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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Passif</id>
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		<updated>2026-05-29T18:32:00Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/glitches</id>
		<title>Rex Rocket/glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/glitches"/>
				<updated>2016-02-17T19:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
''Discovered by Passif''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful tips from &amp;quot;Mikeywelsh&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
*After talking to Dr. Brown in the medical bay, when you get the orange key card, quit to the main menu and reload the game. This is a few secs faster then going back down the ladders (you avoid some dialog with Lauren). There might be a few other places where quitting the game and reloading it saves some time, but I haven't found them yet. I tried at the long cutscene where the guards turn into zombies, but it didn't skip the cutscene.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can skip a few of the dialogs (particularly the RGB clone guy tutorials) by shot-jumping over them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When you kill the Slime Worm boss, you want him to be on the left side of the screen, so that the shotgun drops closer to the exit. This goes for most bosses, it's better to be close to them when you kill them so you can get the item drop quickly. I'm bad at this!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the mech section, when you have to jump upward, you can damage boost higher by jumping into the Helperb0ts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Generally, I use the radial gun. The rail gun is helpful in a few key parts later on, such as in the room with the spinning green laser enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the cutscene where you get the grenades from Tyler, I was able to toss a grenade while the cutscene was still happening. I have to experiment with this more, but possibly this could be used to break the grenade blocks a little earlier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*I grinded the hell out of the dash boots area, got them first try! I'm still curious how much time they actually save. P.S., if you want to back up your save file for practicing a section, it's in C:\Users\Your Name\AppData\Local\Rex Rocket.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*After you kill Teleport-Bot, it's better to go *backwards*. I totally forgot for a minute in my run and then screwed it up, but this avoids the very slow laser room and the room with 15 red Helperb0ts. Those guys two-shot you with such low health, so that room eats up a lot of time. And you end up getting a free health pickup with this route. Unfortunately, when going backwards, there's this red Helperb0t right at a level entrance that insta-hits you back to the previous room. I have to figure out how to get past him consistently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can use the teleporter to avoid death if you screw up. In the later Engine rooms, you should be placing a beacon on every safe platform.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the tall laser room before Crusher-Bot, it's faster to take an intentional death after hitting the bottom blue switch. You'll respawn at the top right next to the yellow switch that you have to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can jump over the rocket launcher to avoid the item-get cutscene. It's useless anyway with such a low ammo count.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*For Lauren, use the I-frames on the teleporter and mash shoot as hard as you can!&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources</id>
		<title>Rex Rocket/additional resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources"/>
				<updated>2016-02-17T19:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: add video archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Additional Resources =&lt;br /&gt;
&lt;br /&gt;
== Area maps ==&lt;br /&gt;
Source file for editing with Gimp in .xcf format&lt;br /&gt;
[[File:Rexrocketgimpmap.zip]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map completed with 97% of all collectables (4 missing NODS and 41/40 ammmo upgrade)&lt;br /&gt;
[[File:RexRocketItemMap97.jpg|600px|Rex Rocket map 97%]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos Archive ==&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/mwelsh/v/43266324 Any% run by Mikeywelsh]&lt;br /&gt;
47:26 RTA&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/glitches</id>
		<title>Rex Rocket/glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/glitches"/>
				<updated>2016-02-17T19:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
''Discovered by Passif''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful tips from &amp;quot;mwelsh&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
*After talking to Dr. Brown in the medical bay, when you get the orange key card, quit to the main menu and reload the game. This is a few secs faster then going back down the ladders (you avoid some dialog with Lauren). There might be a few other places where quitting the game and reloading it saves some time, but I haven't found them yet. I tried at the long cutscene where the guards turn into zombies, but it didn't skip the cutscene.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can skip a few of the dialogs (particularly the RGB clone guy tutorials) by shot-jumping over them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When you kill the Slime Worm boss, you want him to be on the left side of the screen, so that the shotgun drops closer to the exit. This goes for most bosses, it's better to be close to them when you kill them so you can get the item drop quickly. I'm bad at this!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the mech section, when you have to jump upward, you can damage boost higher by jumping into the Helperb0ts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Generally, I use the radial gun. The rail gun is helpful in a few key parts later on, such as in the room with the spinning green laser enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the cutscene where you get the grenades from Tyler, I was able to toss a grenade while the cutscene was still happening. I have to experiment with this more, but possibly this could be used to break the grenade blocks a little earlier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*I grinded the hell out of the dash boots area, got them first try! I'm still curious how much time they actually save. P.S., if you want to back up your save file for practicing a section, it's in C:\Users\Your Name\AppData\Local\Rex Rocket.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*After you kill Teleport-Bot, it's better to go *backwards*. I totally forgot for a minute in my run and then screwed it up, but this avoids the very slow laser room and the room with 15 red Helperb0ts. Those guys two-shot you with such low health, so that room eats up a lot of time. And you end up getting a free health pickup with this route. Unfortunately, when going backwards, there's this red Helperb0t right at a level entrance that insta-hits you back to the previous room. I have to figure out how to get past him consistently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can use the teleporter to avoid death if you screw up. In the later Engine rooms, you should be placing a beacon on every safe platform.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the tall laser room before Crusher-Bot, it's faster to take an intentional death after hitting the bottom blue switch. You'll respawn at the top right next to the yellow switch that you have to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can jump over the rocket launcher to avoid the item-get cutscene. It's useless anyway with such a low ammo count.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*For Lauren, use the I-frames on the teleporter and mash shoot as hard as you can!&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/glitches</id>
		<title>Rex Rocket/glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/glitches"/>
				<updated>2016-02-17T19:50:55Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
''Discovered by Passif''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful tips from mwelsh ==&lt;br /&gt;
&lt;br /&gt;
*After talking to Dr. Brown in the medical bay, when you get the orange key card, quit to the main menu and reload the game. This is a few secs faster then going back down the ladders (you avoid some dialog with Lauren). There might be a few other places where quitting the game and reloading it saves some time, but I haven't found them yet. I tried at the long cutscene where the guards turn into zombies, but it didn't skip the cutscene.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can skip a few of the dialogs (particularly the RGB clone guy tutorials) by shot-jumping over them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When you kill the Slime Worm boss, you want him to be on the left side of the screen, so that the shotgun drops closer to the exit. This goes for most bosses, it's better to be close to them when you kill them so you can get the item drop quickly. I'm bad at this!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the mech section, when you have to jump upward, you can damage boost higher by jumping into the Helperb0ts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Generally, I use the radial gun. The rail gun is helpful in a few key parts later on, such as in the room with the spinning green laser enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the cutscene where you get the grenades from Tyler, I was able to toss a grenade while the cutscene was still happening. I have to experiment with this more, but possibly this could be used to break the grenade blocks a little earlier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*I grinded the hell out of the dash boots area, got them first try! I'm still curious how much time they actually save. P.S., if you want to back up your save file for practicing a section, it's in C:\Users\Your Name\AppData\Local\Rex Rocket.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*After you kill Teleport-Bot, it's better to go *backwards*. I totally forgot for a minute in my run and then screwed it up, but this avoids the very slow laser room and the room with 15 red Helperb0ts. Those guys two-shot you with such low health, so that room eats up a lot of time. And you end up getting a free health pickup with this route. Unfortunately, when going backwards, there's this red Helperb0t right at a level entrance that insta-hits you back to the previous room. I have to figure out how to get past him consistently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can use the teleporter to avoid death if you screw up. In the later Engine rooms, you should be placing a beacon on every safe platform.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the tall laser room before Crusher-Bot, it's faster to take an intentional death after hitting the bottom blue switch. You'll respawn at the top right next to the yellow switch that you have to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can jump over the rocket launcher to avoid the item-get cutscene. It's useless anyway with such a low ammo count.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*For Lauren, use the I-frames on the teleporter and mash shoot as hard as you can!&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/glitches</id>
		<title>Rex Rocket/glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/glitches"/>
				<updated>2016-02-17T19:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
''Discovered by Passif''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful tips from mwelsh ==&lt;br /&gt;
&lt;br /&gt;
*After talking to Dr. Brown in the medical bay, when you get the orange key card, quit to the main menu and reload the game. This is a few secs faster then going back down the ladders (you avoid some dialog with Lauren). There might be a few other places where quitting the game and reloading it saves some time, but I haven't found them yet. I tried at the long cutscene where the guards turn into zombies, but it didn't skip the cutscene.&lt;br /&gt;
*You can skip a few of the dialogs (particularly the RGB clone guy tutorials) by shot-jumping over them.&lt;br /&gt;
When you kill the Slime Worm boss, you want him to be on the left side of the screen, so that the shotgun drops closer to the exit. This goes for most bosses, it's better to be close to them when you kill them so you can get the item drop quickly. I'm bad at this!&lt;br /&gt;
*In the mech section, when you have to jump upward, you can damage boost higher by jumping into the Helperb0ts.&lt;br /&gt;
Generally, I use the radial gun. The rail gun is helpful in a few key parts later on, such as in the room with the spinning green laser enemies.&lt;br /&gt;
*In the cutscene where you get the grenades from Tyler, I was able to toss a grenade while the cutscene was still happening. I have to experiment with this more, but possibly this could be used to break the grenade blocks a little earlier.&lt;br /&gt;
*I grinded the hell out of the dash boots area, got them first try! I'm still curious how much time they actually save. P.S., if you want to back up your save file for practicing a section, it's in C:\Users\Your Name\AppData\Local\Rex Rocket.&lt;br /&gt;
*After you kill Teleport-Bot, it's better to go *backwards*. I totally forgot for a minute in my run and then screwed it up, but this avoids the very slow laser room and the room with 15 red Helperb0ts. Those guys two-shot you with such low health, so that room eats up a lot of time. And you end up getting a free health pickup with this route. Unfortunately, when going backwards, there's this red Helperb0t right at a level entrance that insta-hits you back to the previous room. I have to figure out how to get past him consistently.&lt;br /&gt;
*You can use the teleporter to avoid death if you screw up. In the later Engine rooms, you should be placing a beacon on every safe platform.&lt;br /&gt;
In the tall laser room before Crusher-Bot, it's faster to take an intentional death after hitting the bottom blue switch. You'll respawn at the top right next to the yellow switch that you have to hit.&lt;br /&gt;
*You can jump over the rocket launcher to avoid the item-get cutscene. It's useless anyway with such a low ammo count.&lt;br /&gt;
*For Lauren, use the I-frames on the teleporter and mash shoot as hard as you can!&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/glitches</id>
		<title>Rex Rocket/glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/glitches"/>
				<updated>2016-02-17T19:44:54Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: add tips from mwelsh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
''Discovered by Passif''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful tips from mwelsh ==&lt;br /&gt;
&lt;br /&gt;
*After talking to Dr. Brown in the medical bay, when you get the orange key card, quit to the main menu and reload the game. This is a few secs faster then going back down the ladders (you avoid some dialog with Lauren). There might be a few other places where quitting the game and reloading it saves some time, but I haven't found them yet. I tried at the long cutscene where the guards turn into zombies, but it didn't skip the cutscene.&lt;br /&gt;
*You can skip a few of the dialogs (particularly the RGB clone guy tutorials) by shot-jumping over them.&lt;br /&gt;
When you kill the Slime Worm boss, you want him to be on the left side of the screen, so that the shotgun drops closer to the exit. This goes for most bosses, it's better to be close to them when you kill them so you can get the item drop quickly. I'm bad at this!&lt;br /&gt;
In the mech section, when you have to jump upward, you can damage boost higher by jumping into the Helperb0ts.&lt;br /&gt;
Generally, I use the radial gun. The rail gun is helpful in a few key parts later on, such as in the room with the spinning green laser enemies.&lt;br /&gt;
I grinded the hell out of the dash boots area, got them first try! I'm still curious how much time they actually save. P.S., if you want to back up your save file for practicing a section, it's in C:\Users\Your Name\AppData\Local\Rex Rocket.&lt;br /&gt;
After you kill Teleport-Bot, it's better to go *backwards*. I totally forgot for a minute in my run and then screwed it up, but this avoids the very slow laser room and the room with 15 red Helperb0ts. Those guys two-shot you with such low health, so that room eats up a lot of time. And you end up getting a free health pickup with this route. Unfortunately, when going backwards, there's this red Helperb0t right at a level entrance that insta-hits you back to the previous room. I have to figure out how to get past him consistently.&lt;br /&gt;
You can use the teleporter to avoid death if you screw up. In the later Engine rooms, you should be placing a beacon on every safe platform.&lt;br /&gt;
In the tall laser room before Crusher-Bot, it's faster to take an intentional death after hitting the bottom blue switch. You'll respawn at the top right next to the yellow switch that you have to hit.&lt;br /&gt;
You can jump over the rocket launcher to avoid the item-get cutscene. It's useless anyway with such a low ammo count.&lt;br /&gt;
For Lauren, use the I-frames on the teleporter and mash shoot as hard as you can!&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket</id>
		<title>Rex Rocket</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket"/>
				<updated>2016-02-17T19:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
Rex  Rocket is a 2D platformer game released in 2014 by Castle Pixel.The game has a retro 8 bits style and is inspired by MegaMan and Metroid.&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
Although the game has been out for a while, it still hasn't received much attention from the speedrun community. Therefore, routes, glitch and categories are subject to changes and improvements.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rex Rocket/any %|Any %]] - Do whatever it takes to beat the games as fast as possible&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rex Rocket/100 %|100 %]] - Collect every weapons, ammo upgrade, health upgrade, grenade upgrade, music CDs, NOD and all 3 of Tyler's books&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Rex Rocket/glitches|Tips and Glitches]] – Explanations about some glitches and how to perform them&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rex Rocket/additional resources|Additional Resources]] – Link to other helpful resources such as maps and videos&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket</id>
		<title>Rex Rocket</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket"/>
				<updated>2015-10-03T12:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
Rex  Rocket is a 2D platformer game released in 2014 by Castle Pixel.The game has a retro 8 bits style and is inspired by MegaMan and Metroid.&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
Although the game has been out for a while, it still hasn't received much attention from the speedrun community. Therefore, routes, glitch and categories are subject to changes and improvements.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rex Rocket/any %|Any %]] - Do whatever it takes to beat the games as fast as possible&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rex Rocket/100 %|100 %]] - Collect every weapons, ammo upgrade, health upgrade, grenade upgrade, music CDs, NOD and all 3 of Tyler's books&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Rex Rocket/glitches|Glitches]] – Explanations about some glitches and how to perform them&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rex Rocket/additional resources|Additional Resources]] – Link to other helpful resources such as maps and videos&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources</id>
		<title>Rex Rocket/additional resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources"/>
				<updated>2015-10-02T07:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Additional Resources =&lt;br /&gt;
&lt;br /&gt;
== Area maps ==&lt;br /&gt;
Source file for editing with Gimp in .xcf format&lt;br /&gt;
[[File:Rexrocketgimpmap.zip]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map completed with 97% of all collectables (4 missing NODS and 41/40 ammmo upgrade)&lt;br /&gt;
[[File:RexRocketItemMap97.jpg|600px|Rex Rocket map 97%]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources</id>
		<title>Rex Rocket/additional resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources"/>
				<updated>2015-10-02T07:29:41Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Additional Resources =&lt;br /&gt;
&lt;br /&gt;
== Area maps ==&lt;br /&gt;
Source file for editing with Gimp in .xcf format&lt;br /&gt;
[[File:Rexrocketgimpmap.zip]]&lt;br /&gt;
&lt;br /&gt;
Map completed with 97% of all collectables (4 missing NODS and 41/40 ammmo upgrade)&lt;br /&gt;
[[File:RexRocketItemMap97.jpg|600px|Rex Rocket map 97%]]&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources</id>
		<title>Rex Rocket/additional resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources"/>
				<updated>2015-10-02T07:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: description of map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area maps ==&lt;br /&gt;
Source file for editing with Gimp&lt;br /&gt;
[[File:Rexrocketgimpmap.zip|Rex Rocket map (.xcf file]]&lt;br /&gt;
&lt;br /&gt;
Map completed with 97% of all collectables (4 missing NODS and 41/40 ammmo upgrade)&lt;br /&gt;
[[File:RexRocketItemMap97.jpg|600px|Rex Rocket map 97%]]&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources</id>
		<title>Rex Rocket/additional resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/additional_resources"/>
				<updated>2015-10-02T06:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: 1st editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area maps ==&lt;br /&gt;
Source file for editing with Gimp&lt;br /&gt;
[[File:Rexrocketgimpmap.zip]]&lt;br /&gt;
&lt;br /&gt;
Map completed with 97% of all collectables (4 missing NODS and 41/40 ammmo upgrade)&lt;br /&gt;
[[File:RexRocketItemMap97.jpg|600px|Rex Rocket map 97%]]&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/glitches</id>
		<title>Rex Rocket/glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/glitches"/>
				<updated>2015-10-02T06:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: 1st editing with new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
''Discovered by Passif''&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket</id>
		<title>Rex Rocket</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket"/>
				<updated>2015-10-02T06:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
Rex  Rocket is a 2D platformer game released in … by ….The game has a retro 8 bits style and is inspired by MegaMan and Metroid.&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
Although the game has been out for a while, it still hasn't received much attention from the speedrun community. Therefore, routes, glitch and categories are subject to changes and improvements.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rex Rocket/any %|Any %]] - Do whatever it takes to beat the games as fast as possible&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rex Rocket/100 %|100 %]] - Collect every weapons, ammo upgrade, health upgrade, grenade upgrade, music CDs, NOD and all 3 of Tyler's books&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Rex Rocket/glitches|Glitches]] – Explanations about some glitches and how to perform them&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rex Rocket/additional resources|Additional Resources]] – Link to other helpful resources such as maps and videos&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:RexRocketItemMap97.jpg</id>
		<title>File:RexRocketItemMap97.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:RexRocketItemMap97.jpg"/>
				<updated>2015-10-02T06:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: Map completed with 97% of all collectables available. Missing 5 NODs and still with the ammo glitch issue...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map completed with 97% of all collectables available. Missing 5 NODs and still with the ammo glitch issue...&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:Rexrocketgimpmap.zip</id>
		<title>File:Rexrocketgimpmap.zip</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:Rexrocketgimpmap.zip"/>
				<updated>2015-10-02T06:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: .Xcf file for Gimp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.Xcf file for Gimp.&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/100_%25</id>
		<title>Rex Rocket/100 %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/100_%25"/>
				<updated>2015-10-02T06:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: 1st edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Collect every collectables in the game. Right now there seem to be a glitch with the number of ammo upgrades available (41 out of 40?), and nobody seem to have collect every info NOD (max 86 out of 90 for me). So... the 100% route shall be a &amp;quot;fake&amp;quot; 100% route for now or until the devs fix their game or until everybody agrees on what count toward 100% file (with or without nod and ammo???)&lt;br /&gt;
&lt;br /&gt;
== 100% route ==&lt;br /&gt;
&lt;br /&gt;
Coming soon...&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/any_%25</id>
		<title>Rex Rocket/any %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/any_%25"/>
				<updated>2015-10-02T06:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dash boots are recommended to have the fastest time possible, but the route  basically doesn't change so much with or without them.&lt;br /&gt;
&lt;br /&gt;
== Any % route with dash boots ==&lt;br /&gt;
Coming soon..&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/any_%25</id>
		<title>Rex Rocket/any %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/any_%25"/>
				<updated>2015-10-02T06:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: 1st editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dash boots are recommended to have the fastest time possible, but the route  basically doesn't change so much with or without them.&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/Resources_and_glitches</id>
		<title>Rex Rocket/Resources and glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/Resources_and_glitches"/>
				<updated>2015-10-02T06:14:29Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
''Discovered by Passif''&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket/Resources_and_glitches</id>
		<title>Rex Rocket/Resources and glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket/Resources_and_glitches"/>
				<updated>2015-10-02T06:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: 1st editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Dash boots glitch ==&lt;br /&gt;
&lt;br /&gt;
You can keep your dashing momentum by dashing then pausing the game in the middle of the animation with Start, Select or quick weapon change button(RB on Xbox 360 controller.&lt;br /&gt;
You will keep your speed until you collide with an object, walls, ennemis, projectiles...&lt;br /&gt;
The glitch works on ground or in mid-air and can be use fo anr very long jump when combined with the jetpack and buster jump.&lt;br /&gt;
The glitch could be use to go through very long corridors in one jump, but you can't go through ennemies with...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Discovered by Passif&amp;quot;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rex_Rocket</id>
		<title>Rex Rocket</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rex_Rocket"/>
				<updated>2015-10-02T05:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;Passif: 1st editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
Rex  Rocket is a 2D platformer game released in … by ….The game has a retro 8 bits style and is inspired by MegaMan and Metroid.&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
Although the game has been out for a while, it still hasn't received much attention from the speedrun community. Therefore, routes, glitch and categories are subject to changes and improvements.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rex Rocket/any %|Any %]] - Do whatever it takes to beat the games as fast as possible&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rex Rocket/100 %|100 %]] - Collect every weapons, ammo upgrade, health upgrade, grenade upgrade, music CDs, NOD and all 3 of Tyler's books&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Rex Rocket/Resources and glitches|Resources and glitches]] – Explanations about some glitches and downloadable maps&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Passif</name></author>	</entry>

	</feed>