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		<updated>2026-04-18T07:48:17Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape</id>
		<title>Rayman 2: The Great Escape</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape"/>
				<updated>2021-02-25T02:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: /* Life Refill Cheat */ Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nintendo 64]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Rayman2.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
These articles focus on the Nintendo 64 version of Rayman 2. However, much of the information applies to other versions.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
===Wall Jump===&lt;br /&gt;
&lt;br /&gt;
While pressing against a wall, jump and continue pressing against it. If you did it right, you'll stand on the wall briefly before dropping to the ground. While you're standing on the wall, you can jump, allowing you to reach higher places than usual. This trick only works on certain walls. The lag induced by [[#Graphics_Settings_and_Lag|high-resolution mode]] and shooting constantly may be helpful. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
&lt;br /&gt;
===Trigger Hop===&lt;br /&gt;
&lt;br /&gt;
There are certain &amp;quot;trigger zones&amp;quot; on the ground. If you stand in one for too long, a cutscene or series of textboxes will activate. By jumping right after landing in a trigger zone (or after pulling yourself onto one while hanging from an edge), you can avoid activating the cutscene or textboxes. A large trigger zone may require multiple trigger hops. [http://www.youtube.com/watch?v=Xs52DjoddPA Video]&lt;br /&gt;
&lt;br /&gt;
===Infinite Barrel Flying===&lt;br /&gt;
&lt;br /&gt;
There are two ways to perform this glitch.&lt;br /&gt;
&lt;br /&gt;
* Grab a barrel and walk into a flame to start flying. Stop flying and grab another barrel. Throw the barrel up, take damage (e.g. from a pirate), and catch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you to stop flying. To release the barrel, press A. [http://www.youtube.com/watch?v=HJdsT9AfNzM&amp;amp;t=40s Video]&lt;br /&gt;
* Grab a barrel, stand next to a wall, and throw the barrel into the wall to damage yourself. Before your invincibility runs out, grab another barrel, walk into a flame to start flying, and crash into a wall. If you did it right, the infinite flying glitch will trigger. [http://www.youtube.com/watch?v=yM5ABOT3aNI&amp;amp;t=39s Video]&lt;br /&gt;
&lt;br /&gt;
===Edge Jump===&lt;br /&gt;
&lt;br /&gt;
If you run toward an edge and jump right before falling, you can get a little boost that gives you extra distance and speed. You can also do this while sliding, resulting in massive jumps. The first 30 seconds of [http://www.youtube.com/watch?v=eqsdiwplaG0 this video] contain several edge jumps.&lt;br /&gt;
&lt;br /&gt;
===Autojump===&lt;br /&gt;
&lt;br /&gt;
When you slide into an edge, Rayman jumps automatically. However, there are some places without an edge where the game gives you an autojump anyway. This can help speed up sliding sections.&lt;br /&gt;
&lt;br /&gt;
===Superslide===&lt;br /&gt;
&lt;br /&gt;
If you run into certain attacks, like the barrel enemies' smoke, just as a &amp;quot;Yeah&amp;quot; text appears, you can slide while the text plays. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#3)]&lt;br /&gt;
&lt;br /&gt;
===Fast Recovery===&lt;br /&gt;
&lt;br /&gt;
Normally, after you get hit by an attack in midair, the control stick and the A button will do nothing for about a second. However, if you shoot after getting hit, you can regain control almost immediately. This allows you to take advantage of the damage boost from an attack and cross gaps that are difficult or impossible to cross otherwise. [http://www.youtube.com/watch?v=Uh79gpXsTC4 Video]&lt;br /&gt;
&lt;br /&gt;
You can also perform this trick after getting hit while climbing on a wall. If you press B repeatedly as you get hit, you can continue climbing without falling down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
&lt;br /&gt;
===Quick Drop===&lt;br /&gt;
&lt;br /&gt;
Walk to a corner of a ledge. Jump, move over the corner, and hold L. Make sure you are not holding the control stick when you land. If you did it right, Rayman will suddenly move downward. During this downward movement, Rayman can pass through various things, including [[#Properties of Water|water planes]], poison water, and solid ground. [http://www.youtube.com/watch?v=nGxXWOHcVzg Video]&lt;br /&gt;
&lt;br /&gt;
===Airswim===&lt;br /&gt;
&lt;br /&gt;
It is possible to swim in the air. See the [[#Properties of Water|Properties of Water]] section for a description of the mechanics behind airswimming. There are several ways to start an airswim:&lt;br /&gt;
&lt;br /&gt;
* Perform a [[#Quick Drop|quick drop]] on a corner near water. This will let you fall through the water plane and walk underwater. Now jump toward the water plane and start a helicopter with good timing. Rayman's hair should be a few inches above the water when the helicopter starts. If you did it right, you will start airswimming. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
** If you shoot right before starting an airswim, you can start moving sooner. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
* Throw a plum onto water, then throw another plum on top of the first plum. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start airswimming. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you can get out of bounds in an area with water, you can swim past the end of the water plane and start swimming up. [http://www.youtube.com/watch?v=uoI50Ze7HN0 Video]&lt;br /&gt;
&lt;br /&gt;
==General Timesavers==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping save prompts&amp;lt;/b&amp;gt;: If you play without a Controller Pak, you'll skip all the save prompts.&lt;br /&gt;
* &amp;lt;b&amp;gt;Language setting&amp;lt;/b&amp;gt;: Changing your language to Italian will give you the shortest cutscenes. [http://www.youtube.com/watch?v=1qQvtA-4xl4 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Jumping on slopes&amp;lt;/b&amp;gt;: Jumping on slopes makes you move faster, but reduces the amount of control you have. Jumping right at a transition between a sliding section and flat ground lets you preserve your speed until you hit the ground.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sideways sliding&amp;lt;/b&amp;gt;: If you land sideways on a slippery slope, you can move faster than if you land facing forward. You will have less control than usual, but you can regain control by holding down on the control stick for a moment.&lt;br /&gt;
* &amp;lt;b&amp;gt;Fast falling&amp;lt;/b&amp;gt;: Jumping and falling lets you fall faster than walking off a ledge, at least for short to medium falls.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from edges&amp;lt;/b&amp;gt;: While hanging from an edge, it's faster to jump up than it is to pull yourself up. However, trying to jump while hanging from a moving platform can result in falling, so pulling yourself up from moving platforms is sometimes useful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Pressing against walls&amp;lt;/b&amp;gt;: Pressing against walls while jumping lets you jump a little higher.&lt;br /&gt;
* &amp;lt;b&amp;gt;Climbable walls&amp;lt;/b&amp;gt;: Jumping repeatedly to move up climbable walls and vines is usually faster than climbing, but it is slower on some walls because there are few places where you can grab the wall after jumping. Also, it's usually faster to manually jump near the top of a wall rather than jumping automatically by climbing to the top.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from horizontal surfaces&amp;lt;/b&amp;gt;: While hanging from horizontal surfaces like the nets in the first area of [[Rayman 2: The Great Escape/The Precipice|The Precipice]], hold Z to move faster. Holding Z also helps you maneuver better.&lt;br /&gt;
* &amp;lt;b&amp;gt;Helicopter usage&amp;lt;/b&amp;gt;: You move much slower while using the helicopter, so it should be used as little as possible. When you need to use the helicopter to grab an edge, it's usually faster to only helicopter enough to grab the edge than it is to helicopter enough to land on the platform.&lt;br /&gt;
** If you hold Z while using the helicopter, you will move forward a little faster. However, your descent will be steeper.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting after throwing&amp;lt;/b&amp;gt;: While throwing an object forward, press B repeatedly so that you shoot immediately after throwing it. This will let you start running sooner. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#1)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Portal boosting&amp;lt;/b&amp;gt;: Hold A while leaving a portal at the beginning of a level and the portal will throw you either farther than usual, higher than usual, or both. This seems to save time in some levels and waste time in others. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#20)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Advancing through text&amp;lt;/b&amp;gt;: During cutscenes where the bottom of the screen turns black and text appears there, you can hold A to advance through the text as quickly as possible. For textboxes that appear in the middle of certain levels, you must mash A to advance through the text quickly.&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping cutscenes&amp;lt;/b&amp;gt;: You can skip certain cutscenes the second time you see them by pressing B a few seconds after the cutscene starts. In a speed run, this is most relevant during the return trip to [[Rayman 2: The Great Escape/The Menhir Hills|The Menhir Hills]], but it is good to know while practicing other parts of the game.&lt;br /&gt;
* &amp;lt;b&amp;gt;Squeaky pirates&amp;lt;/b&amp;gt;: The &amp;quot;squeaky pirates&amp;quot; with blue and white shirts will flatten you if they hit you while you're on the ground, costing several seconds. If getting hit is hard to avoid, try to get hit in the air. That way, you will not be stunned.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting switches&amp;lt;/b&amp;gt;: Many switches will not activate unless they are on screen or almost on screen when your shot hits them. This is especially noticeable for one of the switches near the beginning of [[Rayman 2: The Great Escape/The Iron Mountains|The Iron Mountains]]. It is occasionally useful to enter first-person mode and look at a switch after firing at it in order to ensure that it activates.&lt;br /&gt;
* &amp;lt;b&amp;gt;Respawning&amp;lt;/b&amp;gt;: Press L while respawning to trigger Rayman's thinking animation, which cancels the respawn animation and saves a little time.&lt;br /&gt;
** If you do this while respawning underwater, you will be able to walk around. [http://www.youtube.com/watch?v=G4nhY2r9l80 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Landing in water&amp;lt;/b&amp;gt;: Shoot right before landing in water and your first few seconds of swimming will be a little faster. [http://www.youtube.com/watch?v=TNzdWlbjJlw Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Grabbing purple lums&amp;lt;/b&amp;gt;: In many cases, if you are in the air when Rayman starts swinging from a purple lum, you will swing faster.&lt;br /&gt;
&lt;br /&gt;
==Graphics Settings and Lag==&lt;br /&gt;
&lt;br /&gt;
There are five possible graphics settings:&lt;br /&gt;
&lt;br /&gt;
# Expansion Pak in, high resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, standard sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, standard sharpness&lt;br /&gt;
&lt;br /&gt;
The game always starts with setting 1 if you have the Expansion Pak in or setting 5 if you have the Jumper Pak in. If you change the setting on the main menu and then start a new game, the setting will be applied to the new game. If you save with a certain setting active, that setting will still be active when you load the file. The graphics setting can be changed at any point in the game from the pause menu. After changing the setting, press Start to return to the game quickly.&lt;br /&gt;
&lt;br /&gt;
Some settings cause more lag than others in cutscenes and in gameplay. [http://www.youtube.com/watch?v=sfBdHf1qXKY This video] compares the running lengths of several cutscenes using each of the 5 settings. It appears that setting 2 is the fastest. Thus, it is recommended for speed runs. However, the lag induced by setting 1 can make certain glitches easier to perform. Shooting constantly also seems to make such glitches easier by inducing lag.&lt;br /&gt;
&lt;br /&gt;
The graphics setting you use has other miscellaneous effects. For example, playing on low resolution makes it easier for enemies to knock you off of vertical surfaces like webs and nets. Regardless, there is little doubt that such drawbacks are outweighed by the lag reduction offered by low resolution.&lt;br /&gt;
&lt;br /&gt;
==Properties of Water==&lt;br /&gt;
&lt;br /&gt;
Unlike some games, Rayman 2 does not have regions of water in space. Instead, the game represents water with &amp;lt;b&amp;gt;water planes&amp;lt;/b&amp;gt;. Rayman switches between being &amp;quot;in the air&amp;quot; (i.e. running, jumping, etc.) and performing various types of swimming when he interacts with a water plane. There are two kinds of swimming: &amp;lt;b&amp;gt;surface swimming&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;dive swimming&amp;lt;/b&amp;gt;. Dive swimming usually means regular underwater swimming, though it also includes swimming through the air, as described below. Surface swimming occurs when you are level with a water plane. While you are dive swimming, your air meter depletes; while you are surface swimming, your air meter is full. There are several ways you can transition between surface swimming, dive swimming, and being in the air:&lt;br /&gt;
&lt;br /&gt;
* If you drop onto a water plane, you will typically start surface swimming, though you can start dive swimming if you drop far enough.&lt;br /&gt;
* If you jump while surface swimming, you will be in the air.&lt;br /&gt;
* If you surface swim onto a slope that intersects a water plane (like the beach in [[Rayman 2: The Great Escape/Whale Bay|Whale Bay]]), you will start walking.&lt;br /&gt;
* If you dive by pressing Z while surface swimming, you will start dive swimming.&lt;br /&gt;
* If you swim up into a water plane while dive swimming, you will start surface swimming and your air meter will be refilled.&lt;br /&gt;
&lt;br /&gt;
A consequence of this system is that if you can get past a water plane, you can swim in the air or walk underwater. Since there is no difference between water and air, &amp;lt;b&amp;gt;airswimming&amp;lt;/b&amp;gt; is just like regular dive swimming, except that you are in a region where you wouldn't normally be able to swim. This means that you lose air at the usual rate. Fortunately, many water planes extend out of bounds, so you can surface to refill your air, then start another dive swim. Reaching a loading zone will also stop your air meter from depleting. When the next area loads, Rayman will be using whatever form of movement he normally uses in that area.&lt;br /&gt;
&lt;br /&gt;
When airswimming is involved, we can add to the list above:&lt;br /&gt;
&lt;br /&gt;
* If you swim past the end of a water plane while surface swimming, you will start dive swimming. The only known places where you can do this are out of bounds. [http://www.youtube.com/watch?v=PhY-_jyN86c&amp;amp;t=37s Video (at 0:41)]&lt;br /&gt;
** If you press A to swim up immediately after leaving the water plane, the game gets confused about whether Rayman will jump or swim upward. The game freezes when this happens. To avoid a freeze, wait a moment after leaving the water plane before pressing A. A good visual indicator that it's safe to press A is that the air meter is on screen and your air is depleting. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#2)]&lt;br /&gt;
* If you hit a trampoline while dive swimming, you will be in the air, but your air meter will continue to deplete. You will drown unless you either reach a loading zone or start surface swimming. [http://www.twitch.tv/kirbycomment/c/6097656 Video]&lt;br /&gt;
&lt;br /&gt;
Some water planes do not work the same way as others. You can use them to start dive swimming, but not surface swimming. Because you cannot transition directly from dive swimming to being in the air (without using a trampoline), these &amp;lt;b&amp;gt;one-way water planes&amp;lt;/b&amp;gt; allow you to start swimming, but do not allow you to stop swimming.&lt;br /&gt;
&lt;br /&gt;
See the [[#Airswim|airswimming]] section for information on how to start an airswim or start walking underwater.&lt;br /&gt;
&lt;br /&gt;
==Lum Requirements==&lt;br /&gt;
&lt;br /&gt;
There are six levels that you must have a certain number of Lums to enter:&lt;br /&gt;
&lt;br /&gt;
* The Walk of Life: 60&lt;br /&gt;
* The Santuary of Water and Ice: 100&lt;br /&gt;
* The Sanctuary of Stone and Fire: 300&lt;br /&gt;
* The Walk of Power: 450&lt;br /&gt;
* Beneath the Sanctuary of Rock and Lava: 475&lt;br /&gt;
* The Iron Mountains: 550&lt;br /&gt;
&lt;br /&gt;
==Attack Strength==&lt;br /&gt;
&lt;br /&gt;
* A charged normal shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* An uncharged golden shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* A charged golden shot is 6 times as powerful as an uncharged normal shot (i.e. 2 times as powerful as an uncharged golden shot).&lt;br /&gt;
&lt;br /&gt;
==Percentage Counter==&lt;br /&gt;
&lt;br /&gt;
SDA's 100% definition is based on the in-game percentage counter. In order to get 100%, you must collect all 1000 Yellow Lums. You do not need to break all the cages. Each of the 999 regular Lums (i.e. everything but the hidden Lum in [[Rayman_2:_The_Great_Escape/Tomb_of_the_Ancients|Tomb of the Ancients]]) increases the counter by 0.1%. The hidden Lum in Tomb of the Ancients works differently. If you have less than 999 regular Lums, the hidden Lum does not affect the percentage counter. Only when you have all 999 regular Lums will the hidden Lum add 0.1% to the counter, bringing you to 100%.&lt;br /&gt;
&lt;br /&gt;
==Life Refill Cheat==&lt;br /&gt;
&lt;br /&gt;
If you press and release R (or J, if you're playing on PC) to the tune of the game-over jingle, your health and air meters will both be filled to the maximum possible amount. Listen to the [http://www.youtube.com/watch?v=NBz9Xefcxv8 credits] to learn the proper rhythm. The jingle is seven notes long, so entering the code involves pressing R four times and releasing it three times. [http://www.youtube.com/watch?v=M5vRQOgqBXE Video]&lt;br /&gt;
&lt;br /&gt;
Note that this technique is considered a cheat code, so it is not allowed in an SDA run. Nonetheless, it is useful for testing purposes.&lt;br /&gt;
&lt;br /&gt;
==Moon Jump==&lt;br /&gt;
&lt;br /&gt;
Below is a moon jump GameShark code created by Parasyte:&lt;br /&gt;
&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
811C6AFC 4120&amp;lt;br /&amp;gt;&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
801C6DF7 0000&lt;br /&gt;
&lt;br /&gt;
You may need to have the following code on as well:&lt;br /&gt;
&lt;br /&gt;
EE000000 0000&lt;br /&gt;
&lt;br /&gt;
With both codes enabled, you can hold R to rise into the air. Obviously, this is not allowed in an SDA run, but it is useful for testing.&lt;br /&gt;
&lt;br /&gt;
==PC Version==&lt;br /&gt;
&lt;br /&gt;
[http://docs.google.com/document/d/16aQU1KAT0bqamKHVNjpc8RxKcwl5Vpu_qQSxcD931xE/edit This guide] has some information about strategies for the PC version of the game.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2019-04-22T02:22:17Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:SwitchConsole.jpg ‎ ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch==&lt;br /&gt;
The Switch is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capturing video in high definition is a very demanding process. You will need a powerful computer in order to be able to do this. &amp;lt;br&amp;gt; &lt;br /&gt;
There is an HDMI supported capture card which does not use a PC/Laptop. Known as the Avermedia Game Capture HD 2, it requires an external hard drive or an internal hard drive which is then inserted into the device.&amp;lt;br/&amp;gt; &lt;br /&gt;
Resolution &amp;amp; Framerate, it can record 720p 60fps and it can record 1080p footage but only up to 30fps.&lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Canopy</id>
		<title>Rayman 2: The Great Escape/The Canopy</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Canopy"/>
				<updated>2018-12-11T04:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can jump off the spider web and grab the purple Lum from various points along the web, including the very beginning. Climb up as far as you can, jump, and shoot the Lum. [http://www.youtube.com/watch?v=1HKkMOmS8cE Video (#1)]&lt;br /&gt;
* If you jump and shoot as you're climbing up the web (between the fourth and fifth lums), you can bounce shots toward the cage, damaging it. [http://www.youtube.com/watch?v=CvKH095XZa8 Video (#2)]&lt;br /&gt;
* There are several methods to skip Globox's &amp;quot;Rayman is the greatest&amp;quot; text.&lt;br /&gt;
** Face the wall near the plank leading to the pirate, then jump and shoot. If you did it right, your shot will bounce off the wall and hit the switch. This method also skips the pirate fight, making it faster than the methods that don't skip the pirate, but bouncing the shot correctly can be difficult. [http://www.youtube.com/watch?v=gMw35X75tcc Video (#4)]&lt;br /&gt;
** Stand near the pirate, face the switch, and fire a shot at the slanted wooden platform. If you did it right, your shot will bounce off the platform and hit the switch. This method also skips the pirate fight. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#2)]&lt;br /&gt;
** Kill the pirate, shoot the switch, and quickly run down the nearby ramp. This method is slower than the ones above. [http://www.youtube.com/watch?v=3e9QNK0qSog Video]&lt;br /&gt;
*** If you use this method and are in the wrong spot and/or facing the wrong way when the text tries to activate, the game will freeze. [http://www.youtube.com/watch?v=tjAMhI4AJhg Video]&lt;br /&gt;
** Shoot the switch, jump off the platform you're on, helicopter for a little while, and drop into the pit. You'll spawn near the laser door and Globox will be free. This method is the slowest, but it's easy and won't make the game freeze. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#5)]&lt;br /&gt;
* After passing the first laser fence, shoot while running toward the pole to knock it down. You need to start running from far away for Rayman to target the weak point. [http://www.youtube.com/watch?v=3M3H6KHaZFI Video]&lt;br /&gt;
** If you look at the pole while your shot hits it, the pole may be more likely to fall down, particularly on the PC version. You still need to be within a certain distance of the pole. [http://www.youtube.com/watch?v=RTVAfHjaltM Video]&lt;br /&gt;
** Running back and forth while shooting might make the pole fall down more consistently. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#2)]&lt;br /&gt;
* In the room with the floating plant, you can jump on Globox's head to get the Lum above the plant. This lets you skip watering the plant in 100%. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#3)]&lt;br /&gt;
* You can skip fighting the pirate on a set of faraway platforms. Jump against the corner between the metal frame and the wall to the right of the laser fence. If you time it right, a shot from the pirate will boost you upward. Shoot to [[Rayman_2:_The_Great_Escape#Fast_Recovery|regain control]], then hold forward to land on the metal frame. From there, you can jump past the fence. Note that if you do this trick, Globox will not follow you, so you must skip hiding in the bush at the end of the level (see below). [http://www.youtube.com/watch?v=3nIjnCudyis Video]&lt;br /&gt;
** You can use a cannonball instead of the pirate's shot to get a damage boost, but it is more difficult. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#11)]&lt;br /&gt;
** If you do fight the pirate, you can run into the lasers to death warp back to Globox. [http://www.youtube.com/watch?v=zMhaV8dUqs0&amp;amp;t=5m Video (at about 5:03)]&lt;br /&gt;
* You can skip hiding in the bush at the end of the level. Hold Z, face the door, and move against the wall to the left of the door. Back up so that the door starts to open, then run through it. The key is that once the door starts opening, it doesn't start closing until it is all the way open. So, you can let the door close, move away so that it starts to open, then go through it. [http://www.youtube.com/watch?v=7TW5adOxaYA Video]&lt;br /&gt;
** You can make this trick a little easier by pausing after moving backward, then holding up on the control stick while unpausing. This allows you to effectively be holding down on one frame and all the way up on the next. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#4)]&lt;br /&gt;
** A harder method is to grab the purple Lum, swing directly toward the door, and jump. If you did it right, you'll make it through the door before it closes. It seems helpful to keep A pressed and hold forward after jumping. Also, the trick seems easier on [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high resolution]]. [http://www.youtube.com/watch?v=hK0pNVEYzXk Video]&lt;br /&gt;
* In the last outdoor area, you can bounce shots off of various walls to grab the purple Lum. [http://www.youtube.com/watch?v=CfxAadDaky8 Video]&lt;br /&gt;
* After breaking the Teensy's cage, turn around and run back until the cage and Teensy disappear. Go toward the Teensy again and the portal will appear, allowing you to skip the Teensy dance. [http://www.youtube.com/watch?v=ongb2Ocrxp0 Video]&lt;br /&gt;
** You can do this after skipping hiding in the bush (see above), but if the door closes behind you, you will need to get through it again. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#13)]&lt;br /&gt;
*** You can make the trick easier by manipulating the door. Once the door starts opening, it doesn't start closing until it is all the way open. So, you can let the door close, move away so that it starts to open, then go through it while it is still opening. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#14)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Menhir_Hills</id>
		<title>Rayman 2: The Great Escape/The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Menhir_Hills"/>
				<updated>2018-12-11T04:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the return trip to the level, you can skip the first cutscene by pressing B.&lt;br /&gt;
** If the cutscene plays, the walking shell will be ready to run sooner.&lt;br /&gt;
* You can ricochet shots off a wall to hit the first switch. Just make sure you keep looking in the direction of the switch and don't get too far away. [http://www.youtube.com/watch?v=gMw35X75tcc Video (#2)]&lt;br /&gt;
* If you let the first walking shell see you (so that he starts moving), go destroy the cage, and return, the walking shell will be waiting on the near side of the thorn field. [http://www.youtube.com/watch?v=gMw35X75tcc Video (#2)]&lt;br /&gt;
* You can skip the Murfy text that appears after you cross the first thorn field. Just avoid stepping too close to the thorns. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#2)]&lt;br /&gt;
* You can avoid waking up the first two pirates by walking past them sufficiently slowly. If you don't wake them up, the door behind them will stay open. This is slower than opening the door by killing the pirates, though. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#2)]&lt;br /&gt;
* As you leave the room with two pirates, a short cutscene shows Rayman running and jumping into a pit. You can skip the cutscene and fall down the pit faster by jumping just before the cutscene activates. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#10)]&lt;br /&gt;
* After the first screen fade, you can tame the walking shell while getting the lums in the cage. Go near the walking shell to make him start chasing you, then bounce on the mushrooms. Move away from the tree to prevent the walking shell from crashing, then swing over to the ledge above the entrance to the area. After you get the lums and jump down, the walking shell will be ready to move. [http://www.youtube.com/watch?v=yujE1Rhud9o Video (#1)]&lt;br /&gt;
** One danger with this trick is that the walking shell might crash into the wall near the entrance. You can reduce the chance of this happening by pulling yourself up from the edge, then standing still until the walking shell comes to a complete stop. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#5)]&lt;br /&gt;
* At the end of the second walking shell section, you can boost off the side of the ramp and jump in midair to get over the railing and skip destroying the door. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#1)]&lt;br /&gt;
** If you fail to get over the railing with the walking shell, you can still get over it as follows. Jump off the ramp, then helicopter toward the rightmost part of the railing. If you did it right, you'll grab an edge and you'll be able to jump over the railing. [http://www.youtube.com/watch?v=YBrJJWS7xgA Video (#2)]&lt;br /&gt;
** If you wish to destroy the door instead, don't aim the walking shell directly at the door. Doing so can cause it to bounce off the door without blowing up. Instead, aim at the wall next to the door. [http://www.youtube.com/watch?v=ebEMs-zGV74&amp;amp;t=8m21s Video (at about 8:25)]&lt;br /&gt;
* You can reach the last cage before Clark by steering the walking shell into the cave area, boosting into the pit, and jumping. You can then quickly destroy the cage by throwing a barrel at the wall across from the pit. [http://www.youtube.com/watch?v=gMw35X75tcc Video (#3)]&lt;br /&gt;
** If you use a barrel to fly across the pit instead, you can crash it into a wall near the cage to destroy the cage quickly. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#1)]&lt;br /&gt;
* After destroying the last cage before Clark, you can activate the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]], then fly out of the cave area and up to the switch. [http://www.youtube.com/watch?v=YBrJJWS7xgA Video (#1)]&lt;br /&gt;
** If you use this trick, there is no need to shoot the switch. You can fly through the slanted wall above the door, then drop into the hallway leading to Clark.&lt;br /&gt;
** Alternatively, you can fall into the pit to death warp back to the previous area. This is slower than using the infinite barrel flying glitch. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#1)]&lt;br /&gt;
* In the room with Clark and four purple Lums, you do not need to use all the purple Lums to reach either the cage or the exit. You can also pull yourself through the railing. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#11)]&lt;br /&gt;
** The lums in this room don't take as much time to collect as they might appear to. If you go straight through the room without collecting the lums, you will spend longer waiting for Clark to catch up.&lt;br /&gt;
* When Clark breaks the wall, you can get through the wall faster by jumping just as it breaks. [http://www.youtube.com/watch?v=CvKH095XZa8 Video (#1)]&lt;br /&gt;
* In the last area, run forward a little to make the walking shell start running, then get the lums in the cage closest to the exit. This way, you can tire out the walking shell and collect the lums at the same time. [http://www.youtube.com/watch?v=usRgBhuFRIw Video (#1)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2018-12-11T04:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen or almost on screen when your shot hits it; jumping to adjust to camera or going into first-person mode can be helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can finish the first area with Carmen more quickly as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the switch. Shoot it and go back in bounds inside Carmen's cage. From there, you can walk underwater to the loading zone. [http://www.youtube.com/watch?v=HVRxnNKrdH4&amp;amp;t=47m21s Video (at 47:21)]&lt;br /&gt;
** You can skip freeing Carmen, but it is slower. After clipping out of bounds next to the tree, float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
*** Another way to get past the fences is to simply walk through them. In each fence, there is a gap you can walk through after touching the fence to gain invicibility. This trick can be done on both N64 and PC. This trick is a useful backup in case you fail to shoot the switch that disables the fences. [http://www.youtube.com/watch?v=ITVHT1GJdS8&amp;amp;t=50m52s Video (at about 50:54)]&lt;br /&gt;
* After getting out of bounds as described above, you can fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activates. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;br /&gt;
* In the last room, you can jump from the middle of the slide straight to the alcove with the Teensy. After freeing the Teensy, you can jump up the bottom of the slide to get the remaining lums. If done correctly, this strategy is faster than getting the lums on the bottom of the slide and then freeing the Teensy, since that strategy involves spending quite a bit of time waiting for the Teensy to reach the portal. [http://www.youtube.com/watch?v=1ui1ECvQGyY Video (#1)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2018-12-11T04:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to jump from middle of slide to Teensy's alcove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen or almost on screen when your shot hits it; jumping to adjust to camera or going into first-person mode can be helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can finish the first area with Carmen more quickly as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the switch. Shoot it and go back in bounds inside Carmen's cage. From there, you can walk underwater to the loading zone. [http://www.youtube.com/watch?v=HVRxnNKrdH4&amp;amp;t=47m21s Video (at 47:21)]&lt;br /&gt;
** You can skip freeing Carmen, but it is slower. After clipping out of bounds next to the tree, float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
*** Another way to get past the fence is to simply walk through it. This can be done on both N64 and PC, but it may be easier on PC. You can also walk through the laser fence next to Carmen. [http://www.youtube.com/watch?v=ITVHT1GJdS8&amp;amp;t=50m52s Video (at about 50:54)]&lt;br /&gt;
* After getting out of bounds as described above, you can fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activates. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;br /&gt;
* In the last room, you can jump from the middle of the slide straight to the alcove with the Teensy. After freeing the Teensy, you can jump up the bottom of the slide to get the remaining lums. If done correctly, this strategy is faster than getting the lums on the bottom of the slide and then freeing the Teensy, since that strategy involves spending quite a bit of time waiting for the Teensy to reach the portal. [http://www.youtube.com/watch?v=1ui1ECvQGyY Video (#1)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves</id>
		<title>Rayman 2: The Great Escape/The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves"/>
				<updated>2018-08-05T22:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Adding video for freezing the game while trying to clip through the second door&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can use a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the five Lums that normally require you to go through the plum section. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#11)]&lt;br /&gt;
** You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#12)]&lt;br /&gt;
** You can get up more easily by luring the pirate near the ledge, shooting him to make him shoot you, jumping, and damage boosting. Jumping from the aforementioned rock makes the trick easier, as does performing a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast recovery]]. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#7)]&lt;br /&gt;
** You can also use the pirate's hook attack to boost up to the ledge. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#8)]&lt;br /&gt;
* By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#13)]&lt;br /&gt;
** You can also reach the Lums with a wall jump. [http://www.youtube.com/watch?v=0K1kZtt83tk Video]&lt;br /&gt;
* You can pass through the door in the first area by jumping and rolling toward it. Set the game to [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high-resolution mode]] to increase the amount of lag. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#4)]&lt;br /&gt;
** The following alternative method is useful on PC, where the first method is difficult. In the room with the plum tree, throw a plum onto the water, then throw another plum on top of the first one. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start [[Rayman_2:_The_Great_Escape#Airswim|airswimming]]. Swim up and leave the room, then swim over the wall and behind the door. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you use the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] with the second barrel, you can clip through the door near the squeaky pirate without hitting the switch. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=67s Video (at about 1:08)]&lt;br /&gt;
** This trick is risky because if your angle is wrong when you clip through the door, Rayman can get stuck in the &amp;quot;area exit&amp;quot; cutscene, freezing the game. [http://www.youtube.com/watch?v=Qi455EZM0EQ Video (#10)]&lt;br /&gt;
* Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#1)]&lt;br /&gt;
* You can hit the switch before the second screen fade by jumping on the pillar closest to it, jumping backward, and shooting. [http://www.youtube.com/watch?v=C22IiednV6o Video]&lt;br /&gt;
** A slower method is to point the nearby barrel at the switch on the wall, release it, and drop into the water to warp back to the door to the next area. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#4)]&lt;br /&gt;
* After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#2)]&lt;br /&gt;
* You can skip most of the final area (the area after the second screen fade) as follows. Perform the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] using the first barrel in the final area. Fly into the ceiling next to the pirate symbol in front of you and you'll clip out of bounds. From there, turn around and fly to the Teensy. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=101s Video (at about 1:41)]&lt;br /&gt;
** After performing the infinite barrel flying glitch, you can also stay in bounds and get the Lums in front of you. After reaching the wall near the green Lum, turn around and continue to the end of the level. This method takes longer than the one described above, but it gets more Lums. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#1)]&lt;br /&gt;
* You can skip waiting for the Teensy at the end of the level as follows. Get the last green lum and run to the wooden platform with the barrel. Jump toward the Teensy's cage, helicopter, and break the cage. After you fall into the water, the portal will be active. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#20)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2018-08-05T22:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can save a little time by jumping backward off the spiral walkway before shooting the first purple lum. [http://www.youtube.com/watch?v=Qi455EZM0EQ Video (#6)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the second pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. This jump is difficult, though. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, you can skip jumping on the stalactite just before the second green lum. Jump from the ledge at the entrance of the room, helicopter, and grab the edge next to the green lum. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* Partway through the first moving platform ride in the optional temple area, you can jump off the platform and helicopter to the green lum. The platform will move forward and you will respawn on top of it, saving some time. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#3)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* After getting the last cage before the miniboss, you can jump over the lava to a nearby platform. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h9m40s Video (at about 1:09:41)]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
** Turning on [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high resolution]] seems to make this trick easier.&lt;br /&gt;
* In the miniboss fight, turning away from the miniboss will make him approach you.&lt;br /&gt;
* If you shoot while landing on the plum after the miniboss fight, you can move while the &amp;quot;Yeah&amp;quot; text plays. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#4)]&lt;br /&gt;
* In the plum-riding section after the miniboss fight, there is a line of red lums in the air. You can ride the plum over the rock wall on the right before reaching the red lums in order to reduce the required amount of helicoptering. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h11m12s Video (at about 1:11:15)]&lt;br /&gt;
* In the second plum-riding section after the miniboss fight, you can bounce over the yellow lava next to the entrance to the web trampoline room. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#5)]&lt;br /&gt;
* In the web trampoline room, if you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* In the web trampoline room, you can jump and helicopter from the last vertical web to the exit, skipping the horizontal web. [http://www.youtube.com/watch?v=ehpwqqNccQY Video #6)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. There is an invisible checkpoint on this platform; standing on the platform will make it so that when you die, you will respawn there. Throw the blue orb onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
** You can also boost up to the upper level at other parts of the room, but you won't get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]], so this may be harder than using the corner near the blue pedestal. [http://www.youtube.com/watch?v=Qi455EZM0EQ Video (#7)]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2018-08-05T22:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Jump backward after freeing purple lum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can save a little time by jumping backward off the spiral walkway before shooting the first purple lum. [http://www.youtube.com/watch?v=Qi455EZM0EQ Video (#6)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the second pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. This jump is difficult, though. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, you can skip jumping on the stalactite just before the second green lum. Jump from the ledge at the entrance of the room, helicopter, and grab the edge next to the green lum. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* Partway through the first moving platform ride in the optional temple area, you can jump off the platform and helicopter to the green lum. The platform will move forward and you will respawn on top of it, saving some time. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#3)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* After getting the last cage before the miniboss, you can jump over the lava to a nearby platform. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h9m40s Video (at about 1:09:41)]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
** Turning on [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high resolution]] seems to make this trick easier.&lt;br /&gt;
* In the miniboss fight, turning away from the miniboss will make him approach you.&lt;br /&gt;
* If you shoot while landing on the plum after the miniboss fight, you can move while the &amp;quot;Yeah&amp;quot; text plays. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#4)]&lt;br /&gt;
* In the plum-riding section after the miniboss fight, there is a line of red lums in the air. You can ride the plum over the rock wall on the right before reaching the red lums in order to reduce the required amount of helicoptering. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h11m12s Video (at about 1:11:15)]&lt;br /&gt;
* In the second plum-riding section after the miniboss fight, you can bounce over the yellow lava next to the entrance to the web trampoline room. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#5)]&lt;br /&gt;
* In the web trampoline room, if you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* In the web trampoline room, you can jump and helicopter from the last vertical web to the exit, skipping the horizontal web. [http://www.youtube.com/watch?v=ehpwqqNccQY Video #6)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. Standing on this platform will make it so that when you die, you will respawn there. Throw the blue orb onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Cave_of_Bad_Dreams</id>
		<title>Rayman 2: The Great Escape/The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Cave_of_Bad_Dreams"/>
				<updated>2018-08-05T22:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: You must die before doing the skull warp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can skip placing the orbs on the pedestals. Starting from the high ledge in the room with the first orange pedestal, jump forward, helicopter down to the ledge in front of you, and grab the edge next to the wall on the right. If you did it right, you will be hanging on the edge while out of bounds. Now drop down and helicopter to the loading zone leading to the sliding section. [http://www.youtube.com/watch?v=fwI6jnZSAxM Video]&lt;br /&gt;
* If you stand on the stationary platform closest to the platform with the blue orb, you can throw the orb onto the skull closest to you. You can then helicopter to the skull and throw it the rest of the way. [http://www.youtube.com/watch?v=vWLYnGzv1AY Video]&lt;br /&gt;
* In the area with the second orange orb, you can make it to the second moving skull platform on its first cycle. Right before emerging from the hallway between the blue orb and orange orb areas, stand still for about two seconds. Then proceed normally and you should make it to the second platform on its first cycle. [http://www.youtube.com/watch?v=HjVe4gfUVOM Video]&lt;br /&gt;
** This trick works because if you've gone far enough in the hallway, the first platform has started its cycle, but the second platform hasn't. By waiting, you are delaying the start of the second platform.&lt;br /&gt;
** It is actually possible to make the first cycle without waiting if you move quickly enough. The jumps to and from the second purple lum seem to be the most important factors. [http://www.youtube.com/watch?v=sMtdeXnGK48 Video (#2)]&lt;br /&gt;
* It is possible to throw the orange orb from the last high platform to the last low platform instead of making two throws. However, if the orb lands right on the edge of the low platform, it can fall and respawn indefinitely without allowing you to pick it up. [http://www.youtube.com/watch?v=D-pW3M7IB7Y Video]&lt;br /&gt;
* You can skip the boss fight. When you get to the fight, die by falling into the thorns. Then, if you grab one of the skulls right as it disappears, you will be teleported far above the level. From there, you helicopter to the ending platform. [http://www.youtube.com/watch?v=JELDA8363Hs Video (PC)]&lt;br /&gt;
** On N64, you aren't teleported nearly as high, so it helps to lure a skull to the side of the starting platform, then stop it when it's as close as possible to the ending platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#7)]&lt;br /&gt;
** You must die before performing the skull warp because otherwise you will be teleported to the starting platform instead of being teleported above the level. [http://www.youtube.com/watch?v=Qi455EZM0EQ Video (#3)]&lt;br /&gt;
* You can skip the second round of skulls in the boss fight. After getting close enough to the boss to make him jump to the platform you were just on, quickly return to that platform using the existing skulls. [http://www.youtube.com/watch?v=Xha7XLXUhEs Video (#2)]&lt;br /&gt;
** If you avoid the second green Lum in the area, you don't even need to make it back to the first platform. As long as you get far enough so that the boss moves to the third platform, he will be on the third platform when you respawn. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#1)]&lt;br /&gt;
* After using the purple lums in the boss fight, you only need to use one skull to cross the next gap. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#1)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Bayou</id>
		<title>Rayman 2: The Great Escape/The Bayou</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Bayou"/>
				<updated>2018-08-05T22:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to save time on first cage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* Activate the second barrel by jumping on it, break the nearby cage, and jump and helicopter to the barrel. This is faster than breaking the cage, then activating the barrel. [http://www.youtube.com/watch?v=Qi455EZM0EQ Video (#2)]&lt;br /&gt;
* You can skip the purple lum next to the first pirate. Stand on the edge closest to the barrel and wait for the pirate's shot. Jump toward the barrel, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to reach the barrel. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#3)]&lt;br /&gt;
** This may be slower than simply jumping and shooting the purple lum.&lt;br /&gt;
* While killing the second pirate (near a switch and a metal walkway), stand on the metal walkway and the &amp;quot;Yeah&amp;quot; text will not activate. [http://www.youtube.com/watch?v=b73HwUKe_Gw Video (#2)]&lt;br /&gt;
** You can skip killing this pirate. Jump toward the green lum, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#1)]&lt;br /&gt;
* It is not necessary to extend the metal platform to reach the last purple Lum. Simply jump, helicopter, and shoot the Lum. [http://www.youtube.com/watch?v=xr8sZoL8oBg&amp;amp;t=7m43s Video (at about 7:45)]&lt;br /&gt;
* You can break the Teensy's cage without bouncing on the trampolines. Jump and shoot as you approach it. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#2)]&lt;br /&gt;
* When you're bouncing on the trampolines at the end, you can save some time by using your helicopter to stop moving upward instead of waiting to reach the peak of your jump. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#1)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Fairy_Glade</id>
		<title>Rayman 2: The Great Escape/The Fairy Glade</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Fairy_Glade"/>
				<updated>2018-08-05T22:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Jump before the barrel breaks the floor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip some parts of the first few rooms as follows. Do a [[Rayman 2: The Great Escape#Quick Drop|quick drop]] on the corner directly in front of you at the start of the level. This allows you to walk underwater. Jump against the island in the middle of the room, then helicopter to start an [[Rayman 2: The Great Escape#Airswim|airswim]]. Swim toward the large sun and keep going forward. You will enter the room with the moving platforms. Swim into the loading zone. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
* You can use the trick above in 100% as well. Start an airswim as described above. Get the Lum near the switch and the Lum above the trampoline, then swim toward the cage in the corner of the room. Swim over the wall, break the cage, and get the Lum. Swim down to the [[Rayman 2: The Great Escape#Properties of Water|water plane]] and surface to refill your air. Make sure not to go back in bounds. Dive underneath the floor and swim roughly in the direction of the sun (horizontally). You will end up above the cave with the cage. Shoot the cage and swim low enough to collect the Lums, but not low enough to go back in bounds. Keep swimming forward to reach the room with the moving platforms. Get the Lum under the bridge and swim to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
** If you are running low on air after getting the Lums in the cave, you can swim up while swimming toward the next room. You will hit a water plane without going back in bounds, refilling your air.&lt;br /&gt;
* In the room before the first screen fade, you can get the Lum without riding the barrel. Grab the nearby edge, drop down, and use your helicopter to reach the Lum. You will die from falling into the water, but it's still faster than riding the barrel. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#1)]&lt;br /&gt;
** Note that this is slower than doing an airswim.&lt;br /&gt;
* In the room before the first screen fade, you can walk on part of the slanted metal roof near the top. Doing so allows you to skip a platform. [http://www.youtube.com/watch?v=6vgSd8PQB5Y Video (#3)]&lt;br /&gt;
* In the room before the second screen fade, you must climb on some vines past a piranha. If you press B repeatedly while the piranha hits you, it won't knock you down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
** After passing the waterfall in this room, you can jump ahead to save a second of climbing.&lt;br /&gt;
* After getting the Lums in the side area near the barrel-throwing pirate, jump into the water to warp back. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#2)]&lt;br /&gt;
* In the room with the barrel-throwing pirate, you can save time by jumping shortly before the barrel breaks the floor. When you get back to where the floor was, you will have built up some speed. [http://www.youtube.com/watch?v=Qi455EZM0EQ Video (#1)]&lt;br /&gt;
* You can skip the Murfy text in the area with a few pirates by performing two [[Rayman 2: The Great Escape#Trigger_Hop|trigger hops]]. [http://www.youtube.com/watch?v=EQOar1s3L5c Video]&lt;br /&gt;
** You can also skip the text with only one trigger hop. After the first trigger hop, move to the left and helicopter past the trigger zone. This is slower than doing two trigger hops, but easier. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#1)]&lt;br /&gt;
* You can skip bouncing on the net in the area with a few pirates. Jump off the platform at the entrance to the room, shoot the switch in midair, and grab the edge near the now-disabled lasers. [http://www.youtube.com/watch?v=RFF1NqmMG3U Video (#2)]&lt;br /&gt;
* If you throw the barrels with good timing, you can destroy the machine with only three upward tosses. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#3)]&lt;br /&gt;
* You can skip the Murfy text in the wind tunnel room by jumping over the trigger zone. [http://www.youtube.com/watch?v=Xha7XLXUhEs Video (#1)]&lt;br /&gt;
* In the final wind tunnel, stay as far from the purple Lum as possible. When you shoot it, your &amp;quot;rope&amp;quot; will be extra long and you can grab a Lum from one of the optional wind tunnels. [http://www.youtube.com/watch?v=gKEr7zkgfwI&amp;amp;t=9m8s Video (at about 9:10)]&lt;br /&gt;
* In the area accessed from [[Rayman_2:_The_Great_Escape/The_Echoing_Caves|The Echoing Caves]], you can skip climbing on a web and jumping on some platforms. Ride the plum to the wooden barrier separating you from the next section. Jump on top of the barrier, then jump and helicopter to the leftmost platform in front of you. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#3)]&lt;br /&gt;
* Near the end of the area accessed from [[Rayman_2:_The_Great_Escape/The_Echoing_Caves|The Echoing Caves]], you don't need to wait for a pirate to destroy a platform before dropping under it. Just walk off the left side of the platform. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Iron_Mountains</id>
		<title>Rayman 2: The Great Escape/The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Iron_Mountains"/>
				<updated>2018-08-05T22:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to get to Uglette faster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* With proper positioning, you can fall past the electricity near the beginning of the level after hitting only one switch. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#2)]&lt;br /&gt;
* If you're in the air, the pirates' drill attack usually won't hit you.&lt;br /&gt;
* In the box tower room, you can bounce a shot off the wall to the left of the entrance to hit the switch. This may not save time, though. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#6)]&lt;br /&gt;
* In the box tower room, you can jump from the second highest box, shoot the cage, and grab the top box. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#10)]&lt;br /&gt;
** You can also stand near the cage until one of the pirates throws a barrel at you. The barrel will break the cage.&lt;br /&gt;
* If you miss the cage in the river area, you can hit it from below. Stand on the box below the cage and walk to the corner that's barely sticking out from the water. Face the wall, jump, and shoot. If you did it right, you'll hit the cage and the Lums will come down to you. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#5)]&lt;br /&gt;
* Right after the squeaky pirate, you can jump over the fence near the crate. Jump from the corner near the wall, then helicopter at the right time to clear the fence. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#3)]&lt;br /&gt;
* You can skip most of the walking shell section as follows. Take a left at the first turn so that the surface you're on is perpendicular to the floor beneath you. Before you get to the red slope in front of you, turn left and run off the edge. In midair, turn left so that you land on the wall below you. Run along the wall to get to the grassy area with the robot. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#9)]&lt;br /&gt;
* In the area with the plum, there are five Lums floating above the top of a small hill. You can get the Lums by going to the very top of the hill and jumping toward them. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#19)]&lt;br /&gt;
** You can also get those Lums with a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]]. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#4)]&lt;br /&gt;
* In the area with the plum, you can shoot the purple lum from the ledge you start on. [http://www.youtube.com/watch?v=mQS7CMJvP00 Video]&lt;br /&gt;
* In the area with the plum, you can get to Uglette faster as follows. Use the purple lum to swing to the top of the pipe, then jump on the nearby wooden platform. Jump toward the tree branch above the plum and helicopter with good timing to reach it. From there, you can jump over the wall and helicopter to one of the wooden platforms near Uglette. [http://www.youtube.com/watch?v=h2znNdvmels Video (#1)]&lt;br /&gt;
** You can also jump to the tree branch from the pipe, but it's more difficult. [http://www.youtube.com/watch?v=h2znNdvmels Video (#2)]&lt;br /&gt;
** The platforms closest to Uglette aren't solid, so you must helicopter to one of the farther ones. [http://www.youtube.com/watch?v=h2znNdvmels Video (#3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2018-07-28T04:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: High resolution seems to make the miniboss skip easier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. This jump is difficult, though. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, you can skip jumping on the stalactite just before the second green lum. Jump from the ledge at the entrance of the room, helicopter, and grab the edge next to the green lum. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* Partway through the first moving platform ride in the optional temple area, you can jump off the platform and helicopter to the green lum. The platform will move forward and you will respawn on top of it, saving some time. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#3)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* After getting the last cage before the miniboss, you can jump over the lava to a nearby platform. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h9m40s Video (at about 1:09:41)]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
** Turning on [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high resolution]] seems to make this trick easier.&lt;br /&gt;
* In the miniboss fight, turning away from the miniboss will make him approach you.&lt;br /&gt;
* If you shoot while landing on the plum after the miniboss fight, you can move while the &amp;quot;Yeah&amp;quot; text plays. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#4)]&lt;br /&gt;
* In the plum-riding section after the miniboss fight, there is a line of red lums in the air. You can ride the plum over the rock wall on the right before reaching the red lums in order to reduce the required amount of helicoptering. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h11m12s Video (at about 1:11:15)]&lt;br /&gt;
* In the second plum-riding section after the miniboss fight, you can bounce over the yellow lava next to the entrance to the web trampoline room. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#5)]&lt;br /&gt;
* In the web trampoline room, if you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* In the web trampoline room, you can jump and helicopter from the last vertical web to the exit, skipping the horizontal web. [http://www.youtube.com/watch?v=ehpwqqNccQY Video #6)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. Standing on this platform will make it so that when you die, you will respawn there. Throw the blue orb onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Tomb_of_the_Ancients</id>
		<title>Rayman 2: The Great Escape/Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Tomb_of_the_Ancients"/>
				<updated>2018-07-22T19:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can shoot the switch in a spider pit from above, but you must first register it as a target by getting close enough to it. One way to do so is to run around the pit and get the Lums. [http://www.youtube.com/watch?v=gMw35X75tcc Video (#5)]&lt;br /&gt;
** This video shows how to register the switch as a target without going all the way around the pit: [http://www.youtube.com/watch?v=Vo4R7XEmshs Video]&lt;br /&gt;
* While you're in the graveyard area with a switch, stay away from the green Lum. Shoot the switch from a distance, then jump into the water to warp back to the hallway. [http://www.youtube.com/watch?v=afaXP7wsetA Video (#1)]&lt;br /&gt;
* You can also do a death warp from the room opposite the graveyard area. First, get on the opposite side of the web from the side you normally climb up. Jump up and fire a shot to the right of the switch. If you did it correctly, it will bounce off the wall and hit the switch. You can then fall into the water to warp back to the hallway. [http://www.youtube.com/watch?v=afaXP7wsetA Video (#2)]&lt;br /&gt;
* You can skip raising the platform in the room opposite the graveyard area (the second of three platforms). In the room with the three platforms that normally have to be raised, run toward the submerged platform, jump, and get hit by the piranha. Use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to make it to the skeleton. [http://www.youtube.com/watch?v=Uh79gpXsTC4 Video]&lt;br /&gt;
** With good timing, you can make the jump without the fast helicopter trick. [http://www.youtube.com/watch?v=GbwIGb_E1-Y This video] shows the jump in the PC version, but it also works in the N64 version.&lt;br /&gt;
* You can skip raising the platform in the graveyard area (the third of three platforms). In the room with the three platforms that normally have to be raised, run toward the submerged platform, jump, and get hit by the piranha. Use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to make it to the coffin-shaped platform. [http://www.youtube.com/watch?v=Uh79gpXsTC4 Video]&lt;br /&gt;
** Skipping this platform is harder than skipping the second platform and saves less time.&lt;br /&gt;
* In the 1000th Lum room on the PC version, you can jump on the right side of the third platform while it is submerged. You can then jump to the web, get the Lum, and exit the room. [http://www.youtube.com/watch?v=lKHcerDigYE Video]&lt;br /&gt;
* After the first barrel flying section, the path in front of you leads to a section that's optional in any% runs. The path on the right is much faster.&lt;br /&gt;
* In the optional area after the first barrel flying section, you can crash into the wooden platform above the first cage to destroy it quickly. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#17)]&lt;br /&gt;
* You can use the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying]] glitch in the optional area after the first barrel flying section to reach the second cage in that area quickly. However, doing so prevents the purple Lums from spawning properly, so it seems that you need to go through the area normally. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#18)]&lt;br /&gt;
* In the room with the last pirate, you can get the lums without killing the pirate. As long as he doesn't take damage, he won't shoot you; he will only use his hook attack. Grab the barrel, dodge his hook attack, and throw the barrel at the door. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#24)]&lt;br /&gt;
** If you don't want the lums near the pirate, you can just run past him and continue. He won't use his hook attack while he's invincible, so you can shoot him to prevent him from killing you. [http://www.youtube.com/watch?v=S8VO9q2jeJc&amp;amp;t=6m15s Video (at about 6:21)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava"/>
				<updated>2018-07-22T17:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* After you ride the barrel near the beginning of the level, you can jump on one of the rolling barrels to get the green Lum to come down to you. You can then fall into the water to warp up to the green Lum. This might not save time, though. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#5)]&lt;br /&gt;
** You can also bounce off a barrel and grab the edge next to the green Lum. [http://www.youtube.com/watch?v=K-KPwpxTz-I&amp;amp;t=1h10m39s Video (at about 1:10:42)]&lt;br /&gt;
* You can break the first cage from above by bouncing shots off the wall on the right. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#21)]&lt;br /&gt;
** You don't need to wait for the purple Lum to reach its final position to grab it. Jump off the right side of the platform, helicopter, and shoot the Lum. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#4)]&lt;br /&gt;
* As you enter the room with the second cage, you can jump and shoot at the wall on the right to bounce a shot at the cage. When you walk above the cage, the lums will come up to you. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#22)]&lt;br /&gt;
** You can also hit this cage by shooting repeatedly as you enter the room. This method is not very consistent, though. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#6)]&lt;br /&gt;
** If you stand near the top of the first set of &amp;quot;stairs&amp;quot; in the room, you can bounce a shot off the wall to hit the cage. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#14)]&lt;br /&gt;
* In the room with the second cage, after walking up the first incline, you can jump straight to the upper walkway. [http://www.youtube.com/watch?v=BzCkxAgvV9w Video (#2)]&lt;br /&gt;
* After the first screen fade, ignore the Lums on the climbable wall and jump straight to the next platform. When the moving platform reaches the corner after the last thorn, grab the Lums you ignored earlier, then get back on the platform. Don't run too far ahead of the moving platform or it will disappear. This strategy is faster than getting the Lums before jumping on the moving platform. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#2)]&lt;br /&gt;
* In the room with the first floating platform, ignore the Lums and jump on the platform to make it start moving. Then jump off the platform, get the Lums (starting with the Lum in front of you), and jump back on the platform. This strategy is faster than getting the Lums before jumping on the platform. [http://www.youtube.com/watch?v=sMtdeXnGK48 Video (#3)]&lt;br /&gt;
* While you're riding the floating platforms, destroy the walls as quickly as possible and hold forward the whole time. This will let you skip waiting in front of the walls. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#7)]&lt;br /&gt;
* You can skip most of the room after the last plant ride. Shoot the switch to extend a platform above you, then stand on the second hexagonal platform. The platform you're on will start tipping over. Stand on the highest point as it tips, then jump up to the extended platform. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#5)]&lt;br /&gt;
* In the room with a rotating platform and lavafall, you don't need to wait for the lavafall to be blocked before going under it. Just touch it to gain invincibility, then run through it. If you're low on health, you can hit the flames for invincibility instead; they do less damage than the lava. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#8)]&lt;br /&gt;
** In the same room, you can shoot the cage while standing on the first triangular platform. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** After going through the lavafall, you can jump from the climbable wall to the exit. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** An alternative is as follows. Climb the wall and stand on the stationary platform. Jump on the ledge that moves around the spinning platform. Get hit by the lavafall to gain invincibility, then jump through it and grab the edge on the other side. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#1)]&lt;br /&gt;
* After the first moving thorn wall, there's a small platform. When you jump from that platform to the next platform, a &amp;quot;Yeah&amp;quot; text normally appears. You can skip it by jumping from the small platform to the edge on the left side of the next platform, then jumping past the trigger zone from there. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#15)]&lt;br /&gt;
* After breaking the Teensy's cage, you can skip the Teensy dance by running out of the room, jumping onto the platform with the thorn wall, and returning to the Teensy room. This may not save time, though. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava"/>
				<updated>2018-07-22T17:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to bounce off barrel near beginning and grab edge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* After you ride the barrel near the beginning of the level, you can jump on one of the rolling barrels to get the green Lum to come down to you. You can then fall into the water to warp up to the green Lum. This might not save time, though. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#5)]&lt;br /&gt;
** You can also bounce off a barrel and grab the edge next to the green Lum. [http://www.youtube.com/watch?v=K-KPwpxTz-I&amp;amp;t=1h10m39s Video (at about 1:10:42]&lt;br /&gt;
* You can break the first cage from above by bouncing shots off the wall on the right. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#21)]&lt;br /&gt;
** You don't need to wait for the purple Lum to reach its final position to grab it. Jump off the right side of the platform, helicopter, and shoot the Lum. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#4)]&lt;br /&gt;
* As you enter the room with the second cage, you can jump and shoot at the wall on the right to bounce a shot at the cage. When you walk above the cage, the lums will come up to you. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#22)]&lt;br /&gt;
** You can also hit this cage by shooting repeatedly as you enter the room. This method is not very consistent, though. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#6)]&lt;br /&gt;
** If you stand near the top of the first set of &amp;quot;stairs&amp;quot; in the room, you can bounce a shot off the wall to hit the cage. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#14)]&lt;br /&gt;
* In the room with the second cage, after walking up the first incline, you can jump straight to the upper walkway. [http://www.youtube.com/watch?v=BzCkxAgvV9w Video (#2)]&lt;br /&gt;
* After the first screen fade, ignore the Lums on the climbable wall and jump straight to the next platform. When the moving platform reaches the corner after the last thorn, grab the Lums you ignored earlier, then get back on the platform. Don't run too far ahead of the moving platform or it will disappear. This strategy is faster than getting the Lums before jumping on the moving platform. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#2)]&lt;br /&gt;
* In the room with the first floating platform, ignore the Lums and jump on the platform to make it start moving. Then jump off the platform, get the Lums (starting with the Lum in front of you), and jump back on the platform. This strategy is faster than getting the Lums before jumping on the platform. [http://www.youtube.com/watch?v=sMtdeXnGK48 Video (#3)]&lt;br /&gt;
* While you're riding the floating platforms, destroy the walls as quickly as possible and hold forward the whole time. This will let you skip waiting in front of the walls. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#7)]&lt;br /&gt;
* You can skip most of the room after the last plant ride. Shoot the switch to extend a platform above you, then stand on the second hexagonal platform. The platform you're on will start tipping over. Stand on the highest point as it tips, then jump up to the extended platform. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#5)]&lt;br /&gt;
* In the room with a rotating platform and lavafall, you don't need to wait for the lavafall to be blocked before going under it. Just touch it to gain invincibility, then run through it. If you're low on health, you can hit the flames for invincibility instead; they do less damage than the lava. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#8)]&lt;br /&gt;
** In the same room, you can shoot the cage while standing on the first triangular platform. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** After going through the lavafall, you can jump from the climbable wall to the exit. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** An alternative is as follows. Climb the wall and stand on the stationary platform. Jump on the ledge that moves around the spinning platform. Get hit by the lavafall to gain invincibility, then jump through it and grab the edge on the other side. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#1)]&lt;br /&gt;
* After the first moving thorn wall, there's a small platform. When you jump from that platform to the next platform, a &amp;quot;Yeah&amp;quot; text normally appears. You can skip it by jumping from the small platform to the edge on the left side of the next platform, then jumping past the trigger zone from there. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#15)]&lt;br /&gt;
* After breaking the Teensy's cage, you can skip the Teensy dance by running out of the room, jumping onto the platform with the thorn wall, and returning to the Teensy room. This may not save time, though. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava"/>
				<updated>2018-07-22T16:54:56Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* After you ride the barrel near the beginning of the level, you can jump on one of the rolling barrels to get the green Lum to come down to you. You can then fall into the water to warp up to the green Lum. This might not save time, though. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#5)]&lt;br /&gt;
* You can break the first cage from above by bouncing shots off the wall on the right. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#21)]&lt;br /&gt;
** You don't need to wait for the purple Lum to reach its final position to grab it. Jump off the right side of the platform, helicopter, and shoot the Lum. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#4)]&lt;br /&gt;
* As you enter the room with the second cage, you can jump and shoot at the wall on the right to bounce a shot at the cage. When you walk above the cage, the lums will come up to you. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#22)]&lt;br /&gt;
** You can also hit this cage by shooting repeatedly as you enter the room. This method is not very consistent, though. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#6)]&lt;br /&gt;
** If you stand near the top of the first set of &amp;quot;stairs&amp;quot; in the room, you can bounce a shot off the wall to hit the cage. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#14)]&lt;br /&gt;
* In the room with the second cage, after walking up the first incline, you can jump straight to the upper walkway. [http://www.youtube.com/watch?v=BzCkxAgvV9w Video (#2)]&lt;br /&gt;
* After the first screen fade, ignore the Lums on the climbable wall and jump straight to the next platform. When the moving platform reaches the corner after the last thorn, grab the Lums you ignored earlier, then get back on the platform. Don't run too far ahead of the moving platform or it will disappear. This strategy is faster than getting the Lums before jumping on the moving platform. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#2)]&lt;br /&gt;
* In the room with the first floating platform, ignore the Lums and jump on the platform to make it start moving. Then jump off the platform, get the Lums (starting with the Lum in front of you), and jump back on the platform. This strategy is faster than getting the Lums before jumping on the platform. [http://www.youtube.com/watch?v=sMtdeXnGK48 Video (#3)]&lt;br /&gt;
* While you're riding the floating platforms, destroy the walls as quickly as possible and hold forward the whole time. This will let you skip waiting in front of the walls. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#7)]&lt;br /&gt;
* You can skip most of the room after the last plant ride. Shoot the switch to extend a platform above you, then stand on the second hexagonal platform. The platform you're on will start tipping over. Stand on the highest point as it tips, then jump up to the extended platform. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#5)]&lt;br /&gt;
* In the room with a rotating platform and lavafall, you don't need to wait for the lavafall to be blocked before going under it. Just touch it to gain invincibility, then run through it. If you're low on health, you can hit the flames for invincibility instead; they do less damage than the lava. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#8)]&lt;br /&gt;
** In the same room, you can shoot the cage while standing on the first triangular platform. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** After going through the lavafall, you can jump from the climbable wall to the exit. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** An alternative is as follows. Climb the wall and stand on the stationary platform. Jump on the ledge that moves around the spinning platform. Get hit by the lavafall to gain invincibility, then jump through it and grab the edge on the other side. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#1)]&lt;br /&gt;
* After the first moving thorn wall, there's a small platform. When you jump from that platform to the next platform, a &amp;quot;Yeah&amp;quot; text normally appears. You can skip it by jumping from the small platform to the edge on the left side of the next platform, then jumping past the trigger zone from there. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#15)]&lt;br /&gt;
* After breaking the Teensy's cage, you can skip the Teensy dance by running out of the room, jumping onto the platform with the thorn wall, and returning to the Teensy room. This may not save time, though. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves</id>
		<title>Rayman 2: The Great Escape/The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves"/>
				<updated>2018-07-21T05:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added a note about the danger of clipping through the door in the second area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can use a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the five Lums that normally require you to go through the plum section. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#11)]&lt;br /&gt;
** You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#12)]&lt;br /&gt;
** You can get up more easily by luring the pirate near the ledge, shooting him to make him shoot you, jumping, and damage boosting. Jumping from the aforementioned rock makes the trick easier, as does performing a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast recovery]]. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#7)]&lt;br /&gt;
** You can also use the pirate's hook attack to boost up to the ledge. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#8)]&lt;br /&gt;
* By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#13)]&lt;br /&gt;
** You can also reach the Lums with a wall jump. [http://www.youtube.com/watch?v=0K1kZtt83tk Video]&lt;br /&gt;
* You can pass through the door in the first area by jumping and rolling toward it. Set the game to [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high-resolution mode]] to increase the amount of lag. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#4)]&lt;br /&gt;
** The following alternative method is useful on PC, where the first method is difficult. In the room with the plum tree, throw a plum onto the water, then throw another plum on top of the first one. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start [[Rayman_2:_The_Great_Escape#Airswim|airswimming]]. Swim up and leave the room, then swim over the wall and behind the door. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you use the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] with the second barrel, you can clip through the door near the squeaky pirate without hitting the switch. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=67s Video (at about 1:08)]&lt;br /&gt;
** This trick is risky because if your angle is wrong when you clip through the door, Rayman can get stuck in the &amp;quot;area exit&amp;quot; cutscene, freezing the game.&lt;br /&gt;
* Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#1)]&lt;br /&gt;
* You can hit the switch before the second screen fade by jumping on the pillar closest to it, jumping backward, and shooting. [http://www.youtube.com/watch?v=C22IiednV6o Video]&lt;br /&gt;
** A slower method is to point the nearby barrel at the switch on the wall, release it, and drop into the water to warp back to the door to the next area. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#4)]&lt;br /&gt;
* After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#2)]&lt;br /&gt;
* You can skip most of the final area (the area after the second screen fade) as follows. Perform the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] using the first barrel in the final area. Fly into the ceiling next to the pirate symbol in front of you and you'll clip out of bounds. From there, turn around and fly to the Teensy. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=101s Video (at about 1:41)]&lt;br /&gt;
** After performing the infinite barrel flying glitch, you can also stay in bounds and get the Lums in front of you. After reaching the wall near the green Lum, turn around and continue to the end of the level. This method takes longer than the one described above, but it gets more Lums. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#1)]&lt;br /&gt;
* You can skip waiting for the Teensy at the end of the level as follows. Get the last green lum and run to the wooden platform with the barrel. Jump toward the Teensy's cage, helicopter, and break the cage. After you fall into the water, the portal will be active. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#20)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves</id>
		<title>Rayman 2: The Great Escape/The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves"/>
				<updated>2018-07-21T04:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can use a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the five Lums that normally require you to go through the plum section. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#11)]&lt;br /&gt;
** You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#12)]&lt;br /&gt;
** You can get up more easily by luring the pirate near the ledge, shooting him to make him shoot you, jumping, and damage boosting. Jumping from the aforementioned rock makes the trick easier, as does performing a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast recovery]]. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#7)]&lt;br /&gt;
** You can also use the pirate's hook attack to boost up to the ledge. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#8)]&lt;br /&gt;
* By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#13)]&lt;br /&gt;
** You can also reach the Lums with a wall jump. [http://www.youtube.com/watch?v=0K1kZtt83tk Video]&lt;br /&gt;
* You can pass through the door in the first area by jumping and rolling toward it. Set the game to [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high-resolution mode]] to increase the amount of lag. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#4)]&lt;br /&gt;
** The following alternative method is useful on PC, where the first method is difficult. In the room with the plum tree, throw a plum onto the water, then throw another plum on top of the first one. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start [[Rayman_2:_The_Great_Escape#Airswim|airswimming]]. Swim up and leave the room, then swim over the wall and behind the door. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you use the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] with the second barrel, you can clip through the door near the squeaky pirate without hitting the switch. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=67s Video (at about 1:08)]&lt;br /&gt;
* Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#1)]&lt;br /&gt;
* You can hit the switch before the second screen fade by jumping on the pillar closest to it, jumping backward, and shooting. [http://www.youtube.com/watch?v=C22IiednV6o Video]&lt;br /&gt;
** A slower method is to point the nearby barrel at the switch on the wall, release it, and drop into the water to warp back to the door to the next area. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#4)]&lt;br /&gt;
* After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#2)]&lt;br /&gt;
* You can skip most of the final area (the area after the second screen fade) as follows. Perform the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] using the first barrel in the final area. Fly into the ceiling next to the pirate symbol in front of you and you'll clip out of bounds. From there, turn around and fly to the Teensy. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=101s Video (at about 1:41)]&lt;br /&gt;
** After performing the infinite barrel flying glitch, you can also stay in bounds and get the Lums in front of you. After reaching the wall near the green Lum, turn around and continue to the end of the level. This method takes longer than the one described above, but it gets more Lums. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#1)]&lt;br /&gt;
* You can skip waiting for the Teensy at the end of the level as follows. Get the last green lum and run to the wooden platform with the barrel. Jump toward the Teensy's cage, helicopter, and break the cage. After you fall into the water, the portal will be active. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#20)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves</id>
		<title>Rayman 2: The Great Escape/The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves"/>
				<updated>2018-07-21T04:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: High resolution mode is definitely helpful (possibly mandatory) for clipping through the door&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can use a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the five Lums that normally require you to go through the plum section. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#11)]&lt;br /&gt;
** You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#12)]&lt;br /&gt;
** You can get up more easily by luring the pirate near the ledge, shooting him to make him shoot you, jumping, and damage boosting. Jumping from the aforementioned rock makes the trick easier, as does performing a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast recovery]]. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#7)]&lt;br /&gt;
** You can also use the pirate's hook attack to boost up to the ledge. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#8)]&lt;br /&gt;
* By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#13)]&lt;br /&gt;
** You can also reach the Lums with a wall jump. [http://www.youtube.com/watch?v=0K1kZtt83tk Video]&lt;br /&gt;
* You can pass through the door in the first area by jumping and rolling toward it. Set the game to [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high-resolution mode]] to increase the amount of lag. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#4)]&lt;br /&gt;
** The following alternative method is useful on PC, where the first method is difficult. In the room with the plum tree, throw a plum onto the water, then throw another plum on top of the first one. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start [[Rayman_2:_The_Great_Escape#Airswim|airswimming]]. Swim up and leave the room, then swim over the wall and behind the door. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you use the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] with the second barrel, you can clip through the door near the squeaky pirate without hitting the switch. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=67s Video (at about 1:08)]&lt;br /&gt;
* Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#1)]&lt;br /&gt;
* You can hit the switch before the second screen fade by jumping on the pillar closest to it, jumping backward, and shooting. [http://www.youtube.com/watch?v=C22IiednV6o Video]&lt;br /&gt;
* After the [[Rayman_2:_The_Great_Escape/The_Fairy_Glade|Fairy Glade]] section, point the nearby barrel at the switch on the wall, release it, and drop into the water to warp back to the door to the next area. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#4)]&lt;br /&gt;
* After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#2)]&lt;br /&gt;
* You can skip most of the final area (the area after the second screen fade) as follows. Perform the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] using the first barrel in the final area. Fly into the ceiling next to the pirate symbol in front of you and you'll clip out of bounds. From there, turn around and fly to the Teensy. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=101s Video (at about 1:41)]&lt;br /&gt;
** After performing the infinite barrel flying glitch, you can also stay in bounds and get the Lums in front of you. After reaching the wall near the green Lum, turn around and continue to the end of the level. This method takes longer than the one described above, but it gets more Lums. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#1)]&lt;br /&gt;
* You can skip waiting for the Teensy at the end of the level as follows. Get the last green lum and run to the wooden platform with the barrel. Jump toward the Teensy's cage, helicopter, and break the cage. After you fall into the water, the portal will be active. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#20)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2018-07-21T04:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. This jump is difficult, though. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, you can skip jumping on the stalactite just before the second green lum. Jump from the ledge at the entrance of the room, helicopter, and grab the edge next to the green lum. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* Partway through the first moving platform ride in the optional temple area, you can jump off the platform and helicopter to the green lum. The platform will move forward and you will respawn on top of it, saving some time. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#3)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* After getting the last cage before the miniboss, you can jump over the lava to a nearby platform. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h9m40s Video (at about 1:09:41)]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
* In the miniboss fight, turning away from the miniboss will make him approach you.&lt;br /&gt;
* If you shoot while landing on the plum after the miniboss fight, you can move while the &amp;quot;Yeah&amp;quot; text plays. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#4)]&lt;br /&gt;
* In the plum-riding section after the miniboss fight, there is a line of red lums in the air. You can ride the plum over the rock wall on the right before reaching the red lums in order to reduce the required amount of helicoptering. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h11m12s Video (at about 1:11:15)]&lt;br /&gt;
* In the second plum-riding section after the miniboss fight, you can bounce over the yellow lava next to the entrance to the web trampoline room. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#5)]&lt;br /&gt;
* In the web trampoline room, if you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* In the web trampoline room, you can jump and helicopter from the last vertical web to the exit, skipping the horizontal web. [http://www.youtube.com/watch?v=ehpwqqNccQY Video #6)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. Standing on this platform will make it so that when you die, you will respawn there. Throw the blue orb onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2018-07-21T04:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen or almost on screen when your shot hits it; jumping to adjust to camera or going into first-person mode can be helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can finish the first area with Carmen more quickly as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the switch. Shoot it and go back in bounds inside Carmen's cage. From there, you can walk underwater to the loading zone. [http://www.youtube.com/watch?v=HVRxnNKrdH4&amp;amp;t=47m21s Video (at 47:21)]&lt;br /&gt;
** You can skip freeing Carmen, but it is slower. After clipping out of bounds next to the tree, float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
*** Another way to get past the fence is to simply walk through it. This can be done on both N64 and PC, but it may be easier on PC. You can also walk through the laser fence next to Carmen. [http://www.youtube.com/watch?v=ITVHT1GJdS8&amp;amp;t=50m52s Video (at about 50:54)]&lt;br /&gt;
* After getting out of bounds as described above, you can fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activates. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2018-07-21T04:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen or almost on screen when your shot hits it; jumping to adjust to camera or going into first-person mode can be helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can finish the first area with Carmen more quickly as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the switch. Shoot it and go back in bounds inside Carmen's cage. From there, you can walk underwater to the loading zone. [http://www.youtube.com/watch?v=HVRxnNKrdH4&amp;amp;t=47m21s Video (at 47:21)]&lt;br /&gt;
** You can skip freeing Carmen, but it is slower. After clipping out of bounds next to the tree, float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
*** Another way to get past the fence is to simply walk through it. This can be done on both N64 and PC, but it may be easier on PC. You can also walk through the laser fence next to Carmen. [http://www.youtube.com/watch?v=ITVHT1GJdS8&amp;amp;t=50m52s Video (at about 50:54)]&lt;br /&gt;
* After getting out of bounds as described above, you can fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activate. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Water_and_Ice</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Water and Ice</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Water_and_Ice"/>
				<updated>2018-07-16T04:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: With respawn cancelling, death warping after breaking the first cage is faster than walking back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can death warp after destroying the first cage to get closer to the ramp to the next room.&lt;br /&gt;
* You can skip throwing the orbs onto the pedestals as follows. Go to the right side of the large blue door. Set your game to [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high-resolution mode]] to increase the amount of lag. Jump at the corner between the door and the ground. If you did it right, you'll go through the wall. Jump again and helicopter behind the door. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#4)]&lt;br /&gt;
* Another way to get past the door is as follows. In the first indoor room of the level, do a [[Rayman 2: The Great Escape#Quick Drop|quick drop]] on the corner near the entrance, then jump up and helicopter to start an [[Rayman 2: The Great Escape#Airswim|airswim]]. Swim back to the first area, then swim over the wall. On the left side of the room where you started the airswim, you will see the [[Rayman 2: The Great Escape#Properties of Water|water plane]]. Staying out of bounds, swim down to the water plane and surface to refill your air. Swim to the left, swim up for a second, and turn about 45 degrees to the right. Swim horizontally for a little while and you should see the area behind the door. Swim back in bounds in this area. If you get here quickly, you have enough time to grab all the Lums before swimming into the loading zone. [http://www.youtube.com/watch?v=PhY-_jyN86c&amp;amp;t=23s Video (at about 0:25)]&lt;br /&gt;
** While you are out of bounds, there are several hazards to avoid. First, the game can freeze; see [[Rayman 2: The Great Escape#Properties of Water|this section]] for an important tip on avoiding freezing. There is also poison water that can kill you. Avoiding it takes some practice; try to copy the route described above, but also explore out of bounds to get an idea of where the poison water is. Finally, there is a risk of going back in bounds in the hallway leading to the blue orb. Make sure to swim underneath this hallway.&lt;br /&gt;
* If you do a short hop from the second-to-last purple Lum after beating Axel, the &amp;quot;rope&amp;quot; between you and the last purple Lum will be longer, allowing you to reach the final ledge without the helicopter. [http://www.youtube.com/watch?v=ebEMs-zGV74&amp;amp;t=3m55s Video (at about 3:57)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Fairy_Glade</id>
		<title>Rayman 2: The Great Escape/The Fairy Glade</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Fairy_Glade"/>
				<updated>2018-07-15T17:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Removed note about jumping into the hallway after climbing the web with the falling barrels. I'm pretty sure it's faster to just run into the hallway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip some parts of the first few rooms as follows. Do a [[Rayman 2: The Great Escape#Quick Drop|quick drop]] on the corner directly in front of you at the start of the level. This allows you to walk underwater. Jump against the island in the middle of the room, then helicopter to start an [[Rayman 2: The Great Escape#Airswim|airswim]]. Swim toward the large sun and keep going forward. You will enter the room with the moving platforms. Swim into the loading zone. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
* You can use the trick above in 100% as well. Start an airswim as described above. Get the Lum near the switch and the Lum above the trampoline, then swim toward the cage in the corner of the room. Swim over the wall, break the cage, and get the Lum. Swim down to the [[Rayman 2: The Great Escape#Properties of Water|water plane]] and surface to refill your air. Make sure not to go back in bounds. Dive underneath the floor and swim roughly in the direction of the sun (horizontally). You will end up above the cave with the cage. Shoot the cage and swim low enough to collect the Lums, but not low enough to go back in bounds. Keep swimming forward to reach the room with the moving platforms. Get the Lum under the bridge and swim to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
** If you are running low on air after getting the Lums in the cave, you can swim up while swimming toward the next room. You will hit a water plane without going back in bounds, refilling your air.&lt;br /&gt;
* In the room before the first screen fade, you can get the Lum without riding the barrel. Grab the nearby edge, drop down, and use your helicopter to reach the Lum. You will die from falling into the water, but it's still faster than riding the barrel. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#1)]&lt;br /&gt;
** Note that this is slower than doing an airswim.&lt;br /&gt;
* In the room before the first screen fade, you can walk on part of the slanted metal roof near the top. Doing so allows you to skip a platform. [http://www.youtube.com/watch?v=6vgSd8PQB5Y Video (#3)]&lt;br /&gt;
* In the room before the second screen fade, you must climb on some vines past a piranha. If you press B repeatedly while the piranha hits you, it won't knock you down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
** After passing the waterfall in this room, you can jump ahead to save a second of climbing.&lt;br /&gt;
* After getting the Lums in the side area near the barrel-throwing pirate, jump into the water to warp back. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#2)]&lt;br /&gt;
* You can skip the Murfy text in the area with a few pirates by performing two [[Rayman 2: The Great Escape#Trigger_Hop|trigger hops]]. [http://www.youtube.com/watch?v=EQOar1s3L5c Video]&lt;br /&gt;
** You can also skip the text with only one trigger hop. After the first trigger hop, move to the left and helicopter past the trigger zone. This is slower than doing two trigger hops, but easier. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#1)]&lt;br /&gt;
* You can skip bouncing on the net in the area with a few pirates. Jump off the platform at the entrance to the room, shoot the switch in midair, and grab the edge near the now-disabled lasers. [http://www.youtube.com/watch?v=RFF1NqmMG3U Video (#2)]&lt;br /&gt;
* If you throw the barrels with good timing, you can destroy the machine with only three upward tosses. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#3)]&lt;br /&gt;
* You can skip the Murfy text in the wind tunnel room by jumping over the trigger zone. [http://www.youtube.com/watch?v=Xha7XLXUhEs Video (#1)]&lt;br /&gt;
* In the final wind tunnel, stay as far from the purple Lum as possible. When you shoot it, your &amp;quot;rope&amp;quot; will be extra long and you can grab a Lum from one of the optional wind tunnels. [http://www.youtube.com/watch?v=gKEr7zkgfwI&amp;amp;t=9m8s Video (at about 9:10)]&lt;br /&gt;
* In the area accessed from [[Rayman_2:_The_Great_Escape/The_Echoing_Caves|The Echoing Caves]], you can skip climbing on a web and jumping on some platforms. Ride the plum to the wooden barrier separating you from the next section. Jump on top of the barrier, then jump and helicopter to the leftmost platform in front of you. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#3)]&lt;br /&gt;
* Near the end of the area accessed from [[Rayman_2:_The_Great_Escape/The_Echoing_Caves|The Echoing Caves]], you don't need to wait for a pirate to destroy a platform before dropping under it. Just walk off the left side of the platform. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape</id>
		<title>Rayman 2: The Great Escape</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape"/>
				<updated>2018-07-14T22:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: /* Properties of Water */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nintendo 64]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Rayman2.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
These articles focus on the Nintendo 64 version of Rayman 2. However, much of the information applies to other versions.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
===Wall Jump===&lt;br /&gt;
&lt;br /&gt;
While pressing against a wall, jump and continue pressing against it. If you did it right, you'll stand on the wall briefly before dropping to the ground. While you're standing on the wall, you can jump, allowing you to reach higher places than usual. This trick only works on certain walls. The lag induced by [[#Graphics_Settings_and_Lag|high-resolution mode]] and shooting constantly may be helpful. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
&lt;br /&gt;
===Trigger Hop===&lt;br /&gt;
&lt;br /&gt;
There are certain &amp;quot;trigger zones&amp;quot; on the ground. If you stand in one for too long, a cutscene or series of textboxes will activate. By jumping right after landing in a trigger zone (or after pulling yourself onto one while hanging from an edge), you can avoid activating the cutscene or textboxes. A large trigger zone may require multiple trigger hops. [http://www.youtube.com/watch?v=Xs52DjoddPA Video]&lt;br /&gt;
&lt;br /&gt;
===Infinite Barrel Flying===&lt;br /&gt;
&lt;br /&gt;
There are two ways to perform this glitch.&lt;br /&gt;
&lt;br /&gt;
* Grab a barrel and walk into a flame to start flying. Stop flying and grab another barrel. Throw the barrel up, take damage (e.g. from a pirate), and catch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you to stop flying. To release the barrel, press A. [http://www.youtube.com/watch?v=HJdsT9AfNzM&amp;amp;t=40s Video]&lt;br /&gt;
* Grab a barrel, stand next to a wall, and throw the barrel into the wall to damage yourself. Before your invincibility runs out, grab another barrel, walk into a flame to start flying, and crash into a wall. If you did it right, the infinite flying glitch will trigger. [http://www.youtube.com/watch?v=yM5ABOT3aNI&amp;amp;t=39s Video]&lt;br /&gt;
&lt;br /&gt;
===Edge Jump===&lt;br /&gt;
&lt;br /&gt;
If you run toward an edge and jump right before falling, you can get a little boost that gives you extra distance and speed. You can also do this while sliding, resulting in massive jumps. The first 30 seconds of [http://www.youtube.com/watch?v=eqsdiwplaG0 this video] contain several edge jumps.&lt;br /&gt;
&lt;br /&gt;
===Autojump===&lt;br /&gt;
&lt;br /&gt;
When you slide into an edge, Rayman jumps automatically. However, there are some places without an edge where the game gives you an autojump anyway. This can help speed up sliding sections.&lt;br /&gt;
&lt;br /&gt;
===Superslide===&lt;br /&gt;
&lt;br /&gt;
If you run into certain attacks, like the barrel enemies' smoke, just as a &amp;quot;Yeah&amp;quot; text appears, you can slide while the text plays. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#3)]&lt;br /&gt;
&lt;br /&gt;
===Fast Recovery===&lt;br /&gt;
&lt;br /&gt;
Normally, after you get hit by an attack in midair, the control stick and the A button will do nothing for about a second. However, if you shoot after getting hit, you can regain control almost immediately. This allows you to take advantage of the damage boost from an attack and cross gaps that are difficult or impossible to cross otherwise. [http://www.youtube.com/watch?v=Uh79gpXsTC4 Video]&lt;br /&gt;
&lt;br /&gt;
You can also perform this trick after getting hit while climbing on a wall. If you press B repeatedly as you get hit, you can continue climbing without falling down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
&lt;br /&gt;
===Quick Drop===&lt;br /&gt;
&lt;br /&gt;
Walk to a corner of a ledge. Jump, move over the corner, and hold L. Make sure you are not holding the control stick when you land. If you did it right, Rayman will suddenly move downward. During this downward movement, Rayman can pass through various things, including [[#Properties of Water|water planes]], poison water, and solid ground. [http://www.youtube.com/watch?v=nGxXWOHcVzg Video]&lt;br /&gt;
&lt;br /&gt;
===Airswim===&lt;br /&gt;
&lt;br /&gt;
It is possible to swim in the air. See the [[#Properties of Water|Properties of Water]] section for a description of the mechanics behind airswimming. There are several ways to start an airswim:&lt;br /&gt;
&lt;br /&gt;
* Perform a [[#Quick Drop|quick drop]] on a corner near water. This will let you fall through the water plane and walk underwater. Now jump toward the water plane and start a helicopter with good timing. Rayman's hair should be a few inches above the water when the helicopter starts. If you did it right, you will start airswimming. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
** If you shoot right before starting an airswim, you can start moving sooner. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
* Throw a plum onto water, then throw another plum on top of the first plum. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start airswimming. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you can get out of bounds in an area with water, you can swim past the end of the water plane and start swimming up. [http://www.youtube.com/watch?v=uoI50Ze7HN0 Video]&lt;br /&gt;
&lt;br /&gt;
==General Timesavers==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping save prompts&amp;lt;/b&amp;gt;: If you play without a Controller Pak, you'll skip all the save prompts.&lt;br /&gt;
* &amp;lt;b&amp;gt;Language setting&amp;lt;/b&amp;gt;: Changing your language to Italian will give you the shortest cutscenes. [http://www.youtube.com/watch?v=1qQvtA-4xl4 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Jumping on slopes&amp;lt;/b&amp;gt;: Jumping on slopes makes you move faster, but reduces the amount of control you have. Jumping right at a transition between a sliding section and flat ground lets you preserve your speed until you hit the ground.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sideways sliding&amp;lt;/b&amp;gt;: If you land sideways on a slippery slope, you can move faster than if you land facing forward. You will have less control than usual, but you can regain control by holding down on the control stick for a moment.&lt;br /&gt;
* &amp;lt;b&amp;gt;Fast falling&amp;lt;/b&amp;gt;: Jumping and falling lets you fall faster than walking off a ledge, at least for short to medium falls.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from edges&amp;lt;/b&amp;gt;: While hanging from an edge, it's faster to jump up than it is to pull yourself up. However, trying to jump while hanging from a moving platform can result in falling, so pulling yourself up from moving platforms is sometimes useful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Pressing against walls&amp;lt;/b&amp;gt;: Pressing against walls while jumping lets you jump a little higher.&lt;br /&gt;
* &amp;lt;b&amp;gt;Climbable walls&amp;lt;/b&amp;gt;: Jumping repeatedly to move up climbable walls and vines is usually faster than climbing, but it is slower on some walls because there are few places where you can grab the wall after jumping. Also, it's usually faster to manually jump near the top of a wall rather than jumping automatically by climbing to the top.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from horizontal surfaces&amp;lt;/b&amp;gt;: While hanging from horizontal surfaces like the nets in the first area of [[Rayman 2: The Great Escape/The Precipice|The Precipice]], hold Z to move faster. Holding Z also helps you maneuver better.&lt;br /&gt;
* &amp;lt;b&amp;gt;Helicopter usage&amp;lt;/b&amp;gt;: You move much slower while using the helicopter, so it should be used as little as possible. When you need to use the helicopter to grab an edge, it's usually faster to only helicopter enough to grab the edge than it is to helicopter enough to land on the platform.&lt;br /&gt;
** If you hold Z while using the helicopter, you will move forward a little faster. However, your descent will be steeper.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting after throwing&amp;lt;/b&amp;gt;: While throwing an object forward, press B repeatedly so that you shoot immediately after throwing it. This will let you start running sooner. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#1)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Portal boosting&amp;lt;/b&amp;gt;: Hold A while leaving a portal at the beginning of a level and the portal will throw you either farther than usual, higher than usual, or both. This seems to save time in some levels and waste time in others. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#20)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Advancing through text&amp;lt;/b&amp;gt;: During cutscenes where the bottom of the screen turns black and text appears there, you can hold A to advance through the text as quickly as possible. For textboxes that appear in the middle of certain levels, you must mash A to advance through the text quickly.&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping cutscenes&amp;lt;/b&amp;gt;: You can skip certain cutscenes the second time you see them by pressing B a few seconds after the cutscene starts. In a speed run, this is most relevant during the return trip to [[Rayman 2: The Great Escape/The Menhir Hills|The Menhir Hills]], but it is good to know while practicing other parts of the game.&lt;br /&gt;
* &amp;lt;b&amp;gt;Squeaky pirates&amp;lt;/b&amp;gt;: The &amp;quot;squeaky pirates&amp;quot; with blue and white shirts will flatten you if they hit you while you're on the ground, costing several seconds. If getting hit is hard to avoid, try to get hit in the air. That way, you will not be stunned.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting switches&amp;lt;/b&amp;gt;: Many switches will not activate unless they are on screen or almost on screen when your shot hits them. This is especially noticeable for one of the switches near the beginning of [[Rayman 2: The Great Escape/The Iron Mountains|The Iron Mountains]]. It is occasionally useful to enter first-person mode and look at a switch after firing at it in order to ensure that it activates.&lt;br /&gt;
* &amp;lt;b&amp;gt;Respawning&amp;lt;/b&amp;gt;: Press L while respawning to trigger Rayman's thinking animation, which cancels the respawn animation and saves a little time.&lt;br /&gt;
** If you do this while respawning underwater, you will be able to walk around. [http://www.youtube.com/watch?v=G4nhY2r9l80 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Landing in water&amp;lt;/b&amp;gt;: Shoot right before landing in water and your first few seconds of swimming will be a little faster. [http://www.youtube.com/watch?v=TNzdWlbjJlw Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Grabbing purple lums&amp;lt;/b&amp;gt;: In many cases, if you are in the air when Rayman starts swinging from a purple lum, you will swing faster.&lt;br /&gt;
&lt;br /&gt;
==Graphics Settings and Lag==&lt;br /&gt;
&lt;br /&gt;
There are five possible graphics settings:&lt;br /&gt;
&lt;br /&gt;
# Expansion Pak in, high resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, standard sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, standard sharpness&lt;br /&gt;
&lt;br /&gt;
The game always starts with setting 1 if you have the Expansion Pak in or setting 5 if you have the Jumper Pak in. If you change the setting on the main menu and then start a new game, the setting will be applied to the new game. If you save with a certain setting active, that setting will still be active when you load the file. The graphics setting can be changed at any point in the game from the pause menu. After changing the setting, press Start to return to the game quickly.&lt;br /&gt;
&lt;br /&gt;
Some settings cause more lag than others in cutscenes and in gameplay. [http://www.youtube.com/watch?v=sfBdHf1qXKY This video] compares the running lengths of several cutscenes using each of the 5 settings. It appears that setting 2 is the fastest. Thus, it is recommended for speed runs. However, the lag induced by setting 1 can make certain glitches easier to perform. Shooting constantly also seems to make such glitches easier by inducing lag.&lt;br /&gt;
&lt;br /&gt;
The graphics setting you use has other miscellaneous effects. For example, playing on low resolution makes it easier for enemies to knock you off of vertical surfaces like webs and nets. Regardless, there is little doubt that such drawbacks are outweighed by the lag reduction offered by low resolution.&lt;br /&gt;
&lt;br /&gt;
==Properties of Water==&lt;br /&gt;
&lt;br /&gt;
Unlike some games, Rayman 2 does not have regions of water in space. Instead, the game represents water with &amp;lt;b&amp;gt;water planes&amp;lt;/b&amp;gt;. Rayman switches between being &amp;quot;in the air&amp;quot; (i.e. running, jumping, etc.) and performing various types of swimming when he interacts with a water plane. There are two kinds of swimming: &amp;lt;b&amp;gt;surface swimming&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;dive swimming&amp;lt;/b&amp;gt;. Dive swimming usually means regular underwater swimming, though it also includes swimming through the air, as described below. Surface swimming occurs when you are level with a water plane. While you are dive swimming, your air meter depletes; while you are surface swimming, your air meter is full. There are several ways you can transition between surface swimming, dive swimming, and being in the air:&lt;br /&gt;
&lt;br /&gt;
* If you drop onto a water plane, you will typically start surface swimming, though you can start dive swimming if you drop far enough.&lt;br /&gt;
* If you jump while surface swimming, you will be in the air.&lt;br /&gt;
* If you surface swim onto a slope that intersects a water plane (like the beach in [[Rayman 2: The Great Escape/Whale Bay|Whale Bay]]), you will start walking.&lt;br /&gt;
* If you dive by pressing Z while surface swimming, you will start dive swimming.&lt;br /&gt;
* If you swim up into a water plane while dive swimming, you will start surface swimming and your air meter will be refilled.&lt;br /&gt;
&lt;br /&gt;
A consequence of this system is that if you can get past a water plane, you can swim in the air or walk underwater. Since there is no difference between water and air, &amp;lt;b&amp;gt;airswimming&amp;lt;/b&amp;gt; is just like regular dive swimming, except that you are in a region where you wouldn't normally be able to swim. This means that you lose air at the usual rate. Fortunately, many water planes extend out of bounds, so you can surface to refill your air, then start another dive swim. Reaching a loading zone will also stop your air meter from depleting. When the next area loads, Rayman will be using whatever form of movement he normally uses in that area.&lt;br /&gt;
&lt;br /&gt;
When airswimming is involved, we can add to the list above:&lt;br /&gt;
&lt;br /&gt;
* If you swim past the end of a water plane while surface swimming, you will start dive swimming. The only known places where you can do this are out of bounds. [http://www.youtube.com/watch?v=PhY-_jyN86c&amp;amp;t=37s Video (at 0:41)]&lt;br /&gt;
** If you press A to swim up immediately after leaving the water plane, the game gets confused about whether Rayman will jump or swim upward. The game freezes when this happens. To avoid a freeze, wait a moment after leaving the water plane before pressing A. A good visual indicator that it's safe to press A is that the air meter is on screen and your air is depleting. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#2)]&lt;br /&gt;
* If you hit a trampoline while dive swimming, you will be in the air, but your air meter will continue to deplete. You will drown unless you either reach a loading zone or start surface swimming. [http://www.twitch.tv/kirbycomment/c/6097656 Video]&lt;br /&gt;
&lt;br /&gt;
Some water planes do not work the same way as others. You can use them to start dive swimming, but not surface swimming. Because you cannot transition directly from dive swimming to being in the air (without using a trampoline), these &amp;lt;b&amp;gt;one-way water planes&amp;lt;/b&amp;gt; allow you to start swimming, but do not allow you to stop swimming.&lt;br /&gt;
&lt;br /&gt;
See the [[#Airswim|airswimming]] section for information on how to start an airswim or start walking underwater.&lt;br /&gt;
&lt;br /&gt;
==Lum Requirements==&lt;br /&gt;
&lt;br /&gt;
There are six levels that you must have a certain number of Lums to enter:&lt;br /&gt;
&lt;br /&gt;
* The Walk of Life: 60&lt;br /&gt;
* The Santuary of Water and Ice: 100&lt;br /&gt;
* The Sanctuary of Stone and Fire: 300&lt;br /&gt;
* The Walk of Power: 450&lt;br /&gt;
* Beneath the Sanctuary of Rock and Lava: 475&lt;br /&gt;
* The Iron Mountains: 550&lt;br /&gt;
&lt;br /&gt;
==Attack Strength==&lt;br /&gt;
&lt;br /&gt;
* A charged normal shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* An uncharged golden shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* A charged golden shot is 6 times as powerful as an uncharged normal shot (i.e. 2 times as powerful as an uncharged golden shot).&lt;br /&gt;
&lt;br /&gt;
==Percentage Counter==&lt;br /&gt;
&lt;br /&gt;
SDA's 100% definition is based on the in-game percentage counter. In order to get 100%, you must collect all 1000 Yellow Lums. You do not need to break all the cages. Each of the 999 regular Lums (i.e. everything but the hidden Lum in [[Rayman_2:_The_Great_Escape/Tomb_of_the_Ancients|Tomb of the Ancients]]) increases the counter by 0.1%. The hidden Lum in Tomb of the Ancients works differently. If you have less than 999 regular Lums, the hidden Lum does not affect the percentage counter. Only when you have all 999 regular Lums will the hidden Lum add 0.1% to the counter, bringing you to 100%.&lt;br /&gt;
&lt;br /&gt;
==Life Refill Cheat==&lt;br /&gt;
&lt;br /&gt;
If you press and release R (or J, if you're playing on PC) to the tune of the game over jingle, your health and air meters will both be filled to the maximum possible amount. Listen to the [http://www.youtube.com/watch?v=NBz9Xefcxv8 credits] to learn the proper rhythm. The jingle is seven notes long, so entering the code involves press R four times and releasing it three times. [http://www.youtube.com/watch?v=M5vRQOgqBXE Video]&lt;br /&gt;
&lt;br /&gt;
Note that this technique is considered a cheat code, so it is not allowed in an SDA run. Nonetheless, it is useful for testing purposes.&lt;br /&gt;
&lt;br /&gt;
==Moon Jump==&lt;br /&gt;
&lt;br /&gt;
Below is a moon jump GameShark code created by Parasyte:&lt;br /&gt;
&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
811C6AFC 4120&amp;lt;br /&amp;gt;&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
801C6DF7 0000&lt;br /&gt;
&lt;br /&gt;
You may need to have the following code on as well:&lt;br /&gt;
&lt;br /&gt;
EE000000 0000&lt;br /&gt;
&lt;br /&gt;
With both codes enabled, you can hold R to rise into the air. Obviously, this is not allowed in an SDA run, but it is useful for testing.&lt;br /&gt;
&lt;br /&gt;
==PC Version==&lt;br /&gt;
&lt;br /&gt;
[http://docs.google.com/document/d/16aQU1KAT0bqamKHVNjpc8RxKcwl5Vpu_qQSxcD931xE/edit This guide] has some information about strategies for the PC version of the game.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2017-06-05T00:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to walk through laser fence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen when your shot hits it; going into first-person mode is helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can finish the first area with Carmen more quickly as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the switch. Shoot it and go back in bounds inside Carmen's cage. From there, you can walk underwater to the loading zone. [http://www.youtube.com/watch?v=HVRxnNKrdH4&amp;amp;t=47m21s Video (at 47:21)]&lt;br /&gt;
** You can skip freeing Carmen, but it is slower. After clipping out of bounds next to the tree, float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
*** Another way to get past the fence is to simply walk through it. This can be done on both N64 and PC, but it may be easier on PC. You can also walk through the laser fence next to Carmen. [http://www.youtube.com/watch?v=ITVHT1GJdS8&amp;amp;t=50m52s Video (at about 50:54)]&lt;br /&gt;
* After getting out of bounds as described above, you can fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activate. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Top_of_the_World</id>
		<title>Rayman 2: The Great Escape/The Top of the World</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Top_of_the_World"/>
				<updated>2017-06-04T22:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: It is faster to skip killing the second barrel pirate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* If the first barrel pirate leads with his cannonball attack instead of his zap attack, you can simply run past him without killing him. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#5)]&lt;br /&gt;
** If he does his zap attack, you can hide behind the corner on the left to avoid the attack, then run past him without killing him. This is faster than killing him. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#6)]&lt;br /&gt;
** If he's about to hit you with his zap attack, you can hide behind the corner near the Lum to avoid the attack. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#7)]&lt;br /&gt;
* It is faster to skip killing the second barrel pirate than to fight him.&lt;br /&gt;
* (Note that the strategy described here is slower than skipping killing the pirate) The moving platform near the Teensy starts moving when you enter a certain part of the previous room. In a 100% run, one possible strategy is as follows ([http://www.youtube.com/watch?v=aDRzk56DWkI Video]):&lt;br /&gt;
# After climbing out of the hallway with the rolling barrels, jump over the pit on the left side of the next room.&lt;br /&gt;
# Jump onto the boxes, get the lum, and kill the barrel pirate.&lt;br /&gt;
# Destroy the cage and get the lums inside.&lt;br /&gt;
# Grab a barrel and walk to the platform.&lt;br /&gt;
* After breaking the door leading to the Teensy, die by falling into the nearby pit. This will open the portal at the end of the level immediately so that you don't have to wait for the Teensy. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#2)]&lt;br /&gt;
* In the second-to-last room, if the barrel pirate leads with his cannonball attack, you can get the Lums and run to the left side of the room without getting hit. You can then use the boxes to avoid the zap attack as you move through the room. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#8)]&lt;br /&gt;
** Even if he leads with his zap attack, you can still save time compared to killing him. Make sure the zap attack hits you while you're on the ground; if you get hit in the air, your invincibility will run out before the next zap hits you.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2017-06-04T19:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. This jump is difficult, though. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, you can skip jumping on the stalactite just before the second green lum. Jump from the ledge at the entrance of the room, helicopter, and grab the edge next to the green lum. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* Partway through the first moving platform ride in the optional temple area, you can jump off the platform and helicopter to the green lum. The platform will move forward and you will respawn on top of it, saving some time. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#3)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* After getting the last cage before the miniboss, you can jump over the lava to a nearby platform. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h9m40s Video (at about 1:09:41)]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
* In the miniboss fight, turning away from the miniboss will make him approach you.&lt;br /&gt;
* If you shoot while landing on the plum after the miniboss fight, you can move while the &amp;quot;Yeah&amp;quot; text plays. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#4)]&lt;br /&gt;
* In the plum-riding section after the miniboss fight, there is a line of red lums in the air. You can ride the plum over the rock wall on the right before reaching the red lums in order to reduce the required amount of helicoptering. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h11m12s Video (at about 1:11:15)]&lt;br /&gt;
* In the second plum-riding section after the miniboss fight, you can bounce over the yellow lava next to the entrance to the web trampoline room. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#5)]&lt;br /&gt;
* In the web trampoline room, if you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* In the web trampoline room, you can jump and helicopter from the last vertical web to the exit, skipping the horizontal web. [http://www.youtube.com/watch?v=ehpwqqNccQY Video #6)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. Standing on this platform will make it so that when you die, you will respawn there. Throw the blue orb and onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2017-06-04T19:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added jump over gap before miniboss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. This jump is difficult, though. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, you can skip jumping on the stalactite just before the second green lum. Jump from the ledge at the entrance of the room, helicopter, and grab the edge next to the green lum. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* Partway through the first moving platform ride in the optional temple area, you can jump off the platform and helicopter to the green lum. The platform will move forward and you will respawn on top of it, saving some time. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#3)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* After getting the last cage before the miniboss, you can jump over the lava to a nearby platform. [http://www.youtube.com/watch?v=1PkFg5_j5y8&amp;amp;t=1h9m40s Video (at 1:09:40)]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
* In the miniboss fight, turning away from the miniboss will make him approach you.&lt;br /&gt;
* If you shoot while landing on the plum after the miniboss fight, you can move while the &amp;quot;Yeah&amp;quot; text plays. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#4)]&lt;br /&gt;
* In the second plum-riding section after the miniboss fight, you can bounce over the yellow lava next to the entrance to the web trampoline room. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#5)]&lt;br /&gt;
* In the web trampoline room, if you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* In the web trampoline room, you can jump and helicopter from the last vertical web to the exit, skipping the horizontal web. [http://www.youtube.com/watch?v=ehpwqqNccQY Video #6)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. Standing on this platform will make it so that when you die, you will respawn there. Throw the blue orb and onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape</id>
		<title>Rayman 2: The Great Escape</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape"/>
				<updated>2017-06-04T18:31:05Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added link to PC version guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nintendo 64]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Rayman2.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
These articles focus on the Nintendo 64 version of Rayman 2. However, much of the information applies to other versions.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
===Wall Jump===&lt;br /&gt;
&lt;br /&gt;
While pressing against a wall, jump and continue pressing against it. If you did it right, you'll stand on the wall briefly before dropping to the ground. While you're standing on the wall, you can jump, allowing you to reach higher places than usual. This trick only works on certain walls. The lag induced by [[#Graphics_Settings_and_Lag|high-resolution mode]] and shooting constantly may be helpful. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
&lt;br /&gt;
===Trigger Hop===&lt;br /&gt;
&lt;br /&gt;
There are certain &amp;quot;trigger zones&amp;quot; on the ground. If you stand in one for too long, a cutscene or series of textboxes will activate. By jumping right after landing in a trigger zone (or after pulling yourself onto one while hanging from an edge), you can avoid activating the cutscene or textboxes. A large trigger zone may require multiple trigger hops. [http://www.youtube.com/watch?v=Xs52DjoddPA Video]&lt;br /&gt;
&lt;br /&gt;
===Infinite Barrel Flying===&lt;br /&gt;
&lt;br /&gt;
There are two ways to perform this glitch.&lt;br /&gt;
&lt;br /&gt;
* Grab a barrel and walk into a flame to start flying. Stop flying and grab another barrel. Throw the barrel up, take damage (e.g. from a pirate), and catch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you to stop flying. To release the barrel, press A. [http://www.youtube.com/watch?v=HJdsT9AfNzM&amp;amp;t=40s Video]&lt;br /&gt;
* Grab a barrel, stand next to a wall, and throw the barrel into the wall to damage yourself. Before your invincibility runs out, grab another barrel, walk into a flame to start flying, and crash into a wall. If you did it right, the infinite flying glitch will trigger. [http://www.youtube.com/watch?v=yM5ABOT3aNI&amp;amp;t=39s Video]&lt;br /&gt;
&lt;br /&gt;
===Edge Jump===&lt;br /&gt;
&lt;br /&gt;
If you run toward an edge and jump right before falling, you can get a little boost that gives you extra distance and speed. You can also do this while sliding, resulting in massive jumps. The first 30 seconds of [http://www.youtube.com/watch?v=eqsdiwplaG0 this video] contain several edge jumps.&lt;br /&gt;
&lt;br /&gt;
===Autojump===&lt;br /&gt;
&lt;br /&gt;
When you slide into an edge, Rayman jumps automatically. However, there are some places without an edge where the game gives you an autojump anyway. This can help speed up sliding sections.&lt;br /&gt;
&lt;br /&gt;
===Superslide===&lt;br /&gt;
&lt;br /&gt;
If you run into certain attacks, like the barrel enemies' smoke, just as a &amp;quot;Yeah&amp;quot; text appears, you can slide while the text plays. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#3)]&lt;br /&gt;
&lt;br /&gt;
===Fast Recovery===&lt;br /&gt;
&lt;br /&gt;
Normally, after you get hit by an attack in midair, the control stick and the A button will do nothing for about a second. However, if you shoot after getting hit, you can regain control almost immediately. This allows you to take advantage of the damage boost from an attack and cross gaps that are difficult or impossible to cross otherwise. [http://www.youtube.com/watch?v=Uh79gpXsTC4 Video]&lt;br /&gt;
&lt;br /&gt;
You can also perform this trick after getting hit while climbing on a wall. If you press B repeatedly as you get hit, you can continue climbing without falling down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
&lt;br /&gt;
===Quick Drop===&lt;br /&gt;
&lt;br /&gt;
Walk to a corner of a ledge. Jump, move over the corner, and hold L. Make sure you are not holding the control stick when you land. If you did it right, Rayman will suddenly move downward. During this downward movement, Rayman can pass through various things, including [[#Properties of Water|water planes]], poison water, and solid ground. [http://www.youtube.com/watch?v=nGxXWOHcVzg Video]&lt;br /&gt;
&lt;br /&gt;
===Airswim===&lt;br /&gt;
&lt;br /&gt;
It is possible to swim in the air. See the [[#Properties of Water|Properties of Water]] section for a description of the mechanics behind airswimming. There are several ways to start an airswim:&lt;br /&gt;
&lt;br /&gt;
* Perform a [[#Quick Drop|quick drop]] on a corner near water. This will let you fall through the water plane and walk underwater. Now jump toward the water plane and start a helicopter with good timing. Rayman's hair should be a few inches above the water when the helicopter starts. If you did it right, you will start airswimming. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
** If you shoot right before starting an airswim, you can start moving sooner. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
* Throw a plum onto water, then throw another plum on top of the first plum. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start airswimming. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you can get out of bounds in an area with water, you can swim past the end of the water plane and start swimming up. [http://www.youtube.com/watch?v=uoI50Ze7HN0 Video]&lt;br /&gt;
&lt;br /&gt;
==General Timesavers==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping save prompts&amp;lt;/b&amp;gt;: If you play without a Controller Pak, you'll skip all the save prompts.&lt;br /&gt;
* &amp;lt;b&amp;gt;Language setting&amp;lt;/b&amp;gt;: Changing your language to Italian will give you the shortest cutscenes. [http://www.youtube.com/watch?v=1qQvtA-4xl4 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Jumping on slopes&amp;lt;/b&amp;gt;: Jumping on slopes makes you move faster, but reduces the amount of control you have. Jumping right at a transition between a sliding section and flat ground lets you preserve your speed until you hit the ground.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sideways sliding&amp;lt;/b&amp;gt;: If you land sideways on a slippery slope, you can move faster than if you land facing forward. You will have less control than usual, but you can regain control by holding down on the control stick for a moment.&lt;br /&gt;
* &amp;lt;b&amp;gt;Fast falling&amp;lt;/b&amp;gt;: Jumping and falling lets you fall faster than walking off a ledge, at least for short to medium falls.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from edges&amp;lt;/b&amp;gt;: While hanging from an edge, it's faster to jump up than it is to pull yourself up. However, trying to jump while hanging from a moving platform can result in falling, so pulling yourself up from moving platforms is sometimes useful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Pressing against walls&amp;lt;/b&amp;gt;: Pressing against walls while jumping lets you jump a little higher.&lt;br /&gt;
* &amp;lt;b&amp;gt;Climbable walls&amp;lt;/b&amp;gt;: Jumping repeatedly to move up climbable walls and vines is usually faster than climbing, but it is slower on some walls because there are few places where you can grab the wall after jumping. Also, it's usually faster to manually jump near the top of a wall rather than jumping automatically by climbing to the top.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from horizontal surfaces&amp;lt;/b&amp;gt;: While hanging from horizontal surfaces like the nets in the first area of [[Rayman 2: The Great Escape/The Precipice|The Precipice]], hold Z to move faster. Holding Z also helps you maneuver better.&lt;br /&gt;
* &amp;lt;b&amp;gt;Helicopter usage&amp;lt;/b&amp;gt;: You move much slower while using the helicopter, so it should be used as little as possible. When you need to use the helicopter to grab an edge, it's usually faster to only helicopter enough to grab the edge than it is to helicopter enough to land on the platform.&lt;br /&gt;
** If you hold Z while using the helicopter, you will move forward a little faster. However, your descent will be steeper.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting after throwing&amp;lt;/b&amp;gt;: While throwing an object forward, press B repeatedly so that you shoot immediately after throwing it. This will let you start running sooner. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#1)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Portal boosting&amp;lt;/b&amp;gt;: Hold A while leaving a portal at the beginning of a level and the portal will throw you either farther than usual, higher than usual, or both. This seems to save time in some levels and waste time in others. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#20)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Advancing through text&amp;lt;/b&amp;gt;: During cutscenes where the bottom of the screen turns black and text appears there, you can hold A to advance through the text as quickly as possible. For textboxes that appear in the middle of certain levels, you must mash A to advance through the text quickly.&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping cutscenes&amp;lt;/b&amp;gt;: You can skip certain cutscenes the second time you see them by pressing B a few seconds after the cutscene starts. In a speed run, this is most relevant during the return trip to [[Rayman 2: The Great Escape/The Menhir Hills|The Menhir Hills]], but it is good to know while practicing other parts of the game.&lt;br /&gt;
* &amp;lt;b&amp;gt;Squeaky pirates&amp;lt;/b&amp;gt;: The &amp;quot;squeaky pirates&amp;quot; with blue and white shirts will flatten you if they hit you while you're on the ground, costing several seconds. If getting hit is hard to avoid, try to get hit in the air. That way, you will not be stunned.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting switches&amp;lt;/b&amp;gt;: Many switches will not activate unless they are on screen or almost on screen when your shot hits them. This is especially noticeable for one of the switches near the beginning of [[Rayman 2: The Great Escape/The Iron Mountains|The Iron Mountains]]. It is occasionally useful to enter first-person mode and look at a switch after firing at it in order to ensure that it activates.&lt;br /&gt;
* &amp;lt;b&amp;gt;Respawning&amp;lt;/b&amp;gt;: Press L while respawning to trigger Rayman's thinking animation, which cancels the respawn animation and saves a little time.&lt;br /&gt;
** If you do this while respawning underwater, you will be able to walk around. [http://www.youtube.com/watch?v=G4nhY2r9l80 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Landing in water&amp;lt;/b&amp;gt;: Shoot right before landing in water and your first few seconds of swimming will be a little faster. [http://www.youtube.com/watch?v=TNzdWlbjJlw Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Grabbing purple lums&amp;lt;/b&amp;gt;: In many cases, if you are in the air when Rayman starts swinging from a purple lum, you will swing faster.&lt;br /&gt;
&lt;br /&gt;
==Graphics Settings and Lag==&lt;br /&gt;
&lt;br /&gt;
There are five possible graphics settings:&lt;br /&gt;
&lt;br /&gt;
# Expansion Pak in, high resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, standard sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, standard sharpness&lt;br /&gt;
&lt;br /&gt;
The game always starts with setting 1 if you have the Expansion Pak in or setting 5 if you have the Jumper Pak in. If you change the setting on the main menu and then start a new game, the setting will be applied to the new game. If you save with a certain setting active, that setting will still be active when you load the file. The graphics setting can be changed at any point in the game from the pause menu. After changing the setting, press Start to return to the game quickly.&lt;br /&gt;
&lt;br /&gt;
Some settings cause more lag than others in cutscenes and in gameplay. [http://www.youtube.com/watch?v=sfBdHf1qXKY This video] compares the running lengths of several cutscenes using each of the 5 settings. It appears that setting 2 is the fastest. Thus, it is recommended for speed runs. However, the lag induced by setting 1 can make certain glitches easier to perform. Shooting constantly also seems to make such glitches easier by inducing lag.&lt;br /&gt;
&lt;br /&gt;
The graphics setting you use has other miscellaneous effects. For example, playing on low resolution makes it easier for enemies to knock you off of vertical surfaces like webs and nets. Regardless, there is little doubt that such drawbacks are outweighed by the lag reduction offered by low resolution.&lt;br /&gt;
&lt;br /&gt;
==Properties of Water==&lt;br /&gt;
&lt;br /&gt;
Unlike some games, Rayman 2 does not have regions of water in space. Instead, the game represents water with &amp;lt;b&amp;gt;water planes&amp;lt;/b&amp;gt;. Rayman switches between being &amp;quot;in the air&amp;quot; (i.e. running, jumping, etc.) and performing various types of swimming when he interacts with a water plane. There are two kinds of swimming: &amp;lt;b&amp;gt;surface swimming&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;dive swimming&amp;lt;/b&amp;gt;. Dive swimming usually means regular underwater swimming, though it also includes swimming through the air, as described below. Surface swimming occurs when you are level with a water plane. While you are dive swimming, your air meter depletes; while you are surface swimming, your air meter is full. There are several ways you can transition between surface swimming, dive swimming, and being in the air:&lt;br /&gt;
&lt;br /&gt;
* If you drop onto a water plane, you will typically start surface swimming, though you can start dive swimming if you drop far enough.&lt;br /&gt;
* If you jump while surface swimming, you will be in the air.&lt;br /&gt;
* If you surface swim onto a slope that intersects a water plane (like the beach in [[Rayman 2: The Great Escape/Whale Bay|Whale Bay]]), you will start walking.&lt;br /&gt;
* If you dive by pressing Z while surface swimming, you will start dive swimming.&lt;br /&gt;
* If you swim up into a water plane while dive swimming, you will start surface swimming and your air meter will be refilled.&lt;br /&gt;
&lt;br /&gt;
A consequence of this system is that if you can get past a water plane, you can swim in the air or walk underwater. Since there is no difference between water and air, &amp;lt;b&amp;gt;airswimming&amp;lt;/b&amp;gt; is just like regular dive swimming, except that you are in a region where you wouldn't normally be able to swim. This means that you lose air at the usual rate. Fortunately, many water planes extend out of bounds, so you can surface to refill your air, then start another dive swim. Reaching a loading zone will also stop your air meter from depleting. When the next area loads, Rayman will be using whatever form of movement he normally uses in that area.&lt;br /&gt;
&lt;br /&gt;
When airswimming is involved, we can add to the list above:&lt;br /&gt;
&lt;br /&gt;
* If you swim past the end of a water plane while surface swimming, you will start dive swimming. The only known places where you can do this are out of bounds. [http://www.youtube.com/watch?v=PhY-_jyN86c&amp;amp;t=37s Video (at 0:41)]&lt;br /&gt;
** If you press A to swim up immediately after leaving the water plane, the game gets gets confused about whether Rayman will jump or swim upward. The game freezes when this happens. To avoid a freeze, wait a moment after leaving the water plane before pressing A. A good visual indicator that it's safe to press A is that the air meter is on screen and your air is depleting. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#2)]&lt;br /&gt;
* If you hit a trampoline while dive swimming, you will be in the air, but your air meter will continue to deplete. You will drown unless you either reach a loading zone or start surface swimming. [http://www.twitch.tv/kirbycomment/c/6097656 Video]&lt;br /&gt;
&lt;br /&gt;
Some water planes do not work the same way as others. You can use them to start dive swimming, but not surface swimming. Because you cannot transition directly from dive swimming to being in the air (without using a trampoline), these &amp;lt;b&amp;gt;one-way water planes&amp;lt;/b&amp;gt; allow you to start swimming, but do not allow you to stop swimming.&lt;br /&gt;
&lt;br /&gt;
See the [[#Airswim|airswimming]] section for information on how to start an airswim or start walking underwater.&lt;br /&gt;
&lt;br /&gt;
==Lum Requirements==&lt;br /&gt;
&lt;br /&gt;
There are six levels that you must have a certain number of Lums to enter:&lt;br /&gt;
&lt;br /&gt;
* The Walk of Life: 60&lt;br /&gt;
* The Santuary of Water and Ice: 100&lt;br /&gt;
* The Sanctuary of Stone and Fire: 300&lt;br /&gt;
* The Walk of Power: 450&lt;br /&gt;
* Beneath the Sanctuary of Rock and Lava: 475&lt;br /&gt;
* The Iron Mountains: 550&lt;br /&gt;
&lt;br /&gt;
==Attack Strength==&lt;br /&gt;
&lt;br /&gt;
* A charged normal shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* An uncharged golden shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* A charged golden shot is 6 times as powerful as an uncharged normal shot (i.e. 2 times as powerful as an uncharged golden shot).&lt;br /&gt;
&lt;br /&gt;
==Percentage Counter==&lt;br /&gt;
&lt;br /&gt;
SDA's 100% definition is based on the in-game percentage counter. In order to get 100%, you must collect all 1000 Yellow Lums. You do not need to break all the cages. Each of the 999 regular Lums (i.e. everything but the hidden Lum in [[Rayman_2:_The_Great_Escape/Tomb_of_the_Ancients|Tomb of the Ancients]]) increases the counter by 0.1%. The hidden Lum in Tomb of the Ancients works differently. If you have less than 999 regular Lums, the hidden Lum does not affect the percentage counter. Only when you have all 999 regular Lums will the hidden Lum add 0.1% to the counter, bringing you to 100%.&lt;br /&gt;
&lt;br /&gt;
==Life Refill Cheat==&lt;br /&gt;
&lt;br /&gt;
If you press and release R (or J, if you're playing on PC) to the tune of the game over jingle, your health and air meters will both be filled to the maximum possible amount. Listen to the [http://www.youtube.com/watch?v=NBz9Xefcxv8 credits] to learn the proper rhythm. The jingle is seven notes long, so entering the code involves press R four times and releasing it three times. [http://www.youtube.com/watch?v=M5vRQOgqBXE Video]&lt;br /&gt;
&lt;br /&gt;
Note that this technique is considered a cheat code, so it is not allowed in an SDA run. Nonetheless, it is useful for testing purposes.&lt;br /&gt;
&lt;br /&gt;
==Moon Jump==&lt;br /&gt;
&lt;br /&gt;
Below is a moon jump GameShark code created by Parasyte:&lt;br /&gt;
&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
811C6AFC 4120&amp;lt;br /&amp;gt;&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
801C6DF7 0000&lt;br /&gt;
&lt;br /&gt;
You may need to have the following code on as well:&lt;br /&gt;
&lt;br /&gt;
EE000000 0000&lt;br /&gt;
&lt;br /&gt;
With both codes enabled, you can hold R to rise into the air. Obviously, this is not allowed in an SDA run, but it is useful for testing.&lt;br /&gt;
&lt;br /&gt;
==PC Version==&lt;br /&gt;
&lt;br /&gt;
[http://docs.google.com/document/d/16aQU1KAT0bqamKHVNjpc8RxKcwl5Vpu_qQSxcD931xE/edit This guide] has some information about strategies for the PC version of the game.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves</id>
		<title>Rayman 2: The Great Escape/The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves"/>
				<updated>2017-06-04T18:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to hit switch in second area without using barrel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can use a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the five Lums that normally require you to go through the plum section. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#11)]&lt;br /&gt;
** You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#12)]&lt;br /&gt;
** You can get up more easily by luring the pirate near the ledge, shooting him to make him shoot you, jumping, and damage boosting. Jumping from the aforementioned rock makes the trick easier, as does performing a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast recovery]]. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#7)]&lt;br /&gt;
** You can also use the pirate's hook attack to boost up to the ledge. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#8)]&lt;br /&gt;
* By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#13)]&lt;br /&gt;
** You can also reach the Lums with a wall jump. [http://www.youtube.com/watch?v=0K1kZtt83tk Video]&lt;br /&gt;
* You can pass through the door in the first area by jumping and rolling toward it. Setting your game to [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high-resolution mode]] to increase the amount of lag may be helpful. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#4)]&lt;br /&gt;
** The following alternative method is useful on PC, where the first method is difficult. In the room with the plum tree, throw a plum onto the water, then throw another plum on top of the first one. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start [[Rayman_2:_The_Great_Escape#Airswim|airswimming]]. Swim up and leave the room, then swim over the wall and behind the door. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you use the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] with the second barrel, you can clip through the door near the squeaky pirate without hitting the switch. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=67s Video (at about 1:08)]&lt;br /&gt;
* Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#1)]&lt;br /&gt;
* You can hit the switch before the second screen fade by jumping on the pillar closest to it, jumping backward, and shooting. [http://www.youtube.com/watch?v=C22IiednV6o Video]&lt;br /&gt;
* After the [[Rayman_2:_The_Great_Escape/The_Fairy_Glade|Fairy Glade]] section, point the nearby barrel at the switch on the wall, release it, and drop into the water to warp back to the door to the next area. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#4)]&lt;br /&gt;
* After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#2)]&lt;br /&gt;
* You can skip most of the final area (the area after the second screen fade) as follows. Perform the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] using the first barrel in the final area. Fly into the ceiling next to the pirate symbol in front of you and you'll clip out of bounds. From there, turn around and fly to the Teensy. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=101s Video (at about 1:41)]&lt;br /&gt;
** After performing the infinite barrel flying glitch, you can also stay in bounds and get the Lums in front of you. After reaching the wall near the green Lum, turn around and continue to the end of the level. This method takes longer than the one described above, but it gets more Lums. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#1)]&lt;br /&gt;
* You can skip waiting for the Teensy at the end of the level as follows. Get the last green lum and run to the wooden platform with the barrel. Jump toward the Teensy's cage, helicopter, and break the cage. After you fall into the water, the portal will be active. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#20)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves</id>
		<title>Rayman 2: The Great Escape/The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Echoing_Caves"/>
				<updated>2017-06-04T16:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added damage boost to get five lums at the beginning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can use a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the five Lums that normally require you to go through the plum section. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#11)]&lt;br /&gt;
** You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#12)]&lt;br /&gt;
** You can get up more easily by luring the pirate near the ledge, shooting him to make him shoot you, jumping, and damage boosting. Jumping from the aforementioned rock makes the trick easier, as does performing a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast recovery]]. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#7)]&lt;br /&gt;
** You can also use the pirate's hook attack to boost up to the ledge. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#8)]&lt;br /&gt;
* By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#13)]&lt;br /&gt;
** You can also reach the Lums with a wall jump. [http://www.youtube.com/watch?v=0K1kZtt83tk Video]&lt;br /&gt;
* You can pass through the door in the first area by jumping and rolling toward it. Setting your game to [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high-resolution mode]] to increase the amount of lag may be helpful. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#4)]&lt;br /&gt;
** The following alternative method is useful on PC, where the first method is difficult. In the room with the plum tree, throw a plum onto the water, then throw another plum on top of the first one. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start [[Rayman_2:_The_Great_Escape#Airswim|airswimming]]. Swim up and leave the room, then swim over the wall and behind the door. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you use the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] with the second barrel, you can clip through the door near the squeaky pirate without hitting the switch. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=67s Video (at about 1:08)]&lt;br /&gt;
* Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#1)]&lt;br /&gt;
* After the [[Rayman_2:_The_Great_Escape/The_Fairy_Glade|Fairy Glade]] section, point the nearby barrel at the switch on the wall, release it, and drop into the water to warp back to the door to the next area. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#4)]&lt;br /&gt;
* After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. [http://www.youtube.com/watch?v=i0wtgdhSV2M Video (#2)]&lt;br /&gt;
* You can skip most of the final area (the area after the second screen fade) as follows. Perform the [[Rayman_2:_The_Great_Escape#Infinite_Barrel_Flying|infinite barrel flying glitch]] using the first barrel in the final area. Fly into the ceiling next to the pirate symbol in front of you and you'll clip out of bounds. From there, turn around and fly to the Teensy. [http://www.youtube.com/watch?v=0K1kZtt83tk&amp;amp;t=101s Video (at about 1:41)]&lt;br /&gt;
** After performing the infinite barrel flying glitch, you can also stay in bounds and get the Lums in front of you. After reaching the wall near the green Lum, turn around and continue to the end of the level. This method takes longer than the one described above, but it gets more Lums. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#1)]&lt;br /&gt;
* You can skip waiting for the Teensy at the end of the level as follows. Get the last green lum and run to the wooden platform with the barrel. Jump toward the Teensy's cage, helicopter, and break the cage. After you fall into the water, the portal will be active. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#20)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2017-06-04T16:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added some tricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. This jump is difficult, though. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, you can skip jumping on the stalactite just before the second green lum. Jump from the ledge at the entrance of the room, helicopter, and grab the edge next to the green lum. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* Partway through the first moving platform ride in the optional temple area, you can jump off the platform and helicopter to the green lum. The platform will move forward and you will respawn on top of it, saving some time. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#3)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
* In the miniboss fight, turning away from the miniboss will make him approach you.&lt;br /&gt;
* If you shoot while landing on the plum after the miniboss fight, you can move while the &amp;quot;Yeah&amp;quot; text plays. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#4)]&lt;br /&gt;
* In the second plum-riding section after the miniboss fight, you can bounce over the yellow lava next to the entrance to the web trampoline room. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#5)]&lt;br /&gt;
* In the web trampoline room, if you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* In the web trampoline room, you can jump and helicopter from the last vertical web to the exit, skipping the horizontal web. [http://www.youtube.com/watch?v=ehpwqqNccQY Video #6)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. Standing on this platform will make it so that when you die, you will respawn there. Throw the blue orb and onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Cave_of_Bad_Dreams</id>
		<title>Rayman 2: The Great Escape/The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Cave_of_Bad_Dreams"/>
				<updated>2017-06-04T15:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Cross gap after purple lums in boss fight with one skull&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can skip placing the orbs on the pedestals. Starting from the high ledge in the room with the first orange pedestal, jump forward, helicopter down to the ledge in front of you, and grab the edge next to the wall on the right. If you did it right, you will be hanging on the edge while out of bounds. Now drop down and helicopter to the loading zone leading to the sliding section. [http://www.youtube.com/watch?v=fwI6jnZSAxM Video]&lt;br /&gt;
* If you stand on the stationary platform closest to the platform with the blue orb, you can throw the orb onto the skull closest to you. You can then helicopter to the skull and throw it the rest of the way. [http://www.youtube.com/watch?v=vWLYnGzv1AY Video]&lt;br /&gt;
* In the area with the second orange orb, you can make it to the second moving skull platform on its first cycle. Right before emerging from the hallway between the blue orb and orange orb areas, stand still for about two seconds. Then proceed normally and you should make it to the second platform on its first cycle. [http://www.youtube.com/watch?v=HjVe4gfUVOM Video]&lt;br /&gt;
** This trick works because if you've gone far enough in the hallway, the first platform has started its cycle, but the second platform hasn't. By waiting, you are delaying the start of the second platform.&lt;br /&gt;
** It is actually possible to make the first cycle without waiting if you move quickly enough. The jumps to and from the second purple lum seem to be the most important factors. [http://www.youtube.com/watch?v=sMtdeXnGK48 Video (#2)]&lt;br /&gt;
* It is possible to throw the orange orb from the last high platform to the last low platform instead of making two throws. However, if the orb lands right on the edge of the low platform, it can fall and respawn indefinitely without allowing you to pick it up. [http://www.youtube.com/watch?v=D-pW3M7IB7Y Video]&lt;br /&gt;
* You can skip the boss fight. If you grab one of the skulls right as it disappears, you will be teleported far above the level. You can then helicopter to the ending platform. [http://www.youtube.com/watch?v=JELDA8363Hs Video (PC)]&lt;br /&gt;
** On N64, you aren't teleported nearly as high, so it helps to lure a skull to the side of the starting platform, then stop it when it's as close as possible to the ending platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#7)]&lt;br /&gt;
* You can skip the second round of skulls in the boss fight. After getting close enough to the boss to make him jump to the platform you were just on, quickly return to that platform using the existing skulls. [http://www.youtube.com/watch?v=Xha7XLXUhEs Video (#2)]&lt;br /&gt;
** If you avoid the second green Lum in the area, you don't even need to make it back to the first platform. As long as you get far enough so that the boss moves to the third platform, he will be on the third platform when you respawn. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#1)]&lt;br /&gt;
* After using the purple lums in the boss fight, you only need to use one skull to cross the next gap. [http://www.youtube.com/watch?v=ehpwqqNccQY Video (#1)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2017-05-29T18:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: It is faster to free Carmen from out of bounds than to skip freeing Carmen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen when your shot hits it; going into first-person mode is helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can finish the first area with Carmen more quickly as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the switch. Shoot it and go back in bounds inside Carmen's cage. From there, you can walk underwater to the loading zone. [http://www.youtube.com/watch?v=HVRxnNKrdH4&amp;amp;t=47m21s Video (at 47:21)]&lt;br /&gt;
** You can skip freeing Carmen, but it is slower. After clipping out of bounds next to the tree, float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
** Alternatively, after getting out of bounds, you can simply fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activate. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2017-05-29T17:48:56Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen when your shot hits it; going into first-person mode is helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can skip freeing Carmen as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the seam in front of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
** You can also shoot the switch after getting out of bounds to turn off the laser fence, then go back in bounds and run to the loading zone.&lt;br /&gt;
** Alternatively, after getting out of bounds, you can simply fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activate. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2017-05-29T17:40:33Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen when your shot hits it; going into first-person mode is helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can skip freeing Carmen as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
** You can also shoot the switch after getting out of bounds to turn off the laser fence, then go back in bounds and run to the loading zone.&lt;br /&gt;
** Alternatively, after getting out of bounds, you can simply fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activate. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape</id>
		<title>Rayman 2: The Great Escape</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape"/>
				<updated>2017-05-29T17:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: /* General Timesavers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nintendo 64]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Rayman2.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
These articles focus on the Nintendo 64 version of Rayman 2. However, much of the information applies to other versions.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
===Wall Jump===&lt;br /&gt;
&lt;br /&gt;
While pressing against a wall, jump and continue pressing against it. If you did it right, you'll stand on the wall briefly before dropping to the ground. While you're standing on the wall, you can jump, allowing you to reach higher places than usual. This trick only works on certain walls. The lag induced by [[#Graphics_Settings_and_Lag|high-resolution mode]] and shooting constantly may be helpful. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
&lt;br /&gt;
===Trigger Hop===&lt;br /&gt;
&lt;br /&gt;
There are certain &amp;quot;trigger zones&amp;quot; on the ground. If you stand in one for too long, a cutscene or series of textboxes will activate. By jumping right after landing in a trigger zone (or after pulling yourself onto one while hanging from an edge), you can avoid activating the cutscene or textboxes. A large trigger zone may require multiple trigger hops. [http://www.youtube.com/watch?v=Xs52DjoddPA Video]&lt;br /&gt;
&lt;br /&gt;
===Infinite Barrel Flying===&lt;br /&gt;
&lt;br /&gt;
There are two ways to perform this glitch.&lt;br /&gt;
&lt;br /&gt;
* Grab a barrel and walk into a flame to start flying. Stop flying and grab another barrel. Throw the barrel up, take damage (e.g. from a pirate), and catch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you to stop flying. To release the barrel, press A. [http://www.youtube.com/watch?v=HJdsT9AfNzM&amp;amp;t=40s Video]&lt;br /&gt;
* Grab a barrel, stand next to a wall, and throw the barrel into the wall to damage yourself. Before your invincibility runs out, grab another barrel, walk into a flame to start flying, and crash into a wall. If you did it right, the infinite flying glitch will trigger. [http://www.youtube.com/watch?v=yM5ABOT3aNI&amp;amp;t=39s Video]&lt;br /&gt;
&lt;br /&gt;
===Edge Jump===&lt;br /&gt;
&lt;br /&gt;
If you run toward an edge and jump right before falling, you can get a little boost that gives you extra distance and speed. You can also do this while sliding, resulting in massive jumps. The first 30 seconds of [http://www.youtube.com/watch?v=eqsdiwplaG0 this video] contain several edge jumps.&lt;br /&gt;
&lt;br /&gt;
===Autojump===&lt;br /&gt;
&lt;br /&gt;
When you slide into an edge, Rayman jumps automatically. However, there are some places without an edge where the game gives you an autojump anyway. This can help speed up sliding sections.&lt;br /&gt;
&lt;br /&gt;
===Superslide===&lt;br /&gt;
&lt;br /&gt;
If you run into certain attacks, like the barrel enemies' smoke, just as a &amp;quot;Yeah&amp;quot; text appears, you can slide while the text plays. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#3)]&lt;br /&gt;
&lt;br /&gt;
===Fast Recovery===&lt;br /&gt;
&lt;br /&gt;
Normally, after you get hit by an attack in midair, the control stick and the A button will do nothing for about a second. However, if you shoot after getting hit, you can regain control almost immediately. This allows you to take advantage of the damage boost from an attack and cross gaps that are difficult or impossible to cross otherwise. [http://www.youtube.com/watch?v=Uh79gpXsTC4 Video]&lt;br /&gt;
&lt;br /&gt;
You can also perform this trick after getting hit while climbing on a wall. If you press B repeatedly as you get hit, you can continue climbing without falling down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
&lt;br /&gt;
===Quick Drop===&lt;br /&gt;
&lt;br /&gt;
Walk to a corner of a ledge. Jump, move over the corner, and hold L. Make sure you are not holding the control stick when you land. If you did it right, Rayman will suddenly move downward. During this downward movement, Rayman can pass through various things, including [[#Properties of Water|water planes]], poison water, and solid ground. [http://www.youtube.com/watch?v=nGxXWOHcVzg Video]&lt;br /&gt;
&lt;br /&gt;
===Airswim===&lt;br /&gt;
&lt;br /&gt;
It is possible to swim in the air. See the [[#Properties of Water|Properties of Water]] section for a description of the mechanics behind airswimming. There are several ways to start an airswim:&lt;br /&gt;
&lt;br /&gt;
* Perform a [[#Quick Drop|quick drop]] on a corner near water. This will let you fall through the water plane and walk underwater. Now jump toward the water plane and start a helicopter with good timing. Rayman's hair should be a few inches above the water when the helicopter starts. If you did it right, you will start airswimming. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
** If you shoot right before starting an airswim, you can start moving sooner. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
* Throw a plum onto water, then throw another plum on top of the first plum. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start airswimming. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you can get out of bounds in an area with water, you can swim past the end of the water plane and start swimming up. [http://www.youtube.com/watch?v=uoI50Ze7HN0 Video]&lt;br /&gt;
&lt;br /&gt;
==General Timesavers==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping save prompts&amp;lt;/b&amp;gt;: If you play without a Controller Pak, you'll skip all the save prompts.&lt;br /&gt;
* &amp;lt;b&amp;gt;Language setting&amp;lt;/b&amp;gt;: Changing your language to Italian will give you the shortest cutscenes. [http://www.youtube.com/watch?v=1qQvtA-4xl4 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Jumping on slopes&amp;lt;/b&amp;gt;: Jumping on slopes makes you move faster, but reduces the amount of control you have. Jumping right at a transition between a sliding section and flat ground lets you preserve your speed until you hit the ground.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sideways sliding&amp;lt;/b&amp;gt;: If you land sideways on a slippery slope, you can move faster than if you land facing forward. You will have less control than usual, but you can regain control by holding down on the control stick for a moment.&lt;br /&gt;
* &amp;lt;b&amp;gt;Fast falling&amp;lt;/b&amp;gt;: Jumping and falling lets you fall faster than walking off a ledge, at least for short to medium falls.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from edges&amp;lt;/b&amp;gt;: While hanging from an edge, it's faster to jump up than it is to pull yourself up. However, trying to jump while hanging from a moving platform can result in falling, so pulling yourself up from moving platforms is sometimes useful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Pressing against walls&amp;lt;/b&amp;gt;: Pressing against walls while jumping lets you jump a little higher.&lt;br /&gt;
* &amp;lt;b&amp;gt;Climbable walls&amp;lt;/b&amp;gt;: Jumping repeatedly to move up climbable walls and vines is usually faster than climbing, but it is slower on some walls because there are few places where you can grab the wall after jumping. Also, it's usually faster to manually jump near the top of a wall rather than jumping automatically by climbing to the top.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from horizontal surfaces&amp;lt;/b&amp;gt;: While hanging from horizontal surfaces like the nets in the first area of [[Rayman 2: The Great Escape/The Precipice|The Precipice]], hold Z to move faster. Holding Z also helps you maneuver better.&lt;br /&gt;
* &amp;lt;b&amp;gt;Helicopter usage&amp;lt;/b&amp;gt;: You move much slower while using the helicopter, so it should be used as little as possible. When you need to use the helicopter to grab an edge, it's usually faster to only helicopter enough to grab the edge than it is to helicopter enough to land on the platform.&lt;br /&gt;
** If you hold Z while using the helicopter, you will move forward a little faster. However, your descent will be steeper.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting after throwing&amp;lt;/b&amp;gt;: While throwing an object forward, press B repeatedly so that you shoot immediately after throwing it. This will let you start running sooner. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#1)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Portal boosting&amp;lt;/b&amp;gt;: Hold A while leaving a portal at the beginning of a level and the portal will throw you either farther than usual, higher than usual, or both. This seems to save time in some levels and waste time in others. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#20)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Advancing through text&amp;lt;/b&amp;gt;: During cutscenes where the bottom of the screen turns black and text appears there, you can hold A to advance through the text as quickly as possible. For textboxes that appear in the middle of certain levels, you must mash A to advance through the text quickly.&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping cutscenes&amp;lt;/b&amp;gt;: You can skip certain cutscenes the second time you see them by pressing B a few seconds after the cutscene starts. In a speed run, this is most relevant during the return trip to [[Rayman 2: The Great Escape/The Menhir Hills|The Menhir Hills]], but it is good to know while practicing other parts of the game.&lt;br /&gt;
* &amp;lt;b&amp;gt;Squeaky pirates&amp;lt;/b&amp;gt;: The &amp;quot;squeaky pirates&amp;quot; with blue and white shirts will flatten you if they hit you while you're on the ground, costing several seconds. If getting hit is hard to avoid, try to get hit in the air. That way, you will not be stunned.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting switches&amp;lt;/b&amp;gt;: Many switches will not activate unless they are on screen or almost on screen when your shot hits them. This is especially noticeable for one of the switches near the beginning of [[Rayman 2: The Great Escape/The Iron Mountains|The Iron Mountains]]. It is occasionally useful to enter first-person mode and look at a switch after firing at it in order to ensure that it activates.&lt;br /&gt;
* &amp;lt;b&amp;gt;Respawning&amp;lt;/b&amp;gt;: Press L while respawning to trigger Rayman's thinking animation, which cancels the respawn animation and saves a little time.&lt;br /&gt;
** If you do this while respawning underwater, you will be able to walk around. [http://www.youtube.com/watch?v=G4nhY2r9l80 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Landing in water&amp;lt;/b&amp;gt;: Shoot right before landing in water and your first few seconds of swimming will be a little faster. [http://www.youtube.com/watch?v=TNzdWlbjJlw Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Grabbing purple lums&amp;lt;/b&amp;gt;: In many cases, if you are in the air when Rayman starts swinging from a purple lum, you will swing faster.&lt;br /&gt;
&lt;br /&gt;
==Graphics Settings and Lag==&lt;br /&gt;
&lt;br /&gt;
There are five possible graphics settings:&lt;br /&gt;
&lt;br /&gt;
# Expansion Pak in, high resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, standard sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, standard sharpness&lt;br /&gt;
&lt;br /&gt;
The game always starts with setting 1 if you have the Expansion Pak in or setting 5 if you have the Jumper Pak in. If you change the setting on the main menu and then start a new game, the setting will be applied to the new game. If you save with a certain setting active, that setting will still be active when you load the file. The graphics setting can be changed at any point in the game from the pause menu. After changing the setting, press Start to return to the game quickly.&lt;br /&gt;
&lt;br /&gt;
Some settings cause more lag than others in cutscenes and in gameplay. [http://www.youtube.com/watch?v=sfBdHf1qXKY This video] compares the running lengths of several cutscenes using each of the 5 settings. It appears that setting 2 is the fastest. Thus, it is recommended for speed runs. However, the lag induced by setting 1 can make certain glitches easier to perform. Shooting constantly also seems to make such glitches easier by inducing lag.&lt;br /&gt;
&lt;br /&gt;
The graphics setting you use has other miscellaneous effects. For example, playing on low resolution makes it easier for enemies to knock you off of vertical surfaces like webs and nets. Regardless, there is little doubt that such drawbacks are outweighed by the lag reduction offered by low resolution.&lt;br /&gt;
&lt;br /&gt;
==Properties of Water==&lt;br /&gt;
&lt;br /&gt;
Unlike some games, Rayman 2 does not have regions of water in space. Instead, the game represents water with &amp;lt;b&amp;gt;water planes&amp;lt;/b&amp;gt;. Rayman switches between being &amp;quot;in the air&amp;quot; (i.e. running, jumping, etc.) and performing various types of swimming when he interacts with a water plane. There are two kinds of swimming: &amp;lt;b&amp;gt;surface swimming&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;dive swimming&amp;lt;/b&amp;gt;. Dive swimming usually means regular underwater swimming, though it also includes swimming through the air, as described below. Surface swimming occurs when you are level with a water plane. While you are dive swimming, your air meter depletes; while you are surface swimming, your air meter is full. There are several ways you can transition between surface swimming, dive swimming, and being in the air:&lt;br /&gt;
&lt;br /&gt;
* If you drop onto a water plane, you will typically start surface swimming, though you can start dive swimming if you drop far enough.&lt;br /&gt;
* If you jump while surface swimming, you will be in the air.&lt;br /&gt;
* If you surface swim onto a slope that intersects a water plane (like the beach in [[Rayman 2: The Great Escape/Whale Bay|Whale Bay]]), you will start walking.&lt;br /&gt;
* If you dive by pressing Z while surface swimming, you will start dive swimming.&lt;br /&gt;
* If you swim up into a water plane while dive swimming, you will start surface swimming and your air meter will be refilled.&lt;br /&gt;
&lt;br /&gt;
A consequence of this system is that if you can get past a water plane, you can swim in the air or walk underwater. Since there is no difference between water and air, &amp;lt;b&amp;gt;airswimming&amp;lt;/b&amp;gt; is just like regular dive swimming, except that you are in a region where you wouldn't normally be able to swim. This means that you lose air at the usual rate. Fortunately, many water planes extend out of bounds, so you can surface to refill your air, then start another dive swim. Reaching a loading zone will also stop your air meter from depleting. When the next area loads, Rayman will be using whatever form of movement he normally uses in that area.&lt;br /&gt;
&lt;br /&gt;
When airswimming is involved, we can add to the list above:&lt;br /&gt;
&lt;br /&gt;
* If you swim past the end of a water plane while surface swimming, you will start dive swimming. The only known places where you can do this are out of bounds. [http://www.youtube.com/watch?v=PhY-_jyN86c&amp;amp;t=37s Video (at 0:41)]&lt;br /&gt;
** If you press A to swim up immediately after leaving the water plane, the game gets gets confused about whether Rayman will jump or swim upward. The game freezes when this happens. To avoid a freeze, wait a moment after leaving the water plane before pressing A. A good visual indicator that it's safe to press A is that the air meter is on screen and your air is depleting. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#2)]&lt;br /&gt;
* If you hit a trampoline while dive swimming, you will be in the air, but your air meter will continue to deplete. You will drown unless you either reach a loading zone or start surface swimming. [http://www.twitch.tv/kirbycomment/c/6097656 Video]&lt;br /&gt;
&lt;br /&gt;
Some water planes do not work the same way as others. You can use them to start dive swimming, but not surface swimming. Because you cannot transition directly from dive swimming to being in the air (without using a trampoline), these &amp;lt;b&amp;gt;one-way water planes&amp;lt;/b&amp;gt; allow you to start swimming, but do not allow you to stop swimming.&lt;br /&gt;
&lt;br /&gt;
See the [[#Airswim|airswimming]] section for information on how to start an airswim or start walking underwater.&lt;br /&gt;
&lt;br /&gt;
==Lum Requirements==&lt;br /&gt;
&lt;br /&gt;
There are six levels that you must have a certain number of Lums to enter:&lt;br /&gt;
&lt;br /&gt;
* The Walk of Life: 60&lt;br /&gt;
* The Santuary of Water and Ice: 100&lt;br /&gt;
* The Sanctuary of Stone and Fire: 300&lt;br /&gt;
* The Walk of Power: 450&lt;br /&gt;
* Beneath the Sanctuary of Rock and Lava: 475&lt;br /&gt;
* The Iron Mountains: 550&lt;br /&gt;
&lt;br /&gt;
==Attack Strength==&lt;br /&gt;
&lt;br /&gt;
* A charged normal shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* An uncharged golden shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* A charged golden shot is 6 times as powerful as an uncharged normal shot (i.e. 2 times as powerful as an uncharged golden shot).&lt;br /&gt;
&lt;br /&gt;
==Percentage Counter==&lt;br /&gt;
&lt;br /&gt;
SDA's 100% definition is based on the in-game percentage counter. In order to get 100%, you must collect all 1000 Yellow Lums. You do not need to break all the cages. Each of the 999 regular Lums (i.e. everything but the hidden Lum in [[Rayman_2:_The_Great_Escape/Tomb_of_the_Ancients|Tomb of the Ancients]]) increases the counter by 0.1%. The hidden Lum in Tomb of the Ancients works differently. If you have less than 999 regular Lums, the hidden Lum does not affect the percentage counter. Only when you have all 999 regular Lums will the hidden Lum add 0.1% to the counter, bringing you to 100%.&lt;br /&gt;
&lt;br /&gt;
==Life Refill Cheat==&lt;br /&gt;
&lt;br /&gt;
If you press and release R (or J, if you're playing on PC) to the tune of the game over jingle, your health and air meters will both be filled to the maximum possible amount. Listen to the [http://www.youtube.com/watch?v=NBz9Xefcxv8 credits] to learn the proper rhythm. The jingle is seven notes long, so entering the code involves press R four times and releasing it three times. [http://www.youtube.com/watch?v=M5vRQOgqBXE Video]&lt;br /&gt;
&lt;br /&gt;
Note that this technique is considered a cheat code, so it is not allowed in an SDA run. Nonetheless, it is useful for testing purposes.&lt;br /&gt;
&lt;br /&gt;
==Moon Jump==&lt;br /&gt;
&lt;br /&gt;
Below is a moon jump GameShark code created by Parasyte:&lt;br /&gt;
&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
811C6AFC 4120&amp;lt;br /&amp;gt;&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
801C6DF7 0000&lt;br /&gt;
&lt;br /&gt;
You may need to have the following code on as well:&lt;br /&gt;
&lt;br /&gt;
EE000000 0000&lt;br /&gt;
&lt;br /&gt;
With both codes enabled, you can hold R to rise into the air. Obviously, this is not allowed in an SDA run, but it is useful for testing.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Iron_Mountains</id>
		<title>Rayman 2: The Great Escape/The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Iron_Mountains"/>
				<updated>2017-05-29T17:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to hit switch in box tower room from afar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* With proper positioning, you can fall past the electricity near the beginning of the level after hitting only one switch. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#2)]&lt;br /&gt;
* If you're in the air, the pirates' drill attack usually won't hit you.&lt;br /&gt;
* In the box tower room, you can bounce a shot off the wall to the left of the entrance to hit the switch. This may not save time, though. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#6)]&lt;br /&gt;
* In the box tower room, you can jump from the second highest box, shoot the cage, and grab the top box. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#10)]&lt;br /&gt;
** You can also stand near the cage until one of the pirates throws a barrel at you. The barrel will break the cage.&lt;br /&gt;
* If you miss the cage in the river area, you can hit it from below. Stand on the box below the cage and walk to the corner that's barely sticking out from the water. Face the wall, jump, and shoot. If you did it right, you'll hit the cage and the Lums will come down to you. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#5)]&lt;br /&gt;
* Right after the squeaky pirate, you can jump over the fence near the crate. Jump from the corner near the wall, then helicopter at the right time to clear the fence. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#3)]&lt;br /&gt;
* You can skip most of the walking shell section as follows. Take a left at the first turn so that the surface you're on is perpendicular to the floor beneath you. Before you get to the red slope in front of you, turn left and run off the edge. In midair, turn left so that you land on the wall below you. Run along the wall to get to the grassy area with the robot. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#9)]&lt;br /&gt;
* In the area with the plum, there are five Lums floating above the top of a small hill. You can get the Lums by going to the very top of the hill and jumping toward them. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#19)]&lt;br /&gt;
** You can also get those Lums with a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]]. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#4)]&lt;br /&gt;
* In the area with the plum, you can shoot the purple lum from the ledge you start on. [http://www.youtube.com/watch?v=mQS7CMJvP00 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay</id>
		<title>Rayman 2: The Great Escape/Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/Whale_Bay"/>
				<updated>2017-05-29T16:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added easier method to skip the first purple lum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip swimming through the fish tank at the beginning of the level. Stand on the high ground near the little hallway between the first and second rooms, then jump and shoot the switch. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#4)]&lt;br /&gt;
** You can save time by hiding behind the wall to avoid the barrel pirate's zap attack. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#3)]&lt;br /&gt;
* You can shoot the second switch in the level without climbing on the barrels and the net in the area. After entering the room, run to the right until you reach the end of the fence. Then turn left and shoot. Make sure the switch is on screen when your shot hits it; going into first-person mode is helpful. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#1)]&lt;br /&gt;
* You can skip the purple Lum before the area where Carmen is held. Jump on the tall tree, then jump and helicopter toward the right edge of the fence above the door. If you did it right, you should be able to do a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] and reach the exit. You can also make it over without a wall jump. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#4)]&lt;br /&gt;
** Alternatively, jump on top of the lamp on the right of the door, then jump toward the right edge of the fence and continue as described above. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#5)]&lt;br /&gt;
** Another method is to stand on top of the tree, shoot the pirate to make him shoot at you, then jump and helicopter toward the upper platform. If the pirate's shot hits you, you can do a [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] and reach the platform. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#5)]&lt;br /&gt;
* You can skip fighting the second pirate without doing the trick described above. Go straight to the barrel, making sure not to get too close to the pirate. Grab the barrel and go around the right side of the trees. The pirate will wake up, but he will not shoot you. His hook attacks can be avoided if you keep moving. Throw the barrel when you are close enough to the door. [http://www.youtube.com/watch?v=IMOzQH14Hpc Video]&lt;br /&gt;
* You can skip the Murfy text in the area where Carmen is held. Just avoid walking into the trigger zone.&lt;br /&gt;
* You can skip freeing Carmen as follows. Right after the first screen fade, there is a tree in a corner. With the tree on your right, jump toward the corner between the tree and the wall, landing on the sand. Run against the wall, varying the direction you hold the control stick. Rayman should be doing a jittery motion. If not, do another jump. Once you see the jittery motion, change the direction of the control stick until Rayman goes inside the tree. Then release the control stick and Rayman will drop out of bounds. Helicopter immediately, then float toward the large underwater area. You will land on some invisible ground. Walk toward the second laser fence. The edge of the invisible ground is roughly a straight-line extension of the fence. With that in mind, run to the edge of the ground, then jump and helicopter toward the fence. It will zap you. Shoot to do a [[Rayman 2: The Great Escape#Fast Recovery|fast recovery]], then keep moving past the fence. Land on the other side and walk to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#16)]&lt;br /&gt;
** You can also shoot the switch after getting out of bounds to turn off the laser fence.&lt;br /&gt;
** Alternatively, after getting out of bounds, you can simply fall into the room with Carmen. This is faster than swimming to that room, and it allows you to get all the Lums. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#3)]&lt;br /&gt;
* You can skip the &amp;quot;Yeah&amp;quot; text that plays after you free Carmen. Shoot the switch, then jump to the bottom of the stairs before the text activate. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#12)]&lt;br /&gt;
* You can clip through Carmen's cage as follows. Shoot the switch to make the walking shell appear, then ride it toward the wall with the switch, aiming about halfway between the switch and the corner on the right. Don't boost. Just before you hit the wall, jump off the walking shell and you'll go through the wall. You can then run from there to the next part of the level. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#13)]&lt;br /&gt;
* You can skip the cutscene that plays when you leave the ship in the last room. Jump before the cutscene plays and land somewhere besides the wooden platform you were just on. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#14)]&lt;br /&gt;
* You can run up the mast on the ship in the last room, skipping the climb up the net. You can also jump on and off the platform at the top of the mast without using the purple Lum. [http://www.youtube.com/watch?v=z4RCxuzn4y4 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Canopy</id>
		<title>Rayman 2: The Great Escape/The Canopy</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Canopy"/>
				<updated>2017-05-29T16:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added potentially easier method to knock down pole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can jump off the spider web and grab the purple Lum from various points along the web, including the very beginning. Climb up as far as you can, jump, and shoot the Lum. [http://www.youtube.com/watch?v=1HKkMOmS8cE Video (#1)]&lt;br /&gt;
* There are several methods to skip Globox's &amp;quot;Rayman is the greatest&amp;quot; text.&lt;br /&gt;
** Face the wall near the plank leading to the pirate, then jump and shoot. If you did it right, your shot will bounce off the wall and hit the switch. This method also skips the pirate fight, making it faster than the methods that don't skip the pirate, but bouncing the shot correctly can be difficult. [http://www.youtube.com/watch?v=gMw35X75tcc Video (#4)]&lt;br /&gt;
** Stand near the pirate, face the switch, and fire a shot at the slanted wooden platform. If you did it right, your shot will bounce off the platform and hit the switch. This method also skips the pirate fight. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#2)]&lt;br /&gt;
** Kill the pirate, shoot the switch, and quickly run down the nearby ramp. This method is slower than the ones above. [http://www.youtube.com/watch?v=3e9QNK0qSog Video]&lt;br /&gt;
*** If you use this method and are in the wrong spot and/or facing the wrong way when the text tries to activate, the game will freeze. [http://www.youtube.com/watch?v=tjAMhI4AJhg Video]&lt;br /&gt;
** Shoot the switch, jump off the platform you're on, helicopter for a little while, and drop into the pit. You'll spawn near the laser door and Globox will be free. This method is the slowest, but it's easy and won't make the game freeze. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#5)]&lt;br /&gt;
* After passing the first laser fence, shoot while running toward the pole to knock it down. You need to start running from far away for Rayman to target the weak point. [http://www.youtube.com/watch?v=3M3H6KHaZFI Video]&lt;br /&gt;
** If you look at the pole while your shot hits it, the pole may be more likely to fall down, particularly on the PC version. You still need to be within a certain distance of the pole. [http://www.youtube.com/watch?v=RTVAfHjaltM Video]&lt;br /&gt;
** Running back and forth while shooting might make the pole fall down more consistently. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#2)]&lt;br /&gt;
* In the room with the floating plant, you can jump on Globox's head to get the Lum above the plant. This lets you skip watering the plant in 100%. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#3)]&lt;br /&gt;
* You can skip fighting the pirate on a set of faraway platforms. Jump against the corner between the metal frame and the wall to the right of the laser fence. If you time it right, a shot from the pirate will boost you upward. Shoot to [[Rayman_2:_The_Great_Escape#Fast_Recovery|regain control]], then hold forward to land on the metal frame. From there, you can jump past the fence. Note that if you do this trick, Globox will not follow you, so you must skip hiding in the bush at the end of the level (see below). [http://www.youtube.com/watch?v=3nIjnCudyis Video]&lt;br /&gt;
** You can use a cannonball instead of the pirate's shot to get a damage boost, but it is more difficult. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#11)]&lt;br /&gt;
** If you do fight the pirate, you can run into the lasers to death warp back to Globox. [http://www.youtube.com/watch?v=zMhaV8dUqs0&amp;amp;t=5m Video (at about 5:03)]&lt;br /&gt;
* You can skip hiding in the bush at the end of the level. Hold Z, face the door, and move against the wall to the left of the door. Back up so that the door starts to open, then run through it. The key is that once the door starts opening, it doesn't start closing until it is all the way open. So, you can let the door close, move away so that it starts to open, then go through it. [http://www.youtube.com/watch?v=7TW5adOxaYA Video]&lt;br /&gt;
** You can make this trick a little easier by pausing after moving backward, then holding up on the control stick while unpausing. This allows you to effectively be holding down on one frame and all the way up on the next. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#4)]&lt;br /&gt;
** A harder method is to grab the purple Lum, swing directly toward the door, and jump. If you did it right, you'll make it through the door before it closes. It seems helpful to keep A pressed and hold forward after jumping. Also, the trick seems easier on [[Rayman_2:_The_Great_Escape#Graphics_Settings_and_Lag|high resolution]]. [http://www.youtube.com/watch?v=hK0pNVEYzXk Video]&lt;br /&gt;
* In the last outdoor area, you can bounce shots off of various walls to grab the purple Lum. [http://www.youtube.com/watch?v=CfxAadDaky8 Video]&lt;br /&gt;
* After breaking the Teensy's cage, turn around and run back until the cage and Teensy disappear. Go toward the Teensy again and the portal will appear, allowing you to skip the Teensy dance. [http://www.youtube.com/watch?v=ongb2Ocrxp0 Video]&lt;br /&gt;
** You can do this after skipping hiding in the bush (see above), but if the door closes behind you, you will need to get through it again. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#13)]&lt;br /&gt;
*** You can make the trick easier by manipulating the door. Once the door starts opening, it doesn't start closing until it is all the way open. So, you can let the door close, move away so that it starts to open, then go through it while it is still opening. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#14)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Bayou</id>
		<title>Rayman 2: The Great Escape/The Bayou</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Bayou"/>
				<updated>2017-05-29T16:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added a note about skipping the first purple lum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip the purple lum next to the first pirate. Stand on the edge closest to the barrel and wait for the pirate's shot. Jump toward the barrel, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to reach the barrel. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#3)]&lt;br /&gt;
** This may be slower than simply jumping and shooting the purple lum.&lt;br /&gt;
* While killing the second pirate (near a switch and a metal walkway), stand on the metal walkway and the &amp;quot;Yeah&amp;quot; text will not activate. [http://www.youtube.com/watch?v=b73HwUKe_Gw Video (#2)]&lt;br /&gt;
** You can skip killing this pirate. Jump toward the green lum, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#1)]&lt;br /&gt;
* It is not necessary to extend the metal platform to reach the last purple Lum. Simply jump, helicopter, and shoot the Lum. [http://www.youtube.com/watch?v=xr8sZoL8oBg&amp;amp;t=7m43s Video (at about 7:45)]&lt;br /&gt;
* You can break the Teensy's cage without bouncing on the trampolines. Jump and shoot as you approach it. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#2)]&lt;br /&gt;
* When you're bouncing on the trampolines at the end, you can save some time by using your helicopter to stop moving upward instead of waiting to reach the peak of your jump. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#1)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Fairy_Glade</id>
		<title>Rayman 2: The Great Escape/The Fairy Glade</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Fairy_Glade"/>
				<updated>2017-05-29T16:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added easier method to skip Murfy text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* You can skip some parts of the first few rooms as follows. Do a [[Rayman 2: The Great Escape#Quick Drop|quick drop]] on the corner directly in front of you at the start of the level. This allows you to walk underwater. Jump against the island in the middle of the room, then helicopter to start an [[Rayman 2: The Great Escape#Airswim|airswim]]. Swim toward the large sun and keep going forward. You will enter the room with the moving platforms. Swim into the loading zone. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
* You can use the trick above in 100% as well. Start an airswim as described above. Get the Lum near the switch and the Lum above the trampoline, then swim toward the cage in the corner of the room. Swim over the wall, break the cage, and get the Lum. Swim down to the [[Rayman 2: The Great Escape#Properties of Water|water plane]] and surface to refill your air. Make sure not to go back in bounds. Dive underneath the floor and swim roughly in the direction of the sun (horizontally). You will end up above the cave with the cage. Shoot the cage and swim low enough to collect the Lums, but not low enough to go back in bounds. Keep swimming forward to reach the room with the moving platforms. Get the Lum under the bridge and swim to the loading zone. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
** If you are running low on air after getting the Lums in the cave, you can swim up while swimming toward the next room. You will hit a water plane without going back in bounds, refilling your air.&lt;br /&gt;
* In the room before the first screen fade, you can get the Lum without riding the barrel. Grab the nearby edge, drop down, and use your helicopter to reach the Lum. You will die from falling into the water, but it's still faster than riding the barrel. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#1)]&lt;br /&gt;
** Note that this is slower than doing an airswim.&lt;br /&gt;
* In the room before the first screen fade, you can walk on part of the slanted metal roof near the top. Doing so allows you to skip a platform. [http://www.youtube.com/watch?v=6vgSd8PQB5Y Video (#3)]&lt;br /&gt;
* In the room before the second screen fade, you must climb on some vines past a piranha. If you press B repeatedly while the piranha hits you, it won't knock you down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
** After passing the waterfall in this room, you can jump ahead to save a second of climbing.&lt;br /&gt;
* After getting the Lums in the side area near the barrel-throwing pirate, jump into the water to warp back. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#2)]&lt;br /&gt;
* After climbing the web with the falling barrels, if you stand still before jumping into the doorway, you can get farther into the hallway during the cutscene. This may not save time, though. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#1)]&lt;br /&gt;
* You can skip the Murfy text in the area with a few pirates by performing two [[Rayman 2: The Great Escape#Trigger_Hop|trigger hops]]. [http://www.youtube.com/watch?v=EQOar1s3L5c Video]&lt;br /&gt;
** You can also skip the text with only one trigger hop. After the first trigger hop, move to the left and helicopter past the trigger zone. This is slower than doing two trigger hops, but easier. [http://www.youtube.com/watch?v=uTJOndQcySA Video (#1)]&lt;br /&gt;
* You can skip bouncing on the net in the area with a few pirates. Jump off the platform at the entrance to the room, shoot the switch in midair, and grab the edge near the now-disabled lasers. [http://www.youtube.com/watch?v=RFF1NqmMG3U Video (#2)]&lt;br /&gt;
* If you throw the barrels with good timing, you can destroy the machine with only three upward tosses. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#3)]&lt;br /&gt;
* You can skip the Murfy text in the wind tunnel room by jumping over the trigger zone. [http://www.youtube.com/watch?v=Xha7XLXUhEs Video (#1)]&lt;br /&gt;
* In the final wind tunnel, stay as far from the purple Lum as possible. When you shoot it, your &amp;quot;rope&amp;quot; will be extra long and you can grab a Lum from one of the optional wind tunnels. [http://www.youtube.com/watch?v=gKEr7zkgfwI&amp;amp;t=9m8s Video (at about 9:10)]&lt;br /&gt;
* In the area accessed from [[Rayman_2:_The_Great_Escape/The_Echoing_Caves|The Echoing Caves]], you can skip climbing on a web and jumping on some platforms. Ride the plum to the wooden barrier separating you from the next section. Jump on top of the barrier, then jump and helicopter to the leftmost platform in front of you. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#3)]&lt;br /&gt;
* Near the end of the area accessed from [[Rayman_2:_The_Great_Escape/The_Echoing_Caves|The Echoing Caves]], you don't need to wait for a pirate to destroy a platform before dropping under it. Just walk off the left side of the platform. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape</id>
		<title>Rayman 2: The Great Escape</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape"/>
				<updated>2017-05-18T00:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Hold Z while helicoptering to move forward faster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nintendo 64]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Rayman2.html}}&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
These articles focus on the Nintendo 64 version of Rayman 2. However, much of the information applies to other versions.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
===Wall Jump===&lt;br /&gt;
&lt;br /&gt;
While pressing against a wall, jump and continue pressing against it. If you did it right, you'll stand on the wall briefly before dropping to the ground. While you're standing on the wall, you can jump, allowing you to reach higher places than usual. This trick only works on certain walls. The lag induced by [[#Graphics_Settings_and_Lag|high-resolution mode]] and shooting constantly may be helpful. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
&lt;br /&gt;
===Trigger Hop===&lt;br /&gt;
&lt;br /&gt;
There are certain &amp;quot;trigger zones&amp;quot; on the ground. If you stand in one for too long, a cutscene or series of textboxes will activate. By jumping right after landing in a trigger zone (or after pulling yourself onto one while hanging from an edge), you can avoid activating the cutscene or textboxes. A large trigger zone may require multiple trigger hops. [http://www.youtube.com/watch?v=Xs52DjoddPA Video]&lt;br /&gt;
&lt;br /&gt;
===Infinite Barrel Flying===&lt;br /&gt;
&lt;br /&gt;
There are two ways to perform this glitch.&lt;br /&gt;
&lt;br /&gt;
* Grab a barrel and walk into a flame to start flying. Stop flying and grab another barrel. Throw the barrel up, take damage (e.g. from a pirate), and catch the barrel. Rayman will be flying with an invisible barrel that never runs out of fuel. Running into walls does not cause you to stop flying. To release the barrel, press A. [http://www.youtube.com/watch?v=HJdsT9AfNzM&amp;amp;t=40s Video]&lt;br /&gt;
* Grab a barrel, stand next to a wall, and throw the barrel into the wall to damage yourself. Before your invincibility runs out, grab another barrel, walk into a flame to start flying, and crash into a wall. If you did it right, the infinite flying glitch will trigger. [http://www.youtube.com/watch?v=yM5ABOT3aNI&amp;amp;t=39s Video]&lt;br /&gt;
&lt;br /&gt;
===Edge Jump===&lt;br /&gt;
&lt;br /&gt;
If you run toward an edge and jump right before falling, you can get a little boost that gives you extra distance and speed. You can also do this while sliding, resulting in massive jumps. The first 30 seconds of [http://www.youtube.com/watch?v=eqsdiwplaG0 this video] contain several edge jumps.&lt;br /&gt;
&lt;br /&gt;
===Autojump===&lt;br /&gt;
&lt;br /&gt;
When you slide into an edge, Rayman jumps automatically. However, there are some places without an edge where the game gives you an autojump anyway. This can help speed up sliding sections.&lt;br /&gt;
&lt;br /&gt;
===Superslide===&lt;br /&gt;
&lt;br /&gt;
If you run into certain attacks, like the barrel enemies' smoke, just as a &amp;quot;Yeah&amp;quot; text appears, you can slide while the text plays. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#3)]&lt;br /&gt;
&lt;br /&gt;
===Fast Recovery===&lt;br /&gt;
&lt;br /&gt;
Normally, after you get hit by an attack in midair, the control stick and the A button will do nothing for about a second. However, if you shoot after getting hit, you can regain control almost immediately. This allows you to take advantage of the damage boost from an attack and cross gaps that are difficult or impossible to cross otherwise. [http://www.youtube.com/watch?v=Uh79gpXsTC4 Video]&lt;br /&gt;
&lt;br /&gt;
You can also perform this trick after getting hit while climbing on a wall. If you press B repeatedly as you get hit, you can continue climbing without falling down. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#2)]&lt;br /&gt;
&lt;br /&gt;
===Quick Drop===&lt;br /&gt;
&lt;br /&gt;
Walk to a corner of a ledge. Jump, move over the corner, and hold L. Make sure you are not holding the control stick when you land. If you did it right, Rayman will suddenly move downward. During this downward movement, Rayman can pass through various things, including [[#Properties of Water|water planes]], poison water, and solid ground. [http://www.youtube.com/watch?v=nGxXWOHcVzg Video]&lt;br /&gt;
&lt;br /&gt;
===Airswim===&lt;br /&gt;
&lt;br /&gt;
It is possible to swim in the air. See the [[#Properties of Water|Properties of Water]] section for a description of the mechanics behind airswimming. There are several ways to start an airswim:&lt;br /&gt;
&lt;br /&gt;
* Perform a [[#Quick Drop|quick drop]] on a corner near water. This will let you fall through the water plane and walk underwater. Now jump toward the water plane and start a helicopter with good timing. Rayman's hair should be a few inches above the water when the helicopter starts. If you did it right, you will start airswimming. [http://www.youtube.com/watch?v=4b_z1dxBwrg Video]&lt;br /&gt;
** If you shoot right before starting an airswim, you can start moving sooner. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#1)]&lt;br /&gt;
* Throw a plum onto water, then throw another plum on top of the first plum. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start airswimming. [http://www.twitch.tv/sobinist/c/5814694 Video]&lt;br /&gt;
* If you can get out of bounds in an area with water, you can swim past the end of the water plane and start swimming up. [http://www.youtube.com/watch?v=uoI50Ze7HN0 Video]&lt;br /&gt;
&lt;br /&gt;
==General Timesavers==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping save prompts&amp;lt;/b&amp;gt;: If you play without a Controller Pak, you'll skip all the save prompts.&lt;br /&gt;
* &amp;lt;b&amp;gt;Language setting&amp;lt;/b&amp;gt;: Changing your language to Italian will give you the shortest cutscenes. [http://www.youtube.com/watch?v=1qQvtA-4xl4 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Jumping on slopes&amp;lt;/b&amp;gt;: Jumping on slopes makes you move faster, but reduces the amount of control you have. Jumping right at a transition between a sliding section and flat ground lets you preserve your speed until you hit the ground.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sideways sliding&amp;lt;/b&amp;gt;: If you land sideways on a slippery slope, you can move faster than if you land facing forward. You will have less control than usual, but you can regain control by holding down on the control stick for a moment.&lt;br /&gt;
* &amp;lt;b&amp;gt;Fast falling&amp;lt;/b&amp;gt;: Jumping and falling lets you fall faster than walking off a ledge, at least for short to medium falls.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from edges&amp;lt;/b&amp;gt;: While hanging from an edge, it's faster to jump up than it is to pull yourself up. However, trying to jump while hanging from a moving platform can result in falling, so pulling yourself up from moving platforms is sometimes useful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Pressing against walls&amp;lt;/b&amp;gt;: Pressing against walls while jumping lets you jump a little higher.&lt;br /&gt;
* &amp;lt;b&amp;gt;Climbable walls&amp;lt;/b&amp;gt;: Jumping repeatedly to move up climbable walls and vines is usually faster than climbing, but it is slower on some walls because there are few places where you can grab the wall after jumping. Also, it's usually faster to manually jump near the top of a wall rather than jumping automatically by climbing to the top.&lt;br /&gt;
* &amp;lt;b&amp;gt;Hanging from horizontal surfaces&amp;lt;/b&amp;gt;: While hanging from horizontal surfaces like the nets in the first area of [[Rayman 2: The Great Escape/The Precipice|The Precipice]], hold Z to move faster. Holding Z also helps you maneuver better.&lt;br /&gt;
* &amp;lt;b&amp;gt;Helicopter usage&amp;lt;/b&amp;gt;: You move much slower while using the helicopter, so it should be used as little as possible. When you need to use the helicopter to grab an edge, it's usually faster to only helicopter enough to grab the edge than it is to helicopter enough to land on the platform.&lt;br /&gt;
** If you hold Z while using the helicopter, you will move forward a little faster. However, your descent will be steeper.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting after throwing&amp;lt;/b&amp;gt;: While throwing an object forward, press B repeatedly so that you shoot immediately after throwing it. This will let you start running sooner. [http://www.youtube.com/watch?v=5I2nFHjp5Ig Video (#1)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Portal boosting&amp;lt;/b&amp;gt;: Hold A while leaving a portal at the beginning of a level and the portal will throw you either farther than usual, higher than usual, or both. This seems to save time in some levels and waste time in others. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#20)]&lt;br /&gt;
* &amp;lt;b&amp;gt;Advancing through text&amp;lt;/b&amp;gt;: During cutscenes where the bottom of the screen turns black and text appears there, you can hold A to advance through the text as quickly as possible. For textboxes that appear in the middle of certain levels, you must mash A to advance through the text quickly.&lt;br /&gt;
* &amp;lt;b&amp;gt;Skipping cutscenes&amp;lt;/b&amp;gt;: You can skip certain cutscenes the second time you see them by pressing B a few seconds after the cutscene starts. In a speed run, this is most relevant during the return trip to [[Rayman 2: The Great Escape/The Menhir Hills|The Menhir Hills]], but it is good to know while practicing other parts of the game.&lt;br /&gt;
* &amp;lt;b&amp;gt;Squeaky pirates&amp;lt;/b&amp;gt;: The &amp;quot;squeaky pirates&amp;quot; with blue and white shirts will flatten you if they hit you while you're on the ground, costing several seconds. If getting hit is hard to avoid, try to get hit in the air. That way, you will not be stunned.&lt;br /&gt;
* &amp;lt;b&amp;gt;Shooting switches&amp;lt;/b&amp;gt;: Many switches will not activate unless they are on screen or almost on screen when your shot hits them. This is especially noticeable for one of the switches near the beginning of [[Rayman 2: The Great Escape/The Iron Mountains|The Iron Mountains]]. It is occasionally useful to enter first-person mode and look at a switch after firing at it in order to ensure that it activates.&lt;br /&gt;
* &amp;lt;b&amp;gt;Respawning&amp;lt;/b&amp;gt;: Press L while respawning to trigger Rayman's thinking animation, which cancels the respawn animation and saves a little time.&lt;br /&gt;
** If you do this while respawning underwater, you will be able to walk around. [http://www.youtube.com/watch?v=G4nhY2r9l80 Video]&lt;br /&gt;
* &amp;lt;b&amp;gt;Landing in water&amp;lt;/b&amp;gt;: Shoot right before landing in water and your first few seconds of swimming will be a little faster. [http://www.youtube.com/watch?v=TNzdWlbjJlw Video]&lt;br /&gt;
&lt;br /&gt;
==Graphics Settings and Lag==&lt;br /&gt;
&lt;br /&gt;
There are five possible graphics settings:&lt;br /&gt;
&lt;br /&gt;
# Expansion Pak in, high resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Expansion Pak in, low resolution, standard sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, maximum sharpness&lt;br /&gt;
# Jumper Pak in, low resolution, standard sharpness&lt;br /&gt;
&lt;br /&gt;
The game always starts with setting 1 if you have the Expansion Pak in or setting 5 if you have the Jumper Pak in. If you change the setting on the main menu and then start a new game, the setting will be applied to the new game. If you save with a certain setting active, that setting will still be active when you load the file. The graphics setting can be changed at any point in the game from the pause menu. After changing the setting, press Start to return to the game quickly.&lt;br /&gt;
&lt;br /&gt;
Some settings cause more lag than others in cutscenes and in gameplay. [http://www.youtube.com/watch?v=sfBdHf1qXKY This video] compares the running lengths of several cutscenes using each of the 5 settings. It appears that setting 2 is the fastest. Thus, it is recommended for speed runs. However, the lag induced by setting 1 can make certain glitches easier to perform. Shooting constantly also seems to make such glitches easier by inducing lag.&lt;br /&gt;
&lt;br /&gt;
The graphics setting you use has other miscellaneous effects. For example, playing on low resolution makes it easier for enemies to knock you off of vertical surfaces like webs and nets. Regardless, there is little doubt that such drawbacks are outweighed by the lag reduction offered by low resolution.&lt;br /&gt;
&lt;br /&gt;
==Properties of Water==&lt;br /&gt;
&lt;br /&gt;
Unlike some games, Rayman 2 does not have regions of water in space. Instead, the game represents water with &amp;lt;b&amp;gt;water planes&amp;lt;/b&amp;gt;. Rayman switches between being &amp;quot;in the air&amp;quot; (i.e. running, jumping, etc.) and performing various types of swimming when he interacts with a water plane. There are two kinds of swimming: &amp;lt;b&amp;gt;surface swimming&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;dive swimming&amp;lt;/b&amp;gt;. Dive swimming usually means regular underwater swimming, though it also includes swimming through the air, as described below. Surface swimming occurs when you are level with a water plane. While you are dive swimming, your air meter depletes; while you are surface swimming, your air meter is full. There are several ways you can transition between surface swimming, dive swimming, and being in the air:&lt;br /&gt;
&lt;br /&gt;
* If you drop onto a water plane, you will typically start surface swimming, though you can start dive swimming if you drop far enough.&lt;br /&gt;
* If you jump while surface swimming, you will be in the air.&lt;br /&gt;
* If you surface swim onto a slope that intersects a water plane (like the beach in [[Rayman 2: The Great Escape/Whale Bay|Whale Bay]]), you will start walking.&lt;br /&gt;
* If you dive by pressing Z while surface swimming, you will start dive swimming.&lt;br /&gt;
* If you swim up into a water plane while dive swimming, you will start surface swimming and your air meter will be refilled.&lt;br /&gt;
&lt;br /&gt;
A consequence of this system is that if you can get past a water plane, you can swim in the air or walk underwater. Since there is no difference between water and air, &amp;lt;b&amp;gt;airswimming&amp;lt;/b&amp;gt; is just like regular dive swimming, except that you are in a region where you wouldn't normally be able to swim. This means that you lose air at the usual rate. Fortunately, many water planes extend out of bounds, so you can surface to refill your air, then start another dive swim. Reaching a loading zone will also stop your air meter from depleting. When the next area loads, Rayman will be using whatever form of movement he normally uses in that area.&lt;br /&gt;
&lt;br /&gt;
When airswimming is involved, we can add to the list above:&lt;br /&gt;
&lt;br /&gt;
* If you swim past the end of a water plane while surface swimming, you will start dive swimming. The only known places where you can do this are out of bounds. [http://www.youtube.com/watch?v=PhY-_jyN86c&amp;amp;t=37s Video (at 0:41)]&lt;br /&gt;
** If you press A to swim up immediately after leaving the water plane, the game gets gets confused about whether Rayman will jump or swim upward. The game freezes when this happens. To avoid a freeze, wait a moment after leaving the water plane before pressing A. A good visual indicator that it's safe to press A is that the air meter is on screen and your air is depleting. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#2)]&lt;br /&gt;
* If you hit a trampoline while dive swimming, you will be in the air, but your air meter will continue to deplete. You will drown unless you either reach a loading zone or start surface swimming. [http://www.twitch.tv/kirbycomment/c/6097656 Video]&lt;br /&gt;
&lt;br /&gt;
Some water planes do not work the same way as others. You can use them to start dive swimming, but not surface swimming. Because you cannot transition directly from dive swimming to being in the air (without using a trampoline), these &amp;lt;b&amp;gt;one-way water planes&amp;lt;/b&amp;gt; allow you to start swimming, but do not allow you to stop swimming.&lt;br /&gt;
&lt;br /&gt;
See the [[#Airswim|airswimming]] section for information on how to start an airswim or start walking underwater.&lt;br /&gt;
&lt;br /&gt;
==Lum Requirements==&lt;br /&gt;
&lt;br /&gt;
There are six levels that you must have a certain number of Lums to enter:&lt;br /&gt;
&lt;br /&gt;
* The Walk of Life: 60&lt;br /&gt;
* The Santuary of Water and Ice: 100&lt;br /&gt;
* The Sanctuary of Stone and Fire: 300&lt;br /&gt;
* The Walk of Power: 450&lt;br /&gt;
* Beneath the Sanctuary of Rock and Lava: 475&lt;br /&gt;
* The Iron Mountains: 550&lt;br /&gt;
&lt;br /&gt;
==Attack Strength==&lt;br /&gt;
&lt;br /&gt;
* A charged normal shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* An uncharged golden shot is 3 times as powerful as an uncharged normal shot.&lt;br /&gt;
* A charged golden shot is 6 times as powerful as an uncharged normal shot (i.e. 2 times as powerful as an uncharged golden shot).&lt;br /&gt;
&lt;br /&gt;
==Percentage Counter==&lt;br /&gt;
&lt;br /&gt;
SDA's 100% definition is based on the in-game percentage counter. In order to get 100%, you must collect all 1000 Yellow Lums. You do not need to break all the cages. Each of the 999 regular Lums (i.e. everything but the hidden Lum in [[Rayman_2:_The_Great_Escape/Tomb_of_the_Ancients|Tomb of the Ancients]]) increases the counter by 0.1%. The hidden Lum in Tomb of the Ancients works differently. If you have less than 999 regular Lums, the hidden Lum does not affect the percentage counter. Only when you have all 999 regular Lums will the hidden Lum add 0.1% to the counter, bringing you to 100%.&lt;br /&gt;
&lt;br /&gt;
==Life Refill Cheat==&lt;br /&gt;
&lt;br /&gt;
If you press and release R (or J, if you're playing on PC) to the tune of the game over jingle, your health and air meters will both be filled to the maximum possible amount. Listen to the [http://www.youtube.com/watch?v=NBz9Xefcxv8 credits] to learn the proper rhythm. The jingle is seven notes long, so entering the code involves press R four times and releasing it three times. [http://www.youtube.com/watch?v=M5vRQOgqBXE Video]&lt;br /&gt;
&lt;br /&gt;
Note that this technique is considered a cheat code, so it is not allowed in an SDA run. Nonetheless, it is useful for testing purposes.&lt;br /&gt;
&lt;br /&gt;
==Moon Jump==&lt;br /&gt;
&lt;br /&gt;
Below is a moon jump GameShark code created by Parasyte:&lt;br /&gt;
&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
811C6AFC 4120&amp;lt;br /&amp;gt;&lt;br /&gt;
D00CF591 0010&amp;lt;br /&amp;gt;&lt;br /&gt;
801C6DF7 0000&lt;br /&gt;
&lt;br /&gt;
You may need to have the following code on as well:&lt;br /&gt;
&lt;br /&gt;
EE000000 0000&lt;br /&gt;
&lt;br /&gt;
With both codes enabled, you can hold R to rise into the air. Obviously, this is not allowed in an SDA run, but it is useful for testing.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Iron_Mountains</id>
		<title>Rayman 2: The Great Escape/The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Iron_Mountains"/>
				<updated>2017-05-18T00:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to break cage in box tower room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* With proper positioning, you can fall past the electricity near the beginning of the level after hitting only one switch. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#2)]&lt;br /&gt;
* If you're in the air, the pirates' drill attack usually won't hit you.&lt;br /&gt;
* In the box tower room, you can jump from the second highest box, shoot the cage, and grab the top box. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#10)]&lt;br /&gt;
** You can also stand near the cage until one of the pirates throws a barrel at you. The barrel will break the cage.&lt;br /&gt;
* If you miss the cage in the river area, you can hit it from below. Stand on the box below the cage and walk to the corner that's barely sticking out from the water. Face the wall, jump, and shoot. If you did it right, you'll hit the cage and the Lums will come down to you. [http://www.youtube.com/watch?v=68s99bL8SLg Video (#5)]&lt;br /&gt;
* Right after the squeaky pirate, you can jump over the fence near the crate. Jump from the corner near the wall, then helicopter at the right time to clear the fence. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#3)]&lt;br /&gt;
* You can skip most of the walking shell section as follows. Take a left at the first turn so that the surface you're on is perpendicular to the floor beneath you. Before you get to the red slope in front of you, turn left and run off the edge. In midair, turn left so that you land on the wall below you. Run along the wall to get to the grassy area with the robot. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#9)]&lt;br /&gt;
* In the area with the plum, there are five Lums floating above the top of a small hill. You can get the Lums by going to the very top of the hill and jumping toward them. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#19)]&lt;br /&gt;
** You can also get those Lums with a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]]. [http://www.youtube.com/watch?v=1X1VnXc2vEc Video (#4)]&lt;br /&gt;
* In the area with the plum, you can shoot the purple lum from the ledge you start on. [http://www.youtube.com/watch?v=mQS7CMJvP00 Video]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Rock_and_Lava"/>
				<updated>2017-05-18T00:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added trick to jump up to the ledge after riding the plants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* After you ride the barrel near the beginning of the level, you can jump on one of the rolling barrels to get the green Lum to come down to you. You can then fall into the water to warp up to the green Lum. This might not save time, though. [http://www.youtube.com/watch?v=pVkd0SwB2ls Video (#5)]&lt;br /&gt;
* You can break the first cage from above by bouncing shots off the wall on the right. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#21)]&lt;br /&gt;
** You don't need to wait for the purple Lum to reach its final position to grab it. Jump off the right side of the platform, helicopter, and shoot the Lum. [http://www.youtube.com/watch?v=PhY-_jyN86c Video (#4)]&lt;br /&gt;
* As you enter the room with the second cage, you can jump and shoot at the wall on the right to bounce a shot at the cage. When you walk above the cage, the lums will come up to you. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#22)]&lt;br /&gt;
** You can also hit this cage by shooting repeatedly as you enter the room. This method is not very consistent, though. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#6)]&lt;br /&gt;
** If you stand near the top of the first set of &amp;quot;stairs&amp;quot; in the room, you can bounce a shot off the wall to hit the cage. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#14)]&lt;br /&gt;
* In the room with the second cage, after walking up the first incline, you can jump straight to the upper walkway. [http://www.youtube.com/watch?v=BzCkxAgvV9w Video (#2)]&lt;br /&gt;
* After the first screen fade, ignore the Lums on the climbable wall and jump straight to the next platform. When the moving platform reaches the corner after the last thorn, grab the Lums you ignored earlier, then get back on the platform. Don't run too far ahead of the moving platform or it will disappear. [http://www.youtube.com/watch?v=wC2j1l_UOkA Video (#2)]&lt;br /&gt;
* In the room with the first floating platform, ignore the Lums and jump on the platform to make it start moving. Then jump off the platform, get the Lums (starting with the Lum in front of you), and jump back on the platform. This strategy is faster than getting the Lums before jumping on the platform. [http://www.youtube.com/watch?v=sMtdeXnGK48 Video (#3)]&lt;br /&gt;
* While you're riding the floating platforms, destroy the walls as quickly as possible and hold forward the whole time. This will let you skip waiting in front of the walls. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#7)]&lt;br /&gt;
* You can skip most of the room after the last plant ride. Shoot the switch to extend a platform above you, then stand on the second hexagonal platform. The platform you're on will start tipping over. Stand on the highest point as it tips, then jump up to the extended platform. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#5)]&lt;br /&gt;
* In the room with a rotating platform and lavafall, you don't need to wait for the lavafall to be blocked before going under it. Just touch it to gain invincibility, then run through it. If you're low on health, you can hit the flames for invincibility instead; they do less damage than the lava. [http://www.youtube.com/watch?v=kF18rHLXi0A Video (#8)]&lt;br /&gt;
** In the same room, you can shoot the cage while standing on the first triangular platform. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** After going through the lavafall, you can jump from the climbable wall to the exit. [http://www.youtube.com/watch?v=jVhn49bps1o Video]&lt;br /&gt;
** An alternative is as follows. Climb the wall and stand on the stationary platform. Jump on the ledge that moves around the spinning platform. Get hit by the lavafall to gain invincibility, then jump through it and grab the edge on the other side. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#1)]&lt;br /&gt;
* After the first moving thorn wall, there's a small platform. When you jump from that platform to the next platform, a &amp;quot;Yeah&amp;quot; text normally appears. You can skip it by jumping from the small platform to the edge on the left side of the next platform, then jumping past the trigger zone from there. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#15)]&lt;br /&gt;
* After breaking the Teensy's cage, you can skip the Teensy dance by running out of the room, jumping onto the platform with the thorn wall, and returning to the Teensy room. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video #3)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Top_of_the_World</id>
		<title>Rayman 2: The Great Escape/The Top of the World</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Top_of_the_World"/>
				<updated>2017-05-18T00:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Added strategies to get past the barrel pirates faster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* If the first barrel pirate leads with his cannonball attack instead of his zap attack, you can simply run past him without killing him. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#5)]&lt;br /&gt;
** If he does his zap attack, you can hide behind the corner on the left to avoid the attack, then run past him without killing him. This is faster than killing him. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#6)]&lt;br /&gt;
** If he's about to hit you with his zap attack, you can hide behind the corner near the Lum to avoid the attack. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#7)]&lt;br /&gt;
* After breaking the door leading to the Teensy, die by falling into the nearby pit. This will open the portal at the end of the level immediately so that you don't have to wait for the Teensy. [http://www.youtube.com/watch?v=fRxSDFF7UcA Video (#2)]&lt;br /&gt;
* The moving platform near the Teensy starts moving when you enter a certain part of the previous room. In a 100% run, you can spend less time waiting for the platform if you do the following ([http://www.youtube.com/watch?v=aDRzk56DWkI Video]):&lt;br /&gt;
# After climbing out of the hallway with the rolling barrels, jump over the pit on the left side of the next room.&lt;br /&gt;
# Jump onto the boxes, get the lum, and kill the barrel pirate.&lt;br /&gt;
# Destroy the cage and get the lums inside.&lt;br /&gt;
# Grab a barrel and walk to the platform.&lt;br /&gt;
* In the second-to-last room, if the barrel pirate leads with his cannonball attack, you can get the Lums and run to the left side of the room without getting hit. You can then use the boxes to avoid the zap attack as you move through the room. [http://www.youtube.com/watch?v=zWJfGviF2kE Video (#8)]&lt;br /&gt;
** Even if he leads with his zap attack, you can still save time compared to killing him. Make sure the zap attack hits you while you're on the ground; if you get hit in the air, your invincibility will run out before the next zap hits you.&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire</id>
		<title>Rayman 2: The Great Escape/The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape/The_Sanctuary_of_Stone_and_Fire"/>
				<updated>2017-05-18T00:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Manocheese: Adding trick to skip purple lum near the beginning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{contents}}&lt;br /&gt;
&lt;br /&gt;
For information about tricks this page might refer to, see the [[Rayman_2:_The_Great_Escape|main Rayman 2 page]].&lt;br /&gt;
&lt;br /&gt;
* On the PC version, you can get to the cave near the beginning of the level without using a plum. Drop to the ledge just below you at the beginning of the level, then turn around and face the portal. Jump and grab the edge near the wall on your right. If you did it correctly, you will be out of bounds. Drop down from the edge, then helicopter to the cave. [http://www.youtube.com/watch?v=F2tbmGQvsg0&amp;amp;t=58s Video (at 1:00)]&lt;br /&gt;
* If you get hit by a shot from the first pirate, you can boost up to the platform with the golden fist. You can then jump and hover to the Lum, skipping the purple Lum. [http://www.youtube.com/watch?v=1dLx-GGg8jw Video (#4)]&lt;br /&gt;
* You can get to the room with the squeaky pirate without using a plum. From the platform with the pirate, jump toward the ledge leading to the room, get hit by the pirate's shot, and use the [[Rayman_2:_The_Great_Escape#Fast_Recovery|fast helicopter]] trick to grab the edge. [http://www.youtube.com/watch?v=H2JBYzC85Tc Video (#2)]&lt;br /&gt;
* After getting the Lums in the room with the squeaky pirate, you can fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#9)]&lt;br /&gt;
** You can also throw a plum from the room with the squeaky pirate back to the previous room, then use the plum to reach the cave near the beginning of the level. However, this plum moves so slowly that it's faster to use the death warp above, then ride the usual plum. [http://www.youtube.com/watch?v=gwzgtMHCoCs Video (#2)]&lt;br /&gt;
* After entering the cave near the beginning of the level, stay on the plum and hug the right wall, avoiding the green Lum. Ride the plum until you're about to fall into the lava, then jump and grab the edge in front of you. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=JugWL5Lnqz4&amp;amp;t=1m Video (at 1:00)]&lt;br /&gt;
** Alternatively, dismount the plum. Shoot the hanging plum a few times to make it move toward you. Grab it, then continue with the rest of the area. After you get the yellow Lums, fall into the lava to warp back to the green Lum near the shadow fuzzballs. [http://www.youtube.com/watch?v=hTjnlxEkUEA Video (#10)]&lt;br /&gt;
** Another alternative is to jump past the first spike from ground level and grab the edge. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#1)]&lt;br /&gt;
* In the cave near the beginning of the level, after using the first spike, you can throw a plum straight to the third spike. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#1)]&lt;br /&gt;
** If you throw the plum to the second spike and then to the third, you can jump on the plum while it's still on the third spike, then jump from there to the room with the cage. [http://www.youtube.com/watch?v=k0QhJkKqZgU Video (#2)]&lt;br /&gt;
* In the first room of the optional temple area, you can jump up to the cage from the platform below it. [http://www.youtube.com/watch?v=4wnpn24aA_0 Video (#2)]&lt;br /&gt;
* In the optional temple area, after the third green lum, there is a stalactite that you would normally jump on before jumping to the moving platform. You can skip the stalactite and simply jump and helicopter straight to the moving platform. [http://www.youtube.com/watch?v=gJqJMf9spmk Video (#19)]&lt;br /&gt;
* In the optional temple area, there's a room where you normally jump up some ledges, go through a tunnel, and shoot a purple Lum. After jumping up the ledges, you can simply jump toward the purple Lum, helicopter, and shoot the purple Lum. This lets you skip the tunnel. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#2)]&lt;br /&gt;
* In the walking shell section, you can skip going around the loop by jumping from one end to the other. [http://www.youtube.com/watch?v=kOesqWKskaU Video (#6)]&lt;br /&gt;
* After finishing the optional temple area, grab a plum and ride up the incline that's on the right as you face the temple's entrance. At the top, ride up the seam on your right. Continue going up the grassy area above you, moving to the right as you do. You'll be able to jump through the wall and helicopter to a nearby cage. [http://www.youtube.com/watch?v=LZyW91TLx7U Video]&lt;br /&gt;
* You can skip the miniboss battle by using a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] to reach the ledge leading to the next area. [http://www.youtube.com/watch?v=eYEl2q32G6g Video]&lt;br /&gt;
* After the miniboss, there's a side area in the plum-riding section with several webs. If you jump from underneath the second web, you can go through it, skipping the first web. [http://www.youtube.com/watch?v=UZZAa0NbaOI Video (#2)]&lt;br /&gt;
* When you destroy the cage above the entrance to the orange orb room (at the end of the side area with webs), a &amp;quot;Yeah&amp;quot; text normally plays. If you jump, destroy the cage in midair, and helicopter down to the next platform, you'll skip the text. [http://www.youtube.com/watch?v=23_ONonrREU Video (#1)]&lt;br /&gt;
* You can skip the orange orb and the rooms leading to the blue orb. As you enter Umber's room, let the shadow fuzzballs follow you. Go to the alcove with the blue pedestal and follow the left wall. Jump against the corner between the wall and the pedestal. You can get a [[Rayman_2:_The_Great_Escape#Wall_Jump|wall jump]] off of this corner. With any luck, a fuzzball will hit you and boost you high enough to grab the edge. From there, make your way to the platform under the hole in the ceiling. Standing on this platform will make it so that when you die, you will respawn there. Throw the blue orb and onto the pedestal, then fall in the lava. Jump on Umber and finish the level. [http://www.youtube.com/watch?v=F38ZBdHdji4 Video]&lt;br /&gt;
* After putting the orbs in place, you can jump from the purple Lum directly to Umber's shoulder (or grab his head). [http://www.youtube.com/watch?v=23_ONonrREU Video (#2)]&lt;br /&gt;
** You can also drop into the lava to death warp to the top of the room. This method is easier than the one above, but slower. [http://www.youtube.com/watch?v=u_fPD09TexM Video (#2)]&lt;br /&gt;
** If you throw the blue orb toward the pedestal and quickly run into the lava, you can do a death warp during the cutscene. [http://www.youtube.com/watch?v=bsd9iktWf6o Video (#2)]&lt;/div&gt;</summary>
		<author><name>Manocheese</name></author>	</entry>

	</feed>