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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sonikkustar</id>
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		<updated>2026-04-30T07:38:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2019-03-26T21:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/GuardianHeroes.html}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
Categories are determined by three different factors:&lt;br /&gt;
* Ending/Path Taken&lt;br /&gt;
* Difficulty&lt;br /&gt;
* Character Selected&lt;br /&gt;
&lt;br /&gt;
Additionally, if you are running off the XBLA version, then Original and Remixed mode are also considered separate categories as they are widely different in their mechanics. As such, they should be listed as well.&lt;br /&gt;
&lt;br /&gt;
''Example'': Golden Silver Path (Normal) w. Ginjirou&lt;br /&gt;
&lt;br /&gt;
* Golden Silver Path = '''Ending/Path Taken'''&lt;br /&gt;
* Normal = '''Difficulty'''&lt;br /&gt;
* Ginjirou = '''Character'''&lt;br /&gt;
&lt;br /&gt;
====Endings====&lt;br /&gt;
&lt;br /&gt;
''Ending 1 (Earth Spirit Path)'' - Beating the Earth Spirit path as fast as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ending 2 (Super Zur Path)'' -  Beating the Super Zur path as fast as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ending 3 (Sky Spirit Path)'' - Beating the Sky Spirit path as fast as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ending 4 (Golden Silver Path)'' - Beating the Golden Silver path as fast as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ending 5 (Valgar Path)'' - Beating the Valgar path as fast as possible.&lt;br /&gt;
&lt;br /&gt;
= Game Mechanics &amp;amp; Glitches =&lt;br /&gt;
Some explanations about how the game works, specific techniques, and glitches&lt;br /&gt;
&lt;br /&gt;
TODO: Populate this section.&lt;br /&gt;
= Character Stats &amp;amp; Info =&lt;br /&gt;
Some general info about each of the five playable characters&lt;br /&gt;
&lt;br /&gt;
TODO: Populate this section.&lt;br /&gt;
= Additional Resources =&lt;br /&gt;
[[Guardian_Heroes/Additional_Resources|Additional Resources]] - Links to other helpful resources (Will be deleted)&lt;br /&gt;
&lt;br /&gt;
==== Forums ====&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/guardian_heroes.html Guardian Heroes SDA Topic]&lt;br /&gt;
==== Fansite ====&lt;br /&gt;
[http://www.allekleinedingen.nl/guardianheroes/ The most simple Guardian Heroes fansite by Joram]&lt;br /&gt;
Useful for routing.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Heroes irc Channel ====&lt;br /&gt;
Server: irc.speeddemosarchive.com &amp;lt;br /&amp;gt;&lt;br /&gt;
Room: #treasure&lt;br /&gt;
&lt;br /&gt;
==== Treasure Discord ====&lt;br /&gt;
[https://discord.gg/pJepKQ6 Discord Invite Link]&lt;br /&gt;
&lt;br /&gt;
TODO: Reorganize everything.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources</id>
		<title>Guardian Heroes/Additional Resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources"/>
				<updated>2019-03-26T21:14:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: This page serves no real purpose now that the main GH page contains this information. It should be deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Forums =&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/guardian_heroes.html Guardian Heroes SDA Topic]&lt;br /&gt;
= Fansite =&lt;br /&gt;
[http://www.allekleinedingen.nl/guardianheroes/ The most simple Guardian Heroes fansite by Joram]&lt;br /&gt;
Useful for routing.&lt;br /&gt;
&lt;br /&gt;
= Guardian Heroes irc Channel =&lt;br /&gt;
Server: irc.speeddemosarchive.com &amp;lt;br /&amp;gt;&lt;br /&gt;
Room: #treasure&lt;br /&gt;
&lt;br /&gt;
TODO: Delete this page.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2019-03-26T21:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Getting started to rework this page. The typical knowledge base format doesn't really work for this game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/GuardianHeroes.html}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
Categories are determined by three different factors:&lt;br /&gt;
* Ending/Path Taken&lt;br /&gt;
* Difficulty&lt;br /&gt;
* Character Selected&lt;br /&gt;
&lt;br /&gt;
Additionally, if you are running off the XBLA version, then Original and Remixed mode are also considered separate categories as they are widely different in their mechanics. As such, they should be listed as well.&lt;br /&gt;
&lt;br /&gt;
''Example'': Golden Silver Path (Normal) w. Ginjirou&lt;br /&gt;
&lt;br /&gt;
* Golden Silver Path = '''Ending/Path Taken'''&lt;br /&gt;
* Normal = '''Difficulty'''&lt;br /&gt;
* Ginjirou = '''Character'''&lt;br /&gt;
&lt;br /&gt;
====Endings====&lt;br /&gt;
&lt;br /&gt;
Ending 1 (Earth Spirit Path) - Beating the Earth Spirit path as fast as possible.&lt;br /&gt;
Ending 2 (Super Zur Path) -  Beating the Super Zur path as fast as possible.&lt;br /&gt;
Ending 3 (Sky Spirit Path) - Beating the Sky Spirit path as fast as possible.&lt;br /&gt;
Ending 4 (Golden Silver Path) - Beating the Golden Silver path as fast as possible.&lt;br /&gt;
Ending 5 (Valgar Path) - Beating the Valgar path as fast as possible.&lt;br /&gt;
&lt;br /&gt;
= Game Mechanics &amp;amp; Glitches =&lt;br /&gt;
Some explanations about how the game works, specific techniques, and glitches&lt;br /&gt;
&lt;br /&gt;
TODO: Populate this section.&lt;br /&gt;
= Character Stats &amp;amp; Info =&lt;br /&gt;
Some general info about each of the five playable characters&lt;br /&gt;
&lt;br /&gt;
TODO: Populate this section.&lt;br /&gt;
= Additional Resources =&lt;br /&gt;
[[Guardian_Heroes/Additional_Resources|Additional Resources]] - Links to other helpful resources (Will be deleted)&lt;br /&gt;
&lt;br /&gt;
==== Forums ====&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/guardian_heroes.html Guardian Heroes SDA Topic]&lt;br /&gt;
==== Fansite ====&lt;br /&gt;
[http://www.allekleinedingen.nl/guardianheroes/ The most simple Guardian Heroes fansite by Joram]&lt;br /&gt;
Useful for routing.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Heroes irc Channel ====&lt;br /&gt;
Server: irc.speeddemosarchive.com &amp;lt;br /&amp;gt;&lt;br /&gt;
Room: #treasure&lt;br /&gt;
&lt;br /&gt;
==== Treasure Discord ====&lt;br /&gt;
[https://discord.gg/pJepKQ6 Discord Invite Link]&lt;br /&gt;
&lt;br /&gt;
TODO: Reorganize everything.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2016-08-02T22:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Added Pause Phasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Hovering===&lt;br /&gt;
Tutorial by gamepro011:&lt;br /&gt;
{{#ev:youtube|x1zVwEmK6zA}}&lt;br /&gt;
&lt;br /&gt;
===Pause Phasing===&lt;br /&gt;
Tutorial by gamepro011:&lt;br /&gt;
{{#ev:youtube|EErYZmifZvI}}&lt;br /&gt;
&lt;br /&gt;
==Story Mode==&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
After that boost ramp, a dash-jump angled rightward can get Sonic on the next island (near a 1-up) leading toward a spring and an upward curve near some boost pads (see below)&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
- (It's also possible to hit the second jump panel, reachable at the bottom-right of this section; it is somewhat more reliable but slower than the other options.)&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome. &lt;br /&gt;
&lt;br /&gt;
The above technique is essential for optimizing in-game time since the clock is stopped before the scripted sequence where Sonic hops on the snowboard, but since that's where Sonic starts from if the stage is reset or if Sonic dies, it's imperative to land (lest you hit a kill plane). That is to say, you only get one chance to do this since death places Sonic on the snowboard automatically.&lt;br /&gt;
&lt;br /&gt;
=== Chaos 4 ===&lt;br /&gt;
&lt;br /&gt;
Chaos 4's behavior is particularly erratic, making him a major foil for full runs. His pattern can be slightly manipulated into making himself vulnerable by keeping Sonic in the air near to where he is. (Knuckles and Tails' ability to stay in the air longer means they will have an easier time with this, but the strategy works for all 3 characters.)&lt;br /&gt;
 &lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
&lt;br /&gt;
Since the acceleration of the karts in the first segment are controlled by Sonic's ring count, it's important to collect rings before starting a single-segment run; the best place to do this is with the ring trail leading toward the entrance to Casinopolis; your ring count will ''not'' be set to zero on stage entrance. Be careful not to take a hit at the start of the level!&lt;br /&gt;
&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
&lt;br /&gt;
When the path splits in two right by the start, heading toward the right path and then onto to the building next to it is recommended; using a few spin dashes should get Sonic to the top of it (you should see a 1-up). Getting close to the top and angling a dash-jump rightward should get Sonic to the portion of the level after the helicopter ride, but this is quite tricky to pull off!&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit. It's also recommended to hit the speed shoes, which are on the middle-right section of the stage (shift over to the row of windows to the right of where Sonic is to hit them) to make the segment a little faster. Note that while the fences can be rolled through without much difficulty, this is ''not'' true for the other stage hazards.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
In the second section (underground), the lava level rises according to where Sonic is in certain portions of the level. Accordingly, by reaching some of the lava triggers early it's possible to skip through most of the level. Since the floating platforms tilt as you stand on them, they make for excellent locations to perform dash-jumps; it's possible to jump up from the first set of platforms to a small overhang, and from there do another spin dash heading backwards to ward a spring that jets Sonic toward the last part of the level. This cuts out almost all of this section of the stage and is fairly low-risk to perform. There are some other slopes in the level geometry near these platforms from which this can be attempted, but it's trickier since the lava can cover them up (the platform positions are always fixed to float on the lava)&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sky Deck is interesting, as it's a level that has significant potential optimizations over the game's expected &amp;quot;good&amp;quot; times, though it has a few segments that are influenced by RNG and can be tricky to manage.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, taking the path that starts from the left is probably a bit faster as it has fewer hazards in the way (such as the electrified spinners, which can be hard to get across, especially if the &lt;br /&gt;
ship is changing altitude) and so can be crossed by spin-dash spamming. The climbing bars leading toward the next potion of this level (where the floor collapses and fighter jets are launched) can be ignored entirely by jumping, but staying toward the right side is advisable. This way Sonic is closer to the middle rocket which, if accessed quickly enough, can hit the cannon at the end of this segment as it rises up, preventing RNG shenanigans from affecting the cannon's behavior.&lt;br /&gt;
&lt;br /&gt;
In the third section, dash-jumping from the elevator can skip everything through the hook that Sonic must grab. The entire last portion of the stage can be skipped by dash-jumping on the small slope after the rolling conveyor -- it's possible to land on the capsule from there -- but even if the capsule is missed it's possible to land on the switch that rights the ship again, leading to a potential loss of only a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
To minimize in-game time, hit the checkpoint before the rock chase. Ignore the checkpoint after this, and step onto the lighted panels mentioned in the previous line (from hitting the button twice) and then hit the reset option. Gravity isn't reset from the panels, so Sonic will fall into the screen (rather than straight down). Since the walls of the rock-chase room aren't solid, it's possible to guide Sonic from here into the trigger for the next segment by guiding him leftward. Because of the need to reset to the previous checkpoint, this will ''not'' optimize real-time runs!&lt;br /&gt;
 &lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: elevator death skip&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the platforming section, turn around and do a spindash up the slope. You should be able to get up within one spindash. After you get to the top, jump off and immediately turn around towards the tube.If done correctly, you should land in the section that leads straight to the elevator.&lt;br /&gt;
&lt;br /&gt;
Note: It's best if you do this skip in Free Camera mode.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2016-07-19T18:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Hovering===&lt;br /&gt;
Tutorial by gamepro011:&lt;br /&gt;
{{#ev:youtube|x1zVwEmK6zA}}&lt;br /&gt;
&lt;br /&gt;
==Story Mode==&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
After that boost ramp, a dash-jump angled rightward can get Sonic on the next island (near a 1-up) leading toward a spring and an upward curve near some boost pads (see below)&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
- (It's also possible to hit the second jump panel, reachable at the bottom-right of this section; it is somewhat more reliable but slower than the other options.)&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome. &lt;br /&gt;
&lt;br /&gt;
The above technique is essential for optimizing in-game time since the clock is stopped before the scripted sequence where Sonic hops on the snowboard, but since that's where Sonic starts from if the stage is reset or if Sonic dies, it's imperative to land (lest you hit a kill plane). That is to say, you only get one chance to do this since death places Sonic on the snowboard automatically.&lt;br /&gt;
&lt;br /&gt;
=== Chaos 4 ===&lt;br /&gt;
&lt;br /&gt;
Chaos 4's behavior is particularly erratic, making him a major foil for full runs. His pattern can be slightly manipulated into making himself vulnerable by keeping Sonic in the air near to where he is. (Knuckles and Tails' ability to stay in the air longer means they will have an easier time with this, but the strategy works for all 3 characters.)&lt;br /&gt;
 &lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
&lt;br /&gt;
Since the acceleration of the karts in the first segment are controlled by Sonic's ring count, it's important to collect rings before starting a single-segment run; the best place to do this is with the ring trail leading toward the entrance to Casinopolis; your ring count will ''not'' be set to zero on stage entrance. Be careful not to take a hit at the start of the level!&lt;br /&gt;
&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
&lt;br /&gt;
When the path splits in two right by the start, heading toward the right path and then onto to the building next to it is recommended; using a few spin dashes should get Sonic to the top of it (you should see a 1-up). Getting close to the top and angling a dash-jump rightward should get Sonic to the portion of the level after the helicopter ride, but this is quite tricky to pull off!&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit. It's also recommended to hit the speed shoes, which are on the middle-right section of the stage (shift over to the row of windows to the right of where Sonic is to hit them) to make the segment a little faster. Note that while the fences can be rolled through without much difficulty, this is ''not'' true for the other stage hazards.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
In the second section (underground), the lava level rises according to where Sonic is in certain portions of the level. Accordingly, by reaching some of the lava triggers early it's possible to skip through most of the level. Since the floating platforms tilt as you stand on them, they make for excellent locations to perform dash-jumps; it's possible to jump up from the first set of platforms to a small overhang, and from there do another spin dash heading backwards to ward a spring that jets Sonic toward the last part of the level. This cuts out almost all of this section of the stage and is fairly low-risk to perform. There are some other slopes in the level geometry near these platforms from which this can be attempted, but it's trickier since the lava can cover them up (the platform positions are always fixed to float on the lava)&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sky Deck is interesting, as it's a level that has significant potential optimizations over the game's expected &amp;quot;good&amp;quot; times, though it has a few segments that are influenced by RNG and can be tricky to manage.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, taking the path that starts from the left is probably a bit faster as it has fewer hazards in the way (such as the electrified spinners, which can be hard to get across, especially if the &lt;br /&gt;
ship is changing altitude) and so can be crossed by spin-dash spamming. The climbing bars leading toward the next potion of this level (where the floor collapses and fighter jets are launched) can be ignored entirely by jumping, but staying toward the right side is advisable. This way Sonic is closer to the middle rocket which, if accessed quickly enough, can hit the cannon at the end of this segment as it rises up, preventing RNG shenanigans from affecting the cannon's behavior.&lt;br /&gt;
&lt;br /&gt;
In the third section, dash-jumping from the elevator can skip everything through the hook that Sonic must grab. The entire last portion of the stage can be skipped by dash-jumping on the small slope after the rolling conveyor -- it's possible to land on the capsule from there -- but even if the capsule is missed it's possible to land on the switch that rights the ship again, leading to a potential loss of only a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
To minimize in-game time, hit the checkpoint before the rock chase. Ignore the checkpoint after this, and step onto the lighted panels mentioned in the previous line (from hitting the button twice) and then hit the reset option. Gravity isn't reset from the panels, so Sonic will fall into the screen (rather than straight down). Since the walls of the rock-chase room aren't solid, it's possible to guide Sonic from here into the trigger for the next segment by guiding him leftward. Because of the need to reset to the previous checkpoint, this will ''not'' optimize real-time runs!&lt;br /&gt;
 &lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: elevator death skip&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the platforming section, turn around and do a spindash up the slope. You should be able to get up within one spindash. After you get to the top, jump off and immediately turn around towards the tube.If done correctly, you should land in the section that leads straight to the elevator.&lt;br /&gt;
&lt;br /&gt;
Note: It's best if you do this skip in Free Camera mode.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Knuckles</id>
		<title>Sonic Adventure/Knuckles</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Knuckles"/>
				<updated>2016-06-11T16:56:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Started filling this out. Will need major work in the future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial by kinkycadence:&lt;br /&gt;
https://www.youtube.com/watch?v=qDgKUisi6m8&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic</id>
		<title>Sonic 3 and Knuckles/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic"/>
				<updated>2014-02-24T01:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/Sonic3Knuckles.html#norm}}&lt;br /&gt;
&lt;br /&gt;
= Current Fastest Time =&lt;br /&gt;
[http://www.twitch.tv/mike89sda/c/3761046 33:52 by mike89]&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, you should start each stage with a 6 tap spindash.&lt;br /&gt;
&lt;br /&gt;
= Angel Island 1 =&lt;br /&gt;
&lt;br /&gt;
= Angel Island 2 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 1 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 2 =&lt;br /&gt;
&lt;br /&gt;
= Marble Garden =&lt;br /&gt;
Go to the very bottom path and proceed as normal until you reach the sign. You'll want to perform a screen wrap here in order to despawn the collision for two mud pits. As soon as you land from your jump, quickly perform a 6-tap to the right. If done correctly, you will fall down to where the speed shoes are&lt;br /&gt;
&lt;br /&gt;
'''Boss''': As soon as you see Robotnik, perform 9 consecutive 1-taps to the left. It's important that you do this as if you get hit by the drill, the screen shifts down and you wont be able to finish the level. Hold down your 9th spindash untill you see Robotnik fly to the left. Quickly zip to the left and perform a spindash.&lt;br /&gt;
&lt;br /&gt;
TODO: Add more, and have better wording because my english is terribawful.&lt;br /&gt;
= Carnival Night 1 =&lt;br /&gt;
&lt;br /&gt;
= Carnival Night 2 =&lt;br /&gt;
&lt;br /&gt;
= Ice Cap =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 1 =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 2 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 1 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 2 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 1 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 2 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 1 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 2 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 1 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 2 =&lt;br /&gt;
&lt;br /&gt;
= Hidden Palace =&lt;br /&gt;
&lt;br /&gt;
= Sky Sanctuary =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 1 =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 2 =&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic</id>
		<title>Sonic 3 and Knuckles/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic"/>
				<updated>2014-02-06T12:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/Sonic3Knuckles.html#norm}}&lt;br /&gt;
&lt;br /&gt;
= Current Fastest Time =&lt;br /&gt;
[http://www.twitch.tv/mike89sda/c/3673940 36:35 by mike89]&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, you should start each stage with a 6 tap spindash.&lt;br /&gt;
&lt;br /&gt;
= Angel Island 1 =&lt;br /&gt;
&lt;br /&gt;
= Angel Island 2 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 1 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 2 =&lt;br /&gt;
&lt;br /&gt;
= Marble Garden =&lt;br /&gt;
Go to the very bottom path and proceed as normal until you reach the sign. You'll want to perform a screen wrap here in order to despawn the collision for two mud pits. As soon as you land from your jump, quickly perform a 6-tap to the right. If done correctly, you will fall down to where the speed shoes are&lt;br /&gt;
&lt;br /&gt;
'''Boss''': As soon as you see Robotnik, perform 9 consecutive 1-taps to the left. It's important that you do this as if you get hit by the drill, the screen shifts down and you wont be able to finish the level. Hold down your 9th spindash untill you see Robotnik fly to the left. Quickly zip to the left and perform a spindash.&lt;br /&gt;
&lt;br /&gt;
TODO: Add more, and have better wording because my english is terribawful.&lt;br /&gt;
= Carnival Night 1 =&lt;br /&gt;
&lt;br /&gt;
= Carnival Night 2 =&lt;br /&gt;
&lt;br /&gt;
= Ice Cap =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 1 =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 2 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 1 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 2 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 1 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 2 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 1 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 2 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 1 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 2 =&lt;br /&gt;
&lt;br /&gt;
= Hidden Palace =&lt;br /&gt;
&lt;br /&gt;
= Sky Sanctuary =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 1 =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 2 =&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crash_Twinsanity</id>
		<title>Crash Twinsanity</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crash_Twinsanity"/>
				<updated>2014-02-03T23:01:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/CrashTwinsanity.html}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:PlayStation 2]]&lt;br /&gt;
[[Category:Xbox]]&lt;br /&gt;
= Categories =&lt;br /&gt;
[[Crash_Twinsanity/Any%|Any%]] - Beat the game as fast as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crash_Twinsanity/100%|100%]] - Beat the game as fast as possible while collecting all crystals and gems.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Crash_Twinsanity/Game Mechanics and Glitches|Game Mechanics and Glitches]] - Some explanations about how the game works, specific techniques, and glitches.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crash_Twinsanity/Casual_Speedrunning|Casual Speedrunning]] - Some adjustments to make speedrunning the game easier.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crash_Twinsanity/Additional_Resources|Additional Resources]] - Links to other helpful resources.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crash_Twinsanity</id>
		<title>Crash Twinsanity</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crash_Twinsanity"/>
				<updated>2014-02-03T22:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Created page with &amp;quot;{{sda run|http://speeddemosarchive.com/CrashTwinsanity.html}} Category:Games Category:PS2 Category:Xbox = Categories = Any% - Beat the ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/CrashTwinsanity.html}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:PS2]]&lt;br /&gt;
[[Category:Xbox]]&lt;br /&gt;
= Categories =&lt;br /&gt;
[[Crash_Twinsanity/Any%|Any%]] - Beat the game as fast as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crash_Twinsanity/100%|100%]] - Beat the game as fast as possible while collecting all crystals and gems.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Crash_Twinsanity/Game Mechanics and Glitches|Game Mechanics and Glitches]] - Some explanations about how the game works, specific techniques, and glitches.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crash_Twinsanity/Casual_Speedrunning|Casual Speedrunning]] - Some adjustments to make speedrunning the game easier.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crash_Twinsanity/Additional_Resources|Additional Resources]] - Links to other helpful resources.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic</id>
		<title>Sonic 3 and Knuckles/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic"/>
				<updated>2014-01-01T15:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/Sonic3Knuckles.html#norm}}&lt;br /&gt;
&lt;br /&gt;
= Current Fastest Time =&lt;br /&gt;
[http://www.twitch.tv/mike89sda/c/3477780 37:52 by mike89]&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, you should start each stage with a 6 tap spindash.&lt;br /&gt;
&lt;br /&gt;
= Angel Island 1 =&lt;br /&gt;
&lt;br /&gt;
= Angel Island 2 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 1 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 2 =&lt;br /&gt;
&lt;br /&gt;
= Marble Garden =&lt;br /&gt;
Go to the very bottom path and proceed as normal until you reach the sign. You'll want to perform a screen wrap here in order to despawn the collision for two mud pits. As soon as you land from your jump, quickly perform a 6-tap to the right. If done correctly, you will fall down to where the speed shoes are&lt;br /&gt;
&lt;br /&gt;
'''Boss''': As soon as you see Robotnik, perform 9 consecutive 1-taps to the left. It's important that you do this as if you get hit by the drill, the screen shifts down and you wont be able to finish the level. Hold down your 9th spindash untill you see Robotnik fly to the left. Quickly zip to the left and perform a spindash.&lt;br /&gt;
&lt;br /&gt;
TODO: Add more, and have better wording because my english is terribawful.&lt;br /&gt;
= Carnival Night 1 =&lt;br /&gt;
&lt;br /&gt;
= Carnival Night 2 =&lt;br /&gt;
&lt;br /&gt;
= Ice Cap =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 1 =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 2 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 1 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 2 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 1 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 2 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 1 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 2 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 1 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 2 =&lt;br /&gt;
&lt;br /&gt;
= Hidden Palace =&lt;br /&gt;
&lt;br /&gt;
= Sky Sanctuary =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 1 =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 2 =&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Knuckles</id>
		<title>Sonic 3 and Knuckles/Knuckles</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Knuckles"/>
				<updated>2013-12-29T05:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/Sonic3Knuckles.html#SSKnuckles}}&lt;br /&gt;
&lt;br /&gt;
= Current Fastest Time =&lt;br /&gt;
[http://www.youtube.com/watch?v=P4BIl330P3k 22:40 by HDL]&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, you should start each stage with a 6-tap spindash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Angel Island 1 =&lt;br /&gt;
&lt;br /&gt;
= Angel Island 2 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 1 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 2 =&lt;br /&gt;
&lt;br /&gt;
= Marble Garden =&lt;br /&gt;
&lt;br /&gt;
= Carnival Night 1 =&lt;br /&gt;
&lt;br /&gt;
= Carnival Night 2 =&lt;br /&gt;
&lt;br /&gt;
= Ice Cap =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 1 =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 2 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 1 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 2 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 1 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 2 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 1 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 2 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 1 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 2 =&lt;br /&gt;
&lt;br /&gt;
= Hidden Palace =&lt;br /&gt;
&lt;br /&gt;
= Sky Sanctuary =&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic</id>
		<title>Sonic 3 and Knuckles/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic"/>
				<updated>2013-12-29T05:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/Sonic3Knuckles.html#norm}}&lt;br /&gt;
&lt;br /&gt;
= Current Fastest Time =&lt;br /&gt;
[http://www.twitch.tv/mike89sda/c/3377925 46:21 by mike89]&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, you should start each stage with a 6 tap spindash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Angel Island 1 =&lt;br /&gt;
&lt;br /&gt;
= Angel Island 2 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 1 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 2 =&lt;br /&gt;
&lt;br /&gt;
= Marble Garden =&lt;br /&gt;
Go to the very bottom path and proceed as normal until you reach the sign. You'll want to perform a screen wrap here in order to despawn the collision for two mud pits. As soon as you land from your jump, quickly perform a 6-tap to the right. If done correctly, you will fall down to where the speed shoes are&lt;br /&gt;
&lt;br /&gt;
'''Boss''': As soon as you see Robotnik, perform 9 consecutive 1-taps to the left. It's important that you do this as if you get hit by the drill, the screen shifts down and you wont be able to finish the level. Hold down your 9th spindash untill you see Robotnik fly to the left. Quickly zip to the left and perform a spindash.&lt;br /&gt;
&lt;br /&gt;
TODO: Add more, and have better wording because my english is terribawful.&lt;br /&gt;
= Carnival Night 1 =&lt;br /&gt;
&lt;br /&gt;
= Carnival Night 2 =&lt;br /&gt;
&lt;br /&gt;
= Ice Cap =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 1 =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 2 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 1 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 2 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 1 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 2 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 1 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 2 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 1 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 2 =&lt;br /&gt;
&lt;br /&gt;
= Hidden Palace =&lt;br /&gt;
&lt;br /&gt;
= Sky Sanctuary =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 1 =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 2 =&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic</id>
		<title>Sonic 3 and Knuckles/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_3_and_Knuckles/Sonic"/>
				<updated>2013-12-05T04:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: I'm not actively running the game right now, but I do know that most of the routes that are already used could probably be applied to Sonic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/Sonic3Knuckles.html#norm}}&lt;br /&gt;
&lt;br /&gt;
= Current Fastest Time =&lt;br /&gt;
Add when someone does a proper run.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, you should start each stage with a 6 tap spindash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Angel Island 1 =&lt;br /&gt;
&lt;br /&gt;
= Angel Island 2 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 1 =&lt;br /&gt;
&lt;br /&gt;
= Hydrocity 2 =&lt;br /&gt;
&lt;br /&gt;
= Marble Garden =&lt;br /&gt;
Go to the very bottom path and proceed as normal until you reach the sign. You'll want to perform a screen wrap here in order to despawn the collision for two mud pits. As soon as you land from your jump, quickly perform a 6-tap to the right. If done correctly, you will fall down to where the speed shoes are&lt;br /&gt;
&lt;br /&gt;
'''Boss''': As soon as you see Robotnik, perform 9 consecutive 1-taps to the left. It's important that you do this as if you get hit by the drill, the screen shifts down and you wont be able to finish the level. Hold down your 9th spindash untill you see Robotnik fly to the left. Quickly zip to the left and perform a spindash.&lt;br /&gt;
&lt;br /&gt;
TODO: Add more, and have better wording because my english is terribawful.&lt;br /&gt;
= Carnival Night 1 =&lt;br /&gt;
&lt;br /&gt;
= Carnival Night 2 =&lt;br /&gt;
&lt;br /&gt;
= Ice Cap =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 1 =&lt;br /&gt;
&lt;br /&gt;
= Launch Base 2 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 1 =&lt;br /&gt;
&lt;br /&gt;
= Mushroom Hill 2 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 1 =&lt;br /&gt;
&lt;br /&gt;
= Flying Battery 2 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 1 =&lt;br /&gt;
&lt;br /&gt;
= Sandopolis 2 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 1 =&lt;br /&gt;
&lt;br /&gt;
= Lava Reef 2 =&lt;br /&gt;
&lt;br /&gt;
= Hidden Palace =&lt;br /&gt;
&lt;br /&gt;
= Sky Sanctuary =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 1 =&lt;br /&gt;
&lt;br /&gt;
= Death Egg 2 =&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_the_Hedgehog_2/Sonic</id>
		<title>Sonic the Hedgehog 2/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_the_Hedgehog_2/Sonic"/>
				<updated>2013-09-29T00:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/Sonic2.html#norm}}&lt;br /&gt;
&lt;br /&gt;
== Current Fastest Time ==&lt;br /&gt;
[http://www.youtube.com/watch?v=D6yZxuDFGG0 16:03 by TeeNTee]&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, you should start each stage with a 6 tap spindash.&lt;br /&gt;
&lt;br /&gt;
== Emerald Hill 1 ==&lt;br /&gt;
Pretty simple stage, just follow the run above.&lt;br /&gt;
*After collecting the speed shoes, you want to start your roll just as you go through the third ring on the ramp. Ideally you want to land on the left hand side of the invincibility box up ahead, which means you can just hold right for the remainder of the stage. If you hit the right hand side of the invincibility, you're too high and will miss the 10 ring box up ahead unless you hold back a little to adjust.&lt;br /&gt;
*If you land on the loop with the up-right facing spring, tap left just after hitting it, then switch back to right, which will ensure you don't get stopped by the corner up ahead.&lt;br /&gt;
This method almost always gets 0:20, but if all your spindashes are good and you get this jump over the first yellow spring then 0:19 is very possible.&lt;br /&gt;
&lt;br /&gt;
== Emerald Hill 2 ==&lt;br /&gt;
Again, relatively straightforward, make sure to hold down as you cross the bridge at the start.&lt;br /&gt;
*Instead of slowing down before the gap, it's possible to jump off the ramp into the monkey and land in the gap at full speed, this can save a second at the end of the stage if it goes very well, but sometimes you'll also stop dead upon landing.&lt;br /&gt;
*After the checkpoint, jump off the quarter-pipe, letting go of the jump slightly above the top of the ramp, then holding it again before landing on the invincibility box. If done correctly, you should be able to hold right and bounce on the buzzbomber up ahead, land on the spikes and hold right to the boss.&lt;br /&gt;
Typical run here is 0:38, but 0:37 is possible with very clean execution.&lt;br /&gt;
&lt;br /&gt;
== Chemical Plant 1 ==&lt;br /&gt;
*Start with a 3 tap spindash and jump.&lt;br /&gt;
*Make sure you jump at some point so you're running through the first loop, as you want to activate the speed cap when jumping over the spring.&lt;br /&gt;
*After the yellow blocks, you go through two loops that exit downwards, and a third regular loop - behind the right pillar of this loop is a steep ramp, as you pass behind it, jump, hold right to activate the speed cap and hit the gap in the wall.&lt;br /&gt;
This typically gets 0:23, but by rolling and jumping in the sinewaves after the yellow block cycle it's possible to get 0:22. It's also possible to beat the block cycle with very aggressive play at the start of the stage and get 0:20, but it's very difficult and not considered worth attempting at this time.&lt;br /&gt;
&lt;br /&gt;
== Chemical Plant 2 ==&lt;br /&gt;
Refer to [http://www.youtube.com/watch?v=K6pTISCLHS0 this video] for this stage.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Start with a 3 tap spindash and just hold right. You should bounce off the enemy, hit a wall and take off down the slope.&lt;br /&gt;
*You should see three cross-ramps as you go down this slope - jump anywhere between the second and third ramps you see, then jump off as you approach the top of the vertical slope such that you land in the gap where the door is. If done correctly, the door should open. Make sure to stand on the ramp on the left of the door to activate the path switcher that lets you go to the bottom path ahead.&lt;br /&gt;
*After a loop comes the big jump up to the top of the stage, which can be made significantly easier by jumping with no direction pressed, and then holding right to activate the speed cap. If you hold right as you jump, your jump will be significantly smaller.&lt;br /&gt;
*For the last jump in the stage, just mash the buttons after you go off the platform before it.&lt;br /&gt;
This strategy typically yields 0:40, but with flawless execution 0:39 is possible as demonstrated in the video above.&lt;br /&gt;
&lt;br /&gt;
== Aquatic Ruin 1 ==&lt;br /&gt;
*This stage has uneven ground throughout, so it's very important to make the jumps in this stage very accurately. The first one should be made just after the ground level dips slightly, which should clear the pillar.&lt;br /&gt;
*After the loop, jump from behind the right pillar (similar to Chemical Plant 1) and you should land on the log up ahead.&lt;br /&gt;
*It's worth taking a little extra time to make sure the next spindash is good, as if it's not strong you can get flipped out of it by the spring up ahead, wasting time. Learn when to start holding right again after going off this edge, too.&lt;br /&gt;
*The next jump is the most difficult in the stage, since both Sonic and the slopes are obscured by leaves in the foreground. The ideal case is a large jump that clears the entire pool of water and lands on the speed shoes from the top, but if you miss that you can save it by landing on the second shark, or just behind the speed shoes. IMPORTANT: no matter what happens, make sure you always hit the speed shoes from the '''top''', since if you hit them from the side, a very unhelpful glitch will come into play: if speed shoes take effect underwater, as soon as you breach the water level they will stop working.&lt;br /&gt;
*After this there's one final jump through the loop to end the stage, you need to hit the steepest part of the ramp (which is partially obscured again), and pull back slightly before hitting the side of the loop. If you touch it you get kind of &amp;quot;stuck&amp;quot; in the side of the loop and have to make another jump to get over the top of it.&lt;br /&gt;
This is the first stage where the times can be quite variable, anything from 0:21 to 0:24 is in acceptable range here.&lt;br /&gt;
&lt;br /&gt;
== Aquatic Ruin 2 ==&lt;br /&gt;
Refer to [http://www.youtube.com/watch?v=7StKVSlp4yw this video] for this stage.&lt;br /&gt;
*The key jump in this stage is the underwater one that hits the underside of the pillar and keeps speed throughout the entire underwater section. There appear to be two frames this jump works on, but they're very difficult to see at the speed you travel. A handy visual cue is to watch the bubbles you go past just before the jump: as they hit the very left edge of the screen, hold jump.&lt;br /&gt;
*On the spindash to the spring to get out of the water, this should be a 1-tap and you should also tap left just before going up. This should regulate your speed well enough that you can hold right and sneak underneath the bugs here.&lt;br /&gt;
*Not shown in the video above is a glitch that causes the boss to skip its blowing up animation: if you land the last hit on the exact frame the boss starts swinging its hammer it will exit the arena straight away and allow you to get to the capsule about 3 seconds quicker. It costs about half a second over an optimal boss fight to attempt, though&lt;br /&gt;
*Speaking of which, make sure to jump on an incline when hitting the capsule. Nothing worse than losing a second due to a bad capsule jump.&lt;br /&gt;
If everything goes well, this strat generally yields 0:42 or 0:43. Missing the underwater jump is the biggest single mistake you can make, and costs around 4 seconds. Getting the boss glitch saves 3 seconds, but shouldn't be relied upon.&lt;br /&gt;
&lt;br /&gt;
== Casino Night 1 ==&lt;br /&gt;
*A tap jump just as the ground becomes flat again after the first slope should put you behind the speed shoes. If it looks like you're going to hit them, you can save it by holding jump to bounce over the bumpers up ahead.&lt;br /&gt;
*The blue block up ahead is on the camera timer, so you want to get to it as quickly as possible to make it start its cycle. As it moves upwards, time the jump when the top of the block lines up with this part of the background.&lt;br /&gt;
*The flipper is where this stage gets tricky. The objective is to launch the flipper slightly after landing on it, such that you land on the platform on the other side of the pit of bumpers. From here, you want to do a two-thirds height jump (the really tricky part) to pass through all of the bumpers up ahead, then another jump to pass underneath the blue block ahead. Sometimes the launch off the flipper goes too high and bounces off the shield box: if this happens, you can still save it by being stopped by the top corner of the ramp in the ceiling, and moving right into the gap as you fall. You need to do this in two bounces or the blue block will stop your next jump, however.&lt;br /&gt;
*In total you have about one second worth of error between picking up the speed shoes and the jump from the two boxes across the top of the stage. This jump has to reach the top path: missing it costs at least 3 seconds, probably more considering the unreliability of the bumpers below.&lt;br /&gt;
*As you land from the last flipper, you should mash the jump buttons because it's possible that you will simply stop dead upon hitting the ground. Nobody knows why this happens yet.&lt;br /&gt;
If this route is executed correctly, it finishes in 0:28 or 0:29.&lt;br /&gt;
&lt;br /&gt;
== Casino Night 2 ==&lt;br /&gt;
*When jumping to the second speed shoe, pull back a little bit on the jump, otherwise it's possible to clear the box.&lt;br /&gt;
*After the checkpoint, it's possible to bounce up to the high path or fall through to the middle path. Both are roughly equally fast. If you take the middle path, when holding the second spring down, release just as the top of the spring passes into line with the blue section of wall to the left, and be sure not to hold right to exit until Sonic is entirely over the bumper to the right.&lt;br /&gt;
*For the last spring in the stage, you want to release jump when the bottom side of the spring is roughly halfway between the second and third last coils of the spring, and then hold nothing. If it works, you should fall straight between the two flippers facing opposite directions at the bottom and be able to spindash to the boss. You'll see two columns of lights near the edge of the platform, jump from between these and you'll make it into the right hand corner of the boss arena.&lt;br /&gt;
*For the boss, 1-tap spindash, tap left a couple of times and run up the left hand side. Do a full size jump once you hit the vertical part of the slope on the left - if done correctly you should land on the boss and be able to bounce on it for the remaining hits. When doing this, try to make Sonic bounce back towards the middle, so you can keep bouncing on him wherever he moves.&lt;br /&gt;
*If your bounce is too low and you think you're going to get hit by the boss's claws before you get hit 3, you can use the blue bumper in the centre of the arena to save yourself. This bounce is always sufficient height to get the remaining hits.&lt;br /&gt;
A good time on this stage is between 0:59 and 1:01. A solid boss fight is key to this time, as the stage is fairly straightforward.&lt;br /&gt;
&lt;br /&gt;
== Hill Top 1 ==&lt;br /&gt;
*Start with a very fast 1-tap spindash and jump to clear the ramp. Land on the cable platform and spindash - if you spindash from the platform above a spike enemy will spawn right where you land, and you have no rings...&lt;br /&gt;
*After spindashing into the S-tube, start holding left as you approach the ramp and hit the gap. If you get it just perfect you can land on the right hand side of the ball in the seesaw, but more often than not you should fall to the left hand side and jump over it.&lt;br /&gt;
[[Image:HT1.png|frame|right|(1): Look for the three blocks at the bottom centre to reach this height.]]&lt;br /&gt;
*As shown in [http://www.youtube.com/watch?v=STFY0eakEPU this video], it's possible to get a super high bounce off the first seesaw here, such that you skip the second one and go to the platform above. This actually has to do with your actions at the start: if you can get Tails to jump straight up like this, he'll fall in the pit trying to follow you and not have enough time to respawn. The game still stores his speed in memory, however, until he drops out of his flying state when returning. When Sonic hits the seesaw, the game actually checks '''both''' characters' speeds, and uses the higher one to determine how far to throw the ball up. This saves two seconds if you can pull it off.&lt;br /&gt;
*Land on the next cable platform, and start running off it as you go through the third ring, facing left to ensure you get knocked back to the right. As the platform falls it takes you with it in your invincibility time. As these three blocks (1) appear in the bottom centre of the screen, hold left to zip out.&lt;br /&gt;
*Wait for the platforms underneath you to move upwards a little bit. If you stand still in the same position as the video, as the &amp;quot;earthquake platform&amp;quot; comes up underneath you Sonic will run on the spot, once this happens you can jump into the gap onto the rock and be safe. If you have no rings at this point, there are three at the end of this hallway, but they're in the air so you have to jump for them.&lt;br /&gt;
Ideal time here is 0:42 to 0:43, but you can save two seconds over that with the super seesaw bounce described earlier.&lt;br /&gt;
&lt;br /&gt;
== Hill Top 2 ==&lt;br /&gt;
The first half of this stage doesn't really matter for your time, you can take the top or bottom path and still make the cycles of moving platforms in the middle section quite comfortably. The top path is about 0.5-1 seconds faster where the paths converge, however, which gives slightly more margin for error.&lt;br /&gt;
*The important part is that at 26 and a half seconds you jump up to this platform that is moving down in its cycle. If you make it up to there in time for that you lose no time no matter how the early part of the stage goes. It is possible with very aggressive play to catch an earlier cycle at about 22 seconds, but that, like Chemical Plant 1's early cycle, is very difficult.&lt;br /&gt;
*To clear the rock just after the spring trap, you have to leave the jump very late, so that you're virtually jumping off the side of the spring. As you pass the rock you should also hold right to make the speed cap kick in so you don't run into the 10 ring box and lose momentum.&lt;br /&gt;
*Jump over the first cable platform, let go of right for maybe a quarter of a second and then hold it again. If the whole stage has gone correctly up to this point, this platform should be at the bottom part of its cycle. You need to learn how long this drop is, because you don't have a lot of time to react to make the next jump.&lt;br /&gt;
*When jumping on the first yellow spring up to the boss, just as you land on it quickly tap left and then right. Sometimes you'll dodge the ceiling at the top and land straight on the second spring instead of having to make an extra jump.&lt;br /&gt;
*Simply roll onto the boss as it appears, and hold left the whole time.&lt;br /&gt;
*When jumping for this capsule, hold back a little bit and use the incline.&lt;br /&gt;
Ideal time here is 1:01.&lt;br /&gt;
&lt;br /&gt;
== Mystic Cave 1 ==&lt;br /&gt;
For the most part, this stage explains itself. There are a number of smaller optimisations you can do, many of which are visible in [http://speeddemosarchive.com/demo.pl?Sonic2/Sonic2_mc1_032 stanski's IL run] of this stage, but following the path in the run linked above gets 0:35 consistently.&lt;br /&gt;
*A small jump from the very edge of the checkpoint platform should land you on the platform with four rings. A full jump from the second ring in this set of four will land you on the spikes, and a full jump from there clears the bridge.&lt;br /&gt;
*For the last spindash, either tap left as you cross the gap or simply jump over it into the ceiling.&lt;br /&gt;
&lt;br /&gt;
== Mystic Cave 2 ==&lt;br /&gt;
*The only thing that's not immediately obvious from the video in this stage: after running off the crumbling bridge, do a 3-tap spindash from the platform below and a full jump afterwards, which lands you on the platform up ahead every time.&lt;br /&gt;
*The spikes at the start of the boss fight can fall in multiple different patterns. In time all of the different patterns will be noted here, but in general a safe place to stand is on the right edge of Robotnik's hitbox - there's only one pattern where a spike drops here, and on that pattern it's safe to move back into the middle once you see it. Sometimes Tails will get hit 2, so don't jump too soon. After 3 hits spindash and you will get the rest before Robotnik has the chance to move away.&lt;br /&gt;
This is one of the simplest stages in the run, and really should be 0:43 every time.&lt;br /&gt;
&lt;br /&gt;
== Oil Ocean 1 ==&lt;br /&gt;
*You should roll through the start, until going through the first enemy.&lt;br /&gt;
*When doing the last few jumps across the oil, start the second last one from slightly right of the checkered ball above, then jump as soon as you touch the oil again. The fan up ahead is on the camera timer, so no matter how the level has gone you'll always get past it. Conversely, missing the jump up to it costs four seconds waiting for it to stop.&lt;br /&gt;
This route normally gets 0:35 if executed correctly.&lt;br /&gt;
&lt;br /&gt;
== Oil Ocean 2 ==&lt;br /&gt;
TODO: add video of new route&lt;br /&gt;
*Getting hit into this checkered ball like this causes your acceleration in all directions to double.&lt;br /&gt;
*Once you push the spring all the way in, release all input until you stop inside the wall. Then you should hold right for just long enough to exit the wall (specifically, 6 to 9 frames). If you're just learning, you can choose to pause buffer this, if you pause on any of the four frames below, you can release all input to complete the level wrap.&lt;br /&gt;
[[Image:Sonic2_OO2-1.png]]     [[Image:Sonic2_OO2-2.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Sonic2_OO2-3.png]]     [[Image:Sonic2_OO2-4.png]]&lt;br /&gt;
*While off screen, you should hold nothing until you see the approach to the boss arena come into view, start holding left here. Once Sonic appears at the right edge of the screen, do a full size jump into the pit and roll. As soon as you hear the sound for the first hit, do a small jump. This should get at least the next 6 hits; if you have to spindash for the last one, hold down and mash the buttons to make sure it goes off in time. Then jump quickly to make sure you get out of the pit.&lt;br /&gt;
This method should give times between 0:43 and 0:46.&lt;br /&gt;
&lt;br /&gt;
== Metropolis 1 ==&lt;br /&gt;
TODO: add video for this stage&lt;br /&gt;
*When exiting the first mesh cylinder, activate the speed cap and spindash up this ramp.&lt;br /&gt;
*When jumping past the two brown moving platforms, jump from the green ledge above, and do a full jump into the ceiling. This should ensure that you land in the gap just by holding right every time.&lt;br /&gt;
*When bouncing up the yellow springs, hold right for about two bounces worth of time, this should let you bounce out without clipping the right edge on the way up.&lt;br /&gt;
*After the next mesh cylinder, again let the speed cap kick in and let Tails land and charge a spindash before releasing your own.&lt;br /&gt;
*Hold jump on the next set of yellow springs, as this makes you go up much faster.&lt;br /&gt;
*Make sure both Sonic and Tails charge spindashes on these bolts, if both characters are on one of these their speed stacks.&lt;br /&gt;
*This is where you can decide how much risk you're willing to take. After jumping off the second bolt, you can either do a 3-tap spindash, bounce off the mantis, land on the bolt, run left on it to bring it down to the bottom, and then screenwrap - or, duck to bring the screen all the way down, '''then''' do the 3-tap spindash which will initiate the screenwrap as you go up the ramp.&lt;br /&gt;
*When doing the former method, you should do one small and one full jump to accelerate the screen scrolling as much as possible.&lt;br /&gt;
*When you do the latter method though, the bolt will crush you as soon as it reappears on screen, unless you jump within a four frame window. Using a visual cue is difficult too, because the screen scrolls much faster when you're in the air than when you land, and you land just before you need to make the jump.&lt;br /&gt;
*WARNING: The boxes with arrows sticking out are on the universal timer. If you make the spindash over the three arrow boxes at 0:47, the last platform will have the arrow pointing up and it will hit you. Hold your spindash back to prevent this from happening, if necessary.&lt;br /&gt;
The safer screenwrap method gives times of about 0:57 to 1:00, and the risky screenwrap method saves a further 3 seconds.&lt;br /&gt;
&lt;br /&gt;
== Metropolis 2 ==&lt;br /&gt;
*Make sure you're facing left as you take the hit. This will cause you to bounce to the right and land on the falling platform. Move to the left of it if at all possible.&lt;br /&gt;
*Just as the bottom of the platform appears from behind the foreground, do a full jump out to the right, then when you land do another small one, and tap left to zip upon landing.&lt;br /&gt;
*From above the spikes, hold right and let go at the right time to level wrap. Again, the length of time to hold right is a four frame window, but it might not be consistent on emulator vs console. TODO: look into this&lt;br /&gt;
*As this ramp appears on screen, start holding left:&lt;br /&gt;
[[Image:Sonic2_Met2left.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
This should get 0:16 every time.&lt;br /&gt;
&lt;br /&gt;
== Metropolis 3 ==&lt;br /&gt;
*How the zip works here is, by inching towards the edge of this platform, Tails moves off it and causes it to fall. On the first two frames that the platform falls, Sonic can initiate a zip by pressing right. This trick actually has two separate two-frame windows: holding right for 4, 5, 9 or 10 frames will cause Sonic to level wrap.&lt;br /&gt;
*Watch the position of Sonic very carefully during the boss fight. For hit 1, you want to release the spindash as soon as Robotnik faces right. For hit 4 you want to release it when you can see the two consecutive orbs pass in front of Robotnik. For hit 7, just roll into him from the right.&lt;br /&gt;
Getting the level wrap first try will net a time somewhere between 0:46 and 0:50. Each time you have to reset it and try it again costs around 10 seconds on top of that.&lt;br /&gt;
&lt;br /&gt;
== Sky Chase ==&lt;br /&gt;
Don't die. Spindash at the end to ensure 2:06.&lt;br /&gt;
*If you do die in the stage, your next run will get 2:05. Sadly this is worthless in a speedrun.&lt;br /&gt;
&lt;br /&gt;
== Wing Fortress ==&lt;br /&gt;
*The platforms that pop out from the side of the ship ignore all the timer rules of the rest of the game and operate on a global timer from power-on instead. In practice this means you can lose as much as four seconds here waiting for them to open.&lt;br /&gt;
*The speed cap applies to these ziplines, too, which means if you hold right on them you'll simply walk off and die.&lt;br /&gt;
*A tap jump from the checkpoint lands on the button most of the time.&lt;br /&gt;
*It's possible to kill this boss in a single round - the method is to delay hit 5 a little and get it just before the laser fires, which will make you rebound onto the middle platform, from which you can get the last three hits before the laser closes up again.&lt;br /&gt;
Considering the randomness of the platforms, and the difficulty of getting a one round boss kill, this level has the most wildly varying times of any stage. Times can vary from 1:48 with a one round kill and good platform luck to 1:56 with a two round and bad luck.&amp;lt;br /&amp;gt;&lt;br /&gt;
TODO: add information on slope glitch route&lt;br /&gt;
&lt;br /&gt;
== Death Egg ==&lt;br /&gt;
*If you get the final hit on Silver Sonic on the exact frame he switches from standing straight up to leaning forward, he simply disappears and you can't progress to the final boss. As a result, in serious runs, it's worth delaying the last four hits by a quarter of a second to play it safe.&lt;br /&gt;
*If you don't feel confident with getting 10 hits before leaving the ground, you can get 9 hits by only jumping over the flame in the first phase, at the cost of only one second.&lt;br /&gt;
A 10-2 final boss results in a 0:50, and a 9-3 results in a 0:51.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2013-08-28T12:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Apparently there are only 5 endings instead of 6.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/GuardianHeroes.html}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
[[Ending 1]] - Beating the Earth Spirit path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 2]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 3]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 4]] - Beating the Golden Silver path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 5]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: For the XBLA Version, Original and Remixed modes are widely different in their mechanics. Because of this, they are also considered separate categories. This also goes to each character due to their varied move-set.&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Guardian_Heroes/Game_mechanics_and_glitches|Game Mechanics and Glitches]] - Some explanations about how the game works, specific techniques, and glitches &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes/Character_Stats_and_info|Character Stats and Info]] - Sone general info abou each of the five playable characters&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes/Casual_speedrunning|Casual Speedrunning]] - Some adjustments to make speedrunning the game easier &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes/Additional_Resources|Additional Resources]] - Links to other helpful resources&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2013-08-20T19:29:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Added info about the platforming section skip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
==Story Mode==&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: elevator death skip&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the platforming section, turn around and do a spindash up the slope. You should be able to get up within one spindash. After you get to the top, jump off and immediately turn around towards the tube.If done correctly, you should land in the section that leads straight to the elevator.&lt;br /&gt;
&lt;br /&gt;
Note: It's best if you do this skip in Free Camera mode.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources</id>
		<title>Guardian Heroes/Additional Resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources"/>
				<updated>2013-07-19T17:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Forums =&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/guardian_heroes.html Guardian Heroes SDA Topic]&lt;br /&gt;
&lt;br /&gt;
= Guardian Heroes irc Channel =&lt;br /&gt;
Server: irc.speeddemosarchive.com &amp;lt;br /&amp;gt;&lt;br /&gt;
Room: #treasure&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure</id>
		<title>Sonic Adventure</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure"/>
				<updated>2013-06-27T21:55:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Dreamcast]]&lt;br /&gt;
[[Category:Gamecube]]&lt;br /&gt;
[[Category:PlayStation Network]]&lt;br /&gt;
[[Category:Xbox Live Arcade]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/SonicAdventure.html}}&lt;br /&gt;
&lt;br /&gt;
=Categories=&lt;br /&gt;
&lt;br /&gt;
[[Sonic_Adventure/Sonic|Sonic]] - Beating Sonic's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Tails|Tails]] - Beating Tails's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Knuckles|Knuckles]] - Beating Knuckles's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Amy|Amy]] - Beating Amy's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/E-102|E-102]] - Beating E-102's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Big|Big]] - Beating Big's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Super_Sonic|Super Sonic]] - Beating Super Sonic's Story.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2013-06-21T03:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/GuardianHeroes.html}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
[[Ending 1]] - Beating the Earth Spirit path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 2]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 3]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 4]] - Beating the Golden Silver path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 5]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 6]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: For the XBLA Version, Original and Remixed modes are widely different in their mechanics. Because of this, they are also considered separate categories. This also goes to each character due to their varied move-set.&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Guardian_Heroes/Game_mechanics_and_glitches|Game Mechanics and Glitches]] - Some explanations about how the game works, specific techniques, and glitches &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes/Character_Stats_and_info|Character Stats and Info]] - Sone general info abou each of the five playable characters&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes/Casual_speedrunning|Casual Speedrunning]] - Some adjustments to make speedrunning the game easier &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes/Additional_Resources|Additional Resources]] - Links to other helpful resources&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources</id>
		<title>Guardian Heroes/Additional Resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources"/>
				<updated>2013-06-21T03:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page Guardian Heroes additional resources to Guardian Heroes/Additional Resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Forums =&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/guardian_heroes.html Guardian Heroes SDA Topic]&lt;br /&gt;
&lt;br /&gt;
= Guardian Heroes irc Channel =&lt;br /&gt;
Server: irc.speeddemosarchive.com &amp;lt;br /&amp;gt;&lt;br /&gt;
Room: #guardianheroes&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes_additional_resources</id>
		<title>Guardian Heroes additional resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes_additional_resources"/>
				<updated>2013-06-21T03:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page Guardian Heroes additional resources to Guardian Heroes/Additional Resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guardian Heroes/Additional Resources]]&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Category:Gamecube</id>
		<title>Category:Gamecube</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Category:Gamecube"/>
				<updated>2013-06-20T23:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Created page with &amp;quot;Games played on the Nintendo Gamecube console. Category:Systems&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games played on the Nintendo Gamecube console.&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure</id>
		<title>Sonic Adventure</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure"/>
				<updated>2013-06-20T23:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Oh my. This is going to take a while for me to get used to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Dreamcast]]&lt;br /&gt;
[[Category:Gamecube]]&lt;br /&gt;
[[Category:PlayStation Network]]&lt;br /&gt;
[[Category:Xbox Live Arcade]]&lt;br /&gt;
&lt;br /&gt;
=Categories=&lt;br /&gt;
&lt;br /&gt;
[[Sonic_Adventure/Sonic|Sonic]] - Beating Sonic's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Tails|Tails]] - Beating Tails's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Knuckles|Knuckles]] - Beating Knuckles's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Amy|Amy]] - Beating Amy's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/E-102|E-102]] - Beating E-102's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Big|Big]] - Beating Big's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Super_Sonic|Super Sonic]] - Beating Super Sonic's Story.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SDA_Knowledge_Base:Sonic_Adventure/Sonic</id>
		<title>SDA Knowledge Base:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SDA_Knowledge_Base:Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SDA_Knowledge_Base:Sonic_Adventure/Sonic</id>
		<title>SDA Knowledge Base:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SDA_Knowledge_Base:Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:18:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Putting the page into the new format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Dreamcast]]&lt;br /&gt;
[[Category:Gamecube]]&lt;br /&gt;
[[Category:PlayStation Network]]&lt;br /&gt;
[[Category:Xbox Live Arcade]]&lt;br /&gt;
&lt;br /&gt;
=Categories=&lt;br /&gt;
&lt;br /&gt;
[[Sonic_Adventure/Sonic|Sonic]] - Beating Sonic's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Tails|Tails]] - Beating Tails's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Knuckles|Knuckles]] - Beating Knuckles's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Amy|Amy]] - Beating Amy's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/E-102|E-102]] - Beating E-102's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Big|Big]] - Beating Big's Story.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sonic_Adventure/Super_Sonic|Super Sonic]] - Beating Super Sonic's Story.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page SDA Knowledge Base:Sonic Adventure/Sonic to Sonic Adventure/Sonic: Oops, Let me try that again. Sorry about that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Dreamcast]]&lt;br /&gt;
[[Category:Gamecube]]&lt;br /&gt;
[[Category:PlayStation Network]]&lt;br /&gt;
[[Category:Xbox Live Arcade]]&lt;br /&gt;
Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic</id>
		<title>Talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page SDA Knowledge Base talk:Sonic Adventure/Sonic to Talk:Sonic Adventure/Sonic: Oops, Let me try that again. Sorry about that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useless Trick(s)==&lt;br /&gt;
Mash spindash in cutscenes to spindash during certain parts of cutscenes. &lt;br /&gt;
&lt;br /&gt;
==Subtitles==&lt;br /&gt;
Lingering display of subtitles may extend certain shots of cutscenes, mostly in the Dreamcast versions. Time and compare cutscenes with/without and report back. Also compare disc/hdd based load times with them in DX versions.&lt;br /&gt;
&lt;br /&gt;
==Mad Props==&lt;br /&gt;
Hello this is Heran Bago. The knowledge I am contributing to this page is not all my own! I give mad props to:&lt;br /&gt;
Rattleman and Pachuka for their Sonic Adventure glitch guides, Mike89 for his great speedruns and notes, Sonikkustar for his speedruns and advice, Shade for being a good racing partner/foe, and Hero Chao for figuring out many glitches while compiling another glitch writeup.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SDA_Knowledge_Base:Sonic_Adventure/Sonic</id>
		<title>SDA Knowledge Base:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SDA_Knowledge_Base:Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page SDA Knowledge Base:Sonic Adventure/Sonic to Sonic Adventure/Sonic: Oops, Let me try that again. Sorry about that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sonic Adventure/Sonic]]&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SDA_Knowledge_Base_talk:Sonic_Adventure/Sonic</id>
		<title>SDA Knowledge Base talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SDA_Knowledge_Base_talk:Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page SDA Knowledge Base talk:Sonic Adventure/Sonic to Talk:Sonic Adventure/Sonic: Oops, Let me try that again. Sorry about that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Sonic Adventure/Sonic]]&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic</id>
		<title>Talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page Talk:Sonic Adventure to SDA Knowledge Base talk:Sonic Adventure/Sonic: Not sure if this is gonna work. But since this page is mostly talking about Sonic, I'm moving this to a separate Sonic page to avoid confusion of havi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useless Trick(s)==&lt;br /&gt;
Mash spindash in cutscenes to spindash during certain parts of cutscenes. &lt;br /&gt;
&lt;br /&gt;
==Subtitles==&lt;br /&gt;
Lingering display of subtitles may extend certain shots of cutscenes, mostly in the Dreamcast versions. Time and compare cutscenes with/without and report back. Also compare disc/hdd based load times with them in DX versions.&lt;br /&gt;
&lt;br /&gt;
==Mad Props==&lt;br /&gt;
Hello this is Heran Bago. The knowledge I am contributing to this page is not all my own! I give mad props to:&lt;br /&gt;
Rattleman and Pachuka for their Sonic Adventure glitch guides, Mike89 for his great speedruns and notes, Sonikkustar for his speedruns and advice, Shade for being a good racing partner/foe, and Hero Chao for figuring out many glitches while compiling another glitch writeup.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure</id>
		<title>Sonic Adventure</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure"/>
				<updated>2013-06-20T23:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page Sonic Adventure to SDA Knowledge Base:Sonic Adventure/Sonic: Not sure if this is gonna work. But since this page is mostly talking about Sonic, I'm moving this to a separate Sonic page to avoid confusion of having only on...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SDA Knowledge Base:Sonic Adventure/Sonic]]&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure</id>
		<title>Talk:Sonic Adventure</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure"/>
				<updated>2013-06-20T23:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page Talk:Sonic Adventure to SDA Knowledge Base talk:Sonic Adventure/Sonic: Not sure if this is gonna work. But since this page is mostly talking about Sonic, I'm moving this to a separate Sonic page to avoid confusion of havi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SDA Knowledge Base talk:Sonic Adventure/Sonic]]&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2013-06-20T23:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Sonikkustar moved page Sonic Adventure to SDA Knowledge Base:Sonic Adventure/Sonic: Not sure if this is gonna work. But since this page is mostly talking about Sonic, I'm moving this to a separate Sonic page to avoid confusion of having only on...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Dreamcast]]&lt;br /&gt;
[[Category:Gamecube]]&lt;br /&gt;
[[Category:PlayStation Network]]&lt;br /&gt;
[[Category:Xbox Live Arcade]]&lt;br /&gt;
Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2013-06-19T19:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Oops...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/GuardianHeroes.html}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
[[Ending 1]] - Beating the Earth Spirit path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 2]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 3]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 4]] - Beating the Golden Silver path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 5]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 6]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: For the XBLA Version, Original and Remixed modes are widely different in their mechanics. Because of this, they are also considered separate categories. This also goes to each character due to their varied move-set.&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Guardian_Heroes_game_mechanics_and_glitches|Game Mechanics and Glitches]]- Some explanations about how the game works, specific techniques, and glitches &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes_casual_speedrunning|Casual Speedrunning]]- Some adjustments to make speedrunning the game easier &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes_additional_resources|Additional Resources]]- Links to other helpful resources&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2013-06-19T19:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Cleaned up some stuff as well as added more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/VampireBloodlines.html}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
[[Ending 1]] - Beating the Earth Spirit path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 2]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 3]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 4]] - Beating the Golden Silver path as fast as possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 5]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ending 6]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: For the XBLA Version, Original and Remixed modes are widely different in their mechanics. Because of this, they are also considered separate categories. This also goes to each character due to their varied move-set.&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Guardian_Heroes_game_mechanics_and_glitches|Game Mechanics and Glitches]]- Some explanations about how the game works, specific techniques, and glitches &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes_casual_speedrunning|Casual Speedrunning]]- Some adjustments to make speedrunning the game easier &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Guardian_Heroes_additional_resources|Additional Resources]]- Links to other helpful resources&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources</id>
		<title>Guardian Heroes/Additional Resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes/Additional_Resources"/>
				<updated>2013-06-11T00:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Added some info about other links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Forums =&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/guardian_heroes.html Guardian Heroes SDA Topic]&lt;br /&gt;
&lt;br /&gt;
= Guardian Heroes irc Channel =&lt;br /&gt;
Server: irc.speeddemosarchive.com &amp;lt;br /&amp;gt;&lt;br /&gt;
Room: #guardianheroes&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2013-06-10T21:28:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[https://kb.speeddemosarchive.com/Guardian_Heroes_game_mechanics_and_glitches Game Mechanics and Glitches]- Some explanations about how the game works, specific techniques, and glitches &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://kb.speeddemosarchive.com/Guardian_Heroes_casual_speedrunning Casual Speedrunning]- Some adjustments to make speedrunning the game easier &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://kb.speeddemosarchive.com/Guardian_Heroes_additional_resources Additional Resources]- Links to other helpful resources&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2013-06-09T04:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[https://kb.speeddemosarchive.com/Guardian_Heroes_game_mechanics_and_glitches Game Mechanics and Glitches]- Some explanations about how the game works, specific techniques, and glitches &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://kb.speeddemosarchive.com/Guardian_Heroes_casual_speedrunning Casual Speedrunning]- Some adjustments to make speedrunning the game easier &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://kb.speeddemosarchive.com/Guardian_Heroes_additional_resources Additional Resources]- Links to other helpful resources&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Category:Saturn</id>
		<title>Category:Saturn</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Category:Saturn"/>
				<updated>2013-06-09T02:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Created page with &amp;quot;Category:Systems  Games played on the Sega Saturn Console.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Systems]]&lt;br /&gt;
&lt;br /&gt;
Games played on the Sega Saturn Console.&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Guardian_Heroes</id>
		<title>Guardian Heroes</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Guardian_Heroes"/>
				<updated>2013-06-09T02:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Created page with &amp;quot;Category:Saturn Category:Games  = Categories =  = Additional Information =&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Saturn]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Main_Page"/>
				<updated>2013-03-02T23:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Added Contact Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:SDAlogo.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the [http://speeddemosarchive.com/ Speed Demos Archive] Knowledge Base. Here you will find information related to speedrunning and video capture. Also be sure to check out the [http://speeddemosarchive.com/lang/faq_en.html FAQ]!&lt;br /&gt;
&lt;br /&gt;
== Current Contents ==&lt;br /&gt;
* [[Anri-chan|Do everything for me! Automated encoding with Anri-chan]]&lt;br /&gt;
* [[Ways to get your run rejected for video quality]]&lt;br /&gt;
* [[General advice|General advice, tips &amp;amp; tricks]]&lt;br /&gt;
* [[Glossary of terms]]&lt;br /&gt;
* [[DF|List of dimensions and framerates]]&lt;br /&gt;
* [[Historical_Records|SDA Run History: A List of every run ever posted on the site]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
=== Planning ===&lt;br /&gt;
* [[SDA Strategy Wiki|Routes, tricks, and planning: The SDA Strategy Wiki.]]&lt;br /&gt;
**[[:Category:Games|Games list]]&lt;br /&gt;
**[[:Category:Systems|Games by system]]&lt;br /&gt;
**[[:Category:SDA runs|Games with run pages on SDA]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
===Getting Started: Recording a...===&lt;br /&gt;
* [[Console Recording|Console game]]&lt;br /&gt;
* [[Digital Capture|PC game]]&lt;br /&gt;
* [[Game Boy Capture|Game Boy, Game Boy Color, or Game Boy Advance game]]&lt;br /&gt;
* [[DS|Nintendo DS game]]&lt;br /&gt;
* [[PSP|PSP game]]&lt;br /&gt;
* [[Save_Managers|Save Managers]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
===Media===&lt;br /&gt;
* [[VHS|VHS Info]]&lt;br /&gt;
* [[DVD|DVD Info]]&lt;br /&gt;
* [[Recording Medium]]&lt;br /&gt;
* [[Unfinalized DVD|Recovering data from unfinalized DVDs]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
===Capture===&lt;br /&gt;
* [[Video Capture Devices]]&lt;br /&gt;
* [[Analog Capture|Analog Capture (game consoles)]]&lt;br /&gt;
* [[Digital Capture|Digital Capture (PC games)]]&lt;br /&gt;
* [[Mac Capture]]&lt;br /&gt;
* [[DScaler|Using DScaler with your capture card]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
===Editing===&lt;br /&gt;
* [[AviSynth]]&lt;br /&gt;
* [[Progressive Audio Desync |Fixing Progressive Audio Desync]]&lt;br /&gt;
* [[Subtitles]]&lt;br /&gt;
* [[Audio Commentary]]&lt;br /&gt;
* [[Extracting and Trimming DVD source video using mplayer]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
===Compressing===&lt;br /&gt;
* [[MeGUI|H.264 / AAC with MeGUI]]&lt;br /&gt;
* [[Xvid / MP3 with MeGUI]]&lt;br /&gt;
* [[Batch Encoding|H.264 / AAC / Xvid / MP3 automation with CLI and batch files]]&lt;br /&gt;
* [[Lossless Codecs Comparison|Lossless Codecs]]&lt;br /&gt;
* [[Variable Frame Rate MP4]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
===Rules===&lt;br /&gt;
* [[Verification Guidelines]]&lt;br /&gt;
* [[Super Game Boy timing]]&lt;br /&gt;
* [[TAS|What is TAS?]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
===Other Pages===&lt;br /&gt;
* [[Extended Description of SDA]]&lt;br /&gt;
* [[SMPlayer|SMPlayer: a media player recommended by SDA]]&lt;br /&gt;
* [[Bitrate Calculator]]&lt;br /&gt;
* [[Enabling_BitTorrent_Encryption|Enabling Encryption in BitTorrent Clients]]&lt;br /&gt;
* [[VLC in Vista]]&lt;br /&gt;
* [[Video hosting services]]&lt;br /&gt;
* [[Famster]]&lt;br /&gt;
* [[Amu-chan]]&lt;br /&gt;
* [[PC Runs Collection]]&lt;br /&gt;
* [[R&amp;amp;D]]&lt;br /&gt;
* [[Contact]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
===Old===&lt;br /&gt;
* [[Recording FAQ|Old Recording FAQ (large)]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Borderlands_2</id>
		<title>Borderlands 2</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Borderlands_2"/>
				<updated>2013-03-02T23:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Added Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Xbox 360]]&lt;br /&gt;
[[Category:PlayStation 3]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
== Game Info + Current Records: ==&lt;br /&gt;
&lt;br /&gt;
Borderlands 2 is an action role-playing first-person shooter video game that was developed by Gearbox Software and published by 2K Games. It is the sequel to 2009's Borderlands and was released for the Microsoft Windows, PlayStation 3 and Xbox 360 platforms. As with the first game, Borderlands 2 players complete a campaign consisting of central quests and optional side-missions as one of five vault hunters on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and character-building elements commonly found in role-playing video games are found in Borderlands 2.&lt;br /&gt;
&lt;br /&gt;
Current records&lt;br /&gt;
(Solo) Single Segment = 4:59:56 By Vortale&lt;br /&gt;
&lt;br /&gt;
(Co-op) Single Segment = (Work In Progress)&lt;br /&gt;
&lt;br /&gt;
== '''Gameplay Physics:''' ==&lt;br /&gt;
The Games environment uses a modified Unreal 3 engine along with Physx, The main notable features about movement within Borderlands 2 are that the physics allow for high and very long jumps due to what appears to be reduced gravity however while driving vehicles the gravity does not seem to effect them in the same way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Glitch List:''' ==&lt;br /&gt;
'''''Movement Techs:'''''&lt;br /&gt;
*'''Grenade Boosting / Jumping''': This trick requires that the player has no &amp;quot;Grenade Mod&amp;quot; equipped on their character as this trick ONLY works with regular grenades.(Unlike in Borderlands where modded grenades could be used)&lt;br /&gt;
**[http://youtu.be/bDpPdl6BrgM?t=20s Height Boost] Aim directly down onto a flat surface and throw a grenade and jump just before it explodes (around 2.8 seconds) If you have done it correctly it will boost you upwards.&lt;br /&gt;
**[http://youtu.be/yPzCRyFIMxw?t=39s Long Jump] Same method as Height boost except run forward then jump, so that the grenade explodes behind you, pushing you diagonally upwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Experimental Movement Techs'''&lt;br /&gt;
**[http://youtu.be/MHphq6tDpzk Commando Sprint] Instructions displayed within the video. [Use-able ONLY in Co-op Run]&lt;br /&gt;
**Rocket Jumps:  As of yet there is no confirmed way to perform boosting using a Rocket Launcher however testing is still being conducted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''''Weapon Glitches:'''''&lt;br /&gt;
*[http://youtu.be/CIoMRAuQMPU?t=2m52s Infinite Ammo (Drop Method)] Instructions in the video. [Note: If you have dropped a gun and need to fill your inventory again you can take off an accessory to fill your backpack]&lt;br /&gt;
*[http://youtu.be/GdB6b9UOg3I Infinite Ammo (Swap Method)] Instructions in the video. This method is not as simple as the &amp;quot;Drop method&amp;quot; and can easily be done incorrectly (Backpack MUST! be full again)&lt;br /&gt;
*[http://youtu.be/0rQin_a1qS0 Judgy's Method] Basically the same as the drop method however you set up 2 Vladof Rocket launchers to their &amp;quot;Free shot&amp;quot; and swap them both out one after the other resulting in increased returns (2RL's = -2 ammo consumption, 3RL's = -3 ammo consumption etc etc) this means E-Tech weapons and 3 A.P.S weapons can be made infinite. &lt;br /&gt;
*[http://youtu.be/9hHSoeU3_Ok Damage Swap] Explanation quote from &amp;quot;L0rdy&amp;quot;&lt;br /&gt;
 The glitch uses the Berserk ability from the Grunzerker and the glitch makes your offhand weapon have the same damage then your main weapon. So the most useful way I found to abuse this is have a rocketlauncher in your mainhand (right hand) and every bullet of your &lt;br /&gt;
 offhand will do the same damage as the rocketlauncher.&lt;br /&gt;
 &lt;br /&gt;
 For the glitch to work following conditions have to be met:&lt;br /&gt;
 - Offhand weapon must have an element (Fire/Electro/Explosion/etc...)&lt;br /&gt;
 - Offhand weapon must have a firerate below 5.0(*)&lt;br /&gt;
 &lt;br /&gt;
 *Tested it only up to a firerate of 4.5 but every weapon with 5.0 or above didnt work, dont really know the reason.&lt;br /&gt;
 &lt;br /&gt;
 What is also to note is that the offhands Element is still in use as well as the kind of weapon it is. That means if you have an enemy which is weak against Fire and Pistols or any other element / weaponkind then he will take extra dmg from it as well (Same for resistance ofc).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''Skips / Out of bounds:'''''&lt;br /&gt;
&lt;br /&gt;
*Southern Shelf: Total = 4 [Updated:02/02/2013]&lt;br /&gt;
**[http://youtu.be/aujPhAJkZyE Boom-Bewm Early] This cannot be used in a solo run however, it might have a use in a Co-op run as one player can enter the gun while the other activates the cut-scene.&lt;br /&gt;
**[http://youtu.be/u9yb3lJxI-w Flynt Early] After raising Claptrap on the elevator you can enter Flynts area before him to get a better position before the cut-scene.&lt;br /&gt;
**[http://youtu.be/bDpPdl6BrgM Door Skips] Both of the skips in the video are used to avoid waiting for a badass to break the door down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodshot Stronghold: Total = 2 [Updated:02/02 2013]&lt;br /&gt;
**Firstly there are two methods to get OoB, The grenade method and the &amp;quot;New-U&amp;quot; method the first uses 4 grenades total the second uses 2 but ultimately takes a lot longer due to fighting required. each method explained to the point where they both meet. &lt;br /&gt;
**[http://youtu.be/r5Tg_NH4UgY Bloodshot OoB Grenade method] After clearing the room grenade jump up onto the ledge then climb up to the highest point following the route shown, drop down onto the checkerboard wall (if you fall off here Save + Quit) from the wall jump to the invisible floor then up again to get to the higher section where you perform the grenade jump. follow the route as shown the 3rd grenade jump can be tight however if you aim to hit the wall to the right of where you wish to land it will normally work every time.  &lt;br /&gt;
**[http://youtu.be/Gw3ma55eT2M Bloodshot OoB &amp;quot;New-U&amp;quot; method] Once you reach the room shown in the video jump onto the activated &amp;quot;New-U&amp;quot; station turn 180° so that your back is towards the wall, Aim towards the upright support and jump you should land on the pipe, walk towards the right and jump onto the wall, jump from the raised section onto the nearby column and use a grenade boost to get you over a high invisible wall (the grenade boost needs to be near-if-not-perfect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 After above methods: The next section requires you to perform a crouched jump in order to fit into the space between the two platforms (hold crouch all the way through or you get stuck) once out the other   side watch your movement as the floor directly infront of you is not &lt;br /&gt;
 solid walk around the outside section in an &amp;quot;L&amp;quot; movement or jump diagonally over the floor. Once over run and jump to the red wall section  there is a small ledge on its outer wall you can run along. once at the end jump onto the wall itself and perform a running jump to the&lt;br /&gt;
 small section of land circled in this image. &lt;br /&gt;
 http://s636.beta.photobucket.com/user/kedgetim/media/Borderlands2Jump.jpg.html?sort=3&amp;amp;o=0 (the section marked by red is an invisble wall (you can see a black line there in-game) so jump to the right side of  it&lt;br /&gt;
 Once you have made the jump run along until you reach the end where you need to jump onto a thin bit sticking out of the wall, once up find one of the two posts and use them to get onto the pipes, now you need to perform another grenade jump to boost yourself across&lt;br /&gt;
 to an area where you can drop back in bounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bloodshot Ramparts: Total = 1 [Updated:02/02 2013]&lt;br /&gt;
**[http://youtu.be/3eN60zEWvyU Gate Hop] By climbing over the gate before W4r-D3N you save time by not having to run around however you need to activate the New-U station before the fight if you are doing the fight skip. (After Roland is freed you save and quit to skip fighting the remaining loaders)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Highlands Outwash: Total = 2 [Updated:02/02 2013]&lt;br /&gt;
**[http://www.something.com Bridge Skip] [Video being made] If you destroy the loader before he reaches the controllers the bridge will stay in place.&lt;br /&gt;
**[http://youtu.be/MG_ePALv9DA Pipe Climb] Should the previous technique fail you can climb the pipe shown by using a grenade jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Wildlife Exploitation Preserve: Total = 5 [Updated:02/02 2013]&lt;br /&gt;
**[http://youtu.be/0WCuQzwPGlU Gate Jump] After using the Switch if you jump over the gate you can advance further before you need to wound loaders&lt;br /&gt;
**[http://youtu.be/UONe2igd6Ss Waterfall Skip] To avoid having to run through the dome you can take the waterfall up to the open area (you still need to use the door control however)&lt;br /&gt;
**[http://youtu.be/yPzCRyFIMxw Skag Fight Skip] using the high platforms you can skip the skag fight. The grenade jump itself can be very tight for the time it saves its worth maybe 2-3 attempts before giving up on it.&lt;br /&gt;
**[http://youtu.be/LiKIxvLyfrc Other OoB] These are currently not used in anyway during our current runs however I believe that the third shows potential and is currently being explored.&lt;br /&gt;
**[http://youtu.be/pFXGGosxLb4 Bloodwing OoB] Currently of no value however it might not be completely explored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thousand Cuts: Total = 1 [Updated:02/02 2013]&lt;br /&gt;
**[http://youtu.be/lnd8vxOL6x0 Clap Trap Shortcut] Just saves having to walk around to get to clap trap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''''Other / Experimental:'''''&lt;br /&gt;
&lt;br /&gt;
*[http://youtu.be/jawszxr9dlI Bloodwing Fight Safezone] If you di during the Bloodwing Fight and your the commando class if you walk close to the edge of the elevator bloodwings HP bar will show and you can throw your turret down to kill him while your safe.&lt;br /&gt;
&lt;br /&gt;
*[http://youtu.be/5P3HtmQIuow Strange Triggers] This is an example of how some objectives triggers can seem to move unexpectedly the first 3 activate once i have killed 1 enemy that is inside the stockade. the last however activates when i am halfway along the road.&lt;br /&gt;
&lt;br /&gt;
*[http://youtu.be/YNR8VJLETcQ Saturn Skip/ Quick Info] The saturn skip has been obsoleted as you need to use the elevator as a mission objective however if the &amp;quot;enter info stockade&amp;quot; trigger activates early (see above video) the outer climb could still be done.&lt;br /&gt;
&lt;br /&gt;
*[http://youtu.be/nIgwSnEX8FY Lift Clip] To do this you need to stand on the edge of a elevator (more ON than OFF) and when your character starts raising / lowering walk into the wall more and you will shoot upwards after a while.&lt;br /&gt;
[Note: If you stand More OFF of the platform when the elevator goes up it will force you OoB into the ceiling.]&lt;br /&gt;
&lt;br /&gt;
*[http://youtu.be/bnbm6RZ9LQM Mortar Block] Simply throw your turret infront of the elevators doorway and mortar won't be able to move.&lt;br /&gt;
&lt;br /&gt;
*[http://www.something.com Flynt Derp] [Video being Made] By throwing your turret at flynt he will generally concentrate on it sometimes not even attacking it, allowing you to get behind him and hit his critical area (back of his head)&lt;br /&gt;
&lt;br /&gt;
== '''Routes''' ==&lt;br /&gt;
(will do tomorrow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Notable Streams''' ==&lt;br /&gt;
*[http://www.twitch.tv/vortale/b/359249553 Vortale's 4:59:56 Run]&lt;br /&gt;
*[http://www.twitch.tv/professorbroman/b/362629154 ProfessorBroman] (New route testing and Discussion of general BL2 stuff with &amp;quot;Judgy&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
Alphabetical List&lt;br /&gt;
&lt;br /&gt;
*'''Bad Maw (Three Horns Valley)'''&lt;br /&gt;
**Loot - Random (Greens + Blues + Eridium) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Black Queen (The Dust)''' Located in the area behind Elle's&lt;br /&gt;
**Loot - Derp Nukem (Legendary Rocket Launcher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Blue - (Caustic Caverns)''' &lt;br /&gt;
**Loot - Fabled Tortoise (Legendary Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''BNK3R (Thousand Cuts &amp;gt; The Bunker)'''&lt;br /&gt;
**Loot - The Sham (Legendary Shield)&lt;br /&gt;
**Loot - Guileless HellFire (Legendary SMG)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Boll (Three Horns Divide)'''&lt;br /&gt;
**Loot - Fastball (Legendary Grenade Mod)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Bonehead 2.0 (Arid Nexus - Badlands)'''&lt;br /&gt;
**Loot - Drops LVL 28~30 versions of &amp;quot;Bone Shredder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
*'''Boom &amp;amp; Bewm (Southern Shelf)'''&lt;br /&gt;
**Loot - Bonus Package (Legendary Grenade Mod)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Captain Flynt (Southern Shelf)'''&lt;br /&gt;
**Loot - Tinder Box (Blue Pistol)&lt;br /&gt;
**Loot - Thunderball Fists (Legendary Pistol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''DJ Hunter Hellquist (Arid Nexus - Boneyard)'''&lt;br /&gt;
**Loot - The Bee (Legendary Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Doc Mercy (Three Horns Valley)'''&lt;br /&gt;
**Loot - The Infinity (Legendary Pistol, never needs to be reloaded)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Donkey Mong (Eridium Blight)'''&lt;br /&gt;
**Loot - Random (Greens + Blues + Purples + Eridium)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Dukino's Mom (Lynchwood &amp;gt; The Old Mine)''' &lt;br /&gt;
**Required Mission Completed - Demon Hunter&lt;br /&gt;
**Boss Level - 29&lt;br /&gt;
**Reward - Sniper Rifle&lt;br /&gt;
***Loot - Mongel (Legendary Rocket Launcher) Money, Eridium, 1 Shotgun, 1 SMG, 1 Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Foreman (Opportunity)'''&lt;br /&gt;
**Loot - Black Hole (Legendary Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gettle (The Dust)'''&lt;br /&gt;
**Loot - Lyudmila (Legendary Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Grendel (Hayter's Folly)'''&lt;br /&gt;
**loot- Potent Torment (green pistol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Henry (The Highlands)'''&lt;br /&gt;
**Loot - The Cradle (Legendary Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Incinerator Clayton (Frostburn Canyon)'''&lt;br /&gt;
**Loot - Pyrophobia (Legendary Rocket Launcher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''King Mong (Eridium Blight)'''&lt;br /&gt;
**Loot - Badaboom (Legendary Rocket Launcher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Knuckle Dragger (Windshear Waste)'''&lt;br /&gt;
**Loot - Hornet (Legendary Pistol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Laney White (The Fridge)'''&lt;br /&gt;
**Loot - Gub (Legendary Pistol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mad Dog (Lynchwood)'''&lt;br /&gt;
**Loot - Madhous (Legendary Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mad Mike (Bloodshot Stronghold)'''&lt;br /&gt;
**Loot - Random&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Madam Von Bartlesby (Tundra Express)'''&lt;br /&gt;
**Loot - Baby Maker (Legendary SMG)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''McNally (The Dust)'''&lt;br /&gt;
**Loot - Hammer Buster (Legendary Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Midgemong / Warmong (Southern Shelf Bay''')&lt;br /&gt;
**Loot - KerBlaster (Legendary Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mobley (The Dust''')&lt;br /&gt;
**Loot - Veruc (Legendary Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Old Slappy (Highlands Outwash)'''&lt;br /&gt;
**Loot - Texas Striker (Legendary Shotgun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Pimon (Wildlife Exploitation Preserve''')&lt;br /&gt;
**Loot - Transformer (Legendary Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Rakk Man (The Fridge)'''&lt;br /&gt;
**Loot - Gunerang (Legendary Pistol)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Saturn (Arid Nexus - Badlands)'''&lt;br /&gt;
**Loot - Invader (Legendary Sniper Rifle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Scorch (Frostburn Canyon)'''&lt;br /&gt;
**Loot - Hellfire (Legendary SMG)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Smash Head (The Fridge)'''&lt;br /&gt;
**Loot - Sledge's Shotgun (Legendary Shotgun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Son of Mothrakk (Wildlife Exploitation Preserve)'''&lt;br /&gt;
**Loot - Skullmasher (Legendary Sniper Rifle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Spycho (Frostburn Canyon)'''&lt;br /&gt;
**Loot - Neogenator (Legendary Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Terramorphous (Terramorphous Peak)'''&lt;br /&gt;
**Loot - Hide of Terramorphous (Legendary Shield), Breath of Terramorphous (Legendary Grenade Mod), &lt;br /&gt;
**Loot - Slayer of Terramorphous (Legendary Class Mod), Blood of Terramorphous (Legendary Relic)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''The Warrior (Vault of the Warrior)'''&lt;br /&gt;
**Loot - Unkempt Harold (Legendary Pistol), Conference Call (Legendary Shotgun), The Flakker (Legendary Shotgun),&lt;br /&gt;
**Loot - Volcano (Legendary Sniper Rifle), Hellfire (Legendary SMG), Impaler (Legendary Shield), &lt;br /&gt;
**Loot - Leech (Legendary Grenade Mod), The Warrior (Head Customization), Multiple Blues and Purples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tumba (Wildlife Exploitation Preserve)'''&lt;br /&gt;
**Loot - Deliverance (Legendary Shotgun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Vermivorous the Invincible (Caustic Caverns/Tundra Express)'''&lt;br /&gt;
**Boss Level - 53&lt;br /&gt;
**Method - Must transform varkids to Ultimate Badass Varkid, then it must kill something OTHER than a varkid to transform into Vermivorous.&lt;br /&gt;
***Loot - 1 Legendary Class Mod (Medium Chance), 1 Blue Item, 1 Purple Item, Money, Eridium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''W4R-D3N (Bloodshot Ramparts)'''&lt;br /&gt;
**Loot - Random (Greens + Blues)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Wilhelm (End of the Line)'''&lt;br /&gt;
**Loot - Logan's Gun (Legendary Pistol), Rolling Thunder (Legendary Grenade Mod)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tools''' ==&lt;br /&gt;
*[http://www.borderlands2.com/us/skilltree/mechromancer.html Skill Charts]&lt;br /&gt;
*Creation of &amp;quot;Save States&amp;quot;&lt;br /&gt;
**Method:&lt;br /&gt;
***Get to the point in the game you wish to create a &amp;quot;Save State&amp;quot; as Completely Close the borderlands 2 program.&lt;br /&gt;
***Go to your Borderlands 2 Local data (C:\Users\&amp;quot;Username&amp;quot;\Documents\my games\Borderlands 2) **Might be different on Various Operating system versions (XP,Vista ,7 , 8 ETC) this is the directory on 7.&lt;br /&gt;
***Select the WillowGame Folder and copy it to a different location and Rename it to a suitable name Eg. &amp;quot;LVL 7 Axton Bloodshot-S&amp;quot; (Save Created)&lt;br /&gt;
*Restoration of &amp;quot;Save States&amp;quot;&lt;br /&gt;
**Method:&lt;br /&gt;
***Before you decide to restore a &amp;quot;Save State&amp;quot; ALWAYS create a Copy of your most recent progress (Unless for some reason you have Bricked the game)&lt;br /&gt;
***When you do want to restore a &amp;quot;Save State&amp;quot; Open the folder Eg. &amp;quot;LVL 7 Axton Bloodshhot-S&amp;quot; copy all 4 folders within it(Config, Localization, Logs and SaveData) and Paste them back into the original WillowGame folder.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
¡¡¡ Warning DO NOT! &amp;quot;Cut&amp;quot; your save folders back into the WillowGame folder as this removes the files from where you had them safely stored ALWAYS!!! COPY + PASTE. !!!&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Star_Ocean:_%27Till_the_End_of_Time</id>
		<title>Star Ocean: 'Till the End of Time</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Star_Ocean:_%27Till_the_End_of_Time"/>
				<updated>2013-03-02T22:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
On skill points:&lt;br /&gt;
  ONLY INVEST IN HP, ATTACK, AND A LITTLE BIT IN MP TO AVOID DISASTER.  DEFENCE TURNS YOUR AI INTO WIMPS!&lt;br /&gt;
&lt;br /&gt;
Configuration:&lt;br /&gt;
&lt;br /&gt;
Battle Targeting: Manual&lt;br /&gt;
Battle Camera: Fixed&lt;br /&gt;
Battle Voices: Off&lt;br /&gt;
Sidestep: control pad only&lt;br /&gt;
&lt;br /&gt;
==Opening==&lt;br /&gt;
&lt;br /&gt;
===Resort===&lt;br /&gt;
* run through the first part&lt;br /&gt;
&lt;br /&gt;
* Interceptors: make sure you re-target to be immediately targeting at long range whenever possible&lt;br /&gt;
&lt;br /&gt;
===Evac Ship===&lt;br /&gt;
* The trigger to advance the plot on the ship is to speak to: &lt;br /&gt;
** Elder Roakian&lt;br /&gt;
** Blu Dolphin Man&lt;br /&gt;
** Flirt&lt;br /&gt;
** Elegant Truegiot&lt;br /&gt;
** Peppitta&lt;br /&gt;
** then re-enter the sitting room.&lt;br /&gt;
&lt;br /&gt;
===Vanguard III===&lt;br /&gt;
* Get 100% completion in pesotto forest&lt;br /&gt;
* Get the 600 fol chest in whipple, and the jewel of refuge in norton's hideout&lt;br /&gt;
&lt;br /&gt;
* In the ruins of coffir, get into and win a single battle to build up the triple exp gauge&lt;br /&gt;
** Be aware of the gauge at all times, and only use minor attacks when it is close to filling&lt;br /&gt;
  &lt;br /&gt;
====Norton's Goons====&lt;br /&gt;
** If all goes to plan, you'll get triple EXP in this fight&lt;br /&gt;
*** make sure you get it, and DO NOT LOSE IT&lt;br /&gt;
** Also, make sure you kill all 3 of them&lt;br /&gt;
*** they tend to have a higher probability of running away if their HP is low, so focus on killing 1 at a time before moving onto another&lt;br /&gt;
&lt;br /&gt;
* Be careful not to lose the triple chain between here and norton&lt;br /&gt;
&lt;br /&gt;
====Boss: Norton====&lt;br /&gt;
** You will need to keep triple EXP through this battle to get blazing sword, be careful&lt;br /&gt;
** Immediately set both fayt and cliff to manual&lt;br /&gt;
** Have cliff stunbait him, and then toss him w/ fayt's long major&lt;br /&gt;
** Then, try to alternate fayt short major and cliff short minor to juggle him&lt;br /&gt;
*** trick: do not use cliff's short minor too early, hit it as late as possible, otherwise it won't hit norton at all&lt;br /&gt;
&lt;br /&gt;
* get the jewel of refuge on your way out&lt;br /&gt;
* get the -30% hp usage item from the mayor when you're ready to leave Whipple (to sell)&lt;br /&gt;
&lt;br /&gt;
===Aryglyph Dungeon===&lt;br /&gt;
&lt;br /&gt;
* Heal fayt and cliff w/ nel&lt;br /&gt;
* Move cliff into the first party slot, fayt in the second&lt;br /&gt;
&lt;br /&gt;
* Change the party formation to spear&lt;br /&gt;
* Add points to HP on cliff&lt;br /&gt;
* Add points to MP on fayt&lt;br /&gt;
* Set blazing sword on fayt's long major&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff:&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel:&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Executioner====&lt;br /&gt;
* Have cliff distract while you blazing sword.  &lt;br /&gt;
* 2 minor hits for the subordinates&lt;br /&gt;
* 3 minor hits for the main guy.&lt;br /&gt;
&lt;br /&gt;
===Aqueducts 1===&lt;br /&gt;
&lt;br /&gt;
* Pick up the worm-eaten tome and the warrior's bracelet chests in the aqueducts&lt;br /&gt;
&lt;br /&gt;
* Equip the warrior's bracelet on Fayt's SECOND accessory slot (this is important for later)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Giant crab====&lt;br /&gt;
* let cliff AAA him, while you power up blazing sword&lt;br /&gt;
* then hit him w/ 2-3 minor attacks&lt;br /&gt;
&lt;br /&gt;
===Airyglyph===&lt;br /&gt;
&lt;br /&gt;
* in Airyglyph, grab the Perfect berries in the alcove below the shop (to sell).  &lt;br /&gt;
&lt;br /&gt;
* To get the Holy Sword, sell:&lt;br /&gt;
** 1 Perfect Berries&lt;br /&gt;
** scale bunny&lt;br /&gt;
** Worm-Eaten Tome&lt;br /&gt;
** Decrepit Tome&lt;br /&gt;
** Mecedene Pyroxia&lt;br /&gt;
&lt;br /&gt;
===Kirsla===&lt;br /&gt;
* first talk to the guy at the bottom left of the town, 6 text screens btw&lt;br /&gt;
* Then, grab the perfect berries in the lower section when heading up to nel&lt;br /&gt;
* then goto nel (top leftish of town, graveyard) for a scene.  &lt;br /&gt;
* After resting, exit via the caves. ( get the berries along the way)&lt;br /&gt;
&lt;br /&gt;
* Equip Holy Sword on fayt&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
===Kirlsa caves===&lt;br /&gt;
&lt;br /&gt;
* head to the right, and up, then left to the boss&lt;br /&gt;
&lt;br /&gt;
====Boss: Earth Smasher====&lt;br /&gt;
* Stun-bait with Cliff&lt;br /&gt;
* Blazing sword w/ Holy Sword requires 1 minor hit to kill&lt;br /&gt;
&lt;br /&gt;
* pull the lever after the boss&lt;br /&gt;
* then head back around to the hauler beast puzzle:&lt;br /&gt;
&lt;br /&gt;
===Hauler Beasts===&lt;br /&gt;
* take a 'steady' one, and here's the basic route:&lt;br /&gt;
** Full speed ahead for the first straightaway, up until right after the stop notification.  &lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** 'STRAIGHT' (i.e. no need to slow down for this turn)&lt;br /&gt;
** Slow down for a turn just after the stop notification&lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** Slow down for a turn just after the warning notification&lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** Full speed ahead, slow down just as you break the second set of barricades&lt;br /&gt;
** LEFT TURN&lt;br /&gt;
** Then speed up to the end&lt;br /&gt;
&lt;br /&gt;
===Bequerel Mountains===&lt;br /&gt;
&lt;br /&gt;
* Mountain path: the route to arias is farther north than you'd think, just not as north as barr&lt;br /&gt;
&lt;br /&gt;
===Arias===&lt;br /&gt;
* grab the chest near the entrace for berries (ripe berries)&lt;br /&gt;
* grab the chest near the lord's house for multi-flask (to sell)&lt;br /&gt;
&lt;br /&gt;
* Lord's house, in the usual room, then to the blue room to rest, then back to the usual room&lt;br /&gt;
&lt;br /&gt;
* Head away to kirlsa, to the right&lt;br /&gt;
* Get the jewel of refuge in the chest in the bushes here (remember, its farther than you think it would be, just past where you turn west to kirsla).&lt;br /&gt;
&lt;br /&gt;
* as soon as you enter kirsla, when heading down, take the lower path (kind of a backwards L shaped one), there is a ripe berries in a small alcove above the lower part of it&lt;br /&gt;
* ADDITION: There's also a chest of blackberries near the south exit, to the west, in an alcove&lt;br /&gt;
&lt;br /&gt;
* then go south to the kirlsa training facility&lt;br /&gt;
* Change party formation to loose line&lt;br /&gt;
&lt;br /&gt;
===Kirlsa training center===&lt;br /&gt;
* as soon as you enter, there's a fight&lt;br /&gt;
* Floor one: go all the way around the outside until the red door place.  &lt;br /&gt;
  ? Pick up the dagger for nel in that room --&amp;gt; if using nel&lt;br /&gt;
* Floor two: head up, then right, then down, then rightish down, then right, then up, then up the stairs&lt;br /&gt;
* Floor three: head up, then left, then down, then through the door in the middle.  &lt;br /&gt;
? There's an 8000 fol chest in the farthest cell&lt;br /&gt;
* otherwise go to the big door in the middle of this new hallway. Talk to the young girl (top one).&lt;br /&gt;
&lt;br /&gt;
* Then head ALL the way back down to the main outer hallway on the 1st floor&lt;br /&gt;
* Then go north up to the elevator (scene+fight)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
  &lt;br /&gt;
* after the first fight, remove nel from the party&lt;br /&gt;
  &lt;br /&gt;
* Enemies: &lt;br /&gt;
** MP kill with blazing sword&lt;br /&gt;
&lt;br /&gt;
====Boss: Shelby====&lt;br /&gt;
* likewise (be careful if you still have a 300% chain going).&lt;br /&gt;
* Shelby will likely fall to HP rather than MP, so one the subs are down, maybe turn Cliff back onto Auto&lt;br /&gt;
&lt;br /&gt;
* Now, head back down to elevator&lt;br /&gt;
* Then, when you exit the elevator, go down two rooms, then left, and then up through the door here&lt;br /&gt;
** this is a shortcut back to the entranceway&lt;br /&gt;
&lt;br /&gt;
* Now head all the way back to arias, go to the usual room in the lord's house, then off to perterny (pick up the jewel of refuge in the chest along the way)&lt;br /&gt;
&lt;br /&gt;
===Peterny===&lt;br /&gt;
* scene by the church, then head to the hotel, then head to ameena's (its the lower house on the right side)&lt;br /&gt;
&lt;br /&gt;
* Get the ripe berries in Ameena's&lt;br /&gt;
* Buy recovery items at the stand in the middle of town&lt;br /&gt;
* return to sleep in hotel, skip scene in morning&lt;br /&gt;
* buy:&lt;br /&gt;
** the status recovery items from the retail rabbit outside of the armoury&lt;br /&gt;
** sell the multi-flask in the weapon shop,&lt;br /&gt;
** and buy a fine gauntlet, &lt;br /&gt;
** and two heavy armours&lt;br /&gt;
&lt;br /&gt;
* Equip then on Fayt and Cliff&lt;br /&gt;
* head out to the forest&lt;br /&gt;
&lt;br /&gt;
===Dugus===&lt;br /&gt;
&lt;br /&gt;
* The forest: follow the map&lt;br /&gt;
* talk to the fairy, then get glittering water, then talk to her again&lt;br /&gt;
* change party formation to spear (if not already)&lt;br /&gt;
&lt;br /&gt;
Tree killing: (and the set up for mudman)&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : (none)&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
* NB: After the _3rd_ falling rock section (the 2nd one that has a chest partway through it), !USE A JEWEL OF REFUGE!&lt;br /&gt;
** Seriously, I cannot describe how many triple chains I have lost because of the stupid bandit enemy here&lt;br /&gt;
** and it doesn't help to use it later anyways because you need to wait for the rocks later on&lt;br /&gt;
  &lt;br /&gt;
====Boss: Mudman====&lt;br /&gt;
** Blazing sword&lt;br /&gt;
** have him AAA'd by cliff&lt;br /&gt;
** then a single OOXX combo should kill him&lt;br /&gt;
  &lt;br /&gt;
* Cliff will have Hammer of Might after this battle no matter what&lt;br /&gt;
&lt;br /&gt;
* After this, save Ameena, &lt;br /&gt;
* restock on items, in peterny, and head out to aquios&lt;br /&gt;
&lt;br /&gt;
!README!&lt;br /&gt;
!!!!!! -&amp;gt; N.B. DO NOT GET THE BLAZE GUN FROM THE RETAIL RABBIT! It does not help at all, and causes the rabbit to leave!&lt;br /&gt;
!README!&lt;br /&gt;
&lt;br /&gt;
===Aquios===&lt;br /&gt;
&lt;br /&gt;
* n.b. I've had trouble with the scene skip at the castle entrance (bad disc maybe?), give it a second before you skip it just to be safe&lt;br /&gt;
&lt;br /&gt;
* scene at the throne room (talk to nel twice on each floor to skip)&lt;br /&gt;
&lt;br /&gt;
* from your room, first, go up to the top room on 1F right side, take the second chest (jewel of refuge)&lt;br /&gt;
* cross the hall &amp;amp; talk to cliff at the bottom of the temple&lt;br /&gt;
* go down &amp;amp; talk to nel near the entrance&lt;br /&gt;
* return to your room (scene)&lt;br /&gt;
* then go to the runelogical reasearch room, scene (its in a weird spot), get the 4,700 money in the room directly above it&lt;br /&gt;
* go south to exit Aquios, choose 'yes' at the scene, and exit the city&lt;br /&gt;
&lt;br /&gt;
* head all the bloody way back to arias&lt;br /&gt;
&lt;br /&gt;
===Bequrel Mine===&lt;br /&gt;
&lt;br /&gt;
N.B. From here to Demetro, it is possible to build up a triple EXP chain from nothing.&lt;br /&gt;
Doing so guarantees Fayt will have Side kick for Albel, even if working off of minimal levels so far,&lt;br /&gt;
 which is pretty huge, so go for it if possible&lt;br /&gt;
&lt;br /&gt;
Dragon/Dragon Rider killing set-up&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
  &lt;br /&gt;
Stats:&lt;br /&gt;
*Cliff: HP, HP, MP, Attack&lt;br /&gt;
*Fayt: MP, HP, HP, HP, HP&lt;br /&gt;
&lt;br /&gt;
* go to the top left of the town to get to the scene&lt;br /&gt;
&lt;br /&gt;
* Battle: Dragon riders&lt;br /&gt;
** They can be tricky if you let them hit you with their major fire attack&lt;br /&gt;
** They go down in about 7 blazing sword hits, so focus on 1 at a time&lt;br /&gt;
** Use cliff to distract the other as best you can&lt;br /&gt;
** Using nel's Aerial might be worth it (currently testing...)&lt;br /&gt;
&lt;br /&gt;
* Bequerel Mine: follow the map&lt;br /&gt;
&lt;br /&gt;
* 3 dragon's head puzzle (turn off all but the _top_ light, exit by the top)&lt;br /&gt;
* head left-north, very very north&lt;br /&gt;
&lt;br /&gt;
* when you see the save point, get ready for cockatrice&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Cockatrice====&lt;br /&gt;
* AAA with cliff&lt;br /&gt;
* MP kill w/ blazing sword&lt;br /&gt;
* be ready with 'sage' to remove stone if neccessary items&lt;br /&gt;
&lt;br /&gt;
* head up to the copper cart, then head south, very south, &lt;br /&gt;
&lt;br /&gt;
* There's a 26000 fol chest in this open area here, its on the far left&lt;br /&gt;
* There's also some magical berries you can grab by exiting the house to the west&lt;br /&gt;
&lt;br /&gt;
* Talk to the woman on the left at the carts to get healed (its an 'inn jingle' thing, so don't use it if you don't need it).&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
* Prepare for battle, then talk to the man on the right at the carts&lt;br /&gt;
&lt;br /&gt;
* Battle: &lt;br /&gt;
** This battle can actually be dangerous if you let them hit you&lt;br /&gt;
** You may have to use cliff to major Hammer of Might them while you get blazing sword out, &lt;br /&gt;
** and then keep both of your guys out of harm's way&lt;br /&gt;
&lt;br /&gt;
====Boss: Demetro (dragon riders)====&lt;br /&gt;
* His subordinates go down in 3 Blazing sword hits each, so be sure to focus on them first&lt;br /&gt;
* Demetro may require an HP kill, so feel free to remove manual on Cliff/Fayt and let him have it&lt;br /&gt;
&lt;br /&gt;
* now, equip the warrior's symbol on Cliff, and put beserk (if you have it)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual, controlled)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : Critical Hit&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing sword&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Albel====&lt;br /&gt;
* MP kill his minions with Fayt&lt;br /&gt;
* Then switch over to Cliff&lt;br /&gt;
* Keeping both of them on manual may not be a bad idea, since stunning him works fairly well, and its a pretty dangerous battle if things start getting out of hand&lt;br /&gt;
&lt;br /&gt;
* after the scenes, head back to aquios (stock up in Peterny if need be)&lt;br /&gt;
&lt;br /&gt;
* After the Ameena event, head to the castle runeological lab (walk to the people for a scene).  &lt;br /&gt;
* Head back to the hotel for another Ameena scene, then head all the way back to arias&lt;br /&gt;
&lt;br /&gt;
* go to the usual room for a scene, then rest up&lt;br /&gt;
&lt;br /&gt;
===War Sequence===&lt;br /&gt;
&lt;br /&gt;
* head all the way to vox&lt;br /&gt;
* Equip war god's symbol and warrior's bracelet on cliff&lt;br /&gt;
&lt;br /&gt;
*Fayt:&lt;br /&gt;
** S-minor : Side Kick // if you don't have Side Kick, then just put critical hit on all of them&lt;br /&gt;
** L-minor : Side Kick // or put blade of fury-&amp;gt;Aerial?&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, beserk, controlled)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Nel: (Manual)&lt;br /&gt;
** S-minor : Aerial&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
&lt;br /&gt;
====Boss: Vox====&lt;br /&gt;
** Hammer of Might&lt;br /&gt;
** It shouldn't be difficult, just be sure to dodge all major attacks&lt;br /&gt;
** If Fayt doesn't have Side kick, it may be worth putting him on manual for stunning&lt;br /&gt;
** nel?&lt;br /&gt;
&lt;br /&gt;
* after the return trip, go to dion's room (the one on the left side of floor 1, bottom right of that hallway)&lt;br /&gt;
* then go to the hotel to ameena's room for a scene, then back to dion's room, scene&lt;br /&gt;
&lt;br /&gt;
* Now go to the throne room, then go to the center part of the temple&lt;br /&gt;
&lt;br /&gt;
===Sealed cavern===&lt;br /&gt;
* go through the center door first, all the way up, and examine the statue on the left side&lt;br /&gt;
* then head back, and go through the right side door, and go across the blocks&lt;br /&gt;
* head to the very north of this room here , through the top left door, &lt;br /&gt;
* top left again (mind the monster), and again still&lt;br /&gt;
* disintigrate the south wall on this top room, examine the back of the statue, then head to the boss&lt;br /&gt;
&lt;br /&gt;
* give maria the decrepit tome&lt;br /&gt;
* put common support symbols on her support slot&lt;br /&gt;
* give Maria the warrior's bracelet and war god's symbol&lt;br /&gt;
* put maria's stats into HP (4), MP (2), and Attack (1)&lt;br /&gt;
* Fill up everyone else's stats too&lt;br /&gt;
* Set Beserk on Maria&lt;br /&gt;
* Put Cliff's Skills to Increase HP Damage on short and long major, and Critical Hit HP on his support skill&lt;br /&gt;
* Now, remove everyone but Maria from the party (unless you currently have a triple chain)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual)&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, beserk)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Increase HP Damage&lt;br /&gt;
** L-major : Increase HP Damage&lt;br /&gt;
** Supp    : Critical Hit HP&lt;br /&gt;
*Maria: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : Aiming Device&lt;br /&gt;
** L-minor : Aiming Device&lt;br /&gt;
** S-major : Aiming Device&lt;br /&gt;
** L-major : Aiming Device&lt;br /&gt;
&lt;br /&gt;
====Boss: Flying armour====&lt;br /&gt;
** Set Maria to Manual control&lt;br /&gt;
** MP kill with Aiming Device&lt;br /&gt;
&lt;br /&gt;
===Kaddan===&lt;br /&gt;
&lt;br /&gt;
====Boss: Crystal Knight====&lt;br /&gt;
** MP KILL w/ aiming device&lt;br /&gt;
&lt;br /&gt;
* head north, then right, and right, for another&lt;br /&gt;
&lt;br /&gt;
====Boss: Crystal Knight====&lt;br /&gt;
* you can put the other two for this one if you like&lt;br /&gt;
* MP KILL w/ aiming device&lt;br /&gt;
&lt;br /&gt;
* Because we removed the other party members, she'll grow to lvl 21 and get Power Up Magic now&lt;br /&gt;
&lt;br /&gt;
* then head south from there, to the south right of this room&lt;br /&gt;
* this is the earthquake room (you're safe if you stand right next to the breakable wall btw)&lt;br /&gt;
* forge the Saint's Stone&lt;br /&gt;
&lt;br /&gt;
* then head all the way back to the room where you first headed south, and then this time head right&lt;br /&gt;
* Equip the warrior's bracelet and War God's Symbol on Cliff now&lt;br /&gt;
* Switch Maria's Skill to Scatter Beam&lt;br /&gt;
* put fayt and cliff back in the party&lt;br /&gt;
* And set the battle formation to escape&lt;br /&gt;
&lt;br /&gt;
*Fayt: (Manual)&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : (none)&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Increase HP Damage&lt;br /&gt;
** L-major : Increase HP Damage&lt;br /&gt;
** Supp    : Critical Hit HP&lt;br /&gt;
*Maria: (Manual)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: Crystal Cerberus====&lt;br /&gt;
* (strategy courtesy of DrkHades)&lt;br /&gt;
* First, immediately use Power up on cliff&lt;br /&gt;
* Then, try to stun-bait the boss&lt;br /&gt;
* If he minors, he'll stun and that's good, hit him with a major attack from cliff&lt;br /&gt;
* If he majors, side-step with whoever is in the way, then hit him with a major attack from cliff while he's attacking&lt;br /&gt;
* If he tri-spikes, let him as it'll get him stunned&lt;br /&gt;
* It should take about 10-15 combos to kill him, but this is the safest way&lt;br /&gt;
&lt;br /&gt;
* continue to follow the map&lt;br /&gt;
* be sure to get the 46,000 fol chest in the second 'pacman devil blocks room'&lt;br /&gt;
&lt;br /&gt;
* Switch formation back to loose line&lt;br /&gt;
* Equip Hammer of Might back on Cliff&lt;br /&gt;
&lt;br /&gt;
*Fayt:&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
*Cliff: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : Critical Hit HP&lt;br /&gt;
*Maria:&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
  &lt;br /&gt;
====Boss: vendini soldiers====&lt;br /&gt;
* cast power up on cliff &lt;br /&gt;
* hammer of mightify them&lt;br /&gt;
* Let everyone else attack as they may&lt;br /&gt;
&lt;br /&gt;
* Head all the motherfucking way back&lt;br /&gt;
* when you get to the sealed shrine, go back the way with the secret stairs&lt;br /&gt;
* pick up the anointed chain mail for maria (left side of stairs, equip it)&lt;br /&gt;
* and open up the secret door for easy access later&lt;br /&gt;
&lt;br /&gt;
* go to the throne room&lt;br /&gt;
* maria scenes&lt;br /&gt;
** in part 1, you must speak to everyone&lt;br /&gt;
** in part 2, you must speak to everyone, except for Jessie and the person in the top right corner.  Once you've spoken to everyone else, simply approach Jessie to end the scene&lt;br /&gt;
* go to the throne room...again&lt;br /&gt;
&lt;br /&gt;
===Peterny===&lt;br /&gt;
* Head to peterny&lt;br /&gt;
* Stock up on healing items&lt;br /&gt;
* buy 5 warrior's bracelets at the shop here, and equip them on everyone&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick //if you have it&lt;br /&gt;
** L-minor : Side Kick //if you have it&lt;br /&gt;
** S-major : Side Kick //if you have it&lt;br /&gt;
** L-major : Side Kick //if you have it&lt;br /&gt;
*Cliff: (beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (controlled, beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: Schwimmer====&lt;br /&gt;
* standard HP kill strategy, mostly Scatter beam&lt;br /&gt;
  &lt;br /&gt;
===Suferio===&lt;br /&gt;
&lt;br /&gt;
* keep going, all the way to mosel dunes&lt;br /&gt;
&lt;br /&gt;
===Mosel Dunes===&lt;br /&gt;
&lt;br /&gt;
* Going through mosel dunes: its further to the right that you'd think, and rightish is the way to go to survive via water (you only need to use the 'middle' oasis in order to survive).&lt;br /&gt;
&lt;br /&gt;
* watch the rock-paper-scissors scene.  then we begin&lt;br /&gt;
* head along the right side first, to the very upper right room (2 wizard beats warrior).&lt;br /&gt;
* head left along the top&lt;br /&gt;
* head to the top left room (3 warrior beats theif)&lt;br /&gt;
* Get the chest in this room (40,000 fol)&lt;br /&gt;
* head to the middle room (its just barely south of where you are now)&lt;br /&gt;
* grab the aqua viel, and then (1 theif beats wizard)&lt;br /&gt;
* south for the scene, then exit&lt;br /&gt;
&lt;br /&gt;
===Airyglyph===&lt;br /&gt;
&lt;br /&gt;
* Head all the way to airyglyph (pick up items if need be in peterny)&lt;br /&gt;
* in castle airyglyph, go to the dungeon to visit albel, then take the dragon rider to the mountains&lt;br /&gt;
&lt;br /&gt;
===Barr===&lt;br /&gt;
* head north to barr&lt;br /&gt;
* the basic route through barr is as such:&lt;br /&gt;
** go up north through the cave, very north, and at the near top, head right, then up again, &lt;br /&gt;
** past the workshop, and north again, then left, then up, up, right, and away to&lt;br /&gt;
&lt;br /&gt;
*Fayt: (manual, beserk if you have it)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff: (manual, beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (manual, controlled, beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: dragon zombie====&lt;br /&gt;
* power up maria, and use scatter beam &lt;br /&gt;
* Alt, use Fayt with side kick, slightly more dangerous, but faster, especially if you have beserk too&lt;br /&gt;
* he is immune to fire attacks, and getting too close to him causes damage, so leave cliff out of it&lt;br /&gt;
&lt;br /&gt;
* head back to the workshop, and windpipe it up&lt;br /&gt;
&lt;br /&gt;
* head back into the cave, &lt;br /&gt;
&lt;br /&gt;
* at the second room from the bottom entrace, head east&lt;br /&gt;
* keep going, until you get to the happy dragon (short light)&lt;br /&gt;
&lt;br /&gt;
===Ruins of Barr===&lt;br /&gt;
* head north, happy dragon (short light)&lt;br /&gt;
* then at the cross, head right, playful dragon (long light)&lt;br /&gt;
* go east to the sad dragon (short hard)&lt;br /&gt;
* hit the BLOCK and back out&lt;br /&gt;
* head south again, hit that BLOCK, then return to the center room&lt;br /&gt;
* go to the west side of the center room, sad dragon (short hard)&lt;br /&gt;
* north to the BLOCK&lt;br /&gt;
* south to the angry dragon (long hard), and the hit the BLOCK&lt;br /&gt;
* in the room to the north, and then east, there is a masterwork plate in the chest (armour for Fayt)&lt;br /&gt;
&lt;br /&gt;
QQQQQQQQQQ&lt;br /&gt;
* In the other room off of this room, there is a 3 dragon door, with a damask plate (armour for Cliff): its not quite as neccessary, and risks getting into an unneccessary dragon fight: for now, I'd say its not worth the trouble&lt;br /&gt;
QQQQQQQQQQ&lt;br /&gt;
&lt;br /&gt;
* head back to the center area, and head north, angry dragon (long hard)&lt;br /&gt;
* keep going north, playful dragon (long light)&lt;br /&gt;
* hit the last block, then head back all the way south to the lab, angry dragon (long hard)&lt;br /&gt;
* scene @ the lab, get the dragon's cranium&lt;br /&gt;
* bring it to the center area for the scene&lt;br /&gt;
&lt;br /&gt;
* equip maria and fayt with optimum (make sure maria has pulse gun on)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (manual)&lt;br /&gt;
** S-minor : Critical Hit&lt;br /&gt;
** L-minor : irrelevant&lt;br /&gt;
** S-major : Critical Hit&lt;br /&gt;
** L-major : Blazing Sword&lt;br /&gt;
*Cliff: (manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (controlled, beserk)&lt;br /&gt;
** S-minor : Aiming Device&lt;br /&gt;
** L-minor : Aiming Device&lt;br /&gt;
** S-major : Aiming Device&lt;br /&gt;
** L-major : Aiming Device&lt;br /&gt;
&lt;br /&gt;
====Boss: Robin Wind====&lt;br /&gt;
* stunbait w/ cliff&lt;br /&gt;
* power up on Maria&lt;br /&gt;
* MP kill w/ Aiming device and blazing sword&lt;br /&gt;
* be careful, when hit HP get's really low, he'll start using the whirlwind attack, use AAA to block it&lt;br /&gt;
 &lt;br /&gt;
====Lava Caves====&lt;br /&gt;
 &lt;br /&gt;
* head into the lava caves&lt;br /&gt;
* head right into the next room&lt;br /&gt;
* first head up into the room w/ the damask gauntlet&lt;br /&gt;
* use a jewel of refuge, and get the chest here (damask gauntlet), then head back out&lt;br /&gt;
* head to the far right of this room, and follow the linear path to the statue, behind it is the key to the bunny's house&lt;br /&gt;
* backtrack to the main room, now go left instead&lt;br /&gt;
* head north here&lt;br /&gt;
* and again to the locked door&lt;br /&gt;
* in the foggy section, the path is:&lt;br /&gt;
&lt;br /&gt;
/_________________________________________\                                    &lt;br /&gt;
|                                         |                                    &lt;br /&gt;
|    _________________________________    |                                    &lt;br /&gt;
|   /                                 \   |                                    &lt;br /&gt;
|   |                                 |   |                                    &lt;br /&gt;
|   |     /__________________\        |   |                                    &lt;br /&gt;
|   |     |                  |        |   |         /_______________________\  &lt;br /&gt;
|   |     |    /__\          |        |   |         |                       |  &lt;br /&gt;
|   |     |    |  |    D     |        |   |         |                       |  &lt;br /&gt;
|   |     |    |  |          |        |   |         |    /____________\     |  &lt;br /&gt;
|   |     |    |   \_________/        |   |         |    |            |     |  &lt;br /&gt;
|   |     |    |                      |   |         |    |      ______/     |  &lt;br /&gt;
|   |     |    |                      |   |         |    |     /            |  &lt;br /&gt;
|   |     |    |              ________/   \_________/    |    | TREASURE!   |  &lt;br /&gt;
|   \_____/    |             /                           |     \            |  &lt;br /&gt;
|              |             |                           |      ______\     |  &lt;br /&gt;
|              /             |    /_________________\    |            |     |  &lt;br /&gt;
|   /__________              |    |                 |    \____________/     |  &lt;br /&gt;
|   |                        |    |                 |                       |  &lt;br /&gt;
|    \_______________________/    |                 |                       |  &lt;br /&gt;
|                                 |                 \_______________________/  &lt;br /&gt;
|                                 |                                            &lt;br /&gt;
\_____________________________\   |                                            &lt;br /&gt;
                              |   |                                            &lt;br /&gt;
                              |   |                                            &lt;br /&gt;
                              |   |                                            &lt;br /&gt;
                              | S |    &lt;br /&gt;
&lt;br /&gt;
coutesy of AIex's faq on gamefaqs&lt;br /&gt;
&lt;br /&gt;
* then head back to the dragon rider, to airyglyph, &lt;br /&gt;
* go to the glowstone place in the aqueducts, &lt;br /&gt;
* then take the dragon back, and head to the lava caves again&lt;br /&gt;
&lt;br /&gt;
* Once you get the ring from the rabbit, head down the main path to crossell&lt;br /&gt;
&lt;br /&gt;
* equip everyone to optimum (damask gauntlet and masterwork plate on cliff!)&lt;br /&gt;
&lt;br /&gt;
*Fayt:&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff:&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (manual, controlled, beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
  &lt;br /&gt;
====Boss: Crossel one====&lt;br /&gt;
* Power up on Maria&lt;br /&gt;
* Move Cliff in, and Hammer of might Crossel&lt;br /&gt;
* Then set everyone to manual, and then use Maria from behind cliff&lt;br /&gt;
&lt;br /&gt;
====Boss Crossel 2====&lt;br /&gt;
* Same strat&lt;br /&gt;
* if he uses Doom raid, AAA it, but scatter beam should prevent this&lt;br /&gt;
&lt;br /&gt;
===Last Part of Disc 1===&lt;br /&gt;
&lt;br /&gt;
* now, talk to everyone in your party&lt;br /&gt;
** maria (in the temple)&lt;br /&gt;
** cliff (near the front entranceway)&lt;br /&gt;
** albel (just outside the castle)&lt;br /&gt;
** mirage (bottom right room)&lt;br /&gt;
** nel (room right above mirage's),&lt;br /&gt;
* then head back to the white dew garden, to finally get off this godforsaken rock&lt;br /&gt;
&lt;br /&gt;
* go up to the bridge, scene&lt;br /&gt;
&lt;br /&gt;
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DISK CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
==Disc 2==&lt;br /&gt;
&lt;br /&gt;
===Diplo===&lt;br /&gt;
* talk to maria on the bridge&lt;br /&gt;
* talk to the guy right outside of the bridge&lt;br /&gt;
* talk to cliff at the bottom of the ship on the top floor&lt;br /&gt;
* talk to any one of the guys in the Storage Room&lt;br /&gt;
* talk to the guy in the middle of the basement&lt;br /&gt;
* then go up and down the stairs to progress&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might //or Aerial Assault if you have it&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
* go to the bottom of the ship, and battle&lt;br /&gt;
&lt;br /&gt;
===Kirsla Training===&lt;br /&gt;
&lt;br /&gt;
* head all the way down to the bottom floor&lt;br /&gt;
* all the way back to the elevator, and to the arena again, to fight bigwig&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might //or Aerial Assault if you have it&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
&lt;br /&gt;
====Boss: Bigwig====&lt;br /&gt;
* Whatever&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aquaelie===&lt;br /&gt;
* take the left side bottom exit in this room,&lt;br /&gt;
* enter the middle corridor&lt;br /&gt;
* go all the way south&lt;br /&gt;
* enter the bottom left corridor&lt;br /&gt;
* enter the first room on your left, scene&lt;br /&gt;
* then enter the bottom right corridor, and then go into top right room&lt;br /&gt;
* take a nap&lt;br /&gt;
&lt;br /&gt;
* head to the bridge after resting, then head to the middle corridor&lt;br /&gt;
* then south to the teleporter&lt;br /&gt;
&lt;br /&gt;
===Moonbase=== &lt;br /&gt;
- follow the map  &lt;br /&gt;
&lt;br /&gt;
*Fayt: (controlled, beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (beserk)&lt;br /&gt;
** S-minor : Aerial Assault //due to elemental immunity&lt;br /&gt;
** L-minor : (none)&lt;br /&gt;
** S-major : Aerial Assault&lt;br /&gt;
** L-major : (none)&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common Support Symbols&lt;br /&gt;
  &lt;br /&gt;
====Boss: Proclaimer====&lt;br /&gt;
* Power up fayt, then use side kick&lt;br /&gt;
* maybe leave maria or cliff on manual as a safety net&lt;br /&gt;
* if she starts rising into the air, scatter as she is about to wreck your shit&lt;br /&gt;
&lt;br /&gt;
* moving on: after the boss, exit to the west&lt;br /&gt;
** south-east&lt;br /&gt;
** take the north arc to the east into the research area&lt;br /&gt;
  &lt;br /&gt;
* then after the scene, exit back out&lt;br /&gt;
* then exit the moonbase&lt;br /&gt;
* once you get back to the aquaelie, go to the bridge for a scene&lt;br /&gt;
* then go to your room (bottom-right)&lt;br /&gt;
* then back to the bridge&lt;br /&gt;
* then go into the teleporter&lt;br /&gt;
&lt;br /&gt;
===Styx===&lt;br /&gt;
* follow the map&lt;br /&gt;
&lt;br /&gt;
* Set party formation to Escape&lt;br /&gt;
* And remove beserk from everyone -&amp;gt; reason is that the bullshit battle is comming up&lt;br /&gt;
&lt;br /&gt;
*Fayt: (controlled, Manual)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (Manual)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (Manual)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
====Battle: Security Guards====&lt;br /&gt;
* This battle can be dangerous because it is possible for them to stunlock you with no chance of escape&lt;br /&gt;
* The battle formation and removing beserk helps a little, but basically you need to just go for it and kill them&lt;br /&gt;
* Note: Fayt's long major makes him immune to attacks while running, so a strategy might be to target the farthest enemy, then long major him&lt;br /&gt;
* I don't know what else to do other than to set everyone to manual and hope fayt can pull it off solo...&lt;br /&gt;
&lt;br /&gt;
===Arkives===&lt;br /&gt;
&lt;br /&gt;
* Grab the 35,000 fol chest in the house&lt;br /&gt;
* Then head west towards the transporter&lt;br /&gt;
* Then south-west towards the other transporter&lt;br /&gt;
* North to gemity&lt;br /&gt;
* In gemity, talk to the free heal lady&lt;br /&gt;
* buy the better healing items in the shop&lt;br /&gt;
&lt;br /&gt;
* enter a planet and return&lt;br /&gt;
* Exit back out, then its onto sphere company&lt;br /&gt;
* Set party formation to Spear (cliff in front)&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (Manual, controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might -&amp;gt; alt is to mugh firey tackle on l-minor&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
====Battle: Basic guys====&lt;br /&gt;
* Power up and win, end it healed&lt;br /&gt;
&lt;br /&gt;
====Boss: Azazer====&lt;br /&gt;
* He hits for heavy MP damage, which is why I suggest the safer Hammer of Might&lt;br /&gt;
* Otherwise, power up cliff and have at it&lt;br /&gt;
&lt;br /&gt;
===Sphere===&lt;br /&gt;
&lt;br /&gt;
* follow the maps&lt;br /&gt;
* In the room with the programmers:&lt;br /&gt;
&amp;quot;Speak to Shar, the person on the West side of the room and she'll tell you to get items from her sister.&amp;quot;&lt;br /&gt;
&amp;quot;Go to the girl sitting in the seat at the Northeast and she'll give you Blueberries, Blackberries, Fruity Potion, Vendurous Potion, Resurrection Elixir, and AI Program.  Talk to her again to open a shop&amp;quot;&lt;br /&gt;
* This shop is helpful because its your last chance to shop for good items&lt;br /&gt;
* More useful _after_ this battle&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Hammer of Might&lt;br /&gt;
** L-minor : Hammer of Might&lt;br /&gt;
** S-major : Hammer of Might&lt;br /&gt;
** L-major : Hammer of Might&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
====Boss: Whip Guy and Rocket Dude (hell if I know their actual names)====&lt;br /&gt;
* The rocket guy is your main priority, as if you leave him, he will demolish you&lt;br /&gt;
* Power up cliff, and go directly for him (from now on, using power up first is implicit)&lt;br /&gt;
* Alt: use fayt, since he can long major to get in close faster/safer&lt;br /&gt;
* One the rocket guy is down (~67,000 HP), the other guy is cake, especially with Hammer of Might (Aerial Assault is a little risky because it gets too close)&lt;br /&gt;
&lt;br /&gt;
* Then, after this shop up (as mentioned before), and finish following the maps&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (controlled, beserk)&lt;br /&gt;
** S-minor : Aerial Assault&lt;br /&gt;
** L-minor : (None)&lt;br /&gt;
** S-major : Aerial Assault&lt;br /&gt;
** L-major : (None)&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
* Sequence of 3 boss battles:&lt;br /&gt;
&lt;br /&gt;
===Boss: Proclaimer===&lt;br /&gt;
* Same as before, except now you should have Aerial assault&lt;br /&gt;
* otherwise, about the same, be careful to try ending the battle off healed&lt;br /&gt;
&lt;br /&gt;
===Boss: Enforcer===&lt;br /&gt;
* This guy has a crazy-ass 'spider' spell that can demolish you if you're trying to hit him from above&lt;br /&gt;
** i.e. using Aerial assault&lt;br /&gt;
* Therefore, if you see him casting, RUN AWAY, don't try to break it, as he _will_ get it off, and it _will_ hurt&lt;br /&gt;
* Using Maria or Fayt instead of Cliff might be a better idea as they are safer attackers&lt;br /&gt;
&lt;br /&gt;
===Boss: Convictor===&lt;br /&gt;
* He has a 'black-hole'-ish spell that can wipe you out if you're not careful, &lt;br /&gt;
* He also has a lot of attacks that hit out in front&lt;br /&gt;
* Getting behind him might help..., needs experimenting in any case&lt;br /&gt;
&lt;br /&gt;
===Styx===&lt;br /&gt;
* Just head back following the map&lt;br /&gt;
* N.B. By now, your Attack on everyone should be ~5, and Hp should be ~7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diplo===&lt;br /&gt;
* TODO: I can't remember the scene trigger, &lt;br /&gt;
&lt;br /&gt;
===Back on Elicore II===&lt;br /&gt;
* Head to Aquios, to the throne room for a scene (Do not forget to do this first)&lt;br /&gt;
* Then, head to Kaddahn:&lt;br /&gt;
&lt;br /&gt;
*Fayt: (beserk)&lt;br /&gt;
** S-minor : Side Kick&lt;br /&gt;
** L-minor : Side Kick&lt;br /&gt;
** S-major : Side Kick&lt;br /&gt;
** L-major : Side Kick&lt;br /&gt;
** Supp    : First Aid&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Cliff: (beserk)&lt;br /&gt;
** S-minor : Aerial Assault -&amp;gt; or Sphere of Might according to DrkHades&lt;br /&gt;
** L-minor : (None)&lt;br /&gt;
** S-major : Aerial Assault&lt;br /&gt;
** L-major : (None)&lt;br /&gt;
** Supp    : No guard&lt;br /&gt;
*Maria: (beserk)&lt;br /&gt;
** S-minor : Scatter Beam&lt;br /&gt;
** L-minor : Scatter Beam&lt;br /&gt;
** S-major : Scatter Beam&lt;br /&gt;
** L-major : Scatter Beam&lt;br /&gt;
** Supp    : Common support symbols&lt;br /&gt;
&lt;br /&gt;
===Boss: Lesser Eye===&lt;br /&gt;
* Fuck me, this is a dumb fight, he has twice as much HP as anyone before him, and he can heal himself partway through&lt;br /&gt;
* Basically, if you see 'Fear Circle' begin cast, Scatter, and get ready for the fight to take much longer&lt;br /&gt;
* Scatter beam is a very good time, but Aerial Assault is faster&lt;br /&gt;
&lt;br /&gt;
...TODO...&lt;br /&gt;
&lt;br /&gt;
copy over the rest&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Disgaea_3/Contents</id>
		<title>Disgaea 3/Contents</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Disgaea_3/Contents"/>
				<updated>2013-03-02T22:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Undo revision 15634 by 91.121.27.33 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Disgaea 3|Main page]]&lt;br /&gt;
* [[Disgaea 3/Chapter 1|Chapter 1]]&lt;br /&gt;
* [[Disgaea 3/Chapter 2|Chapter 2]]&lt;br /&gt;
* [[Disgaea 3/Chapter 3|Chapter 3]]&lt;br /&gt;
* [[Disgaea 3/Chapter 4|Chapter 4]]&lt;br /&gt;
* [[Disgaea 3/Chapter 5|Chapter 5]]&lt;br /&gt;
* [[Disgaea 3/Chapter 6|Chapter 6]]&lt;br /&gt;
* [[Disgaea 3/Chapter 7|Chapter 7]]&lt;br /&gt;
* [[Disgaea 3/Chapter 8|Chapter 8]]&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2013-03-02T22:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Dreamcast]]&lt;br /&gt;
[[Category:Gamecube]]&lt;br /&gt;
[[Category:PlayStation Network]]&lt;br /&gt;
[[Category:Xbox Live Arcade]]&lt;br /&gt;
Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2013-03-02T22:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sonikkustar: Added Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
[[Category:Dreamcast]]&lt;br /&gt;
[[Category:Gamecube]]&lt;br /&gt;
[[Category:PlayStation Network]]&lt;br /&gt;
[[Category:Xbox Live Arcade]]&lt;br /&gt;
&lt;br /&gt;
Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
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The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
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==Sonic's Story==&lt;br /&gt;
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===Emerald Coast===&lt;br /&gt;
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(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
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On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
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Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
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During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
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You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
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In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
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At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
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===Mystic Ruins===&lt;br /&gt;
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You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
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===Egg Hornet===&lt;br /&gt;
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When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
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===Windy Valley===&lt;br /&gt;
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===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
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===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
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Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
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In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
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===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
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In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
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(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
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===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
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After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
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Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
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The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
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Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
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Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
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===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
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to do: three ways to skip to last rocket&lt;br /&gt;
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During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
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In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
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===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
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At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
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On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
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Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
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For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
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to do: lava rising skip&lt;br /&gt;
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===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
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===Lost World===&lt;br /&gt;
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You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
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If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
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At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
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You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
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In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
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===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Sonikkustar</name></author>	</entry>

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