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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samlaptop</id>
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		<updated>2026-05-09T03:30:27Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Recording</id>
		<title>Recording</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Recording"/>
				<updated>2015-08-16T10:28:35Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* PC Recording */ Windows 10 has a DVR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Console Recording =&lt;br /&gt;
At a really high level, recording a speedrun for SDA means that you will try and get the best possible quality video footage from your console to your TV and to a recording device of some kind at the same time.  This can be a little bit complicated, but we'll try and walk you through it step by step.  You're going to need your game console, a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software.  Before you jump into the fray, it would help to understand a little bit about audio and video signals and cables.  [[Console_Recording|Go here]] to get acquainted with some of the stuff that you'll be working with.  Once you're a bit familiar with the basics read on below and we'll cover each of the things that you'll need to record a speedrun in more detail.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
We should mention here, once you've gone through the instructions on this page and collected your equipment, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [[Processing|process]] the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test] of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Console ===&lt;br /&gt;
Which console your game is on will determine the type of equipment you will be using.&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Nintendo Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NES_capture|NES]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SNES_Capture|SNES]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo_64_capture|Nintendo 64]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamecube_Capture|GameCube]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii_capture|Wii]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii_U_capture|Wii U]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy_Capture|Game Boy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy_Advance_Capture|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Test_DS_Capture_page|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Test_DS_Capture_page|Nintendo 3DS]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sega Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis_Capture|Genesis / MegaDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master_System_Capture|Master System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Gear_Capture|Game Gear]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega_Saturn_Capture|Saturn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreamcast_Capture|Dreamcast]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sony Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[PS1_Capture|Playstation 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PS2_capture|Playstation 2]]&lt;br /&gt;
|-&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|-&lt;br /&gt;
|[[PS4_Capture|Playstation 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSP_Capture|PSP (Playstation Portable)]]&lt;br /&gt;
|-&lt;br /&gt;
|Playstation Vita&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Microsoft Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Xbox_360_Capture|Xbox 360]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xbox_One_Capture|Xbox One]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Other Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Neo Geo&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboGrafx-16_Capture|TurboGrafx-16]]&lt;br /&gt;
|-&lt;br /&gt;
|3DO&lt;br /&gt;
|-&lt;br /&gt;
|Jaguar&lt;br /&gt;
|-&lt;br /&gt;
|Atari 2600&lt;br /&gt;
|}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
Yes, the TV you use can make a difference in your speedrun.  We're going to lump TVs into two categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''[[CRT_Television|CRT TVs]]&lt;br /&gt;
|These older televisions are ideal for speedrunning, but they have their limitations.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[LCD_Television|LCD TVs]]'''&lt;br /&gt;
|Newer televisions are widely available and they support the latest video formats, but they pose some challenges.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recording Devices ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[New_Recording_Devices|Video Capture Devices]]&lt;br /&gt;
|Strongly recommended and required for streaming.&lt;br /&gt;
|-&lt;br /&gt;
|[[DVD|DVD Recorder]]&lt;br /&gt;
|An acceptable alternative to capture devices.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Splitter ===&lt;br /&gt;
No matter what your setup is, you need to find some way of getting your A/V footage to your recording device and to your television at the same time.  Check out the full guide to the methods of doing this [[Splitters|here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''[[Splitters#Powered_Splitters|Powered Splitters]]'''&lt;br /&gt;
|If you can afford it, this is the way to go.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Splitters#Cable_Methods|Cable Methods]]'''&lt;br /&gt;
|Less expensive, but the quality of the capture may suffer.  Only supports composite video.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Splitters#Passthrough|Capture Card Method]]&lt;br /&gt;
|Some Capture cards support a passthrough feature.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recording Software ===&lt;br /&gt;
If you are using a video capture device you'll need to use some type of recording software.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''[[VirtualDub]]'''&lt;br /&gt;
|A free, powerful, and commonly used capture program.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Amarectv]]'''&lt;br /&gt;
|A free and simple tool, Amarectv is popular because it can let you record your runs and stream live simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[DScaler]]'''&lt;br /&gt;
|A slightly less popular, but powerful capture software.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= PC Recording =&lt;br /&gt;
'''[[Digital_Capture|Start here.]]''' Capturing a PC game is both easier and harder than capturing a console game. You won't be worrying about splitters or messing with cables.  You will be playing the game and attempting to record your screen at the same time which can pose some unique challenges.  OS X users can refer to the [[Mac_Recording_and_Streaming|Mac Recording and Streaming]] page.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
We should mention here, once you've gone through the instructions on this page, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [[Processing|process]] the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test]of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.&lt;br /&gt;
&lt;br /&gt;
Since the release of Windows 10, Microsoft has included a built in Game DVR which encodes your video in HD 720p. It works with most modern PC games. Press Winkey+G on the game window and you'll see a window. Click on the record button and the program will start recording your game. Once you have finished recording a run, press winkey+g again and then press stop recording.&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2014-12-07T20:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;br /&gt;
Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% Route==&lt;br /&gt;
First go through Rupture Farms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
In the Monsaic Lines you can now do the DDG with the bees to skip Paramonia and Scrabiana altogether! The trick is very straight forward. First, grab the bell chime. Then walk into the bee screen and walk back in. Then get attacked by the bees once an then make sure that Abe is facing left. Then, sneak three tiles and the let go of the sneak button and the DDG should work. Don't run off the ledge, climb it down normally and then do an auto turn delay so you can do a Stop 'n' turn glitch. After running past the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if you have pressed left at the right frame, you should see Abe do a backwards jump and you'll be able to compete the rest of the level. Once you get to the screen with bombs, you need to jump past the first one, climb down and then run and slide into the next screen. Chant to open up the portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;br /&gt;
&lt;br /&gt;
During Stockyards Return, you'll need to kill Abe after climbing up the ledge and going into the screen with a load of mines. Then finish the level by deactivating the bomb and doing an auto turn delay glitch. &lt;br /&gt;
&lt;br /&gt;
The second rupture farms level involves performing four backward jumps. The first one is to skip the screen transition from Zulag 1 to Zulag 2, then one to get to Zulag 3 and the finally one to get to Zulag 4. The DDG is done here using the grenade and is simply done by throwing the grenade left and then press up, followed by jump and that's how you get a consistent DDG at RuptureFarms return.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Boardroom, you'll need to kill Abe again by simply bumping into the wall. There are two ledge glitches here are they are pretty straight forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estimated time for the new route: under 12 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Route==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2014-12-07T20:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;br /&gt;
Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% Route==&lt;br /&gt;
First go through Rupture Farms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
In the Monsaic Lines you can now do the DDG with the bees to skip Paramonia and Scrabiana altogether! The trick is very straight forward. First, grab the bell chime. Then walk into the bee screen and walk back in. Then get attacked by the bees once an then make sure that Abe is facing left. Then, sneak three tiles and the let of of the sneak button and the DDG should work. Don't run off the ledge, climb it down normally and then do an auto turn delay so you can do a Stop 'n' turn glitch. After running past the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if you have pressed left at the right frame, you should see Abe do a backwards jump and you'll be able to compete the rest of the level. Once you get to the screen with bombs, you need to jump past the first one, climb down and then run and slide into the next screen. Chant to open up the portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;br /&gt;
&lt;br /&gt;
During Stockyards Return, you'll need to kill Abe after climbing up the ledge and going into the screen with a load of mines. Then finish the level by deactivating the bomb and doing an auto turn delay glitch. &lt;br /&gt;
&lt;br /&gt;
The second rupture farms level involves performing four backward jumps. The first one is to skip the screen transition from Zulag 1 to Zulag 2, then one to get to Zulag 3 and the finally one to get to Zulag 4. The DDG is done here using the grenade and is simply done by throwing the grenade left and then press up, followed by jump and that's how you get a consistent DDG at RuptureFarms return.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Boardroom, you'll need to kill Abe again by simply bumping into the wall. There are two ledge glitches here are they are pretty straight forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estimated time for the new route: under 12 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Route==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2014-12-07T20:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% Route */ New and default route for this game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;br /&gt;
Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% Route==&lt;br /&gt;
First go through Rupture Farms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
In the Monsaic Lines you can now do the DDGwith the bees to skip Paramonia and Scrabiana altogether! The trick is very straight forward. First, grab the bell chime. Then walk into the bee screen and walk back in. Then get attacked by the bees once an then make sure that Abe is facing left. Then, sneak three tiles and the let of of the sneak button and the DDG should work. Don't run off the ledge, climb it down normally and then do an auto turn delay so you can do a Stop 'n' turn glitch. After running past the Slingshot Mudokon, go into a roll into the next screen, and after three tiles, press left and if you have pressed left at the right frame, you should see Abe do a backwards jump and you'll be able to compete the rest of the level. Once you get to the screen with bombs, you need to jump past the first one, climb down and then run and slide into the next screen. Chant to open up the portal and then run eight tiles and then jump into the portal. You'll now be in Stockyards Return.&lt;br /&gt;
&lt;br /&gt;
During Stockyards Return, you'll need to kill Abe after climbing up the ledge and going into the screen with a load of mines. Then finish the level by deactivating the bomb and doing an auto turn delay glitch. &lt;br /&gt;
&lt;br /&gt;
The second rupture farms level involves performing four backward jumps. The first one is to skip the screen transition from Zulag 1 to Zulag 2, then one to get to Zulag 3 and the finally one to get to Zulag 4. The DDG is done here using the grenade and is simply done by throwing the grenade left and then press up, followed by jump and that's how you get a consistent DDG at RuptureFarms return.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Boardroom, you'll need to kill Abe again by simply bumping into the wall. There are two ledge glitches here are they are pretty straight forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estimated time for the new route: under 12 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Route==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Game_Boy_Advance_Capture</id>
		<title>Game Boy Advance Capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Game_Boy_Advance_Capture"/>
				<updated>2014-09-09T08:16:26Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: DS Capture Board is allowed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Gcngbplayer.jpg]] &amp;lt;br /&amp;gt;&lt;br /&gt;
If you want to speedrun a Game Boy Advance game, you are '''REQUIRED''' to use a Game Boy Player to capture the A/V footage.&lt;br /&gt;
&lt;br /&gt;
The Game Boy player is an add-on to the Nintendo Game Cube that enabled the GameCube to play both Game Boy and Game Boy Advance games.  The add-on contained a slot to load Game Boy / Advance games and a disc to boot up the player.  Either a GameCube controller or a GameBoy Advance (with an adapter) could be used as a controller.  While the Game Boy player still doesn't play games at a speed identical to the original Game Boy Advance, it is pretty close.&lt;br /&gt;
&lt;br /&gt;
== Required Settings ==&lt;br /&gt;
The Game Boy Player contains some picture filter and border options that you must configure properly before recording a speedrun.  You can access the settings menu by pressing the Z button on a GameCube controller.&lt;br /&gt;
[[image:Gameboyplayer_11.jpg ‎| frame | left | The settings for the GameCube player are Screen Filter Sharp, Border #20, and screen size &amp;quot;Normal]] &amp;lt;br /&amp;gt; Make sure that the screen filter is set to &amp;quot;Sharp&amp;quot;, the frame is set to #20, and that the screen size is set to &amp;quot;Normal.&amp;quot;  Please be sure to use these settings.  If you don't configure these settings correctly your speedrun will be rejected.  After you have that set up, just record as you would record a normal GameCube game.  For reference, the GameCube video signal is 480 lines of resolution.  This signal should be compatible with standard definition capture devices and some high definition capture devices.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As a side note, if you aren't a fan of playing Game Boy Advance Games using the GameCube controller or the GameBoy Advance, the website [http://www.gamesx.com/importmod/snescon.htm Retro USB] sells some controller adapters that will let you use an NES or SNES controller instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternative and easy method==&lt;br /&gt;
&lt;br /&gt;
You can use the DS Capture Board to capture Gameboy Advance games. This method will be for those who don't want to buy a Nintendo GameCube and have less wires and plug sockets. You can order a Nintendo DS capture board from the following site:&lt;br /&gt;
http://3dscapture.com/ds/order.html&lt;br /&gt;
&lt;br /&gt;
In the program itself, the single screen option must be selected. The B and A buttons may be uncomfortable.&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/100%25_Definitions</id>
		<title>100% Definitions</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/100%25_Definitions"/>
				<updated>2014-05-13T12:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: There are actually 99 Mudokons in Abe's Oddysee.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;Center&amp;gt;'''Game'''&amp;lt;/Center&amp;gt;&lt;br /&gt;
|&amp;lt;Center&amp;gt;'''Description'''&amp;lt;/Center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''A Boy and His Blob'''&lt;br /&gt;
|all treasures&lt;br /&gt;
|-&lt;br /&gt;
|'''Actraiser'''&lt;br /&gt;
|max population (4652)&lt;br /&gt;
|-&lt;br /&gt;
|'''Banjo-Kazooie'''&lt;br /&gt;
|all notes, jiggies, honeycombs&lt;br /&gt;
|-&lt;br /&gt;
|'''Banjo-Tooie'''&lt;br /&gt;
|all jiggies, honeycombs, cheato pages, glowbos, notes, jinjos, jamjar's moves... all stop 'n swop items (2 secret eggs, ice key, mega glowbo)&lt;br /&gt;
|-&lt;br /&gt;
|'''Battletoads'''&lt;br /&gt;
|all stages&lt;br /&gt;
|-&lt;br /&gt;
|'''Blaster Master'''&lt;br /&gt;
|Enemy Below: All optional items&lt;br /&gt;
|-&lt;br /&gt;
|'''Bouncer'''&lt;br /&gt;
|game-defined (100%) -- MatrixTN isn't sure if it really is game-defined though&lt;br /&gt;
|-&lt;br /&gt;
|'''Castlevania Aria of Sorrow'''&lt;br /&gt;
|all bosses&lt;br /&gt;
|-&lt;br /&gt;
|'''Castlevania: Curse of Darkness'''&lt;br /&gt;
|game defined&lt;br /&gt;
|-&lt;br /&gt;
|'''Castlevania Lament of Innocence'''&lt;br /&gt;
|game-defined (100%)... map completion, all powerups, accessories (Leon only), max orbs (7 for Leon, 6 for Joachim), 8/10 relics (Leon only, all but the 2 rare drops)&lt;br /&gt;
|-&lt;br /&gt;
|'''Castlevania Rondo of Blood'''&lt;br /&gt;
|game-defined (100%) -- PSP version goes by PCE version % rules&lt;br /&gt;
|-&lt;br /&gt;
|'''Castlevania Symphony of the Night'''&lt;br /&gt;
|all relics, best ending (Alucard) or all bosses (Richter, Maria)&lt;br /&gt;
|-&lt;br /&gt;
|'''Chameleon Twist'''&lt;br /&gt;
|all crowns&lt;br /&gt;
|-&lt;br /&gt;
|'''Chip 'n Dale'''&lt;br /&gt;
| All Levels&lt;br /&gt;
|-&lt;br /&gt;
|'''Chrono Trigger'''&lt;br /&gt;
|all sidequests&lt;br /&gt;
|-&lt;br /&gt;
|'''Commandos Strike Force'''&lt;br /&gt;
|all objectives, 5 stars (individual levels)&lt;br /&gt;
|-&lt;br /&gt;
|'''Conker's Bad Fur Day'''&lt;br /&gt;
|all money&lt;br /&gt;
|-&lt;br /&gt;
|'''Cool Spot'''&lt;br /&gt;
|all cool points and U-N-C-O-L-A (MatrixTN says he isn't sure about this)&lt;br /&gt;
|-&lt;br /&gt;
|'''Crash Bandicoot 2'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Crash Bandicoot 3'''&lt;br /&gt;
|game-defined (105%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Crystalis'''&lt;br /&gt;
|all permanent items&lt;br /&gt;
|-&lt;br /&gt;
|'''Demon's Crest'''&lt;br /&gt;
|best ending&lt;br /&gt;
|-&lt;br /&gt;
|'''Devil May Cry'''&lt;br /&gt;
|all skills, purple orbs, blue orbs fragments, secret missions&lt;br /&gt;
|-&lt;br /&gt;
|'''Diddy Kong Racing'''&lt;br /&gt;
|all races... unlock Drumstick&lt;br /&gt;
|-&lt;br /&gt;
|'''Donkey Kong 64'''&lt;br /&gt;
|All Golden Bananas, Battle Crowns, Banana Fairies, Banana Medals, and Boss Keys; Nintendo Coin and Rareware Coin&lt;br /&gt;
|-&lt;br /&gt;
|'''Donkey Kong Country'''&lt;br /&gt;
|game-defined (101%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Donkey Kong Country 2'''&lt;br /&gt;
|game-defined (102%) + the 40 DK coins&lt;br /&gt;
|-&lt;br /&gt;
|'''Donkey Kong Country 3'''&lt;br /&gt;
|game-defined (105%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Duck Tales 2'''&lt;br /&gt;
|Best ending (all map pieces, beat the secret stage), the two secret treasures, and Gyro's gadgets.&lt;br /&gt;
|-&lt;br /&gt;
|'''Elder Scrolls IV: Oblivion'''&lt;br /&gt;
|Maximum number of quests completed (199)&lt;br /&gt;
|-&lt;br /&gt;
|'''Enclave'''&lt;br /&gt;
|all gold&lt;br /&gt;
|-&lt;br /&gt;
|'''Fable: the Lost Chapters'''&lt;br /&gt;
|complete all documented quests (gold/silver/bronze); collect all silver keys; open all silver key chests; open all demon doors; collect all legendary weapons; max out character skills/attributes; and obtain all trophies&lt;br /&gt;
|-&lt;br /&gt;
|'''Faxanadu'''&lt;br /&gt;
|all equipment, accessories, magic&lt;br /&gt;
|-&lt;br /&gt;
|'''Final Fantasy 6'''&lt;br /&gt;
|all characters, espers (except Odin)&lt;br /&gt;
|-&lt;br /&gt;
|'''Final Fantasy 7'''&lt;br /&gt;
|All Materia, All characters and all optional bosses&lt;br /&gt;
|-&lt;br /&gt;
|'''Goonies 2'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Gothic 1 and 2'''&lt;br /&gt;
|All quests&lt;br /&gt;
|-&lt;br /&gt;
|'''Grand Theft Auto 3'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Grand Theft Auto Vice City'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''GUN'''&lt;br /&gt;
|all missions, gold, poker matches, upgrades&lt;br /&gt;
|-&lt;br /&gt;
|'''Harry Potter and the Chamber of Secrets (PC)'''&lt;br /&gt;
|All wizard cards, all secrets on every map, All duels completed, All quidditch matches completed, Quidditch armour and Nimbus 2001.The spell challenge stars aren't required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hitman Blood Money'''&lt;br /&gt;
|Complete all optional objectives&lt;br /&gt;
|-&lt;br /&gt;
|'''Illusion of Gaia'''&lt;br /&gt;
|obtaining all 50 Red Jewels and defeating Solid Arm&lt;br /&gt;
|-&lt;br /&gt;
|'''Kingdom Hearts II'''&lt;br /&gt;
|100% in Jiminy's Journal, does not require 100% gummi route completion&lt;br /&gt;
|-&lt;br /&gt;
|'''Kirby 64'''&lt;br /&gt;
| game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Kirby and the Amazing Mirror'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Kirby's Epic Yarn'''&lt;br /&gt;
|Play all levels (including the two bonus levels for each world), collect all three treasures in each level&lt;br /&gt;
|-&lt;br /&gt;
|'''Kirby's Return to Dreamland'''&lt;br /&gt;
|Game defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Kirby Nightmare in Dream Land'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''La Mulana'''&lt;br /&gt;
|Completed Items screen, completed ROMs screen, all Maps, Skimpy Swimsuit, Chain Whip, Buckler, and Silver Shield.&lt;br /&gt;
|-&lt;br /&gt;
|'''Legend of Mana'''&lt;br /&gt;
|all quests&lt;br /&gt;
|-&lt;br /&gt;
|'''Luigi's Mansion'''&lt;br /&gt;
|all boos... a-rank&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man 7'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man 8'''&lt;br /&gt;
|all bolts (40)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X2'''&lt;br /&gt;
|all items, Zero's parts&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X3'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X4'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X5'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X6'''&lt;br /&gt;
|all items, Reploids rescued&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X7'''&lt;br /&gt;
|all items, Reploids rescued&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man X8'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man Xtreme'''&lt;br /&gt;
|all 8 LifeUps, all 9 capsules, all 4 Subtanks&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man Xtreme 2'''&lt;br /&gt;
|4 LifeUps, 5 capsules, 1 Subtank (X)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man Xtreme 2'''&lt;br /&gt;
|4 LifeUps, 4 capsules, 1 subtank (Zero)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man Zero'''&lt;br /&gt;
|all cyber elves except for Jackson (takes too long)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man Zero 2'''&lt;br /&gt;
|81 Elves, 10 Forms, 10 EX Skills, 2 SubTanks&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man Zero 3'''&lt;br /&gt;
| 180 Disks, 12 Ex Skills, 2 SubTanks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mega Man Zero 4'''&lt;br /&gt;
|2 pick up SubTanks, 8 EX Skills. (Parts dropped by enemies maybe too random, it would take hours to make all the parts.)&lt;br /&gt;
|-&lt;br /&gt;
|'''Metal Gear Solid 2'''&lt;br /&gt;
|all dog tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Metal Slug'''&lt;br /&gt;
|all prisoners&lt;br /&gt;
|-&lt;br /&gt;
|'''Metal Slug 2'''&lt;br /&gt;
|all prisoners&lt;br /&gt;
|-&lt;br /&gt;
|'''Metal Slug X'''&lt;br /&gt;
|all prisoners&lt;br /&gt;
|-&lt;br /&gt;
|'''Metroid'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Metroid 2'''&lt;br /&gt;
|all items&lt;br /&gt;
|-&lt;br /&gt;
|'''Metroid Fusion'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Metroid Prime 1'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Metroid Prime 2'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Metroid Prime: Hunters'''&lt;br /&gt;
|All pickups (game counts scans, which defies metroid tradition)&lt;br /&gt;
|-&lt;br /&gt;
|'''Metroid Zero Mission'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystical Ninja Starring Goemon'''&lt;br /&gt;
|all fortune dolls and all weapons&lt;br /&gt;
|-&lt;br /&gt;
|'''Nier'''&lt;br /&gt;
|Ending D, all weapons&lt;br /&gt;
|-&lt;br /&gt;
|'''Oddworld: Abe's Oddysee'''&lt;br /&gt;
|best ending (Rescue all 99 mudokons)&lt;br /&gt;
|-&lt;br /&gt;
|'''Oddworld: Abe's Exoddus'''&lt;br /&gt;
|best ending (Rescue all 300 mudokons)&lt;br /&gt;
|-&lt;br /&gt;
|'''Oddworld: Stranger's Wrath'''&lt;br /&gt;
|all money &amp;amp; items that are able to be picked up/found/collected without having to hurt a Clukker + buying all of the General Store and Black Market items, getting all the ammo upgrades, and capturing all bounties.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ogre Battle'''&lt;br /&gt;
|max characters (no Galf), all stages, best ending&lt;br /&gt;
|-&lt;br /&gt;
|'''Paper Mario'''&lt;br /&gt;
|all badges, super blocks&lt;br /&gt;
|-&lt;br /&gt;
|'''Paper Mario TTYD'''&lt;br /&gt;
|all badges, shine sprites&lt;br /&gt;
|-&lt;br /&gt;
|'''Pitfall 2'''&lt;br /&gt;
|max score (199,000)&lt;br /&gt;
|-&lt;br /&gt;
|'''Pokemon Colosseum'''&lt;br /&gt;
|Catch all Shadow Pokemon&lt;br /&gt;
|-&lt;br /&gt;
|'''Pokemon Red/Blue'''&lt;br /&gt;
|all pokemon, badges&lt;br /&gt;
|-&lt;br /&gt;
|'''Pokemon XD'''&lt;br /&gt;
|Gale of Darkness:  All Shadow Pokemon caught.&lt;br /&gt;
|-&lt;br /&gt;
|'''Prince of Persia (PS3/360)'''&lt;br /&gt;
|All 1001 Light seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''Prince of Persia The Two Thrones'''&lt;br /&gt;
|all life upgrades and close all sand gates&lt;br /&gt;
|-&lt;br /&gt;
|'''Prince of Persia Warrior Within'''&lt;br /&gt;
|Best ending&lt;br /&gt;
|-&lt;br /&gt;
|'''Radiata Stories'''&lt;br /&gt;
|all characters&lt;br /&gt;
|-&lt;br /&gt;
|'''Ratchet &amp;amp; Clank 3'''&lt;br /&gt;
|All trophies except Nano Finder and Omega Arsenal&lt;br /&gt;
|-&lt;br /&gt;
|'''Rayman 2'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Resident Evil (Director's Cut)'''&lt;br /&gt;
|Best ending&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Man'''&lt;br /&gt;
|all dark souls, Cadeaux, items&lt;br /&gt;
|-&lt;br /&gt;
|'''Simpsons Hit &amp;amp; Run'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Sly Cooper'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Sly 2 and 3'''&lt;br /&gt;
|game-defined (100%, everything unlocked)&lt;br /&gt;
|-&lt;br /&gt;
|'''Solstice'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Sonic 1'''&lt;br /&gt;
|all emeralds&lt;br /&gt;
|-&lt;br /&gt;
|'''Sonic 2'''&lt;br /&gt;
|all emeralds&lt;br /&gt;
|-&lt;br /&gt;
|'''Sonic 3'''&lt;br /&gt;
|all emeralds, super emeralds&lt;br /&gt;
|-&lt;br /&gt;
|'''Sonic Adventure Battle 2'''&lt;br /&gt;
|180 Emblems - you are allowed to use a powered up Chao.&lt;br /&gt;
|-&lt;br /&gt;
|'''Spot Goes To Hollywood'''&lt;br /&gt;
|All Hollywood Stars&lt;br /&gt;
|-&lt;br /&gt;
|'''Spyro'''&lt;br /&gt;
|game-defined (120%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Spyro 3'''&lt;br /&gt;
|game-defined (117%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Star Fox 64'''&lt;br /&gt;
|all medals&lt;br /&gt;
|-&lt;br /&gt;
|'''Strife'''&lt;br /&gt;
|100% stats and all weapons collected&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Mario 64'''&lt;br /&gt;
|all stars&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Mario Bros 1'''&lt;br /&gt;
|all stages&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Mario Bros 2'''&lt;br /&gt;
|all stages&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Mario Bros 3'''&lt;br /&gt;
|all stages&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Mario Sunshine'''&lt;br /&gt;
|all shines&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Mario World'''&lt;br /&gt;
|all exits&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Meat Boy'''&lt;br /&gt;
|All bandages, all characters, and all stages beaten with an a+ rating (this includes the glitch zones!).&lt;br /&gt;
|-&lt;br /&gt;
|'''Super Metroid'''&lt;br /&gt;
|game-defined (100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Thief 3'''&lt;br /&gt;
|all loot&lt;br /&gt;
|-&lt;br /&gt;
|'''Valkyrie Profile'''&lt;br /&gt;
|all dungeons&lt;br /&gt;
|-&lt;br /&gt;
|'''Valkyrie Profile 2'''&lt;br /&gt;
|all dungeons (includes Seraphic Gate)&lt;br /&gt;
|-&lt;br /&gt;
|'''VVVVVV'''&lt;br /&gt;
|Collect all 20 shiny trinkets&lt;br /&gt;
|-&lt;br /&gt;
|'''Wario Land'''&lt;br /&gt;
|best ending&lt;br /&gt;
|-&lt;br /&gt;
|'''Yoshi's Island'''&lt;br /&gt;
|all points (100)&lt;br /&gt;
|-&lt;br /&gt;
|'''Ys Origin'''&lt;br /&gt;
| All armor, boots, accessories, skill jewels, inventory items and save statues&lt;br /&gt;
|-&lt;br /&gt;
|'''Zelda II Adventure of Link'''&lt;br /&gt;
|all spells, sword techniques, quest items (candle, glove, raft, boots, flute, cross, magic key, hammer), and heart and magic containers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Zelda Link to the Past'''&lt;br /&gt;
|all hearts, all items... equipment besides bomb and arrow upgrades&lt;br /&gt;
|-&lt;br /&gt;
|'''Zelda Majora's Mask'''&lt;br /&gt;
|all permanent items (don't disappear after Song of Time... current run is missing area maps, dungeon maps, and compasses)&lt;br /&gt;
|-&lt;br /&gt;
|'''Zelda: The Minish Cap, The Legend of'''&lt;br /&gt;
| all items (regular boomerang can be skipped for magic boomerang), 3 bomb bag/quiver/wallet upgrades, light arrows, 20 hearts (all heart pieces and containers), all tiger&lt;br /&gt;
scrolls/techniques, all joy butterflies, 130 figurines, and Tingle Trophy (all 100 kinstone fusions).&lt;br /&gt;
|-&lt;br /&gt;
|'''Zelda Ocarina of Time'''&lt;br /&gt;
|all hearts, upgrades, bottles, skulltulas, songs (note: I have no idea what to cut out if anything, maybe bottles or songs... songs show up in quest status though)&lt;br /&gt;
|-&lt;br /&gt;
|'''Zelda: Twlight Princess, The Legend of'''&lt;br /&gt;
|All hearts (heart pieces, heart containers), all upgrades, item screen complete (all items), collection screen complete (swords, clothes, shields), all poe souls, wallet, quiver, and golden bugs.&lt;br /&gt;
|-&lt;br /&gt;
|'''Zelda The Wind Waker, The Legend of'''&lt;br /&gt;
|All hearts, all items  (figurines and charts not included), all upgrades, all songs, and hurricane spin&lt;br /&gt;
|-&lt;br /&gt;
|'''Zombies Ate My Neighbors'''&lt;br /&gt;
|max victims saved (552/553)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2014-05-12T15:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: New glitch discoveered.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;br /&gt;
Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% Route==&lt;br /&gt;
First go through Rupture Farms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Go through Stockyards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other Slingshot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you possess the bells to skip some more unecessary running. Make sure you enter the well for Scrabania!&lt;br /&gt;
&lt;br /&gt;
At Scrabania press any gamespeak buttons preferly Hello. then jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version. There has been a new discovery of a glitch to skip Elum getting attacked by the bees in the PC version. Basically get to the end of the wall after the platorm, turn the other way, get off Elum, say &amp;quot;Wait&amp;quot; and imeediatley do the auto turn glitch. Walk towards the platform, climb up, go to the screen to the right, get on Elum and go underneath the screen. Whilst he is running towards the screen, jump twice and you'll land pass the wall and immediatley hop right. &lt;br /&gt;
&lt;br /&gt;
At the Scrabanian Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall. At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;br /&gt;
&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of Stockyard Return. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
&lt;br /&gt;
The DDG then works very well from Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 in no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
&lt;br /&gt;
Estimated time for this route will be: 26 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Route==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T10:05:51Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: +SDA Run Page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sda run|http://speeddemosarchive.com/AbesOddysee.html}}&lt;br /&gt;
Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other SlingShot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
&lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;br /&gt;
&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well from Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 in no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be: 26 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T10:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% ruote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other SlingShot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
&lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to skip Paramonia.&lt;br /&gt;
&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well from Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 in no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be: 26 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T09:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other SlingShot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
&lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T09:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% ruote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Slingshot Mudokon at Monsaic Lines, roll and peform the auto turn glitch and Abe will do the Diagonal Fall trick. You can skip the other SlingShot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
&lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T09:59:14Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% ruote */ Changed 'Sligshot' to 'Slingshot' and added more about the Slingshot mudokons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Slingshot Mudokon at Monsaic Lines, roll and Drop down and Abe will do the Diagonal Fall trick. You can skip the other SlingShot Mudokon's memory challenges by running past them as soon as you see him go back to normal position. He will make the anger noise as you go past him! You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
&lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T09:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% ruote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Sligshot Mudokon at Monsaic Lines, roll and Drop down and Abe will do the Diagonal Fall trick. You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
&lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T09:56:01Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
&lt;br /&gt;
When you get to the first Sligshot Mudokon at Monsaic Lines, roll and Drop down and Abe will do the Diagonal Fall trick. You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T09:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Glitches */ Added Screen Boundary and Ghostly Elum glitch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
Screen Boundary&lt;br /&gt;
In the PSX version you can jump behind the screen and become invisible to Sligs! The sligs will try to shoot you but unless you walk close enough you'll be dead in one shot.&lt;br /&gt;
&lt;br /&gt;
Ghostly Elum&lt;br /&gt;
Have Elum stationary and then do an auto trun glitch. As a flying mine comes towards Elum press either up/down or right/down (the direction you were facing) and then Elum will become invisible.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
When you get to the first Sligshot Mudokon at Monsaic Lines, roll and Drop down and Abe will do the Diagonal Fall trick. You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T08:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Glitches */ Changed 'I' to 'You'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version You can do the infinite pickup glitch and you can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
When you get to the first Sligshot Mudokon at Monsaic Lines, roll and Drop down and Abe will do the Diagonal Fall trick. You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T08:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: /* Any% ruote */ Added estimate time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version I can do the infinite pickup glitch and I can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go through StockYards Escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
When you get to the first Sligshot Mudokon at Monsaic Lines, roll and Drop down and Abe will do the Diagonal Fall trick. You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible. When you get to the flying mines, as soon as a mine reaches Elum, climb onto Elum and Elum will become invisible. Don't forget to walk through walls with Elum if you are running on the PSX version.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
In the door with the flying mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abe's death to Skip Paramonia.&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of StockYards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG.&lt;br /&gt;
Estimated time for this route will be 27 minutes.&lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Abe%27s_Oddysee</id>
		<title>Abe's Oddysee</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Abe%27s_Oddysee"/>
				<updated>2013-06-20T08:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;Samlaptop: Added glitches and the any% route.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oddworld Abe's Oddysee has many glitches you can use. Below are route you shouldt take for a standard any% run.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
Death Delay Glitch (DDG)&lt;br /&gt;
&lt;br /&gt;
By timing your jumps, you can delay Abe's death near a mine, a UXB, bees and bats. When Abe sucessfuly does the glitch, he will become invisible.&lt;br /&gt;
&lt;br /&gt;
Auto Turn Delay Glitch&lt;br /&gt;
&lt;br /&gt;
Climb a ledge or face Elum and turn the opposite direction and then when you want to drop down press the opposite direction and the down arrow and you will be able to drop through the floor.&lt;br /&gt;
&lt;br /&gt;
Stop Turn Jump Backwards (STJB)&lt;br /&gt;
&lt;br /&gt;
By setting up the auto turn glitch below a ledge, you can set up the jump backwards glitch and you can use it to jump backwards behind walls. I use it to skip Zulag 3 and to skip pulling the lever to unlock Zulag 2 in Rescue Zulag 1. In Abe's Exoddus it is used more often.&lt;br /&gt;
&lt;br /&gt;
Diagonal Fall&lt;br /&gt;
&lt;br /&gt;
Abe can use the diagonal fall glitch to drop down diagonally and it moves him a bit further. This is done by combing the Stop Turn Jump Backwards glitch together.&lt;br /&gt;
&lt;br /&gt;
On the PS1 version I can do the infinite pickup glitch and I can walk through walls with Elum. To walk through walls with Elum, you have to let go of the R1 button before he bumps into a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Any% ruote==&lt;br /&gt;
First go through RuptureFarms. Set up the auto turn glitch to skip the long way round to turn off the electric gate. You can also set up the glitch to skip throwing the bombs at the end of the level. &lt;br /&gt;
Go Through stockyards escape. You do not need rocks to kill the bombs. You can use the sleeping Slog to blow the up bombs. As you keep running and jumping up to the ledge, run left a little and then the Slog will start chasing you. As he comes towards you, jump and crouch and he will blow up into the bombs. Then carry on running and then set up the auto turn glitch to skip a section of Monsaic Lines! &lt;br /&gt;
When you get to the first Sligshot Mudokon at Monsaic Lines, roll and Drop down and Abe will do the Diagonal Fall trick. You can also use the auto turn glitch when you posses the bells to skip some more uncessary running. Make sure you enter the well for Scrabiana! &lt;br /&gt;
At Scrabiana say &amp;quot;Hello, Follow Me, Wait, Anger&amp;quot; and jump as soon as the Slig falls of the ledge and if you time your jumps correctly Abe will become invisible.&lt;br /&gt;
At the Scrabiana Temple, do all the doors on the left at the top and start at the bottom on the right side and work your way up to the top. &lt;br /&gt;
In the door with the flying Mine set up the auto turn delay glitch using the up arrow to stop and turn on the second screen near the wall.&lt;br /&gt;
At the top right door after lighting the flint lock and getting the bell song, walk torwards the bats and jump and you will delay Abes death to Skip Paramonia.&lt;br /&gt;
The trick will continue all the way up to the last 3 screens of Stockyards Retrun. When you get to the screen with the bombs you'll need to die to return Abe back to his normal state. Dead Abe cannot do the last 3 screens because of high ledges.&lt;br /&gt;
The DDG then works very well From Rescue Zulag 1 onwards and there are plenty of stop and turn shortcuts to take here. You can use it to skip Zulag 3 and you'll be in Zulag 4 at no time! You'll need to return Abe to his normal state when you get to the boardroom as he cannot complete this stage with the DDG. &lt;br /&gt;
&lt;br /&gt;
==100% Rutore==&lt;/div&gt;</summary>
		<author><name>Samlaptop</name></author>	</entry>

	</feed>