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	<entry>
		<id>https://kb.speeddemosarchive.com/Left_4_Dead</id>
		<title>Left 4 Dead</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Left_4_Dead"/>
				<updated>2009-08-10T00:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Xbox 360]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
&lt;br /&gt;
This page is still a WIP... If you wish to contribute, you are welcome to help edit the page... Also please specify if any thing that is contributed is for the PC or if it can be done on consoles for anything you contribute...&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
[insert glitches here if there are any]&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
In left 4 dead, there are five different types of guns and two hand-tossed weapons.  Each survivor is allowed to carry a pistol (or two pistols), a special gun (shotgun, smg, or etc.) and one hand-tossed weapon (pipe bomb or Molotov)&lt;br /&gt;
&lt;br /&gt;
== Default weapons ==&lt;br /&gt;
&lt;br /&gt;
At the start of each campaign, each survivor gets a pistol and can pick from one of two weapons as described below.&lt;br /&gt;
&lt;br /&gt;
=== Pistol === &lt;br /&gt;
&lt;br /&gt;
The pistol is the only weapon here that has unlimited ammo. It is a very weak gun and usually cannot kill some of the weaker Infected without shooting them in the head or shooting them several times in the chest, but it does have fantastic reload speed and firing rate and comes in handy if you wish to conserve ammo for your other gun. &lt;br /&gt;
&lt;br /&gt;
You can also find a second pistol lying around, and dual wield to allow for twice as many shots to use at a time at the cost of a twice as longer reload time.  Also please be aware that if you are incapacitated at anytime, you only have just one pistol as your only defense mechanism from the zombies around you until someone can pick you up again.&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
&lt;br /&gt;
A Classic Zombie killing tool. The shotgun is slow-pumping gun is very effective at close range combat, but useless at long range.  The shotgun comes in handy if you are being attacked by groups of the infected, however it has a very slow firing speed; after every shot, the character has to   pull the pump handle back and forth before the next shot can be fired and the reload time is also a bit slow as well.&lt;br /&gt;
&lt;br /&gt;
=== SMG ===&lt;br /&gt;
&lt;br /&gt;
The submachine gun is another weak gun, but have a great rate of fire that can fire up to 50 rounds at a time.  Very handy if you want to take out targets that are from a distance of where your at, and the accuracy of the weapon makes it a good weapon of choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgraded Weapons ==&lt;br /&gt;
&lt;br /&gt;
While going through a campaign, you are given the chance to upgrade your arsenal to one of three guns listed below.  It is highly recommended that you take advantage of getting a better gun since it a great improvement over the SMG or the shotgun.&lt;br /&gt;
&lt;br /&gt;
===  Auto Shotgun ===&lt;br /&gt;
&lt;br /&gt;
The Auto Shotgun greatly improves what the shotgun can do. It fires off more powerful shots, can hold more shells before having to reload and the rate of fire is much faster and allows you to take down big groups of enemies in a much shorter period of time. The only bad thing about the auto shotgun is that it still has a slow reload time. &lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
&lt;br /&gt;
The Assault Rifle also is a great improvement over the SMG.  While the rate of fire is a bit slower than the SMG, each bullet does a much greater damage.  It is also very accurate at long or close range which comes in handy for taking down groups of infected that are rushing towards you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Rifle ===&lt;br /&gt;
&lt;br /&gt;
The only new weapon that allows the player to take out any infected from a great distance (AKA: Sniper Rifle). You are able to zoom in with this gun which allows for more precise aiming. The Hunting rifle is also able to take out groups of infected at a time if they are all properly lined up and is the only weapon that can fire through any in-game surface. &lt;br /&gt;
&lt;br /&gt;
== Mounted Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The Mounted Machine Gun is sometimes seen in areas where you can get overrunned by the infected.  it is pointed in just one direction where most of the infected would come from and is very useful for taking out groups of infected from a distance.  However it can't turn around and it does leave you sitting in one spot, which can leave you open for getting ambushed by a special infected. &lt;br /&gt;
&lt;br /&gt;
== Hand-Tossed Weapons ==&lt;br /&gt;
&lt;br /&gt;
Like Upgraded weapons, you can come across a hand-tossed weapon while going through the game, remember though, you are only allowed to carry one hand-tossed weapon at a time, and each weapon has its pros and cons.&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
&lt;br /&gt;
The Moltov is capable of setting a section of the floor ablaze.  This is very useful if you throw the molotov where infected have to run through the flames to reach you and can usually kill them quickly after they touch the flames.  This is also a very good weapon to have if you encounter a Tank or a Witch since after they catch fire, they will continuously burn until they are killed.  Remember though, suriviors can also catch fire if they are in the middle of the flames and it can drain their health just as fast.&lt;br /&gt;
&lt;br /&gt;
=== Pipe Bomb ===&lt;br /&gt;
&lt;br /&gt;
Pipe bombs are equipped with a sensor that can attract all common Infected to where it is thrown. Very useful if you see that you get ambushed or even during the finale when you are running towards safety.  After you throw the pipe bomb, and infected near it will rush towards the bomb to get blown to bits.  Make note though, special infected do not get diverted from the pipe bombs, but can still be killed by the blast if they are close to the bomb.&lt;br /&gt;
&lt;br /&gt;
= Special Infected =&lt;br /&gt;
Besides the infected that you fight your way through, there are five different kinds of &amp;quot;special infected&amp;quot; that can change how you proceed through the run.&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
&lt;br /&gt;
== Smoker ==&lt;br /&gt;
&lt;br /&gt;
== Boomber ==&lt;br /&gt;
&lt;br /&gt;
== Tank ==&lt;br /&gt;
&lt;br /&gt;
== Witch ==&lt;br /&gt;
&lt;br /&gt;
= Time Savers &amp;amp; Tricks =&lt;br /&gt;
&lt;br /&gt;
== There were no survivors, except one ==&lt;br /&gt;
&lt;br /&gt;
While it is usually for the best that all four survivors make it to the end of a chapter or to the end of the game, please remember that you don't have to finish a stage with all four members alive.  If someone is killed in action, you have the choice later on to save them if they are in a room up ahead or to just leave them until you get to the end since they will just come back later (at the cost of 50% health for the next section) and during the finale, if at least one member of the group makes it out, then everyone wins, even if there was only one survivor. &lt;br /&gt;
&lt;br /&gt;
= Routes =&lt;br /&gt;
&lt;br /&gt;
== No Mercy ==&lt;br /&gt;
=== The Apartments ===&lt;br /&gt;
=== The Subway ===&lt;br /&gt;
=== The Sewers ===&lt;br /&gt;
=== The Hospital ===&lt;br /&gt;
=== Rooftop Finale ===&lt;br /&gt;
== Death Toll ==&lt;br /&gt;
=== The Turnpike ===&lt;br /&gt;
=== The Drains ===&lt;br /&gt;
=== The Church ===&lt;br /&gt;
=== The Town ===&lt;br /&gt;
=== Boathouse Finale ===&lt;br /&gt;
== Dead Air ==&lt;br /&gt;
=== The Greenhouse ===&lt;br /&gt;
=== The Crane ===&lt;br /&gt;
=== The Construction Site ===&lt;br /&gt;
=== The Terminal ===&lt;br /&gt;
=== Runway Finale ===&lt;br /&gt;
== Blood Harvest ==&lt;br /&gt;
=== The Woods ===&lt;br /&gt;
=== The Tunnel ===&lt;br /&gt;
=== The Bridge ===&lt;br /&gt;
=== The Train Station ===&lt;br /&gt;
=== Farmhouse Finale ===&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SDA_Strategy_Wiki</id>
		<title>SDA Strategy Wiki</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SDA_Strategy_Wiki"/>
				<updated>2009-08-10T00:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: Adding Left 4 Dead to the Games section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [http://speeddemosarchive.com SDA] Strategy Wiki, where you can find or contribute information about tricks, routes, boss strategies, and planning in general. If a game you're trying to find isn't here, then feel free to make a page for it. Find games in the list below or search by [[:Category:Systems|system]].&lt;br /&gt;
&lt;br /&gt;
== How to add a game ==&lt;br /&gt;
&lt;br /&gt;
To add a game to this list, click the edit button at the top of the screen, then type double brackets like this &amp;lt;nowiki&amp;gt;[[Name of game here]]&amp;lt;/nowiki&amp;gt; in the appropriate spot on the game list (make sure you keep the list in alphabetical order). After you click the save page button, a link for the game will appear in red. Click the link to edit the page.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
This section is for games and series. If you're writing about a series of games, then add (series) to the right of the game name. Writing for series of games only works if the games share similar engines such as Metal Slug and Mega Man X 1-3 (or 4-6).&lt;br /&gt;
&lt;br /&gt;
* [[Crackdown]]&lt;br /&gt;
* [[Donkey Kong 64]]&lt;br /&gt;
* [[Final Fantasy]]&lt;br /&gt;
* [[Final Fantasy IX]]&lt;br /&gt;
* [[Left 4 Dead]]&lt;br /&gt;
* [[The Legend of Zelda: A Link to the Past]]&lt;br /&gt;
* [[Mega Man X]] (AKA Rock Man X)&lt;br /&gt;
* [[Metal Gear Solid 2]]&lt;br /&gt;
* [[Metal Slug (series)]]&lt;br /&gt;
* [[Mirror's Edge]]&lt;br /&gt;
* [[New Super Mario Bros.]]&lt;br /&gt;
* [[Pokémon LeafGreen/FireRed]]&lt;br /&gt;
* [[Rainbow Six: Rogue Spear]]&lt;br /&gt;
* [[Seiken Densetsu 3]] (AKA Secret of Mana 2)&lt;br /&gt;
* [[Sonic the Hedgehog 2]]&lt;br /&gt;
* [[Super Mario 64]]&lt;br /&gt;
* [[Super Mario 64 DS]]&lt;br /&gt;
* [[Super Mario Galaxy]]&lt;br /&gt;
* [[Wrecking Crew]]&lt;br /&gt;
&lt;br /&gt;
= Engine/Series =&lt;br /&gt;
&lt;br /&gt;
This section is for games sharing a similar engine (Unreal, Infinity).&lt;br /&gt;
&lt;br /&gt;
If you're confused about what this means, Baldur's Gate and Icewind Dale fall into this category because they both share the same engine, the Infinity engine; despite being different games, they both use the same engine, and therefore many similar tricks can be exploited. However, Mario games do not fall into this category. Even though games such as SMB 1-3 are all in the same series and for NES, the engine is different in each game, and thus tricks in one game cannot be applied to another.&lt;br /&gt;
&lt;br /&gt;
* [[Infinity Engine]] (Baldur's Gate, Icewind Dale, Planescape: Torment)&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Left_4_Dead</id>
		<title>Left 4 Dead</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Left_4_Dead"/>
				<updated>2009-08-10T00:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: Starting a left 4 dead page for anyone who wishes to contribute a strategy to the game...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Xbox 360]]&lt;br /&gt;
This page is still a WIP... If you wish to contribute, you are welcome to help edit the page... Also please specify if any thing that is contributed is for the PC or if it can be done on consoles for anything you contribute...&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
[insert glitches here if there are any]&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
In left 4 dead, there are five different types of guns and two hand-tossed weapons.  Each survivor is allowed to carry a pistol (or two pistols), a special gun (shotgun, smg, or etc.) and one hand-tossed weapon (pipe bomb or Molotov)&lt;br /&gt;
&lt;br /&gt;
== Default weapons ==&lt;br /&gt;
&lt;br /&gt;
At the start of each campaign, each survivor gets a pistol and can pick from one of two weapons as described below.&lt;br /&gt;
&lt;br /&gt;
=== Pistol === &lt;br /&gt;
&lt;br /&gt;
The pistol is the only weapon here that has unlimited ammo. It is a very weak gun and usually cannot kill some of the weaker Infected without shooting them in the head or shooting them several times in the chest, but it does have fantastic reload speed and firing rate and comes in handy if you wish to conserve ammo for your other gun. &lt;br /&gt;
&lt;br /&gt;
You can also find a second pistol lying around, and dual wield to allow for twice as many shots to use at a time at the cost of a twice as longer reload time.  Also please be aware that if you are incapacitated at anytime, you only have just one pistol as your only defense mechanism from the zombies around you until someone can pick you up again.&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
&lt;br /&gt;
A Classic Zombie killing tool. The shotgun is slow-pumping gun is very effective at close range combat, but useless at long range.  The shotgun comes in handy if you are being attacked by groups of the infected, however it has a very slow firing speed; after every shot, the character has to   pull the pump handle back and forth before the next shot can be fired and the reload time is also a bit slow as well.&lt;br /&gt;
&lt;br /&gt;
=== SMG ===&lt;br /&gt;
&lt;br /&gt;
The submachine gun is another weak gun, but have a great rate of fire that can fire up to 50 rounds at a time.  Very handy if you want to take out targets that are from a distance of where your at, and the accuracy of the weapon makes it a good weapon of choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgraded Weapons ==&lt;br /&gt;
&lt;br /&gt;
While going through a campaign, you are given the chance to upgrade your arsenal to one of three guns listed below.  It is highly recommended that you take advantage of getting a better gun since it a great improvement over the SMG or the shotgun.&lt;br /&gt;
&lt;br /&gt;
===  Auto Shotgun ===&lt;br /&gt;
&lt;br /&gt;
The Auto Shotgun greatly improves what the shotgun can do. It fires off more powerful shots, can hold more shells before having to reload and the rate of fire is much faster and allows you to take down big groups of enemies in a much shorter period of time. The only bad thing about the auto shotgun is that it still has a slow reload time. &lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
&lt;br /&gt;
The Assault Rifle also is a great improvement over the SMG.  While the rate of fire is a bit slower than the SMG, each bullet does a much greater damage.  It is also very accurate at long or close range which comes in handy for taking down groups of infected that are rushing towards you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Rifle ===&lt;br /&gt;
&lt;br /&gt;
The only new weapon that allows the player to take out any infected from a great distance (AKA: Sniper Rifle). You are able to zoom in with this gun which allows for more precise aiming. The Hunting rifle is also able to take out groups of infected at a time if they are all properly lined up and is the only weapon that can fire through any in-game surface. &lt;br /&gt;
&lt;br /&gt;
== Mounted Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The Mounted Machine Gun is sometimes seen in areas where you can get overrunned by the infected.  it is pointed in just one direction where most of the infected would come from and is very useful for taking out groups of infected from a distance.  However it can't turn around and it does leave you sitting in one spot, which can leave you open for getting ambushed by a special infected. &lt;br /&gt;
&lt;br /&gt;
== Hand-Tossed Weapons ==&lt;br /&gt;
&lt;br /&gt;
Like Upgraded weapons, you can come across a hand-tossed weapon while going through the game, remember though, you are only allowed to carry one hand-tossed weapon at a time, and each weapon has its pros and cons.&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
&lt;br /&gt;
The Moltov is capable of setting a section of the floor ablaze.  This is very useful if you throw the molotov where infected have to run through the flames to reach you and can usually kill them quickly after they touch the flames.  This is also a very good weapon to have if you encounter a Tank or a Witch since after they catch fire, they will continuously burn until they are killed.  Remember though, suriviors can also catch fire if they are in the middle of the flames and it can drain their health just as fast.&lt;br /&gt;
&lt;br /&gt;
=== Pipe Bomb ===&lt;br /&gt;
&lt;br /&gt;
Pipe bombs are equipped with a sensor that can attract all common Infected to where it is thrown. Very useful if you see that you get ambushed or even during the finale when you are running towards safety.  After you throw the pipe bomb, and infected near it will rush towards the bomb to get blown to bits.  Make note though, special infected do not get diverted from the pipe bombs, but can still be killed by the blast if they are close to the bomb.&lt;br /&gt;
&lt;br /&gt;
= Special Infected =&lt;br /&gt;
Besides the infected that you fight your way through, there are five different kinds of &amp;quot;special infected&amp;quot; that can change how you proceed through the run.&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
&lt;br /&gt;
== Smoker ==&lt;br /&gt;
&lt;br /&gt;
== Boomber ==&lt;br /&gt;
&lt;br /&gt;
== Tank ==&lt;br /&gt;
&lt;br /&gt;
== Witch ==&lt;br /&gt;
&lt;br /&gt;
= Time Savers &amp;amp; Tricks =&lt;br /&gt;
&lt;br /&gt;
== There were no survivors, except one ==&lt;br /&gt;
&lt;br /&gt;
While it is usually for the best that all four survivors make it to the end of a chapter or to the end of the game, please remember that you don't have to finish a stage with all four members alive.  If someone is killed in action, you have the choice later on to save them if they are in a room up ahead or to just leave them until you get to the end since they will just come back later (at the cost of 50% health for the next section) and during the finale, if at least one member of the group makes it out, then everyone wins, even if there was only one survivor. &lt;br /&gt;
&lt;br /&gt;
= Routes =&lt;br /&gt;
&lt;br /&gt;
== No Mercy ==&lt;br /&gt;
=== The Apartments ===&lt;br /&gt;
=== The Subway ===&lt;br /&gt;
=== The Sewers ===&lt;br /&gt;
=== The Hospital ===&lt;br /&gt;
=== Rooftop Finale ===&lt;br /&gt;
== Death Toll ==&lt;br /&gt;
=== The Turnpike ===&lt;br /&gt;
=== The Drains ===&lt;br /&gt;
=== The Church ===&lt;br /&gt;
=== The Town ===&lt;br /&gt;
=== Boathouse Finale ===&lt;br /&gt;
== Dead Air ==&lt;br /&gt;
=== The Greenhouse ===&lt;br /&gt;
=== The Crane ===&lt;br /&gt;
=== The Construction Site ===&lt;br /&gt;
=== The Terminal ===&lt;br /&gt;
=== Runway Finale ===&lt;br /&gt;
== Blood Harvest ==&lt;br /&gt;
=== The Woods ===&lt;br /&gt;
=== The Tunnel ===&lt;br /&gt;
=== The Bridge ===&lt;br /&gt;
=== The Train Station ===&lt;br /&gt;
=== Farmhouse Finale ===&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crackdown</id>
		<title>Crackdown</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crackdown"/>
				<updated>2009-08-08T05:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Xbox 360]]&lt;br /&gt;
This page is still a WIP... If you wish to contribute, you are welcome to help edit the page...  Credit for Skills and Weapons goes to the various members on Gamefaqs.com&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Double Jump ==&lt;br /&gt;
During the game, find an object to lift, such as a car or dumpster. Jump with the A button, and at the height of your jump, press RT to throw the object and immediately press and hold the A button to do a double jump. It is preferred to use a lighter object since it allows for higher jumps than with a heavier item and comes in handy when you don't have a high agility level or if you are attempting to jump a big gap that normally can't be done with a regular jump.&lt;br /&gt;
&lt;br /&gt;
== Wang's Invisible Ledge ==&lt;br /&gt;
If you approach Wang's Tower from the South while on the tower to the south, you can jump towards the opening and if you jump short, you will land on an invisible Ledge where you can then jump into the tower (the specific location needs to be worked out, but there is an invisible ledge)&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
There are five skills that you can level, Agility, Driving, Explosives, Strength, and firearms.  &lt;br /&gt;
Each Skill contributes to your agent's performance in the game.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
The higher your level, the faster you can run and the higher you can jump.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious way is to get the bright green Agility Orbs that are on almost every roof-top. There are 500 of these around but you will almost definably reach 4 stars before you get them all. Usually the higher up the orb is from the ground, the more Agility Experience it is worth; the easiest way to tell is how many much by how many smaller Orbs are floating over the top of the main Orb.  Another way you can get Agility is to perform a far away kill from the roofs with a gun.  This isn't heavily advised, since the orbs given here isn't as much as collecting orbs.&lt;br /&gt;
&lt;br /&gt;
Agility is the only skill that doesn't reset if you get killed. &lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
The higher your level, the faster and more efficiently you drive.&lt;br /&gt;
&lt;br /&gt;
The first way to level you driving is to violently run over gang members. They are a bit hard to hit if you aren't coming at them fast but they do die after you hit them.  The 2nd way is to perform flips and tricks in the air; if you don't land on your wheels, it doesn't count.  If you get 4 stars, you gain access to the special features in the agency vehicles such as machine guns in the supercar, hydrolics in the SUV, and boosters in the Truck. &lt;br /&gt;
&lt;br /&gt;
Out of the five skills, this is probably the most useless in a speed run.  The reason why is that you don't really drive much except when it comes to getting to a location that you don't have a supply point at, and even so you still have to get out to reach the general that your car can't reach.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
The higher the level, the bigger the explosion.&lt;br /&gt;
&lt;br /&gt;
Not much to explain here, it helps when you are heavily outnumbered and want to take out a big group with a rocket or a grenade.  Explosives also come in handy when it takes out generals and kingpins fast.  However at the same time, explosives can be your biggest enemy if you don't take care of how you use them.  One poorly place explosive can kill you or weaken you to a position where you won't last much longer afterwards.&lt;br /&gt;
&lt;br /&gt;
If you play your cards right, explosives can assist with clearing out enemies quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
The higher the level, the stronger you become and the higher your health is.&lt;br /&gt;
&lt;br /&gt;
You can level your strength by means of kicking your foes or throwing things at your foes. The only bad thing that can be said her is that you have to get close to your foes to actually hit them and in most locations, you don't have much to throw as well, meanwhile at the same time, if you completely disregard leveling your strength, you will be shot down quickly in the harder locations.&lt;br /&gt;
&lt;br /&gt;
If you can balance your strength out with your other skills, you shouldn't have much to worry about.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
The higher your level, the more accurately and efficiently you can fire your guns.&lt;br /&gt;
&lt;br /&gt;
Like explosives, not much to explain here.  You just aim and shoot them.  While this sounds as an easy skill, it does take a while to level and it does take a little while to properly zoom in and get a perfect hit (or a headshot).&lt;br /&gt;
&lt;br /&gt;
This game is surrounded with guns, what's not to explain the pros and cons of using a gun in this game?&lt;br /&gt;
&lt;br /&gt;
Another way to build up these skills at one time is to collect Hidden orbs in the area.  It evenly build up the stats, though it helps if you are trying to build up your stats.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
There are various weapons that can be used in this game, however you only start with two guns (Colby 'master' &amp;amp; Colby EAR50) and a set of grenades.  If you want more weapons to work with, you would have to collect that weapon off the streets and return it to a supply point to be allowed to use it whenever you want.  Locations also need to be updated here as to where you can find the guns.&lt;br /&gt;
&lt;br /&gt;
The rating here is just based off of the raw power of the gun alone, but doesn't mean that it would a a recommended gun.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these sets of guns are the weakest, and should be used if you are running short on ammo.&lt;br /&gt;
&lt;br /&gt;
Colby 'Master'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 180&lt;br /&gt;
Clip Size: 12&lt;br /&gt;
Agency-issue, and your tax dollars are going to waste.&lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kokov 'Diktat'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
Well, at least it doesn't sound like a whimpy gun. &lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smithers 'Punisher'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 160&lt;br /&gt;
Clip Size: 16&lt;br /&gt;
Probably the worst pistol, but they all seem bad. At least this one has a big clip.&lt;br /&gt;
Rating: 2&lt;br /&gt;
&lt;br /&gt;
== Automatics ==&lt;br /&gt;
&lt;br /&gt;
All automatics work the same, but some are slightly better than others.&lt;br /&gt;
&lt;br /&gt;
Colby EAR50&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Rounds: 480&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Medium efficiency, but it makes a horrible sound.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls X80 SMG&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Looks like it would be good, but it has a slightly slower rate of fire.&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harman MP-50&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Extremely fast rate of fire, and it packs a decent punch.&lt;br /&gt;
&lt;br /&gt;
Rating: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls MG-60&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Slow rate of fire holds this one back.&lt;br /&gt;
Rating: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlington HMG-90 *recommended*&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 800&lt;br /&gt;
Clip Size: 80&lt;br /&gt;
Fast rate of fire, and hella powerful, not to mention the huge number of rounds it will hold making this the best automatic hands down.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Like many shotguns before, it is super effective at close range but is worthless at longer ranges.  While it sounds like a great weapon to have with you,in this game, you may not be using a shotgun as much due to the other types of guns available.&lt;br /&gt;
&lt;br /&gt;
Dempsey SO-6 'Stub'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 40&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Not worth it, unless you are fighting a bunch of single enemies.&lt;br /&gt;
&lt;br /&gt;
Rating: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dempsey 190 'Equalizer'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
&lt;br /&gt;
Same problem as before. Other guns have too wide a range and are accurate. By&lt;br /&gt;
the time you get close to one bad guy, a whole gang is pouring lead into you.&lt;br /&gt;
Not to mention they always try to run away.&lt;br /&gt;
&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
Sniper rifles come in handy when it comes to taking out gang members from a distance. Along side with that, this are the best type of weapon to have when you want to perform the perfect headshot to take down foes in one hit.  A very useful weapon when you want to take down one person fast (but not generals or kingpins; even if you shoot them in the head, they will still be firing)&lt;br /&gt;
&lt;br /&gt;
As you can imagine, the sniper rifle is the only weapon that can zoom in.  This comes in handy for better aiming and even manual shooting.  Just press Up or Down on the D-Pad, and then zoom in with the RB and zoom out with the LB. &lt;br /&gt;
&lt;br /&gt;
Bastion S600 'Long Eye' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 20&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Possibly better than the Longshot, if you don't mind using two bullets.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bastion SX900 'Longshot'&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
If only it had a bigger clip and more ammo, it would be awesome. It is a one-shot-kill gun.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Explosive Guns ==&lt;br /&gt;
&lt;br /&gt;
These guns assist with causing a big explosion.  Very useful to clearing groups of enemies and against bosses.  It is suggested to also carry one explosive gun with you since it does help you in a tight spot.  Just remember not to use it in small areas and to aim or you could accidentaly blow yourself up to kingdom come.&lt;br /&gt;
&lt;br /&gt;
Watson HE79 'Grenadier'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 12&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Launches grenades at far away enemies, if they impact an enemy, the grenade explodes, otherwise works like a regular grenade if you miss. &lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99 'Hothead'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
I believe it is stronger than the Firefly, but a long reload and its clip size holds it back. Rocket Launcher.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99-X 'Firefly' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 15&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Its another Rocket Launcher, but this one can lock onto a target and chase your target down as long as you stay locked.  That's right, a beautiful heatseeker. The five rounds per clip also builds on how this gun can clear out an entire fleet of enemies before you have to reload.&lt;br /&gt;
Rating: 10&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Grenades are what you would expect.  You throw a grenade and watch it blow up.  Very effective if you can properly throw them at your target.  You can only carry eight grenades at a time.&lt;br /&gt;
&lt;br /&gt;
Colby 'Limpet Charge'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Normal grenades will hit the ground and blow up after a slight pause. But for&lt;br /&gt;
these grenades, you can throw them, hold the RB, and they will explode on impact.&lt;br /&gt;
You will notice that enemies run from all grenades you throw, but they won't &lt;br /&gt;
get that chance if you master this grenade. &lt;br /&gt;
Rating: 10 &lt;br /&gt;
&lt;br /&gt;
Grenade&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
It blows up.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
Shrapnel Grenade&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
More of a blast radius than the frag due to shrapnel flying a short distance from the blast.&lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cluster Grenade *recommended*&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Causes a series of explosions, but just in the area of the original.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
= Time Savers&amp;amp; Tricks =&lt;br /&gt;
Some Time saver tricks provided by mas8705&lt;br /&gt;
&lt;br /&gt;
=== Set it and run for it ===&lt;br /&gt;
&lt;br /&gt;
Alittle trick I have been working on for the speed run and it is very simple.  In situations where you are planning on running to the next boss location and not extracting, it is better to finish off people with a grenade than a gun shot or a rocket shot.  All you have to do is trip them or put them into a position where they can't run away from the grenade and weaken them down to their last lifebar.  Once you throw the grenade, start running away, climbing away or any means of leaving to the next location.  This way, you are not only out of the blast radius, but it helps save a bit of travel time before the game recognizes that you killed a general.  There is also a bit of a glitch that benefits this trick too, since if you are hanging on a wall when the grenade goes off, it doesn't fully recognize that the general is dead and delays the notification to either say it later or to not say it at all.&lt;br /&gt;
&lt;br /&gt;
=== No Full Extracting Before Killing ===&lt;br /&gt;
&lt;br /&gt;
Throughout my trials and errors, I have noticed that the game wants to ensure that you get the kill and that you don't try to run for it.  You have to make sure above all else that before you get killed, you at least take the general or kingpin with you.  However, there is a small time saver that can be taken into consideration.  In location where you are sniping the general with rockets, you can actually use the &amp;quot;extract&amp;quot; command to kill yourself, but before you go back to select a supply point, wait for the rockets to go off and take the general's life, which shortly afterwards you can then extract and the game will recognize that the general was killed. Granted though that you won't get the points for the kill and this trick can lead to hitmen surrounding you once you get back on the map.  This also helps with final crimes where if you killed off a group in the area and it hasn't been fully recognized that you finished them all off, you can do a simple extract and wait for the star to disappear off the map before you continue.&lt;br /&gt;
&lt;br /&gt;
=== No General's introduction ===&lt;br /&gt;
&lt;br /&gt;
There are some generals who are in the open and if you manage to kill them before their intro comes up, it will completely skip it and go straight to the part of saying how they were killed.  It doesn't save much time, but it helps to not hear who a person is and how you can simply bypass it without having to jab the B button continuously.&lt;br /&gt;
&lt;br /&gt;
=== A Gang's ending ===&lt;br /&gt;
&lt;br /&gt;
The same can be said after you finish an final crime.  There is a way to not watch the part where they say that a gang has been eliminated, though this requires you to go to a location that you haven't been to yet.  An example here is that you finish Los Muertos and before they get their end message, you can extract and go to the volk area.  So instead of having to listen to both, you skip the Los Muertos and just learn who the volk are.&lt;br /&gt;
&lt;br /&gt;
= Route =&lt;br /&gt;
&lt;br /&gt;
== New Game ==&lt;br /&gt;
&lt;br /&gt;
Because of the save system in this game, it is hard for one to properly plan/perform the run for one mistake can ruin the run and would force you to completely restart by means of deleting the game completely off file. You start with zero stats and have to build yourself up as you proceed to kill off the generals and the kingpins.  The best strategy here is to properly figure out a route for the player to take to not only kill the generals, but to kill off gang members to build stats and collect agility orbs.  It hasn't been determined if what minimum level you would need for agility, at this time it is speculated that a three star could be able to finish game, though has not been confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
=== Agility Orb Route ===&lt;br /&gt;
This section is a WIP, this is where the proper route for collecting the agility orbs need to be placed... It hasn't been determined if a three star (or a two star) agility ranking can finish the game, though at this time, it would be unlikely due to Wang's Tower...&lt;br /&gt;
&lt;br /&gt;
=== Boss Routes ===&lt;br /&gt;
&lt;br /&gt;
(still needs to be organized)&lt;br /&gt;
&lt;br /&gt;
'''Los Muertos'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Jose Guerra&lt;br /&gt;
&lt;br /&gt;
Rodrigo Alvarez&lt;br /&gt;
&lt;br /&gt;
Ramon Gonzalez&lt;br /&gt;
&lt;br /&gt;
Violetta Sanchez&lt;br /&gt;
&lt;br /&gt;
Rafael Diaz &lt;br /&gt;
&lt;br /&gt;
Juan Martinez &lt;br /&gt;
&lt;br /&gt;
Don Domingo Garcia&lt;br /&gt;
&lt;br /&gt;
'''The Volk'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Natalya Gryzunova &lt;br /&gt;
&lt;br /&gt;
Igor Biragov &lt;br /&gt;
&lt;br /&gt;
Olga Romanova &lt;br /&gt;
&lt;br /&gt;
Viktor Rabotnikov &lt;br /&gt;
&lt;br /&gt;
Sergei Sovetnik &lt;br /&gt;
&lt;br /&gt;
Boris Mikhailov  &lt;br /&gt;
&lt;br /&gt;
Vladmir Golyak&lt;br /&gt;
&lt;br /&gt;
'''Shai-Gen'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Mrs. Timbol&lt;br /&gt;
&lt;br /&gt;
Dr. Baltazar Czernenko &lt;br /&gt;
&lt;br /&gt;
Col. Axton Cowell&lt;br /&gt;
&lt;br /&gt;
Vitaliy Rzeznik&lt;br /&gt;
&lt;br /&gt;
Thadeous Oakley &lt;br /&gt;
&lt;br /&gt;
Melissa Fang-Yin  &lt;br /&gt;
&lt;br /&gt;
Zuang Lun Wang &lt;br /&gt;
&lt;br /&gt;
== New Game Plus ==&lt;br /&gt;
The advantage of the new game play plus playthrough is how you can carry over your stats, weapons, and supply points, which allows the player to bypass the need to actually travel around and instead use the supply points to get to their targets faster...  The strategy for this playthrough plays off much different than the new game since you can afford to be alittle more reckless with the increased health you get.  Because you have all your weapons, you can use any of your favorite weapons in the playthrough.  It is recommended to make use of the Firefly since its increased firepower can clear big groups of enemies and its blast radius can assist with taking out generals without you having to properly aim  at them.   Other weapons you can take into consideration would be the the long eye to assist with taking out solo enemies using rocket launchers to ensure you don't get juggled, the Harlington comes in handy with picking off anyone who is still alive after the firefly bombardment, such as a general who isn't finished off.  The Grenades are split between the limpet and the cluster, though clusters do a great job with the blast radius being grater than the limpet.&lt;br /&gt;
&lt;br /&gt;
=== Boss Routes ===&lt;br /&gt;
&lt;br /&gt;
(still needs to be organized)&lt;br /&gt;
&lt;br /&gt;
'''Los Muertos'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Jose Guerra&lt;br /&gt;
Supply Point: Royal Vista&lt;br /&gt;
&lt;br /&gt;
Rodrigo Alvarez&lt;br /&gt;
Supply Point: Hillside Housing&lt;br /&gt;
&lt;br /&gt;
Ramon Gonzalez&lt;br /&gt;
Supply Point: Radio 410 Tower&lt;br /&gt;
&lt;br /&gt;
Violetta Sanchez&lt;br /&gt;
Supply Point: Social Security&lt;br /&gt;
&lt;br /&gt;
Rafael Diaz &lt;br /&gt;
Supply Point: Garcia Point&lt;br /&gt;
&lt;br /&gt;
Juan Martinez &lt;br /&gt;
Supply Point: Hillside Housing&lt;br /&gt;
&lt;br /&gt;
Don Domingo Garcia&lt;br /&gt;
Supply Point: Garcia Point&lt;br /&gt;
&lt;br /&gt;
'''The Volk'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Natalya Gryzunova &lt;br /&gt;
Supply Point: Maxims Arch&lt;br /&gt;
&lt;br /&gt;
Igor Biragov &lt;br /&gt;
Supply Point: Hi-Power Tower&lt;br /&gt;
&lt;br /&gt;
Olga Romanova &lt;br /&gt;
Supply Point: Hi-Power Tower&lt;br /&gt;
&lt;br /&gt;
Viktor Rabotnikov &lt;br /&gt;
Supply Point: Hi-Power Tower&lt;br /&gt;
&lt;br /&gt;
Sergei Sovetnik &lt;br /&gt;
Supply Point: The Agency&lt;br /&gt;
&lt;br /&gt;
Boris Mikhailov  &lt;br /&gt;
Supply Point: Maxims Arch&lt;br /&gt;
&lt;br /&gt;
Vladmir Golyak&lt;br /&gt;
Supply Point: Storage Facility&lt;br /&gt;
&lt;br /&gt;
'''Shai-Gen'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Mrs. Timbol&lt;br /&gt;
Supply Point: Intellicenter&lt;br /&gt;
&lt;br /&gt;
Dr. Baltazar Czernenko &lt;br /&gt;
Supply Point: Comfortitude, LTD.&lt;br /&gt;
&lt;br /&gt;
Col. Axton Cowell&lt;br /&gt;
Supply Point: Stripey's Cafe&lt;br /&gt;
&lt;br /&gt;
Vitaliy Rzeznik&lt;br /&gt;
Supply Point: Intellicenter&lt;br /&gt;
&lt;br /&gt;
Thadeous Oakley &lt;br /&gt;
Supply Point: The Block&lt;br /&gt;
&lt;br /&gt;
Melissa Fang-Yin  &lt;br /&gt;
Supply Point: Intellicenter&lt;br /&gt;
&lt;br /&gt;
Zuang Lun Wang&lt;br /&gt;
Supply Point: Stripey's Cafe&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crackdown</id>
		<title>Crackdown</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crackdown"/>
				<updated>2009-08-08T02:32:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Xbox 360]]&lt;br /&gt;
This page is still a WIP... If you wish to contribute, you are welcome to help edit the page...  Credit for Skills and Weapons goes to the various members on Gamefaqs.com&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Double Jump ==&lt;br /&gt;
During the game, find an object to lift, such as a car or dumpster. Jump with the A button, and at the height of your jump, press RT to throw the object and immediately press and hold the A button to do a double jump. It is preferred to use a lighter object since it allows for higher jumps than with a heavier item and comes in handy when you don't have a high agility level or if you are attempting to jump a big gap that normally can't be done with a regular jump.&lt;br /&gt;
&lt;br /&gt;
== Wang's Invisible Ledge ==&lt;br /&gt;
If you approach Wang's Tower from the South while on the tower to the south, you can jump towards the opening and if you jump short, you will land on an invisible Ledge where you can then jump into the tower (the specific location needs to be worked out, but there is an invisible ledge)&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
There are five skills that you can level, Agility, Driving, Explosives, Strength, and firearms.  &lt;br /&gt;
Each Skill contributes to your agent's performance in the game.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
The higher your level, the faster you can run and the higher you can jump.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious way is to get the bright green Agility Orbs that are on almost every roof-top. There are 500 of these around but you will almost definably reach 4 stars before you get them all. Usually the higher up the orb is from the ground, the more Agility Experience it is worth; the easiest way to tell is how many much by how many smaller Orbs are floating over the top of the main Orb.  Another way you can get Agility is to perform a far away kill from the roofs with a gun.  This isn't heavily advised, since the orbs given here isn't as much as collecting orbs.&lt;br /&gt;
&lt;br /&gt;
Agility is the only skill that doesn't reset if you get killed. &lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
The higher your level, the faster and more efficiently you drive.&lt;br /&gt;
&lt;br /&gt;
The first way to level you driving is to violently run over gang members. They are a bit hard to hit if you aren't coming at them fast but they do die after you hit them.  The 2nd way is to perform flips and tricks in the air; if you don't land on your wheels, it doesn't count.  If you get 4 stars, you gain access to the special features in the agency vehicles such as machine guns in the supercar, hydrolics in the SUV, and boosters in the Truck. &lt;br /&gt;
&lt;br /&gt;
Out of the five skills, this is probably the most useless in a speed run.  The reason why is that you don't really drive much except when it comes to getting to a location that you don't have a supply point at, and even so you still have to get out to reach the general that your car can't reach.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
The higher the level, the bigger the explosion.&lt;br /&gt;
&lt;br /&gt;
Not much to explain here, it helps when you are heavily outnumbered and want to take out a big group with a rocket or a grenade.  Explosives also come in handy when it takes out generals and kingpins fast.  However at the same time, explosives can be your biggest enemy if you don't take care of how you use them.  One poorly place explosive can kill you or weaken you to a position where you won't last much longer afterwards.&lt;br /&gt;
&lt;br /&gt;
If you play your cards right, explosives can assist with clearing out enemies quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
The higher the level, the stronger you become and the higher your health is.&lt;br /&gt;
&lt;br /&gt;
You can level your strength by means of kicking your foes or throwing things at your foes. The only bad thing that can be said her is that you have to get close to your foes to actually hit them and in most locations, you don't have much to throw as well, meanwhile at the same time, if you completely disregard leveling your strength, you will be shot down quickly in the harder locations.&lt;br /&gt;
&lt;br /&gt;
If you can balance your strength out with your other skills, you shouldn't have much to worry about.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
The higher your level, the more accurately and efficiently you can fire your guns.&lt;br /&gt;
&lt;br /&gt;
Like explosives, not much to explain here.  You just aim and shoot them.  While this sounds as an easy skill, it does take a while to level and it does take a little while to properly zoom in and get a perfect hit (or a headshot).&lt;br /&gt;
&lt;br /&gt;
This game is surrounded with guns, what's not to explain the pros and cons of using a gun in this game?&lt;br /&gt;
&lt;br /&gt;
Another way to build up these skills at one time is to collect Hidden orbs in the area.  It evenly build up the stats, though it helps if you are trying to build up your stats.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
There are various weapons that can be used in this game, however you only start with two guns (Colby 'master' &amp;amp; Colby EAR50) and a set of grenades.  If you want more weapons to work with, you would have to collect that weapon off the streets and return it to a supply point to be allowed to use it whenever you want.  Locations also need to be updated here as to where you can find the guns.&lt;br /&gt;
&lt;br /&gt;
The rating here is just based off of the raw power of the gun alone, but doesn't mean that it would a a recommended gun.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these sets of guns are the weakest, and should be used if you are running short on ammo.&lt;br /&gt;
&lt;br /&gt;
Colby 'Master'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 180&lt;br /&gt;
Clip Size: 12&lt;br /&gt;
Agency-issue, and your tax dollars are going to waste.&lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kokov 'Diktat'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
Well, at least it doesn't sound like a whimpy gun. &lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smithers 'Punisher'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 160&lt;br /&gt;
Clip Size: 16&lt;br /&gt;
Probably the worst pistol, but they all seem bad. At least this one has a big clip.&lt;br /&gt;
Rating: 2&lt;br /&gt;
&lt;br /&gt;
== Automatics ==&lt;br /&gt;
&lt;br /&gt;
All automatics work the same, but some are slightly better than others.&lt;br /&gt;
&lt;br /&gt;
Colby EAR50&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Rounds: 480&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Medium efficiency, but it makes a horrible sound.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls X80 SMG&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Looks like it would be good, but it has a slightly slower rate of fire.&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harman MP-50&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Extremely fast rate of fire, and it packs a decent punch.&lt;br /&gt;
&lt;br /&gt;
Rating: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls MG-60&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Slow rate of fire holds this one back.&lt;br /&gt;
Rating: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlington HMG-90 *recommended*&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 800&lt;br /&gt;
Clip Size: 80&lt;br /&gt;
Fast rate of fire, and hella powerful, not to mention the huge number of rounds it will hold making this the best automatic hands down.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Like many shotguns before, it is super effective at close range but is worthless at longer ranges.  While it sounds like a great weapon to have with you,in this game, you may not be using a shotgun as much due to the other types of guns available.&lt;br /&gt;
&lt;br /&gt;
Dempsey SO-6 'Stub'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 40&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Not worth it, unless you are fighting a bunch of single enemies.&lt;br /&gt;
&lt;br /&gt;
Rating: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dempsey 190 'Equalizer'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
&lt;br /&gt;
Same problem as before. Other guns have too wide a range and are accurate. By&lt;br /&gt;
the time you get close to one bad guy, a whole gang is pouring lead into you.&lt;br /&gt;
Not to mention they always try to run away.&lt;br /&gt;
&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
Sniper rifles come in handy when it comes to taking out gang members from a distance. Along side with that, this are the best type of weapon to have when you want to perform the perfect headshot to take down foes in one hit.  A very useful weapon when you want to take down one person fast (but not generals or kingpins; even if you shoot them in the head, they will still be firing)&lt;br /&gt;
&lt;br /&gt;
As you can imagine, the sniper rifle is the only weapon that can zoom in.  This comes in handy for better aiming and even manual shooting.  Just press Up or Down on the D-Pad, and then zoom in with the RB and zoom out with the LB. &lt;br /&gt;
&lt;br /&gt;
Bastion S600 'Long Eye' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 20&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Possibly better than the Longshot, if you don't mind using two bullets.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bastion SX900 'Longshot'&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
If only it had a bigger clip and more ammo, it would be awesome. It is a one-shot-kill gun.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Explosive Guns ==&lt;br /&gt;
&lt;br /&gt;
These guns assist with causing a big explosion.  Very useful to clearing groups of enemies and against bosses.  It is suggested to also carry one explosive gun with you since it does help you in a tight spot.  Just remember not to use it in small areas and to aim or you could accidentaly blow yourself up to kingdom come.&lt;br /&gt;
&lt;br /&gt;
Watson HE79 'Grenadier'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 12&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Launches grenades at far away enemies, if they impact an enemy, the grenade explodes, otherwise works like a regular grenade if you miss. &lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99 'Hothead'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
I believe it is stronger than the Firefly, but a long reload and its clip size holds it back. Rocket Launcher.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99-X 'Firefly' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 15&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Its another Rocket Launcher, but this one can lock onto a target and chase your target down as long as you stay locked.  That's right, a beautiful heatseeker. The five rounds per clip also builds on how this gun can clear out an entire fleet of enemies before you have to reload.&lt;br /&gt;
Rating: 10&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Grenades are what you would expect.  You throw a grenade and watch it blow up.  Very effective if you can properly throw them at your target.  You can only carry eight grenades at a time.&lt;br /&gt;
&lt;br /&gt;
Colby 'Limpet Charge'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Normal grenades will hit the ground and blow up after a slight pause. But for&lt;br /&gt;
these grenades, you can throw them, hold the RB, and they will explode on impact.&lt;br /&gt;
You will notice that enemies run from all grenades you throw, but they won't &lt;br /&gt;
get that chance if you master this grenade. &lt;br /&gt;
Rating: 10 &lt;br /&gt;
&lt;br /&gt;
Grenade&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
It blows up.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
Shrapnel Grenade&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
More of a blast radius than the frag due to shrapnel flying a short distance from the blast.&lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cluster Grenade *recommended*&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Causes a series of explosions, but just in the area of the original.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
= Time Savers&amp;amp; Tricks =&lt;br /&gt;
Some Time saver tricks provided by mas8705&lt;br /&gt;
&lt;br /&gt;
=== Set it and run for it ===&lt;br /&gt;
&lt;br /&gt;
Alittle trick I have been working on for the speed run and it is very simple.  In situations where you are planning on running to the next boss location and not extracting, it is better to finish off people with a grenade than a gun shot or a rocket shot.  All you have to do is trip them or put them into a position where they can't run away from the grenade and weaken them down to their last lifebar.  Once you throw the grenade, start running away, climbing away or any means of leaving to the next location.  This way, you are not only out of the blast radius, but it helps save a bit of travel time before the game recognizes that you killed a general.  There is also a bit of a glitch that benefits this trick too, since if you are hanging on a wall when the grenade goes off, it doesn't fully recognize that the general is dead and delays the notification to either say it later or to not say it at all.&lt;br /&gt;
&lt;br /&gt;
=== No Full Extracting Before Killing ===&lt;br /&gt;
&lt;br /&gt;
Throughout my trials and errors, I have noticed that the game wants to ensure that you get the kill and that you don't try to run for it.  You have to make sure above all else that before you get killed, you at least take the general or kingpin with you.  However, there is a small time saver that can be taken into consideration.  In location where you are sniping the general with rockets, you can actually use the &amp;quot;extract&amp;quot; command to kill yourself, but before you go back to select a supply point, wait for the rockets to go off and take the general's life, which shortly afterwards you can then extract and the game will recognize that the general was killed. Granted though that you won't get the points for the kill and this trick can lead to hitmen surrounding you once you get back on the map.  This also helps with final crimes where if you killed off a group in the area and it hasn't been fully recognized that you finished them all off, you can do a simple extract and wait for the star to disappear off the map before you continue.&lt;br /&gt;
&lt;br /&gt;
=== No General's introduction ===&lt;br /&gt;
&lt;br /&gt;
There are some generals who are in the open and if you manage to kill them before their intro comes up, it will completely skip it and go straight to the part of saying how they were killed.  It doesn't save much time, but it helps to not hear who a person is and how you can simply bypass it without having to jab the B button continuously.&lt;br /&gt;
&lt;br /&gt;
=== A Gang's ending ===&lt;br /&gt;
&lt;br /&gt;
The same can be said after you finish an final crime.  There is a way to not watch the part where they say that a gang has been eliminated, though this requires you to go to a location that you haven't been to yet.  An example here is that you finish Los Muertos and before they get their end message, you can extract and go to the volk area.  So instead of having to listen to both, you skip the Los Muertos and just learn who the volk are.&lt;br /&gt;
&lt;br /&gt;
= Route =&lt;br /&gt;
&lt;br /&gt;
== New Game ==&lt;br /&gt;
&lt;br /&gt;
Because of the save system in this game, it is hard for one to properly plan/perform the run for one mistake can ruin the run and would force you to completely restart by means of deleting the game completely off file. You start with zero stats and have to build yourself up as you proceed to kill off the generals and the kingpins.  The best strategy here is to properly figure out a route for the player to take to not only kill the generals, but to kill off gang members to build stats and collect agility orbs.  It hasn't been determined if what minimum level you would need for agility, at this time it is speculated that a three star could be able to finish game, though has not been confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
=== Agility Orb Route ===&lt;br /&gt;
This section is a WIP, this is where the proper route for collecting the agility orbs need to be placed... It hasn't been determined if a three star (or a two star) agility ranking can finish the game, though at this time, it would be unlikely due to Wang's Tower...&lt;br /&gt;
&lt;br /&gt;
=== Boss Routes ===&lt;br /&gt;
&lt;br /&gt;
(still needs to be organized)&lt;br /&gt;
&lt;br /&gt;
'''Los Muertos'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Jose Guerra &lt;br /&gt;
&lt;br /&gt;
Rodrigo Alvarez&lt;br /&gt;
&lt;br /&gt;
Ramon Gonzalez&lt;br /&gt;
&lt;br /&gt;
Violetta Sanchez&lt;br /&gt;
&lt;br /&gt;
Rafael Diaz &lt;br /&gt;
&lt;br /&gt;
Juan Martinez &lt;br /&gt;
&lt;br /&gt;
Don Domingo Garcia&lt;br /&gt;
&lt;br /&gt;
'''The Volk'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Natalya Gryzunova &lt;br /&gt;
&lt;br /&gt;
Igor Biragov &lt;br /&gt;
&lt;br /&gt;
Olga Romanova &lt;br /&gt;
&lt;br /&gt;
Viktor Rabotnikov &lt;br /&gt;
&lt;br /&gt;
Sergei Sovetnik &lt;br /&gt;
&lt;br /&gt;
Boris Mikhailov  &lt;br /&gt;
&lt;br /&gt;
Vladmir Golyak&lt;br /&gt;
&lt;br /&gt;
'''Shai-Gen'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Mrs. Timbol&lt;br /&gt;
&lt;br /&gt;
Dr. Baltazar Czernenko &lt;br /&gt;
&lt;br /&gt;
Col. Axton Cowell&lt;br /&gt;
&lt;br /&gt;
Vitaliy Rzeznik&lt;br /&gt;
&lt;br /&gt;
Thadeous Oakley &lt;br /&gt;
&lt;br /&gt;
Melissa Fang-Yin  &lt;br /&gt;
&lt;br /&gt;
Zuang Lun Wang &lt;br /&gt;
&lt;br /&gt;
== New Game Plus ==&lt;br /&gt;
The advantage of the new game play plus playthrough is how you can carry over your stats, weapons, and supply points, which allows the player to bypass the need to actually travel around and instead use the supply points to get to their targets faster...  The strategy for this playthrough plays off much different than the new game since you can afford to be alittle more reckless with the increased health you get.  Because you have all your weapons, you can use any of your favorite weapons in the playthrough.  It is recommended to make use of the Firefly since its increased firepower can clear big groups of enemies and its blast radius can assist with taking out generals without you having to properly aim  at them.   Other weapons you can take into consideration would be the the long eye to assist with taking out solo enemies using rocket launchers to ensure you don't get juggled, the Harlington comes in handy with picking off anyone who is still alive after the firefly bombardment, such as a general who isn't finished off.  The Grenades are split between the limpet and the cluster, though clusters do a great job with the blast radius being grater than the limpet.&lt;br /&gt;
&lt;br /&gt;
=== Boss Routes ===&lt;br /&gt;
&lt;br /&gt;
(still needs to be organized)&lt;br /&gt;
&lt;br /&gt;
'''Los Muertos'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Jose Guerra &lt;br /&gt;
&lt;br /&gt;
Rodrigo Alvarez&lt;br /&gt;
&lt;br /&gt;
Ramon Gonzalez&lt;br /&gt;
&lt;br /&gt;
Violetta Sanchez&lt;br /&gt;
&lt;br /&gt;
Rafael Diaz &lt;br /&gt;
&lt;br /&gt;
Juan Martinez &lt;br /&gt;
&lt;br /&gt;
Don Domingo Garcia&lt;br /&gt;
&lt;br /&gt;
'''The Volk'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Natalya Gryzunova &lt;br /&gt;
&lt;br /&gt;
Igor Biragov &lt;br /&gt;
&lt;br /&gt;
Olga Romanova &lt;br /&gt;
&lt;br /&gt;
Viktor Rabotnikov &lt;br /&gt;
&lt;br /&gt;
Sergei Sovetnik &lt;br /&gt;
&lt;br /&gt;
Boris Mikhailov  &lt;br /&gt;
&lt;br /&gt;
Vladmir Golyak&lt;br /&gt;
&lt;br /&gt;
'''Shai-Gen'''&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Mrs. Timbol&lt;br /&gt;
&lt;br /&gt;
Dr. Baltazar Czernenko &lt;br /&gt;
&lt;br /&gt;
Col. Axton Cowell&lt;br /&gt;
&lt;br /&gt;
Vitaliy Rzeznik&lt;br /&gt;
&lt;br /&gt;
Thadeous Oakley &lt;br /&gt;
&lt;br /&gt;
Melissa Fang-Yin  &lt;br /&gt;
&lt;br /&gt;
Zuang Lun Wang&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crackdown</id>
		<title>Crackdown</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crackdown"/>
				<updated>2009-08-07T17:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is still a WIP... If you wish to contribute, you are welcome to help edit the page...  Credit for Skills and Weapons goes to the various members on Gamefaqs.com&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Double Jump ==&lt;br /&gt;
During the game, find an object to lift, such as a car or dumpster. Jump with the A button, and at the height of your jump, press RT to throw the object and immediately press and hold the A button to do a double jump. It is preferred to use a lighter object since it allows for higher jumps than with a heavier item and comes in handy when you don't have a high agility level or if you are attempting to jump a big gap that normally can't be done with a regular jump.&lt;br /&gt;
&lt;br /&gt;
== Wang's Invisible Ledge ==&lt;br /&gt;
If you approach Wang's Tower from the South while on the tower to the south, you can jump towards the opening and if you jump short, you will land on an invisible Ledge where you can then jump into the tower (the specific location needs to be worked out, but there is an invisible ledge)&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
There are five skills that you can level, Agility, Driving, Explosives, Strength, and firearms.  &lt;br /&gt;
Each Skill contributes to your agent's performance in the game.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
The higher your level, the faster you can run and the higher you can jump.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious way is to get the bright green Agility Orbs that are on almost every roof-top. There are 500 of these around but you will almost definably reach 4 stars before you get them all. Usually the higher up the orb is from the ground, the more Agility Experience it is worth; the easiest way to tell is how many much by how many smaller Orbs are floating over the top of the main Orb.  Another way you can get Agility is to perform a far away kill from the roofs with a gun.  This isn't heavily advised, since the orbs given here isn't as much as collecting orbs.&lt;br /&gt;
&lt;br /&gt;
Agility is the only skill that doesn't reset if you get killed. &lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
The higher your level, the faster and more efficiently you drive.&lt;br /&gt;
&lt;br /&gt;
The first way to level you driving is to violently run over gang members. They are a bit hard to hit if you aren't coming at them fast but they do die after you hit them.  The 2nd way is to perform flips and tricks in the air; if you don't land on your wheels, it doesn't count.  If you get 4 stars, you gain access to the special features in the agency vehicles such as machine guns in the supercar, hydrolics in the SUV, and boosters in the Truck. &lt;br /&gt;
&lt;br /&gt;
Out of the five skills, this is probably the most useless in a speed run.  The reason why is that you don't really drive much except when it comes to getting to a location that you don't have a supply point at, and even so you still have to get out to reach the general that your car can't reach.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
The higher the level, the bigger the explosion.&lt;br /&gt;
&lt;br /&gt;
Not much to explain here, it helps when you are heavily outnumbered and want to take out a big group with a rocket or a grenade.  Explosives also come in handy when it takes out generals and kingpins fast.  However at the same time, explosives can be your biggest enemy if you don't take care of how you use them.  One poorly place explosive can kill you or weaken you to a position where you won't last much longer afterwards.&lt;br /&gt;
&lt;br /&gt;
If you play your cards right, explosives can assist with clearing out enemies quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
The higher the level, the stronger you become and the higher your health is.&lt;br /&gt;
&lt;br /&gt;
You can level your strength by means of kicking your foes or throwing things at your foes. The only bad thing that can be said her is that you have to get close to your foes to actually hit them and in most locations, you don't have much to throw as well, meanwhile at the same time, if you completely disregard leveling your strength, you will be shot down quickly in the harder locations.&lt;br /&gt;
&lt;br /&gt;
If you can balance your strength out with your other skills, you shouldn't have much to worry about.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
The higher your level, the more accurately and efficiently you can fire your guns.&lt;br /&gt;
&lt;br /&gt;
Like explosives, not much to explain here.  You just aim and shoot them.  While this sounds as an easy skill, it does take a while to level and it does take a little while to properly zoom in and get a perfect hit (or a headshot).&lt;br /&gt;
&lt;br /&gt;
This game is surrounded with guns, what's not to explain the pros and cons of using a gun in this game?&lt;br /&gt;
&lt;br /&gt;
Another way to build up these skills at one time is to collect Hidden orbs in the area.  It evenly build up the stats, though it helps if you are trying to build up your stats.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
There are various weapons that can be used in this game, however you only start with two guns (Colby 'master' &amp;amp; Colby EAR50) and a set of grenades.  If you want more weapons to work with, you would have to collect that weapon off the streets and return it to a supply point to be allowed to use it whenever you want.  Locations also need to be updated here as to where you can find the guns.&lt;br /&gt;
&lt;br /&gt;
The rating here is just based off of the raw power of the gun alone, but doesn't mean that it would a a recommended gun.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these sets of guns are the weakest, and should be used if you are running short on ammo.&lt;br /&gt;
&lt;br /&gt;
Colby 'Master'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 180&lt;br /&gt;
Clip Size: 12&lt;br /&gt;
Agency-issue, and your tax dollars are going to waste.&lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kokov 'Diktat'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
Well, at least it doesn't sound like a whimpy gun. &lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smithers 'Punisher'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 160&lt;br /&gt;
Clip Size: 16&lt;br /&gt;
Probably the worst pistol, but they all seem bad. At least this one has a big clip.&lt;br /&gt;
Rating: 2&lt;br /&gt;
&lt;br /&gt;
== Automatics ==&lt;br /&gt;
&lt;br /&gt;
All automatics work the same, but some are slightly better than others.&lt;br /&gt;
&lt;br /&gt;
Colby EAR50&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Rounds: 480&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Medium efficiency, but it makes a horrible sound.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls X80 SMG&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Looks like it would be good, but it has a slightly slower rate of fire.&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harman MP-50&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Extremely fast rate of fire, and it packs a decent punch.&lt;br /&gt;
&lt;br /&gt;
Rating: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls MG-60&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Slow rate of fire holds this one back.&lt;br /&gt;
Rating: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlington HMG-90 *recommended*&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 800&lt;br /&gt;
Clip Size: 80&lt;br /&gt;
Fast rate of fire, and hella powerful, not to mention the huge number of rounds it will hold making this the best automatic hands down.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Like many shotguns before, it is super effective at close range but is worthless at longer ranges.  While it sounds like a great weapon to have with you,in this game, you may not be using a shotgun as much due to the other types of guns available.&lt;br /&gt;
&lt;br /&gt;
Dempsey SO-6 'Stub'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 40&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Not worth it, unless you are fighting a bunch of single enemies.&lt;br /&gt;
&lt;br /&gt;
Rating: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dempsey 190 'Equalizer'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
&lt;br /&gt;
Same problem as before. Other guns have too wide a range and are accurate. By&lt;br /&gt;
the time you get close to one bad guy, a whole gang is pouring lead into you.&lt;br /&gt;
Not to mention they always try to run away.&lt;br /&gt;
&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
Sniper rifles come in handy when it comes to taking out gang members from a distance. Along side with that, this are the best type of weapon to have when you want to perform the perfect headshot to take down foes in one hit.  A very useful weapon when you want to take down one person fast (but not generals or kingpins; even if you shoot them in the head, they will still be firing)&lt;br /&gt;
&lt;br /&gt;
As you can imagine, the sniper rifle is the only weapon that can zoom in.  This comes in handy for better aiming and even manual shooting.  Just press Up or Down on the D-Pad, and then zoom in with the RB and zoom out with the LB. &lt;br /&gt;
&lt;br /&gt;
Bastion S600 'Long Eye' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 20&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Possibly better than the Longshot, if you don't mind using two bullets.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bastion SX900 'Longshot'&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
If only it had a bigger clip and more ammo, it would be awesome. It is a one-shot-kill gun.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Explosive Guns ==&lt;br /&gt;
&lt;br /&gt;
These guns assist with causing a big explosion.  Very useful to clearing groups of enemies and against bosses.  It is suggested to also carry one explosive gun with you since it does help you in a tight spot.  Just remember not to use it in small areas and to aim or you could accidentaly blow yourself up to kingdom come.&lt;br /&gt;
&lt;br /&gt;
Watson HE79 'Grenadier'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 12&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Launches grenades at far away enemies, if they impact an enemy, the grenade explodes, otherwise works like a regular grenade if you miss. &lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99 'Hothead'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
I believe it is stronger than the Firefly, but a long reload and its clip size holds it back. Rocket Launcher.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99-X 'Firefly' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 15&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Its another Rocket Launcher, but this one can lock onto a target and chase your target down as long as you stay locked.  That's right, a beautiful heatseeker. The five rounds per clip also builds on how this gun can clear out an entire fleet of enemies before you have to reload.&lt;br /&gt;
Rating: 10&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Grenades are what you would expect.  You throw a grenade and watch it blow up.  Very effective if you can properly throw them at your target.  You can only carry eight grenades at a time.&lt;br /&gt;
&lt;br /&gt;
Colby 'Limpet Charge'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Normal grenades will hit the ground and blow up after a slight pause. But for&lt;br /&gt;
these grenades, you can throw them, hold the RB, and they will explode on impact.&lt;br /&gt;
You will notice that enemies run from all grenades you throw, but they won't &lt;br /&gt;
get that chance if you master this grenade. &lt;br /&gt;
Rating: 10 &lt;br /&gt;
&lt;br /&gt;
Grenade&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
It blows up.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
Shrapnel Grenade&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
More of a blast radius than the frag due to shrapnel flying a short distance from the blast.&lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cluster Grenade *recommended*&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Causes a series of explosions, but just in the area of the original.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
= Time Savers&amp;amp; Tricks =&lt;br /&gt;
Some Time saver tricks provided by mas8705&lt;br /&gt;
&lt;br /&gt;
=== Set it and run for it ===&lt;br /&gt;
&lt;br /&gt;
Alittle trick I have been working on for the speed run and it is very simple.  In situations where you are planning on running to the next boss location and not extracting, it is better to finish off people with a grenade than a gun shot or a rocket shot.  All you have to do is trip them or put them into a position where they can't run away from the grenade and weaken them down to their last lifebar.  Once you throw the grenade, start running away, climbing away or any means of leaving to the next location.  This way, you are not only out of the blast radius, but it helps save a bit of travel time before the game recognizes that you killed a general.  There is also a bit of a glitch that benefits this trick too, since if you are hanging on a wall when the grenade goes off, it doesn't fully recognize that the general is dead and delays the notification to either say it later or to not say it at all.&lt;br /&gt;
&lt;br /&gt;
=== No Full Extracting Before Killing ===&lt;br /&gt;
&lt;br /&gt;
Throughout my trials and errors, I have noticed that the game wants to ensure that you get the kill and that you don't try to run for it.  You have to make sure above all else that before you get killed, you at least take the general or kingpin with you.  However, there is a small time saver that can be taken into consideration.  In location where you are sniping the general with rockets, you can actually use the &amp;quot;extract&amp;quot; command to kill yourself, but before you go back to select a supply point, wait for the rockets to go off and take the general's life, which shortly afterwards you can then extract and the game will recognize that the general was killed. Granted though that you won't get the points for the kill and this trick can lead to hitmen surrounding you once you get back on the map.  This also helps with final crimes where if you killed off a group in the area and it hasn't been fully recognized that you finished them all off, you can do a simple extract and wait for the star to disappear off the map before you continue.&lt;br /&gt;
&lt;br /&gt;
=== No general introduction ===&lt;br /&gt;
&lt;br /&gt;
There are some generals who are in the open and if you manage to kill them before their intro comes up, it will completely skip it and go straight to the part of saying how they were killed.  It doesn't save much time, but it helps to not hear who a person is and how you can simply bypass it without having to jab the B button continuously.&lt;br /&gt;
&lt;br /&gt;
=== Gang member's ending ===&lt;br /&gt;
&lt;br /&gt;
The same can be said after you finish an final crime.  There is a way to not watch the part where they say that a gang has been eliminated, though this requires you to go to a location that you haven't been to yet.  An example here is that you finish Los Muertos and before they get their end message, you can extract and go to the volk area.  So instead of having to listen to both, you skip the Los Muertos and just learn who the volk are.&lt;br /&gt;
&lt;br /&gt;
= Route =&lt;br /&gt;
&lt;br /&gt;
== New Game ==&lt;br /&gt;
&lt;br /&gt;
Because of the save system in this game, it is hard for one to properly plan/perform the run for one mistake can ruin the run and would force you to completely restart by means of deleting the game completely off file. You start with zero stats and have to build yourself up as you proceed to kill off the generals and the kingpins.  The best strategy here is to properly figure out a route for the player to take to not only kill the generals, but to kill off gang members to build stats and collect agility orbs.  It hasn't been determined if what minimum level you would need for agility, at this time it is speculated that a three star could be able to finish game, though has not been confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
=== Agility Orb Route ===&lt;br /&gt;
This section is a WIP, this is where the proper route for collecting the agility orbs need to be placed... It hasn't been determined if a three star (or a two star) agility ranking can finish the game, though at this time, it would be unlikely due to Wang's Tower...&lt;br /&gt;
&lt;br /&gt;
=== Boss Routes ===&lt;br /&gt;
&lt;br /&gt;
== New Game Plus ==&lt;br /&gt;
The advantage of the new game play plus playthrough is how you can carry over your stats, weapons, and supply points, which allows the player to bypass the need to actually travel around and instead use the supply points to get to their targets faster...  The strategy for this playthrough plays off much different than the new game since you can afford to be alittle more reckless with the increased health you get.  Because you have all your weapons, you can use any of your favorite weapons in the playthrough.  It is recommended to make use of the Firefly since its increased firepower can clear big groups of enemies and its blast radius can assist with taking out generals without you having to properly aim  at them.   Other weapons you can take into consideration would be the the long eye to assist with taking out solo enemies using rocket launchers to ensure you don't get juggled, the Harlington comes in handy with picking off anyone who is still alive after the firefly bombardment, such as a general who isn't finished off.  The Grenades are split between the limpet and the cluster, though clusters do a great job with the blast radius being grater than the limpet.&lt;br /&gt;
&lt;br /&gt;
=== Boss Routes ===&lt;br /&gt;
(info goes here)&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crackdown</id>
		<title>Crackdown</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crackdown"/>
				<updated>2009-08-07T15:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is still a WIP... If you wish to contribute, you are welcome to help edit the page...  Credit for Skills and Weapons goes to the various members on Gamefaqs.com&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Double Jump ==&lt;br /&gt;
During the game, find an object to lift, such as a car or dumpster. Jump with the A button, and at the height of your jump, press RT to throw the object and immediately press and hold the A button to do a double jump. It is preferred to use a lighter object since it allows for higher jumps than with a heavier item and comes in handy when you don't have a high agility level or if you are attempting to jump a big gap that normally can't be done with a regular jump.&lt;br /&gt;
&lt;br /&gt;
== Wang's Invisible Ledge ==&lt;br /&gt;
If you approach Wang's Tower from the South while on the tower to the south, you can jump towards the opening and if you jump short, you will land on an invisible Ledge where you can then jump into the tower (the specific location needs to be worked out, but there is an invisible ledge)&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
There are five skills that you can level, Agility, Driving, Explosives, Strength, and firearms.  &lt;br /&gt;
Each Skill contributes to your agent's performance in the game.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
The higher your level, the faster you can run and the higher you can jump.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious way is to get the bright green Agility Orbs that are on almost every roof-top. There are 500 of these around but you will almost definably reach 4 stars before you get them all. Usually the higher up the orb is from the ground, the more Agility Experience it is worth; the easiest way to tell is how many much by how many smaller Orbs are floating over the top of the main Orb.  Another way you can get Agility is to perform a far away kill from the roofs with a gun.  This isn't heavily advised, since the orbs given here isn't as much as collecting orbs.&lt;br /&gt;
&lt;br /&gt;
Agility is the only skill that doesn't reset if you get killed. &lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
The higher your level, the faster and more efficiently you drive.&lt;br /&gt;
&lt;br /&gt;
The first way to level you driving is to violently run over gang members. They are a bit hard to hit if you aren't coming at them fast but they do die after you hit them.  The 2nd way is to perform flips and tricks in the air; if you don't land on your wheels, it doesn't count.  If you get 4 stars, you gain access to the special features in the agency vehicles such as machine guns in the supercar, hydrolics in the SUV, and boosters in the Truck. &lt;br /&gt;
&lt;br /&gt;
Out of the five skills, this is probably the most useless in a speed run.  The reason why is that you don't really drive much except when it comes to getting to a location that you don't have a supply point at, and even so you still have to get out to reach the general that your car can't reach.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
The higher the level, the bigger the explosion.&lt;br /&gt;
&lt;br /&gt;
Not much to explain here, it helps when you are heavily outnumbered and want to take out a big group with a rocket or a grenade.  Explosives also come in handy when it takes out generals and kingpins fast.  However at the same time, explosives can be your biggest enemy if you don't take care of how you use them.  One poorly place explosive can kill you or weaken you to a position where you won't last much longer afterwards.&lt;br /&gt;
&lt;br /&gt;
If you play your cards right, explosives can assist with clearing out enemies quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
The higher the level, the stronger you become and the higher your health is.&lt;br /&gt;
&lt;br /&gt;
You can level your strength by means of kicking your foes or throwing things at your foes. The only bad thing that can be said her is that you have to get close to your foes to actually hit them and in most locations, you don't have much to throw as well, meanwhile at the same time, if you completely disregard leveling your strength, you will be shot down quickly in the harder locations.&lt;br /&gt;
&lt;br /&gt;
If you can balance your strength out with your other skills, you shouldn't have much to worry about.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
The higher your level, the more accurately and efficiently you can fire your guns.&lt;br /&gt;
&lt;br /&gt;
Like explosives, not much to explain here.  You just aim and shoot them.  While this sounds as an easy skill, it does take a while to level and it does take a little while to properly zoom in and get a perfect hit (or a headshot).&lt;br /&gt;
&lt;br /&gt;
This game is surrounded with guns, what's not to explain the pros and cons of using a gun in this game?&lt;br /&gt;
&lt;br /&gt;
Another way to build up these skills at one time is to collect Hidden orbs in the area.  It evenly build up the stats, though it helps if you are trying to build up your stats.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
There are various weapons that can be used in this game, however you only start with two guns (Colby 'master' &amp;amp; Colby EAR50) and a set of grenades.  If you want more weapons to work with, you would have to collect that weapon off the streets and return it to a supply point to be allowed to use it whenever you want.  Locations also need to be updated here as to where you can find the guns.&lt;br /&gt;
&lt;br /&gt;
The rating here is just based off of the raw power of the gun alone, but doesn't mean that it would a a recommended gun.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these sets of guns are the weakest, and should be used if you are running short on ammo.&lt;br /&gt;
&lt;br /&gt;
Colby 'Master'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 180&lt;br /&gt;
Clip Size: 12&lt;br /&gt;
Agency-issue, and your tax dollars are going to waste.&lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kokov 'Diktat'&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
Well, at least it doesn't sound like a whimpy gun. &lt;br /&gt;
Rating: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smithers 'Punisher'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 160&lt;br /&gt;
Clip Size: 16&lt;br /&gt;
Probably the worst pistol, but they all seem bad. At least this one has a big clip.&lt;br /&gt;
Rating: 2&lt;br /&gt;
&lt;br /&gt;
== Automatics ==&lt;br /&gt;
&lt;br /&gt;
All automatics work the same, but some are slightly better than others.&lt;br /&gt;
&lt;br /&gt;
Colby EAR50&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Rounds: 480&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Medium efficiency, but it makes a horrible sound.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls X80 SMG&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Looks like it would be good, but it has a slightly slower rate of fire.&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harman MP-50&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Extremely fast rate of fire, and it packs a decent punch.&lt;br /&gt;
&lt;br /&gt;
Rating: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingalls MG-60&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 320&lt;br /&gt;
Clip Size: 32&lt;br /&gt;
Slow rate of fire holds this one back.&lt;br /&gt;
Rating: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlington HMG-90 *recommended*&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 800&lt;br /&gt;
Clip Size: 80&lt;br /&gt;
Fast rate of fire, and hella powerful, not to mention the huge number of rounds it will hold making this the best automatic hands down.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Like many shotguns before, it is super effective at close range but is worthless at longer ranges.  While it sounds like a great weapon to have with you,in this game, you may not be using a shotgun as much due to the other types of guns available.&lt;br /&gt;
&lt;br /&gt;
Dempsey SO-6 'Stub'&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 40&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Not worth it, unless you are fighting a bunch of single enemies.&lt;br /&gt;
&lt;br /&gt;
Rating: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dempsey 190 'Equalizer'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 80&lt;br /&gt;
Clip Size: 8&lt;br /&gt;
&lt;br /&gt;
Same problem as before. Other guns have too wide a range and are accurate. By&lt;br /&gt;
the time you get close to one bad guy, a whole gang is pouring lead into you.&lt;br /&gt;
Not to mention they always try to run away.&lt;br /&gt;
&lt;br /&gt;
Rating: 4&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
Sniper rifles come in handy when it comes to taking out gang members from a distance. Along side with that, this are the best type of weapon to have when you want to perform the perfect headshot to take down foes in one hit.  A very useful weapon when you want to take down one person fast (but not generals or kingpins; even if you shoot them in the head, they will still be firing)&lt;br /&gt;
&lt;br /&gt;
As you can imagine, the sniper rifle is the only weapon that can zoom in.  This comes in handy for better aiming and even manual shooting.  Just press Up or Down on the D-Pad, and then zoom in with the RB and zoom out with the LB. &lt;br /&gt;
&lt;br /&gt;
Bastion S600 'Long Eye' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 20&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Possibly better than the Longshot, if you don't mind using two bullets.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bastion SX900 'Longshot'&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
If only it had a bigger clip and more ammo, it would be awesome. It is a one-shot-kill gun.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
== Explosive Guns ==&lt;br /&gt;
&lt;br /&gt;
These guns assist with causing a big explosion.  Very useful to clearing groups of enemies and against bosses.  It is suggested to also carry one explosive gun with you since it does help you in a tight spot.  Just remember not to use it in small areas and to aim or you could accidentaly blow yourself up to kingdom come.&lt;br /&gt;
&lt;br /&gt;
Watson HE79 'Grenadier'&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 12&lt;br /&gt;
Clip Size: 4&lt;br /&gt;
Launches grenades at far away enemies, if they impact an enemy, the grenade explodes, otherwise works like a regular grenade if you miss. &lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99 'Hothead'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 10&lt;br /&gt;
Clip Size: 1&lt;br /&gt;
I believe it is stronger than the Firefly, but a long reload and its clip size holds it back. Rocket Launcher.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watson HE99-X 'Firefly' *recommended*&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
Rounds: 15&lt;br /&gt;
Clip Size: 5&lt;br /&gt;
Its another Rocket Launcher, but this one can lock onto a target and chase your target down as long as you stay locked.  That's right, a beautiful heatseeker. The five rounds per clip also builds on how this gun can clear out an entire fleet of enemies before you have to reload.&lt;br /&gt;
Rating: 10&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Grenades are what you would expect.  You throw a grenade and watch it blow up.  Very effective if you can properly throw them at your target.  You can only carry eight grenades at a time.&lt;br /&gt;
&lt;br /&gt;
Colby 'Limpet Charge'&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Normal grenades will hit the ground and blow up after a slight pause. But for&lt;br /&gt;
these grenades, you can throw them, hold the RB, and they will explode on impact.&lt;br /&gt;
You will notice that enemies run from all grenades you throw, but they won't &lt;br /&gt;
get that chance if you master this grenade. &lt;br /&gt;
Rating: 10 &lt;br /&gt;
&lt;br /&gt;
Grenade&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
It blows up.&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
Shrapnel Grenade&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
More of a blast radius than the frag due to shrapnel flying a short distance from the blast.&lt;br /&gt;
Rating: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cluster Grenade *recommended*&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
Causes a series of explosions, but just in the area of the original.&lt;br /&gt;
Rating: 9&lt;br /&gt;
&lt;br /&gt;
= Time Savers =&lt;br /&gt;
(info goes here)&lt;br /&gt;
&lt;br /&gt;
= Route =&lt;br /&gt;
&lt;br /&gt;
== New Game ==&lt;br /&gt;
(info goes here)&lt;br /&gt;
&lt;br /&gt;
=== Agility Orb Route ===&lt;br /&gt;
This section is a WIP, this is where the proper route for collecting the agility orbs need to be placed... It hasn't been determined if a three star (or a two star) agility ranking can finish the game, though at this time, it would be unlikely due to Wang's Tower...&lt;br /&gt;
&lt;br /&gt;
== New Game Plus ==&lt;br /&gt;
The advantage of the new game play plus playthrough is how you can carry over your stats, weapons, and supply points, which allows the player to bypass the need to actually travel around and instead use the supply points to get to their targets faster...&lt;br /&gt;
&lt;br /&gt;
=== Boss Routes ===&lt;br /&gt;
(info goes here)&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SDA_Strategy_Wiki</id>
		<title>SDA Strategy Wiki</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SDA_Strategy_Wiki"/>
				<updated>2009-08-07T05:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [http://speeddemosarchive.com/ SDA strategy Wiki], where you can find or contribute information about tricks, routes, bosses strategies, and planning in general. If a game you're trying to find is not on this wiki, then feel free to contribute strategies.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
This section is for games that don't share traits with another game. This can include games within a series, such as Mario games.&lt;br /&gt;
&lt;br /&gt;
* [[Crackdown]]&lt;br /&gt;
* [[Donkey Kong 64]]&lt;br /&gt;
* [[Metal Gear Solid 2]]&lt;br /&gt;
* [[New Super Mario Bros]]&lt;br /&gt;
* [[Rainbow Six: Rogue Spear]]&lt;br /&gt;
* [[Seiken Densetsu 3]] (AKA Secret of Mana 2)&lt;br /&gt;
* [[Super Mario 64]] (Both versions)&lt;br /&gt;
* [[Super Mario Galaxy]]&lt;br /&gt;
* [[Wrecking Crew]]&lt;br /&gt;
&lt;br /&gt;
== Engine/Series ==&lt;br /&gt;
&lt;br /&gt;
This section is for games sharing a similar engine (Unreal, Infinity) or series where all of the games use a similar engine (Metal Slug).&lt;br /&gt;
&lt;br /&gt;
If you're confused about what this means, Baldur's Gate and Icewind Dale fall into this category because they both share the same engine, the Infinity engine; despite being different games, they both use the same engine, and therefore many similar tricks can be exploited. However, Mario games do not fall into this category. Even though games such as SMB 1-3 are all in the same series and for NES, the engine is different in each game, and thus tricks in one game cannot be applied to another.&lt;br /&gt;
&lt;br /&gt;
* [[Metal Slug]]&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crackdown</id>
		<title>Crackdown</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crackdown"/>
				<updated>2009-08-07T05:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crackdown ==&lt;br /&gt;
&lt;br /&gt;
This page is still well under a WIP... If you wish to contribute, you are welcome to help edit the page...&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== Double Jump ====&lt;br /&gt;
&lt;br /&gt;
During the game, find an object to lift, such as a car or dumpster. Jump with the A button, and at the height of your jump, press RT to throw the object and immediately press and hold the A button to do a double jump. It is preferred to use a lighter object since it allows for higher jumps than with a heavier item and comes in handy when you don't have a high agility level or if you are attempting to jump a big gap that normally can't be done with a regular jump.&lt;br /&gt;
&lt;br /&gt;
==== Wang's Invisible Ledge====&lt;br /&gt;
&lt;br /&gt;
If you approach Wang's Tower from the South while on the tower to the south, you can jump towards the opening and if you jump short, you will land on an invisible Ledge where you can then jump into the tower (the specific location needs to be worked out, but there is an invisible ledge)&lt;br /&gt;
&lt;br /&gt;
=== Tricks ===&lt;br /&gt;
&lt;br /&gt;
Credit goes to Samurai_King from Gamefaqs for the following information&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
Agility&lt;br /&gt;
&lt;br /&gt;
The higher your level, the faster you can run and the higher you can jump.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious way is to get the bright green Agility Orbs that are on almost every roof-top. There are 500 of these around but you will almost definably reach 4 stars before you get them all. Usually the higher up the orb is from the ground, the more Agility Experience it is worth; the easiest way to tell is how many much by how many smaller Orbs are floating over the top of the main Orb.  Another way you can get Agility is to perform a far away kill from the roofs with a gun.  This isn't heavily advised, since the orbs given here isn't as much as collecting orbs.&lt;br /&gt;
&lt;br /&gt;
Agility is the only skill that doesn't reset if you get killed. &lt;br /&gt;
&lt;br /&gt;
Driving&lt;br /&gt;
&lt;br /&gt;
The higher your level, the faster and more efficiently you drive.&lt;br /&gt;
&lt;br /&gt;
The first way to level you driving is to violently run over gang members. They are a bit hard to hit if you aren't coming at them fast but they do die after you hit them.  The 2nd way is to perform flips and tricks in the air; if you don't land on your wheels, it doesn't count.  If you get 4 stars, you gain access to the special features in the agency vehicles such as machine guns in the supercar, hydrolics in the SUV, and boosters in the Truck. &lt;br /&gt;
&lt;br /&gt;
Out of the five skills, this is probably the most useless in a speed run.  The reason why is that you don't really drive much except when it comes to getting to a location that you don't have a supply point at, and even so you still have to get out to reach the general that your car can't reach.&lt;br /&gt;
&lt;br /&gt;
Explosives&lt;br /&gt;
&lt;br /&gt;
The higher the level, the bigger the explosion.&lt;br /&gt;
&lt;br /&gt;
Not much to explain here, it helps when you are heavily outnumbered and want to take out a big group with a rocket or a grenade.  Explosives also come in handy when it takes out generals and kingpins fast.  However at the same time, explosives can be your biggest enemy if you don't take care of how you use them.  One poorly place explosive can kill you or weaken you to a position where you won't last much longer afterwards.&lt;br /&gt;
&lt;br /&gt;
If you play your cards right, explosives can assist with clearing out enemies quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
Strength&lt;br /&gt;
&lt;br /&gt;
The higher the level, the stronger you become and the higher your health is.&lt;br /&gt;
&lt;br /&gt;
You can level your strength by means of kicking your foes or throwing things at your foes. The only bad thing that can be said her is that you have to get close to your foes to actually hit them and in most locations, you don't have much to throw as well, meanwhile at the same time, if you completely disregard leveling your strength, you will be shot down quickly in the harder locations.&lt;br /&gt;
&lt;br /&gt;
If you can balance your strength out with your other skills, you shouldn't have much to worry about.&lt;br /&gt;
&lt;br /&gt;
Firearms&lt;br /&gt;
&lt;br /&gt;
The higher your level, the more accurately and efficiently you can fire your guns.&lt;br /&gt;
&lt;br /&gt;
Like explosives, not much to explain here.  You just aim and shoot them.  While this sounds as an easy skill, it does take a while to level and it does take a little while to properly zoom in and get a perfect hit (or a headshot).&lt;br /&gt;
&lt;br /&gt;
This game is surrounded with guns, what's not to explain the pros and cons of using a gun in this game?&lt;br /&gt;
&lt;br /&gt;
Another way to build up these skills at one time is to collect Hidden orbs in the area.  It evenly build up the stats, though it helps if you are trying to build up your stats.&lt;br /&gt;
&lt;br /&gt;
=== Time Savers ===&lt;br /&gt;
&lt;br /&gt;
=== Route ===&lt;br /&gt;
&lt;br /&gt;
==== New Game ====&lt;br /&gt;
&lt;br /&gt;
===== Agility Orb Route =====&lt;br /&gt;
&lt;br /&gt;
This section is a WIP, this is where the proper route for collecting the agility orbs need to be placed... It hasn't been determined if a three star (or a two star) agility ranking can finish the game, though at this time, it would be unlikely due to Wang's Tower...&lt;br /&gt;
&lt;br /&gt;
==== New Game Plus ====&lt;br /&gt;
The advantage of the new game play plus playthrough is how you can carry over your stats, weapons, and supply points, which allows the player to bypass the need to actually travel around and instead use the supply points to get to their targets faster...&lt;br /&gt;
&lt;br /&gt;
===== Boss Routes =====&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Crackdown</id>
		<title>Crackdown</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Crackdown"/>
				<updated>2009-08-07T03:57:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mas8705: New page: == Crackdown ==  This page is still well under a WIP... If you wish to contribute, you are welcome to help edit the page...  === Glitches ===  ==== Double Jump ====  During the game, find ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crackdown ==&lt;br /&gt;
&lt;br /&gt;
This page is still well under a WIP... If you wish to contribute, you are welcome to help edit the page...&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== Double Jump ====&lt;br /&gt;
&lt;br /&gt;
During the game, find an object to lift, such as a car or dumpster. Jump with the A button, and at the height of your jump, press RT to throw the object and immediately press and hold the A button to do a double jump. It is preferred to use a lighter object since it allows for higher jumps than with a heavier item and comes in handy when you don't have a high agility level or if you are attempting to jump a big gap that normally can't be done with a regular jump.&lt;br /&gt;
&lt;br /&gt;
==== Wang's Invisible Ledge====&lt;br /&gt;
&lt;br /&gt;
If you approach Wang's Tower from the South while on the tower to the south, you can jump towards the opening and if you jump short, you will land on an invisible Ledge where you can then jump into the tower (the specific location needs to be worked out, but there is an invisible ledge)&lt;br /&gt;
&lt;br /&gt;
=== Tricks ===&lt;br /&gt;
&lt;br /&gt;
=== Time Savers ===&lt;br /&gt;
&lt;br /&gt;
=== Route ===&lt;br /&gt;
&lt;br /&gt;
==== New Game ====&lt;br /&gt;
&lt;br /&gt;
===== Agility Orb Route =====&lt;br /&gt;
&lt;br /&gt;
This section is a WIP, this is where the proper route for collecting the agility orbs need to be placed... It hasn't been determined if a three star (or a two star) agility ranking can finish the game, though at this time, it would be unlikely due to Wang's Tower...&lt;br /&gt;
&lt;br /&gt;
==== New Game Plus ====&lt;br /&gt;
The advantage of the new game play plus playthrough is how you can carry over your stats, weapons, and supply points, which allows the player to bypass the need to actually travel around and instead use the supply points to get to their targets faster...&lt;br /&gt;
&lt;br /&gt;
===== Boss Routes =====&lt;/div&gt;</summary>
		<author><name>Mas8705</name></author>	</entry>

	</feed>