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		<updated>2026-05-09T00:27:29Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Roathus_Lagoon</id>
		<title>Bastion/Roathus Lagoon</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Roathus_Lagoon"/>
				<updated>2017-07-01T05:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bastion_Queen_Anne.png|thumb|right|Queenie herself. Seductive eyes and a beautiful smile - a good potential waifu.]]&lt;br /&gt;
A level with a shard and a boss fight that takes some precise movement and Anklegator boosts to get through quickly.&lt;br /&gt;
=Videos=&lt;br /&gt;
[https://www.youtube.com/watch?v=QNOFFmcVufQ Roathus Lagoon, New Game]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=J6id4_DbFWE Vulajin's How to do Roathus Lagoon (NG/NG+) - tutorial video]&lt;br /&gt;
&lt;br /&gt;
=Anklegator boosts, and reaching Queen Anne=&lt;br /&gt;
The most important mechanic that governs Roathus Lagoon to let you get around the place fast is the Queen Anne boost. Every time you walk in high grass after reaching the area with the Brusher's Pike, the local Anklegator dictator's horn will be visible for a moment, and then she will pop out, dealing damage and knocking the Kid into the air. Since we can move in mid-air by rolling, this can be heavily abused to skip walls and move over big gaps. The big thing to remember is that the boost has a 'cooldown' - it can only happen once about every 4 seconds.&lt;br /&gt;
:If you manage to roll right at the same time as Queen Anne hits you, you will gain a bit more distance during the boost, but this is pretty precise and dangerous, since if you do roll too early, Anne's attack will miss. This is not required to get enough distance to fly over the first gap.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL and All Weapons==&lt;br /&gt;
Don't waste any time at the start of the level - immediately get up and roll left to get around the plants. You need to move quickly to get ahead of a falling tree trunk that would otherwise get in your way. Continue on through the level until you reach the second vine wall. The next obstacle will be another tree trunk, this one takes roll damage in addition to another overhand+musket shot combo to destroy. You can roll around the big flower behind the trunk.&lt;br /&gt;
&lt;br /&gt;
You will now have reached the Brusher's Pike. Pick it up, as at this point it has more damage output than the Cael Hammer.&lt;br /&gt;
&lt;br /&gt;
From the Brusher's Pike platform, there are 3 gates (black rock walls) that you have to get through to reach this level's boss.&lt;br /&gt;
&lt;br /&gt;
;First gate&lt;br /&gt;
:Since you picked up the Pike, the boost will be available soon. Roll into the grass on your right and walk around until you get hit by Anne. As soon as you can, roll straight right. This might be slightly hard at first, but with enough distance you should make it over the gap to platform number two.&lt;br /&gt;
&lt;br /&gt;
;Second Gate&lt;br /&gt;
:There are again two ways to get through this one, but you can do either, in any category.&lt;br /&gt;
::'''Method A''' - As you enter the platform, on the left side, a Pincushion will spawn. Kill it ASAP with Pike thrust, Musket shot, Pike thrust (in NG ASL, you might be able to use a grenade instead). If you did it fast enough, the gate will start opening. If you were too slow, a second Pincushion will have spawned on the right side, preventing the gate from opening. In this case you will have to kill this one as well. The invisible walls disappear as soon as the relevant Pincusions are dead, so will be able to roll around the bottom of the gate instead of waiting for it to open. If you do, turn tightly around the gate as you roll, or you risk falling.&lt;br /&gt;
::'''Method B''' - Take a boost from the grass in the top right, and roll around the gate in mid-air from the top side. This is faster, but a bit more difficult. You have to take a wider berth around the top of the gate than it looks like due to invisible walls on either side of the gate.&lt;br /&gt;
&lt;br /&gt;
;Third Gate&lt;br /&gt;
:Here, you do not take the intended way through the level(top-right). Instead, you will either clip or boost around the wide gate at the bottom. &lt;br /&gt;
::Boost - Only do this boost if you didn't take the one before the second gate, since then you would have to wait. Stand in the small patch of grass over the left side of the rock wall to get it. This boost is the trickiest one because the gate's invisible wall extends really far left. To get around, aim your mid-air recovery down and a bit to the left, then, once you are below the gate, roll straight right. If you fall, don't bother trying to get another boost, go for the clip instead.&lt;br /&gt;
::Roll Clip - This gate has a lot of holes in it that can be clipped through, but the fastest one is on its far right side, past the wall. It might take more than one roll, and requires some precise positioning(if you find this hard, you might want to go for a slightly easier but much slower clip inside the rocks on the right side; it's hard to explain, but requires changing your angle after you get inside the wall).&lt;br /&gt;
&lt;br /&gt;
==Queen Anne==&lt;br /&gt;
Up until this point, Anne could not be damaged. After getting through the last gate, in the area with the Shard(that you can't pick up yet, but don't worry about it), as fast as possible move close to the black wall on the right side. This will begin the boss fight. At first Anne will start moving towards the Shard, and won't do anything else. During this time pick up the Shard if you don't need to be at low health to activate Werewhisky, or spend this time falling off to take damage and activate it instead. After she reaches a point somewhere near where the Shard was, she will start chasing the Kid and you will be finally able to damage her.&lt;br /&gt;
&lt;br /&gt;
Damaging Anne is quite simple: Rolling over her makes her pop out for about two seconds, during which she is vulnerable to damage(avoid standing on her, as that will boost you instead). The way you will kill her depends on your weapon set and category, but you will usually aim for a 1- or 2-cycle. Each method is the same, just uses different attacks: roll over her, then quickly, and precisely, execute the relevant attack combination. This is challenging, and takes practice, but if you miss some attacks you can do more cycles without losing much time. The basic thing to keep in mind is that you actually don't have to kill her - just deal enough damage to make Rucks say &amp;quot;Now he's made her mad&amp;quot;. Doing this, or killing her, will activate the Skyway letting you leave the level. Don't forget to grab the Shard if you were using Werewhisky.&lt;br /&gt;
&lt;br /&gt;
Attack Combinations:&lt;br /&gt;
;NG Any% - Pike and Musket&lt;br /&gt;
:2-cycle&lt;br /&gt;
:Pike, Musket, Pike, Pike&lt;br /&gt;
&lt;br /&gt;
;NG ASL - Pike, Musket and Grenades&lt;br /&gt;
:1-cycle&lt;br /&gt;
:Pike, Musket, locked-on Grenade throw, Pike&lt;br /&gt;
&lt;br /&gt;
;NG+ Any% and ASL - Fully upgraded Pike and Musket&lt;br /&gt;
:1-cycle&lt;br /&gt;
:Pike, Musket, Pike, Pike&lt;br /&gt;
&lt;br /&gt;
If you miss attacks and don't hit the fastest cycle, try to count the ones you missed and on the additional cycles, only do the ones you missed. This way you'll avoid doing any extra, unnecessary attacks.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;First Gate&lt;br /&gt;
Ignoring the pike means you have to wait longer for Anne to be able to boost you. Instead, walk over to the left side of the gate. You can walk between it and the skull, since there is no invisible wall there(it can even be done without rolling). Watch out for the ground behind,  it forms quite slowly in some places.&lt;br /&gt;
&lt;br /&gt;
;Second Gate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Third Gate&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Burstone_Quarry</id>
		<title>Bastion/Burstone Quarry</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Burstone_Quarry"/>
				<updated>2017-06-30T20:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Burstone Quarry is a fairly eventful level: lets you move fast but also requires you to be very precise about it, has a boss fight and a Shard, as well as triggers an invasion of the Ura after returning to the Bastion.&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
[https://www.youtube.com/watch?v=WQYRP10SmZw Burstone Quarry, New Game]&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
==NG/NG+ Any%/ASL==&lt;br /&gt;
The first two gates can be either clipped through from their right side or, in '''NG+''', destroyed with one Scrap Musket shot.&lt;br /&gt;
&lt;br /&gt;
The majority of the level from here on out is very movement heavy. The way will be sometimes &amp;quot;blocked&amp;quot; by a Pincushion, but it is possible to get around them with some careful rolls (or destroyed with attacks, which is much slower). When you roll around Pincushions, make sure that you do not end a roll next to one or roll directly into one, as either will make it much more likely that you get knocked back by the Pincushion, causing you to fall. There are a lot of stones all over the level that can cycle their positions when you activate switches that are also spread around, but it is recommended to not use any switches at all - it is not hard at all to roll past all of the stones without activating any of them.&lt;br /&gt;
:'''NG+''' - some small parts of the level can be skipped with a short [[Bastion/Pike Vaults#Burstone Quarry|Pike Vault]].&lt;br /&gt;
&lt;br /&gt;
Once you have rolled past everything imaginable, you will reach the arena where you will have to defeat the boss of this level, Sir Lunky.&lt;br /&gt;
&lt;br /&gt;
===Lunky Drop===&lt;br /&gt;
[[File:Lunky_Drop.png|right|360px|thumb|360 DROP IT]]&lt;br /&gt;
&lt;br /&gt;
The fastest way to kill Sir Lunky is a quick-kill trick called the Lunky Drop. Basically, it involves manipulating Lunky into jumping off the level to his death.&lt;br /&gt;
&lt;br /&gt;
When you enter the arena that Lunky lives in, immediately roll up to the top-left corner of the arena. Clear the offscreen debris next to Lunky with the Pike or Musket (make sure you are far enough away from Lunky to not auto-aim at him instead of the debris, or you won't have enough time to finish the trick). Walk to the top corner of the dark tile at the corner of the arena, and wait there. If you are positioned correctly, Lunky will jump off the arena to his death.&lt;br /&gt;
&lt;br /&gt;
If Lunky does not fall off, he will likely be sitting at the edge of the platform. If you have the musket, you can shoot him to knock him off. This will lose only ~1 second. If you do not have the Musket, you must actually kill Lunky to progress.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/e-T_ARniS-o?list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_ HaosEdge's tutorial] explains and shows this trick in detail.&lt;br /&gt;
&lt;br /&gt;
===Completing the Quarry===&lt;br /&gt;
After killing Lunky, get over to the first gate at the bottom of this space as quickly as you can and stand in from of it. This will cause the end sequence for the level to trigger sooner. When the gates open, walk down, open Zulf's dialogue, close it right after opening, and then wait for the switch on the left to activate. Immediately use it. This will start raising the cage, letting you pick up the Shard when it's about halfway raised. You can now leave the level. Returning to the Bastion from Burstone Quarry will trigger the [[Bastion/Ura Invasion|Ura Invasion]].&lt;br /&gt;
&lt;br /&gt;
=Ancient Knowledge=&lt;br /&gt;
&lt;br /&gt;
It is possible to get to Lunky's arena with a pike vault or with a jaunt, but it doesn't accomplish anything because this way you won't hit the trigger that spawns Lunky, who you have to kill to be able to progress.&lt;br /&gt;
&lt;br /&gt;
It is also possible to get through the 3 gates after Lunky with [[Bastion/Techniques#Jaunting|jaunting]], but it is impossible to pick up the Shard or leave the level this way.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Ura_Invasion</id>
		<title>Bastion/Ura Invasion</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Ura_Invasion"/>
				<updated>2017-06-30T13:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;=Ura Invasion Skip=  After completing Burstone Quarry, you will be taken back to a ruined version of the Bastion, under siege by the Ura. The &amp;quot;inte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ura Invasion Skip=&lt;br /&gt;
&lt;br /&gt;
After completing [[Bastion/Burstone Quarry|Burstone Quarry]], you will be taken back to a ruined version of the Bastion, under siege by the Ura. The &amp;quot;intended&amp;quot; way to deal with this is to fight the Uras, but it is possible to skip this entire (very long!) section almost entirely with this sequence of steps:&lt;br /&gt;
&lt;br /&gt;
# Die to the Ura.&lt;br /&gt;
# If you don't have Cham-Pain, use your chance to Carry On and die to the Ura again.&lt;br /&gt;
# Select Restart Level on the death screen.&lt;br /&gt;
# After the level restarts, press Escape and select Exit to Main Menu.&lt;br /&gt;
# In the Main Menu, select Story and then Continue.&lt;br /&gt;
&lt;br /&gt;
After continuing you will finally land at the usual, fully-functional Bastion, where you will be able to store the Shard(s) from the Burstone Quarry.&lt;br /&gt;
&lt;br /&gt;
:'''NG+''' - Executing this skip triggers the History Books appearing in the Bastion.&lt;br /&gt;
&lt;br /&gt;
==How To Die==&lt;br /&gt;
&lt;br /&gt;
There are two Ura at the beginning of the Invasion waiting for you when you land. When you get up, immediately roll directly into the first Ura, who will hit you. The angle here is somewhat precise; you should aim for the left side of the Ura, but if you roll too far left, the Ura will jump far down-left of you instead of hitting you. Then roll directly to the second Ura to the north of the first. The first Ura will chase you, and both will be grouped right next to you. Wait there until they kill you.&lt;br /&gt;
&lt;br /&gt;
:* '''NG+''' - Thanks to Cham-Pain, you are now dead and can restart the level.&lt;br /&gt;
:* '''NG''' - You have one more chance to carry on, and must die again.&lt;br /&gt;
&lt;br /&gt;
When you get up after taking your second chance, wait a moment, then roll left into the nearest hole in the ground. If you roll too soon, you will not take damage when you land and will require one more hit from the Ura, which is slower. You will land right next to the two Ura, who will kill you quickly once you get up. Press your Stop key when you get up so that they don't waste time moving to you.&lt;br /&gt;
&lt;br /&gt;
=Why It Works=&lt;br /&gt;
&lt;br /&gt;
Typically, loading the Bastion after a level causes the game to save your progress. However, due to the Ura Invasion being an atypical return to the Bastion, the game does not save after Burstone Quarry. As a result, if you were to simply quit back to the menu and resume the game from there, the game would load you as the game existed ''before'' the Quarry, meaning you would have to do it over again to get back to the Invasion .&lt;br /&gt;
&lt;br /&gt;
However, the game saves any time you die and restart a level, so once you restart the Invasion, you are safe to quit to the Main Menu. When you resume, the game will always load a normal Bastion, so it does so with your newly saved data, including the Shard(s) from the Quarry.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Colford_Cauldron</id>
		<title>Bastion/Colford Cauldron</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Colford_Cauldron"/>
				<updated>2017-06-30T13:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The biggest challenge of Colford Cauldron is the movement, but there are still a few tricks you'll have to know.&lt;br /&gt;
&lt;br /&gt;
=Video=&lt;br /&gt;
[https://www.youtube.com/watch?v=HPg8TQiE_jw Colford Cauldron, New Game]&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL and All Weapons==&lt;br /&gt;
&lt;br /&gt;
The gate at the start opens quite quickly, but you can still get through it faster by clipping through. This is one of the hardest clips in the game. Position yourself between the stones of the gate and the small rocks to its left, and just keep rolling down and right. You will be able to tell whether your position is correct if the Kid looks like he is jammed between the two as opposed to moving along either. There is a patch of fake ground immediately ahead of where you will end up after you clip through. Adjust your roll up as you clip to avoid it.&lt;br /&gt;
&lt;br /&gt;
Ignore the Fire Bellows - it's a trap. It's actually the worst weapon in the game.&lt;br /&gt;
&lt;br /&gt;
At some point in the level, the way will be blocked by some wilted weeds. Use the Pike to clean them out. Try to hit as few objects as possible to get fewer freeze frames.&lt;br /&gt;
&lt;br /&gt;
After you take the shard, roll back to where the new path will form. This area forms so slowly that you cannot roll at all without falling until you see the corner of the platform at the top of the stairs. Don't roll into the Skybridge before using it as you would in other levels, as this can get you stuck on the weeds.&lt;br /&gt;
&lt;br /&gt;
:* '''All Weapons''' - Pick up the Fire Bellows now. We're so sorry.&lt;br /&gt;
&lt;br /&gt;
The placement of the weeds on the way back after the Skybridge can make it very easy to fall. You can roll past the first patch (next to the skeleton) by angling your roll parallel to the ground the weeds are sitting on. You must destroy the second patch to get through. The most optimal way to do this is to only destroy the bottom-most one and rolling past the rest.&lt;br /&gt;
&lt;br /&gt;
:* '''All Weapons''' - Neither the Bellows nor the Calamity Cannon has the precision to destroy only one weed, so don't worry about that. Just destroy them enough to get through quickly.&lt;br /&gt;
&lt;br /&gt;
If you clipped through the gate at the start, it will still be closed. Do the same clip again - it's much easier from this side.&lt;br /&gt;
&lt;br /&gt;
:* '''Any% and All Weapons''' - Take care while cleaning out the debris after the clip. If you have the pike, you will often accidentally hit another enemy, be ready to have to use the pike again.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL''' - Throw an untargeted Grenade at the weeds blocking the path to the Skyway before you clip back through. They will be destroyed by the time you finish clipping.&lt;br /&gt;
&lt;br /&gt;
Complete the Cauldron by taking the Skyway in the same place where you entered the level.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
The gate at the start opens quite quickly, but you can still get through it faster by clipping through. Pike Vault such that you land between the stones of the gate and the small rocks to its left, and you will land in a position to clip through immediately. If you miss it, you can still use NG strats to get through. There is a patch of fake ground immediately ahead of where you will end up after you clip through. Adjust your roll up as you clip to avoid it.&lt;br /&gt;
&lt;br /&gt;
At some point in the level, the way will be blocked by some wilted weeds. Use the Pike or the Musket to clean them out. If you use the Pike, try to hit as few objects as possible to get fewer freeze frames. If you use the Musket, make sure you are close enough to the weeds when you fire, or you risk the shot not destroying enough to clear a path.&lt;br /&gt;
&lt;br /&gt;
Attempt the [[Bastion/Pike Vaults#Colford Cauldron|CC Skip]], fail it, cry.&lt;br /&gt;
&lt;br /&gt;
After you take the shard, roll back to where the new path will form. This area forms so slowly that you cannot roll at all without falling until you see the corner of the platform at the top of the stairs. Don't roll into the Skybridge before using it as you would in other levels, as this can get you stuck on the weeds.&lt;br /&gt;
&lt;br /&gt;
The placement of the weeds on the way back after the Skybridge can make it very easy to fall. You can roll past the first patch (next to the skeleton) by angling your roll parallel to the ground the weeds are sitting on. You must destroy the second patch to get through. You can either Pike the bottom-most weed for the fewest freeze frames or shoot them all with the Musket for zero freeze frames.&lt;br /&gt;
&lt;br /&gt;
If you clipped through the gate at the start, it will still be closed. Get into position to clip back, fire the Musket at the weeds blocking the path to the Skyway, then do the same clip again - it's much easier from this side. Complete the Cauldron by taking the Skyway in the same place where you entered the level.&lt;br /&gt;
&lt;br /&gt;
Since you have the Cham-pain equipped, take ''extra'' care. Behind the gate a lot of enemies, mainly Stinkeyes, are spawned, and you are likely to take a lot of damage.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Roathus_Lagoon</id>
		<title>Bastion/Roathus Lagoon</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Roathus_Lagoon"/>
				<updated>2017-06-29T08:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bastion_Queen_Anne.png|thumb|right|Queenie herself. Seductive eyes and a beautiful smile - a good potential waifu.]]&lt;br /&gt;
A level with a shard and a boss fight that takes some precise movement and Anklegator boosts to get through quickly.&lt;br /&gt;
=Videos=&lt;br /&gt;
[https://www.youtube.com/watch?v=QNOFFmcVufQ Roathus Lagoon, New Game]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=J6id4_DbFWE Vulajin's How to do Roathus Lagoon (NG/NG+) - tutorial video]&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL and All Weapons==&lt;br /&gt;
Don't waste any time at the start of the level - immediately get up and roll left to get around the plants. You need to move quickly to get ahead of a falling tree trunk that would otherwise get in your way. Continue on through the level until you reach the second vine wall. The next obstacle will be another tree trunk, this one takes roll damage in addition to another overhand+musket shot combo to destroy. You can roll around the big flower behind the trunk.&lt;br /&gt;
&lt;br /&gt;
You will now have reached the Brusher's Pike. Pick it up if you're in New Game mode, as at this point it has more damage output than the Cael Hammer. The way you will move on from here depends on the category, and has some possible variations depending on what happens and the category you're doing.&lt;br /&gt;
&lt;br /&gt;
===Anklegator boosts, and reaching Queen Anne===&lt;br /&gt;
The most important mechanic that governs the Roathus Lagoon which will let you get around the place fast is the Queen Anne boost. Every time you walk in high grass, the local Anklegator dictator will pop out, dealing damage and knocking the Kid into the air(she's only trying to help). Since we can move in mid-air by rolling, this can be heavily abused to skip walls and move over big gaps. The big thing to remember is that the boost has a 'cooldown' - it can only happen once each few seconds. In addition, the first time it becomes available will be a couple seconds after reaching the area with the Brusher's Pike. &lt;br /&gt;
:If you manage to roll right at the same time as Queen Anne hits you, you will gain a bit more distance during the boost, but this is pretty precise and dangerous, since if you do roll too early, Anne's attack will miss. This is not required to get enough distance to fly over the first gap.&lt;br /&gt;
&lt;br /&gt;
From the Brusher's Pike platform, there are 3 gates(black rock walls) that you have to get through to reach this level's boss.&lt;br /&gt;
&lt;br /&gt;
;First gate&lt;br /&gt;
:The way you will skip this gate depends only on your game mode:&lt;br /&gt;
::'''NG''' - Since you picked up the Pike, the boost will be available soon. Roll into the grass on your right and walk around until you get hit by Anne. As soon as you can, roll straight right. This might be slightly hard at first, but with enough distance you should make it over the gap to platform number two.&lt;br /&gt;
::'''NG+''' - Ignoring the pike means you have to wait longer for Anne to be able to boost you. Waiting is bad in a speedrun, so walk over to the left side of the gate. You can walk between it and the skull, since there is no invisible wall there(it can even be done without rolling). Watch out for the ground behind,  it forms quite slowly in some places.&lt;br /&gt;
;Second Gate&lt;br /&gt;
:There are again two ways to get through this one, but you can do either, in any category.&lt;br /&gt;
::Method A - as you enter the platform, on the left side, a Pincushion will spawn. Kill it ASAP - in NG pike, musket shot, pike(in NG ASL, you might be able to use a grenade instead), in NG+ one musket shot up close is enough to kill it. If you did it fast enough, the gate will start opening and you will be able to roll under it. IF you were too slow, a second Pincushion will have spawned on the right side, preventing the gate from opening. In this case you will have to kill this one as well.&lt;br /&gt;
::Method B - take a boost from the grass in the top right, and roll around the gate in mid-air from the top side.&lt;br /&gt;
;Third Gate&lt;br /&gt;
:Here, you do not take the intended way through the level(top-right). Instead, you will either clip or boost around the wide gate at the bottom. &lt;br /&gt;
::Boost - Only do this boost if you didn't take the one before the second gate, since then you would have to wait. Stand in the small patch of grass over the left side of the rock wall to get it. This boost is the trickiest one because the gate's invisible wall extends really far left. To get around, aim your mid-air recovery down and a bit to the left, then, once you are below the gate, roll straight right. If you fall, don't bother trying to get another boost, go for the clip instead.&lt;br /&gt;
::Roll Clip - This gate has a lot of holes in it that can be clipped through, but the fastest one is on its far right side, past the wall. It might take more than one roll, and requires some precise positioning(if you find this hard, you might want to go for a slightly easier but much slower clip inside the rocks on the right side; it's hard to explain, but requires changing your angle after you get inside the wall).&lt;br /&gt;
&lt;br /&gt;
==Queen Anne==&lt;br /&gt;
Up until this point, Anne could not be damaged. After getting through the last gate, in the area with the Shard(that you can't pick up yet, but don't worry about it), as fast as possible move close to the black wall on the right side. This will begin the boss fight. At first Anne will start moving towards the Shard, and won't do anything else. During this time pick up the Shard if you don't need to be at low health to activate Werewhisky, or spend this time falling off to take damage and activate it instead. After she reaches a point somewhere near where the Shard was, she will start chasing the Kid and you will be finally able to damage her.&lt;br /&gt;
&lt;br /&gt;
Damaging Anne is quite simple: Rolling over her makes her pop out for about two seconds, during which she is vulnerable to damage(avoid standing on her, as that will boost you instead). The way you will kill her depends on your weapon set and category, but you will usually aim for a 1- or 2-cycle. Each method is the same, just uses different attacks: roll over her, then quickly, and precisely, execute the relevant attack combination. This is challenging, and takes practice, but if you miss some attacks you can do more cycles without losing a lot of time at all. The basic thing to keep in mind is that you actually don't have to kill her - just deal enough damage to make Rucks say &amp;quot;Now he's made her mad&amp;quot;. Doing this, or killing her, will activate the skyway letting you leave the level. Don't forget to grab the Shard if you were using Werewhisky.&lt;br /&gt;
&lt;br /&gt;
Attack Combinations:&lt;br /&gt;
;NG Any% - Pike and Musket&lt;br /&gt;
:2-cycle&lt;br /&gt;
:Pike, Musket, Pike, Pike&lt;br /&gt;
&lt;br /&gt;
;NG ASL - Pike, Musket and Grenades&lt;br /&gt;
:1-cycle&lt;br /&gt;
:Pike, Musket, locked-on Grenade throw, Pike&lt;br /&gt;
&lt;br /&gt;
;NG+ Any% and ASL - Fully upgraded Pike and Musket&lt;br /&gt;
:1-cycle&lt;br /&gt;
:Pike, Musket, Pike, Pike&lt;br /&gt;
&lt;br /&gt;
If you miss attacks and don't hit the fastest cycle, try to count the ones you missed and on the additional cycles, only do the ones you missed. This way you'll avoid doing any extra, unnecessary attacks.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Cinderbrick_Fort</id>
		<title>Bastion/Cinderbrick Fort</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Cinderbrick_Fort"/>
				<updated>2017-06-28T22:40:46Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cinderbrick Fort is a long but simple level with a Core; Other than sometimes uncooperative ground, there is not much to it in a speedrun, except in NG+ categories, where a good part of it can be skipped.&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
[https://www.youtube.com/watch?v=xYJLraLExN0 Cinderbrick Fort, New Game]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL and All Weapons==&lt;br /&gt;
&lt;br /&gt;
At the start of the level, roll through the three gates as they open. Roll past all of the enemies until you reach a switch, and a cage.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%''' - Go past the switch and the cage, and roll between the large block and the rock pile on the left side to clip past the debris.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL and All Weapons''' - Use the switch, clean out the obstacles to the right of the cage while you wait for the cage to rise, and pick up the Scrap Musket. This weapon saves quite a lot of time in later levels.&lt;br /&gt;
&lt;br /&gt;
Keep moving until you reach another gate. Quickly destroy the yellow turret with to open it.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%''' - Kill the turret with Whirlwind.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL''' - Kill the turret with Whirlwind or a stationary Hammer hit and a musket shot.&lt;br /&gt;
&lt;br /&gt;
:* '''All Weapons''' - Kill the turret with a musket shot and the Machete.&lt;br /&gt;
&lt;br /&gt;
Pick up the Core. If you don't level up here (NG Any% is the only category that does), you can roll around this gate from the right side, before it even opens.&lt;br /&gt;
&lt;br /&gt;
Continue rolling through the rest of the level(this part is pretty long in NG, but there is nothing you will have to know other than go fast and try not to fall).&lt;br /&gt;
&lt;br /&gt;
At the end of the level, you will reach an arena with a gate preventing you from reaching the Skyway. You can clip through it by approaching it from the right side, rolling through the debris, then rolling left and slightly up. This will usually require multiple rolls. &lt;br /&gt;
:This last gate is, unusually, built from two invisible walls. Sometimes, if your positioning to get the clip was off, you will instead roll inside the gate, unable to reach the Skyway. You can either go back and attempt the clip again or try to fall off, aiming up, from the left side of the stairs, which is a slower way to get through this gate.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
At the start of the level, roll through the three gates as they open. Roll past all of the enemies, the switch, and the cage. Use the musket to clear a path through the debris where necessary. Keep moving until you reach another gate. Destroy the yellow turret with any attack (except a Pike Vault!) to open it.&lt;br /&gt;
&lt;br /&gt;
Pick up the Core. Go up the stairs and across the straight path, then execute the two [[Bastion/Pike Vaults#Cinderbrick Fort|Cinderbrick Fort Pike Vaults]] across the platform between the two walkways. This skips about half of the level. Do not attempt the first one if you only have one Black Tonic left, as you can softlock the level and have to restart it (you'll be stuck on the empty platform without a way to leave it).&lt;br /&gt;
&lt;br /&gt;
At the end of the level, you will reach an arena with a gate preventing you from reaching the Skyway. You can clip through it by approaching it from the right side, rolling through the debris, then rolling left and slightly up. This will usually require multiple rolls. &lt;br /&gt;
If you have Black Tonics left, you can do a Pike Vault to try to get over this gate faster than with the roll clip, at about the same spot that you do the normal clip.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Cinderbrick_Fort</id>
		<title>Bastion/Cinderbrick Fort</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Cinderbrick_Fort"/>
				<updated>2017-06-28T22:39:53Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cinderbrick Fort is a long but simple level with a Core; Other than sometimes uncooperative ground, there is not much to it in a speedrun, except in NG+ categories, where a good part of it can be skipped.&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
[https://www.youtube.com/watch?v=xYJLraLExN0 Cinderbrick Fort, New Game]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL and All Weapons==&lt;br /&gt;
&lt;br /&gt;
At the start of the level, roll through the three gates as they open. Roll past all of the enemies until you reach a switch, and a cage.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%''' - Go past the switch and the cage, and roll between the large block and the rock pile on the left side to clip past the debris.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL and All Weapons''' - Use the switch, clean out the obstacles to the right of the cage while you wait for the cage to rise, and pick up the Scrap Musket. This weapon saves quite a lot of time in later levels.&lt;br /&gt;
&lt;br /&gt;
Keep moving until you reach another gate. Quickly destroy the yellow turret with to open it.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%''' - Kill the turret with Whirlwind.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL''' - Kill the turret with Whirlwind or a stationary Hammer hit and a musket shot.&lt;br /&gt;
&lt;br /&gt;
:* '''All Weapons''' - Kill the turret with a musket shot and the Machete.&lt;br /&gt;
&lt;br /&gt;
Pick up the Core. If you don't level up here (NG Any% is the only category that does), you can roll around this gate from the right side, before it even opens.&lt;br /&gt;
&lt;br /&gt;
Continue rolling through the rest of the level(this part is pretty long in NG, but there is nothing you will have to know other than go fast and try not to fall).&lt;br /&gt;
&lt;br /&gt;
At the end of the level, you will reach an arena with a gate preventing you from reaching the Skyway. You can clip through it by approaching it from the right side, rolling through the debris, then rolling left and slightly up. This will usually require multiple rolls. &lt;br /&gt;
:This last gate is, unusually, built from two invisible walls. Sometimes, if your positioning to get the clip was off, you will instead roll inside the gate, unable to reach the Skyway. You can either go back and attempt the clip again or try to fall off, aiming up, from the left side of the stairs, which is a slower way to get through this gate.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
At the start of the level, roll through the three gates as they open. Roll past all of the enemies, the switch, and the cage. Use the musket to clear a path through the debris where necessary. Keep moving until you reach another gate. Destroy the yellow turret with any attack (except a Pike Vault!) to open it.&lt;br /&gt;
&lt;br /&gt;
Pick up the Core. Go up the stairs and across the straight path, then execute the two [[Bastion/Pike Vaults#Cinderbrick Fort|Cinderbrick Fort Pike Vaults]] across the platform between the two walkways. This skips about half of the level. Do not attempt the first one if you only have one Black Tonic left, as you can softlock the level and have to restart it (you'll be stuck on the empty platform without a way to leave it).&lt;br /&gt;
&lt;br /&gt;
At the end of the level, you will reach an arena with a gate preventing you from reaching the Skyway. You can clip through it by approaching it from the right side, rolling through the debris, then rolling left and slightly up. This will usually require multiple rolls. &lt;br /&gt;
:If you have Black Tonics left, you can do a Pike Vault to try to get over this gate faster than with the roll clip, at about the same spot that you do the normal clip.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Hanging_Gardens</id>
		<title>Bastion/Hanging Gardens</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Hanging_Gardens"/>
				<updated>2017-06-28T20:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hanging Gardens is a fairly straightforward level with a core that is infamous for its irregularly forming ground which is a huge danger in a speedrun. The important thing to keep in mind is that the ground in many, seemingly random spots of this level forms very slowly. It takes practice and experience to understand how to make your way through it quickly and without falls.&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
[https://www.youtube.com/watch?v=h8tP2cRTXiw Hanging Gardens, New Game]&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL and All Weapons==&lt;br /&gt;
Move through the level until you see Zulf across the way. The camera will lock onto Zulf, but you need to keep moving to the northeast to trigger a turret to spawn offscreen. Killing this turret will open a gate to the next area.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%''' - Roll offscreen to where the turret is and activate a Whirlwind to destroy the turret.&lt;br /&gt;
:* '''ASL''' - Roll offscreen to where the turret is and throw a targeted Hand Grenade to destroy the turret.&lt;br /&gt;
:* '''All Weapons''' - Fire a power shot at the turret with the Breaker's Bow as it spawns and finish it off with the War Machete.&lt;br /&gt;
&lt;br /&gt;
After the gate opens, you will find yourself in a small enclosed space with a bunch of turrets spawning, and another gate. By positioning yourself in the left corner of this gate and rolling right/down-right, you will be able to clip through this gate without having to kill any more turrets.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level. After the stairs down to the wood floor, there is a patch of invisible ground with a caravan just slightly north of it. You can roll across this ground to skip a couple seconds.&lt;br /&gt;
&lt;br /&gt;
Eventually you will reach the Core surrounded by a circle of petrified corpses and some Windbags. You don't have to kill or destroy any of these - simply roll in between the statues from the right side (that's the only way you can do it), and pick up the core. Now roll out up to the gate and wait for it to open. After it does, roll into it, directly towards Zulf. Avoid walking through the gate or rolling too early - when you get through it, you will lose the ability to roll, so your last roll must take you as close to him as possible. If you do this wrong, and get to Zulf late, you will hear Rucks say the line &amp;quot;We have to go. Please.&amp;quot; right before the loading screen, which wastes time.&lt;br /&gt;
&lt;br /&gt;
Interact with Zulf to complete the level.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
Move through the level until you see Zulf across the way. Use the pike to destroy the rocks in the way, then [[Bastion/Pike Vaults#Hanging Gardens| Pike Vault]]  to the platform Zulf is standing on. Move to the gate, then perform a [[Bastion/Pike Vaults#Hanging Gardens|second Pike Vault]] to get around the gate and on the platform with the core. After you land, shoot the statues and enemies with the Scrap Musket. Pick up the core, then roll out up to the gate and wait for it to open. After it does, roll into it, directly towards Zulf. Avoid walking through the gate or rolling too early - when you get through it, you will lose the ability to roll, so your last roll must take you as close to him as possible. If you do this wrong, and get to Zulf late, you will hear Rucks say the line &amp;quot;We have to go. Please.&amp;quot; right before the loading screen, which wastes time.&lt;br /&gt;
&lt;br /&gt;
Interact with Zulf to complete the level.&lt;br /&gt;
&lt;br /&gt;
=Ancient Knowledge=&lt;br /&gt;
&lt;br /&gt;
The reason we pick up the Core from its right side is not that you can only reach it this way - in fact, you can pick it up from literally any direction... As long as it's there. Turns out that at the start of the level, the Core is not &amp;quot;loaded&amp;quot; yet - you can see it, but you can't actually interact with it, until you meet one of the triggers that makes it possible to pick it up. The &amp;quot;intended&amp;quot; trigger is killing all the enemies and destroying at least one of the statues - but as it turns out, for whatever reason, there is another trigger that you only have to walk into, placed on the the right side of the core. Because of this, the best way to pick it up is to approach it from the right side.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Workmen_Ward</id>
		<title>Bastion/Workmen Ward</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Workmen_Ward"/>
				<updated>2017-06-28T19:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Workmen Ward is the shortest Individual Level in the game, taking less than 20 seconds to complete.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
==NG/NG+ Any%/ASL==&lt;br /&gt;
After entering the level, start moving northwest. At the end of this alley, the ground forms up more slowly than at the start, so you will need to slow down there. You will reach an arena with the core in a cage. Damage the cage in some way, either by shooting it if you have a ranged weapon or rolling into it. Doing so will cause the Gasfella foreman to spawn sooner. Killing him will cause the Core cage to raise.&lt;br /&gt;
:'''NG''' - To kill the foreman, perform a stationary Hammer hit, Whirlwind; stationary hit, and a moving hit or Repeater shot.&lt;br /&gt;
:'''NG+''' - To kill the foreman, perform a Pike thrust and then shoot him with the Musket. A Pike crit will kill him in one hit.&lt;br /&gt;
Grab the Core as soon as you are able and start leaving the same way you came. Try to stick to the left side of the alley as this will help you not get stuck on enemies. Take the Skyway back to the Bastion.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG route, but on the way back from the core, go past the Skyway and head southwest. The ground also forms up slowly here. Get the War Machete and take the Skyway Back to the Bastion.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Wharf_District</id>
		<title>Bastion/Wharf District</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Wharf_District"/>
				<updated>2017-06-28T19:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wharf District is the first area of the game; it's impossible to skip or do it out of order.&lt;br /&gt;
&lt;br /&gt;
=Repeater vs. Repeaterless=&lt;br /&gt;
&lt;br /&gt;
In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&amp;amp;list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&amp;amp;index=4 here].&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
&lt;br /&gt;
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).&lt;br /&gt;
&lt;br /&gt;
[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.&lt;br /&gt;
&lt;br /&gt;
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.&lt;br /&gt;
&lt;br /&gt;
Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Template_doc</id>
		<title>Template:Template doc</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Template_doc"/>
				<updated>2017-06-28T19:17:55Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Navbar</id>
		<title>Template:Navbar</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Navbar"/>
				<updated>2017-06-28T19:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Navbox</id>
		<title>Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Navbox"/>
				<updated>2017-06-28T19:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Navbar</id>
		<title>Template:Navbar</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Navbar"/>
				<updated>2017-06-28T19:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if:{{{nodiv|}}}|&amp;amp;nbsp;&amp;lt;span|&amp;lt;div}} class=&amp;quot;noprint plainlinks navbar&amp;quot; style=&amp;quot;background:none; padding:0; font-weight:normal;{{{fontstyle|}}}; font-size:xx-small; {{{style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{#if:{{{mini|}}}{{{plain|}}}|&amp;lt;!--nothing--&amp;gt;|&amp;lt;!--else:&lt;br /&gt;
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--&amp;gt;[{{fullurl:Template:{{{1}}}}}&amp;lt;span title=&amp;quot;View this template&amp;quot; style=&amp;quot;{{{fontstyle|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{mini|}}}|v|view}}&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
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--&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;|&amp;lt;!--else:&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{protected|template}}&lt;br /&gt;
{{Wikipedia doc}}&lt;br /&gt;
* Please see Wikipedia link for full documentation &amp;amp; examples.&lt;br /&gt;
* Use {{code|1={{!}}notalk=1}} to hide the talk link when necessary.&lt;br /&gt;
[[Category:Navigational templates|Navbar]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Tabs</id>
		<title>Template:Tabs</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Tabs"/>
				<updated>2017-06-28T19:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;&amp;lt;div class=&amp;quot;poot-tabs-container poot-tabs-{{{orientation|vertical}}} {{#if:{{{collapsed|}}}|poot-tabs-collapsed|}} poot-tabs-selected-{{{selected|1}}} {{#if:{{{instant|}}}|poo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;poot-tabs-container poot-tabs-{{{orientation|vertical}}} {{#if:{{{collapsed|}}}|poot-tabs-collapsed|}} poot-tabs-selected-{{{selected|1}}} {{#if:{{{instant|}}}|poot-tabs-noanimations}}&amp;quot; style=&amp;quot;width:{{{width|800px}}}; {{#if: {{{noalign|}}}|margin-left:0px; margin-right: 0px;|}} {{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;poot-tabs-title&amp;quot;&amp;gt;{{#if:{{{name|}}}&lt;br /&gt;
 | &amp;lt;span class=&amp;quot;poot-tabs-navbar&amp;quot;&amp;gt;{{Navbar|{{{name}}}|fontstyle={{{basestyle|}}};{{{titlestyle|}}};border:none;|mini=1}}&amp;lt;/span&amp;gt;&lt;br /&gt;
 }}{{#ifeq:{{{state|}}}|off||&amp;lt;span class=&amp;quot;poot-tabs-hidelink&amp;quot;&amp;gt;&amp;amp;#91;[[#top|{{#if:{{{collapsed|}}}|show|hide}}]]&amp;amp;#93;&amp;lt;/span&amp;gt;}}&amp;lt;span class=&amp;quot;poot-tabs-titletext&amp;quot;&amp;gt;{{{title}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;poot-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;poot-tabs-selected&amp;quot;&amp;gt;{{{icon1|{{{title1|}}}}}}&amp;lt;/li&amp;gt;&lt;br /&gt;
{{#if:{{{icon2|{{{title2|}}}}}}|&amp;lt;li&amp;gt;{{{icon2|{{{title2|}}}}}}&amp;lt;/li&amp;gt;}}{{&lt;br /&gt;
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  #if:{{{icon6|{{{title6|}}}}}}|&amp;lt;li&amp;gt;{{{icon6|{{{title6|}}}}}}&amp;lt;/li&amp;gt;}}{{&lt;br /&gt;
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  #if:{{{icon9|{{{title9|}}}}}}|&amp;lt;li&amp;gt;{{{icon9|{{{title9|}}}}}}&amp;lt;/li&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon10|{{{title10|}}}}}}|&amp;lt;li&amp;gt;{{{icon10|{{{title10|}}}}}}&amp;lt;/li&amp;gt;}}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;poot-tabs-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;poot-tabs-selected&amp;quot;&amp;gt;{{{content1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{icon2|{{{title2|}}}}}}|&amp;lt;div&amp;gt;{{{content2}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon3|{{{title3|}}}}}}|&amp;lt;div&amp;gt;{{{content3}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon4|{{{title4|}}}}}}|&amp;lt;div&amp;gt;{{{content4}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon5|{{{title5|}}}}}}|&amp;lt;div&amp;gt;{{{content5}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon6|{{{title6|}}}}}}|&amp;lt;div&amp;gt;{{{content6}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon7|{{{title7|}}}}}}|&amp;lt;div&amp;gt;{{{content7}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon8|{{{title8|}}}}}}|&amp;lt;div&amp;gt;{{{content8}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon9|{{{title9|}}}}}}|&amp;lt;div&amp;gt;{{{content9}}}&amp;lt;/div&amp;gt;}}{{&lt;br /&gt;
  #if:{{{icon10|{{{title10|}}}}}}|&amp;lt;div&amp;gt;{{{content10}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Poot translation switching here so that the text inside poot-tabs-showhide says &amp;quot;show;hide&amp;quot; (with this format) in the current language) --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;poot-tabs-showhide&amp;quot;&amp;gt;show;hide&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:ClassTabs</id>
		<title>Template:ClassTabs</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:ClassTabs"/>
				<updated>2017-06-28T19:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{Tabs  | title = {{{title}}}  | name = {{{name}}}  | collapsed = {{{collapsed|}}}  | orientation = {{{orientation|vertical}}}  | {{#if:{{{selected|}}}|selected|n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Tabs&lt;br /&gt;
 | title = {{{title}}}&lt;br /&gt;
 | name = {{{name}}}&lt;br /&gt;
 | collapsed = {{{collapsed|}}}&lt;br /&gt;
 | orientation = {{{orientation|vertical}}}&lt;br /&gt;
 | {{#if:{{{selected|}}}|selected|null}} = {{#switch:{{lc:{{{selected|}}}}}&lt;br /&gt;
  | hats    = 1&lt;br /&gt;
  | misc  = 2&lt;br /&gt;
  | skins     = 3&lt;br /&gt;
  | gestures  = 4&lt;br /&gt;
  | #default = 1&lt;br /&gt;
  }}&lt;br /&gt;
 | {{#if:{{{edittabs|}}}|edittabs|null}}                 = {{{edittabs|}}}&lt;br /&gt;
 | {{#if:{{{edit1|{{{edithats|}}}}}}|edit1|null}}       = {{{edit1|{{{edithats|}}}}}}&lt;br /&gt;
 | {{#if:{{{edit2|{{{editmisc|}}}}}}|edit2|null}}     = {{{edit2|{{{editmisc|}}}}}}&lt;br /&gt;
 | {{#if:{{{edit3|{{{editskins|}}}}}}|edit3|null}}        = {{{edit3|{{{editskins|}}}}}}&lt;br /&gt;
 | {{#if:{{{edit4|{{{editgestures|}}}}}}|edit4|null}}     = {{{edit4|{{{editgestures|}}}}}}&lt;br /&gt;
 | {{#if:{{{notitle|}}}|notitle|null}} = {{{notitle|}}}&lt;br /&gt;
 | {{#if:{{{noheader|}}}|noheader|null}} = {{{noheader|}}}&lt;br /&gt;
 | {{#if:{{{instant|}}}|instant|null}} = {{{instant|}}}&lt;br /&gt;
 | {{#if:{{{width|}}}|width|null}} = {{{width|}}}&lt;br /&gt;
 | icon1 = {{item name|headgear}}&lt;br /&gt;
 | icon2 = {{item name|misc items}}&lt;br /&gt;
 | icon3 = {{item name|skins}}&lt;br /&gt;
 | icon4 = {{item name|gestures}}&lt;br /&gt;
 | {{#if:{{{all-class|}}}|icon10|null}} = [[File:TF2 crosshair orange.png|24px|link=Classes{{if lang}}]] {{#if:{{{icononly|}}}||{{ucfirst:{{MediaWiki:Searchall{{if lang}}}}}}}}&lt;br /&gt;
&lt;br /&gt;
 | content1 = {{{hats}}}&lt;br /&gt;
 | content2 = {{{misc}}}&lt;br /&gt;
 | content3 = {{{skins}}}&lt;br /&gt;
 | content4 = {{{gestures}}}&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc begin}}&lt;br /&gt;
Wrapper for {{tl|Tabs}} with class-specific tabs.&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* {{code|title}} &amp;amp;ndash; box title&lt;br /&gt;
* {{code|notitle}} &amp;amp;ndash; Hide &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; from top bar&lt;br /&gt;
* {{code|noheader}} &amp;amp;ndash; Hide top bar completely&lt;br /&gt;
* {{code|name}} &amp;amp;ndash; name of the template&lt;br /&gt;
* {{code|orientation}} &amp;amp;ndash; &amp;lt;code&amp;gt;vertical&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;horizontal&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{code|selected}} &amp;amp;ndash; tab to automatically display&lt;br /&gt;
* {{code|size}} &amp;amp;ndash; size of class icons&lt;br /&gt;
* {{code|width}} &amp;amp;ndash; control the width of the box&lt;br /&gt;
* {{code|icononly}} &amp;amp;ndash; only display the class icons (no text labels)&lt;br /&gt;
* {{code|instant}} &amp;amp;ndash; set to 'yes' to disable animations&lt;br /&gt;
* {{code|&amp;lt;class name&amp;gt;}} &amp;amp;ndash; content ({{code|scout}}, {{code|soldier}}, {{code|pyro}}, etc, {{code|all-class}} for the all-class tab).&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ClassTabs&lt;br /&gt;
| title    = Classes&lt;br /&gt;
| name = ClassTabs&lt;br /&gt;
| selected = hats&lt;br /&gt;
| size     = 24px&lt;br /&gt;
&lt;br /&gt;
| hats    = hats&lt;br /&gt;
| gestures  = gestures&lt;br /&gt;
| skins     = skins &lt;br /&gt;
| misc  = misc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ClassTabs&lt;br /&gt;
| title    = Classes&lt;br /&gt;
| name = ClassTabs&lt;br /&gt;
| selected = hats&lt;br /&gt;
| size     = 24px&lt;br /&gt;
&lt;br /&gt;
| hats    = hats&lt;br /&gt;
| gestures  = gestures&lt;br /&gt;
| skins     = skins &lt;br /&gt;
| misc  = misc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{tl|Tabs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Category:Navbox_templates</id>
		<title>Category:Navbox templates</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Category:Navbox_templates"/>
				<updated>2017-06-28T19:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;Category:Templates Category:Navigational templates&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates]]&lt;br /&gt;
[[Category:Navigational templates]]&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Category:Navigational_templates</id>
		<title>Category:Navigational templates</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Category:Navigational_templates"/>
				<updated>2017-06-28T19:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Category:Navigational_templates</id>
		<title>Category:Navigational templates</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Category:Navigational_templates"/>
				<updated>2017-06-28T19:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates]]&lt;br /&gt;
[[Category:Navigational templates]]&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Category:Navigational_templates</id>
		<title>Category:Navigational templates</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Category:Navigational_templates"/>
				<updated>2017-06-28T19:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;Category:Templates&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:BastionLevelNav</id>
		<title>Template:BastionLevelNav</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:BastionLevelNav"/>
				<updated>2017-06-28T18:56:12Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;{{Navbox | name       = BastionLevelNav | title      = Bastion Routes | listclass  = hlist  | group1     = NG Any% | list1      = * Wharf District * Workmen Ward * H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = BastionLevelNav&lt;br /&gt;
| title      = Bastion Routes&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| group1     = NG Any%&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group2     = NG ASL&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group3     = NG+ Any%&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group4     = NG+ ASL&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group5     = All Weapons&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigational templates|NS HELP navbar]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Code</id>
		<title>Template:Code</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Code"/>
				<updated>2017-06-28T18:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;&amp;lt;code&amp;gt;{{#tag:nowiki|{{{1}}}}}&amp;lt;/code&amp;gt;&amp;lt;noinclude&amp;gt; == Usage == * {{tlx|code|&amp;lt;nowiki&amp;gt;Display&amp;lt;/nowiki&amp;gt;}} generates {{code|Display}}. * {{tlx|code|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;{{#tag:nowiki|{{{1}}}}}&amp;lt;/code&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
* {{tlx|code|&amp;lt;nowiki&amp;gt;[[Article name|Display]]&amp;lt;/nowiki&amp;gt;}} generates {{code|[[Article name|Display]]}}.&lt;br /&gt;
* {{tlx|code|2=1=&amp;amp;#124; parameter name = value}} generates {{code|1=&amp;amp;#124; parameter name = value}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates|Code]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Tl</id>
		<title>Template:Tl</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Tl"/>
				<updated>2017-06-28T18:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;&amp;lt;code&amp;gt;{{{{{1}}}}}&amp;lt;/code&amp;gt;&amp;lt;noinclude&amp;gt; * &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{tl|cleanup}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; generates {{tl|cleanup}}. * For subst: and multiple parameter functiona...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;{{[[Template:{{{1}}}|{{{1}}}]]}}&amp;lt;/code&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{tl|cleanup}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; generates {{tl|cleanup}}.&lt;br /&gt;
* For subst: and multiple parameter functionality, see {{tl|tlx}}.&lt;br /&gt;
[[Category:Formatting templates|Tl]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Wharf_District</id>
		<title>Bastion/Wharf District</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Wharf_District"/>
				<updated>2017-06-28T18:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wharf District is the first area of the game; it's impossible to skip or do it out of order.&lt;br /&gt;
&lt;br /&gt;
=Repeater vs. Repeaterless=&lt;br /&gt;
&lt;br /&gt;
In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&amp;amp;list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&amp;amp;index=4 here].&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
&lt;br /&gt;
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).&lt;br /&gt;
&lt;br /&gt;
[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.&lt;br /&gt;
&lt;br /&gt;
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.&lt;br /&gt;
&lt;br /&gt;
Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name       = Bastion/Wharf District{{subst:void|Don't change anything on this line. It will change itself when you save.}}&lt;br /&gt;
| title      = Bastion Routes&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| group1     = NG Any%&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group2     = NG ASL&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward|Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group3     = NG+ Any%&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group4     = NG+ ASL&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group5     = All Weapons&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Template_doc</id>
		<title>Template:Template doc</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Template_doc"/>
				<updated>2017-06-28T18:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;&amp;lt;div id=&amp;quot;documentation&amp;quot; style=&amp;quot;clear: both; margin: 1em 0 0 0; border: 1px solid #aaa; background-color: #ecfcf4; padding: 1em;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;float: right;&amp;quot; class=&amp;quot;plainlinks&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;documentation&amp;quot; style=&amp;quot;clear: both; margin: 1em 0 0 0; border: 1px solid #aaa; background-color: #ecfcf4; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;amp;#91;[[{{{1|{{FULLPAGENAME}}/doc}}}|view]]&amp;amp;#93;&amp;amp;nbsp;&amp;amp;#91;[{{fullurl:{{{1|{{FULLPAGENAMEE}}/doc}}}|action=edit}} edit]&amp;amp;#93;&amp;amp;nbsp;&amp;amp;#91;[{{fullurl:{{{1|{{FULLPAGENAMEE}}}}}|action=purge}} purge]&amp;amp;#93;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;margin-top:-0.25em; margin-bottom: 0.25em;&amp;quot;&amp;gt;Documentation for ''{{{1|{{PAGENAME}}}}}''&amp;lt;/h1&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{ #ifexist: {{{content|{{NAMESPACE}}:{{PAGENAME}}/doc}}}  | {{{{{content|{{NAMESPACE}}:{{PAGENAME}}/doc}}}}} | }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{ #ifexist: {{{1|{{NAMESPACE}}:{{PAGENAME}}/doc}}} | &amp;lt;!-- /doc exists --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; margin:0.25em 0 0 0; border: 1px solid #aaa; background-color: #ecfcf4; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
::[[Image:Template_info.png|40px|link={{NAMESPACE}}:{{PAGENAME}}/doc]]  ''This [[:Category:Template documentation|documentation]] is transcluded from [[{{{1|{{NAMESPACE}}:{{PAGENAME}}/doc}}}]]''.&lt;br /&gt;
&amp;lt;/div&amp;gt; |&amp;lt;!-- no /doc --&amp;gt; }}&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{#ifeq:{{PROTECTIONLEVEL:edit}}|sysop|{{protected|small=1}}|}}&amp;lt;/includeonly&amp;gt;__NOEDITSECTION__&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place {{tl|Template doc}} inside {{code|&amp;lt;noinclude&amp;gt;}} tags on a template page to display [[:Category:Template documentation|template documentation]].&lt;br /&gt;
* Generally template documentation should only be used on complex templates with multiple parameters. The majority of templates won't need a separate documentation subpage.&lt;br /&gt;
* If you want to have documentation displayed without a subpage, but with the green box, use {{tl|Doc begin}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Template documentation| ]]&lt;br /&gt;
[[Category:Templates|Template doc]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Ambox</id>
		<title>Template:Ambox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Ambox"/>
				<updated>2017-06-28T18:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;&amp;lt;table class=&amp;quot;plainlinks ambox {{#ifeq:{{{type|}}}|delete|ambox-delete|}} {{{class|}}}&amp;quot; style=&amp;quot;{{{style|}}}&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;    {{#if:{{{image|}}}     |&amp;lt;!-- Image cell --&amp;gt;&amp;lt;td class=&amp;quot;ambo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;plainlinks ambox {{#ifeq:{{{type|}}}|delete|ambox-delete|}} {{{class|}}}&amp;quot; style=&amp;quot;{{{style|}}}&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
   {{#if:{{{image|}}}&lt;br /&gt;
    |&amp;lt;!-- Image cell --&amp;gt;&amp;lt;td class=&amp;quot;ambox-image {{#ifeq:{{{type|}}}|notice|ambox-notice|ambox-{{{type|}}}}}&amp;quot;&amp;gt;[[File:{{{image}}}{{!}}{{{imagewidth|56px}}}{{!}}{{{imagealt|}}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    |&amp;lt;!-- Blank cell if no image specified --&amp;gt;&amp;lt;td class=&amp;quot;ambox-empty-cell {{#ifeq:{{{type|}}}|notice|ambox-notice|ambox-{{{type|}}}}}&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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    | &amp;lt;td class=&amp;quot;ambox-image2&amp;quot;&amp;gt;[[File:{{{image2}}}{{!}}{{{image2width|56px}}}{{!}}{{{image2alt|}}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template doc}}&lt;br /&gt;
[[Category:Maintenance templates|Ambox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Wikipedia_doc</id>
		<title>Template:Wikipedia doc</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Wikipedia_doc"/>
				<updated>2017-06-28T18:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;{{Ambox | type = empty-cell | style = background:#f0f0f0; font-size:95%; margin:0.5em 10%; | image = Globeicon.png  | imagewidth = 36px | imagealt =  | contents = '''Documenta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox | type = empty-cell | style = background:#f0f0f0; font-size:95%; margin:0.5em 10%; | image = Globeicon.png &lt;br /&gt;
| imagewidth = 36px | imagealt =&lt;br /&gt;
&lt;br /&gt;
| contents = '''Documentation for this template''' is available at '''[[wikipedia:Template:{{{1|{{BASEPAGENAME}}}}}|Template:{{{1|{{BASEPAGENAME}}}}}]]''' on [[wikipedia:Main Page|Wikipedia]].&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template documentation| ]]&lt;br /&gt;
[[Category:Templates| ]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Navbar</id>
		<title>Template:Navbar</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Navbar"/>
				<updated>2017-06-28T18:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: Created page with &amp;quot;&amp;lt;!--  Please do not edit without discussion first as this is a VERY complex template.  --&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child={{#if:{{{vtabs|}}}||&amp;lt;/div&amp;gt;}}|none=|#de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Please do not edit without discussion first as this is a VERY complex template.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child={{#if:{{{vtabs|}}}||&amp;lt;/div&amp;gt;}}|none=|#default=&amp;lt;table class=&amp;quot;navbox {{{bodyclass|}}}&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;lt;!--&lt;br /&gt;
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--&amp;gt;&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks {{#if:{{{title|}}}|{{#switch:{{{state|}}}|plain|off=|&amp;lt;!--&lt;br /&gt;
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---Above---&lt;br /&gt;
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&lt;br /&gt;
--&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Remaining groups/lists---&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list2|}}}|&amp;lt;!--&lt;br /&gt;
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{{{list2}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list3|}}}|&amp;lt;!--&lt;br /&gt;
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 --&amp;gt;{{{group3}}}&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;width:100%;padding:0px;{{{liststyle|}}};{{{oddstyle|}}};{{{list3style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list3}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
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 --&amp;gt;{{{group19}}}&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;width:100%;padding:0px;{{{liststyle|}}};{{{oddstyle|}}};{{{list19style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list19}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list20|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group20|}}}|&amp;lt;td class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;{{{basestyle|}}};{{{groupstyle|}}};{{{group20style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{group20}}}&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;width:100%;padding:0px;{{{liststyle|}}};{{{evenstyle|}}};{{{list20style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|odd|{{{evenodd|even}}}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list20}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Below---&lt;br /&gt;
--&amp;gt;{{#if:{{{below|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}{{{above|}}}{{{list1|}}}{{{list2|}}}{{{list3|}}}|&amp;lt;tr style=&amp;quot;height:2px;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;navbox-abovebelow&amp;quot; style=&amp;quot;{{{basestyle|}}};{{{belowstyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;colspan=&amp;quot;{{#expr:2{{#if:{{{imageleft|}}}|+1}}{{#if:{{{image|}}}|+1}}}}&amp;quot;&amp;gt;{{{below}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child={{#if:{{{vtabs|}}}||&amp;lt;div&amp;gt;}}|none=|#default=&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{wikipedia doc}}&lt;br /&gt;
=== See also ===&lt;br /&gt;
{{Navbox templates list}}&lt;br /&gt;
[[Category:Templates|Navbox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Wharf_District</id>
		<title>Bastion/Wharf District</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Wharf_District"/>
				<updated>2017-06-28T18:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wharf District is the first area of the game; it's impossible to skip or do it out of order.&lt;br /&gt;
&lt;br /&gt;
=Repeater vs. Repeaterless=&lt;br /&gt;
&lt;br /&gt;
In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&amp;amp;list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&amp;amp;index=4 here].&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
&lt;br /&gt;
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).&lt;br /&gt;
&lt;br /&gt;
[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.&lt;br /&gt;
&lt;br /&gt;
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.&lt;br /&gt;
&lt;br /&gt;
Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name       = Bastion/Wharf District{{subst:void|Don't change anything on this line. It will change itself when you save.}}&lt;br /&gt;
| title      = Bastion Routes&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| group1     = NG Any%&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group2     = NG ASL&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group3     = NG+ Any%&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group4     = NG+ ASL&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group5     = All Weapons&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Wharf_District</id>
		<title>Bastion/Wharf District</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Wharf_District"/>
				<updated>2017-06-28T18:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wharf District is the first area of the game; it's impossible to skip or do it out of order.&lt;br /&gt;
&lt;br /&gt;
=Repeater vs. Repeaterless=&lt;br /&gt;
&lt;br /&gt;
In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&amp;amp;list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&amp;amp;index=4 here].&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
&lt;br /&gt;
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).&lt;br /&gt;
&lt;br /&gt;
[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.&lt;br /&gt;
&lt;br /&gt;
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.&lt;br /&gt;
&lt;br /&gt;
Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Template:Navbox</id>
		<title>Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Template:Navbox"/>
				<updated>2017-06-28T18:22:14Z</updated>
		
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 --&amp;gt;{{{group20}}}&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;width:100%;padding:0px;{{{liststyle|}}};{{{evenstyle|}}};{{{list20style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|odd|{{{evenodd|even}}}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list20}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Below---&lt;br /&gt;
--&amp;gt;{{#if:{{{below|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}{{{above|}}}{{{list1|}}}{{{list2|}}}{{{list3|}}}|&amp;lt;tr style=&amp;quot;height:2px;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;navbox-abovebelow&amp;quot; style=&amp;quot;{{{basestyle|}}};{{{belowstyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;colspan=&amp;quot;{{#expr:2{{#if:{{{imageleft|}}}|+1}}{{#if:{{{image|}}}|+1}}}}&amp;quot;&amp;gt;{{{below}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child={{#if:{{{vtabs|}}}||&amp;lt;div&amp;gt;}}|none=|#default=&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{wikipedia doc}}&lt;br /&gt;
=== See also ===&lt;br /&gt;
{{Navbox templates list}}&lt;br /&gt;
[[Category:Templates|Navbox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Wharf_District</id>
		<title>Bastion/Wharf District</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Wharf_District"/>
				<updated>2017-06-28T18:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wharf District is the first area of the game; it's impossible to skip or do it out of order.&lt;br /&gt;
&lt;br /&gt;
=Repeater vs. Repeaterless=&lt;br /&gt;
&lt;br /&gt;
In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&amp;amp;list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&amp;amp;index=4 here].&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
&lt;br /&gt;
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).&lt;br /&gt;
&lt;br /&gt;
[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.&lt;br /&gt;
&lt;br /&gt;
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.&lt;br /&gt;
&lt;br /&gt;
Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name       = Bastion/Wharf District{{subst:void|Don't change anything on this line. It will change itself when you save.}}&lt;br /&gt;
| title      = Bastion Routes&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
&lt;br /&gt;
| group1     = NG Any%&lt;br /&gt;
| list1      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group2     = NG ASL&lt;br /&gt;
| list2      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group3     = NG+ Any%&lt;br /&gt;
| list3      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
&lt;br /&gt;
| group4     = NG+ ASL&lt;br /&gt;
| list4      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Melting Pot]]&lt;br /&gt;
* [[Sundown Path]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Pyth Orchard]]&lt;br /&gt;
* [[Langston River]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Jawson Bog]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Burstone Quarry]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Tazal Terminals]]&lt;br /&gt;
&lt;br /&gt;
| group5     = All Weapons&lt;br /&gt;
| list5      =&lt;br /&gt;
* [[Wharf District]]&lt;br /&gt;
* [[Workmen Ward]]&lt;br /&gt;
* [[Hanging Gardens]]&lt;br /&gt;
* [[Cinderbrick Fort]]&lt;br /&gt;
* [[Roathus Lagoon]]&lt;br /&gt;
* [[Prosper Bluff]]&lt;br /&gt;
* [[Wild Outskirts]]&lt;br /&gt;
* [[Point Lemaign]]&lt;br /&gt;
* [[Mount Zand]]&lt;br /&gt;
* [[Urzendra Gate]]&lt;br /&gt;
* [[Zulten's Hollow]]&lt;br /&gt;
* [[Colford Cauldron]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Wharf_District</id>
		<title>Bastion/Wharf District</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Wharf_District"/>
				<updated>2017-06-28T18:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wharf District is the first area of the game; it's impossible to skip or do it out of order.&lt;br /&gt;
&lt;br /&gt;
=Repeater vs. Repeaterless=&lt;br /&gt;
&lt;br /&gt;
In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&amp;amp;list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&amp;amp;index=4 here].&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
&lt;br /&gt;
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).&lt;br /&gt;
&lt;br /&gt;
[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.&lt;br /&gt;
&lt;br /&gt;
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.&lt;br /&gt;
&lt;br /&gt;
:* '''Any%'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
:* '''ASL'''&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.&lt;br /&gt;
&lt;br /&gt;
Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Bastion/Wharf_District</id>
		<title>Bastion/Wharf District</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Bastion/Wharf_District"/>
				<updated>2017-06-28T17:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wharf District is the first area of the game; it's impossible to skip or do it out of order.&lt;br /&gt;
&lt;br /&gt;
=Repeater vs. Repeaterless=&lt;br /&gt;
&lt;br /&gt;
In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.&lt;br /&gt;
&lt;br /&gt;
==NG Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
:* '''Repeater Route'''&lt;br /&gt;
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
:* '''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&amp;amp;list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&amp;amp;index=4 here].&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.&lt;br /&gt;
&lt;br /&gt;
:'''Repeater Route'''&lt;br /&gt;
&lt;br /&gt;
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
:'''Repeaterless Route'''&lt;br /&gt;
&lt;br /&gt;
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.&lt;br /&gt;
&lt;br /&gt;
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).&lt;br /&gt;
&lt;br /&gt;
[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.&lt;br /&gt;
&lt;br /&gt;
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==NG+ Any%/ASL==&lt;br /&gt;
&lt;br /&gt;
===The Rippling Walls===&lt;br /&gt;
&lt;br /&gt;
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.&lt;br /&gt;
&lt;br /&gt;
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.&lt;br /&gt;
&lt;br /&gt;
===The Sole Regret===&lt;br /&gt;
&lt;br /&gt;
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.&lt;br /&gt;
&lt;br /&gt;
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.&lt;br /&gt;
&lt;br /&gt;
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.&lt;br /&gt;
&lt;br /&gt;
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.&lt;br /&gt;
&lt;br /&gt;
===The Wharf District===&lt;br /&gt;
&lt;br /&gt;
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.&lt;br /&gt;
&lt;br /&gt;
:Any%&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
:ASL&lt;br /&gt;
&lt;br /&gt;
::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.&lt;br /&gt;
&lt;br /&gt;
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.&lt;br /&gt;
&lt;br /&gt;
Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.&lt;br /&gt;
&lt;br /&gt;
Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.&lt;br /&gt;
&lt;br /&gt;
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.&lt;br /&gt;
&lt;br /&gt;
==All Weapons==&lt;br /&gt;
&lt;br /&gt;
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:WD_Gate_Clip.png</id>
		<title>File:WD Gate Clip.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:WD_Gate_Clip.png"/>
				<updated>2017-06-28T17:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;SomeDude955: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SomeDude955</name></author>	</entry>

	</feed>