.&lt;br /&gt;
&lt;br /&gt;
===Focus on 100%===&lt;br /&gt;
Most of the information here will pertain to 100% running, mostly because either the difference between any% and 100% is so small (Dynablade, MWW), or any% is so short and lame compared to 100% (GCO) that any serious runner would probably learn 100% anyways.&lt;br /&gt;
&lt;br /&gt;
===Why not the DS version===&lt;br /&gt;
For a variety of reasons, the SNES version tends to be the definitive version for running this game, at least as Kirby.  Most DS players focus on MetaKnightmare mode anyways (in which case, talk to romscout).  The actual engines are probably different enough to warrant listing KSS:Ultra as a separate game in the KB.&lt;br /&gt;
&lt;br /&gt;
==Tricks, Glitches, and Strategies==&lt;br /&gt;
Most of the information here might be fairly straightforward with anyone familiar with the mechanics of this (and most other Kirby games), and there are relatively few glitches, however these tools are all still important for moving and fighting as fast as possible.&lt;br /&gt;
&lt;br /&gt;
===Fighting Bosses with the Jet===&lt;br /&gt;
Since Jet is overall the most useful ability in running this game, it often comes up that you will be facing a boss while holding this power.  &lt;br /&gt;
&lt;br /&gt;
====Rocket Dive====&lt;br /&gt;
Its most powerful attack, the Rocket Dive (when FULLY CHARGED hold UP or FORWARD and TAP Y while within grab range of an enemy) normally cannot be used against bosses, since they cannot be grabbed/inhaled.  However, if you execute a well-aimed rocket dive against a nearby enemy, or a star/piece of debris released by the boss, you will also be able to hit the boss for quite a bit of damage in the process.  This is in particular useful against Dynablade and Fatty Whale.&lt;br /&gt;
&lt;br /&gt;
====Jet Blow====&lt;br /&gt;
Much the same principle as using Rocket Dive (except that you don't need to be fully charged), you can deal extra damage against bosses with the Jet equipped by using Jet Blow (hold UP or FORWARD and TAP Y while within grab range of an enemy) to throw small enemies/inhaleable items at bosses.  In particular, this is useful when fighting pairs of mini-bosses, since after defeating one, you can shoot it at the other one.&lt;br /&gt;
&lt;br /&gt;
====Ultra Jet Jump====&lt;br /&gt;
Although its a little tricky to use (when FULLY CHARGED, JUMP while IN MIDAIR), most mid-bosses can be killed in one hit if they are hit from below by this attack.  The trick is to time your initial jump into the air well in advance of the boss appearing, such that you are already descending, and then should be just below the boss, but still in midair as it appears, at which point you hit jump again to make the kill.&lt;br /&gt;
&lt;br /&gt;
====Jet Dash====&lt;br /&gt;
While in the middle of performing a Jet Dash (when FULLY CHARGED, TAP Y), if you press Y once again, you will release a large blast of energy that generally does a good deal of damage against most bosses.  Generally this is a last resort when the other methods do not work.&lt;br /&gt;
&lt;br /&gt;
===Glitching through bomb blocks===&lt;br /&gt;
In the 4th room of the Old Tree area in the Great Cave Offensive, there is a bomb block near the bottom of the room that unlocks access to the water current at the very bottom of the room.  Due to the way that the game remove/replaces the stone blocks as the bomb is active, if you are using the Wing power, and perform a Dive Bomb (while IN MIDAR, HOLD DOWN and TAP Y), such that you hit the bomb block head on without touching the tiles on either side, you will actually pass right through the floor below and into the water.  This seems to be the only place where this glitch applies/is useful in a run.&lt;br /&gt;
&lt;br /&gt;
===Charging up the plasma===&lt;br /&gt;
Every time you tap one of the 4 directions on the D-Pad, the plasma's charge count will increase by 1.  It takes a total of 16 charges to full charge a large plasma shot.  Hence, the fastest way to build up full plasma charge is to alternate between UP+RIGHT to DOWN+LEFT (or equivalently UP+LEFT to DOWN+RIGHT) 4 times.  This is important since quickly charging plasma is one of the fastest ways to kill most bosses.&lt;br /&gt;
&lt;br /&gt;
===Using the Mixer===&lt;br /&gt;
When you inhale two power-giving objects, you will gain the 'Mixer' power.  With this power, the enemies will still be in your mouth, and can be fired like normally inhaled enemies.  If you press DOWN or A however, you will swallow the enemies, and a roulette of various powers/effects will appear in your status screen.  Each icon will be visible for 4 frames, and hence, there is a 4 frame window to select a desired power (note that you can only select the currently visible power on the first 2 frames it is visible, the next 2 frames will select the next power in the sequence).  The sequence of the roulette itself is fixed; the only variation is the starting position in the sequence, which is determined by the types of the two powers you sucked in.  With planning, training and really good timing (or a metronome) it is possible to get whatever power desired using this method.&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
* Any other tricks/techniques worth mentioning in isolation?&lt;br /&gt;
* Add the fastest known routes through each of the 6 games&lt;br /&gt;
* Add boss strategies for the relevant powers&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-04-22T23:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Xbox]]&lt;br /&gt;
[[Category:PlayStation 2]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Psychonauts.html}} &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.&lt;br /&gt;
&lt;br /&gt;
===Platform===&lt;br /&gt;
Nearly all of the information on this page is directed towards running on the PC version of the game, which generally is accepted as the best version for running.  Some of the tricks, such as flying, have been tested as not possible on the PS2 version.  I don't have any data regarding the Xbox version; any information on version differences would be welcome.&lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
Thanks to the 'Talk through walls' glitch, it is now possible to beat the game without invisibility.  Hence, the minimum requirements to beat the game is rank 20 (to get PK and TK) and the cobweb duster (which needs rank 20 to use anyways).&lt;br /&gt;
&lt;br /&gt;
The route has now been updated to reflect this, however the figment collection is not quite optimal, since still too many are listed as required.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (Video by SMK) [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YPOEzLlQ-2c Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Preamble===&lt;br /&gt;
Currently the minimum completion requirements to beat the game are rank 20, and to acquire the cobweb duster (which in turn means acquiring the dousing rod unless an alternative means of generating money is found).  Hence, the primary focus of route-planning is to determine the optimal choice of figments/psi-markers/psi-cards/scavenger hunt items to reach rank 20 by the time you reach the asylum levels (Edgar, Fred, Gloria), and to have bought the dousing rod (i.e. collected a total of 50 arrowheads by the time you enter the Under the Lake section).  Note that other methods of gaining ranks (such as the mini-game in Oleander's mind) are too slow for the purpose of a speedrun.&lt;br /&gt;
&lt;br /&gt;
Overall the best means of collecting ranks is to collect figments that are mostly in your path when navigating the minds, followed by collecting psi-challenge markers.  Currently, the plan is to get 7 psi-challenge markers and 12 ranks worth of figments in the route in order to reach 20/00 (1 + 7 + 12 = 20), which cuts out the need to deal with converting psi-cards or doing any of the scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Move towards the other cabin with a psi-card on top&lt;br /&gt;
** +1 arrowhead along the way (needed to pay the girls after Oleander's mind)&lt;br /&gt;
* Jump onto this cabin, jump towards the trapeze, and swing to the trampoline&lt;br /&gt;
* grab the ladder above, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 92&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 65&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Jump from the platform here onto the roof of the main lodge, and collect the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 5&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump directly down, talk to Sasha, and enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 13 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 80&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
** 13 clicks, then cancel&lt;br /&gt;
** then 2 clicks, then cancel&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect 2 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting 2 figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Jump towards the other target, collect a figment, and hit the target&lt;br /&gt;
* Edge jump up and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
*** If you get 'caught' you can easily take off about 2/3 of his health by punching frantically in the correct direction.  It's slightly faster too since you don't need to dodge him at this time&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 7/73&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 9)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the arrowhead on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and 2 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 82&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 2&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals 13 / 16&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is and grab it&lt;br /&gt;
* Grab the arrowhead to the right, then roll under the boardwalk&lt;br /&gt;
* Grab the arrowhead here&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Exit the lodge via the back, and roll into the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then fly up to the second challenge marker&lt;br /&gt;
* Enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting him to expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 17 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 18.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Go into the lower floors&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Enter Edgar's room, and collect the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 20 /00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
** During the PK sequence, there's one cutscene that can't be skipped by pressing jump, cancel, or action.  It can however, be skipped by mashing punch as you lead into it for some reason&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Goto ford, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip psi-blast, and head towards gloria's door&lt;br /&gt;
* Perform the talk-through-walls to skip past Gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, &lt;br /&gt;
* Equip PK, place the candle and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Enter the right portal to change the scene, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the two scripts to Becky (talk to her twice), the fly up to the top and enter the balloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, TK the crow to get past him&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Equip the shield, and then cycle through his attacks until he does his overhead chop such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** When he performs his 'stomp' attack, back-flip 5 times to get out of range, he should resume his other attacks at this point&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use shield to stall for time&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Specifically, create videos for the tricks, since they tend to illustrate the ideas better&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Kirby_Super_Star</id>
		<title>Kirby Super Star</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Kirby_Super_Star"/>
				<updated>2012-04-22T23:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SNES]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/KirbySuperStar.html}} &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page is meant to compile information about speedrunning the SNES version of this game.  Most of the credit for things outlined on this page should go to runner 0xwas, who is god at all things this game.&lt;br /&gt;
&lt;br /&gt;
===Focus on 100%===&lt;br /&gt;
Most of the information here will pertain to 100% running, mostly because either the difference between any% and 100% is so small (Dynablade, MWW), or any% is so short and lame compared to 100% (GCO) that any serious runner would probably learn 100% anyways.&lt;br /&gt;
&lt;br /&gt;
===Why not the DS version===&lt;br /&gt;
For a variety of reasons, the SNES version tends to be the definitive version for running this game, at least as Kirby.  Most DS players focus on MetaKnightmare mode (in which case, talk to romscout)&lt;br /&gt;
&lt;br /&gt;
==Tricks, Glitches, and Strategies==&lt;br /&gt;
Most of the information here might be fairly straightforward with anyone familiar with the mechanics of this (and most other Kirby games), and there are relatively few glitches, however these tools are all still important for moving and fighting as fast as possible.&lt;br /&gt;
&lt;br /&gt;
===Fighting Bosses with the Jet===&lt;br /&gt;
Since Jet is overall the most useful ability in running this game, it often comes up that you will be facing a boss while holding this power.  &lt;br /&gt;
&lt;br /&gt;
====Rocket Dive====&lt;br /&gt;
Its most powerful attack, the Rocket Dive (when FULLY CHARGED hold UP or FORWARD and TAP Y while within grab range of an enemy) normally cannot be used against bosses, since they cannot be grabbed/inhaled.  However, if you execute a well-aimed rocket dive against a nearby enemy, or a star/piece of debris released by the boss, you will also be able to hit the boss for quite a bit of damage in the process.  This is in particular useful against Dynablade and Fatty Whale.&lt;br /&gt;
&lt;br /&gt;
====Jet Blow====&lt;br /&gt;
Much the same principle as using Rocket Dive (except that you don't need to be fully charged), you can deal extra damage against bosses with the Jet equipped by using Jet Blow (hold UP or FORWARD and TAP Y while within grab range of an enemy) to throw small enemies/inhaleable items at bosses.  In particular, this is useful when fighting pairs of mini-bosses, since after defeating one, you can shoot it at the other one.&lt;br /&gt;
&lt;br /&gt;
====Ultra Jet Jump====&lt;br /&gt;
Although its a little tricky to use (when FULLY CHARGED, JUMP while IN MIDAIR), most mid-bosses can be killed in one hit if they are hit from below by this attack.  The trick is to time your initial jump into the air well in advance of the boss appearing, such that you are already descending, and then should be just below the boss, but still in midair as it appears, at which point you hit jump again to make the kill.&lt;br /&gt;
&lt;br /&gt;
====Jet Dash====&lt;br /&gt;
While in the middle of performing a Jet Dash (when FULLY CHARGED, TAP Y), if you press Y once again, you will release a large blast of energy that generally does a good deal of damage against most bosses.  Generally this is a last resort when the other methods do not work.&lt;br /&gt;
&lt;br /&gt;
===Glitching through bomb blocks===&lt;br /&gt;
In the 4th room of the Old Tree area in the Great Cave Offensive, there is a bomb block near the bottom of the room that unlocks access to the water current at the very bottom of the room.  Due to the way that the game remove/replaces the stone blocks as the bomb is active, if you are using the Wing power, and perform a Dive Bomb (while IN MIDAR, HOLD DOWN and TAP Y), such that you hit the bomb block head on without touching the tiles on either side, you will actually pass right through the floor below and into the water.  This seems to be the only place where this glitch applies/is useful in a run.&lt;br /&gt;
&lt;br /&gt;
===Charging up the plasma===&lt;br /&gt;
Every time you tap one of the 4 directions on the D-Pad, the plasma's charge count will increase by 1.  It takes a total of 16 charges to full charge a large plasma shot.  Hence, the fastest way to build up full plasma charge is to alternate between UP+RIGHT to DOWN+LEFT (or equivalently UP+LEFT to DOWN+RIGHT) 4 times.  This is important since quickly charging plasma is one of the fastest ways to kill most bosses.&lt;br /&gt;
&lt;br /&gt;
===Using the Mixer===&lt;br /&gt;
When you inhale two power-giving objects, you will gain the 'Mixer' power.  With this power, the enemies will still be in your mouth, and can be fired like normally inhaled enemies.  If you press DOWN or A however, you will swallow the enemies, and a roulette of various powers/effects will appear in your status screen.  Each icon will be visible for 4 frames, and hence, there is a 4 frame window to select a desired power (note that you can only select the currently visible power on the first 2 frames it is visible, the next 2 frames will select the next power in the sequence).  The sequence of the roulette itself is fixed; the only variation is the starting position in the sequence, which is determined by the types of the two powers you sucked in.  With planning, training and really good timing (or a metronome) it is possible to get whatever power desired using this method.&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
* Any other tricks/techniques worth mentioning in isolation?&lt;br /&gt;
* Add the fastest known routes through each of the 6 games&lt;br /&gt;
* Add boss strategies for the relevant powers&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Kirby_Super_Star</id>
		<title>Kirby Super Star</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Kirby_Super_Star"/>
				<updated>2012-04-22T23:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: Created page with '==Introduction== This page is meant to compile information about speedrunning the SNES version of this game.  Most of the credit for things outlined on this page should go to run…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This page is meant to compile information about speedrunning the SNES version of this game.  Most of the credit for things outlined on this page should go to runner 0xwas, who is god at all things this game.&lt;br /&gt;
&lt;br /&gt;
===Focus on 100%===&lt;br /&gt;
Most of the information here will pertain to 100% running, mostly because either the difference between any% and 100% is so small (Dynablade, MWW), or any% is so short and lame compared to 100% (GCO) that any serious runner would probably learn 100% anyways.&lt;br /&gt;
&lt;br /&gt;
==Tricks, Glitches, and Strategies==&lt;br /&gt;
Most of the information here might be fairly straightforward with anyone familiar with the mechanics of this (and most other Kirby games), and there are relatively few glitches, however these tools are all still important for moving and fighting as fast as possible.&lt;br /&gt;
&lt;br /&gt;
===Fighting Bosses with the Jet===&lt;br /&gt;
Since Jet is overall the most useful ability in running this game, it often comes up that you will be facing a boss while holding this power.  &lt;br /&gt;
&lt;br /&gt;
====Rocket Dive====&lt;br /&gt;
Its most powerful attack, the Rocket Dive (when FULLY CHARGED hold UP or FORWARD and TAP Y while within grab range of an enemy) normally cannot be used against bosses, since they cannot be grabbed/inhaled.  However, if you execute a well-aimed rocket dive against a nearby enemy, or a star/piece of debris released by the boss, you will also be able to hit the boss for quite a bit of damage in the process.  This is in particular useful against Dynablade and Fatty Whale.&lt;br /&gt;
&lt;br /&gt;
====Jet Blow====&lt;br /&gt;
Much the same principle as using Rocket Dive (except that you don't need to be fully charged), you can deal extra damage against bosses with the Jet equipped by using Jet Blow (hold UP or FORWARD and TAP Y while within grab range of an enemy) to throw small enemies/inhaleable items at bosses.  In particular, this is useful when fighting pairs of mini-bosses, since after defeating one, you can shoot it at the other one.&lt;br /&gt;
&lt;br /&gt;
====Ultra Jet Jump====&lt;br /&gt;
Although its a little tricky to use (when FULLY CHARGED, JUMP while IN MIDAIR), most mid-bosses can be killed in one hit if they are hit from below by this attack.  The trick is to time your initial jump into the air well in advance of the boss appearing, such that you are already descending, and then should be just below the boss, but still in midair as it appears, at which point you hit jump again to make the kill.&lt;br /&gt;
&lt;br /&gt;
====Jet Dash====&lt;br /&gt;
While in the middle of performing a Jet Dash (when FULLY CHARGED, TAP Y), if you press Y once again, you will release a large blast of energy that generally does a good deal of damage against most bosses.  Generally this is a last resort when the other methods do not work.&lt;br /&gt;
&lt;br /&gt;
===Glitching through bomb blocks===&lt;br /&gt;
In the 4th room of the Old Tree area in the Great Cave Offensive, there is a bomb block near the bottom of the room that unlocks access to the water current at the very bottom of the room.  Due to the way that the game remove/replaces the stone blocks as the bomb is active, if you are using the Wing power, and perform a Dive Bomb (while IN MIDAR, HOLD DOWN and TAP Y), such that you hit the bomb block head on without touching the tiles on either side, you will actually pass right through the floor below and into the water.  This seems to be the only place where this glitch applies/is useful in a run.&lt;br /&gt;
&lt;br /&gt;
===Charging up the plasma===&lt;br /&gt;
Every time you tap one of the 4 directions on the D-Pad, the plasma's charge count will increase by 1.  It takes a total of 16 charges to full charge a large plasma shot.  Hence, the fastest way to build up full plasma charge is to alternate between UP+RIGHT to DOWN+LEFT (or equivalently UP+LEFT to DOWN+RIGHT) 4 times.  This is important since quickly charging plasma is one of the fastest ways to kill most bosses.&lt;br /&gt;
&lt;br /&gt;
===Using the Mixer===&lt;br /&gt;
When you inhale two power-giving objects, you will gain the 'Mixer' power.  With this power, the enemies will still be in your mouth, and can be fired like normally inhaled enemies.  If you press DOWN or A however, you will swallow the enemies, and a roulette of various powers/effects will appear in your status screen.  Each icon will be visible for 4 frames, and hence, there is a 4 frame window to select a desired power (note that you can only select the currently visible power on the first 2 frames it is visible, the next 2 frames will select the next power in the sequence).  The sequence of the roulette itself is fixed; the only variation is the starting position in the sequence, which is determined by the types of the two powers you sucked in.  With planning, training and really good timing (or a metronome) it is possible to get whatever power desired using this method.&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
* Any other tricks/techniques worth mentioning in isolation?&lt;br /&gt;
* Add the fastest known routes through each of the 6 games&lt;br /&gt;
* Add boss strategies for the relevant powers&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-03-07T15:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Completion Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
Thanks to the 'Talk through walls' glitch, it is now possible to beat the game without invisibility.  Hence, the minimum requirements to beat the game is rank 20 (to get PK and TK) and the cobweb duster (which needs rank 20 to use anyways).&lt;br /&gt;
&lt;br /&gt;
The route has now been updated to reflect this, however the figment collection is not quite optimal, since still too many are listed as required.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (Video by SMK) [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YPOEzLlQ-2c Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Preamble===&lt;br /&gt;
Currently the minimum completion requirements to beat the game are rank 20, and to acquire the cobweb duster (which in turn means acquiring the dousing rod unless an alternative means of generating money is found).  Hence, the primary focus of route-planning is to determine the optimal choice of figments/psi-markers/psi-cards/scavenger hunt items to reach rank 20 by the time you reach the asylum levels (Edgar, Fred, Gloria), and to have bought the dousing rod (i.e. collected a total of 50 arrowheads by the time you enter the Under the Lake section).  Note that other methods of gaining ranks (such as the mini-game in Oleander's mind) are too slow for the purpose of a speedrun.&lt;br /&gt;
&lt;br /&gt;
Overall the best means of collecting ranks is to collect figments that are mostly in your path when navigating the minds, followed by collecting psi-challenge markers.  Currently, the plan is to get 7 psi-challenge markers and 12 ranks worth of figments in the route in order to reach 20/00 (1 + 7 + 12 = 20), which cuts out the need to deal with converting psi-cards or doing any of the scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Move towards the other cabin with a psi-card on top&lt;br /&gt;
** +1 arrowhead along the way (needed to pay the girls after Oleander's mind)&lt;br /&gt;
* Jump onto this cabin, jump towards the trapeze, and swing to the trampoline&lt;br /&gt;
* grab the ladder above, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 92&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 65&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Jump from the platform here onto the roof of the main lodge, and collect the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 5&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump directly down, talk to Sasha, and enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 13 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 80&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
** 13 clicks, then cancel&lt;br /&gt;
** then 2 clicks, then cancel&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect 2 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting 2 figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Jump towards the other target, collect a figment, and hit the target&lt;br /&gt;
* Edge jump up and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
*** If you get 'caught' you can easily take off about 2/3 of his health by punching frantically in the correct direction.  It's slightly faster too since you don't need to dodge him at this time&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 7/73&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 9)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the arrowhead on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and 2 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 82&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 2&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals 13 / 16&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is and grab it&lt;br /&gt;
* Grab the arrowhead to the right, then roll under the boardwalk&lt;br /&gt;
* Grab the arrowhead here&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Exit the lodge via the back, and roll into the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then fly up to the second challenge marker&lt;br /&gt;
* Enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting him to expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 17 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 18.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Go into the lower floors&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Enter Edgar's room, and collect the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 20 /00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
** During the PK sequence, there's one cutscene that can't be skipped by pressing jump, cancel, or action.  It can however, be skipped by mashing punch as you lead into it for some reason&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Goto ford, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip psi-blast, and head towards gloria's door&lt;br /&gt;
* Perform the talk-through-walls to skip past Gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, &lt;br /&gt;
* Equip PK, place the candle and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Enter the right portal to change the scene, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the two scripts to Becky (talk to her twice), the fly up to the top and enter the balloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, TK the crow to get past him&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Equip the shield, and then cycle through his attacks until he does his overhead chop such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** When he performs his 'stomp' attack, back-flip 5 times to get out of range, he should resume his other attacks at this point&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use shield to stall for time&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Specifically, create videos for the tricks, since they tend to illustrate the ideas better&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-03-07T15:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* More to Come later */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
Thanks to the 'Talk through walls' glitch, it is now possible to beat the game without invisibility.  Hence, the minimum requirements to beat the game is rank 20 (to get PK and TK) and the cobweb duster (which needs rank 20 to use anyways).&lt;br /&gt;
&lt;br /&gt;
Note that since this is a recent find, the any% route listed in the wiki is now obsolete.  Work is being done to re-work the route to take into account the lower completion requirements (and the fact that invisibility is not available for the final stage).&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (Video by SMK) [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YPOEzLlQ-2c Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Preamble===&lt;br /&gt;
Currently the minimum completion requirements to beat the game are rank 20, and to acquire the cobweb duster (which in turn means acquiring the dousing rod unless an alternative means of generating money is found).  Hence, the primary focus of route-planning is to determine the optimal choice of figments/psi-markers/psi-cards/scavenger hunt items to reach rank 20 by the time you reach the asylum levels (Edgar, Fred, Gloria), and to have bought the dousing rod (i.e. collected a total of 50 arrowheads by the time you enter the Under the Lake section).  Note that other methods of gaining ranks (such as the mini-game in Oleander's mind) are too slow for the purpose of a speedrun.&lt;br /&gt;
&lt;br /&gt;
Overall the best means of collecting ranks is to collect figments that are mostly in your path when navigating the minds, followed by collecting psi-challenge markers.  Currently, the plan is to get 7 psi-challenge markers and 12 ranks worth of figments in the route in order to reach 20/00 (1 + 7 + 12 = 20), which cuts out the need to deal with converting psi-cards or doing any of the scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Move towards the other cabin with a psi-card on top&lt;br /&gt;
** +1 arrowhead along the way (needed to pay the girls after Oleander's mind)&lt;br /&gt;
* Jump onto this cabin, jump towards the trapeze, and swing to the trampoline&lt;br /&gt;
* grab the ladder above, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 92&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 65&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Jump from the platform here onto the roof of the main lodge, and collect the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 5&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump directly down, talk to Sasha, and enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 13 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 80&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
** 13 clicks, then cancel&lt;br /&gt;
** then 2 clicks, then cancel&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect 2 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting 2 figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Jump towards the other target, collect a figment, and hit the target&lt;br /&gt;
* Edge jump up and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
*** If you get 'caught' you can easily take off about 2/3 of his health by punching frantically in the correct direction.  It's slightly faster too since you don't need to dodge him at this time&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 7/73&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 9)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the arrowhead on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and 2 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 82&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 2&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals 13 / 16&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is and grab it&lt;br /&gt;
* Grab the arrowhead to the right, then roll under the boardwalk&lt;br /&gt;
* Grab the arrowhead here&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Exit the lodge via the back, and roll into the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then fly up to the second challenge marker&lt;br /&gt;
* Enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting him to expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 17 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 18.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Go into the lower floors&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Enter Edgar's room, and collect the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 20 /00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
** During the PK sequence, there's one cutscene that can't be skipped by pressing jump, cancel, or action.  It can however, be skipped by mashing punch as you lead into it for some reason&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Goto ford, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip psi-blast, and head towards gloria's door&lt;br /&gt;
* Perform the talk-through-walls to skip past Gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, &lt;br /&gt;
* Equip PK, place the candle and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Enter the right portal to change the scene, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the two scripts to Becky (talk to her twice), the fly up to the top and enter the balloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, TK the crow to get past him&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Equip the shield, and then cycle through his attacks until he does his overhead chop such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** When he performs his 'stomp' attack, back-flip 5 times to get out of range, he should resume his other attacks at this point&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use shield to stall for time&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Specifically, create videos for the tricks, since they tend to illustrate the ideas better&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-03-07T15:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Any% SS Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
Thanks to the 'Talk through walls' glitch, it is now possible to beat the game without invisibility.  Hence, the minimum requirements to beat the game is rank 20 (to get PK and TK) and the cobweb duster (which needs rank 20 to use anyways).&lt;br /&gt;
&lt;br /&gt;
Note that since this is a recent find, the any% route listed in the wiki is now obsolete.  Work is being done to re-work the route to take into account the lower completion requirements (and the fact that invisibility is not available for the final stage).&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (Video by SMK) [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YPOEzLlQ-2c Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Preamble===&lt;br /&gt;
Currently the minimum completion requirements to beat the game are rank 20, and to acquire the cobweb duster (which in turn means acquiring the dousing rod unless an alternative means of generating money is found).  Hence, the primary focus of route-planning is to determine the optimal choice of figments/psi-markers/psi-cards/scavenger hunt items to reach rank 20 by the time you reach the asylum levels (Edgar, Fred, Gloria), and to have bought the dousing rod (i.e. collected a total of 50 arrowheads by the time you enter the Under the Lake section).  Note that other methods of gaining ranks (such as the mini-game in Oleander's mind) are too slow for the purpose of a speedrun.&lt;br /&gt;
&lt;br /&gt;
Overall the best means of collecting ranks is to collect figments that are mostly in your path when navigating the minds, followed by collecting psi-challenge markers.  Currently, the plan is to get 7 psi-challenge markers and 12 ranks worth of figments in the route in order to reach 20/00 (1 + 7 + 12 = 20), which cuts out the need to deal with converting psi-cards or doing any of the scavenger hunt.&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Move towards the other cabin with a psi-card on top&lt;br /&gt;
** +1 arrowhead along the way (needed to pay the girls after Oleander's mind)&lt;br /&gt;
* Jump onto this cabin, jump towards the trapeze, and swing to the trampoline&lt;br /&gt;
* grab the ladder above, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 92&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 65&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 25&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Jump from the platform here onto the roof of the main lodge, and collect the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 5&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump directly down, talk to Sasha, and enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 5 / 25&lt;br /&gt;
** Arrowheads: 26&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 13 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 80&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
** 13 clicks, then cancel&lt;br /&gt;
** then 2 clicks, then cancel&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect 2 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting 2 figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Jump towards the other target, collect a figment, and hit the target&lt;br /&gt;
* Edge jump up and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
*** If you get 'caught' you can easily take off about 2/3 of his health by punching frantically in the correct direction.  It's slightly faster too since you don't need to dodge him at this time&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 7/73&lt;br /&gt;
** Arrowheads: 39&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 9)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the arrowhead on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 11 / 86&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and 2 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 82&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 2&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals 13 / 16&lt;br /&gt;
** Arrowheads: 48&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is and grab it&lt;br /&gt;
* Grab the arrowhead to the right, then roll under the boardwalk&lt;br /&gt;
* Grab the arrowhead here&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Exit the lodge via the back, and roll into the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then fly up to the second challenge marker&lt;br /&gt;
* Enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting him to expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 16&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 17 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 18.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 18 / 56&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Go into the lower floors&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 19 / 00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Enter Edgar's room, and collect the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 20 /00&lt;br /&gt;
** Arrowheads: 1205&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
** During the PK sequence, there's one cutscene that can't be skipped by pressing jump, cancel, or action.  It can however, be skipped by mashing punch as you lead into it for some reason&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Goto ford, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip psi-blast, and head towards gloria's door&lt;br /&gt;
* Perform the talk-through-walls to skip past Gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, &lt;br /&gt;
* Equip PK, place the candle and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Enter the right portal to change the scene, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the two scripts to Becky (talk to her twice), the fly up to the top and enter the balloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, TK the crow to get past him&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Equip the shield, and then cycle through his attacks until he does his overhead chop such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** When he performs his 'stomp' attack, back-flip 5 times to get out of range, he should resume his other attacks at this point&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use shield to stall for time&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Star_Ocean:_%27Till_the_End_of_Time</id>
		<title>Star Ocean: 'Till the End of Time</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Star_Ocean:_%27Till_the_End_of_Time"/>
				<updated>2012-02-24T00:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: Created page with '==Preamble==  On skill points:   ONLY INVEST IN HP, ATTACK, AND A LITTLE BIT IN MP TO AVOID DISASTER.  DEFENCE TURNS YOUR AI INTO WIMPS!  Configuration:  Battle Targeting: Manual…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preamble==&lt;br /&gt;
&lt;br /&gt;
On skill points:&lt;br /&gt;
  ONLY INVEST IN HP, ATTACK, AND A LITTLE BIT IN MP TO AVOID DISASTER.  DEFENCE TURNS YOUR AI INTO WIMPS!&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
&lt;br /&gt;
Battle Targeting: Manual&lt;br /&gt;
Battle Camera: Fixed&lt;br /&gt;
Battle Voices: Off&lt;br /&gt;
Sidestep: control pad only&lt;br /&gt;
&lt;br /&gt;
==Opening==&lt;br /&gt;
&lt;br /&gt;
===Resort===&lt;br /&gt;
* run through the first part&lt;br /&gt;
&lt;br /&gt;
* Interceptors: make sure you re-target to be immediately targeting at long range whenever possible&lt;br /&gt;
&lt;br /&gt;
===Evac Ship===&lt;br /&gt;
* The trigger to advance the plot on the ship is to speak to: &lt;br /&gt;
** Elder Roakian&lt;br /&gt;
** Blu Dolphin Man&lt;br /&gt;
** Flirt&lt;br /&gt;
** Elegant Truegiot&lt;br /&gt;
** Peppitta&lt;br /&gt;
** then re-enter the sitting room.&lt;br /&gt;
&lt;br /&gt;
===Vanguard III===&lt;br /&gt;
* Get 100% completion in pesotto forest&lt;br /&gt;
* Get the 600 fol chest in whipple, and the jewel of refuge in norton's hideout&lt;br /&gt;
&lt;br /&gt;
* In the ruins of coffir, get into and win a single battle to build up the triple exp gauge&lt;br /&gt;
** Be aware of the gauge at all times, and only use minor attacks when it is close to filling&lt;br /&gt;
  &lt;br /&gt;
====Norton's Goons====&lt;br /&gt;
** If all goes to plan, you'll get triple EXP in this fight&lt;br /&gt;
*** make sure you get it, and DO NOT LOSE IT&lt;br /&gt;
** Also, make sure you kill all 3 of them&lt;br /&gt;
*** they tend to have a higher probability of running away if their HP is low, so focus on killing 1 at a time before moving onto another&lt;br /&gt;
&lt;br /&gt;
* Be careful not to lose the triple chain between here and norton&lt;br /&gt;
&lt;br /&gt;
====Boss: Norton====&lt;br /&gt;
** You will need to keep triple EXP through this battle to get blazing sword, be careful&lt;br /&gt;
** Immediately set both fayt and cliff to manual&lt;br /&gt;
** Have cliff stunbait him, and then toss him w/ fayt's long major&lt;br /&gt;
** Then, try to alternate fayt short major and cliff short minor to juggle him&lt;br /&gt;
*** trick: do not use cliff's short minor too early, hit it as late as possible, otherwise it won't hit norton at all&lt;br /&gt;
&lt;br /&gt;
* get the jewel of refuge on your way out&lt;br /&gt;
* get the -30% hp usage item from the mayor when you're ready to leave Whipple (to sell)&lt;br /&gt;
&lt;br /&gt;
===Aryglyph Dungeon===&lt;br /&gt;
&lt;br /&gt;
* Heal fayt and cliff w/ nel&lt;br /&gt;
* Move cliff into the first party slot, fayt in the second&lt;br /&gt;
&lt;br /&gt;
* Change the party formation to spear&lt;br /&gt;
* Add points to HP on cliff&lt;br /&gt;
* Add points to MP on fayt&lt;br /&gt;
* Set blazing sword on fayt's long major&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff:&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel:&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Executioner====&lt;br /&gt;
* Have cliff distract while you blazing sword.  &lt;br /&gt;
* 2 minor hits for the subordinates&lt;br /&gt;
* 3 minor hits for the main guy.&lt;br /&gt;
&lt;br /&gt;
===Aqueducts 1===&lt;br /&gt;
&lt;br /&gt;
* Pick up the worm-eaten tome and the warrior's bracelet chests in the aqueducts&lt;br /&gt;
&lt;br /&gt;
* Equip the warrior's bracelet on Fayt's SECOND accessory slot (this is important for later)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Giant crab====&lt;br /&gt;
* let cliff AAA him, while you power up blazing sword&lt;br /&gt;
* then hit him w/ 2-3 minor attacks&lt;br /&gt;
&lt;br /&gt;
===Airyglyph===&lt;br /&gt;
&lt;br /&gt;
* in Airyglyph, grab the Perfect berries in the alcove below the shop (to sell).  &lt;br /&gt;
&lt;br /&gt;
* To get the Holy Sword, sell:&lt;br /&gt;
** 1 Perfect Berries&lt;br /&gt;
** scale bunny&lt;br /&gt;
** Worm-Eaten Tome&lt;br /&gt;
** Decrepit Tome&lt;br /&gt;
** Mecedene Pyroxia&lt;br /&gt;
&lt;br /&gt;
===Kirsla===&lt;br /&gt;
* first talk to the guy at the bottom left of the town, 6 text screens btw&lt;br /&gt;
* Then, grab the perfect berries in the lower section when heading up to nel&lt;br /&gt;
* then goto nel (top leftish of town, graveyard) for a scene.  &lt;br /&gt;
* After resting, exit via the caves. ( get the berries along the way)&lt;br /&gt;
&lt;br /&gt;
* Equip Holy Sword on fayt&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
===Kirlsa caves===&lt;br /&gt;
&lt;br /&gt;
* head to the right, and up, then left to the boss&lt;br /&gt;
&lt;br /&gt;
====Boss: Earth Smasher====&lt;br /&gt;
* Stun-bait with Cliff&lt;br /&gt;
* Blazing sword w/ Holy Sword requires 1 minor hit to kill&lt;br /&gt;
&lt;br /&gt;
* pull the lever after the boss&lt;br /&gt;
* then head back around to the hauler beast puzzle:&lt;br /&gt;
&lt;br /&gt;
===Hauler Beasts===&lt;br /&gt;
* take a 'steady' one, and here's the basic route:&lt;br /&gt;
** Full speed ahead for the first straightaway, up until right after the stop notification.  &lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** 'STRAIGHT' (i.e. no need to slow down for this turn)&lt;br /&gt;
** Slow down for a turn just after the stop notification&lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** Slow down for a turn just after the warning notification&lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** Full speed ahead, slow down just as you break the second set of barricades&lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** Then speed up to the end&lt;br /&gt;
&lt;br /&gt;
===Bequerel Mountains===&lt;br /&gt;
&lt;br /&gt;
* Mountain path: the route to arias is farther north than you'd think, just not as north as barr&lt;br /&gt;
&lt;br /&gt;
===Arias===&lt;br /&gt;
* grab the chest near the entrace for berries (ripe berries)&lt;br /&gt;
* grab the chest near the lord's house for multi-flask (to sell)&lt;br /&gt;
&lt;br /&gt;
* Lord's house, in the usual room, then to the blue room to rest, then back to the usual room&lt;br /&gt;
&lt;br /&gt;
* Head away to kirlsa, to the right&lt;br /&gt;
* Get the jewel of refuge in the chest in the bushes here (remember, its farther than you think it would be, just past where you turn west to kirsla).&lt;br /&gt;
&lt;br /&gt;
* as soon as you enter kirsla, when heading down, take the lower path (kind of a backwards L shaped one), there is a ripe berries in a small alcove above the lower part of it&lt;br /&gt;
* ADDITION: There's also a chest of blackberries near the south exit, to the west, in an alcove&lt;br /&gt;
&lt;br /&gt;
* then go south to the kirlsa training facility&lt;br /&gt;
* Change party formation to loose line&lt;br /&gt;
&lt;br /&gt;
===Kirlsa training center===&lt;br /&gt;
* as soon as you enter, there's a fight&lt;br /&gt;
* Floor one: go all the way around the outside until the red door place.  &lt;br /&gt;
  ? Pick up the dagger for nel in that room --&amp;gt; if using nel&lt;br /&gt;
* Floor two: head up, then right, then down, then rightish down, then right, then up, then up the stairs&lt;br /&gt;
* Floor three: head up, then left, then down, then through the door in the middle.  &lt;br /&gt;
? There's an 8000 fol chest in the farthest cell&lt;br /&gt;
* otherwise go to the big door in the middle of this new hallway. Talk to the young girl (top one).&lt;br /&gt;
&lt;br /&gt;
* Then head ALL the way back down to the main outer hallway on the 1st floor&lt;br /&gt;
* Then go north up to the elevator (scene+fight)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
  &lt;br /&gt;
* after the first fight, remove nel from the party&lt;br /&gt;
  &lt;br /&gt;
* Enemies: &lt;br /&gt;
** MP kill with blazing sword&lt;br /&gt;
&lt;br /&gt;
====Boss: Shelby====&lt;br /&gt;
* likewise (be careful if you still have a 300% chain going).&lt;br /&gt;
* Shelby will likely fall to HP rather than MP, so one the subs are down, maybe turn Cliff back onto Auto&lt;br /&gt;
&lt;br /&gt;
* Now, head back down to elevator&lt;br /&gt;
* Then, when you exit the elevator, go down two rooms, then left, and then up through the door here&lt;br /&gt;
** this is a shortcut back to the entranceway&lt;br /&gt;
&lt;br /&gt;
* Now head all the way back to arias, go to the usual room in the lord's house, then off to perterny (pick up the jewel of refuge in the chest along the way)&lt;br /&gt;
&lt;br /&gt;
===Peterny===&lt;br /&gt;
* scene by the church, then head to the hotel, then head to ameena's (its the lower house on the right side)&lt;br /&gt;
&lt;br /&gt;
* Get the ripe berries in Ameena's&lt;br /&gt;
* Buy recovery items at the stand in the middle of town&lt;br /&gt;
* return to sleep in hotel, skip scene in morning&lt;br /&gt;
* buy:&lt;br /&gt;
** the status recovery items from the retail rabbit outside of the armoury&lt;br /&gt;
** sell the multi-flask in the weapon shop,&lt;br /&gt;
** and buy a fine gauntlet, &lt;br /&gt;
** and two heavy armours&lt;br /&gt;
&lt;br /&gt;
* Equip then on Fayt and Cliff&lt;br /&gt;
* head out to the forest&lt;br /&gt;
&lt;br /&gt;
===Dugus===&lt;br /&gt;
&lt;br /&gt;
* The forest: follow the map&lt;br /&gt;
* talk to the fairy, then get glittering water, then talk to her again&lt;br /&gt;
* change party formation to spear (if not already)&lt;br /&gt;
&lt;br /&gt;
Tree killing: (and the set up for mudman)&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
* NB: After the _3rd_ falling rock section (the 2nd one that has a chest partway through it), !USE A JEWEL OF REFUGE!&lt;br /&gt;
** Seriously, I cannot describe how many triple chains I have lost because of the stupid bandit enemy here&lt;br /&gt;
** and it doesn't help to use it later anyways because you need to wait for the rocks later on&lt;br /&gt;
  &lt;br /&gt;
====Boss: Mudman====&lt;br /&gt;
** Blazing sword&lt;br /&gt;
** have him AAA'd by cliff&lt;br /&gt;
** then a single OOXX combo should kill him&lt;br /&gt;
  &lt;br /&gt;
* Cliff will have Hammer of Might after this battle no matter what&lt;br /&gt;
&lt;br /&gt;
* After this, save Ameena, &lt;br /&gt;
* restock on items, in peterny, and head out to aquios&lt;br /&gt;
&lt;br /&gt;
!README!&lt;br /&gt;
!!!!!! -&amp;gt; N.B. DO NOT GET THE BLAZE GUN FROM THE RETAIL RABBIT! It does not help at all, and causes the rabbit to leave!&lt;br /&gt;
!README!&lt;br /&gt;
&lt;br /&gt;
===Aquios===&lt;br /&gt;
&lt;br /&gt;
* n.b. I've had trouble with the scene skip at the castle entrance (bad disc maybe?), give it a second before you skip it just to be safe&lt;br /&gt;
&lt;br /&gt;
* scene at the throne room (talk to nel twice on each floor to skip)&lt;br /&gt;
&lt;br /&gt;
* from your room, first, go up to the top room on 1F right side, take the second chest (jewel of refuge)&lt;br /&gt;
* cross the hall &amp;amp; talk to cliff at the bottom of the temple&lt;br /&gt;
* go down &amp;amp; talk to nel near the entrance&lt;br /&gt;
* return to your room (scene)&lt;br /&gt;
* then go to the runelogical reasearch room, scene (its in a weird spot), get the 4,700 money in the room directly above it&lt;br /&gt;
* go south to exit Aquios, choose 'yes' at the scene, and exit the city&lt;br /&gt;
&lt;br /&gt;
* head all the bloody way back to arias&lt;br /&gt;
&lt;br /&gt;
===Bequrel Mine===&lt;br /&gt;
&lt;br /&gt;
N.B. From here to Demetro, it is possible to build up a triple EXP chain from nothing.&lt;br /&gt;
Doing so guarantees Fayt will have Side kick for Albel, even if working off of minimal levels so far,&lt;br /&gt;
 which is pretty huge, so go for it if possible&lt;br /&gt;
&lt;br /&gt;
Dragon/Dragon Rider killing set-up&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
  &lt;br /&gt;
Stats:&lt;br /&gt;
*Cliff: HP, HP, MP, Attack&lt;br /&gt;
*Fayt: MP, HP, HP, HP, HP&lt;br /&gt;
&lt;br /&gt;
* go to the top left of the town to get to the scene&lt;br /&gt;
&lt;br /&gt;
* Battle: Dragon riders&lt;br /&gt;
** They can be tricky if you let them hit you with their major fire attack&lt;br /&gt;
** They go down in about 7 blazing sword hits, so focus on 1 at a time&lt;br /&gt;
** Use cliff to distract the other as best you can&lt;br /&gt;
** Using nel's Aerial might be worth it (currently testing...)&lt;br /&gt;
&lt;br /&gt;
* Bequerel Mine: follow the map&lt;br /&gt;
&lt;br /&gt;
* 3 dragon's head puzzle (turn off all but the _top_ light, exit by the top)&lt;br /&gt;
* head left-north, very very north&lt;br /&gt;
&lt;br /&gt;
* when you see the save point, get ready for cockatrice&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Cockatrice====&lt;br /&gt;
* AAA with cliff&lt;br /&gt;
* MP kill w/ blazing sword&lt;br /&gt;
* be ready with 'sage' to remove stone if neccessary items&lt;br /&gt;
&lt;br /&gt;
* head up to the copper cart, then head south, very south, &lt;br /&gt;
&lt;br /&gt;
* There's a 26000 fol chest in this open area here, its on the far left&lt;br /&gt;
* There's also some magical berries you can grab by exiting the house to the west&lt;br /&gt;
&lt;br /&gt;
* Talk to the woman on the left at the carts to get healed (its an 'inn jingle' thing, so don't use it if you don't need it).&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
* Prepare for battle, then talk to the man on the right at the carts&lt;br /&gt;
&lt;br /&gt;
* Battle: &lt;br /&gt;
** This battle can actually be dangerous if you let them hit you&lt;br /&gt;
** You may have to use cliff to major Hammer of Might them while you get blazing sword out, &lt;br /&gt;
** and then keep both of your guys out of harm's way&lt;br /&gt;
&lt;br /&gt;
====Boss: Demetro (dragon riders)====&lt;br /&gt;
* His subordinates go down in 3 Blazing sword hits each, so be sure to focus on them first&lt;br /&gt;
* Demetro may require an HP kill, so feel free to remove manual on Cliff/Fayt and let him have it&lt;br /&gt;
&lt;br /&gt;
* now, equip the warrior's symbol on Cliff, and put beserk (if you have it)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Albel====&lt;br /&gt;
* MP kill his minions with Fayt&lt;br /&gt;
* Then switch over to Cliff&lt;br /&gt;
* Keeping both of them on manual may not be a bad idea, since stunning him works fairly well, and its a pretty dangerous battle if things start getting out of hand&lt;br /&gt;
&lt;br /&gt;
* after the scenes, head back to aquios (stock up in Peterny if need be)&lt;br /&gt;
&lt;br /&gt;
* After the Ameena event, head to the castle runeological lab (walk to the people for a scene).  &lt;br /&gt;
* Head back to the hotel for another Ameena scene, then head all the way back to arias&lt;br /&gt;
&lt;br /&gt;
* go to the usual room for a scene, then rest up&lt;br /&gt;
&lt;br /&gt;
===War Sequence===&lt;br /&gt;
&lt;br /&gt;
* head all the way to vox&lt;br /&gt;
* Equip war god's symbol and warrior's bracelet on cliff&lt;br /&gt;
&lt;br /&gt;
*Fayt:&lt;br /&gt;
** S-minor : Side Kick // if you don't have Side Kick, then just put critical hit on all of them&lt;br /&gt;
** L-minor : Side Kick // or put blade of fury-&amp;gt;Aerial?&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, beserk, controlled)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Vox====&lt;br /&gt;
** Hammer of Might&lt;br /&gt;
** It shouldn't be difficult, just be sure to dodge all major attacks&lt;br /&gt;
** If Fayt doesn't have Side kick, it may be worth putting him on manual for stunning&lt;br /&gt;
** nel?&lt;br /&gt;
&lt;br /&gt;
* after the return trip, go to dion's room (the one on the left side of floor 1, bottom right of that hallway)&lt;br /&gt;
* then go to the hotel to ameena's room for a scene, then back to dion's room, scene&lt;br /&gt;
&lt;br /&gt;
* Now go to the throne room, then go to the center part of the temple&lt;br /&gt;
&lt;br /&gt;
===Sealed cavern===&lt;br /&gt;
* go through the center door first, all the way up, and examine the statue on the left side&lt;br /&gt;
* then head back, and go through the right side door, and go across the blocks&lt;br /&gt;
* head to the very north of this room here , through the top left door, &lt;br /&gt;
* top left again (mind the monster), and again still&lt;br /&gt;
* disintigrate the south wall on this top room, examine the back of the statue, then head to the boss&lt;br /&gt;
&lt;br /&gt;
* give maria the decrepit tome&lt;br /&gt;
* put common support symbols on her support slot&lt;br /&gt;
* give Maria the warrior's bracelet and war god's symbol&lt;br /&gt;
* put maria's stats into HP (4), MP (2), and Attack (1)&lt;br /&gt;
* Fill up everyone else's stats too&lt;br /&gt;
* Set Beserk on Maria&lt;br /&gt;
* Put Cliff's Skills to Increase HP Damage on short and long major, and Critical Hit HP on his support skill&lt;br /&gt;
* Now, remove everyone but Maria from the party (unless you currently have a triple chain)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual)&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, beserk)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Increase HP Damage&lt;br /&gt;
** L-major : Increase HP Damage&lt;br /&gt;
** Supp    : Critical Hit HP&lt;br /&gt;
*Maria: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : Aiming Device&lt;br /&gt;
** L-minor : Aiming Device&lt;br /&gt;
** S-major : Aiming Device&lt;br /&gt;
** L-major : Aiming Device&lt;br /&gt;
&lt;br /&gt;
====Boss: Flying armour====&lt;br /&gt;
** Set Maria to Manual control&lt;br /&gt;
** MP kill with Aiming Device&lt;br /&gt;
&lt;br /&gt;
===Kaddan===&lt;br /&gt;
&lt;br /&gt;
====Boss: Crystal Knight====&lt;br /&gt;
** MP KILL w/ aiming device&lt;br /&gt;
&lt;br /&gt;
* head north, then right, and right, for another&lt;br /&gt;
&lt;br /&gt;
====Boss: Crystal Knight====&lt;br /&gt;
* you can put the other two for this one if you like&lt;br /&gt;
* MP KILL w/ aiming device&lt;br /&gt;
&lt;br /&gt;
* Because we removed the other party members, she'll grow to lvl 21 and get Power Up Magic now&lt;br /&gt;
&lt;br /&gt;
* then head south from there, to the south right of this room&lt;br /&gt;
* this is the earthquake room (you're safe if you stand right next to the breakable wall btw)&lt;br /&gt;
* forge the Saint's Stone&lt;br /&gt;
&lt;br /&gt;
* then head all the way back to the room where you first headed south, and then this time head right&lt;br /&gt;
* Equip the warrior's bracelet and War God's Symbol on Cliff now&lt;br /&gt;
* Switch Maria's Skill to Scatter Beam&lt;br /&gt;
* put fayt and cliff back in the party&lt;br /&gt;
* And set the battle formation to escape&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual)&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Increase HP Damage&lt;br /&gt;
** L-major : Increase HP Damage&lt;br /&gt;
** Supp    : Critical Hit HP&lt;br /&gt;
*Maria: (Manual)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: Crystal Cerberus====&lt;br /&gt;
* (strategy courtesy of DrkHades)&lt;br /&gt;
* First, immediately use Power up on cliff&lt;br /&gt;
* Then, try to stun-bait the boss&lt;br /&gt;
* If he minors, he'll stun and that's good, hit him with a major attack from cliff&lt;br /&gt;
* If he majors, side-step with whoever is in the way, then hit him with a major attack from cliff while he's attacking&lt;br /&gt;
* If he tri-spikes, let him as it'll get him stunned&lt;br /&gt;
* It should take about 10-15 combos to kill him, but this is the safest way&lt;br /&gt;
&lt;br /&gt;
* continue to follow the map&lt;br /&gt;
* be sure to get the 46,000 fol chest in the second 'pacman devil blocks room'&lt;br /&gt;
&lt;br /&gt;
* Switch formation back to loose line&lt;br /&gt;
* Equip Hammer of Might back on Cliff&lt;br /&gt;
&lt;br /&gt;
*Fayt:&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : Critical Hit HP&lt;br /&gt;
*Maria:&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
  &lt;br /&gt;
====Boss: vendini soldiers====&lt;br /&gt;
* cast power up on cliff &lt;br /&gt;
* hammer of mightify them&lt;br /&gt;
* Let everyone else attack as they may&lt;br /&gt;
&lt;br /&gt;
* Head all the motherfucking way back&lt;br /&gt;
* when you get to the sealed shrine, go back the way with the secret stairs&lt;br /&gt;
* pick up the anointed chain mail for maria (left side of stairs, equip it)&lt;br /&gt;
* and open up the secret door for easy access later&lt;br /&gt;
&lt;br /&gt;
* go to the throne room&lt;br /&gt;
* maria scenes&lt;br /&gt;
** in part 1, you must speak to everyone&lt;br /&gt;
** in part 2, you must speak to everyone, except for Jessie and the person in the top right corner.  Once you've spoken to everyone else, simply approach Jessie to end the scene&lt;br /&gt;
* go to the throne room...again&lt;br /&gt;
&lt;br /&gt;
===Peterny===&lt;br /&gt;
* Head to peterny&lt;br /&gt;
* Stock up on healing items&lt;br /&gt;
* buy 5 warrior's bracelets at the shop here, and equip them on everyone&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
*Cliff: (beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (controlled, beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: Schwimmer====&lt;br /&gt;
* standard HP kill strategy, mostly Scatter beam&lt;br /&gt;
  &lt;br /&gt;
===Suferio===&lt;br /&gt;
&lt;br /&gt;
* keep going, all the way to mosel dunes&lt;br /&gt;
&lt;br /&gt;
===Mosel Dunes===&lt;br /&gt;
&lt;br /&gt;
* Going through mosel dunes: its further to the right that you'd think, and rightish is the way to go to survive via water (you only need to use the 'middle' oasis in order to survive).&lt;br /&gt;
&lt;br /&gt;
* watch the rock-paper-scissors scene.  then we begin&lt;br /&gt;
* head along the right side first, to the very upper right room (2 wizard beats warrior).&lt;br /&gt;
* head left along the top&lt;br /&gt;
* head to the top left room (3 warrior beats theif)&lt;br /&gt;
* Get the chest in this room (40,000 fol)&lt;br /&gt;
* head to the middle room (its just barely south of where you are now)&lt;br /&gt;
* grab the aqua viel, and then (1 theif beats wizard)&lt;br /&gt;
* south for the scene, then exit&lt;br /&gt;
&lt;br /&gt;
===Airyglyph===&lt;br /&gt;
&lt;br /&gt;
* Head all the way to airyglyph (pick up items if need be in peterny)&lt;br /&gt;
* in castle airyglyph, go to the dungeon to visit albel, then take the dragon rider to the mountains&lt;br /&gt;
&lt;br /&gt;
===Barr===&lt;br /&gt;
* head north to barr&lt;br /&gt;
* the basic route through barr is as such:&lt;br /&gt;
** go up north through the cave, very north, and at the near top, head right, then up again, &lt;br /&gt;
** past the workshop, and north again, then left, then up, up, right, and away to&lt;br /&gt;
&lt;br /&gt;
*Fayt: (manual, beserk if you have it)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff: (manual, beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (manual, controlled, beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: dragon zombie====&lt;br /&gt;
* power up maria, and use scatter beam &lt;br /&gt;
* Alt, use Fayt with side kick, slightly more dangerous, but faster, especially if you have beserk too&lt;br /&gt;
* he is immune to fire attacks, and getting too close to him causes damage, so leave cliff out of it&lt;br /&gt;
&lt;br /&gt;
* head back to the workshop, and windpipe it up&lt;br /&gt;
&lt;br /&gt;
* head back into the cave, &lt;br /&gt;
&lt;br /&gt;
* at the second room from the bottom entrace, head east&lt;br /&gt;
* keep going, until you get to the happy dragon (short light)&lt;br /&gt;
&lt;br /&gt;
===Ruins of Barr===&lt;br /&gt;
* head north, happy dragon (short light)&lt;br /&gt;
* then at the cross, head right, playful dragon (long light)&lt;br /&gt;
* go east to the sad dragon (short hard)&lt;br /&gt;
* hit the BLOCK and back out&lt;br /&gt;
* head south again, hit that BLOCK, then return to the center room&lt;br /&gt;
* go to the west side of the center room, sad dragon (short hard)&lt;br /&gt;
* north to the BLOCK&lt;br /&gt;
* south to the angry dragon (long hard), and the hit the BLOCK&lt;br /&gt;
* in the room to the north, and then east, there is a masterwork plate in the chest (armour for Fayt)&lt;br /&gt;
&lt;br /&gt;
QQQQQQQQQQ&lt;br /&gt;
* In the other room off of this room, there is a 3 dragon door, with a damask plate (armour for Cliff): its not quite as neccessary, and risks getting into an unneccessary dragon fight: for now, I'd say its not worth the trouble&lt;br /&gt;
QQQQQQQQQQ&lt;br /&gt;
&lt;br /&gt;
* head back to the center area, and head north, angry dragon (long hard)&lt;br /&gt;
* keep going north, playful dragon (long light)&lt;br /&gt;
* hit the last block, then head back all the way south to the lab, angry dragon (long hard)&lt;br /&gt;
* scene @ the lab, get the dragon's cranium&lt;br /&gt;
* bring it to the center area for the scene&lt;br /&gt;
&lt;br /&gt;
* equip maria and fayt with optimum (make sure maria has pulse gun on)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (manual)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : irrelevant&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
*Cliff: (manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (controlled, beserk)&lt;br /&gt;
** S-minor : Aiming Device&lt;br /&gt;
** L-minor : Aiming Device&lt;br /&gt;
** S-major : Aiming Device&lt;br /&gt;
** L-major : Aiming Device&lt;br /&gt;
&lt;br /&gt;
====Boss: Robin Wind====&lt;br /&gt;
* stunbait w/ cliff&lt;br /&gt;
* power up on Maria&lt;br /&gt;
* MP kill w/ Aiming device and blazing sword&lt;br /&gt;
* be careful, when hit HP get's really low, he'll start using the whirlwind attack, use AAA to block it&lt;br /&gt;
 &lt;br /&gt;
====Lava Caves====&lt;br /&gt;
 &lt;br /&gt;
* head into the lava caves&lt;br /&gt;
* head right into the next room&lt;br /&gt;
* first head up into the room w/ the damask gauntlet&lt;br /&gt;
* use a jewel of refuge, and get the chest here (damask gauntlet), then head back out&lt;br /&gt;
* head to the far right of this room, and follow the linear path to the statue, behind it is the key to the bunny's house&lt;br /&gt;
* backtrack to the main room, now go left instead&lt;br /&gt;
* head north here&lt;br /&gt;
* and again to the locked door&lt;br /&gt;
* in the foggy section, the path is:&lt;br /&gt;
&lt;br /&gt;
/_________________________________________\                                    &lt;br /&gt;
|                                         |                                    &lt;br /&gt;
|    _________________________________    |                                    &lt;br /&gt;
|   /                                 \   |                                    &lt;br /&gt;
|   |                                 |   |                                    &lt;br /&gt;
|   |     /__________________\        |   |                                    &lt;br /&gt;
|   |     |                  |        |   |         /_______________________\  &lt;br /&gt;
|   |     |    /__\          |        |   |         |                       |  &lt;br /&gt;
|   |     |    |  |    D     |        |   |         |                       |  &lt;br /&gt;
|   |     |    |  |          |        |   |         |    /____________\     |  &lt;br /&gt;
|   |     |    |   \_________/        |   |         |    |            |     |  &lt;br /&gt;
|   |     |    |                      |   |         |    |      ______/     |  &lt;br /&gt;
|   |     |    |                      |   |         |    |     /            |  &lt;br /&gt;
|   |     |    |              ________/   \_________/    |    | TREASURE!   |  &lt;br /&gt;
|   \_____/    |             /                           |     \            |  &lt;br /&gt;
|              |             |                           |      ______\     |  &lt;br /&gt;
|              /             |    /_________________\    |            |     |  &lt;br /&gt;
|   /__________              |    |                 |    \____________/     |  &lt;br /&gt;
|   |                        |    |                 |                       |  &lt;br /&gt;
|    \_______________________/    |                 |                       |  &lt;br /&gt;
|                                 |                 \_______________________/  &lt;br /&gt;
|                                 |                                            &lt;br /&gt;
\_____________________________\   |                                            &lt;br /&gt;
                              |   |                                            &lt;br /&gt;
                              |   |                                            &lt;br /&gt;
                              |   |                                            &lt;br /&gt;
                              | S |    &lt;br /&gt;
&lt;br /&gt;
coutesy of AIex's faq on gamefaqs&lt;br /&gt;
&lt;br /&gt;
* then head back to the dragon rider, to airyglyph, &lt;br /&gt;
* go to the glowstone place in the aqueducts, &lt;br /&gt;
* then take the dragon back, and head to the lava caves again&lt;br /&gt;
&lt;br /&gt;
* Once you get the ring from the rabbit, head down the main path to crossell&lt;br /&gt;
&lt;br /&gt;
* equip everyone to optimum (damask gauntlet and masterwork plate on cliff!)&lt;br /&gt;
&lt;br /&gt;
*Fayt:&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff:&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (manual, controlled, beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
  &lt;br /&gt;
====Boss: Crossel one====&lt;br /&gt;
* Power up on Maria&lt;br /&gt;
* Move Cliff in, and Hammer of might Crossel&lt;br /&gt;
* Then set everyone to manual, and then use Maria from behind cliff&lt;br /&gt;
&lt;br /&gt;
====Boss Crossel 2====&lt;br /&gt;
* Same strat&lt;br /&gt;
* if he uses Doom raid, AAA it, but scatter beam should prevent this&lt;br /&gt;
&lt;br /&gt;
===Last Part of Disc 1===&lt;br /&gt;
&lt;br /&gt;
* now, talk to everyone in your party&lt;br /&gt;
** maria (in the temple)&lt;br /&gt;
** cliff (near the front entranceway)&lt;br /&gt;
** albel (just outside the castle)&lt;br /&gt;
** mirage (bottom right room)&lt;br /&gt;
** nel (room right above mirage's),&lt;br /&gt;
* then head back to the white dew garden, to finally get off this godforsaken rock&lt;br /&gt;
&lt;br /&gt;
* go up to the bridge, scene&lt;br /&gt;
&lt;br /&gt;
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DISK CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
==Disc 2==&lt;br /&gt;
&lt;br /&gt;
===Diplo===&lt;br /&gt;
* talk to maria on the bridge&lt;br /&gt;
* talk to the guy right outside of the bridge&lt;br /&gt;
* talk to cliff at the bottom of the ship on the top floor&lt;br /&gt;
* talk to any one of the guys in the Storage Room&lt;br /&gt;
* talk to the guy in the middle of the basement&lt;br /&gt;
* then go up and down the stairs to progress&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might //or Aerial Assault if you have it&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
* go to the bottom of the ship, and battle&lt;br /&gt;
&lt;br /&gt;
===Kirsla Training===&lt;br /&gt;
&lt;br /&gt;
* head all the way down to the bottom floor&lt;br /&gt;
* all the way back to the elevator, and to the arena again, to fight bigwig&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might //or Aerial Assault if you have it&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: Bigwig====&lt;br /&gt;
* Whatever&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aquaelie===&lt;br /&gt;
* take the left side bottom exit in this room,&lt;br /&gt;
* enter the middle corridor&lt;br /&gt;
* go all the way south&lt;br /&gt;
* enter the bottom left corridor&lt;br /&gt;
* enter the first room on your left, scene&lt;br /&gt;
* then enter the bottom right corridor, and then go into top right room&lt;br /&gt;
* take a nap&lt;br /&gt;
&lt;br /&gt;
* head to the bridge after resting, then head to the middle corridor&lt;br /&gt;
* then south to the teleporter&lt;br /&gt;
&lt;br /&gt;
===Moonbase=== &lt;br /&gt;
- follow the map  &lt;br /&gt;
&lt;br /&gt;
*Fayt: (controlled, beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (beserk)&lt;br /&gt;
** S-minor : Aerial Assault //due to elemental immunity&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial Assault&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common Support Symbols&lt;br /&gt;
  &lt;br /&gt;
====Boss: Proclaimer====&lt;br /&gt;
* Power up fayt, then use side kick&lt;br /&gt;
* maybe leave maria or cliff on manual as a safety net&lt;br /&gt;
* if she starts rising into the air, scatter as she is about to wreck your shit&lt;br /&gt;
&lt;br /&gt;
* moving on: after the boss, exit to the west&lt;br /&gt;
** south-east&lt;br /&gt;
** take the north arc to the east into the research area&lt;br /&gt;
  &lt;br /&gt;
* then after the scene, exit back out&lt;br /&gt;
* then exit the moonbase&lt;br /&gt;
* once you get back to the aquaelie, go to the bridge for a scene&lt;br /&gt;
* then go to your room (bottom-right)&lt;br /&gt;
* then back to the bridge&lt;br /&gt;
* then go into the teleporter&lt;br /&gt;
&lt;br /&gt;
===Styx===&lt;br /&gt;
* follow the map&lt;br /&gt;
&lt;br /&gt;
* Set party formation to Escape&lt;br /&gt;
* And remove beserk from everyone -&amp;gt; reason is that the bullshit battle is comming up&lt;br /&gt;
&lt;br /&gt;
*Fayt: (controlled, Manual)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (Manual)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
====Battle: Security Guards====&lt;br /&gt;
* This battle can be dangerous because it is possible for them to stunlock you with no chance of escape&lt;br /&gt;
* The battle formation and removing beserk helps a little, but basically you need to just go for it and kill them&lt;br /&gt;
* Note: Fayt's long major makes him immune to attacks while running, so a strategy might be to target the farthest enemy, then long major him&lt;br /&gt;
* I don't know what else to do other than to set everyone to manual and hope fayt can pull it off solo...&lt;br /&gt;
&lt;br /&gt;
===Arkives===&lt;br /&gt;
&lt;br /&gt;
* Grab the 35,000 fol chest in the house&lt;br /&gt;
* Then head west towards the transporter&lt;br /&gt;
* Then south-west towards the other transporter&lt;br /&gt;
* North to gemity&lt;br /&gt;
* In gemity, talk to the free heal lady&lt;br /&gt;
* buy the better healing items in the shop&lt;br /&gt;
&lt;br /&gt;
* enter a planet and return&lt;br /&gt;
* Exit back out, then its onto sphere company&lt;br /&gt;
* Set party formation to Spear (cliff in front)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might -&amp;gt; alt is to mugh firey tackle on l-minor&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
====Battle: Basic guys====&lt;br /&gt;
* Power up and win, end it healed&lt;br /&gt;
&lt;br /&gt;
====Boss: Azazer====&lt;br /&gt;
* He hits for heavy MP damage, which is why I suggest the safer Hammer of Might&lt;br /&gt;
* Otherwise, power up cliff and have at it&lt;br /&gt;
&lt;br /&gt;
===Sphere===&lt;br /&gt;
&lt;br /&gt;
* follow the maps&lt;br /&gt;
* In the room with the programmers:&lt;br /&gt;
&amp;quot;Speak to Shar, the person on the West side of the room and she'll tell you to get items from her sister.&amp;quot;&lt;br /&gt;
&amp;quot;Go to the girl sitting in the seat at the Northeast and she'll give you Blueberries, Blackberries, Fruity Potion, Vendurous Potion, Resurrection Elixir, and AI Program.  Talk to her again to open a shop&amp;quot;&lt;br /&gt;
* This shop is helpful because its your last chance to shop for good items&lt;br /&gt;
* More useful _after_ this battle&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
====Boss: Whip Guy and Rocket Dude (hell if I know their actual names)====&lt;br /&gt;
* The rocket guy is your main priority, as if you leave him, he will demolish you&lt;br /&gt;
* Power up cliff, and go directly for him (from now on, using power up first is implicit)&lt;br /&gt;
* Alt: use fayt, since he can long major to get in close faster/safer&lt;br /&gt;
* One the rocket guy is down (~67,000 HP), the other guy is cake, especially with Hammer of Might (Aerial Assault is a little risky because it gets too close)&lt;br /&gt;
&lt;br /&gt;
* Then, after this shop up (as mentioned before), and finish following the maps&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Aerial Assault&lt;br /&gt;
** L-minor : (None)&lt;br /&gt;
** S-major : Aerial Assault&lt;br /&gt;
** L-major : (None)&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
* Sequence of 3 boss battles:&lt;br /&gt;
&lt;br /&gt;
===Boss: Proclaimer===&lt;br /&gt;
* Same as before, except now you should have Aerial assault&lt;br /&gt;
* otherwise, about the same, be careful to try ending the battle off healed&lt;br /&gt;
&lt;br /&gt;
===Boss: Enforcer===&lt;br /&gt;
* This guy has a crazy-ass 'spider' spell that can demolish you if you're trying to hit him from above&lt;br /&gt;
** i.e. using Aerial assault&lt;br /&gt;
* Therefore, if you see him casting, RUN AWAY, don't try to break it, as he _will_ get it off, and it _will_ hurt&lt;br /&gt;
* Using Maria or Fayt instead of Cliff might be a better idea as they are safer attackers&lt;br /&gt;
&lt;br /&gt;
===Boss: Convictor===&lt;br /&gt;
* He has a 'black-hole'-ish spell that can wipe you out if you're not careful, &lt;br /&gt;
* He also has a lot of attacks that hit out in front&lt;br /&gt;
* Getting behind him might help..., needs experimenting in any case&lt;br /&gt;
&lt;br /&gt;
===Styx===&lt;br /&gt;
* Just head back following the map&lt;br /&gt;
* N.B. By now, your Attack on everyone should be ~5, and Hp should be ~7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diplo===&lt;br /&gt;
* TODO: I can't remember the scene trigger, &lt;br /&gt;
&lt;br /&gt;
===Back on Elicore II===&lt;br /&gt;
* Head to Aquios, to the throne room for a scene (Do not forget to do this first)&lt;br /&gt;
* Then, head to Kaddahn:&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (beserk)&lt;br /&gt;
** S-minor : Aerial Assault -&amp;gt; or Sphere of Might according to DrkHades&lt;br /&gt;
** L-minor : (None)&lt;br /&gt;
** S-major : Aerial Assault&lt;br /&gt;
** L-major : (None)&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
===Boss: Lesser Eye===&lt;br /&gt;
* Fuck me, this is a dumb fight, he has twice as much HP as anyone before him, and he can heal himself partway through&lt;br /&gt;
* Basically, if you see 'Fear Circle' begin cast, Scatter, and get ready for the fight to take much longer&lt;br /&gt;
* Scatter beam is a very good time, but Aerial Assault is faster&lt;br /&gt;
&lt;br /&gt;
...TODO...&lt;br /&gt;
&lt;br /&gt;
copy over the rest&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-28T21:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Ford's Sanctuary 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
Thanks to the 'Talk through walls' glitch, it is now possible to beat the game without invisibility.  Hence, the minimum requirements to beat the game is rank 20 (to get PK and TK) and the cobweb duster (which needs rank 20 to use anyways).&lt;br /&gt;
&lt;br /&gt;
Note that since this is a recent find, the any% route listed in the wiki is now obsolete.  Work is being done to re-work the route to take into account the lower completion requirements (and the fact that invisibility is not available for the final stage).&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (Video by SMK) [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YPOEzLlQ-2c Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
** During the PK sequence, there's one cutscene that can't be skipped by pressing jump, cancel, or action.  It can however, be skipped by mashing punch as you lead into it.&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
** Note, if we ever find a way to skip gloria's door, then its also possible to use TK to throw the bird into the abyss, and cross without needing invisibility&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-28T20:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Talk Though Walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
Thanks to the 'Talk through walls' glitch, it is now possible to beat the game without invisibility.  Hence, the minimum requirements to beat the game is rank 20 (to get PK and TK) and the cobweb duster (which needs rank 20 to use anyways).&lt;br /&gt;
&lt;br /&gt;
Note that since this is a recent find, the any% route listed in the wiki is now obsolete.  Work is being done to re-work the route to take into account the lower completion requirements (and the fact that invisibility is not available for the final stage).&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (Video by SMK) [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=YPOEzLlQ-2c Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
** Note, if we ever find a way to skip gloria's door, then its also possible to use TK to throw the bird into the abyss, and cross without needing invisibility&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-28T17:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Completion Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
Thanks to the 'Talk through walls' glitch, it is now possible to beat the game without invisibility.  Hence, the minimum requirements to beat the game is rank 20 (to get PK and TK) and the cobweb duster (which needs rank 20 to use anyways).&lt;br /&gt;
&lt;br /&gt;
Note that since this is a recent find, the any% route listed in the wiki is now obsolete.  Work is being done to re-work the route to take into account the lower completion requirements (and the fact that invisibility is not available for the final stage).&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (No Video)&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
** Note, if we ever find a way to skip gloria's door, then its also possible to use TK to throw the bird into the abyss, and cross without needing invisibility&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-28T17:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Tricks and Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Talk Though Walls===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
The psyblast animation thrusts Raz's head forward a little.  If you do this next to a wall, the game will count you as temporarily being on the other side of the wall.  Hence, during this time, you can use items, use psi powers, or talk to people on the other side of the wall (assuming their close enough and the wall is thin enough.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skipping Invisibility=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
For the longest time the single barrier requiring invisibility to beat the game was bypassing Bonita's door in Gloria's mind.  Walk towards the door, and stand just to the right of it, facing the wall (you should be standing as close to the wall as possible).  Now, psyblast, and quickly mash the 'talk' (i.e. use) button during this animation.  If you do it right, you'll talk to Bonita though the door, which will unlock both her door and the door to the prop room to get the candles. (No Video)&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
** Note, if we ever find a way to skip gloria's door, then its also possible to use TK to throw the bird into the abyss, and cross without needing invisibility&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-28T16:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Flying Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
Note: This glitch only works if you're running at a framerate greater than 30 (it also seems to be better the higher your framerate, but I haven't tested this conclusively).  At 30 FPS, trying to perform the glitch will actually lose you height.  As a consequence, the PS2 version does not have flying.  (Still need to confirm on the Xbox version).&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
** Note, if we ever find a way to skip gloria's door, then its also possible to use TK to throw the bird into the abyss, and cross without needing invisibility&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-28T16:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Gloria's Mind (Stage 1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria (her last dialog is 8 long), then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
** Note, if we ever find a way to skip gloria's door, then its also possible to use TK to throw the bird into the abyss, and cross without needing invisibility&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-28T16:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Assylum Roof */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
** Note, if we ever find a way to skip gloria's door, then its also possible to use TK to throw the bird into the abyss, and cross without needing invisibility&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:56:59Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Flying Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can alternate pressing 'Jump' and 'Cancel', or 'Cancel' and 'Leviate' to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Faster Movement as Giant Raz (In Lungfighopolis) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Faster Movement as Giant Raz (In Lungfighopolis)===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Lungfishopolis=====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Tricks and Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
==Faster Movement as Giant Raz (In Lungfighopolis)==&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
If you touch a deep water surface as giant raz, and then land again, your movement speed in the air will be permanently increased, until you enter a loading area or re-load the game.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
&lt;br /&gt;
====Lungfishopolis====&lt;br /&gt;
After you jump on the blimp to reach the upper level, hit the deep water surface as soon as possible, then continuously jump the rest of the way to the skyscraper section.  This is the only conceivable use of this trick.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Faster Climbing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
When climbing as giant Raz (in Lungfishopolis), it is fastest to move around a little such that you don't re-grab the climbing surface right away.  That way you get the full height of the double jump before you re-grab, which helps your otherwise slow climbing speed.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Boss: Brain Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the ground blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the wood barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Assylum Roof */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her once with a regular attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Boss: Butcher Dad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, stomp, sideways chop, then single overhead swing.  After the first hit, he may add another 'multiple overhead chops' before the final swing.&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Boss: Butcher Dad and Fake Dad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time.&lt;br /&gt;
* Get close, and wait for him to do his stomp attack.&lt;br /&gt;
* Back-step the stomp then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down.&lt;br /&gt;
* If you hit his _right_ knee (on your left) there is a chance that the pin won't get destroyed, and you can re-use it for another hit.&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* More to Come later */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Assylum Upper Floors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* Move along the first floor, and then fly up through the hole in the ceiling.&lt;br /&gt;
* Cross the gap on the second floor, go through the hole, and up the ramp&lt;br /&gt;
* Cross the second gap, jump up to the next level.&lt;br /&gt;
* Go up half the first flight of stairs, then levitate jump up the rest of the way.&lt;br /&gt;
* Go outside, and fly up to the next level.&lt;br /&gt;
* Go inside, climb up the spiral, avoid the rats, jump up to the next floor and move to the next section.&lt;br /&gt;
* In here, jump up to the first platform, jump back across the gap to the second platform.&lt;br /&gt;
* Jump onto the rut in the wall, and then jump up on top of the upper room.&lt;br /&gt;
* Fly up the pole, onto the rut in the wall, and then onto the platform just ahead.&lt;br /&gt;
* Jump up again, go outside, and climb up to the mattress.&lt;br /&gt;
* Fly up to the next floor, TK the chair away, and fly up to the floor after.&lt;br /&gt;
* From here, fly out the open window, directly to the elevator.&lt;br /&gt;
** Be careful, there are a lot of insta-death zones out here.&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Gloria's Mind (Rafters) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** From your starting position, fly to the right, and hug the right wall as it bends around&lt;br /&gt;
** You should see that where the right wall and the other curtains meet in the corner, is where the Phantom (and your goal is)&lt;br /&gt;
** If you fly up into that corner, and are high enough, you'll pass over the invisible barrier, and be able to land behind the Phantom, and exit.&lt;br /&gt;
** It should take less than 20 seconds&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Edgar's Mind 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor (Strategy by Butt3rs)&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Begin by moving all the javelins as close to the center as possible while you wait for Edgar to charge at you.&lt;br /&gt;
** Once he charges, begin throwing all the javelins at him as fast as possible&lt;br /&gt;
** After the scene, quickly target Edgar (not El Odio) and run up to him, and remove his javelins&lt;br /&gt;
*** The fastest way to remove them is to throw them out of bounds, so that they re-spawn.&lt;br /&gt;
** Then, grenade El Odio, and hit him with a javelin&lt;br /&gt;
** When he disappears, take the time to move the other javelins towards the center to make sure you can always hit him&lt;br /&gt;
** Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2012-01-02T17:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Lungfishopolis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera (Strategy by Butt3rs)&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his first triangle attack&lt;br /&gt;
** Shield his second triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to start kicking&lt;br /&gt;
** as soon as he starts kicking, hit during his kick animation into the corner, and then do not stop. &lt;br /&gt;
*** If you do it right, it'll prevent him from becoming invincible again.&lt;br /&gt;
*** You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-12-13T18:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 16&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 42&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 89&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 99&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 11&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 16 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go up the tower to where dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 11&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to kick&lt;br /&gt;
** as soon as he starts kicking, hit him into the corner, and do not stop.  You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 14 (this is just the bare minimum, you'll probably surpass this, in which case you're golden)&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 14&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should have at least rank 25.&lt;br /&gt;
** You can get a total of 101 figments without losing too much time in Boyd's mind.&lt;br /&gt;
** You can probably stretch it to 136 if you're aggressive enough, but that's only for consistency in RTA, at all other times you need to re-set&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56 &lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride the right side one to the house (has a total of 44 figment points)&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-12-13T01:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pole, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin&lt;br /&gt;
** +1 arrowhead&lt;br /&gt;
** +1 card&lt;br /&gt;
* Move towards the other cabin&lt;br /&gt;
** +1 arrowhead along the way&lt;br /&gt;
* Jump onto this cabin&lt;br /&gt;
** +1 card on the roof&lt;br /&gt;
* Jump towards the trapeze, swing to the trampoline&lt;br /&gt;
** +1 card on the trampoline&lt;br /&gt;
* grab the ladder, then palm bomb off it to get to the top of the ladder&lt;br /&gt;
** Psi-marker at the top&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin below, and tumble up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 00&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Perform the ledge skip, collecting the red climber figment as you cross.&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figments along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all one of the figments in it, and the monster after it.&lt;br /&gt;
* After the flagpole, collect the grenade figment, and jump out of the plane.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 2 / 85&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect the 2 red figments while tumbling towards the turrent (you'll get hit once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop (collect the two figments on the way)&lt;br /&gt;
* Collect as many figments as possible on the rails (should be about 12)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 55&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 2&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Slide on the rail to gain speed, then jump down into the main campgrounds area&lt;br /&gt;
** The two girls will take 1 arrowhead&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 3 / 95&lt;br /&gt;
** Arrowheads: 1&lt;br /&gt;
** Psi-Cards: 3&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead (2) on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge below the roof, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 3&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Reach the beach to trigger the cutscene and activate the fast-travel to this area&lt;br /&gt;
** grab the arrowhead below the boardwalk&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
** On your way, grab the two arrowheads near this exit&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 6&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads near the exit to the cave (3), (1), (3)&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake (3), (7)&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area (1)&lt;br /&gt;
* Collect the arrowhead under the right-side ramp (3), then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 6&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 4 / 95&lt;br /&gt;
** Arrowheads: 27&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the right side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 arrowheads total here&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 6 / 09&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 2 figments as you move onto the bed&lt;br /&gt;
* Collect all figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up to the 3rd platform, collect the figment, move to the next platform, collect the figment, and hit the target&lt;br /&gt;
* Move up 2 more platforms, collecting the figments, and hit the other target&lt;br /&gt;
* Go 'left' from the starting camera &lt;br /&gt;
* Edge jump up towards the center area, grab the figment, and hit the target&lt;br /&gt;
* Move towards where the target was, collect the 3 figments, and then ride the rail up to the other tower.&lt;br /&gt;
* Collect the two more figments at the top of this tower&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Move up the last tower, collecting the figments along the way, and hit the last target&lt;br /&gt;
* Boss:&lt;br /&gt;
** Go 'left' from the starting camera orientation&lt;br /&gt;
** Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
** Kill the mega-censor using punches&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 8 / 68&lt;br /&gt;
** Arrowheads: 37&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads (collect at least 10)&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 83&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 7&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally (get the alt psi card on the way)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 12 / 83&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 73&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 12 figments&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 85&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Fly up to the bubblers, and use them to get to the control at the top (collect at least 2 figments)&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings (+ 2 figments)&lt;br /&gt;
* Collect the three figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 13 / 97&lt;br /&gt;
** Arrowheads: 47&lt;br /&gt;
** Psi-Cards: 8&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker isand grab it&lt;br /&gt;
* Get the comic, the two arrowheads, and 2 psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 97&lt;br /&gt;
** Arrowheads: 50&lt;br /&gt;
** Psi-Cards: 11&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* drop down and grab the psi card on the rock&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 14 / 97&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 13&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 15 / 97&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 18&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 21 / 97&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go around the perimeter of the thorn tower, collecting figmnets, then fly up to the top where Dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** The key to this fight is that the trigger for getting himto expose his weak point is him firing his laser at you twice (or once in the first cycle)&lt;br /&gt;
** Hence, you should move such that he will target you as soon as poosible, then take cover from that shot&lt;br /&gt;
** After four cycles, he will change forms&lt;br /&gt;
** hit him 5 times in his first spot, then once in his three others&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 06&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 20&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 06&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 22 / 06&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera&lt;br /&gt;
** Also a very easy fight, shield and psi-blast him after his triangle attack&lt;br /&gt;
** When he goes to the ground, lure him into a corner, and then guard his area attack, facing into the corner&lt;br /&gt;
** hit him once after the attack, then wait for him to kick&lt;br /&gt;
** as soon as he starts kicking, hit him into the corner, and do not stop.  You'll either finish him off completely, or lower his health low enough to be back on the ground for the final phase immediately.&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 24 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 21&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should be at about Rank 25/30, at the end, you should be just at 26&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 25 / 56&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride them to the house&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 26 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 22&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the pillar to the right&lt;br /&gt;
* Collect the card in the nook just outside the walls on the way to Gloria&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 26 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 24&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
* Totals&lt;br /&gt;
** Rank: 27 / 00&lt;br /&gt;
** Arrowheads: 0&lt;br /&gt;
** Psi-Cards: 27&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight: alternate hit -&amp;gt; TK -&amp;gt; hit -&amp;gt; TK -&amp;gt; ... to combo him infinitely&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-12-04T03:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pol, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin and collect an arrowhead and the card&lt;br /&gt;
* Move towards the other cabin, collecting an arrowhead along the way&lt;br /&gt;
* Jump onto this cabin, collect the card, and jump towards the trapeze&lt;br /&gt;
* Jump onto the trampoline, collect the card, and palm bomb up to the psi marker&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin, up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Collect the figments at the top of the levels, and then perform the ledge skip&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figment along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all 3 figments in it, and the one past it&lt;br /&gt;
* After the flagpole, collect the figments on the way to the plane, then jump from the plane without collecting any&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect 2 figments while tumbling towards the turrent (you'll get it once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop&lt;br /&gt;
* Collect as many figments as possible on the rails&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Jump down to the exit to the main lodge area&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Collect the two arrowheads here, and reach the beach to activate the cutscene&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads at the exit to the cave&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area&lt;br /&gt;
* Collect the arrowhead under the right-side ramp, then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the left side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 here&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 8 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Collect 3 figments as you head up to the first target&lt;br /&gt;
* Collect 3 figments as you head to the second target&lt;br /&gt;
* Edge jump up to the top of the tower, and collect 4 figments on the way to the first target&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up, and hit the target&lt;br /&gt;
* Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
* Kill the mega-censor&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Collect the figment on the way to the bublers, and collect the figments on the bublers as you rise&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings&lt;br /&gt;
* Collect the thre figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is, and collect the 2 arrowheads, the card, and the challenge marker&lt;br /&gt;
* Get the comic, the two arrowheads, and the psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Then, fly up to the wire, collecting the card&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go around the perimeter of the thorn tower, collecting figmnets, then fly up to the top where Dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** too lazy to make a strat, its really easy&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera&lt;br /&gt;
** Also a very easy fight, just spam shield, and hit him where possible&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should be at about Rank 25/30, at the end, you should be just at 26&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride them to the house&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the way to the assylum lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly directly to the exit at the very top&lt;br /&gt;
** Begin by flying directly to your right, as high as possible.&lt;br /&gt;
** Then, to your left, you should see a gap in the curtains, and on the other side should be the catwalk on which Jasper is waiting&lt;br /&gt;
** As long as you are flying high enough, you should be able to clear the invisible barrier there, land on the catwalk, and then exit directly to the boss&lt;br /&gt;
** It shouldn't take any longer than 10 seconds if done correctly.&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* The first section is linear and needs no discussion.&lt;br /&gt;
* Once you get to the big open room, you can simply proceed to float up to the top&lt;br /&gt;
* Your destination will be the second 'spiraling ramp' right at the top of the room just below its ceiling.&lt;br /&gt;
* From here, you must pass up to the next floor through the inside of the assylum: trying to jump outside and floating will get you killed.&lt;br /&gt;
* Once you open the door with TK and pass up one more level, jump out the grate directly in front and above you, and simply float across the gap into the elevator (skips a cutscene).&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss; you can keep him in the same position by spamming invisibility on and off&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File_talk:Introducing_Mobile_Category</id>
		<title>File talk:Introducing Mobile Category</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File_talk:Introducing_Mobile_Category"/>
				<updated>2011-10-21T22:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: /* Full game runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page exists to maintain a history of speed runs posted to SDA, both current and obsolete.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Full game runs==&lt;br /&gt;
Use the icon next to each column name to sort the list by that column.&lt;br /&gt;
{| {{wikitable|sortable=yes}}&lt;br /&gt;
! Player Name !! Game Name !! Console !! width=&amp;quot;120&amp;quot;|Posted Date !! Time !! Category&lt;br /&gt;
{{Historical record| runner=TreborSelbon | game=Metroid Prime | date=2003-12-20 | time=01:38:xx | category=Low% (23%) | console=GC | link=http://www.archive.org/details/MetroidPrime_23p_138}}&lt;br /&gt;
{{Historical record| runner=zoidi | game=Metroid Prime | date=2004-02-26 | time=01:17:xx | category=Segmented, PAL | console=GC | link=http://www.archive.org/details/MetroidPrime_eu_117}}&lt;br /&gt;
{{Historical record| runner=Red Scarlet | game=Super Metroid | date=2004-02-08 | time=01:00:xx | category=100% | console=SNES | link=http://www.archive.org/details/SuperMetroid_100}}&lt;br /&gt;
{{Historical record| runner=Red Scarlet | game=Metroid Zero Mission | date=2004-03-01 | time=01:11:10 | category=100%, Hard | console=GBA | link=http://www.archive.org/details/MetroidZM_hard100_11110}}&lt;br /&gt;
{{Historical record| runner=Radix | game=Metroid Prime | date=2003-11-09 | time=01:37:xx | category=Segmented, 100% | console=GC | link=http://www.archive.org/details/MetroidPrime_137}}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=Metroid II | date=2004-02-28 | time=01:12:xx* | category=100% | console=GB | }}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=Metroid II | date=2004-03-03 | time=01:16:23 | category=100% | console=GB | }}&lt;br /&gt;
{{Historical record| runner=TSA | game=A Link to the Past | date=2004-03-12 | time=01:51:xx | category=Any% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Radix | game=Metroid II | date=2004-03-18 | time=01:02:29 | category=Segmented, Any% | console=GB | link=http://www.archive.org/details/Metroid2_10229}}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=Metroid II | date=2004-03-18 | time=01:15:32 | category=100% | console=GB | link=http://www.archive.org/details/Metroid2_SS_11532}}&lt;br /&gt;
{{Historical record| runner=Radix | game=Metroid Zero Mission | date=2004-03-22 | time=00:34:xx | category=Segmented, Any%, Normal | console=GBA | link=http://www.archive.org/details/MetroidZM_3443}}&lt;br /&gt;
{{Historical record| runner=Red Scarlet | game=Metroid Zero Mission | date=2004-03-24 | time=01:04:44 | category=100%, Hard | console=GBA | link=http://www.archive.org/details/MetroidZM_hard100_10444}}&lt;br /&gt;
{{Historical record| runner=Karma Hunter | game=Metal Gear Solid: The Twin Snakes | date=2004-04-01 | time=01:10:04 | category='Perfect game', Extreme mode | console=GC | link=http://www.archive.org/details/MGS-TTS_10829}}&lt;br /&gt;
{{Historical record| runner=SnapDragon | game=Prince of Persia: The Sands of Time | date=2004-04-01 | time=02:09:56 | category=Any% | console=Xbox | link=http://www.archive.org/details/PoP-SoT_209}}&lt;br /&gt;
{{Historical record| runner=smokey | game=Super Metroid | date=2004-04-02 | time=00:58:xx | category=Segmented, 100% | console=SNES | link=http://www.archive.org/details/SuperMetroid_058}}&lt;br /&gt;
{{Historical record| runner=ajbolt89 | game=Metroid Zero Mission | date=2004-04-04 | time=00:57:40 | category=Low% (10%), Hard | console=GBA | link=http://www.archive.org/details/MetroidZM_hard10_5740}}&lt;br /&gt;
{{Historical record| runner=Nathan Jahnke | game=Metroid Fusion | date=2004-04-06 | time=00:53:xx | category=Any% | console=GBA}}&lt;br /&gt;
{{Historical record| runner=GameCube04 | game=Metroid Zero Mission | date=2004-04-15 | time=00:31:31 | category=Segmented, Any% | console=GBA | link=http://www.archive.org/details/MetroidZM_3131}}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=Mega Man II | date=2004-04-15 | time=00:25:46 | category=Any% | console=GB}}&lt;br /&gt;
{{Historical record| runner=ajbolt89 | game=Metroid Zero Mission | date=2004-04-16 | time=00:49:41 | category=Low% (10%), Hard | console=GBA | link=http://www.archive.org/details/MetroidZM_hard10_4941}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Metroid | date=2004-04-18 | time=00:32:20 | category=Any%, Both bosses beaten | console=NES}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Zelda: Ocarina of Time, The Legend of | date=2004-04-21 | time=05:25:xx | category=Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Super Mario Bros. | date=2004-04-23 | time=00:05:11 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=-think.circle- | game=Half-Life | date=2004-04-26 | time=00:56:09 | category=Segmented, Any% | console=PC}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Turok: Dinosaur Hunter | date=2004-04-26 | time=01:02:54 | category=Segmented, Any%, With deaths | console=N64}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Super Mario Bros. | date=2004-04-28 | time=00:05:10 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=Red Scarlet | game=Metroid | date=2004-05-01 | time=00:29:10 | category=Any%, Both bosses beaten | console=NES}}&lt;br /&gt;
{{Historical record| runner=Red Scarlet | game=Metroid | date=2004-05-01 | time=00:56:40 | category=100% | console=NES}}&lt;br /&gt;
{{Historical record| runner=Karma Hunter | game=Metal Gear Solid: The Twin Snakes | date=2004-04-01 | time=01:08:29 | category='Perfect game', Extreme mode | console=GC}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Four Swords Adventures | date=2004-05-03 | time=04:09:xx | category=Any% | console=GC}}&lt;br /&gt;
{{Historical record| runner=smokey | game=Super Metroid | date=2004-05-07 | time=00:38:xx | category=Any% | console=SNES | link=http://www.archive.org/details/SuperMetroid_SS_038_HQ}}&lt;br /&gt;
{{Historical record| runner=DaveB | game=Metroid Fusion | date=2004-05-09 | time=01:16:xx | category=100% | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Dragorn | game=Zelda: Majora's Mask, The Legend of | date=2004-05-14 | time=8:32pm 2nd day | category=Any%, 3-Day challenge | console=N64}}&lt;br /&gt;
{{Historical record| runner=Ahlyis | game=Pikmin | date=2004-05-16 | time=??? | category=9 days, 0 deaths | console=GC}}&lt;br /&gt;
{{Historical record| runner=ajbolt89 | game=Metroid Zero Mission | date=2004-05-16 | time=01:00:59 | category=100%, Hard | console=GBA | link=http://www.archive.org/details/MetroidZM_hard100_10059}}&lt;br /&gt;
{{Historical record| runner=Dopefish | game=Half-Life | date=2004-05-20 | time=00:51:09 | category=Segmented, Any% | console=PC}}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=Mega Man X4 | date=2004-05-20 | time=01:03:54 | category=Any%, Zero | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=Phantasy Star Online III: C.A.R.D. Revolution  | date=2004-05-20 | time=03:51:xx | category=Hero | console=GC}}&lt;br /&gt;
{{Historical record| runner=smilingjack13 | game=Metroid Prime | date=2004-05-21 | time=01:25:xx | category=Low% (23%) | console=GC}}&lt;br /&gt;
{{Historical record| runner=Dragorn | game=Pikmin | date=2004-05-31 | time=??? | category= Segmented, Low% (50 pikmin/10 days)| console=GC}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Metroid Zero Mission | date=2004-06-02 | time=00:59:35 | category=Single-segment, 100%, Normal | console=GBA | link=http://www.archive.org/details/MetroidZM_SS_norm100_5935}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Super Mario World | date=2004-06-06 | time=00:11:09 | category=Any% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Id | game=Fallout 2 | date=2004-06-06 | time=00:17:51 | category=Single-segment, Any% | console=PC}}&lt;br /&gt;
{{Historical record| runner=kip | game=Metroid Prime | date=2004-06-15 | time=01:05:xx | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Donkey Kong Country 3 | date=2004-06-15 | time=??? | category=100%, Hard | console=SNES}}&lt;br /&gt;
{{Historical record| runner=cyberwrath | game=Super Mario 64 | date=2004-06-21 | time=00:26:01 | category=Low% (16-star) | console=N64}}&lt;br /&gt;
{{Historical record| runner=cyberwrath | game=Donkey Kong Country 3 | date=2004-06-21 | time=00:00:54.70 | category=Riverside Race | console=SNES}}&lt;br /&gt;
{{Historical record| runner=smokey | game=Super Metroid | date=2004-06-23 | time=00:36:xx | category=Single-segment, Any% | console=SNES | link=http://www.archive.org/details/SuperMetroid_036_HQ}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Zelda, The Legend of | date=2004-06-25 | time=00:35:50 | category=Segmented, 100% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=kip | game=Metroid Prime | date=2004-06-25 | time=01:04:xx | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=GoldenEye 007 | date=2004-06-26 | time=00:50:01 | category=Single-segment, ?difficulty? | console=N64}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Super Mario 64 | date=2004-06-27 | time=01:12:43 | category=70-star | console=N64}}&lt;br /&gt;
{{Historical record| runner=Sascha Zaman | game=Castlevania: Symphony of the Night | date=2004-06-27 | time=00:13:26 | category=Richter | console=PS1}}&lt;br /&gt;
{{Historical record| runner=ajbolt89 | game=Metroid Zero Mission | date=2004-06-28 | time=00:30:22 | category=Segmented, Any%, Normal | console=GBA | link=http://www.archive.org/details/MetroidZM_3022}}&lt;br /&gt;
{{Historical record| runner=RandomEngy | game=Half-Life | date=2004-07-08 | time=00:45:45 | category=Segmented, Any% | console=PC}}&lt;br /&gt;
{{Historical record| runner=Sascha Zaman | game=Resident Evil | date=2004-07-12 | time=01:55:16 | category=Single-segment, Jill  | console=GC}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Super Mario World | date=2004-07-12 | time=00:10:56 | category=Any% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=pirate109 | game=Metroid Prime | date=2004-07-12 | time=01:15:xx | category=Segmented, Any%, PAL | console=GC}}&lt;br /&gt;
{{Historical record| runner=Wassup Dawgs | game=Metroid Fusion | date=2004-07-20 | time=00:50:xx | category=Any% | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Wassup Dawgs | game=Metroid Fusion | date=2004-07-20 | time=01:13:xx | category=Single-segment, 100% | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=Phantasy Star Online | date=2004-07-22 | time=03:17:xx | category=Segmented, Any% | console=DC}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Zelda II: The Adventure of Link | date=2004-07-25 | time=01:31:22 | category=Single-segment, Any%, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record| runner=stx-Vile | game=Doom II | date=2004-07-30 | time=00:31:59 | category=Single-segment, Nightmare skill | console=PC}}&lt;br /&gt;
{{Historical record| runner=Dragorn | game=Super Mario Sunshine | date=2004-07-30 | time=01:59:49 | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Jet Force Gemini | date=2004-08-04 | time=03:21:xx | category=Single-segment, Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=Bartz | game=Mega Man X4 | date=2004-08-10 | time=01:05:05 | category=Any%, X | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Kelvin Wong | game=Mega Man X4 | date=2004-08-10 | time=00:58:55 | category=100%, Zero | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Nathan Jahnke | game=Alien vs. Predator | date=2004-08-13 | time=00:36:28 | category=Single-segment, Marine | console=Jaguar}}&lt;br /&gt;
{{Historical record| runner=Nathan Jahnke | game=Alien vs. Predator | date=2004-08-13 | time=00:19:52 | category=Single-segment, Predator | console=Jaguar}}&lt;br /&gt;
{{Historical record| runner=Nathan Jahnke | game=Alien vs. Predator | date=2004-08-13 | time=00:10:37 | category=Single-segment, Alien, With deaths | console=Jaguar}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Zelda II: The Adventure of Link | date=2004-08-15 | time=01:23:13 | category=Single-segment, Any%, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record| runner=Bartendorsparky | game=Metroid Prime | date=2004-08-15 | time=01:15:xx | category=Segmented, Low% (23%) | console=GC}}&lt;br /&gt;
{{Historical record| runner=pirate109 | game=Metroid Prime | date=2004-08-22 | time=01:11:xx | category=Segmented, Any%, PAL | console=GC}}&lt;br /&gt;
{{Historical record| runner=smilingjack13 | game=Resident Evil | date=2004-08-22 | time=01:29:43 | category=Single-segment, Jill | console=PS1}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Body Harvest | date=2004-08-22 | time=02:22:49 | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Zelda II: The Adventure of Link | date=2004-08-24 | time=01:12:10 | category=Single-segment, Any%, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record| runner=Richard Ureta | game=Super Mario Bros. 3 | date=2004-08-24 | time=00:11:11 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=Richard Ureta | game=Mega Man 2 | date=2004-08-26 | time=00:30:39 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Metroid Zero Mission | date=2004-08-26 | time=00:57:06 | category=Single-segment, 100%, Normal | console=GBA | link=http://www.archive.org/details/MetroidZM_norm100_5706}}&lt;br /&gt;
{{Historical record| runner=Dragorn | game=Pikmin | date=2004-08-26 | time=01:54:00 | category=Segmented, Low% (50 pikmin/9 days) | console=GC}}&lt;br /&gt;
{{Historical record| runner=kip | game=Metroid Prime | date=2004-08-26 | time=01:36:xx | category=Segmented, 100% | console=GC}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Super Mario RPG | date=2004-08-27 | time=03:57:xx | category=Segmented, Any% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Wouter Jansen | game=Mystical Ninja Starring Goemon | date=2004-09-02 | time=03:46:xx | category=Segmented, 100% | console=N64}}&lt;br /&gt;
{{Historical record| runner=GameCube04 | game=Metroid Zero Mission | date=2004-09-02 | time=00:29:54 | category=Segmented, Any%, Normal | console=GBA | link=http://www.archive.org/details/MetroidZM_2954}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Metroid | date=2004-09-02 | time=00:22:11 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=kip | game=Metroid Prime | date=2004-09-10 | time=01:54:xx | category=Low% (22%), Hard | console=GC}}&lt;br /&gt;
{{Historical record| runner=LLCoolDave | game=Jedi Knight II: Jedi Outcast | date=2004-09-11 | time=01:29:35 | category=Segmented, Any%, Padawan skill | console=PC}}&lt;br /&gt;
{{Historical record| runner=Molotov | game=Devil May Cry | date=2004-09-16 | time=00:51:29 | category=Normal, Super Dante | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Mega Man X4 | date=2004-09-19 | time=00:51:31 | category=100%, X | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Mega Man X4 | date=2004-09-19 | time=00:49:18 | category=Single-segment, 100%, Zero | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Castlevania: Aria of Sorrow | date=2004-09-19 | time=01:03:03 | category=Segmented, Hard, Chaos ending | console=GBA}}&lt;br /&gt;
{{Historical record| runner=RandomEngy | game=Half-Life | date=2004-09-19 | time=00:03:16 | category=Single-segment, Hazard course, Default version | console=PC}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Zelda: Ocarina of Time, The Legend of | date=2004-09-24 | time=05:04:xx | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=Molotov | game=Shinobi III - Return of the Ninja Master | date=2004-09-29 | time=00:41:58 | category=Any% | console=Gen}}&lt;br /&gt;
{{Historical record| runner=RandomEngy | game=Star Wars Jedi Knight: Dark Forces II | date=2004-09-29 | time=00:34:03 | category=Segmented, Any% | console=PC}}&lt;br /&gt;
{{Historical record| runner=sdkess | game=Bionic Commando | date=2004-09-29 | time=00:18:20 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=Nathan Jahnke | game=Metroid Prime 2: Echoes (Demo version) | date=2004-09-29 | time=00:05:12 | category=Any% | console=GC}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Metroid Fusion | date=2004-10-03 | time=01:06:xx | category=Single-segment, Low% (1%) | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Castlevania: Aria of Sorrow | date=2004-10-03 | time=00:11:34 | category=Single-segment, Julius | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Mega Man X | date=2004-10-06 | time=00:37:25 | category=Single-segment, Low% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Spider-Waffle | game=Half-Life | date=2004-10-06 | time=01:00:33 | category=Single-segment, Hard, HLSP Bunny mod | console=PC}}&lt;br /&gt;
{{Historical record| runner=Brightstar | game=HyperZone | date=2004-10-06 | time=00:27:12 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Mega Man X4 | date=2004-10-11 | time=00:48:29 | category=Single-segment, 100%, Zero | console=PS1}}&lt;br /&gt;
{{Historical record| runner=carlmmii | game=Metroid II | date=2004-10-08 | time=01:09:23 | category=Single-segment, 100% | console=GB}}&lt;br /&gt;
{{Historical record| runner=kip | game=Metroid Prime | date=2004-10-11 | time=00:04:27.15 | category=Frigate escape | console=GC}}&lt;br /&gt;
{{Historical record| runner=Radix | game=Pikmin 2 | date=2004-10-16 | time=05:21:00 | category=Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Trevor Seguin | game=Super Mario Bros | date=2004-10-16 | time=00:05:07 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=kip | game=Metroid Prime | date=2004-10-16 | time=00:04:27.27 | category=Frigate escape | console=GC}}&lt;br /&gt;
{{Historical record | runner=miles | game=Metroid Prime | date=2004-10-23 | time=01:58:xx | category=Segmented, 100%, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=kip | game=Metroid Prime | date=2004-10-23 | time=00:04:27.53 | category=Frigate Escape | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Mega Man X | date=2004-10-31 | time=00:36:10 | category=Low% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Inferno_Metroid | game=Metroid Prime | date=2004-11-03 | time=01:32:xx | category=Segmented, Any%, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=Trebor | game=Metroid Prime | date=2004-11-08 | time=01:18:xx | category=Segmented, Low% | console=GC}}&lt;br /&gt;
{{Historical record | runner=pirate109 | game=Metroid Prime | date=2004-11-08 | time=01:48:xx | category=Segmented, Low%, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=19Duke84 | game=Silent Hill | date=2004-11-11 | time=00:35:29 | category=Single-segment, Normal | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Shinobi III | date=2004-11-11 | time=00:29:00 | category=Normal | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil 2 | date=2004-11-14 | time=01:25:34 | category=Single-segment, Claire A | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil 2 | date=2004-11-14 | time=01:23:42 | category=Single-segment, Claire B | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil 2 | date=2004-11-14 | time=01:19:50 | category=Single-segment, Leon A | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil 2 | date=2004-11-14 | time=01:25:22 | category=Single-segment, Leon B | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil 2 | date=2004-11-14 | time=00:03:22.44 | category=Hunk | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil | date=2004-11-14 | time=01:36:22 | category=Single-segment, 100%, Arrange-mode, Chris | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil | date=2004-11-14 | time=01:29:05 | category=Single-segment, 100%, Arrange-mode, Jill | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil | date=2004-11-14 | time=01:55:37 | category=Segmented, Any%, Chris | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra: Shattered Soldier | date=2004-10-17 | time=00:37:51 | category=S-rank | console=PS2}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Banjo Kazooie | date=2004-11-17 | time=02:55:01 | category=Single-segment, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Ekarderif | game=Metroid Prime | date=2004-11-17 | time=01:24:xx | category=Segmented, Any%, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=TRH | game=Metroid Prime | date=2004-11-17 | time=00:04:29.27 | category=Frigate Escape | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mark Korsak | game=Super Mario 64 | date=2004-11-17 | time=00:25:17 | category=Low% (16-star) | console=N64}}&lt;br /&gt;
{{Historical record | runner=Mkt2015 | game=Max Payne | date=2004-12-01 | time=02:05:55 | category=New York Minute | console=PC | link=http://www.archive.org/details/MaxPayne_040917}}&lt;br /&gt;
{{Historical record | runner=Nathan Jahnke | game=Alien vs. Predator | date=2004-12-01 | time=00:08:48 | category=Single-segment, Alien, With deaths | console=Jaguar}}&lt;br /&gt;
{{Historical record | runner=smilingjack13 | game=Metroid Prime | date=2004-12-01 | time=01:13:xx | category=Single-segment, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Illu | game=Super Mario 64 | date=2004-12-01 | time=00:20:56 | category=Low% (16-star) | console=N64}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Half-Life 2 | date=2004-12-03 | time=02:57:35 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Bartendorsparky | game=Metroid Prime | date=2004-12-06 | time=01:28:xx | category=Segmented, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=miles | game=Metroid Prime | date=2004-12-06 | time=01:47:xx | category=Segmented, 100%, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Kridly | game=Metroid Fusion | date=2004-12-07 | time=00:51:xx | category=Single-segment | console=GBA}}&lt;br /&gt;
{{Historical record | runner=kip | game=Metroid Prime 2: Echoes | date=2004-12-07 | time=03:37:xx | category=Segmented, Low%, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=Matt Trent | game=Castlevania: Lament of Innocence | date=2004-12-12 | time=01:17:37 | category=Segmented, Leon | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Matt Trent | game=Castlevania: Lament of Innocence | date=2004-12-12 | time=00:47:09 | category=Segmented, Joachim | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Grand Theft Auto III | date=2004-12-19 | time=02:06:01 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Half-Life 2 | date=2004-12-22 | time=02:14:58 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Radix | game=Metroid Prime 2: Echoes | date=2004-12-22 | time=02:11:xx | category=Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=TSA | game=A Link to the Past | date=2004-12-23 | time=01:44:45 | category=Any% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=spiderman88mil | game=Super Mario 64 | date=2005-01-02 | time=02:57:47 | category=Single-segment, 100% (120-star) | console=N64}}&lt;br /&gt;
{{Historical record | runner=Mimir | game=Fallout | date=2005-01-06 | time=00:11:17 | category=Single-segment, Any% | console=PC}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Chameleon Twist | date=2005-01-06 | time=00:14:40 | category=Single-segment, Any% | console=N64}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Chameleon Twist | date=2005-01-06 | time=00:43:00 | category=Single-segment, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Mega Man X3 | date=2005-01-16 | time=00:44:39 | category=Single-segment, Any% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Mega Man X4 | date=2005-01-16 | time=00:47:31 | category=Single-segment, 100%, Zero | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Spider-Waffle | game=Half-Life | date=2005-01-16 | time=00:03:10 | category=Segmented, Hazard course, Default version | console=PC}}&lt;br /&gt;
{{Historical record | runner=Spider-Waffle | game=Half-Life | date=2005-01-16 | time=00:03:05 | category=Segmented, Hazard course, HLSP Bunny mod | console=PC}}&lt;br /&gt;
{{Historical record | runner=carlmmii | game=Metroid II | date=2005-01-22 | time=00:59:49 | category=Segmented, Any% | console=GB}}&lt;br /&gt;
{{Historical record | runner=NTG | game=Grand Theft Auto III | date=2005-01-23 | time=01:45:44 | category=Segmented, Any% | console=PC}}&lt;br /&gt;
{{Historical record | runner=Andreas Hörnell | game=Metal Gear Solid 3: Snake Eater | date=2005-01-24 | time=01:46:xx | category=Extreme difficulty, Fox Hound rank | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Mega Man X3 | date=2005-01-30 | time=00:52:26 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Mega Man X3 | date=2005-01-30 | time=00:47:40 | category=Single-segment, Low% (no-items) | console=SNES}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Zelda: The Wind Waker, The Legend of | date=2005-02-02 | time=07:08:xx | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Splinter Cell: Pandora Tomorrow, Tom Clancy's | date=2005-02-02 | time=01:11:46 | category=Segmented, Any%, Normal | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=GameCube04 | game=Super Mario World | date=2005-02-03 | time=01:31:30 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=TSA | game=Zelda: Link's Awakening, The Legend of | date=2005-02-03 | time=01:45:32 | category=Single-segment, DX version | console=GB}}&lt;br /&gt;
{{Historical record | runner=Nathan Jahnke | game=Alien vs. Predator | date=2005-02-08 | time=00:06:34 | category=Segmented, Alien | console=Jaguar}}&lt;br /&gt;
{{Historical record | runner=pirate109 | game=Metroid Prime | date=2005-02-11 | time=01:30:xx | category=Segmented, 100%, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Darkside X | game=Resident Evil 4 | date=2005-02-13 | time=03:09:56 | category=Segmented, Normal | console=GC}}&lt;br /&gt;
{{Historical record | runner=Darkside X | game=Resident Evil 4 | date=2005-02-13 | time=02:13:51 | category=Single-segment, Special weapons | console=GC}}&lt;br /&gt;
{{Historical record | runner=DizidusDazidus | game=Fable | date=2005-02-18 | time=02:16:xx | category=Segmented, Any% | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Wak | game=Paper Mario | date=2005-02-20 | time=05:04:xx | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Zelda: Link's Awakening, The Legend of | date=2005-02-21 | time=01:44:38 | category=Single-segment, Any% | console=GB}}&lt;br /&gt;
{{Historical record | runner=Mister Shin | game=Super Mario 64 | date=2005-02-24 | time=00:24:33 | category=Single-segment, Low% (16-star), PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=kip | game=Resident Evil 4 | date=2005-02-27 | time=01:58:53 | category=Segmented, Special weapons | console=GC}}&lt;br /&gt;
{{Historical record | runner=Spider-Waffle | game=Half-Life: Opposing Force | date=2005-03-03 | time=00:23:09 | category=Segmented, Hard, With scripts | console=PC}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Baldur's Gate | date=2005-03-03 | time=01:11:08 | category=Segmented, Normal | console=PC}}&lt;br /&gt;
{{Historical record | runner=IcyCool | game=Zelda: A Link to the Past, The Legend of | date=2005-03-05 | time=02:14:22 | category=100% | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Mkt2015 | game=Prince of Persia: Warrior Within | date=2005-03-05 | time=03:39:xx | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Trevor | game=Resident Evil 2 | date=2005-03-05 | time=01:12:53 | category=Single-segment, S-rank, Leon A, Japanese version | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Solstice | date=2005-03-09 | time=00:14:57 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Pif &amp;amp; Luc de Mestre | game=Hexen II | date=2005-03-09 | time=00:27:36 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=NTG | game=Grand Theft Auto: Vice City | date=2005-03-11 | time=02:27:26 | category=Segmented, Any% | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Mega Man Zero | date=2005-03-11 | time=00:34:03 | category=S-Single-segment, rank | console=GBA}}&lt;br /&gt;
{{Historical record | runner=jng | game=Metroid Prime 2: Echoes | date=2005-03-11 | time=03:04:xx | category=Segmented, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Brightstar | game=Arc The Lad | date=2005-03-13 | time=03:15:xx | category=Segmented, Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=TSA | game=Zelda: The Minish Cap, The Legend of | date=2005-03-17 | time=02:45:00 | category=Single-segment, Any% | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Zombies Ate My Neighbors | date=2005-03-17 | time=02:17:11 | category=Single-segment, 10 victims surviving | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Adam Grise | game=Castlevania: Symphony of the Night | date=2005-03-18 | time=00:55:51 | category=Single-segment, Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Psyrell | game=Castlevania: Symphony of the Night | date=2005-03-18 | time=00:09:45 | category=Single-segment, Richter | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Peter Tiernan | game=Final Fantasy VI | date=2005-03-19 | time=05:37:xx | category=Segmented, Any% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=TSA | game=Zelda: A Link to the Past, The Legend of | date=2005-03-19 | time=01:41:26 | category=Any% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Wak | game=Zelda: A Link to the Past, The Legend of | date=2005-03-19 | time=02:13:45 | category=100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Mkt2015 | game=Jak and Daxter: The Precursor Legacy | date=2005-03-20 | time=02:20:03 | category=Segmented, Any% | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Eternal Darkness: Sanity's Requiem | date=2005-03-22 | time=02:27:36 | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Crystalis | date=2005-03-25 | time=01:29:21 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Bomberman 64 | date=2005-03-22 | time=01:34:xx | category=Segmented, Any%, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=Allantois | game=Unreal | date=2005-03-30 | time=00:55:29 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=LLCoolDave | game=Jedi Academy | date=2005-03-31 | time=00:59:06 | category=Segmented, Padawan skill | console=PC}}&lt;br /&gt;
{{Historical record | runner=Wak | game=Zelda: A Link to the Past, The Legend of | date=2005-03-31 | time=02:07:45 | category=100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil 3: Nemesis | date=2005-03-31 | time=01:24:53 | category=Single-segment, A-rank | console=PS1}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Bomberman Hero | date=2005-04-02 | time=01:07:00 | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Castlevania: Aria of Sorrow | date=2005-04-03 | time=00:54:34 | category=Segmented, Hard, Chaos ending | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Mister Shin | game=Super Mario 64 | date=2005-04-05 | time=00:24:11 | category=Single-segment, Low% (16-star), PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Mega Man 3 | date=2005-04-05 | time=00:48:08 | category=Single-segment, Any%, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Radix | game=Resident Evil 0 | date=2005-04-06 | time=01:59:37 | category=Segmented, Normal | console=GC}}&lt;br /&gt;
{{Historical record | runner=Allantois | game=Unreal | date=2005-04-08 | time=00:49:18 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Castlevania | date=2005-04-10 | time=01:13:35 | category=Single-segment, Reinhardt | console=N64}}&lt;br /&gt;
{{Historical record | runner=Kitty | game=Tomb Raider | date=2005-04-11 | time=02:39:30 | category=Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Bartendorsparky | game=Metroid Prime 2: Echoes | date=2005-04-12 | time=02:25:xx | category=Segmented, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Brightstar | game=Star Fox: Assault | date=2005-04-12 | time=00:55:06 | category=Single-segment, Bronze skill, Survival mode | console=GC}}&lt;br /&gt;
{{Historical record | runner=EzekielMartyr | game=Silent Hill 2 | date=2005-04-19 | time=00:57:12 | category=Single-segment, Normal | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Mkt2015 | game=Legacy of Kain: Soul Reaver | date=2005-04-21 | time=03:16:42 | category=Single-segment, Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Resident Evil: Survivor | date=2005-04-21 | time=00:42:02 | category=Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=transience | game=Metroid Zero Mission | date=2005-04-22 | time=00:29:58 | category=Single-segment, Any% | console=GBA | link=http://www.archive.org/details/MetroidZM_SS_2958}}&lt;br /&gt;
{{Historical record | runner=TSA | game=Zelda: The Wind Waker, The Legend of | date=2005-04-22 | time=06:42:xx | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Adnan Kauser | game=Metal Gear Solid 2: Sons of Liberty | date=2005-04-24 | time=00:10:36 | category=Single-segment, Tanker, European-Extreme | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Adnan Kauser | game=Metal Gear Solid 2: Sons of Liberty | date=2005-04-24 | time=00:10:36 | category=Single-segment, Tanker, Extreme, 100% Dog tags | console=PS2}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Turok 2: Seeds of Evil | date=2005-04-24 | time=03:55:xx | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Turok 2: Seeds of Evil | date=2005-04-24 | time=03:55:xx | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=Molotov | game=Devil May Cry | date=2005-04-24 | time=00:49:35 | category=Normal, Super Dante | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Thrull | game=Deus Ex | date=2005-04-28 | time=01:29:02 | category=Realistic | console=PC}}&lt;br /&gt;
{{Historical record| runner=Satoryu | game=Mega Man X8 | date=2005-04-28 | time=03:02:xx | category=Segmented, 100% | console=}}&lt;br /&gt;
{{Historical record| runner=Benito | game=Elder Scrolls III: Morrowind, The | date=2005-04-30 | time=00:14:26 | category=Single-segment, Any% | console=}}&lt;br /&gt;
{{Historical record| runner=transience | game=Metroid Zero Mission | date=2005-04-30 | time=00:28:50 | category=Segmented, Any% | console=GBA | link=http://www.archive.org/details/MetroidZM_2850}}&lt;br /&gt;
{{Historical record| runner=pyh189 | game=Super Smash Bros. Melee  | date=2005-04-30 | time=00:03:15.27 | category=Adventure mode | console=GC}}&lt;br /&gt;
{{Historical record| runner=pyh189 | game=Super Smash Bros. | date=2005-05-05 | time=00:05:06 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Mega Man Zero 2 | date=2005-05-08 | time=00:31:51 | category=Single-segment, Any%, S-rank | console=GBA}}&lt;br /&gt;
{{Historical record| runner=stx-Vile | game=Doom 2 | date=2005-05-08 | time=00:29:56 | category=Single-segment, Any%, Nightmare | console=PC}}&lt;br /&gt;
{{Historical record| runner=Leebo | game=Resident Evil 4 | date=2005-05-09 | time=02:07:58 | category=Single-segment, Special weapons | console=GC}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Star Fox 64 | date=2005-05-10 | time=00:35:13 | category=Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=Psychochild | game=Donkey Kong 2 | date=2005-05-13 | time=00:56:xx | category=Single-segment, Any%, Hard | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Luke Henderson | game=Phantasy Star Online III: C.A.R.D. Revolution  | date=2005-05-13 | time=03:32:xx | category=Single-segment, Hero | console=GC}}&lt;br /&gt;
{{Historical record| runner=Peter Tiernan | game=Final Fantasy IV  | date=2005-05-16 | time=04:15:xx | category=Segmented, Any% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Mitsukai | game=Resident Evil | date=2005-05-17 | time=01:54:39 | category=Single-segment, Chris | console=GC}}&lt;br /&gt;
{{Historical record| runner=StrangenessDSS | game=Beyond Good &amp;amp; Evil | date=2005-05-19 | time=02:41:09 | category=Single-segment, Any%, With deaths | console=Xbox}}&lt;br /&gt;
{{Historical record| runner=Cygnus | game=Pokémon Red/Blue | date=2005-05-22 | time=02:40:xx | category=Segmented, Any%, Red version | console=GB}}&lt;br /&gt;
{{Historical record| runner=Allantois | game=American McGee's Alice | date=2005-05-26 | time=01:02:48 | category=Segmented, Any%, ?difficulty? | console=PC}}&lt;br /&gt;
{{Historical record| runner=xeen | game=Mafia | date=2005-05-28 | time=03:41:xx | category=Segmented, Any%, Version 1.0 | console=PC}}&lt;br /&gt;
{{Historical record| runner=Phantom | game=Castlevania | date=2005-05-28 | time=00:17:43 | category=Any%, PAL | console=NES}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Caslevania: Aria of Sorrow | date=2005-05-31 | time=00:10:17 | category=Single-segment, Any%, Julius, Hard | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Caslevania: Aria of Sorrow | date=2005-05-31 | time=00:01:26.71 | category=Single-segment, Boss Rush | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Caslevania: Aria of Sorrow | date=2005-05-31 | time=00:04:06.51 | category=Single-segment, Boss Rush, Julius | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Caslevania: Lament of Innocence | date=2005-05-31 | time=01:07:12 | category=Single-segment, Any% | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Caslevania: Lament of Innocence | date=2005-05-31 | time=00:45:54 | category=Single-segment, Any%, Joachim | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Caslevania: Lament of Innocence | date=2005-05-31 | time=00:13:05.05 | category=Single-segment, Boss Rush | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Caslevania: Lament of Innocence | date=2005-05-31 | time=00:14:41.63 | category=Single-segment, Boss Rush, Joachim | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Dragondarch | game=Mario &amp;amp; Luigi: Superstar Saga | date=2005-06-02 | time=00:04:26 | category=Segmented, Any% | console=GBA}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Zelda: Majora's Mask, The Legend of | date=2005-06-02 | time=00:04:13 | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=Peter Tiernan | game=Final Fantasy VI | date=2005-06-03 | time=05:26:xx | category=Segmented, Any% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=NTG | game=Grand Theft Auto: San Andreas | date=2005-06-04 | time=07:46:xx | category=Segmented, Any% | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Gunstar Heroes | date=2005-06-04 | time=00:41:15 | category=Single-segment, Expert | console=Genesis}}&lt;br /&gt;
{{Historical record| runner=smilingjack13 | game=Metroid Prime | date=2005-06-05 | time=01:41:xx | category=Single-segment, Low% (22%) | console=GC}}&lt;br /&gt;
{{Historical record| runner=stx-Vile | game=Doom | date=2005-06-05 | time=00:04:10 | category=Episode 3, Nightmare | console=PC}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Revenge of Shinobi | date=2005-06-05 | time=00:15:09 | category=Single-segment, Hardest difficulty | console=Genesis}}&lt;br /&gt;
{{Historical record| runner=Mister Shin | game=Metroid Prime | date=2005-06-10 | time=01:25:xx | category=Single-segment, Any%, PAL | console=GC}}&lt;br /&gt;
{{Historical record| runner=Molotov | game=Fire Emblem | date=2005-06-10 | time=03:18:22 | category=Segmented, Lyn &amp;amp; Eliwood | console=GBA}}&lt;br /&gt;
{{Historical record| runner=Adnan Kauser | game=Metal Gear Solid | date=2005-06-14 | time=02:14:27 | category=Segmented, Extreme, PAL | console=PS1}}&lt;br /&gt;
{{Historical record| runner=LLCoolDave | game=Jedi Knight II: Jedi Outcast | date=2005-06-15 | time=01:06:10 | category=Segmented, Padawan | console=PC}}&lt;br /&gt;
{{Historical record| runner=Allantois | game=American McGee's Alice | date=2005-06-17 | time=00:54:55 | category=Segmented, Any%, ?difficulty? | console=PC}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Diablo II: Lord of Destruction | date=2005-06-17 | time=01:58:22 | category=Segmented, Any%, Assassin | console=PC}}&lt;br /&gt;
{{Historical record| runner=Illu | game=Super Mario 64 | date=2005-06-19 | time=00:23:11 | category=Low% (16-star) | console=N64}}&lt;br /&gt;
{{Historical record| runner=Ekudeht | game=Resident Evil | date=2005-06-27 | time=01:09:17 | category=Low% | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Sigma | game=Super Mario Bros. 2 | date=2005-06-27 | time=00:12:34 | category=Single-segment, All-star version | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Emptyeye | game=Battletoads | date=2005-06-27 | time=00:25:59 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record| runner=Emptyeye | game=Zelda II: The Adventure of Link | date=2005-06-27 | time=00:46:54 | category=Single-segment, New Game+, With deaths, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record| runner=Molotov | game=Devil May Cry | date=2005-06-27 | time=00:58:27 | category=Segmented, Normal | console=PS2}}&lt;br /&gt;
{{Historical record| runner=kirbykarter | game=Super Mario 64 | date=2005-06-28 | time=00:19:47 | category=Low% (16-star) | console=N64}}&lt;br /&gt;
{{Historical record| runner=LeCoureur103 | game=Super Mario 64 | date=2005-06-28 | time=01:01:32 | category=Any% | console=N64}}&lt;br /&gt;
{{Historical record| runner=Curtis Bright | game=Super Mario 64 | date=2005-06-28 | time=00:00:15.6 | category=Rematch with Koopa the Quick without shell or flyguy | console=N64}}&lt;br /&gt;
{{Historical record| runner=Kevin Brisebois | game=Star Fox: Assault | date=2005-06-30 | time=00:45:43 | category=Single-segment, Bronze skill, Survival Mode | console=GC}}&lt;br /&gt;
{{Historical record| runner=Adnan Kauser | game=Metal Gear Solid 3: Snake Eater | date=2005-06-30 | time=01:37:22 | category=Segmented, European Extreme difficulty, Fox Hound rank | console=PS2}}&lt;br /&gt;
{{Historical record| runner=jaeger369 | game=Metal Gear Solid 2: Substance | date=2005-06-30 | time=00:10:34 | category=A Wrongdoing, Without tranquilizer | console=PS2}}&lt;br /&gt;
{{Historical record| runner=jaeger369 | game=Metal Gear Solid 2: Substance | date=2005-06-30 | time=00:15:37 | category=Big Shell Evil, Without tranquilizer | console=PS2}}&lt;br /&gt;
{{Historical record| runner=jaeger369 | game=Metal Gear Solid 2: Substance | date=2005-06-30 | time=00:13:37 | category=Confidential Legacy, Without tranquilizer | console=PS2}}&lt;br /&gt;
{{Historical record| runner=jaeger369 | game=Metal Gear Solid 2: Substance | date=2005-06-30 | time=00:11:09 | category=Dead Man Whispers, Without tranquilizer | console=PS2}}&lt;br /&gt;
{{Historical record| runner=jaeger369 | game=Metal Gear Solid 2: Substance | date=2005-06-30 | time=00:18:16 | category=External Gazer, Without tranquilizer | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Ifrit | game=Mega Man Legends | date=2005-07-05 | time=01:08:25 | category=???? | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Frezy_man | game=Duck Tales | date=2005-07-05 | time=00:10:21 | category=Difficult, PAL | console=NES}}&lt;br /&gt;
{{Historical record| runner=twoton | game=Grand Theft Auto III | date=2005-07-06 | time=01:43:40 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record| runner=TSA | game=Zelda: A Link to the Past, The Legend of | date=2005-07-06 | time=01:39:47 | category=Any% | console=SNES}}&lt;br /&gt;
{{Historical record| runner=Connor Fitzgerald | game=Quake | date=2005-07-07 | time=00:13:46 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record| runner=Satoryu | game=Mega Man X8 | date=2005-07-11 | time=02:36:xx | category=Segmented, 100% | console=PS2}}&lt;br /&gt;
{{Historical record| runner=Satoryu | game=Mega Man X5 | date=2005-07-11 | time=00:34:24 | category=Segmented, 8-boss clear | console=PS1}}&lt;br /&gt;
{{Historical record| runner=marshmallow | game=Diablo | date=2005-07-11 | time=00:53:13 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record| runner=Mike Uyama | game=Metal Slug | date=2005-07-15 | time=00:16:47 | category=MVS difficulty | console=PS1}}&lt;br /&gt;
{{Historical record| runner=Mister Shin | game=Metroid Prime | date=2005-07-16 | time=01:23:xx | category=Single-segment, Any%, PAL | console=GC}}&lt;br /&gt;
{{Historical record| runner=trihex | game=Yoshi's Island | date=2005-07-17 | time=02:19:49 | category=Single-segment, 100% | console=GBA}}&lt;br /&gt;
{{Historical record | runner=soteos | game=Castlevania: Circle of the Moon | date=2005-07-19 | time=00:41:14 | category=Segmented, Magician | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Shido | game=Max Payne | date=2005-07-19 | time=00:39:04 | category=Segmented, New York Minute | console=PC | link=http://www.archive.org/details/MaxPayne_NYminute}}&lt;br /&gt;
{{Historical record | runner=saxman52 | game=Die Hard: Nakatomi Plaza | date=2005-07-19 | time=00:48:08 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=tmont | game=Super Mario Bros 2 | date=2005-07-21 | time=00:10:55 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Brightstar | game=.hack//Infection Part 1 | date=2005-07-21 | time=03:15:17 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Radix | game=Resident Evil 0 | date=2005-07-23 | time=01:45:40 | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=sdkess | game=Super Mario Bros 2 | date=2005-07-26 | time=00:10:25 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=VecGun | game=Vectorman | date=2005-07-26 | time=00:19:58 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Cygnus | game=James Bond 007 in Agent Under Fire | date=2005-07-28 | time=00:40:40 | category=Single-segment, Operative | console=GC}}&lt;br /&gt;
{{Historical record | runner=Tim Bright | game=Resident Evil 4 | date=2005-07-29 | time=01:59:07 | category=Single-segment, Special weapons | console=GC}}&lt;br /&gt;
{{Historical record | runner=Bartz | game=Quackshot | date=2005-07-29 | time=00:32:00 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Bartz | game=Adventures of Batman &amp;amp; Robin | date=2005-07-29 | time=00:56:23 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Adrian Kauser | game=Metal Gear Solid 3: Snake Eater | date=2005-07-30 | time=02:02:17 | category=Single-segment, European Extreme, Fox Hound | console=PS2}}&lt;br /&gt;
{{Historical record | runner= Wak | game=Zelda: A Link to the Past, The Legend of | date=2005-07-30 | time=02:02:34 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Emptyeye | game=Battletoads | date=2005-07-31 | time=00:24:12 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Emptyeye | game=Battletoads | date=2005-07-31 | time=00:36:41 | category=100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=KennyMan666 | game=Ufouria | date=2005-08-01 | time=00:41:40 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=KennyMan666 | game=Yoshi's Story | date=2005-08-01 | time=00:23:01 | category=Single-segment, PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=Siyko | game=Diablo II: Lord of Destruction | date=2005-08-02 | time=01:53:44 | category=Segmented, Sorceress | console=PC}}&lt;br /&gt;
{{Historical record | runner=Psyrell | game=Castlevania: Symphony of the Night | date=2005-08-02 | time=00:07:14 | category=Single-segment, Richter | console=PS1}}&lt;br /&gt;
{{Historical record | runner=KennyMan666 &amp;amp; Cloud | game=Chip 'n Dale: Rescue Rangers | date=2005-08-03 | time=00:14:00 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Scott Kessler | game=Super Mario Bros. 2 | date=2005-08-03 | time=00:09:42 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Zianchu | game=Mega Man X5 | date=2005-08-07 | time=00:16:00 | category=Single-segment, Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=pyh189 | game=Zelda: Majora's Mask, The Legend of | date=2005-08-09 | time=03:37:xx | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Knu | game=Elder Scrolls: Morrowind, The | date=2005-08-09 | time=00:07:30 | category=Segmented, Any% | console=PC}}&lt;br /&gt;
{{Historical record | runner=soteos | game=Castlevania: Circle of the Moon | date=2005-08-09 | time=02:16:35 | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=3nki | game=Fable | date=2005-08-09 | time=01:51:xx | category=Single-segment | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Emptyeye | game=Rygar | date=2005-08-12 | time=00:30:30 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Lightweight | game=Super Mario World 2: Yoshi's Island | date=2005-08-16 | time=02:11:36 | category=GBA | console=GBA}}&lt;br /&gt;
{{Historical record | runner=David Kim | game=Pokémon Yellow | date=2005-08-16 | time=02:28:xx | category=Segmented | console=GB}}&lt;br /&gt;
{{Historical record | runner=Mitsukai | game=Area 51 | date=2005-08-18 | time=02:15:56 | category=Segmented | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=SuperCoolAl | game=Star Fox 64 | date=2005-08-16 | time=00:33:16 | category=PAL, Expert | console=N64}}&lt;br /&gt;
{{Historical record | runner=Brown Bomber | game=Paper Mario: The Thousand-Year Door | date=2005-08-21 | time=07:11:xx | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Fire Emblem: The Sacred Stones | date=2005-08-21 | time=02:29:59 | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Metal Slug | date=2005-08-23 | time=00:23:18 | category=Hard | console=PS2}}&lt;br /&gt;
{{Historical record | runner=soteos | game=Kirby 64: The Crystal Shards | date=2005-08-23 | time=01:30:39 | category=Single-segment, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Mike Damiani | game=Star Fox 64 | date=2005-08-24 | time=00:27:29 | category=PAL, Normal | console=N64}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Star Wars Rogue Squadron III: Rebel Strike | date=2005-08-24 | time=00:28:03 | category=New Game+, Wedge | console=GC}}&lt;br /&gt;
{{Historical record | runner=Lord Revan | game=Star Wars: Knights of the Old Republic | date=2005-08-25 | time=03:34:xx | category=Segmented, Dark side | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=MneMic | game=Star Wars: Knights of the Old Republic | date=2005-08-25 | time=03:14:xx | category=Segmented, Light side | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Apathy | game=Doom 3 | date=2005-08-26 | time=02:07:15 | category=Segmented, Marine | console=PC}}&lt;br /&gt;
{{Historical record | runner=Brightstar | game=Phantasy Star | date=2005-08-26 | time=05:40:xx | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Silent echo | game=Metroid Prime 2: Echoes | date=2005-08-27 | time=01:43:xx | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=Dragorn | game=Zelda: Majora's Mask, The Legend of | date=2005-08-29 | time=06:55:xx | category=Segmented, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Sigma | game=Tom Clancy's Splinter Cell | date=2005-08-29 | time=02:32:56 | time=02:32:56 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=NintenDan | game=Sonic Advance | date=2005-09-04 | time=00:16:18.50 | category=Single-segment, Sonic | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Shawn Jones | game=Metroid Prime | date=2005-09-05 | time=01:28:xx | category=Segmented, Hard, Low% (22%) | console=GC}}&lt;br /&gt;
{{Historical record | runner=Bartendorsparky | game=Metroid Prime | date=2005-09-05 | time=00:04:30.05 | category=Frigate escape | console=GC}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Luigi's Mansion | date=2005-09-08 | time=01:33:53 | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=Maur | game=Link's Awakening | date=2005-09-08 | time=01:30:36 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=twoton | game=Grand Theft Auto: Vice City | date=2005-09-10 | time=02:14:23 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Rabbath | game=Hitman 2: Silent Assassin | date=2005-09-10 | time=00:43:47 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Shawn Jones | game=Resident Evil | date=2005-09-11 | time=01:33:46 | category=Single-segment, Chris | console=GCN}}&lt;br /&gt;
{{Historical record | runner=19Duke84 | game=Silent Hill 2 | date=2005-09-11 | time=00:06:32 | category=Born From a Wish, Hard | console=PS2}}&lt;br /&gt;
{{Historical record | runner=trihex | game=Sonic Adventure | date=2005-09-12 | time=00:46:11 | category=Single-segment, Sonic | console=GC}}&lt;br /&gt;
{{Historical record | runner=trihex | game=Sonic Adventure | date=2005-09-12 | time=00:21:18 | category=Single-segment, Tails | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Sonic Adventure | date=2005-09-12 | time=00:01:54 | category=Super Sonic, With deaths | console=GC}}&lt;br /&gt;
{{Historical record | runner=Adrian 'InsipidMuckyWater' Feiertag | game=Jaws | date=2005-09-12 | time=00:05:46 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Adventures of Lolo 2 | date=2005-09-12 | time=00:29:14 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Castlevania III: Dracula's Curse | date=2005-09-12 | time=00:32:57 | category=Solo | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Castlevania III: Dracula's Curse | date=2005-09-12 | time=00:29:47 | category=Alucard | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mkt2015 | game=Harry Potter and The Sorcerer's Stone | date=2005-09-14 | time=02:06:04 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Elliott Feiertag | game=Marble Madness | date=2005-09-14 | time=00:03:13 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Spider-Waffle | game=Metroid | date=2005-09-16 | time=00:18:35 | category=Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tommy Montgomery | game=Super Mario Bros. 2 | date=2005-09-16 | time=00:26:36 | category=100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=SnapDragon | game=Prince of Persia: Warrior Within | date=2005-09-16 | time=03:19:xx | category=Single-segment, Hard, 100% | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man X5 | date=2005-09-19 | time=00:30:59 | category=Segmented, All bosses | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Metroid Zero Mission | date=2005-09-19 | time=00:56:11 | category=Single-segment, 100% | console=GBA | link=http://www.archive.org/details/MetroidZM_SS_100p_5611}}&lt;br /&gt;
{{Historical record | runner=Radix | game=Castlevania: Circle of the Moon | date=2005-09-23 | time=00:40:48 | category=Fighter | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Shadow-Hunter | game=Castlevania | date=2005-09-23 | time=01:05:58 | category=Single-segment, Carrie | console=N64}}&lt;br /&gt;
{{Historical record | runner=David Gibbons | game=Quest 64 | date=2005-09-23 | time=02:47:52 | category=Segmented | console=N64}}&lt;br /&gt;
{{Historical record | runner=MMAN | game=Tomb Raider III | date=2005-09-23 | time=03:08:33 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Psychochild | game=Devil May Cry 3: Dante's Awakening | date=2005-09-27 | time=02:29:53 | category=Segmented, Standard | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Super Mario Bros. | date=2005-09-27 | time=00:22:52 | category=100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=dingusSJr | game=Castlevania: Aria of Sorrow | date=2005-09-27 | time=00:01:21.38 | category=Boss Rush | console=GBA}}&lt;br /&gt;
{{Historical record | runner=scaryice | game=Lunar: The Silver Star | date=2005-09-29 | time=03:35:xx | category=Segmented | console=Sega CD}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Baldur's Gate | date=2005-09-29 | time=00:40:06 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Apathy | game=Doom 3 | date=2005-10-01 | time=01:40:10 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Castlevania | date=2005-10-01 | time=00:14:29 | category=None | console=NES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Legend of Mana | date=2005-10-02 | time=03:17:xx | category=Single-segment, Jumi | console=PS1}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Castlevania III: Dracula's Curse | date=2005-10-02 | time=00:32:55 | category=Syfa | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Castlevania III: Dracula's Curse | date=2005-10-02 | time=00:34:21 | category=Grant | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Castlevania II: Simon's Quest | date=2005-10-02 | time=00:49:58 | category=Single-segment | console=NES | link=http://www.archive.org/details/Castlevania2_SS_4958}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Zelda, The Legend of | date=2005-10-02 | time=00:34:04 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Cybernoid: The Fighting Machine | date=2005-10-03 | time=00:06:23 | category=Easy | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Cybernoid: The Fighting Machine | date=2005-10-03 | time=00:06:47 | category=Lethal | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Super Mario Bros.: The Lost Levels | date=2005-10-03 | time=00:18:05 | category=Any%, Mario | console=SNES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Death Valley Ralley | date=2005-10-05 | time=00:25:51 | category=Any% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Who Framed Roger Rabbit | date=2005-10-05 | time=00:06:05 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Adventures of Lolo III | date=2005-10-05 | time=01:23:34 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra III: The Alien Wars | date=2005-10-07 | time=00:17:00 | category=Single-segment, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Deatly Towers | date=2005-10-07 | time=00:43:10 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Adrian Kauser | game=Metal Gear Solid 3: Snake Eater | date=2005-10-08 | time=01:29:46 | category=Segmnted, European Extreme, Foxhound Rank | console=PS3}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Castlevania: Lament of Innocence | date=2005-10-08 | time=01:50:19 | category=Single-segment, 100%, Leon | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Castlevania: Lament of Innocence | date=2005-10-08 | time=01:22:15 | category=Single-segment, 100%, Joachim | console=PS2}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Castlequest | date=2005-10-08 | time=00:20:26 | category=With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Wouter Jansen | game=GoldenEye: 007 | date=2005-10-10 | time=00:47:24 | category=Single-segment, 00 Agent | console=N64}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Ironsword: Wizards &amp;amp; Warriors II | date=2005-10-12 | time=00:13:01 | category=With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=American McGee's Alice | date=2005-10-13 | time=00:48:19 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=American McGee's Alice | date=2005-10-13 | time=01:01:10 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=Seiken | game=Secret of Mana | date=2005-10-20 | time=05:15:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Indiana Jones and the Last Crusade | date=2005-10-20 | time=00:03:35 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Indiana Jones and the Temple of Doom | date=2005-10-20 | time=00:05:13 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Apathy | game=BloodRayne | date=2005-10-24 | time=01:19:49 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Star Ocean: Till the End of Time | date=2005-10-25 | time=04:11:xx | category=Segmented, Galaxy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Lone Ranger, The | date=2005-10-25 | time=00:57:43 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mister Shin | game=Metroid Prime | date=2005-10-26 | time=01:09:xx | category=Segmented, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Chrono Trigger | date=2005-10-30 | time=04:56:xx | category=Segmented, Any% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Chrono Trigger | date=2005-10-30 | time=00:07:50 | category=Single-segment, New Game+ | console=SNES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Strider | date=2005-10-30 | time=00:35:10 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Gauntlet | date=2005-10-30 | time=00:20:13 | category=Single-segment, Elf | console=NES}}&lt;br /&gt;
{{Historical record | runner=trihex | game=Yoshi's Island | date=2005-11-06 | time=01:58:14 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Arrow | game=Dynamite Headdy | date=2005-11-06 | time=00:47:35 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Mister Shin | game=Metroid Prime | date=2005-11-06 | time=01:19:xx | category=Single-segment, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Apathy | game=Doom 3: Resurrection of Evil | date=2005-11-06 | time=00:52:25 | category=Segmented, Marine | console=PC}}&lt;br /&gt;
{{Historical record | runner=sternn | game=Devil May Cry | date=2005-11-12 | time=01:55:05 | category=Segmented, 100%, Dante Must Die | console=PS2}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Jazz Jackrabbit 2 | date=2005-11-14 | time=00:32:21 | category=Single-segment, Normal, Jazz | console=PC}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Jazz Jackrabbit 2 | date=2005-11-14 | time=00:30:00 | category=Single-segment, Normal, Spazz | console=PC}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Icewind Dale | date=2005-11-17 | time=00:58:00 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=SnapDragon | game=Conker's Bad Fur Day | date=2005-11-17 | time=02:10:32 | category=Single-segment | console=GC | link=http://www.archive.org/details/ConkersBadFurDay_SS_100p_21032}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Crystalis | date=2005-11-19 | time=01:09:06 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2005-11-21 | time=01:44:xx | category=Single-segment | console=GC}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Chrono Trigger | date=2005-11-21 | time=06:31:xx | category=Segmented, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Lord Revan | game=Tom Clancy's Splinter Cell | date=2005-11-22 | time=01:35:00 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=???? | game=Tom Clancy's Splinter Cell | date=2005-11-22 | time=???? | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=DAMURDOC | game=Baldur's Gate 2: Shadows of Amn | date=2005-11-29 | time=01:11:37 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Legend of Mana | date=2005-12-04 | time=02:20:02 | category=Single-segment, Dragon | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Legend of Mana | date=2005-12-04 | time=02:32:23 | category=Single-segment, Faerie | console=PS1}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Shadow Man | date=2005-12-04 | time=03:14:xx | category=Segmented | console=N64}}&lt;br /&gt;
{{Historical record | runner=Radix | game=Luigi's Mansion | date=2005-12-05 | time=01:36:13 | category=Single-segment, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=MMAN | game=Tomb Raider II | date=2005-12-08 | time=02:44:02 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Final Fantasy Mystic Quest | date=2005-12-08 | time=02:44:20 | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Ounaya | game=Donkey Kong Country 2: Diddy's Kong Quest | date=2005-12-08 | time=01:31:xx | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Suzaku | game=Donkey Kong | date=2005-12-10 | time=01:16:18 | category=Segmented | console=GB}}&lt;br /&gt;
{{Historical record | runner=Suzaku | game=Mega Man: Dr. Wily's Revenge | date=2005-12-10 | time=01:16:18 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=TMNT IV: Turtles in Time | date=2005-12-10 | time=00:21:33 (in-game)| category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=ajbolt89 | game=Metroid Zero Mission | date=2005-12-16 | time=00:45:42 | category=Segmented, Low% (10%), Hard | console=GBA | link=http://www.archive.org/details/MetroidZM_hard10_4542}}&lt;br /&gt;
{{Historical record | runner=Retro2DGamer | game=Castlevania | date=2005-12-21 | time=00:13:13 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=sarou | game=Resident Evil 4 | date=2005-12-21 | time=01;51:03 | category=Segmented, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Tompa | game=Zelda: Oracle of Seasons, The Legend of | date=2005-12-22 | time=02:06:40 | category=Segmented | console=GBC}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros. | date=2005-12-22 | time=00:21:18 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Castlevania: Aria of Sorrow | date=2005-12-29 | time=00:36:12 | category=Segmented, Hard | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Sonic Adventure | date=2005-12-29 | time=00:18:19 | category=Single-segment, Tails | console=GC}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man X6 | date=2005-12-31 | time=00:36:52 | category=Segmented, 8-Boss | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Silent echo | game=Metroid Prime 2: Echoes | date=2005-12-31 | time=01:57:xx | category=Single-segment, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Dragorn | game=Banjo-Tooie | date=2006-01-09 | time=04:54:13 | category=Segmented, 100%, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2006-01-11 | time=01:40:xx | category=Single-segment, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=Castlevania II: Simon's Quest | date=2006-01-13 | time=00:48:45 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Castlevania: Symphony of the Night | date=2006-01-13 | time=00:43:51 | category=Single-segment | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Mister Shin | game=Metroid Prime | date=2006-01-13 | time=02:00:xx | category=Single-segment, Low% (22%), PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Enhasa | game=Final Fantasy IV | date=2006-01-13 | time=03:56:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Mega Man 7 | date=2006-01-14 | time=00:59:29 | category=Single-segment, 100%, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=MyCatSucks | game=Metroid | date=2006-01-14 | time=00:28:02 | category=Single-segment, Both bosses beaten | console=NES}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Fire Emblem | date=2006-01-19 | time=02:32:50 | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=henkie196 | game=Red Faction | date=2006-01-19 | time=01:01:55 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=NintenDan | game=Sonic Adventure | date=2006-01-23 | time=00:10:36 | category=Single-segment, Amy | console=GC}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Super Mario Land 2: 6 Golden Coins | date=2006-01-24 | time=00:32:06 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=Adrian 'InsipidMuckyWater' Feiertag | game=Jurassic Park | date=2006-01-28 | time=00:03:33 | category=Single-segment, Raptor | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Solid Snake | game=Metal Gear Solid | date=2006-01-28 | time=01:54:02 | category=Segmented, Extreme | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Baldur's Gate | date=2006-01-28 | time=00:36:47 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Radix | game=Castlevania: Circle of the Moon | date=2006-02-03 | time=00:31:14 | category=Segmented, Fighter | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Radix | game=Castlevania: Circle of the Moon | date=2006-02-03 | time=00:36:58 | category=Single-segment, Fighter | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Quake 4 | date=2006-02-04 | time=02:09:54 | category=Segmented, Private | console=PC}}&lt;br /&gt;
{{Historical record | runner=Psychochild | game=Devil May Cry 3 | date=2006-02-04 | time=02:14:34 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=StrangenessDSS | game=Yoshi's Story | date=2006-02-04 | time=00:16:48 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=StrangenessDSS | game=Super Mario Bros.: The Lost Levels | date=2006-02-04 | time=00:17:25 | category=Single-segment, Luigi | console=SNES}}&lt;br /&gt;
{{Historical record | runner=marshmallow | game=Super Mario Bros. 3 | date=2006-02-04 | time=01:24:07 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Mission: Impossible | date=2006-02-04 | time=00:30:59 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=MMAN | game=Tomb Raider 3 | date=2006-02-07 | time=02:28:20 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mike Janiak | game=Final Fantasy X-2 | date=2006-02-08 | time=04:09:xx | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Mortal Kombat: Shaolin Monks | date=2006-02-08 | time=01:43:37 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Adrian 'InsipidMuckyWater' Feiertag | game=Ren &amp;amp; Stimpy: Stimpy's Invention | date=2006-02-08 | time=00:09:02 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Ratchet &amp;amp; Clank: Up Your Arsenal | date=2006-02-11 | time=02:22:38 | category=Single-segment, With deaths | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Master Shin | game=Metroid Prime | date=2006-02-11 | time=00:04:23.70 | category=Frigate escape, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Cygnus | game=Pokémon Red/Blue | date=2006-02-14 | time=02:19:xx | category=Segmented, Red version | console=GB}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Mega Man 4 | date=2006-02-20 | time=00:50:48 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Mega Man 5 | date=2006-02-20 | time=00:51:24 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Suzaku | game=Sonic the Hedgehog 2 | date=2006-02-20 | time=00:24:23 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Sigma | game=Manhunt | date=2006-02-21 | time=01:53:27 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Suzaku | game=Disney's Aladdin | date=2006-02-21 | time=00:18:23 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Trebor | game=Zelda, The Legend of | date=2006-02-23 | time=00:44:43 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Sonic Adventure | date=2006-02-28 | time=00:10:02 | category=Single-segment, E-102 | console=GC}}&lt;br /&gt;
{{Historical record | runner=Ding Chavez | game=Metroid Prime | date=2006-02-28 | time=01:38:xx | category=Single-segment, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=snorlax | game=TMNT IV: Turtles in Time | date=2006-03-03 | time=00:24:24 | category=Single-segment, Raphael | console=SNES}}&lt;br /&gt;
{{Historical record | runner=snorlax | game=TMNT IV: Turtles in Time | date=2006-03-03 | time=00:27:58 | category=Single-segment, Donatello | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Brown Bomber | game=Pokémon Gold | date=2006-03-03 | time=04:15 | category=Segmented | console=GB}}&lt;br /&gt;
{{Historical record | runner=Tommy Montgomery | game=Kid Icarus | date=2006-03-05 | time=00:33:44 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tommy Montgomery | game=Contra | date=2006-03-05 | time=00:11:25 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mitsukai | game=Gun | date=2006-03-03 | time=02:14:20 | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=IRbaboon | game=Prince of Persia: The Sands of Time | date=2006-03-06 | time=02:06:03 | category=Single-segment | console=GC}}&lt;br /&gt;
{{Historical record | runner=clone rizzo | game=Baldur's Gate | date=2006-03-06 | time=00:30:24 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Knu | game=Far Cry | date=2006-03-09 | time=01:07:02 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=19Duke84 | game=Silent Hill 2 | date=2006-03-13 | time=00:50:25 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=MrMonkeyMan | game=Alien Soldier | date=2006-03-13 | time=00:11:37 | category=Single-segment, Super Easy | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=MrMonkeyMan | game=Alien Soldier | date=2006-03-13 | time=00:12:40 | category=Single-segment, Super Hard | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=tagh_azog | game=Doom 3 | date=2006-03-16 | time=01:30:52 | category=Segmented, Marine | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mimir | game=Fallout | date=2006-03-16 | time=00:09:19 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=TSA | game=Zelda, The Legend of | date=2006-03-20 | time=00:33:34 | category=Single-segment, Up+A warp | console=NES}}&lt;br /&gt;
{{Historical record | runner=slowbro | game=We &amp;lt;3 Katamari | date=2006-03-23 | time=01:05:31 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Lokarin | game=Out of this World | date=2006-03-25 | time=00:17:20 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Legend of Mana | date=2006-03-30 | time=02:49:xx | category=Single-segment, Jumi | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Legend of Mana | date=2006-03-30 | time=02:12:xx | category=Single-segment, Dragon | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Legend of Mana | date=2006-03-30 | time=02:20:09 | category=Single-segment, Faerie | console=PS1}}&lt;br /&gt;
{{Historical record | runner=HL2DQ | game=Half-Life 2 | date=2006-04-06 | time=01:36:57 | category=Segmented, Hard | console=PC | link=http://www.archive.org/details/HalfLife2_13657}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Metroid | date=2006-04-10 | time=00:52:23 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=trihex | game=Sly Cooper and the Thievius Raccoonus | date=2006-04-12 | time=02:55:xx | category=Segmented, 100%, With deaths | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=TMNT IV: Turtles in Time | date=2006-04-12 | time=00:22:31 | category=Single-segment, Hard, Raphael | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Zhegan | game=Silent Hill 3 | date=2006-04-15 | time=00:45:49 | category=Single-segment, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Radek Pecka &amp;amp; Vincent Catalaa | game=Doom 2 | date=2006-04-19 | time=00:22:27 | category=Single-segment, Multiplayer, Ultra Violence | console=PC}}&lt;br /&gt;
{{Historical record | runner=ballofsnow | game=God of War | date=2006-04-22 | time=02:16:23 | category=Segmented, God | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Castlevania: Curse of Darkness | date=2006-04-24 | time=02:21:02 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Mega Man 3 | date=2006-04-24 | time=00:45:08 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2006-04-24 | time=01:36:xx | category=Single-segment, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Silent echo | game=Metroid Prime 2: Echoes | date=2006-05-03 | time=02:24:xx | category=Single-segment, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=marth1 | game=Felix the Cat | date=2006-05-03 | time=00:26:03 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Alex Eustis | game=Final Fantasy V | date=2006-05-10 | time=03:26:xx | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=Jaws | date=2006-05-20 | time=00:04:48 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Spider-Waffle | game=TMNT | date=2006-05-20 | time=00:19:32 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Chrono Cross | date=2006-05-20 | time=07:55:08 | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Thief: Deadly Shadows | date=2006-05-20 | time=01:31:15 | category=Segmented, 100%, Expert | console=PC}}&lt;br /&gt;
{{Historical record | runner=Coolboyman | game=Banjo-Tooie | date=2006-05-23 | time=00:56:25 | category=Single-segment, With Cheato's cheats | console=N64}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Mega Man X: Command Mission | date=2006-05-23 | time=05:46:xx | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Ifrit | game=Mega Man 8 | date=2006-05-26 | time=00:58:20 | category=Single-segment | console=PS1}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Guardian Legend, The | date=2006-05-26 | time=01:03:12 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Metal Slug 5 | date=2006-05-26 | time=00:25:38 | category=Single-segment, Hard | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Rolf Karp | game=System Shock 2 | date=2006-06-05 | time=00:36:11 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=TMNT II: The Arcade Game | date=2006-06-06 | time=00:46:32 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Zombies Ate My Neighbors | date=2006-06-12 | time=02:17:16 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Enhasa | game=Ico | date=2006-06-15 | time=01:51:04 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Enhasa | game=Ico | date=2006-06-15 | time=01:45:25 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Quake 4 | date=2006-06-19 | time=02:02:35 | category=Segmented, Private | console=PC}}&lt;br /&gt;
{{Historical record | runner=stx-Vile | game=Final Doom | date=2006-06-24 | time=00:55:34 | category=Single-segment, Ultra Violence, TNT | console=PC}}&lt;br /&gt;
{{Historical record | runner=stx-Vile | game=Final Doom | date=2006-06-24 | time=00:41:11 | category=Single-segment, Ultra Violence, Plutonia | console=PC}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Mega Man X | date=2006-06-25 | time=00:39:41 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Trevor Seguin | game=Mega Man | date=2006-06-25 | time=00:23:58 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tim Bright | game=Resident Evil 4 | date=2006-06-30 | time=02:06:24 | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Castlevania: Aria of Sorrow | date=2006-07-08 | time=00:08:44 | category=Single-segment, Hard, Julius | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Castlevania: Aria of Sorrow | date=2006-07-08 | time=00:19:57 | category=Single-segment, Hard, New Game+ | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Castlevania: Aria of Sorrow | date=2006-07-08 | time=00:16:46 | category=Single-segment, 100%, Hard, Julius | console=GBA}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Adventures of Bayou Billy, The | date=2006-07-11 | time=00:24:28 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Trevor Seguin | game=Resident Evil | date=2006-07-19 | time=01:24:35 | category=Single-segment, New Game+, Jill | console=GC}}&lt;br /&gt;
{{Historical record | runner=Joe Wiewel | game=Donkey Kong 64 | date=2006-07-24 | time=05:04:xx | category=Segmented | console=N64}}&lt;br /&gt;
{{Historical record | runner=HidoiMidoriRyuu | game=Strife | date=2006-07-30 | time=00:39:31 | category=Single-segment, Rookie, Oracle | console=PC}}&lt;br /&gt;
{{Historical record | runner=HidoiMidoriRyuu | game=Strife | date=2006-07-30 | time=00:53:26 | category=Single-segment, 100%, Rookie, Macil | console=PC}}&lt;br /&gt;
{{Historical record | runner=Master ZED | game=.hack//infection | date=2006-07-30 | time=02:28:14 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=ActRaiser | date=2006-08-09 | time=01:07:06 | category=Single-segment, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=ActRaiser | date=2006-08-09 | time=00:27:43 | category=Single-segment, Professional, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Contra | date=2006-08-09 | time=00:10:55 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tommy Montgomery | game=Zelda II: The Adventure of Link | date=2006-08-10 | time=00:41:xx | category=Single-segment, New Game+, With deaths, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tommy Montgomery | game=Zelda II: The Adventure of Link | date=2006-08-10 | time=01:17:xx | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Rescue Rangers | date=2006-08-12 | time=00:10:57 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Sonic Adventure | date=2006-08-13 | time=00:09:03 | category=Single-segment, Big the Cat | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mandela Shabuzz | game=Shinobi | date=2006-08-14 | time=00:38:29 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Space Invaders | date=2006-08-17 | time=00:39:51 | category=Single-segment, Normal | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Space Invaders | date=2006-08-17 | time=00:51:59 | category=Single-segment, Expert | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Doom 3 | date=2006-08-19 | time=01:25:11 | category=Segmented, Nightmare | console=PC}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Mario &amp;amp; Luigi | date=2006-08-19 | time=03:26:xx | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=F-Man | game=Sonic Adventure | date=2006-08-25 | time=00:34:33 | category=Single-segment, Sonic | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mkt2015 | game=Jak II | date=2006-08-29 | time=04:42:xx | category=Segmented, Hero | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Cauldrath | game=Mega Man X5 | date=2006-09-10 | time=00:11:54 | category=Segmented, Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man X6 | date=2006-09-10 | time=00:31:00 | category=Segmented, 8-Boss | console=PS1}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Mega Man X7 | date=2006-09-10 | time=01:02:41 | category=Segmented, Any% | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Allantois | game=Heavy Metal: F.A.K.K. 2 | date=2006-09-10 | time=00:43:18 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Mortal Kombat Mythologies: Sub-Zero | date=2006-09-18 | time=00:50:32 | category=Segmented | console=N64}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Donkey Kong 64 | date=2006-09-19 | time=04:36:xx | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2006-09-20 | time=01:34:xx | category=Single-segment, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2006-09-20 | time=01:15:xx | category=Segmented, Any%, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2006-09-20 | time=01:37:xx | category=Segmented, 100%, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Trespasser | date=2006-09-24 | time=00:47:30 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Dragorn | game=Super Mario 64 | date=2006-09-28 | time=02:09:40 | category=Single-segment, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Metal Slug 3 | date=2006-10-04 | time=00:33:19 | category=Single-segment, Hard | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Kridly | game=Metroid Zero Mission | date=2006-10-08 | time=00:58:24 | category=Segmented, 100%, Hard | console=GBA | link=http://www.archive.org/details/MetroidZM_hard100_05824}}&lt;br /&gt;
{{Historical record | runner=Barrage | game=Predator 2 | date=2006-10-08 | time=00:11:39 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=garrote | game=Jade Empire | date=2006-10-15 | time=02:41:xx | category=Segmented | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Mega Man X | date=2006-10-18 | time=00:34:51 | category=Single-segment, Low% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=trihex | game=Crash Bandicoot 2 | date=2006-10-20 | time=01:39:59 | category=Segmented, 100%, With deaths | console=PS1}}&lt;br /&gt;
{{Historical record | runner=???? | game=Aliens vs. Predator 2 | date=2006-10-20 | time=00:18:50 | category=Segmented, Alien | console=PC}}&lt;br /&gt;
{{Historical record | runner=???? | game=Aliens vs. Predator 2 | date=2006-10-20 | time=00:40:03 | category=Segmented, Marine | console=PC}}&lt;br /&gt;
{{Historical record | runner=chillout | game=Aliens vs. Predator 2 | date=2006-10-20 | time=00:23:47 | category=Segmented, Predator | console=PC}}&lt;br /&gt;
{{Historical record | runner=chillout | game=Aliens vs. Predator 2: Primal Hunt | date=2006-10-20 | time=00:09:36 | category=Segmented, Corporate | console=PC}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Aliens vs. Predator 2: Primal Hunt | date=2006-10-20 | time=00:06:25 | category=Segmented, Predalien | console=PC}}&lt;br /&gt;
{{Historical record | runner=chillout | game=Aliens vs. Predator 2: Primal Hunt | date=2006-10-20 | time=00:14:24 | category=Segmented, Predator | console=PC}}&lt;br /&gt;
{{Historical record | runner=sdkess | game=Super Mario Bros. | date=2006-10-22 | time=00:05:06 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=BlueGlass | game=Ecco the Dolphin | date=2006-10-22 | time=00:28:32 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=John De Sousa | game=Gunstar Super Heroes | date=2006-10-22 | time=00:18:51 | category=Single-segment, Easy, Red | console=GBA}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Diablo | date=2006-10-23 | time=00:17:38 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra: Hard Corps | date=2006-10-24 | time=00:16:43 | category=Single-segment, Chase Joe &amp;amp; Surrender | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra: Hard Corps | date=2006-10-24 | time=00:17:31 | category=Single-segment, Chase Joe &amp;amp; Fight | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra: Hard Corps | date=2006-10-24 | time=00:19:27 | category=Single-segment, Lab &amp;amp; Surrender | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra: Hard Corps | date=2006-10-24 | time=00:22:00 | category=Single-segment, Lab &amp;amp; Fight | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra: Hard Corps | date=2006-10-24 | time=00:05:40 | category=Single-segment, Secret Ending | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=David Kim | game=Lufia &amp;amp; the Fortress of Doom | date=2006-10-28 | time=05:27:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Hotarubi | game=Super Metroid | date=2006-10-28 | time=00:32:xx | category=Single-segment, Any% | console=SNES | link=http://www.archive.org/details/SuperMetroid_SS_032}}&lt;br /&gt;
{{Historical record | runner=Sorcerer88 | game=Tony Hawk's Pro Skater 3 | date=2006-10-30 | time=00:08:53 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Psychochild | game=Devil May Cry 3 | date=2006-10-31 | time=01:40:07 | category=Segmented, Hard, Vergil | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Psychochild | game=Devil May Cry 3 | date=2006-10-31 | time=01:03:03 | category=Segmented, Turbo, Heaven or Hell, Super Dante | console=PS2}}&lt;br /&gt;
{{Historical record | runner=HidoriMidoriRyuu | game=No One Lives Forever 2 | date=2006-11-02 | time=01:39:30 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=MatrixTN | game=Bouncer, The | date=2006-11-04 | time=00:19:xx | category=Single-segment, Kou | console=PS2}}&lt;br /&gt;
{{Historical record | runner=MatrixTN | game=Bouncer, The | date=2006-11-04 | time=00:19:xx | category=Single-segment, Sion | console=PS2}}&lt;br /&gt;
{{Historical record | runner=MatrixTN | game=Bouncer, The | date=2006-11-04 | time=00:19:xx | category=Single-segment, Volt | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Neth | game=Clive Barker's Undying | date=2006-11-05 | time=01:03:16 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man Powered Up | date=2006-11-07 | time=00:22:20.48 | category=Single-segment, Mega Man | console=PSP}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man Powered Up | date=2006-11-07 | time=00:24:07.67 | category=Single-segment, Proto Man | console=PSP}}&lt;br /&gt;
{{Historical record | runner=rashreflection | game=Valkyrie Profile | date=2006-11-07 | time=01:03:xx | category=Single-segment, B ending | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=Ghosts 'n Goblins | date=2006-11-08 | time=00:22:56 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Adrian 'InsipidMuckyWater' Feiertag | game=Condemned: Criminal Origins | date=2006-11-08 | time=01:56:25 | category=Segmented | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=fluffy kitten | game=Prince of Persia: The Two Thrones | date=2006-11-11 | time=02:38:07 | category=Segmented, 100%, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Fire Emblem: The Sacred Stones | date=2006-11-11 | time=01:37:56 | category=Segmented, Eirika | console=GBA}}&lt;br /&gt;
{{Historical record | runner=spikevegeta | game=Kingdom Hearts II | date=2006-11-14 | time=05:06:xx | category=Segmented, Beginner | console=PS2}}&lt;br /&gt;
{{Historical record | runner=chessjerk | game=Final Fantasy Tactics | date=2006-11-16 | time=05:19:xx | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Groggen | game=Indiana Jones and the Emperor's Tomb | date=2006-11-16 | time=01:46:43 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Adrian 'InsipidMuckyWater' Feiertag | game=Zen: Intergalactic Ninja | date=2006-11-16 | time=00:19:20 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jon Wiewel | game=Donkey Kong 64 | date=2006-11-19 | time=09:02:xx | category=Segmented, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=sternn | game=Devil May Cry | date=2006-11-20 | time=01:35:34 | category=Segmented, 100%, Dante Must Die | console=PS2}}&lt;br /&gt;
{{Historical record | runner=slade | game=Metal Gear Solid | date=2006-11-21 | time=01:59:46 | category=Single-segment, Extreme, PAL | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Introverder | game=Silent Hill 2 | date=2006-11-21 | time=00:06:29 | category=Single-segment, Hard, Born From a Wish | console=PC}}&lt;br /&gt;
{{Historical record | runner=Psonar | game=Star Fox 64 | date=2006-11-22 | time=00:25:45 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=Psonar | game=Star Fox 64 | date=2006-11-22 | time=00:35:35 | category=Single-segment, Expert, Redline | console=N64}}&lt;br /&gt;
{{Historical record | runner=Psonar | game=Star Fox 64 | date=2006-11-22 | time=01:24:52 | category=Single-segment, 100%, Expert | console=N64}}&lt;br /&gt;
{{Historical record | runner=Adrian 'InsipidMuckyWater' Feiertag | game=Beavis and Butthead | date=2006-11-22 | time=00:12:41 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=American McGee's Alice | date=2006-11-28 | time=00:42:35 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=American McGee's Alice | date=2006-11-28 | time=00:47:52 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Mega Man X8 | date=2006-11-28 | time=01:16:xx | category=Single-segment, Any% | console=PC}}&lt;br /&gt;
{{Historical record | runner=Martin Hauer | game=Super Mario Land | date=2006-11-30 | time=00:14:25 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=MDK2 | date=2006-11-30 | time=01:24:48 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Ewil | game=Tomb Raider: The Last Revelation | date=2006-12-05 | time=02:48:51 | category=Segmented, With large-skip glitches | console=PC}}&lt;br /&gt;
{{Historical record | runner=Madzombie | game=Terranigma | date=2006-12-05 | time=04:48:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Mad Andy | game=Fur Fighters | date=2006-12-05 | time=03:01:58 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Croc Doc | game=Contra | date=2006-12-06 | time=00:13:24 | category=Single-segment, Low% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2006-12-06 | time=01:10:26 | category=Single-segment, With deaths, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2006-12-06 | time=00:46:35 | category=Single-segment, New Game+, With deaths, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record | runner=rashreflection | game=Valkyrie Profile | date=2006-12-09 | time=00:55:xx | category=Single-segment, B ending | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Aaron Haynes | game=Syphon Filter | date=2006-12-09 | time=01:14:27 | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Tommy Montgomery | game=Pitfall: The Mayan Adventure | date=2006-12-09 | time=00:18:12 | category=Single-segment, Hard | console=00:18:12}}&lt;br /&gt;
{{Historical record | runner=Daniel L. Henry | game=Batman | date=2006-12-13 | time=00:13:05 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Patrick W. Weisgerber | game=Postal 2 | date=2006-12-13 | time=01:06:28 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Quake 4 | date=2006-12-24 | time=01:46:06 | category=Segmented, Private | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2006-12-29 | time=00:15:17 | category=Single-segment, Level 1 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2006-12-29 | time=???? | category=Single-segment, 100%, Level 1 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2006-12-29 | time=00:19:43 | category=Single-segment, Level 2 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2006-12-29 | time=00:24:22 | category=Single-segment, 100%, Level 2 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2006-12-29 | time=00:26:13 | category=Single-segment, Level 3 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2006-12-29 | time=00:31:53 | category=Single-segment, 100%, Level 3 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2006-12-29 | time=00:13:11 | category=Single-segment, Secret ending | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Stefan Mahrla | game=Blast Corps | date=2006-12-29 | time=00:57:12 | category=Single-segment, PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Little Big Adventure 2: Twinsen's Odyssey | date=2006-12-29 | time=01:21:29 | category=Segmented, With deaths | console=PC}}&lt;br /&gt;
{{Historical record | runner=Allantois | game=Abe's Oddysee | date=2006-12-29 | time=00:56:42 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Carlos Wolfe | game=Knights of the Old Republic II: The Sith Lords | date=2007-01-04 | time=03:39:xx | category=Segmented, Dark | console=PC}}&lt;br /&gt;
{{Historical record | runner=Megafrost | game=Blaster Master | date=2007-01-04 | time=00:44:09 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Kazooie | game=Zelda: Ocarina of Time, The Legend of | date=2007-01-05 | time=04:46:xx | category=Single-segment, PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=Alkaiser77 | game=Valkyrie Profile 2 | date=2007-01-05 | time=02:45:57 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Emmitt Robert Kraft | game=Kirby &amp;amp; the Amazing Mirror | date=2007-01-06 | time=00:42:14 | category=Single-segment | console=GBA}}&lt;br /&gt;
{{Historical record | runner=sternn | game=Devil May Cry | date=2007-01-06 | time=01:17:43 | category=Single-segment, Dante Must Die, Dark Knight | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Stefan Mahrla | game=Diddy Kong Racing | date=2007-01-08 | time=02:37:24 | category=Single-segment, 100%, PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=Stefan Mahrla | game=Diddy Kong Racing | date=2007-01-08 | time=02:21:44 | category=Single-segment, Any%, New Game+, PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=Josh Mangini | game=Ninja Gaiden Black | date=2007-01-10 | time=01:41:08 | category=Segmented | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Josh Mangini | game=Ninja Gaiden Black | date=2007-01-10 | time=01:55:05 | category=Single-segment | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Konnan | game=Alex Kidd in Miracle World | date=2007-01-10 | time=00:17:33 | category=Single-segment, PAL | console=Master System}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Banjo Tooie | date=2007-01-11 | time=00:53:18 | category=Single-segment, Cheato's cheats, PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Spyro: Year of the Dragon | date=2007-01-11 | time=04:39:xx | category=Segmented, 100% (117%), PAL | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Konnan | game=Wonder Boy in Monster Land | date=2007-01-13 | time=00:21:27 | category=Single-segment, PAL | console=Master System}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Vectorman 2 | date=2007-01-13 | time=00:13:24 | category=Single-segment, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Heme | game=Tony Hawk's Underground 2 | date=2007-01-13 | time=00:30:00 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Introverder | game=Silent Hill 2 | date=2007-01-13 | time=00:06:23 | category=Single-segment, Hard, Born from a Wish | console=PC}}&lt;br /&gt;
{{Historical record | runner=l2ebel | game=Grand Theft Auto 3 | date=2007-01-14 | time=01:22:31 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Croc Doc | game=Contra | date=2007-01-14 | time=00:10:50 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Konnan | game=Mickey Mouse: Land of Illusion | date=2007-01-16 | time=00:36:24 | category=Single-segment, PAL | console=Master System}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Sonic the Hedgehog | date=2007-01-20 | time=00:18:09 | category=Single-segment, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Sonic 3 &amp;amp; Knuckles | date=2007-01-20 | time=00:49:37 | category=Single-segment, Sonic, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Sonic 3 &amp;amp; Knuckles | date=2007-01-20 | time=00:36:55 | category=Single-segment, Knuckles, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Yautja Elder | game=Tom Clancy's Splinter Cell | date=2007-01-20 | time=01:21:45 | category=Segmented, Normal | console=GC}}&lt;br /&gt;
{{Historical record | runner=Breakdown | game=Faxanadu | date=2007-01-20 | time=00:36:24 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Joe Stanski | game=Toy Story | date=2007-01-20 | time=00:22:33 | category=Single-segment, With deaths | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Breakdown | game=Zelda II: The Adventure of Link | date=2007-01-24 | time=01:17:15 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Mega Man X5 | date=2007-01-24 | time=00:10:12 | category=Segmented, Any% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Daniel Chamness | game=Mega Man 3 | date=2007-01-24 | time=00:37:20 | category=Single-segment | console=GC}}&lt;br /&gt;
{{Historical record | runner=Essentia | game=Dr. Mario 64 | date=2007-01-28 | time=00:38:50 | category=Single-segment, Classic | console=N64}}&lt;br /&gt;
{{Historical record | runner=Essentia | game=Dr. Mario 64 | date=2007-01-28 | time=00:16:53 | category=Single-segment, Normal, Story | console=N64}}&lt;br /&gt;
{{Historical record | runner=Essentia | game=Dr. Mario 64 | date=2007-01-28 | time=00:24:27 | category=Single-segment, Hard, Story | console=N64}}&lt;br /&gt;
{{Historical record | runner=Rapu | game=Shadow of the Colossus | date=2007-01-28 | time=01:34:30 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Ewil | game=Postal 2 | date=2007-01-30 | time=00:49:46 | category=Segmented, Insan-o | console=PC}}&lt;br /&gt;
{{Historical record | runner=HidoiMidoriRyuu | game=Mystical Ninja Starring Goemon | date=2007-01-30 | time=00:10:20 | category=Single-segment, Boss rush | console=N64}}&lt;br /&gt;
{{Historical record | runner=MMAN | game=Tomb Raider 2 | date=2007-01-30 | time=00:01:03.9 | category=Single-segment, Assault course | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Trauma Center: Second Opinion | date=2007-02-02 | time=01:49:07 | category=Single-segment, Hard | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=ActRaiser | date=2007-02-02 | time=00:29:31 | category=Single-segment, Professional, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Tagio | game=Deus Ex: Invisible War | date=2007-02-05 | time=00:26:49 | category=Segmented, Realistic | console=PC}}&lt;br /&gt;
{{Historical record | runner=dEr_RiNkE | game=Super Mario Bros. 2 | date=2007-02-05 | time=00:11:17 | category=Single-segment, PAL | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Mega Man X5 | date=2007-02-12 | time=00:34:12 | category=Segmented, 100% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Ewil | game=Tomb Raider: Unfinished Business | date=2007-02-12 | time=00:23:21 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=VecGun | game=Vectorman | date=2007-02-12 | time=00:14:16 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Ryan Kusnery | game=Little Nemo: The Dream Master | date=2007-02-12 | time=00:30:50 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Rush 'n Attack | date=2007-02-12 | time=00:09:53 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2007-02-14 | time=01:06:17 | category=Single-segment, With deaths, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2007-02-14 | time=00:44:52 | category=Single-segment, New Game+, With deaths, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Duck Tales | date=2007-02-14 | time=00:09:35 | category=Single-segment, Easy, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Duck Tales | date=2007-02-14 | time=00:09:55 | category=Single-segment, Difficult, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Duck Tales 2 | date=2007-02-14 | time=00:11:40 | category=Single-segment, Easy, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Chris Knight | game=Super Mario Bros. 2 | date=2007-02-14 | time=00:09:19 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=SMK | game=Fire Emblem: Path of Radiance | date=2007-02-19 | time=02:30:01 | category=Segmented, Normal | console=GC}}&lt;br /&gt;
{{Historical record | runner=Chris Knight | game=Metroid | date=2007-02-19 | time=00:24:06 | category=Single-segment, Both bosses beaten | console=NES}}&lt;br /&gt;
{{Historical record | runner=Introverder | game=Silent Hill 2 | date=2007-02-22 | time=00:45:37 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Introverder | game=Silent Hill 2 | date=2007-02-22 | time=00:47:54 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros. | date=2007-02-25 | time=00:19:57 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Joe Stanski | game=Sonic the Hedgehog 3 | date=2007-02-25 | time=00:18:54 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Joe Stanski | game=Dark Castle | date=2007-02-25 | time=00:01:19 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=Donkey Kong 64 | date=2007-03-04 | time=04:26:xx | category=Single-segment, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=laughing_gas | game=Half-Life: Blue Shift | date=2007-03-08 | time=00:32:18 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=Emptyeye | game=Magic of Scheherazade, The | date=2007-03-13 | time=01:20:00 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man X | date=2007-03-15 | time=00:34:42 | category=Single-segment, Low% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Shaun Friend | game=Tomb Raider 2 | date=2007-03-15 | time=00:01:03.9 | category=Single-segment, Assault Course | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=Jaws | date=2007-03-17 | time=00:03:58 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Arrow | game=ToeJam &amp;amp; Earl in Panic on Funkotron | date=2007-03-19 | time=01:30:06 | category=Segmented | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Tommy Montgomery | game=Ninja Gaiden | date=2007-03-22 | time=00:13:49 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Ninja Gaiden II: The Dark Sword of Chaos | date=2007-03-22 | time=00:12:45 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Ninja Gaiden III: The Ancient Ship of Doom | date=2007-03-22 | time=00:16:08 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Lion King, The | date=2007-03-25 | time=00:16:53 | category=Single-segment, Difficult | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DavizZz | game=Resident Evil | date=2007-03-29 | time=01:36:26 | category=Single-segment, Hard, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Baptiste Hornecker | game=Castlevania | date=2007-03-29 | time=01:04:15 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=#endgame | game=Wonder Boy III: The Dragon's Trap | date=2007-03-29 | time=00:55:46 | category=Single-segment, PAL | console=Master System}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Mega Man X | date=2007-04-07 | time=00:34:09 | category=Single-segment, Low% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Duck Tales | date=2007-04-07 | time=00:09:02 | category=Single-segment, Difficult | console=NES}}&lt;br /&gt;
{{Historical record | runner=tagh_azog | game=Doom 3 | date=2007-04-07 | time=01:09:37 | category=Segmented, Marine | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=ActRaiser | date=2007-04-07 | time=01:10:06 | category=Single-segment, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Essentia | game=Final Fantasy IX | date=2007-04-10 | time=08:32:xx | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=trihex | game=Crash Bandicoot 3: Warped | date=2007-04-10 | time=02:41:28 | category=Segmented, 100% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Justice League Heroes: The Flash | date=2007-04-12 | time=00:27:26 | category=Single-segment | console=GBA}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Diablo | date=2007-04-12 | time=00:06:41 | category=Segmented, Sorcerer | console=PC}}&lt;br /&gt;
{{Historical record | runner=sarou | game=Castlevania: Aria of Sorrow | date=2007-04-12 | time=00:03:28.63 | category=Single-segment, Boss Rush, Julius | console=GBA}}&lt;br /&gt;
{{Historical record | runner=ZeRo | game=Postal²: Apocalypse Weekend | date=2007-04-12 | time=00:58:43 | category=Single-segment, Remedial | console=PC}}&lt;br /&gt;
{{Historical record | runner=Tom Radovich | game=Mega Man 4 | date=2007-04-13 | time=00:41:52 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Elliott Feiertag | game=Comix Zone | date=2007-04-13 | time=00:17:41 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros. | date=2007-04-15 | time=00:05:00 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_Man | game=Mega Man X2 | date=2007-04-16 | time=00:36:29 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Fire Emblem: Path of Radiance | date=2007-04-25 | time=02:44:13 | category=Segmented, Hard | console=GC}}&lt;br /&gt;
{{Historical record | runner=inichi | game=Chrono Trigger | date=2007-04-26 | time=03:34:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Mega Man 7 | date=2007-05-01 | time=00:57:33 | category=Single-segment, 100%, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Ninja Gaiden II: The Dark Sword of Chaos | date=2007-05-02 | time=00:12:09 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Sorcerer88 | game=Tony Hawk's Pro Skater 3 | date=2007-05-02 | time=00:06:23 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=TJazZ | game=Pac-Man 2: The New Adventures | date=2007-05-02 | time=00:32:03 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Diablo | date=2007-05-07 | time=00:06:07 | category=Segmented, Sorcerer | console=PC}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Metal Slug 4 | date=2007-05-07 | time=00:18:03 | category=Single-segment, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Metal Slug X | date=2007-05-11 | time=00:18:47 | category=Single-segment, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Valarnin | game=Dead Rising | date=2007-05-11 | time=00:25:00 | category=Single-segment, Overtime | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=Ewil | game=Tomb Raider: The Angel of Darkness | date=2007-05-11 | time=01:57:55 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man Maverick Hunter X | date=2007-05-14 | time=00:42:52 | category=Segmented | console=PSP}}&lt;br /&gt;
{{Historical record | runner=Tom Radovich | game=Mega Man 4 | date=2007-05-19 | time=00:40:50 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jiano | game=Zelda: Twilight Princess, The Legend of | date=2007-05-20 | time=05:39:xx | category=Segmented | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Ekudeht | game=Resident Evil: Dead Aim | date=2007-05-20 | time=00:23:43 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Ninja Gaiden III: The Ancient Ship of Doom | date=2007-05-24 | time=00:15:09 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mickey_Mage | game=Magical Quest Starring Mickey Mouse, The | date=2007-05-24 | time=00:16:56 | category=Single-segment, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DonG &amp;amp; XeaL | game=Contra: Shattered Soldier | date=2007-05-26 | time=00:26:52 | category=Single-segment, Multiplayer | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2007-05-26 | time=00:14:56 | category=Single-segment, Level 1 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2007-05-26 | time=00:10:26 | category=Single-segment, Secret ending | console=SNES}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Grand Theft Auto III | date=2007-05-28 | time=07:37:xx | category=Segmented, 100% | console=PC}}&lt;br /&gt;
{{Historical record | runner=Emptyeye | game=Willow | date=2007-05-28 | time=01:34:13 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Solstice | date=2007-06-06 | time=00:14:24 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Solstice | date=2007-06-06 | time=00:06:23 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Demon's Crest | date=2007-06-06 | time=00:50:59 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Demon's Crest | date=2007-06-06 | time=00:12:24 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Iron Knuckle | game=Tetris Attack | date=2007-06-07 | time=00:06:19 | category=Single-segment, Very hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=dex | game=Deus Ex | date=2007-06-10 | time=00:43:20 | category=Segmented, Realistic | console=PC}}&lt;br /&gt;
{{Historical record | runner=Cygnus | game=Pokémon Red/Blue | date=2007-06-13 | time=02:09:xx | category=Segmented, Red version | console=GB}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Soldier of Fortune 2: Double Helix | date=2007-06-16 | time=01:41:24 | category=Segmented, Hardest difficulty | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sanitars | game=Dink Smallwood | date=2007-06-18 | time=00:49:22 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Contra | date=2007-06-18 | time=00:10:40 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Enhasa | game=Valkyrie Profile | date=2007-06-18 | time=00:15:43 | category=Single-segment, Seraphic Gate | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Joe Stanski | game=Castlevania: Bloodlines | date=2007-06-18 | time=00:32:13 | category=Single-segment, Expert mode, Eric Lecarde | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=KaThogh | game=Little Big Adventure | date=2007-06-22 | time=01:19:14 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Spider-Waffle | game=Half-Life | date=2007-06-23 | time=00:31:00 | category=Segmented, Hard, Scripts | console=PC}}&lt;br /&gt;
{{Historical record | runner=MPZoid | game=Metroid Prime | date=2007-06-25 | time=01:03:xx | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=MPZoid | game=Metroid Prime | date=2007-06-25 | time=01:07:xx | category=Single-segment, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=MPZoid | game=Metroid Prime | date=2007-06-25 | time=01:17:xx | category=Single-segment, Any%, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros. 2 | date=2007-07-02 | time=00:09:15 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Super Mario Bros. 3 | date=2007-07-02 | time=00:11:03 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=nudel | game=Hitman 2: Silent Assassin | date=2007-07-06 | time=00:39:10 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Kahless_GOA | game=Enclave | date=2007-07-06 | time=00:45:19 | category=Segmented, Easy, Light side | console=PC}}&lt;br /&gt;
{{Historical record | runner=Kahless_GOA | game=Enclave | date=2007-07-06 | time=00:30:47 | category=Segmented, Easy, Light side | console=PC}}&lt;br /&gt;
{{Historical record | runner=drkhades | game=Star Ocean: Till the End of Time | date=2007-07-08 | time=03:28:xx | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Take-Chan | game=Metal Gear Solid 3: Snake Eater | date=2007-07-08 | time=01:44:55 | category=Segmented, European Extreme difficulty, Fox Hound rank | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Croc-Doc | game=Super C | date=2007-07-12 | time=00:16:32 | category=Single-segment, Low% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Elliott Feiertag | game=Teenage Mutant Ninja Turtles 2: The Arcade Game | date=2007-07-12 | time=00:39:20 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Farringa | game=Final Fantasy VII | date=2007-07-14 | time=07:41:xx | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Joe Stanski | game=Sonic the Hedgehog | date=2007-07-19 | time=00:17:52 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Joe Stanski | game=Sonic the Hedgehog 2 | date=2007-07-19 | time=00:18:12 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Cody Miller | game=Metal Gear Solid 2: Sons of Liberty | date=2007-07-27 | time=01:37:37 | category=Single-segment, Extreme difficulty | console=PS2}}&lt;br /&gt;
{{Historical record | runner=tjp7154 | game=Donkey Kong Country | date=2007-07-27 | time=00:32:xx | category=Segmented, Any% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Ōkami | date=2007-08-02 | time=09:19:21 | category=Segmented, Any% | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Owen Traeholt | game=Viewtiful Joe | date=2007-08-02 | time=00:31:04 | category=Single-segment, Kids mode | console=GC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Space Invaders | date=2007-08-03 | time=00:36:12 | category=Single-segment, With deaths | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Space Invaders | date=2007-08-03 | time=00:49:30 | category=Single-segment, Expert, With deaths | console=PS1}}&lt;br /&gt;
{{Historical record | runner=groobo | game=F.E.A.R. | date=2007-08-08 | time=01:15:55 | category=Segmented, Extreme | console=PC}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Baldur's Gate: Tales of the Sword Coast | date=2007-08-08 | time=00:16:35 | category=Segmented, Normal | console=PC}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Baldur's Gate: Tales of the Sword Coast | date=2007-08-08 | time=00:24:30 | category=Single-segment, Normal | console=PC}}&lt;br /&gt;
{{Historical record | runner=ZhouTai | game=Driver: You are the Wheelman | date=2007-08-08 | time=01:48:22 | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=SoulCalibrII | game=Resident Evil 4 | date=2007-08-12 | time=02:02:45 | category=Single-segment, Professional, Special weapons | console=GC}}&lt;br /&gt;
{{Historical record | runner=Greg Innes | game=Resident Evil 4 | date=2007-08-12 | time=00:06:42 | category=Single-segment, Assignment Ada, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=DAMURDOC | game=Battletoads &amp;amp; Double Dragon | date=2007-08-12 | time=00:23:23 | category=Single-segment, Lee Brothers | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Megatherium | game=Jet Grind Radio | date=2007-08-14 | time=01:03:39 | category=Single-segment | console=DC}}&lt;br /&gt;
{{Historical record | runner=AKA | game=Tomb Raider | date=2007-08-14 | time=01:50:16 | category=Single-segment, With large-skip glitches, PAL | console=Saturn}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Super C | date=2007-08-16 | time=00:14:06 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Croc-Doc | game=A Boy and His Blob: Trouble on Blobolonia | date=2007-08-16 | time=00:11:30 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Essentia | game=Final Fantasy VI | date=2007-08-18 | time=04:48:xx | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=Ninja Gaiden | date=2007-08-18 | time=00:13:33 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=Ninja Gaiden III: The Ancient Ship of Doom | date=2007-08-18 | time=00:14:38 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=slowbro | game=Pitfall II: Lost Caverns | date=2007-08-18 | time=00:05:02 | category=Single-segment, Any% | console=GBA}}&lt;br /&gt;
{{Historical record | runner=slowbro | game=Pitfall II: Lost Caverns | date=2007-08-18 | time=00:12:47 | category=Single-segment, 100% | console=GBA}}&lt;br /&gt;
{{Historical record | runner=DAMURDOC | game=Baldur's Gate II: Throne of Bhaal | date=2007-08-18 | time=01:09:32 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=spikevegeta | game=Kingdom Hearts II | date=2007-08-21 | time=04:39:xx | category=Segmented, Beginner | console=PS2}}&lt;br /&gt;
{{Historical record | runner=SleepersEye | game=Kirby's Dream Land | date=2007-09-04 | time=00:12:07 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=Deadstick | game=Mighty Morphin Power Rangers | date=2007-09-04 | time=00:33:47 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=MrGuy | game=Super Paper Mario | date=2007-09-13 | time=05:13:xx | category=Segmented | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Manocheese | game=Zelda: Ocarina of Time, The Legend of | date=2007-09-23 | time=02:26:56 | category=Segmented, With large-skip glitches | console=N64}}&lt;br /&gt;
{{Historical record | runner=YautjaElder | game=Zelda: Ocarina of Time, The Legend of | date=2007-09-25 | time=06:35:xx | category=Segmented, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=sshplur | game=Mega Man Legends | date=2007-09-27 | time=00:57:02 | category=Single-segment, Normal | console=PS1}}&lt;br /&gt;
{{Historical record | runner=sshplur | game=Mega Man Legends | date=2007-09-27 | time=00:42:52 | category=Single-segment, Easy | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Mega Man 7 | date=2007-09-27 | time=00:56:16 | category=Single-segment, 100%, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Mega Man 8 | date=2007-09-27 | time=01:04:57 | category=Single-segment, PAL | console=PS1}}&lt;br /&gt;
{{Historical record | runner=SoulCalibrII | game=Mega Man X3 | date=2007-09-27 | time=00:43:15 | category=Single-segment, Any%, X collection version | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man X5 | date=2007-09-27 | time=00:25:03 | category=Segmented, 8-boss | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man X6 | date=2007-09-27 | time=00:29:13 | category=Segmented, 8-boss | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Carcinogen | game=Resident Evil 3: Nemesis | date=2007-09-28 | time=01:20:42 | category=Single-segment, A-rank | console=PS1}}&lt;br /&gt;
{{Historical record | runner=sarou | game=Resident Evil 4 | date=2007-09-28 | time=01:43:47 | category=Segmented, Special weapons, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Ninja Gaiden III: The Ancient Ship of Doom | date=2007-09-28 | time=00:14:27 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Donkey Kong Country | date=2007-09-28 | time=00:44:xx | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Valkyrie Profile 2 | date=2007-09-28 | time=02:21:08 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=petrie911 | game=Sonic Adventure 2 | date=2007-09-28 | time=00:33:41.70 | category=Single-segment, Dark side, With deaths | console=GC}}&lt;br /&gt;
{{Historical record | runner=ShadowWraith | game=Serious Sam: The First Encounter | date=2007-10-01 | time=00:49:15 | category=Segmented, Tourist | console=PC}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Unreal II: The Awakening | date=2007-10-01 | time=01:42:56 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=ActRaiser | date=2007-10-02 | time=00:27:43 | category=Single-segment, Professional!, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Axel_Ryman | game=Chrono Cross | date=2007-10-09 | time=00:05:58 | category=Segmented, New Game+ | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Doodan | game=Super Mario Sunshine | date=2007-10-09 | time=05:10:xx | category=Single-segment, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Kinga Styger | game=Little Mermaid, The | date=2007-10-09 | time=00:07:26 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=DSGamer3002 | game=Metroid Prime Hunters | date=2007-10-12 | time=01:20:35 | category=Single-segment | console=DS}}&lt;br /&gt;
{{Historical record | runner=Croc-Doc | game=Little Nemo: The Dream Master | date=2007-10-14 | time=00:27:07 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=sp3ctum &amp;amp; Muona | game=XIII | date=2007-10-14 | time=01:38:20 | category=Segmented, Arcade skill | console=PC}}&lt;br /&gt;
{{Historical record | runner=Wak | game=Zelda: A Link to the Past, The Legend of | date=2007-10-16 | time=02:00:01 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Yoshmaster05 | game=Fire Emblem: Fuuin no Tsurugi | date=2007-10-24 | time=03:03:25 | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=chessjerk | game=Final Fantasy Tactics | date=2007-10-24 | time=04:45:xx | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Ninja Gaiden | date=2007-11-09 | time=00:13:48 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Red Star, The | date=2007-11-09 | time=01:44:50 | category=Single-segment, Makita | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Red Star, The | date=2007-11-09 | time=01:44:54 | category=Single-segment, Kyuzo | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Red Star, The | date=2007-11-09 | time=01:37:26 | category=Single-segment, Maya | console=PS2}}&lt;br /&gt;
{{Historical record | runner=hitman | game=Max Payne 2: The Fall of Max Payne | date=2007-11-09 | time=00:49:45 | category=Single-segment, Dead on Arrival | console=PC}}&lt;br /&gt;
{{Historical record | runner=Greg Innes | game=Resident Evil 4 | date=2007-11-09 | time=00:06:31 | category=Single-segment, Assignment Ada, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=dexter | game=Phantasy Star Online | date=2007-11-20 | time=02:03:xx | category=Segmented, Force | console=GC}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Icewind Dale | date=2007-11-20 | time=00:32:57 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=MetalGearSolidBoy | game=Star Ocean: The Second Story | date=2007-11-20 | time=05:16:xx | category=Segmented, Rena | console=PS1}}&lt;br /&gt;
{{Historical record | runner=groobo | game=F.E.A.R. | date=2007-11-20 | time=01:06:56 | category=Segmented, Low | console=PC}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Area 51 | date=2007-11-20 | time=01:19:19 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario World | date=2007-11-23 | time=00:11:01 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Felix the Cat | date=2007-11-23 | time=00:24:49 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jiano | game=Zelda: Twilight Princess, The Legend of | date=2007-12-13 | time=04:47:xx | category=Single-segment | console=GC}}&lt;br /&gt;
{{Historical record | runner=Deadstick | game=Brave Fencer Musashi | date=2007-12-13 | time=04:06:xx | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=RJWaters2 | game=Tomba! | date=2007-12-24 | time=00:41:xx | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Ninja Gaiden | date=2008-01-13 | time=00:13:08 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=drkhades | game=Star Ocean: Till the End of Time | date=2008-01-13 | time=03:50:xx | category=Segmented, 4D | console=PS2}}&lt;br /&gt;
{{Historical record | runner=luigikart64 | game=Spyro the Dragon | date=2008-01-13 | time=02:19:43 | category=Single-segment, 100%, With deaths | console=PS1}}&lt;br /&gt;
{{Historical record | runner=B'man | game=Uplink: Hacker Elite | date=2008-01-15 | time=00:20:12 | category=Single-segment, Bad ending | console=PC}}&lt;br /&gt;
{{Historical record | runner=Thomaz | game=Pokémon Red/Blue | date=2008-01-15 | time=01:26:xx | category=Segmented, Blue version, With large-skip glitches | console=GB}}&lt;br /&gt;
{{Historical record | runner=Poesta | game=Oddworld: Abe's Exoddus | date=2008-01-15 | time=01:52:25 | category=Segmented, Bad ending | console=}}&lt;br /&gt;
{{Historical record | runner=Take-Chan | game=Metal Gear Solid 3: Snake Eater | date=2008-01-15 | time=01:28:07 | category=Segmented, European Extreme difficulty, Fox Hound rank | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=Contra III: The Alien Wars | date=2008-01-17 | time=00:16:07 | category=Single-segment, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=Low G Man: The Low Gravity Man | date=2008-01-17 | time=00:15:32 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Lucid Faia | game=Super Mario World | date=2008-01-17 | time=00:10:59 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Mkt2015 | game=Harry Potter and the Chamber of Secrets | date=2008-01-17 | time=01:09:54 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=DAMURDOC | game=Baldur's Gate II: Shadows of Amn | date=2008-01-23 | time=00:47:49 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Star Fox | date=2008-01-23 | time=00:25:15 | category=Single-segment, Level 1 | console=SNES}}&lt;br /&gt;
{{Historical record | runner=sarou | game=Aliens vs. Predator 2: Primal Hunt | date=2008-01-23 | time=00:05:43 | category=Single-segment, Predalien | console=PC}}&lt;br /&gt;
{{Historical record | runner=shenminiu | game=God of War II | date=2008-01-24 | time=03:07:25 | category=Segmented, Titan | console=PS2}}&lt;br /&gt;
{{Historical record | runner=DJGrenola | game=Metroid Prime 2: Echoes | date=2008-01-24 | time=01:38:22 | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=cortez | game=S.T.A.L.K.E.R. | date=2008-01-28 | time=00:17:18 | category=Segmented, Novice, Bad Ending | console=PC}}&lt;br /&gt;
{{Historical record | runner=TheVoid | game=Rune | date=2008-01-28 | time=01:36:09 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=gia | game=Zombies Ate My Neighbors | date=2008-01-28 | time=00:35:38 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=Mega Man 5 | date=2008-01-31 | time=00:44:12 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Lufia II: Rise of the Sinistrals | date=2008-01-31 | time=03:24:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=yoshifan | game=Sonic Adventure 2 | date=2008-02-04 | time=00:32:04.96 | category=Single-segment, Hero side | console=GC}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=G.I. Joe | date=2008-02-04 | time=00:21:29 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Castlevania: Symphony of the Night | date=2008-02-04 | time=00:37:50 | category=Single-segment | console=PS1}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2008-02-11 | time=01:06:xx | category=Single-segment | console=GC}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2008-02-11 | time=01:29:xx | category=Single-segment, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Ace Combat 04: Shattered Skies | date=2008-02-14 | time=02:29:30 | category=Single-segment, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man 3 | date=2008-02-18 | time=00:37:41 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=G.I. Joe: The Atlantis Factor | date=2008-02-18 | time=00:09:50 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Ekelbatzen | game=Portal | date=2008-02-21 | time=00:15:38 | category=Segmented, With scripts | console=PC}}&lt;br /&gt;
{{Historical record | runner=Cody Miller | game=Portal | date=2008-02-21 | time=00:24:37 | category=Single-segment | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=Shadow of the Ninja | date=2008-02-24 | time=00:12:37 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=scaryice | game=Lunar: The Silver Star | date=2008-02-24 | time=03:13:xx | category=Single-segment | console=Sega CD}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Grand Theft Auto: Vice City | date=2008-02-24 | time=09:00:xx | category=Segmented, 100% | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mickey_Mage | game=Mickey Mania: The Timeless Adventures of Mickey Mouse | date=2008-02-27 | time=00:21:54 | category=Single-segment, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Evil_Guru | game=Battletoads &amp;amp; Double Dragon | date=2008-02-27 | time=00:22:05 | category=Single-segment, Lee Brothers, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Mega Man X4 | date=2008-02-27 | time=00:49:13 | category=Single-segment, 100%, X | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Cody Miller | game=Adventures of Batman &amp;amp; Robin | date=2008-02-29 | time=00:51:29 | category=Single-segment, With Deaths | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=TheVoid | game=Enclave | date=2008-02-29 | time=00:20:22 | category=Segmented, Hard, Dark side | console=PC}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Contra | date=2008-02-29 | time=00:10:33 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Mega Man 6 | date=2008-02-29 | time=00:38:23 | category=Single-segment | &lt;br /&gt;
console=NES}}&lt;br /&gt;
{{Historical record | runner=Axel_Ryman | game=Kingdom Hearts II | date=2008-03-04 | time=04:52:xx | category=Single-segment, Beginner | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Deign | game=Final Fantasy IV | date=2008-03-04 | time=03:05:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Ewil | game=Driver: You are the Wheelman | date=2008-03-06 | time=01:04:16 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Baldur's Gate: Dark Alliance | date=2008-03-06 | time=00:59:04 | category=Segmented, Easy, Archer | console=}}&lt;br /&gt;
{{Historical record | runner=Josh Styger | game=Kick Master | date=2008-03-16 | time=00:13:37 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Chris DeRosa | game=Ninja Crusaders | date=2008-03-16 | time=00:05:51 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=B'man | game=Metal Gear Solid 2: Sons of Liberty | date=2008-03-20 | time=00:18:15 | category=Single-segment, Tanker, Extreme, 100% Dog tags | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Ninja Gaiden | date=2008-03-20 | time=00:13:32 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Contra | date=2008-03-20 | time=00:10:24 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=TJazZ | game=Mario Kart: Double Dash!! | date=2008-03-22 | time=00:29:07 | category=Single-segment, All Cup Tour, 150cc | console=GC}}&lt;br /&gt;
{{Historical record | runner=kn1ves | game=Vampire: The Masquerade — Bloodlines | date=2008-03-22 | time=00:56:33 | category=Segmented, Tremere | console=PC}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Neopets: The Darkest Faerie | date=2008-03-22 | time=04:25:xx | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2008-03-25 | time=01:24:xx | category=Segmented, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=MPzoid | game=Metroid Prime | date=2008-03-25 | time=01:39:xx | category=Single-segment, 100%, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=BioSpark | game=Metroid Fusion | date=2008-03-25 | time=00:48:xx | category=Single-segment | console=GBA}}&lt;br /&gt;
{{Historical record | runner=MrMonkeyMan | game=Alien Soldier | date=2008-03-29 | time=00:10:31 | category=Single-segment, Super easy | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=spacedemonebu | game=Guardian Heroes | date=2008-03-29 | time=00:32:47 | category=Single-segment, Golden Silver path, Ginjirou | console=Saturn}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Half-Life: Blue Shift | date=2008-04-02 | time=00:27:39 | category=Segmented, Hard, Scripts | console=PC}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2008-04-02 | time=01:05:00 | category=Single-segment, With deaths, Up+A warping | console=NES}}&lt;br /&gt;
{{Historical record | runner=Croc-Doc | game=TMNT III: The Manhattan Project | date=2008-04-02 | time=00:41:50 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Psonar | game=Star Wars: Starfighter | date=2008-04-08 | time=01:16:53 | category=Single-segment, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Ekelbatzen | game=Portal | date=2008-04-08 | time=00:14:27 | category=Segmented, Scripts | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=ActRaiser | date=2008-04-08 | time=01:07:06 | category=Single-segment, Normal, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=MetalGearSolidBoy | game=Star Ocean: The Second Story | date=2008-04-08 | time=04:39:xx | category=Segmented, Claude | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Carcinogen | game=Resident Evil: Survivor | date=2008-04-13 | time=00:39:58 | category=Single-segment | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Maschell | game=Tony Hawk's Underground 2 | date=2008-04-13 | time=00:18:21 | category=Single-segment, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=SCM | game=Grand Theft Auto III | date=2008-04-17 | time=01:16:12 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Take-Chan | game=Metal Gear Solid 3: Snake Eater | date=2008-04-17 | time=01:25:54 | category=Segmented, European Extreme difficulty, Fox Hound rank  | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Take-Chan | game=Metal Gear Solid 3: Snake Eater | date=2008-04-17 | time=01:29:25 | category=Segmented, New Game+, European Extreme difficulty, Fox Hound rank  | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Kung Fu | date=2008-04-17 | time=00:03:54 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Legacy of the Wizard | date=2008-04-17 | time=00:30:06 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Alucard | game=Devil May Cry 4 | date=2008-04-20 | time=01:38:05 | category=Single-segment | console=PS3}}&lt;br /&gt;
{{Historical record | runner=Psonar | game=Star Trek: Voyager Elite Force | date=2008-04-20 | time=01:13:57 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Alucard | game=Shinobi | date=2008-04-24 | time=00:35:22 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Kirby &amp;amp; the Amazing Mirror | date=2008-04-28 | time=00:40:34 | category=Single-segment | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Kirby: Nightmare in Dream Land | date=2008-04-28 | time=00:53:31 | category=Single-segment | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros. | date=2008-05-05 | time=00:19:40 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Kibumbi | game=Aliens vs. Predator 2 | date=2008-05-05 | time=00:13:44 | category=Segmented, Alien | console=PC}}&lt;br /&gt;
{{Historical record | runner=cortez | game=Age of Empires III | date=2008-05-05 | time=02:09:39 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=InfinityX | game=Trauma Center: Second Opinion | date=2008-05-14 | time=01:43:55 | category=Single-segment, Hard | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Discombobulator | game=Tony Hawk's Pro Skater | date=2008-05-14 | time=00:05:16 | category=Single-segment | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Emptyeye | game=Astyanax | date=2008-05-14 | time=00:20:39 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Werewolf: The Last Warrior | date=2008-05-14 | time=00:15:27 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Grand Theft Auto: San Andreas | date=2008-05-19 | time=06:09:xx | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Fulgore | game=Dead Rising | date=2008-05-19 | time=00:19:19 | category=Single-segment, Overtime | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=Seth Glass | game=Mega Man 2 | date=2008-05-19 | time=00:30:33 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mman | game=Tomb Raider: Legend | date=2008-05-25 | time=00:54:19 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=Pendrokar | game=Jagged Alliance 2 | date=2008-05-25 | time=00:06:44 | category=Segmented, Expert | console=PC}}&lt;br /&gt;
{{Historical record | runner=AjAX | game=Prey | date=2008-05-25 | time=01:41:53 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=LigerOfFortune | game=Xardion | date=2008-06-07 | time=00:33:01 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Alucard | game=Shinobi | date=2008-06-11 | time=00:34:07 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Castlevania: Symphony of the Night | date=2008-06-11 | time=00:34:34 | category=Single-segment | console=PS1}}&lt;br /&gt;
{{Historical record | runner=gia | game=Metal Warriors | date=2008-06-15 | time=00:22:21 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=rashreflection | game=Valkyrie Profile | date=2008-06-15 | time=02:33:xx | category=Single-segment, A ending | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sigma | game=Manhunt | date=2008-06-19 | time=01:36:13 | category=Segmented, With deaths | console=PS2}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Mega Man X: Command Mission | date=2008-06-19 | time=04:26:xx | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Ewil | game=Tomb Raider: The Last Revelation | date=2008-06-19 | time=02:14:03 | category=Segmented, Large-skips | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Jacob91 | game=Pokemon Red | date=2008-06-30 | time=02:39:xx | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros. 3 | date=2008-06-30 | time=00:11:01 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=LigerOfFortune | game=Ninja Gaiden II: The Dark Sword of Chaos | date=2008-07-06 | time=00:11:39 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=sarou | game=Gun | date=2008-07-06 | time=01:18:46 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=gia | game=Pokemon Snap | date=2008-07-11 | time=00:24:02 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=DJ Mike Haggar | game=Battletoads | date=2008-07-11 | time=00:20:13 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=DJ Mike Haggar | game=Battletoads | date=2008-07-11 | time=00:34:17 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros.: The Lost Levels | date=2008-07-11 | time=00:08:34 | category=Single-segment, Any% | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Cromarty | game=Summon Night: Swordcraft Story | date=2008-07-16 | time=02:23:xx | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Grand Theft Auto: Vice City | date=2008-07-16 | time=01:52:59 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=LigerOfFortune | game=Vice: Project Doom | date=2008-07-23 | time=00:14:48 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=ShadowOfMyles | game=Super Mario 64 | date=2008-07-23 | time=00:17:31 | category=Single-segment, Low% (16 star) | console=N64}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Castlevania: Curse of Darkness | date=2008-07-26 | time=01:43:35 | category=Segmented, Any%, Trevor | console=PS2}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Castlevania: Curse of Darkness | date=2008-07-26 | time=00:11:59.05 | category=Single-segment, Boss Rush | console=PS2}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=TMNT III: The Mahnattan Project | date=2008-07-31 | time=00:39:36 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=rdrunner | game=TMNT III: The Manhattan Project | date=2008-07-31 | time=00:43:46 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Thinkshooter | game=Star Wars: Knights of the Old Republic | date=2008-07-31 | time=02:05:51 | category=Segmented, Light-side | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=LigerOfFortune | game=Ninja Gaiden III: The Ancient Ship of Doom | date=2008-08-06 | time=00:14:00 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Goonies II, The | date=2008-08-11 | time=00:17:33 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Dragondarch | game=Goonies II, The | date=2008-08-11 | time=00:24:08 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=poon78 | game=Guardian Heroes | date=2008-08-16 | time=00:26:17 | category=Single-segment, Golden Silver, Nicole | console=Saturn}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man 6 | date=2008-08-17 | time=00:38:10 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=LigerOfFortune | game=Ninja Gaiden | date=2008-08-18 | time=00:12:53 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Contra | date=2008-08-19 | time=00:10:17 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=JoChi | game=Phantasy Star Online | date=2008-08-23 | time=02:23:xx | category=Segmented, Hunter | console=GC}}&lt;br /&gt;
{{Historical record | runner=Ekelbatzen | game=TimeShift | date=2008-08-27 | time=01:29:51 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mickey_Mage | game=Super Mario Land 3: Wario Land | date=2008-08-27 | time=00:42:34 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=Charles Griffin | game=Sonic the Hedgehog | date=2008-08-31 | time=00:15:05 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Ninja Gaiden II: The Dark Sword of Chaos | date=2008-08-31 | time=00:11:21 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=RJWaters2 | game=Ratchet &amp;amp; Clank | date=2008-09-10 | time=01:11:56 | category=Segmented, Large skips | console=PS2}}&lt;br /&gt;
{{Historical record | runner=spidey-widey | game=Metroid Zero Mission | date=2008-09-10 | time=00:28:42 | category=Single-segment, Any% | console=GBA}}&lt;br /&gt;
{{Historical record | runner=SoulCalibrII | game=Zelda: Majora's Mask, The Legend of  | date=2008-09-14 | time=02:23:xx | category=Segmented, Any% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Castlevania: Rondo of Blood | date=2008-09-14 | time=00:40:10 | category=Single-segment, 100% Maria, With deaths | console=PC Engine}}&lt;br /&gt;
{{Historical record | runner=batman9502 | game=Paper Mario | date=2008-09-17 | time=03:38:xx | category=Segmented | console=N64}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Mega Man X7 | date=2008-09-17 | time=00:56:59 | category=Segmented, Low%, PAL | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Manocheese | game=Rayman 2: The Great Escape | date=2008-09-21 | time=02:17:25 | category=Single-segment, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Chrono Cross | date=2008-09-25 | time=06:42:11 | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=Super Ghouls 'n Ghosts | date=2008-09-25 | time=00:42:05 | category=Single-segment, Professional | console=SNES}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Portal | date=2008-09-30 | time=00:13:06 | category=Single-segment, Scripts, Large skips | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sorcerer88 | game=Tony Hawk's Pro Skater 3 | date=2008-09-30 | time=00:05:47 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Carcinogen | game=Zone of the Enders | date=2008-10-04 | time=00:33:15 | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Shadowknife | game=Battletoads | date=2008-10-04 | time=00:19:36 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=CannibalK9 | game=Hitman: Codename 47 | date=2008-10-07 | time=00:34:19 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=TheVoid | game=Age of Empires III: The WarChiefs | date=2008-10-07 | time=01:57:39 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mickey_Mage | game=Joe &amp;amp; Mac | date=2008-10-13 | time=00:23:26 | category=Single-segment, Easy, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Ultimate Darius | game=Pokemon FireRed | date=2008-10-13 | time=02:49:09 | category=Single-segment | console=GBA}}&lt;br /&gt;
{{Historical record | runner=LucianoRX | game=Resident Evil | date=2008-10-18 | time=01:10:17 | category=Single-segment, Arrange, Chris | console=PS1}}&lt;br /&gt;
{{Historical record | runner=LucianoRX | game=Resident Evil | date=2008-10-18 | time=01:07:17 | category=Single-segment, Arrange, Jill | console=PS1}}&lt;br /&gt;
{{Historical record | runner=ninetigerr | game=Jade Empire | date=2008-10-18 | time=02:35:58 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Linkinito | game=Ratchet: Deadlocked | date=2008-10-23 | time=02:10:51 | category=Single-segment, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Doom 3: Resurrection of Evil | date=2008-10-23 | time=00:31:46 | category=Segmented, Marine | console=PC}}&lt;br /&gt;
{{Historical record | runner=Wouter Jansen | game=Shadow Man | date=2008-10-26 | time=00:44:43 | category=Segmented, Low% (15 souls), PAL | console=N64}}&lt;br /&gt;
{{Historical record | runner=Flip714, DaBlueDragoon, Peebs97, ukm101 | game=Tales of Symphonia | date=2008-10-26 | time=07:48:xx | category=Segmented, Multiplayer | console=GC}}&lt;br /&gt;
{{Historical record | runner=The Quiet Man | game=Manhunt 2 | date=2008-11-01 | time=01:00:39 | category=Segmented | console=Wii}}&lt;br /&gt;
{{Historical record | runner=mongoanytime | game=Grand Theft Auto: Vice City | date=2008-11-01 | time=02:02:46 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=Castlevania II: Simon's Quest | date=2008-11-03 | time=00:41:48 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=cortez | game=BioShock | date=2008-11-03 | time=01:04:20 | category=Segmented, With deaths | console=PC}}&lt;br /&gt;
{{Historical record | runner=Zhegan | game=Silent Hill 3 | date=2008-11-08 | time=00:41:07 | category=Single-segment, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Heart of Darkness | date=2008-11-08 | time=00:23:49 | category=Segmented, Easy | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Yo! Noid | date=2008-11-11 | time=00:22:40 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man 9 | date=2008-11-11 | time=00:24:48 | category=Single-segment | console=Wii}}&lt;br /&gt;
{{Historical record | runner=rayvex | game=Half-Life | date=2008-11-13 | time=00:02:54 | category=Single-segment, Hazard, Scripts, HLSP Bunny mod | console=PC}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=TMNT II: The Arcade Game | date=2008-11-13 | time=00:35:53 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=X-Men: Mutant Apocalypse | date=2008-11-15 | time=00:19:06 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Wizphix | game=Dragon's Lair | date=2008-11-15 | time=00:06:56 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Mega Man II | date=2008-11-19 | time=00:20:07 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Mega Man 6 | date=2008-11-19 | time=00:37:36 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Emptyeye | game=Chuck Rock | date=2008-11-23 | time=00:11:55 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Pendrokar | game=MechWarrior 4: Mercenaries | date=2008-11-25 | time=01:06:42 | category=Segmented, Recruit | console=PC}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Marble Madness | date=2008-11-25 | time=00:02:54 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Contra | date=2008-11-27 | time=00:12:48 | category=Single-segment, Low% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Smilge | game=Baldur's Gate II: Shadows of Amn | date=2008-11-27 | time=00:41:31 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Legend of Mana | date=2008-11-29 | time=01:58:xx | category=Single-segment, Dragon | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Seth Glass | game=Mega Man 2 | date=2008-11-29 | time=00:29:02 | category=Single-segment, Zip glitch | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man 6 | date=2008-12-02 | time=00:36:45 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Xiaoyazhi | game=Might and Magic VI: The Mandate of Heaven | date=2008-12-02 | time=00:42:20 | category=Segmented, Good ending | console=PC}}&lt;br /&gt;
{{Historical record | runner=Fliperotchy | game=Pitfall: The Mayan Adventure | date=2008-12-06 | time=00:13:09 | category=Single-segment, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Normand | game=Conker's Bad Fur Day | date=2008-12-06 | time=01:37:59 | category=Single-segment, 100%, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=Cromarty | game=Eye of the Beholder | date=2008-12-09 | time=00:17:04 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Quake II | date=2008-12-15 | time=00:19:33 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=Laszlo Seta | game=Sacred Underworld | date=2008-12-15 | time=01:37:56 | category=Segmented, Bronze, Daemon | console=PC}}&lt;br /&gt;
{{Historical record | runner=Carcinogen | game=Resident Evil | date=2008-12-19 | time=01:22:40 | category=Single-segment, 100%, Jill, BioHazard | console=PS1}}&lt;br /&gt;
{{Historical record | runner=scaryice | game=Popful Mail | date=2008-12-19 | time=01:26:13 | category=Single-segment | console=Sega CD}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man 3 | date=2008-12-23 | time=00:37:06 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master Zed | game=Mega Man 9 | date=2008-12-23 | time=00:21:37 | category=Single-segment | console=Wii}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Smash Bros. | date=2009-01-13 | time=00:03:28 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=Smilge | game=Baldur's Gate II: Throne of Bhaal | date=2009-01-13 | time=00:36:52 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=AquaTiger | game=Rise of Nations | date=2009-01-18 | time=00:41:40 | category=Single-segment, Easiest, French | console=PC}}&lt;br /&gt;
{{Historical record | runner=atomicJo | game=Drakan: Order of the Flame | date=2009-01-22 | time=00:57:07 | category=Segmented, Medium | console=PC}}&lt;br /&gt;
{{Historical record | runner=Cromarty | game=Mega Man Battle Network 3: Blue | date=2009-01-22 | time=03:34:xx | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Castlevania: Legacy of Darkness | date=2009-01-24 | time=00:17:37 | category=Single-segment, Henry | console=N64}}&lt;br /&gt;
{{Historical record | runner=NoiseCrash | game=Mystical Ninja Starring Goemon | date=2009-01-24 | time=02:47:01 | category=Segmented, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Ace Combat Zero: The Belkan War | date=2009-01-26 | time=01:20:38 | category=Single-segment, Very Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Cygnus | game=Pokemon Red | date=2009-01-29 | time=01:59:xx | category=Segmented | console=GB}}&lt;br /&gt;
{{Historical record | runner=Ultimate Darius | game=Pokemon FireRed | date=2009-01-29 | time=05:16:xx | category=Single-segment, Round 2 | console=GBA}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Double Dragon II: The Revenge | date=2009-02-02 | time=00:13:51 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Vykan12 | game=Fire Emblem: Radian Dawn | date=2009-02-02 | time=03:13:38 | category=Segmented, Normal | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Captain | game=Jurassic Park 2: The Chaos Continues | date=2009-02-02 | time=00:41:12 | category=Single-segment, Normal | console=SNES}}&lt;br /&gt;
{{Historical record | runner=ZaibirQuild | game=Duck Tales | date=2009-02-10 | time=00:08:44 | category=Single-segment, Difficult, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=TheVoid | game=Age of Empires III | date=2009-02-10 | time=01:31:52 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=_sdfg | game=EarthBound | date=2009-02-13 | time=04:13:xx | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Avatar: The Last Airbender | date=2009-02-13 | time=01:05:09 | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Elpis TK31 | game=Mega Man Zero | date=2009-02-19 | time=00:11:19 | category=Single-segment, Hard | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Butt3rs | game=Prince of Persia: Warrior Within | date=2009-02-19 | time=02:55:45 | category=Single-segment, Any%, Easy | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Diablo | date=2009-02-26 | time=00:03:12 | category=Segmented, Sorcerer | console=PC}}&lt;br /&gt;
{{Historical record | runner=Siyko | game=Diablo II: The Lord of Destruction | date=2009-02-26 | time=04:22:xx | category=Segmented, 100%, Sorceress | console=PC}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=North &amp;amp; South | date=2009-03-01 | time=00:01:01 | category=Single-segment, Level 1 | console=C64}}&lt;br /&gt;
{{Historical record | runner=Pendrokar | game=MechWarrior 3 | date=2009-03-01 | time=00:42:53 | category=Segmented, High | console=PC}}&lt;br /&gt;
{{Historical record | runner=Thinkshooter | game=Hidden &amp;amp; Dangerous 2 | date=2009-03-03 | time=01:19:28 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Ninja Gaiden | date=2009-03-03 | time=00:12:44 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Cab | game=BioHazard 4 | date=2009-03-05 | time=00:27:53 | category=Segmented, Separate Ways | console=GC}}&lt;br /&gt;
{{Historical record | runner=Derek Taylor | game=Resident Evil 4 | date=2009-03-05 | time=01:50:53 | category=Segmented, Normal, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Rygar | date=2009-03-08 | time=00:25:59 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=ZaibirQuild | game=Snake Rattle 'n' Roll | date=2009-03-08 | time=00:07:12 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=ktwo | game=Cobra Triangle | date=2009-03-12 | time=00:12:18 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Breakdown | game=Ristar | date=2009-03-12 | time=00:28:47 | category=Single-segment, Normal | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Super C | date=2009-03-14 | time=00:16:58 | category=Single-segment, PAL | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Thiradell | game=Super Mario Sunshine | date=2009-03-14 | time=01:52:35 | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Jeff Feasel | game=Bionic Commando | date=2009-03-16 | time=00:17:37 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Halo 2 Done Segmented | game=Halo 2 | date=2009-03-16 | time=01:30:29 | category=Segmented, Legendary | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=error1 | game=Fallout 3 | date=2009-03-22 | time=00:30:09 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=ZaibirQuild | game=Duck Tales 2 | date=2009-03-22 | time=00:19:16 | category=Single-segment, 100%, Difficult, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=nego | game=Call of Duty 4: Modern Warfare | date=2009-03-25 | time=01:38:59 | category=Segmented, Regular | console=PC}}&lt;br /&gt;
{{Historical record | runner=Pjoxt | game=Nox | date=2009-03-25 | time=00:43:21 | category=Segmented, Wizard | console=PC}}&lt;br /&gt;
{{Historical record | runner=Essentia | game=Final Fantasy X | date=2009-04-01 | time=10:25:xx | category=Segmented, New Game+ | console=PS2}}&lt;br /&gt;
{{Historical record | runner=moooh | game=Jurassic Park | date=2009-04-03 | time=00:12:04 | category=Single-segment, Hard, Grant, PAL | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man X8 | date=2009-04-03 | time=01:29:xx | category=Segmented, 100% | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Preddy | game=Rosenkreuzstilette | date=2009-04-07 | time=00:35:40.81 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=UraniumAnchor | game=Blaster Master | date=2009-04-07 | time=00:36:59 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=UraniumAnchor | game=Blaster Master | date=2009-04-07 | time=00:42:27 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=SHADOW JACKY | game=Sonic Heroes | date=2009-04-12 | time=01:11:14 | category=Single-segment, Sonic | console=GC}}&lt;br /&gt;
{{Historical record | runner=djcj | game=Medal of Honor: Allied Assault | date=2009-04-12 | time=01:15:39 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=djcj | game=Medal of Honor: Allied Assault | date=2009-04-12 | time=00:02:25 | category=Segmented, Training Course | console=PC}}&lt;br /&gt;
{{Historical record | runner=sinister1 | game=Double Dragon II: The Revenge | date=2009-04-14 | time=00:12:01 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=DrRob | game=Master of Orion II: Battle at Antares | date=2009-04-14 | time=00:00:59 | category=Single-segment, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Ucpro | game=Lost Winds | date=2009-04-18 | time=00:21:xx | category=Segmented | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Ucpro | game=LostWinds | date=2009-04-18 | time=00:22:xx | category=Single-segment | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=Monster Party | date=2009-04-18 | time=00:16:33 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Smash Bros | date=2009-04-21 | time=00:03:16 | category=Single-segment, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Smash Bros. | date=2009-04-21 | time=00:03:26 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=Greenalink | game=Super Mario 64 | date=2009-04-21 | time=01:27:36 | category=Segmented, Any% (80 Stars) | console=DS}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Contra III: The Alien Wars | date=2009-04-25 | time=00:14:59 | category=Single-segment, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=spikevegeta | game=Kingdom Hearts | date=2009-04-28 | time=05:49:xx | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=The Quiet Man | game=Kingdom Hearts: Chain of Memories | date=2009-04-28 | time=01:29:05 | category=Single-segment, Riku | console=GBA}}&lt;br /&gt;
{{Historical record | runner=ridd3r | game=Max Payne | date=2009-05-02 | time=01:22:32 | category=Single-segment, Dead on Arrival, With deaths | console=PC | link=http://www.archive.org/details/2009-05-SDA_Speed_Runs}}&lt;br /&gt;
{{Historical record | runner=groobo | game=F.E.A.R. | date=2009-05-06 | time=00:55:59 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Mario Kart | date=2009-05-08 | time=00:05:34.69 | category=Single-segment, Mushroom Cup | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Mario Kart | date=2009-05-08 | time=00:06:40.00 | category=Single-segment, Flower Cup | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Mario Kart | date=2009-05-08 | time=00:06:43.33 | category=Single-segment, Star Cup | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Mario Kart | date=2009-05-08 | time=00:06:33.00 | category=Single-segment, Special Cup | console=SNES}}&lt;br /&gt;
{{Historical record | runner=beenman500 | game=Baldur's Gate | date=2009-05-08 | time=00:21:31 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=DSGamer3002 | game=Metroid Prime: Hunters | date=2009-05-10 | time=01:16:33 | category=Segmented, Any% | console=DS}}&lt;br /&gt;
{{Historical record | runner=DSGamer3002 | game=Metroid Prime: Hunters | date=2009-05-10 | time=01:22:57 | category=Segmented, 100% | console=DS}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=Clue | date=2009-05-10 | time=00:00:03 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Castlevania Judgement | date=2009-05-12 | time=00:00:59.58 | category=Single-segment, Easy, Trevor | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Sunblade | game=Resident Evil 4 | date=2009-05-12 | time=00:05:48 | category=Single-segment, Assignment Ada, PAL | console=Wii}}&lt;br /&gt;
{{Historical record | runner=ZaibirQuild | game=Donkey Kong | date=2009-05-14 | time=00:01:22 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=ZaibirQuild | game=Kirby's Adventure | date=2009-05-14 | time=00:41:40 | category=Single-segment, UFO, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Zhouy | game=Half-Life: Opposing Force | date=2009-05-18 | time=00:09:36 | category=Segmented, Boot Camp | console=PC}}&lt;br /&gt;
{{Historical record | runner=spidey-widey | game=Metroid: Zero Mission | date=2009-05-18 | time=00:27:40 | category=Segmented, Any% | console=GBA}}&lt;br /&gt;
{{Historical record | runner=jardart | game=Tomb Raider: Anniversary | date=2009-05-20 | time=00:39:40 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=j.calling.2bad | game=Tomb Raider: Underworld | date=2009-05-20 | time=00:25:26 | category=Segmented, Master Survivalist, Large skips | console=PC}}&lt;br /&gt;
{{Historical record | runner=ZaibirQuild | game=Duck Tales | date=2009-05-23 | time=00:08:14 | category=Single-segment, Difficult, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=UCpro | game=Home Alone | date=2009-05-27 | time=00:12:54 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Castlevania: The Dracula X Chronicles | date=2009-05-27 | time=00:17:44 | category=Single-segment, Good Ending, With deaths | console=PSP}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Dawn of Mana | date=2009-05-27 | time=02:32:37 | category=Segmented, Easy | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Preddy | game=Mega Man V | date=2009-05-27 | time=00:47:15 | category=Segmented | console=GB}}&lt;br /&gt;
{{Historical record | runner=Arkarian | game=Myst | date=2009-05-27 | time=00:01:16 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mister Shin | game=Metroid Prime | date=2009-05-31 | time=01:16:xx | category=Single-segment, Any%, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mister Shin | game=Metroid Prime | date=2009-05-31 | time=01:26:xx | category=Segmented, Low% (22%), PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=UCpro | game=Prince of Persia: The Two Thrones | date=2009-05-31 | time=02:24:24 | category=Segmented, 100%, Hard | console=Wii}}&lt;br /&gt;
{{Historical record | runner=UCpro | game=Prince of Persia: The Two Thrones | date=2009-05-31 | time=02:34:15 | category=Single-segment, 100%, Easy, With deaths | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Rebel | game=Grand Theft Auto III | date=2009-06-10 | time=01:14:31 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Hikari | game=Metal Gear Solid 3: Snake Eater | date=2009-06-10 | time=01:41:38 | category=Segmented, European Extreme, Kerotan | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Brown Bomber | game=Paper Mario: The Thousand-Year Door | date=2009-06-10 | time=07:07:xx | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=szsk | game=Trauma Center: Second Opinion | date=2009-06-10 | time=01:24:18 | category=Single-segment, Normal | console=Wii}}&lt;br /&gt;
{{Historical record | runner=DrRob | game=Master of Orion II: Battle at Antares | date=2009-06-12 | time=00:00:39 | category=Single-segment, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=ZenicReverie | game=Jak and Daxter: The Precursor Legacy | date=2009-06-12 | time=01:40:11 | category=Single-segment | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Hotarubi | game=Super Metroid | date=2009-06-26 | time=00:44:xx | category=Single-segment, Low% (14%) | console=SNES | link=http://speeddemosarchive.com/SuperMetroid.html#14}}&lt;br /&gt;
{{Historical record | runner=Jiano | game=Zelda: Twilight Princess, The Legend of  | date=2009-06-27 | time=03:56:xx | category=Single-segment | console=GC}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2009-06-27 | time=00:59:43 | category=Single-segment, Up+A Warp, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2009-06-27 | time=00:41:10 | category=Single-segment, Up+A Warp, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Wak | game=Zelda: A Link to the Past, The Legend of  | date=2009-06-27 | time=01:29:48 | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Rygar | date=2009-07-10 | time=00:24:59 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Kid Niki: Radical Ninja | date=2009-07-10 | time=00:11:39 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Super C | date=2009-07-10 | time=00:13:26 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Probotector 2 | date=2009-07-10 | time=00:16:44 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Castlevania IV | date=2009-07-10 | time=00:39:17 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=ExplodingCabbage | game=Hitman: Blood Money | date=2009-07-14 | time=00:24:07 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Darkwing Duck | game=Tetris Attack | date=2009-07-14 | time=00:05:12 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=North &amp;amp; South | date=2009-07-14 | time=00:00:56 | category=Single-segment, Level 2 | console=C64}}&lt;br /&gt;
{{Historical record | runner=Kareshi | game=North &amp;amp; South | date=2009-07-14 | time=00:00:50 | category=Single-segment, Level 3 | console=C64}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Smash Bros | date=2009-07-24 | time=00:03:01 | category=Single-segment, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Smash Bros. | date=2009-07-24 | time=00:03:09 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=Wak | game=Super Smash Bros. Melee | date=2009-07-24 | time=00:00:39.74 | category=Single-segment, Classic, Jigglypuff | console=GC}}&lt;br /&gt;
{{Historical record | runner=Pokemonmaster888 | game=Super Smash Bros. Melee | date=2009-07-24 | time=00:00:32.77 | category=Single-segment, Classic, Ganondorf | console=GC}}&lt;br /&gt;
{{Historical record | runner=Lag.Com | game=Arcomage | date=2009-07-31 | time=00:00:20 | category=Single-segment, Destruction | console=PC}}&lt;br /&gt;
{{Historical record | runner=Lag.Com | game=Arcomage | date=2009-07-31 | time=00:00:24 | category=Single-segment, Building | console=PC}}&lt;br /&gt;
{{Historical record | runner=Croc-Doc | game=Back to the Future | date=2009-07-31 | time=00:17:11 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=lightningx | game=Dungeon Siege | date=2009-07-31 | time=02:38:xx | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=honorableJay | game=X-men | date=2009-07-31 | time=00:08:46 | category=Single-segment | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Stupid | game=Warcraft III: Reign of Chaos | date=2009-08-06 | time=00:08:14 | category=Segmented, Hard, Prologue | console=PC}}&lt;br /&gt;
{{Historical record | runner=Stupid | game=Warcraft III: Reign of Chaos | date=2009-08-06 | time=01:01:35 | category=Segmented, Hard, Human | console=PC}}&lt;br /&gt;
{{Historical record | runner=Stupid | game=Warcraft III: Reign of Chaos | date=2009-08-06 | time=01:08:30 | category=Segmented, Hard, Undead | console=PC}}&lt;br /&gt;
{{Historical record | runner=Stupid | game=Warcraft III: Reign of Chaos | date=2009-08-06 | time=00:54:22 | category=Segmented, Hard, Orc | console=PC}}&lt;br /&gt;
{{Historical record | runner=Stupid | game=Warcraft III: Reign of Chaos | date=2009-08-06 | time=01:21:37 | category=Segmented, Hard, Night Elf | console=PC}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Pokemon Crystal | date=2009-08-14 | time=03:52:xx | category=Single-segment | console=GBC}}&lt;br /&gt;
{{Historical record | runner=Belmont | game=Castlevania: Circle of the Moon | date=2009-08-14 | time=00:22:14 | category=Segmented, Magician | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Jeff Feasel | game=Gauntlet | date=2009-08-14 | time=00:17:51 | category=Single-segment, Elf | console=NES}}&lt;br /&gt;
{{Historical record | runner=Korzic | game=Ys Eternal | date=2009-08-14 | time=00:38:35 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Nathaniel Stalberg | game=Escape Velocity Nova | date=2009-08-14 | time=00:14:31 | category=Segmented, Pirate | console=PC}}&lt;br /&gt;
{{Historical record | runner=Zoid | game=Metroid Prime | date=2009-08-26 | time=00:04:25.40 | category=Single-segment, Frigate Escape, PAL | console=GC}}&lt;br /&gt;
{{Historical record | runner=DJGrenola | game=Metroid Prime 2: Echoes | date=2009-08-26 | time=01:55:xx | category=Segmented, Low% (??%) | console=GC}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man X | date=2009-08-28 | time=00:33:48 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Seth Glass | game=Mega Man 2 | date=2009-08-28 | time=00:29:28 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=chessjerk | game=Zillion | date=2009-08-30 | time=00:23:16 | category=Single-segment, Bad ending | console=Master System}}&lt;br /&gt;
{{Historical record | runner=Pootrain | game=Super Star Wars | date=2009-08-30 | time=00:30:36 | category=Single-segment, PAL | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Dodge Ball | date=2009-09-02 | time=00:06:46 | category=Single-segment, Easy | console=NES}}&lt;br /&gt;
{{Historical record | runner=ktwo | game=Addams Family | date=2009-09-02 | time=00:15:11 | category=Single-segment, With deaths, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=ktwo | game=Addams Family | date=2009-09-02 | time=00:16:46 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jeff Feasel | game=Adventures of Lolo | date=2009-09-08 | time=00:23:01 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=UraniumAnchor | game=Metal Storm | date=2009-09-15 | time=00:12:44 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Valkyrie Profile | game=Moka | date=2009-09-15 | time=04:29:xx | category=Single-segment, 100% | console=PS1}}&lt;br /&gt;
{{Historical record | runner=MegaDestructor9 | game=Mega Man 3 | date=2009-09-21 | time=00:32:42 | category=Single-segment | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Wak | game=Zelda: A Link to the Past, The Legend of  | date=2009-09-21 | time=01:35:45 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=ridd3r | game=World of Goo | date=2009-09-24 | time=00:53:41 | category=Single-segment | console=PC | link=http://www.archive.org/details/2009-09-24-SDA_Speed_Runs}}&lt;br /&gt;
{{Historical record | runner=bimanc | game=Diablo II: Lord of Destruction | date=2009-09-24 | time=01:15:02 | category=Segmented, Assassin | console=PC}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama | game=Castle Crashers | date=2009-09-28 | time=01:14:34 | category=Single-segment | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=Jeff Feasel | game=River City Ransom | date=2009-10-01 | time=00:10:30 | category=Single-segment, Novice | console=NES}}&lt;br /&gt;
{{Historical record | runner=Mickey Mage | game=Bonk's Adventure | date=2009-10-01 | time=00:18:53 | category=Single-segment | console=GB}}&lt;br /&gt;
{{Historical record | runner=UchihaSasuke | game=Mario Kart Wii | date=2009-10-03 | time=01:07:38 | category=Single-segment, Hard | console=Wii}}&lt;br /&gt;
{{Historical record | runner=neskamikaze | game=Mario Party | date=2009-10-03 | time=00:45:45 | category=Segmented, 100%, Mini-Game Island | console=N64}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man Maverick Hunter X | date=2009-10-06 | time=00:37:01 | category=Segmented, 100% | console=PSP}}&lt;br /&gt;
{{Historical record | runner=ridd3r | game=Max Payne | date=2009-10-11 | time=00:29:22 | category=Segmented, New York Minute | console=PC | link=http://www.archive.org/details/2009-10-08-SDA_Speed_Runs}}&lt;br /&gt;
{{Historical record | runner=Julien Langer | game=Baldur's Gate: Tales of the Sword Coast | date=2009-10-11 | time=00:14:36 | category=Segmented, Normal | console=PC}}&lt;br /&gt;
{{Historical record | runner=Beenman500 | game=Baldur's Gate: Tales of the Sword Coast | date=2009-10-11 | time=00:18:29 | category=Single-segment, Normal | console=PC}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Punch-Out!! | date=2009-10-16 | time=00:03:24.97 | category=Segmented | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Jeff Feasel | game=Deadly Towers | date=2009-10-16 | time=00:33:56 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Riskbreaker Y | game=Paperboy | date=2009-10-16 | time=00:10:50 | category=Single-segment | console=Atari}}&lt;br /&gt;
{{Historical record | runner=Kyle Halversen | game=Contra III: The Alien Wars | date=2009-10-20 | time=00:05:24 | category=Single-segment, Hard, With deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Contra III: The Alien Wars | date=2009-10-20 | time=00:15:59 | category=Single-segment, Low%, WIth deaths | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Contra III: The Alien Wars | date=2009-10-20 | time=00:16:11 | category=Single-segment, Low% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Contra | date=2009-10-20 | time=00:11:34 | category=Single-segment, Low% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Gibbatizer | game=Banjo-Kazooie | date=2009-10-22 | time=02:40:05 | category=Single-segment, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=sinister1 | game=Double Dragon II: The Revenge | date=2009-10-22 | time=00:11:22 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=sinister1, jprophet22 | game=Double Dragon II: The Revenge | date=2009-10-22 | time=00:12:13 | category=Single-segment, Multiplayer, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Davis | game=Donkey Kong Country 3 | date=2009-10-26 | time=01:36:xx | category=Segmented, 100%, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Davis | game=Donkey Kong Country 3 | date=2009-10-26 | time=00:51:xx | category=Single-segment, Any%, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Croc-Doc | game=Donkey Kong Jr. | date=2009-10-26 | time=00:01:28 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Sonic the Hedgehog | date=2009-10-31 | time=00:11:08 | category=Single-segment, With deaths | console=Game Gear}}&lt;br /&gt;
{{Historical record | runner=Greenalink | game=New Super Mario Bros. | date=2009-10-31 | time=02:26:20 | category=Segmented, 100% | console=DS}}&lt;br /&gt;
{{Historical record | runner=zoonel | game=Dungeon Keeper | date=2009-11-07 | time=01:55:19 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=MMAN | game=Tomb Raider III | date=2009-11-07 | time=02:04:10 | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Jeff Feasel | game=Legacy of the Wizard | date=2009-11-12 | time=00:28:52 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=ktwo | game=Journey to Silius | date=2009-11-12 | time=00:13:48 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jiano | game=Zelda: Majora's Mask, The Legend of  | date=2009-11-16 | time=02:03:04 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=Peebs97, Flip, Player 2 | game=Tales of Vesperia | date=2009-11-16 | time=07:34:xx | category=Segmented, Multiplayer, New Game+ | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=Cremator | game=Alien Shooter: Vengeance | date=2009-11-26 | time=00:32:19 | category=Segmented, Normal | console=PC}}&lt;br /&gt;
{{Historical record | runner=Molotov | game=S.O.S. | date=2009-11-30 | time=00:03:16 | category=Single-segment, Jeffrey, Worst Ending | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Croc-Doc | game=Donkey Kong | date=2009-11-30 | time=00:01:05 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=MegaDestructor9 | game=Mega Man 3 | date=2009-11-30 | time=00:32:29 | category=Single-segment | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=groobo | game=Tower of Heaven | date=2009-12-06 | time=00:02:03 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=TheVoid | game=Merry Gear Solid: Secret Santa | date=2009-12-06 | time=00:02:18.14 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Daniel Remar | game=Iji | date=2009-12-06 | time=00:27:18 | category=Segmented, Normal | console=PC}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Rygar | date=2009-12-10 | time=00:28:38 | category=Single-segment, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Bertin | game=Sonic Adventure | date=2009-12-10 | time=00:01:52 | category=Single-segment, Super Sonic | console=GC}}&lt;br /&gt;
{{Historical record | runner=Emperor91 | game=Castlevania: Circle of the Moon | date=2009-12-13 | time=00:19:04 | category=Segmented, Magician | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Rush 'n Attack | date=2009-12-13 | time=00:09:41 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=SD2 | game=Mario Tennis: Power Tour | date=2009-12-17 | time=01:14:55 | category=Single-segment, Easy, Singles | console=GC}}&lt;br /&gt;
{{Historical record | runner=LucianoRX | game=Resident Evil 3: Nemesis | date=2009-12-25 | time=00:49:35 | category=Single-segment, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=carosh | game=Legacy of Kain: Defiance | date=2009-12-25 | time=03:09:xx | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=-Arcadian- | game=Star Wars: Republic Commando | date=2010-01-09 | time=00:35:41 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=FraGFroG | game=Diablo II: Lord of Destruction | date=2010-01-09 | time=00:58:52 | category=Segmented, Assassin | console=PC}}&lt;br /&gt;
{{Historical record | runner=FraGFroG | game=Diablo II: Lord of Destruction | date=2010-01-09 | time=00:58:28 | category=Segmented, Assassin, With deaths | console=PC}}&lt;br /&gt;
{{Historical record | runner=ev0lution, Nokia3311, ZdadrDeM | game=Jurassic Park | date=2010-01-21 | time=01:02:36 | category=Single-segment, PAL | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Riskbreaker Y | game=Vagrant Story | date=2010-01-21 | time=01:59:xx | category=Segmented | console=PS1}}&lt;br /&gt;
{{Historical record | runner=zallard1 | game=Star Fox 64 | date=2010-01-31 | time=00:25:16 | category=Single-segment, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=Evan K. N. Jankowski | game=Star Wars: Rogue Squadron | date=2010-01-31 | time=01:01:17 | category=Single-segment, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=UCpro | game=Star Fox Adventures | date=2010-01-31 | time=04:46:xx | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=szsk | game=Trauma Center: Second Opinion | date=2010-02-11 | time=02:34:03 | category=Single-segment, 100%, Hard | console=Wii}}&lt;br /&gt;
{{Historical record | runner=neskamikaze | game=Dr. Mario | date=2010-02-11 | time=00:37:02 | category=Single-segment, Classic, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=Frezy_man | game=Super Mario Bros. 3 | date=2010-02-11 | time=00:10:48 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Aftermath | game=Castlevania: Dawn of Sorrow | date=2010-02-20 | time=00:04:09 | category=Segmented, Hard, New Game+, Large skips | console=DS}}&lt;br /&gt;
{{Historical record | runner=simmeh | game=Ogre Battle 64 | date=2010-02-20 | time=04:24:xx | category=Segmented | console=N64}}&lt;br /&gt;
{{Historical record | runner=Elpis TK31 | game=Mega Man Zero | date=2010-02-20 | time=00:10:31 | category=Single-segment, Hard, Large skips | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Elpis TK31 | game=Mega Man Zero | date=2010-02-20 | time=00:22:59 | category=Single-segment, Hard, With deaths | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Elpis TK31 | game=Mega Man Zero | date=2010-02-20 | time=00:09:05 | category=Single-segment, Ultimate | console=GBA}}&lt;br /&gt;
{{Historical record | runner=ShinerCCC | game=Faxanadu | date=2010-02-27 | time=00:30:14 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Jackal | date=2010-02-27 | time=00:08:54 | category=Single-segment, Low%, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Pendrokar | game=Elder Scrolls III: Morrowind, The | date=2010-03-10 | time=00:04:19 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Arctic_Eagle | game=Zelda II: The Adventure of Link | date=2010-03-18 | time=01:13:05 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=UCpro | game=Zelda: Twilight Princess, The Legend of  | date=2010-03-18 | time=00:00:15.43 | category=Single-segment, Goat Herding | console=GC}}&lt;br /&gt;
{{Historical record | runner=Grimslade | game=Super Mario Bros.: The Lost Levels | date=2010-03-27 | time=00:16:38 | category=Single-segment, Luigi | console=SNES}}&lt;br /&gt;
{{Historical record | runner=UCpro | game=LostWinds | date=2010-03-27 | time=00:18:xx | category=Segmented | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Kirby's Dream Land 3 | date=2010-04-03 | time=01:36:23 | category=Segmented, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Charles Griffin | game=Pikmin 2 | date=2010-04-03 | time=03:10:xx | category=Segmented, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Darkwing Duck | game=Dragon Warrior 3 | date=2010-04-03 | time=05:14:xx | category=Segmented | console=NES}}&lt;br /&gt;
{{Historical record | runner=MMAN | game=Tomb Raider III: The Lost Artifact | date=2010-04-17 | time=00:16:31 | category=Segmented, Large skips | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Pendrokar | game=Giants: Citizen Kabuto | date=2010-04-17 | time=01:21:35 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Berry | game=Tom Clancy's Rainbow Six 3: Raven Shield | date=2010-04-17 | time=00:11:37 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Final Fight | date=2010-04-27 | time=00:21:39 | category=Single-segment, Alpha Cody, Very Easy | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Serris | game=Castlevania: Order of Ecclesia | date=2010-04-27 | time=00:57:25 | category=Segmented, Normal | console=DS}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Pro Wrestling | date=2010-05-04 | time=00:06:00 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=01:09:xx | category=Segmented, Ceodore | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:26:xx | category=Segmented, Edge | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:25:xx | category=Segmented, Edward | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:34:xx | category=Segmented, Lunarian | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:38:xx | category=Segmented, Palom | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:27:xx | category=Segmented, Porom | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:36:xx | category=Segmented, Rydia | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory Jr. | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:30:xx | category=Segmented, Yang | console=Wii}}&lt;br /&gt;
{{Historical record | runner=messenger | game=Final Fantasy IV: The After Years | date=2010-05-04 | time=00:28:xx | category=Single-segment, Edge | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Smilge | game=Baldur's Gate II: Shadows of Amn | date=2010-05-07 | time=00:23:09 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=j.calling.2bad | game=Tomb Raider: Legend | date=2010-05-07 | time=00:37:32 | category=Segmented, Hard, Airwalking | console=PC}}&lt;br /&gt;
{{Historical record | runner=quadrazid, rayvex | game=Half-life | date=2010-05-07 | time=00:02:45 | category=Segmented, Hazard Course, Scripts, HLSP Bunny mod | console=PC}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Onechanbara: Bikini Zombie Slayers | date=2010-05-17 | time=00:23:16 | category=Single-segment, Easy, Aya | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Onechanbara: Bikini Zombie Slayers | date=2010-05-17 | time=00:16:46 | category=Single-segment, Easy, Saki | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Castlevania: Rondo of Blood | date=2010-05-17 | time=00:23:31 | category=Single-segment, Maria | console=PC Engine}}&lt;br /&gt;
{{Historical record | runner=chessjerk | game=Robo Warrior | date=2010-05-17 | time=00:36:12 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Metal Gear | date=2010-05-27 | time=00:28:46 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Bionic Commando | date=2010-05-27 | time=00:26:57 | category=Single-segment, 100% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Hellfire7777777 | game=Incredible Hulk, The | date=2010-05-27 | time=00:19:35 | category=Single-segment, Hard | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=UchihaSasuke | game=Mario Kart Wii | date=2010-06-05 | time=01:07:09 | category=Single-segment, Hard | console=Wii}}&lt;br /&gt;
{{Historical record | runner=MAS8705 | game=Mega Man Powered Up | date=2010-06-05 | time=00:26:07.69 | category=Single-segment, Fire Man | console=PSP}}&lt;br /&gt;
{{Historical record | runner=Bablo | game=Castlevania | date=2010-06-05 | time=00:12:21 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Christopher Hill | game=Super Metroid | date=2010-06-13 | time=00:34:xx | category=Single-segment, Any%, PAL | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Toothache | game=Pokemon Colosseum | date=2010-06-13 | time=07:17:xx | category=Segmented, 100% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Master ZED | game=Batman: Arkham Asylum | date=2010-06-17 | time=02:07:40 | category=Single-segment, Easy | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Castlevania: The Adventure ReBirth | date=2010-06-17 | time=00:20:26 | category=Single-segment, Easy | console=Wii}}&lt;br /&gt;
{{Historical record | runner=cyghfer | game=Tetris Attack | date=2010-06-21 | time=00:04:19 | category=Single-segment, Very Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Bablo | game=Wizards &amp;amp; Warriors | date=2010-06-21 | time=00:13:05 | category=Single-segment, Large skips | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Ironsword: Wizards &amp;amp; Warriors 2 | date=2010-06-21 | time=00:10:56 | category=Single-segment, Large skips, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=ridd3r | game=Max Payne | date=2010-06-29 | time=01:01:08 | category=Single-segment, Dead on Arrival | console=PC | link=http://www.archive.org/details/2010-06-30-SDA_Speed_Runs}}&lt;br /&gt;
{{Historical record | runner=moka | game=Infinite Undiscovery | date=2010-07-08 | time=02:41:33 | category=Single-segment, Easy | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=zallard1 | game=Doc Louis's Punch-Out!! | date=2010-07-08 | time=00:02:14.11 | category=Single-segment | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Hattori | game=Fatal Frame III: The Tormented | date=2010-07-08 | time=03:08:29 | category=Segmented, Nightmare | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Oskar Angelmark | game=Aliens vs. Predator 2 | date=2010-07-11 | time=00:36:09 | category=Segmented, Hardcore, Marine | console=PC}}&lt;br /&gt;
{{Historical record | runner=xsite | game=Crysis | date=2010-07-11 | time=00:42:14 | category=Segmented, Delta | console=PC}}&lt;br /&gt;
{{Historical record | runner=Thinkshooter | game=Knights of the Old Republic II: The Sith Lords | date=2010-07-11 | time=01:56:47 | category=Segmented, Light | console=Xbox}}&lt;br /&gt;
{{Historical record | runner=Oskar Angelmark | game=Legacy of Kain: Blood Omen 2 | date=2010-07-11 | time=04:05:xx | category=Segmented | console=PS2}}&lt;br /&gt;
{{Historical record | runner=moooh | game=Disney's Aladdin | date=2010-07-17 | time=00:16:35 | category=Single-segment, Easy, PAL | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Vectorman | date=2010-07-17 | time=00:10:24 | category=Single-segment, PAL | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=mike89 | game=Vectorman 2 | date=2010-07-17 | time=00:11:14 | category=Single-segment, PAL | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Seth Glass | game=Mega Man 2 | date=2010-07-17 | time=00:27:49 | category=Single-segment, Zip glitch | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tigger77 | game=Star Wars Rogue Squadron III: Rebel Strike | date=2010-07-18 | time=00:27:41 | category=Single-segment, Wedge, New Game+ | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mouldy Cheese | game=Pokemon Sapphire | date=2010-07-18 | time=01:54:21 | category=Segmented | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Paraxade | game=Metroid Prime 3: Corruption | date=2010-07-18 | time=02:09:xx | category=Segmented, Any% | console=Wii}}&lt;br /&gt;
{{Historical record | runner=kareshi | game=Super Ghouls 'N Ghosts | date=2010-07-23 | time=00:39:41 | category=Single-segment, Professional | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Contra III: The Alien Wars | date=2010-07-23 | time=00:15:24 | category=Single-segment, Low%, Easy | console=SNES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Contra III: The Alien Wars | date=2010-07-23 | time=00:12:49 | category=Single-segment, Any%, Easy | console=SNES}}&lt;br /&gt;
{{Historical record | runner=David Heidman Jr. | game=Super C | date=2010-07-23 | time=00:13:18 | category=Single-segment, Any% | console=NES}}&lt;br /&gt;
{{Historical record | runner=Smilge | game=Dragon Age: Origins | date=2010-07-31 | time=00:35:30 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Poesta | game=Oddworld: Abe's Exoddus | date=2010-07-31 | time=00:58:17 | category=Segmented, Bad ending | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Final Fantasy Crystal Chronicles: The Crystal Bearers | date=2010-08-04 | time=04:12:55 | category=Segmented | console=Wii}}&lt;br /&gt;
{{Historical record | runner=monban | game=Devil May Cry 4 | date=2010-08-04 | time=01:12:30 | category=Segmented, Normal | console=PS3}}&lt;br /&gt;
{{Historical record | runner=RingRush | game=Baten Kaitos Origins | date=2010-08-04 | time=07:59:50 | category=Segmented | console=GC}}&lt;br /&gt;
{{Historical record | runner=Mickey Mage | game=Tom and Jerry | date=2010-08-11 | time=00:12:55 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Satoryu | game=Mega Man X6 | date=2010-08-11 | time=00:23:14 | category=Segmented, 8 boss | console=PS1}}&lt;br /&gt;
{{Historical record | runner=SCM | game=Grand Theft Auto 4 | date=2010-08-16 | time=04:23:xx | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Petrie911 | game=Bugdom | date=2010-08-16 | time=00:08:55 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Origeen | game=Unreal Mission Pack: Return to Na Pali | date=2010-08-24 | time=00:22:46 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=David Arnold | game=Fable: The Lost Chapters | date=2010-08-24 | time=01:37:xx | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Tranquilite | game=Commander Keen | date=2010-08-24 | time=00:03:14 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=neskamikaze | game=Chameleon Twist | date=2010-08-31 | time=00:11:54 | category=Single-segment, Any% | console=N64}}&lt;br /&gt;
{{Historical record | runner=Steve Bates | game=Blast Corps | date=2010-08-31 | time=00:28:17 | category=Single-segment | console=N64}}&lt;br /&gt;
{{Historical record | runner=Steve Bates | game=Blast Corps | date=2010-08-31 | time=01:59:00 | category=Single-segment, 100% | console=N64}}&lt;br /&gt;
{{Historical record | runner=kareshi | game=Ghosts 'n Goblins | date=2010-08-31 | time=00:21:45 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Flip | game=Wario Land: Shake It! | date=2010-08-31 | time=01:27:18 | category=Segmented | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Thomas L. Mallory, Jr. | game=Castlevania: The Adventure ReBirth | date=2010-09-07 | time=00:19:04 | category=Single-segment, Easy | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Sir VG | game=Castlevania: Lament of Innocence | date=2010-09-07 | time=00:51:13 | category=Single-segment, Leon | console=PS2}}&lt;br /&gt;
{{Historical record | runner=Emperor91 | game=Castlevannia: Circle of the Moon | date=2010-09-07 | time=00:32:46 | category=Single-segment, Fighter | console=GBA}}&lt;br /&gt;
{{Historical record | runner=romscout | game=Castlevania: Symphony of the Night | date=2010-09-07 | time=00:32:57 | category=Single-segment | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=UltraJMan | game=La-Mulana | date=2010-09-15 | time=02:27:12 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Ethan Wolfcat | game=Myst | date=2010-09-15 | time=00:01:25 | category=Single-segment, realMyst | console=PC}}&lt;br /&gt;
{{Historical record | runner=Nathaniel Stalberg | game=Starcom | date=2010-09-15 | time=00:07:46 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Seth Glass | game=Mega Man 2 | date=2010-09-21 | time=00:28:57 | category=Single-segment, Difficult, Zip glitch | console=NES}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man X | date=2010-09-21 | time=00:38:57 | category=Single-segment, 100% | console=SNES}}&lt;br /&gt;
{{Historical record | runner=sinister1 | game=Mike Tyson's Punch Out!! | date=2010-09-21 | time=00:16:31.72 | category=Segmented | console=NES}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Super Mario Bros.: The Lost Levels | date=2010-09-21 | time=00:08:13 | category=Single-segment | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Andrew Gardikis | game=Werewolf: The Last Warrior | date=2010-09-21 | time=00:11:22 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Survive | game=Luigi's Mansion | date=2010-09-25 | time=01:13:41 | category=Single-segment, Hidden Mansion | console=GC}}&lt;br /&gt;
{{Historical record | runner=SD2 | game=Zelda: The Minish Cap, The Legend of  | date=2010-09-25 | time=02:13:19 | category=Single-segment, Ocarina glitch, With deaths | console=GBA}}&lt;br /&gt;
{{Historical record | runner=UCpro | game=New Super Mario Bros. Wii | date=2010-09-25 | time=00:25:38 | category=Segmented, Any% | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Fex | game=Fallout | date=2010-10-04 | time=00:06:54 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=Serial Gamer | game=Tag: The Power of Paint | date=2010-10-04 | time=00:05:32 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=TheVoid | game=Penumbra Tech Demo | date=2010-10-04 | time=00:00:24 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=TheVoid | game=You Have to Burn the Rope | date=2010-10-04 | time=00:00:33 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=neskamikaze | game=Bomberman Hero | date=2010-10-10 | time=00:49:29 | category=Segmented | console=N64}}&lt;br /&gt;
{{Historical record | runner=tjp7154 | game=Donkey Kong Country | date=2010-10-10 | time=00:23:xx | category=Single-segment, Any%, Warp glitch | console=SNES}}&lt;br /&gt;
{{Historical record | runner=ktwo | game=Power Blade | date=2010-10-10 | time=00:23:36 | category=Single-segment, Expert, PAL | console=NES}}&lt;br /&gt;
{{Historical record | runner=Philip Jensen | game=Super Mario 64 | date=2010-10-10 | time=00:21:26 | category=Single-segment, Low% (16-star) | console=N64}}&lt;br /&gt;
{{Historical record | runner=Pokey | game=Zelda: Ocarina of Time, The Legend of  | date=2010-10-10 | time=01:16:59 | category=Single-segment, Large skip | console=N64}}&lt;br /&gt;
{{Historical record | runner=Bartendorsparky | game=Metroid Prime | date=2010-10-14 | time=01:01:xx | category=Segmented, Any% | console=GC}}&lt;br /&gt;
{{Historical record | runner=Charles Griffin | game=Metroid Prime 2: Echoes | date=2010-10-14 | time=01:27:xx | category=Single-segment | console=GC}}&lt;br /&gt;
{{Historical record | runner=BioSpark | game=Metroid Fusion | date=2010-10-14 | time=00:49:xx | category=Single-segment, Low% (1%) | console=GBA}}&lt;br /&gt;
{{Historical record | runner=Tigger77 | game=Zelda: Link's Awakening, The Legend of  | date=2010-10-14 | time=01:17:39 | category=Segmented, DX | console=GBC}}&lt;br /&gt;
{{Historical record | runner=chessjerk | game=Dragon Warrior 4 | date=2010-10-16 | time=06:18:xx | category=Segmented | console=NES}}&lt;br /&gt;
{{Historical record | runner=Benoit Alain | game=Final Fantasy | date=2010-10-16 | time=03:50:xx | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=AND4H, TheFirstKnight | game=Bubble Bobble | date=2010-10-16 | time=00:30:52 | category=Single-segment, Bad ending, Warps, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Kubelwagon | game=Call of Duty | date=2010-10-26 | time=01:43:36 | category=Segmented, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=Preddy | game=Rosenkreuzstilette | date=2010-10-26 | time=00:32:59.06 | category=Single-segment, Grolla | console=PC}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Metal Gear | date=2010-10-26 | time=00:27:57 | category=Single-segment, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Metal Gear | date=2010-10-26 | time=00:31:55 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Snake's Revenge | date=2010-10-26 | time=00:50:00 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=David Heidman Jr. | game=Super Double Dragon | date=2010-11-09 | time=00:42:03 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Jeff Feasel | game=River City Ransom | date=2010-11-09 | time=00:08:00 | category=Single-segment, Novice | console=NES}}&lt;br /&gt;
{{Historical record | runner=Pootrain | game=Incredible Crash Dummies | date=2010-11-09 | time=00:19:23 | category=Single-segment, PAL | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Aftermath | game=Castlevania: Dawn of Sorrow | date=2010-11-14 | time=00:01:17.95 | category=Single-segment, Boss Rush | console=DS}}&lt;br /&gt;
{{Historical record | runner=Aftermath | game=Castlevania: Dawn of Sorrow | date=2010-11-14 | time=00:02:32 | category=Single-segment, Hard, New Game+, Large skips | console=DS}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Puzzle Fighter II Turbo | date=2010-11-14 | time=00:04:40 | category=Single-segment, Ryu | console=GBA}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Puzzle Fighter II Turbo | date=2010-11-14 | time=00:06:10 | category=Single-segment, Akuma | console=GBA}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Super Puzzle Fighter II Turbo | date=2010-11-14 | time=00:04:57 | category=Single-segment, Dan | console=GBA}}&lt;br /&gt;
{{Historical record | runner=KhanFusion | game=Return to Castle Wolfenstein | date=2010-12-03 | time=00:36:58 | category=Segmented, Hard | console=PC}}&lt;br /&gt;
{{Historical record | runner=ExplodingCabbage | game=Spelunky | date=2010-12-03 | time=00:02:53 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Daiz | game=Nikujin | date=2010-12-03 | time=00:03:38 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Arcanod | game=Jumper: Redux | date=2010-12-03 | time=00:11:08 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Axel Ryman | game=Koumajou Densetsu | date=2010-12-03 | time=00:15:55 | category=Single-segment, Easy | console=PC}}&lt;br /&gt;
{{Historical record | runner=SHADOW JACKY | game=Rocket Knight Adventures | date=2010-12-13 | time=00:28:44 | category=Single-segment, Easy | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Legendary Axe, The | date=2010-12-13 | time=00:17:55 | category=Single-segment | console=TurboGrafx-16}}&lt;br /&gt;
{{Historical record | runner=Tiago Teixeira | game=Magician Lord | date=2010-12-13 | time=00:15:59 | category=Single-segment, PAL | console=Wii}}&lt;br /&gt;
{{Historical record | runner=aleckermit | game=Star Wars: Shadows of the Empire | date=2010-12-13 | time=00:51:59 | category=Segmented, Easy | console=N64}}&lt;br /&gt;
{{Historical record | runner=Tiki | game=Mega Man X3 | date=2010-12-13 | time=00:42:23 | category=Single-segment | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Greenalink | game=Shadow Complex | date=2010-12-18 | time=00:14:14 | category=Single-segment, Casual | console=Xbox 360}}&lt;br /&gt;
{{Historical record | runner=RadxxRyan | game=Tomb Raider III | date=2010-12-18 | time=01:27:10 | category=Segmented, With glitches | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Thanatos | game=Demon's Souls | date=2010-12-18 | time=01:04:xx | category=Single-segment | console=PS3}}&lt;br /&gt;
{{Historical record | runner=szsk | game=Trauma Center: New Blood | date=2010-12-18 | time=02:47:09 | category=Single-segment, 100%, Hard | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Manocheese | game=Donkey Kong 64 | date=2010-12-18 | time=00:54:xx | category=Single-segment, New Game+, With major skips, With deaths | console=N64}}&lt;br /&gt;
{{Historical record | runner=Davis | game=Donkey Kong Country 3 | date=2010-12-18 | time=00:45:xx | category=Single-segment, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Davis | game=Donkey Kong Country 3 | date=2010-12-18 | time=01:29:xx | category=Segmented, Hard | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Davis | game=Donkey Kong Country 3 | date=2010-12-18 | time=00:00:52.40 | category=Riverside Race | console=SNES}}&lt;br /&gt;
{{Historical record | runner=funkdoc | game=Castlevania III: Dracula's Curse | date=2011-01-03 | time=00:31:04 | category=Single-segment, Without partner | console=NES}}&lt;br /&gt;
{{Historical record | runner=funkdoc | game=Castlevania III: Dracula's Curse | date=2011-01-03 | time=00:30:53 | category=Single-segment, Sypha | console=NES}}&lt;br /&gt;
{{Historical record | runner=funkdoc | game=Castlevania III: Dracula's Curse | date=2011-01-03 | time=00:33:02 | category=Single-segment, Grant | console=NES}}&lt;br /&gt;
{{Historical record | runner=funkdoc | game=Castlevania III: Dracula's Curse | date=2011-01-03 | time=00:27:54 | category=Single-segment, Alucard | console=NES}}&lt;br /&gt;
{{Historical record | runner=VorpalEdge | game=Chrono Trigger | date=2011-01-03 | time=00:06:42 | category=Single-segment, New Game+ | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Riskbreaker Y | game=Double Dragon III: The Sacred Stones | date=2011-01-03 | time=00:14:15 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=Deign | game=Toejam and Earl in Panic on Funkotron | date=2011-01-03 | time=00:54:57 | category=Segmented, Any% | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Deign | game=Toejam and Earl in Panic on Funkotron | date=2011-01-03 | time=01:02:21 | category=Single-segment, 100% | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=ridd3r | game=Max Payne | date=2011-01-24 | time=00:25:34 | category=Segmented, New York Minute | console=PC}}&lt;br /&gt;
{{Historical record | runner=atomicJo | game=Outcast | date=2011-01-24 | time=01:12:14 | category=Segmented | console=PC}}&lt;br /&gt;
{{Historical record | runner=David Arnold| game=Bully | date=2011-01-24 | time=02:49:25 | category=Segmented, Scholarship Edition | console=}}&lt;br /&gt;
{{Historical record | runner=Arcanod | game=When Pigs Fly | date=2011-01-24 | time=00:03:01 | category=Single-segment | console=PC}}&lt;br /&gt;
{{Historical record | runner=Travis Hofman | game=Castlevania: The Adventure ReBirth | date=2011-01-31 | time=00:21:03 | category=Single-segment, Normal | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Carcinogen | game=Resident Evil | date=2011-01-31 | time=01:20:41 | category=Single-segment, 100%, Chris, BioHazard | console=PS1}}&lt;br /&gt;
{{Historical record | runner=Jiano | game=Zelda: Majora's Mask, The Legend of | date=2011-01-31 | time=01:53:32 | category=Single-segment | console=Wii}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Jackal | date=2011-02-16 | time=00:08:35 | category=Single-segment, Low%, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Jim Hanson | game=Jackal | date=2011-02-16 | time=00:08:21 | category=Single-segment, Any%, With deaths | console=NES}}&lt;br /&gt;
{{Historical record | runner=Master-88 | game=Joe &amp;amp; Mac | date=2011-02-16 | time=00:08:34 | category=Single-segment | console=NES}}&lt;br /&gt;
{{Historical record | runner=DK28 | game=Art of Fighting | date=2011-02-16 | time=00:05:36 | category=Single-segment, Level 8 difficulty | console=SNES}}&lt;br /&gt;
{{Historical record | runner=Mike Uyama &amp;amp; stanski | game=Altered Beast | date=2011-02-16 | time=00:06:39 | category=Single-segment, Multiplayer | console=Genesis}}&lt;br /&gt;
{{Historical record | runner=Inexistence, TYPICAL, CooL, cRZYFIST &amp;amp; Foxtreme | game=Half-Life 2: Episode One | date=2011-02-28 | time=00:37:13 | category=Segmented, Hard, With scripts | console=PC}}&lt;br /&gt;
{{Historical record | runner=LeWoVoc | game=Diablo II: Lord of Destruction | date=2011-02-28 | time=01:11:43 | category=Segmented, Druid | console=PC}}&lt;br /&gt;
{{Historical record | runner=Lars Engelmann | game=Shadowrun | date=2011-02-28 | time=01:35:50 | category=Segmented, PAL | console=SNES}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==IL tables==&lt;br /&gt;
&lt;br /&gt;
The IL tables are currently a work in progress and the following game tables are only here as an example of how it might look like.&lt;br /&gt;
&lt;br /&gt;
Click the ''[show]'' button on the right to see the IL runs for that game.&lt;br /&gt;
&lt;br /&gt;
{| {{wikitable}}&lt;br /&gt;
|{{collapse|Super Mario Galaxy|&lt;br /&gt;
* Level 1 - runner - time - date&lt;br /&gt;
* Level 2 - runner - time - date&lt;br /&gt;
* Level 3 - runner - time - date}}&lt;br /&gt;
|-&lt;br /&gt;
|{{collapse|Chrono Trigger|&lt;br /&gt;
* Level 1 - runner - time - date&lt;br /&gt;
* Level 2 - runner - time - date&lt;br /&gt;
* Level 3 - runner - time - date}}&lt;br /&gt;
|-&lt;br /&gt;
|{{collapse|Tomb Raider|&lt;br /&gt;
* Level 1 - runner - time - date&lt;br /&gt;
* Level 2 - runner - time - date&lt;br /&gt;
* Level 3 - runner - time - date}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-09-15T01:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top and trigger the load to the next fight.  Basically, approach the trampoline that Raz's Fake Dad is standing on at first via the tightrope.  As you approach it, he'll jump upwards to the trapeze pole above.  Quickly jump over the center of that trampoline, and palm bomb into it.  By doing so, you'll fly up and reach the trapeze pol, while the Fake Dad is still on it; this will cause the game to glitch out and you'll be sent out of bounds.  After that, just wait 15 seconds (you don't need to input anything during this time), and you'll automatically reach the top and activate the cutscene. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin and collect an arrowhead and the card&lt;br /&gt;
* Move towards the other cabin, collecting an arrowhead along the way&lt;br /&gt;
* Jump onto this cabin, collect the card, and jump towards the trapeze&lt;br /&gt;
* Jump onto the trampoline, collect the card, and palm bomb up to the psi marker&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin, up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Collect the figments at the top of the levels, and then perform the ledge skip&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figment along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all 3 figments in it, and the one past it&lt;br /&gt;
* After the flagpole, collect the figments on the way to the plane, then jump from the plane without collecting any&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect 2 figments while tumbling towards the turrent (you'll get it once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop&lt;br /&gt;
* Collect as many figments as possible on the rails&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Jump down to the exit to the main lodge area&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Collect the two arrowheads here, and reach the beach to activate the cutscene&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads at the exit to the cave&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area&lt;br /&gt;
* Collect the arrowhead under the right-side ramp, then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the left side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 here&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 8 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Collect 3 figments as you head up to the first target&lt;br /&gt;
* Collect 3 figments as you head to the second target&lt;br /&gt;
* Edge jump up to the top of the tower, and collect 4 figments on the way to the first target&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up, and hit the target&lt;br /&gt;
* Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
* Kill the mega-censor&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Collect the figment on the way to the bublers, and collect the figments on the bublers as you rise&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings&lt;br /&gt;
* Collect the thre figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is, and collect the 2 arrowheads, the card, and the challenge marker&lt;br /&gt;
* Get the comic, the two arrowheads, and the psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Then, fly up to the wire, collecting the card&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go around the perimeter of the thorn tower, collecting figmnets, then fly up to the top where Dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** too lazy to make a strat, its really easy&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera&lt;br /&gt;
** Also a very easy fight, just spam shield, and hit him where possible&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should be at about Rank 25/30, at the end, you should be just at 26&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride them to the house&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the way to the assylum lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-09-14T21:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top, by palm bombing the trampoline that Raz's Fake Dad is initially standing on, then double jumping, which will fling you out of the level.  If you hold float and down, you will rapidly rise up past the top of the level, at which point you can then float down to the loading zone on the platform at the top. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plunger Skip===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In Boyd's mind, it is possible to skip getting the plunger item (and hence the 1st mid-boss battle) by going to where the manhole is in the middle of the first section of the world.  Below the street, if you look carefully, there is a section of pipe there, which can actually has collision, and therefore can be stood on.  If you jump off the side of the street and float, it is possible to land on it (the easiest way to line it up is to jump off the side with the pole sticking out of the street, and just hug the pole as you descend).  From there, you can enter the loading zone by jumping towards the vertical section of the pipe, and a little to either side; since the loading zone is square, while the pipe is circular, it means that the zone stretches a little past the pipe at the corners, and hence you can enter the zone from the outside without getting auto-caught by the G-men.&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin and collect an arrowhead and the card&lt;br /&gt;
* Move towards the other cabin, collecting an arrowhead along the way&lt;br /&gt;
* Jump onto this cabin, collect the card, and jump towards the trapeze&lt;br /&gt;
* Jump onto the trampoline, collect the card, and palm bomb up to the psi marker&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin, up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Collect the figments at the top of the levels, and then perform the ledge skip&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figment along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all 3 figments in it, and the one past it&lt;br /&gt;
* After the flagpole, collect the figments on the way to the plane, then jump from the plane without collecting any&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect 2 figments while tumbling towards the turrent (you'll get it once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop&lt;br /&gt;
* Collect as many figments as possible on the rails&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Jump down to the exit to the main lodge area&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Collect the two arrowheads here, and reach the beach to activate the cutscene&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads at the exit to the cave&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area&lt;br /&gt;
* Collect the arrowhead under the right-side ramp, then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the left side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 here&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 8 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Collect 3 figments as you head up to the first target&lt;br /&gt;
* Collect 3 figments as you head to the second target&lt;br /&gt;
* Edge jump up to the top of the tower, and collect 4 figments on the way to the first target&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up, and hit the target&lt;br /&gt;
* Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
* Kill the mega-censor&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Collect the figment on the way to the bublers, and collect the figments on the bublers as you rise&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings&lt;br /&gt;
* Collect the thre figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is, and collect the 2 arrowheads, the card, and the challenge marker&lt;br /&gt;
* Get the comic, the two arrowheads, and the psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Then, fly up to the wire, collecting the card&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go around the perimeter of the thorn tower, collecting figmnets, then fly up to the top where Dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** too lazy to make a strat, its really easy&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera&lt;br /&gt;
** Also a very easy fight, just spam shield, and hit him where possible&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should be at about Rank 25/30, at the end, you should be just at 26&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride them to the house&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the way to the assylum lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili (hit her multiple time with any attack)&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* For the purpose of explanation, the 'ground' blocks are the blocks on the ground that you can freely throw, the 'guard' blocks are the blocks that are encircling the tank in a clockwise fasion, and the wood barrier refers to the burnable barrier that encircles the tank in a counter-clockwise fashion.&lt;br /&gt;
* Throw one of the side blocks into a guard block to open a path to the center wood barrier&lt;br /&gt;
* Burn down one of the wood barriers on his insides&lt;br /&gt;
* Then, find a pair of two adjacent blocks that are just 'ahead' of the gap in the barrier that you just created&lt;br /&gt;
** That is, in a moment, the inner barrier will have rotated such that gap will line up with those two grounds blocks&lt;br /&gt;
* Throw the grounds block that is 'closer' to the gap into a guard block farther 'ahead' of the gap&lt;br /&gt;
** Now, the broken guard block and the gap in the barrier wall should rotate such that they both line up just in front of the second block, which you can then easily throw against the tank itself.&lt;br /&gt;
* Repeat this 3 times to win.&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-09-08T21:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top, by palm bombing the trampoline that Raz's Fake Dad is initially standing on, then double jumping, which will fling you out of the level.  If you hold float and down, you will rapidly rise up past the top of the level, at which point you can then float down to the loading zone on the platform at the top. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin and collect an arrowhead and the card&lt;br /&gt;
* Move towards the other cabin, collecting an arrowhead along the way&lt;br /&gt;
* Jump onto this cabin, collect the card, and jump towards the trapeze&lt;br /&gt;
* Jump onto the trampoline, collect the card, and palm bomb up to the psi marker&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin, up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Collect the figments at the top of the levels, and then perform the ledge skip&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figment along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all 3 figments in it, and the one past it&lt;br /&gt;
* After the flagpole, collect the figments on the way to the plane, then jump from the plane without collecting any&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect 2 figments while tumbling towards the turrent (you'll get it once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop&lt;br /&gt;
* Collect as many figments as possible on the rails&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Jump down to the exit to the main lodge area&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Collect the two arrowheads here, and reach the beach to activate the cutscene&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads at the exit to the cave&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area&lt;br /&gt;
* Collect the arrowhead under the right-side ramp, then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the left side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 here&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 8 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Collect 3 figments as you head up to the first target&lt;br /&gt;
* Collect 3 figments as you head to the second target&lt;br /&gt;
* Edge jump up to the top of the tower, and collect 4 figments on the way to the first target&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up, and hit the target&lt;br /&gt;
* Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
* Kill the mega-censor&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Collect the figment on the way to the bublers, and collect the figments on the bublers as you rise&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings&lt;br /&gt;
* Collect the thre figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is, and collect the 2 arrowheads, the card, and the challenge marker&lt;br /&gt;
* Get the comic, the two arrowheads, and the psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Then, fly up to the wire, collecting the card&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 6===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go around the perimeter of the thorn tower, collecting figmnets, then fly up to the top where Dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** too lazy to make a strat, its really easy&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 7===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera&lt;br /&gt;
** Also a very easy fight, just spam shield, and hit him where possible&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should be at about Rank 25/30, at the end, you should be just at 26&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride them to the house&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the way to the assylum lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* TODO: make a succinct strategy for this&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-08-26T18:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top, by palm bombing the trampoline that Raz's Fake Dad is initially standing on, then double jumping, which will fling you out of the level.  If you hold float and down, you will rapidly rise up past the top of the level, at which point you can then float down to the loading zone on the platform at the top. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Any% SS Route==&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 1===&lt;br /&gt;
* Goto the left side of the cabin and collect an arrowhead and the card&lt;br /&gt;
* Move towards the other cabin, collecting an arrowhead along the way&lt;br /&gt;
* Jump onto this cabin, collect the card, and jump towards the trapeze&lt;br /&gt;
* Jump onto the trampoline, collect the card, and palm bomb up to the psi marker&lt;br /&gt;
* Double-jump off of the platform, bunny-hopping off the cabin, up the tree trunk&lt;br /&gt;
* Enter Oleander's mind&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 1===&lt;br /&gt;
* Perform the Oleander Bunnyhopping opening&lt;br /&gt;
* Skip the first figment, pass the luggage, and collect the figments here and up the ladder&lt;br /&gt;
* Collect the figments on the platform, up the pole, and down the ladder&lt;br /&gt;
* Enter the underground tunnel, collecting all the figments along the upper path in it&lt;br /&gt;
* Collect the figments at the top of the levels, and then perform the ledge skip&lt;br /&gt;
* Collect 2 figments below the trampoline, then bounce up&lt;br /&gt;
* Climb the wall, collecting the figment along the climb and at the top&lt;br /&gt;
* Cross the mine-field, collecting all 3 figments in it, and the one past it&lt;br /&gt;
* After the flagpole, collect the figments on the way to the plane, then jump from the plane without collecting any&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 2===&lt;br /&gt;
* Complete the whack-a-moley thing&lt;br /&gt;
* Collect the 3 figments in your path before entering the line of fire of the turrent&lt;br /&gt;
* Collect 2 figments while tumbling towards the turrent (you'll get it once)&lt;br /&gt;
* Get on the turrent, break the cover, palm bomb into it, and bunny-hop up to the flagpole&lt;br /&gt;
* Collect the 2 figments on the ground, and enter the tunnel&lt;br /&gt;
* Collect all the figments in the tunnel, and perform the lower swinging section skip&lt;br /&gt;
* Swing up the second section, and break the wall&lt;br /&gt;
* Jump up the tightropes, and break the wall&lt;br /&gt;
* Perform the rail bunny-hop&lt;br /&gt;
* Collect as many figments as possible on the rails&lt;br /&gt;
&lt;br /&gt;
===Oleander's Mind Part 3===&lt;br /&gt;
* Collect all the figments along the path&lt;br /&gt;
* Perform the wood tunnel grinder skip&lt;br /&gt;
* If you do it perfectly, you can grab 1 or 2 20 point figments at the end&lt;br /&gt;
* Collect the remaining figments on the rail&lt;br /&gt;
* Finish the course&lt;br /&gt;
&lt;br /&gt;
===Kid's Cabins 2===&lt;br /&gt;
* Jump down to the exit to the main lodge area&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 1===&lt;br /&gt;
* Collect the arrowhead on the way to the pole on the left&lt;br /&gt;
* Collect the psi card on the pole here, then walk the tightrope (collect the card)&lt;br /&gt;
* Jump onto the lodge, collect the card under the roof, and the marker on the roof&lt;br /&gt;
* Bunny-hop down to the lake&lt;br /&gt;
&lt;br /&gt;
===Lake 1===&lt;br /&gt;
* Collect the two arrowheads here, and reach the beach to activate the cutscene&lt;br /&gt;
* Enter the GPC area from the Lake entrance&lt;br /&gt;
&lt;br /&gt;
===GPC 1===&lt;br /&gt;
* Exit the cave&lt;br /&gt;
* Collect the 3 arrowheads at the exit to the cave&lt;br /&gt;
* Walk up the path, collect the 2 arrowheads on this side of the lake&lt;br /&gt;
* Cross the lake, collect the arrowhead near the girl, then enter the fenced area&lt;br /&gt;
* Collect the arrowhead under the right-side ramp, then go up the ramp and open it, and enter Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 1===&lt;br /&gt;
* Jump up to the rafter from the stairs, and grab the fossil&lt;br /&gt;
* Drop down and grab the psi card&lt;br /&gt;
* talk to Sasha, then enter the Brain Tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 1===&lt;br /&gt;
* Collect 3 figments before the caravan&lt;br /&gt;
* Collect the figments on the left side of the path, while hitting the 4 caches for arrowheads&lt;br /&gt;
** You should collect at least 10 here&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 2===&lt;br /&gt;
* Enter the tunnel, and goto Ford's Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 1===&lt;br /&gt;
* Talk to Ford about the learner's permit&lt;br /&gt;
* Enter the tunnel, and goto Sasha's lab&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter Sasha's mind&lt;br /&gt;
&lt;br /&gt;
===Sasha's Mind===&lt;br /&gt;
* Destroy the vases, the censor, and collect the mental health thing&lt;br /&gt;
* Rise the level up to the max&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up to the first target, and hit it&lt;br /&gt;
* Collect 8 figments as you cross the bed&lt;br /&gt;
* Jump onto the bouncy thing, and hit the target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Collect 3 figments as you head up to the first target&lt;br /&gt;
* Collect 3 figments as you head to the second target&lt;br /&gt;
* Edge jump up to the top of the tower, and collect 4 figments on the way to the first target&lt;br /&gt;
* Hit the other target&lt;br /&gt;
* Go 'left' from the starting camera orientation&lt;br /&gt;
* Edge jump up, and hit the target&lt;br /&gt;
* Hit the 5 targets (go left-right-left-right-left)&lt;br /&gt;
* Kill the mega-censor&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 3===&lt;br /&gt;
* Enter the brain tumbler&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 2===&lt;br /&gt;
* Go up the path, collecting the figments on the left side, hitting the 4 caches for arrowheads&lt;br /&gt;
* Hit the monster, and collect the 4 figments in the lower section, and the two caches for arrowheads&lt;br /&gt;
* Jump up to the upper section, collect the 7 figments here&lt;br /&gt;
* Continue following the path, collecting the figments that are easy to get&lt;br /&gt;
** This means most of them&lt;br /&gt;
* Continue onwards, until you get to the tower, hit the two caches, and climb up to the top&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 4===&lt;br /&gt;
* Enter the tunnel, and go to the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 2===&lt;br /&gt;
* Collect the psi card on the way to the dock&lt;br /&gt;
* Perform the improved water bunny-hop skip to get to Mila's, and enter her mind&lt;br /&gt;
** Alt: if you're a coward like me, just grab the boat and go there normally&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 1===&lt;br /&gt;
* Collect the figmnet and cross the gap&lt;br /&gt;
* Collect the figment, cross the gap, passing through the 3 rings&lt;br /&gt;
* Enter the bowl, and perform the super-high-jump to get up to the ladder&lt;br /&gt;
* Hit the bouncer, roll up and get to the higher section&lt;br /&gt;
* From here, either float-climb or fly up to the upper door here&lt;br /&gt;
* Collect the figment in front of the door, and the 3 in the tunnel&lt;br /&gt;
* Float-climb or fly up to the grate on the sides&lt;br /&gt;
* Climb the pole in the center for all the figments&lt;br /&gt;
* From the pole, fly up to the door at the top, collecting the figment, and enter the loading zone&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 2 (race)===&lt;br /&gt;
* Either perform the race normally, or perform bunny-hopping if you can do it&lt;br /&gt;
** Either way, collect about 10 figments&lt;br /&gt;
&lt;br /&gt;
===Mila's Mind Part 3===&lt;br /&gt;
* Collect the figment on the way to the bublers, and collect the figments on the bublers as you rise&lt;br /&gt;
* Hit the control at the top, and pass through the 3 rings&lt;br /&gt;
* Collect the thre figments before the door at the top, then goto Mila&lt;br /&gt;
&lt;br /&gt;
===Lake 3===&lt;br /&gt;
* Fly back to shore where the marker is, and collect the 2 arrowheads, the card, and the challenge marker&lt;br /&gt;
* Get the comic, the two arrowheads, and the psi card up the cliff&lt;br /&gt;
* Drop down towards the tunnel, collecting the arrowhead and the psi-card&lt;br /&gt;
* Take the tunnel to the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 2===&lt;br /&gt;
* Enter the lodge and buy the dousing rod&lt;br /&gt;
* Fly up to the rafters in the lodge and collect the voodoo doll&lt;br /&gt;
* Exit the lodge, and then roll down the hill&lt;br /&gt;
* Fly up to the pole with the psi card and eagle's claw&lt;br /&gt;
* Enter the campfire area&lt;br /&gt;
&lt;br /&gt;
===Campfire area===&lt;br /&gt;
* Goto where the fertility goddess is, collecting the card along the way&lt;br /&gt;
* Then, fly up to the wire, collecting the card&lt;br /&gt;
* Collect the 2 additional cards on the way to the dragon bone&lt;br /&gt;
* Collect the challenge marker below, then jump across to the condor egg, collecting the card along the way&lt;br /&gt;
* Jump across to the cherry wood pipe, collecting the card along the way&lt;br /&gt;
* Enter the GPC area&lt;br /&gt;
&lt;br /&gt;
===GPC 2===&lt;br /&gt;
* Talk to ranger Ford to get +4 ranks&lt;br /&gt;
* Grab the challenge marker in the house&lt;br /&gt;
* Then, collecting the card along the way, fly up to the second challenge marker&lt;br /&gt;
* Collect the card on top of the entrance to Sasha's lab, and enter it&lt;br /&gt;
&lt;br /&gt;
===Sasha's Lab 5===&lt;br /&gt;
* Enter the brain tumbler once more&lt;br /&gt;
&lt;br /&gt;
===Brain Tumbler 3===&lt;br /&gt;
* Go around the perimeter of the thorn tower, collecting figmnets, then fly up to the top where Dogan is&lt;br /&gt;
* Enter the chute&lt;br /&gt;
* Boss: Blueprints tank&lt;br /&gt;
** too lazy to make a strat, its really easy&lt;br /&gt;
&lt;br /&gt;
=== Sasha's Lab 6===&lt;br /&gt;
* Enter the tunnel, and goto the Lake&lt;br /&gt;
&lt;br /&gt;
===Lake 4===&lt;br /&gt;
* Jump towards the dive tank, collecting the card along the way&lt;br /&gt;
&lt;br /&gt;
===Under the lake===&lt;br /&gt;
* Fly up to the bell, and pull it&lt;br /&gt;
* Boss: Linda 1&lt;br /&gt;
** Hit 3 nail boxes while she is sucking in&lt;br /&gt;
* Autoscrolling:&lt;br /&gt;
** Take out the dousing rod, as this is where all the remaining arrowheads are collected&lt;br /&gt;
** There is a large cache in the sand just before the plate-glass windows in the second-ish section (its behind the short tower on the right side)&lt;br /&gt;
** After the first shift in vision, there is a large cache at the top of the first flight of stairs&lt;br /&gt;
* Boss: Linda 2&lt;br /&gt;
** Same strat as before&lt;br /&gt;
* Autoscrolling&lt;br /&gt;
** There is one more nice cache in the section with the plate-glass windows.  To get it, just keep the dousing rod out, and don't hit the glass (just wait for linda to break them).  Between the 3rd and 4th ones, there is a ~600 arrow cache, which should fullfil your arrowhead needs for the rest of the game&lt;br /&gt;
** There are other caches here, however these are all that are needed for an any% run&lt;br /&gt;
* Boss: Linda 3&lt;br /&gt;
** Stand in front of the clams, such that when she attacks, she gets caught&lt;br /&gt;
** 3 rounds will kill her&lt;br /&gt;
* Take out the portal, and enter her mind&lt;br /&gt;
&lt;br /&gt;
===Lungfishopolis===&lt;br /&gt;
* Head towards the first prison, get the shield ability&lt;br /&gt;
* Head towards the second prison, breaking the guard on the way w/ the shield, and free the pilot with psyblasts&lt;br /&gt;
* Head towards the blimp, shielding from the turret, and bounce off the blimp&lt;br /&gt;
* Continue onwards, collecting the figments in a rougly straight path to the suspension bridge&lt;br /&gt;
* Cross the bridge, and continue across the island, and the boat, to the scyscraper island&lt;br /&gt;
* Kill the 8 planes using psyblasts and shield&lt;br /&gt;
* Cross over the boats to the boss&lt;br /&gt;
* Boss: Kochamera&lt;br /&gt;
** Also a very easy fight, just spam shield, and hit him where possible&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 1===&lt;br /&gt;
* Go up the cliff, collecting the card along the way and the marker at the top&lt;br /&gt;
* Enter Boyd's mind (ignore the warnings)&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 1===&lt;br /&gt;
* Figments check: At the start of this mind, you should be at about Rank 25/30, at the end, you should be just at 26&lt;br /&gt;
* Get the clairvoyance skill, and use it on Boyd, and exit the house&lt;br /&gt;
* Get the stop-sign, and cross the road crew&lt;br /&gt;
* Continue along the road to the sewers, and perform the plunger skip&lt;br /&gt;
&lt;br /&gt;
===Boyd's Mind Part 2===&lt;br /&gt;
* Break some of the pylons to get some psyblast ammo&lt;br /&gt;
* Fly up to the telephone wires, and ride them to the house&lt;br /&gt;
* Knock on the door, then stand at the corner of the steps&lt;br /&gt;
* When the girl comes out, target her, and once she's fully outside, psyblast her and enter the house&lt;br /&gt;
* Boss: Den Mother&lt;br /&gt;
** Just hit her with psysical attacks, 6 should do it&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Collect the card on the way to the assylum lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 1===&lt;br /&gt;
* Collect the 2 cards outside, enter Edgar's room, and collect the card and the challenge marker&lt;br /&gt;
* Enter Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 1===&lt;br /&gt;
* Use the Bacon to return to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 2===&lt;br /&gt;
* Get PK and TK&lt;br /&gt;
* Enter the tunnel and goto the main lodge&lt;br /&gt;
&lt;br /&gt;
===Main Lodge 3===&lt;br /&gt;
* Enter the lodge and buy a cobweb duster and 3 psi cores&lt;br /&gt;
* Enter the tunnel and go back to Ford's sanctuary&lt;br /&gt;
&lt;br /&gt;
===Ford's Sanctuary 3===&lt;br /&gt;
* Convert the 3 psi cores into the remaining 3 ranks&lt;br /&gt;
* Goto ford, and get invisibility, and return to Edgar's mind&lt;br /&gt;
&lt;br /&gt;
===Edgar's Mind 2===&lt;br /&gt;
* Get the free painting, and hang it on the wall&lt;br /&gt;
* Fly through the alleyway, until you get to the queen of clubs, and enter the mural&lt;br /&gt;
* Mid-Boss: Tiger Luchedor&lt;br /&gt;
** easy fight&lt;br /&gt;
* In Edgar's sanctuary, perform the appropriate skip to get to the El Odio boss&lt;br /&gt;
* Boss: El Odio&lt;br /&gt;
** Another easy fight&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 2===&lt;br /&gt;
* Grab the portrait, then go over to Fred, and enter his mind&lt;br /&gt;
&lt;br /&gt;
===Fred's Mind===&lt;br /&gt;
* Enter the map, drop to the worker's shop&lt;br /&gt;
* Fly on top of the worker's shop, and kill the vault&lt;br /&gt;
* Drop to the worker's door, and recuit him&lt;br /&gt;
* Move to the 1st peasant's house, and talk to him&lt;br /&gt;
* Go up a level, and exit the map&lt;br /&gt;
* Talk to Fred, get the letter, and TK the coin out of the fire&lt;br /&gt;
* Enter the map, go down to the peasant's house, and talk to it, and go up a level&lt;br /&gt;
* Get the worker to repair the bridge, and the peasant to fight the soldier&lt;br /&gt;
* Go down to the 2nd peasant's house, and recruit it&lt;br /&gt;
* Fly to the escargo, and collect them all&lt;br /&gt;
** Use TK to draw them in easily&lt;br /&gt;
* Go up a level, remove the salt shaker, get the worker to repair the bridge, the peasant to fight the soldier, and flight the escargo to the hearty knight's house&lt;br /&gt;
* From the hearty knight's house, fly to the house with the musket, enter and get it, and arm the last peasant&lt;br /&gt;
* Go up a level, and fight the last soldier&lt;br /&gt;
* Go down a level, remove the blockage from the drawbridge (protip: fly up to it)&lt;br /&gt;
* Go up a level, and put the knight in the castle&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Go back outside, and enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 2===&lt;br /&gt;
* Enter Gloria's mind&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 1)===&lt;br /&gt;
* Take out the cobweb duster, equip invisibility, and head towards gloria's door&lt;br /&gt;
* Talk to Gloria, then get the candle, and activate it&lt;br /&gt;
* Talk to Jasper, to get the 'Knight of Joy' Script&lt;br /&gt;
* Talk to Becky to give her the script&lt;br /&gt;
* Move the scene over, then on the 2nd scene, fly up to the cliff, and move it over again&lt;br /&gt;
* Grab the 'Goodbye Hagatha House' script, return to the first scene, and change the mood to sad&lt;br /&gt;
* Give the script to Becky, the fly up to the top and enter the baloon&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Rafters)===&lt;br /&gt;
* Fly to the top&lt;br /&gt;
** TODO: make a more specific route to the top&lt;br /&gt;
&lt;br /&gt;
===Gloria's Mind (Stage 2)===&lt;br /&gt;
* Boss: Jasper&lt;br /&gt;
** all the bosses in this game are easy&lt;br /&gt;
&lt;br /&gt;
===Assylum Grounds 3===&lt;br /&gt;
* Grab the trophy, and re-enter the lower floors&lt;br /&gt;
&lt;br /&gt;
===Assylum Lower Floors 3===&lt;br /&gt;
* Talk to Crispen, then put on the disguise, and talk to Crispin again&lt;br /&gt;
&lt;br /&gt;
===Assylum Upper Floors===&lt;br /&gt;
* TODO: make a specific route through here&lt;br /&gt;
&lt;br /&gt;
===Assylum Roof===&lt;br /&gt;
* Go up the steps, put on invisibility to pass the crow&lt;br /&gt;
* Enter Loboto's field to warp to the upper room&lt;br /&gt;
* Collect the Birthday Cake, and roll back down to Loboto&lt;br /&gt;
* Equip the cake to lure Pokelope, and TK him out when he is over the hole, and collect him&lt;br /&gt;
* Enter Loboto's field again to warp back up&lt;br /&gt;
* Roll back down to Loboto, then TK the brain into the tank&lt;br /&gt;
* Save Lili&lt;br /&gt;
&lt;br /&gt;
===Boss: Brain Tank===&lt;br /&gt;
* TODO: make a succinct strategy for this&lt;br /&gt;
&lt;br /&gt;
===Meat Circus===&lt;br /&gt;
* Enter the caravan, equip the cobweb duster, pass those, and enter the main lobby&lt;br /&gt;
* From here, fly up and to the right, and ride the rail through the middle section&lt;br /&gt;
* Then jump off to the right, to land on the lower rail to reach the end of the course&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad===&lt;br /&gt;
* Toggle invisibility on/off to cycle his pattern towards his single overhead swing attack, such that he is vulnerable&lt;br /&gt;
** The pattern is usually sideways chop, multiple overhead chops, sideways chop, then single overhead swing&lt;br /&gt;
** Often in between each pattern he will try running towards you and kick you, just continue to toggle invisibility until he moves on&lt;br /&gt;
&lt;br /&gt;
===Meat Circus Stage Water Stage===&lt;br /&gt;
* Perform the meat circus stage 4 skip&lt;br /&gt;
** Or fly to the top if it is too inconsistent&lt;br /&gt;
&lt;br /&gt;
===Boss: Butcher Dad and Fake Dad===&lt;br /&gt;
* Use invisibility to stall for time, then TK a spikey bowling pin into the Butcher Dad's knees, hit him while he's down&lt;br /&gt;
&lt;br /&gt;
===Final Boss===&lt;br /&gt;
* While in super mode, try to force the boss into a corner, and time your hits such that they all connect without him blocking too much&lt;br /&gt;
* You should be able to 2 cycle the boss&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up some timings for the Any% SS route&lt;br /&gt;
** Timings for the individual sections too probably&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Psychonauts</id>
		<title>Psychonauts</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Psychonauts"/>
				<updated>2011-08-21T20:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;Stephen Kiazyk: Created page with '==Introduction== The goal of this page is to compile as much information about speedrunning Psychonauts as possible.    ===Completion Requirements=== At a minimum, to complete th…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The goal of this page is to compile as much information about speedrunning Psychonauts as possible.  &lt;br /&gt;
&lt;br /&gt;
===Completion Requirements===&lt;br /&gt;
At a minimum, to complete the game, one must reach rank 30 (in order to get PK, TK, and Invisibility), and have purchased the cobweb duster.  Currently none of these are skippable completely.&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
&lt;br /&gt;
===Tumbling===&lt;br /&gt;
(Discovered by Aaron_Haynes)&lt;br /&gt;
By holding 'Lock On' (default: Shift), and then pressing a direction and 'Jump' (default: Spacebar), Raz will perform a front, side, or back-flip depending on the direction held.  Though these are normally used as evasive moves, they are also significantly faster than regular movement.  &lt;br /&gt;
&lt;br /&gt;
Currently, there is no data about whether any one type of flip is faster than another.  This might be helpful...&lt;br /&gt;
&lt;br /&gt;
===Faster Climbing===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
When climbing a ladder or a climbable wall, if you continuously double jump as much as possible, you will climb a little faster than normal.  Also, if you have levitation, you can climb even faster by holding float while you jump and climb.  What will happen is that you will begin to float, and immediately place the ball underneath you, which will force you up a little bit.&lt;br /&gt;
&lt;br /&gt;
It is unclear whether this makes climbing as giant Raz (in Lungfishopolis) any faster.&lt;br /&gt;
&lt;br /&gt;
===Bunnyhopping===&lt;br /&gt;
(Discovered by Inexistence (I think...))&lt;br /&gt;
&lt;br /&gt;
====Theory====&lt;br /&gt;
Any time Raz jumps on an incline, his horizontal velocity will increase relative to the horizontal projection of the surface he jumped from.  Hence, jumping on a steep decline will give Raz a significant boost in movement speed in the direction of the slope.  &lt;br /&gt;
&lt;br /&gt;
Also, if you continuously jump as soon as you hit the ground (a technique referred to as 'bunnyhopping' in many games), you will avoid losing much or any horizontal velocity, and continue moving at the same speed.  &lt;br /&gt;
&lt;br /&gt;
====Implementation====&lt;br /&gt;
By bunnyhopping on sloped surface, Raz's speed will increase with each jump.  If you then continue to bunnyhop on flat surfaces, you will be able to maintain that speed as you move around.  This can be very useful for moving around the campsite, as the terrain has many slopes everywhere.  Note that if you hit a surface whose normal is pointing against your current direction of movement, this will slow you down significantly, so you must be very precise when landing each jump.&lt;br /&gt;
&lt;br /&gt;
Note that a slope need not be continuous to be able to gain a boost off of it.  Ledges, if hit at just the right angle, can give you a horizontal boost as well (see the Oleander Bunnyhopping example)&lt;br /&gt;
&lt;br /&gt;
When initially building up speed, one useful technique is to hit the first 'slope' with a palm bomb move (jump and attack), and immediately jumping as soon as you land.  The increased vertical speed will translate to faster initial horizontal speed for your bunnyhop sequence.  However, since performing a palm bomb stops all of Raz's horizontal movement, it can only be used to gain speed on the first jump.&lt;br /&gt;
&lt;br /&gt;
Note that double jumping while bunnyhopping does not decrease your movement speed, and hence can make covering certain gaps much easier.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Oleander Bunnyhopping=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
By using a weird slope at the back of the first room of Oleander's mind, you can gain a slight speed boost through the first section. (Video by Inexistence) [http://www.youtube.com/watch?v=f7ZMTr7pETs Video]&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe (Bunnyhopping version)=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
Bunnyhopping can be used to skip needing to get the canoe to reach Mila's course.  It's difficult to explain, but basically, starting from the main campgrounds entrace, bunnyhop down the slope into the beach, to one of the docks, and then to Mila. (Video by bloodisblue)  [http://www.youtube.com/watch?v=b-Nsm_sDGPc Video]  &lt;br /&gt;
&lt;br /&gt;
However, this trick does not skip much, as the course will not open until you receive the Oarsman badge from Sasha anyways.&lt;br /&gt;
&lt;br /&gt;
An improved version (again, using bunnyhopping) is to stand at the edge of the dock near Mila, and perform a backflip such that you'll just catch the lip of the dock, and gain the bunny-hop boost from it, then proceeding to double jump out towards the dock.  You will hit the water once or twice, but should be able to make it.  (Video by butt3rs) [http://www.youtube.com/watch?v=3H0VI4irOdU Video]&lt;br /&gt;
&lt;br /&gt;
=====Faster Mila Race=====&lt;br /&gt;
(Discovered by bloodisblue)&lt;br /&gt;
By continuously bunnyhopping down the slope of the race track in Mila's mind, the race can be finished faster than if using the levitation ball. (Video by bloodisblue) [http://www.youtube.com/watch?v=H_AayqwaFeI Video]&lt;br /&gt;
&lt;br /&gt;
===Float Climbing===&lt;br /&gt;
(Discovered by butt3rs)&lt;br /&gt;
This trick requires levitation. Float canceling is a trick where you can climb certain slopes that would otherwise not be possible.  While holding 'Float' (default: Shift) near a steep edge, press 'Jump' (default: Spacebar) to put the ball back below you.  For a brief moment after lowering the ball, if you are touching the ledge, you will be able to jump such that you go almost directly up (if you didn't float cancel, jumping on that edge would send you sideways and down).  You can continuously float cancel up this kind of slope.  Becareful not to stay too close to the slope, as you will not be able to place the ball under you if you are right up against the slope when pressing 'Jump'.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip=====&lt;br /&gt;
(discovered by butt3rs)&lt;br /&gt;
It is possible to skip 3 of the 4 sub-bosses in Black Velvetopia by rising to the top of Edgar's sanctuary, and then floating into the loading zone at the top of where the house of cards would be.  Since the sides of the sanctuary area can be float-climbed, you can do so to reach the top of the area, and then float into the loading zone.  (Video by butt3rs) [http://www.youtube.com/watch?v=5_EQxGMCWIY Video]&lt;br /&gt;
&lt;br /&gt;
===Flying Glitch===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
This trick requires levitation, and that the levitation skill be assigned to one of the psi power slots.  While in midair, press and hold 'Float' (default: Shift) to begin floating.  Now, while still holding Float, rapidly alternate pressing 'Jump' (default: Spacebar) and the psi power key that you assigned levitate to (typically this is the 3rd slot).  If you alternate fast enough, Raz will begin to rise slowly.  This can be repeated indefinetly to reach any height, and skip many parts of the game.  If you alter your cadence, you can also use it to cover horizontal distance quickly &lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
There are too many potential uses to list them all, I will only enumerate those that actually skip portions of the game (rather than just speed up certain platforming sections).&lt;br /&gt;
&lt;br /&gt;
=====Boyd's Mind Telephone Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
In the second area of Boyd's mind (with the book depository), it is possible to skip the telephone (and hence also the sniper rifle, flower, and the need for TK and PK in this mind) by using the flying glitch to reach the telephone wires leading to the rainbow squirts' house. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Black Velvetopia Boss Skip (alternative)=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
As an alternative to float climbing, it is possible to simply stand directly beneath where the El Odio loading zone will be, and simply fly directly up to its location.  It is unclear whether this is at all a faster method than float climbing, however it is much more consistent if you can determine exactly where to stand (and hence is a better option for SS runs). (No video)&lt;br /&gt;
&lt;br /&gt;
=====Gloria's Mind Script Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
Its possible to skip getting all but two of the scripts in Gloria's mind (Knight of Joy and Hagatha House) by using the flying glitch on the second stage (happy version) to reach the upper cliff without the boat. (No video yet)  Note: although you can get the Hagatha House script directly using this method, if you deliver it to Becky before Knight of Joy, she will not give you the megaphone, the balloon won't appear when you play it on the sad stage, and Becky will glitch out and dissappear.  The game will then crash shortly after. (No video)&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 1 Skip=====&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
When you first enter the meat circus, and are in the 'lobby' section (the one with the fortune booth that will trade all remaining cobwebs and cards for ranks), you can fly up, and actually reach the 'Tunnel of Love' section of the level above, which completely skips the first stage of the meat circus (the one where you protect Little Oly). (No video)&lt;br /&gt;
&lt;br /&gt;
===Water Skip===&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
When Raz is about to be pulled under by the water hands after a 3rd 'bounce', rapidly press 'Cancel' (default: X) and 'Jump' (default: Spacebar).  If you do it correctly, it will skip the cutscene of Raz reappearing on the shore completely, and rather than moving, he will instead jump in place, and then have another 2 'bounces' before being pulled in again.  This can be used to cross gaps of water that would otherwise not be possible.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Skip the Canoe=====&lt;br /&gt;
(Discovered by Inexistence)&lt;br /&gt;
This was the original method discovered to skip using the canoe to get to Mila's.  Simply jump out as far as possible, perform the water skip, and then continue to bounce until you reach the far floating dock.  The bunny hopping methods tend to be faster and more consistent however, so they are generally preferred.  (video by Inexistence) [http://www.youtube.com/watch?v=NHtWt1bSVVU Video]&lt;br /&gt;
&lt;br /&gt;
===Trampoline Bomb===&lt;br /&gt;
(I don't know who found this one)&lt;br /&gt;
The force with which you are sent upwards from a trampoline is related to how much force you have when jumping into it.  By performing a palm bomb directly above a trampoline, you can get a lot more upward force than you normally would by just jumping continuously.&lt;br /&gt;
&lt;br /&gt;
====Uses====&lt;br /&gt;
&lt;br /&gt;
=====Meat Circus Stage 4 Glitch=====&lt;br /&gt;
(Discovered by butt3rs, independently rediscovered by lookw)&lt;br /&gt;
In the 4th stage of the meat circus, it is possible to glitch out of bounds, and very quicly reach the top, by palm bombing the trampoline that Raz's Fake Dad is initially standing on, then double jumping, which will fling you out of the level.  If you hold float and down, you will rapidly rise up past the top of the level, at which point you can then float down to the loading zone on the platform at the top. (Video by lookw) [http://www.youtube.com/watch?v=tgYVpczKepw Video]&lt;br /&gt;
&lt;br /&gt;
===Pylon Stacking===&lt;br /&gt;
(Discovered by SMK)&lt;br /&gt;
A somewhat esoteric trick, but by using TK, you can stack moveable objects into a makeshift platform to reach higher heights.  Any possible use for this trick has been superceded by the Flying Glitch, it is listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
==More to Come later==&lt;br /&gt;
TODO:&lt;br /&gt;
* List any other known tricks glitches&lt;br /&gt;
** Including tricks like the plunger skip that don't use a specific trick to accomplish&lt;br /&gt;
* List the expected rank/arrowhead collection/distribution&lt;br /&gt;
** I have a plan, I just don't have time to write it up yet&lt;br /&gt;
** The general idea is:&lt;br /&gt;
*** 8 psi challenge markers&lt;br /&gt;
*** 8 scavenger hunt items (Fossil, psychonauts comic, gold doubloon, eagle claw, fertility goddess, dinosaur bone, condor egg, cherry tree pipe)&lt;br /&gt;
*** 14 ranks worth of figments&lt;br /&gt;
*** 27 psi cards, adds up to the 29 ranks needed to get to 30&lt;br /&gt;
* Write up an any% route through the game&lt;br /&gt;
** Timings for the individual sections too probably&lt;/div&gt;</summary>
		<author><name>Stephen Kiazyk</name></author>	</entry>

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