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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joseph+S.+Gilliam</id>
		<title>SDA Knowledge Base - User contributions [en]</title>
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		<updated>2026-05-15T02:54:35Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T06:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Run Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
^Take penguin in 3-1. Take propeller in 3-4 (S).&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
^Keep propeller until 5-4. Take propeller in 5-C.&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
^Take propeller in 8-3. Take propeller in 8-Air.&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
^If mini-mario power-up is lost before completing 6-6, go to mushroom house.&lt;br /&gt;
*9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4&lt;br /&gt;
^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.&lt;br /&gt;
&lt;br /&gt;
 N: Normal Exit&lt;br /&gt;
 S: Secret Exit&lt;br /&gt;
&lt;br /&gt;
===Cannonless===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4(S), 2-C&lt;br /&gt;
*3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C&lt;br /&gt;
*4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C&lt;br /&gt;
*6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C&lt;br /&gt;
*8-1, 8-2(S), 8-7, 8-D, 8-C&lt;br /&gt;
&lt;br /&gt;
^Star house in world 1; used for world 3 overworld monsters.&lt;br /&gt;
^Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1, 1-2, 1-3(S), 1-Cannon&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G(S), 5-Cannon&lt;br /&gt;
*8-1, 8-2(S), 8-7, 8-D, 8-C&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
*Segment 1&lt;br /&gt;
^Beginning Cutscene&lt;br /&gt;
*Segment 2&lt;br /&gt;
1-1, 1-2, 1-3 (S), 1-Cannon&lt;br /&gt;
*Segment 3&lt;br /&gt;
^5-1, 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins), 5-T&lt;br /&gt;
*Segment 4&lt;br /&gt;
^5-4, 5-G (S), 5-Cannon&lt;br /&gt;
*Segment 5&lt;br /&gt;
^8-1, 8-2 (S), 8-7, 8-Air&lt;br /&gt;
*Segment 6&lt;br /&gt;
^8-C&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T04:34:02Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Segmented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
^Take penguin in 3-1. Take propeller in 3-4 (S).&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
^Keep propeller until 5-4. Take propeller in 5-C.&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
^Take propeller in 8-3. Take propeller in 8-Air.&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
^If mini-mario power-up is lost before completing 6-6, go to mushroom house.&lt;br /&gt;
*9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4&lt;br /&gt;
^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.&lt;br /&gt;
&lt;br /&gt;
 N: Normal Exit&lt;br /&gt;
 S: Secret Exit&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1, 1-2, 1-3(S), 1-Cannon&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G(S), 5-Cannon&lt;br /&gt;
*8-1, 8-2(S), 8-7, 8-D, 8-C&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
*Segment 1&lt;br /&gt;
^Beginning Cutscene&lt;br /&gt;
*Segment 2&lt;br /&gt;
1-1, 1-2, 1-3 (S), 1-Cannon&lt;br /&gt;
*Segment 3&lt;br /&gt;
^5-1, 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins), 5-T&lt;br /&gt;
*Segment 4&lt;br /&gt;
^5-4, 5-G (S), 5-Cannon&lt;br /&gt;
*Segment 5&lt;br /&gt;
^8-1, 8-2 (S), 8-7, 8-Air&lt;br /&gt;
*Segment 6&lt;br /&gt;
^8-C&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T02:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
^Take penguin in 3-1. Take propeller in 3-4 (S).&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
^Keep propeller until 5-4. Take propeller in 5-C.&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
^Take propeller in 8-3. Take propeller in 8-Air.&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
^If mini-mario power-up is lost before completing 6-6, go to mushroom house.&lt;br /&gt;
*9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4&lt;br /&gt;
^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.&lt;br /&gt;
&lt;br /&gt;
 N: Normal Exit&lt;br /&gt;
 S: Secret Exit&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1, 1-2, 1-3(S), 1-Cannon&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G(S), 5-Cannon&lt;br /&gt;
*8-1, 8-2(S), 8-7, 8-D, 8-C&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T02:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
^Take penguin in 3-1. Take propeller in 3-4 (S).&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
^Keep propeller until 5-4. Take propeller in 5-C.&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
^Keep propeller throughout.&lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
^Take propeller in 8-3. Take propeller in 8-Air.&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
^If mini-mario power-up is lost before completing 6-6, go to mushroom house.&lt;br /&gt;
*9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4&lt;br /&gt;
^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.&lt;br /&gt;
&lt;br /&gt;
 N: Normal Exit&lt;br /&gt;
 S: Secret Exit&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T01:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
^If mini-mario power-up is lost before completing 6-6, go to mushroom house.&lt;br /&gt;
*9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4&lt;br /&gt;
^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.&lt;br /&gt;
&lt;br /&gt;
 N: Normal Exit&lt;br /&gt;
 S: Secret Exit&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T01:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
*World 9 [World 9 level order thus far has been very subjective. It also depends heavily on whether you lose your power-ups from one level to the next. One proposed order keeping propeller through the first 5 levels is below. If propeller is lost, one can be gained in level 9-8*.&lt;br /&gt;
9-5, 9-3, 9-1, 9-2, 9-6, 9-8*, 9-7, 9-4]&lt;br /&gt;
&lt;br /&gt;
 N: Normal Exit&lt;br /&gt;
 S: Secret Exit&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T01:54:14Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
*World 9 [World 9 level order thus far has been very subjective. It also depends heavily on whether you lose your power-ups from one level to the next. One proposed order keeping propeller through the first 5 levels is below. If propeller is lost, one can be gained in level 9-8*.&lt;br /&gt;
9-5, 9-3, 9-1, 9-2, 9-6, 9-8*, 9-7, 9-4]&lt;br /&gt;
&lt;br /&gt;
 N: Normal Exit&lt;br /&gt;
 S: Secret Exit]&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T01:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
*World 9&lt;br /&gt;
&lt;br /&gt;
*Notes&lt;br /&gt;
N: Normal Exit&lt;br /&gt;
S: Secret Exit]&lt;br /&gt;
World 9 level order thus far has been very subjective. It also depends heavily on whether you lose your power-ups from one level to the next. One proposed order keeping propeller through the first 5 levels is below. If propeller is lost, one can be gained in level 9-8*.&lt;br /&gt;
9-5, 9-3, 9-1, 9-2, 9-6, 9-8*, 9-7, 9-4&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T01:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
*World 9&lt;br /&gt;
&lt;br /&gt;
*Notes&lt;br /&gt;
N: Normal Exit&lt;br /&gt;
S: Secret Exit]&lt;br /&gt;
World 9 level order thus far has been very subjective. It also depends heavily on whether you lose your power-ups from one level to the next. One proposed order keeping propeller through the first 5 levels is below. If propeller is lost, one can be gained in level 9-8*.&lt;br /&gt;
        9-5, 9-3, 9-1, 9-2, 9-6, 9-8*, 9-7, 9-4&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T01:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: /* Single-Segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
1-1, 1-2, 1-3 (N*), 1-T, 1-4, 1-6, 1-5, 1-C.&lt;br /&gt;
2-1, 2-3, 2-T, 2-4 (N), 2-6 (S**), 2-6 (N), 2-5, 2-4 (S), 2-C.&lt;br /&gt;
3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C&lt;br /&gt;
4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air&lt;br /&gt;
5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C&lt;br /&gt;
6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air&lt;br /&gt;
7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C &lt;br /&gt;
8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C&lt;br /&gt;
1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon&lt;br /&gt;
World 9***&lt;br /&gt;
&lt;br /&gt;
*[Normal Exit]&lt;br /&gt;
**[Secret Exit]&lt;br /&gt;
***World 9 level order thus far has been very subjective. It also depends heavily on whether you lose your power-ups from one level to the next. One proposed order keeping propeller through the first 5 levels is below. If propeller is lost, one can be gained in level 9-8*.&lt;br /&gt;
        9-5, 9-3, 9-1, 9-2, 9-6, 9-8*, 9-7, 9-4&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii</id>
		<title>New Super Mario Bros. Wii</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/New_Super_Mario_Bros._Wii"/>
				<updated>2012-07-29T01:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Joseph S. Gilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}&lt;br /&gt;
&lt;br /&gt;
{{contents}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''New Super Mario Brothers Wii''' is a game made by Nintendo. '''New Super Mario Brothers''' on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% (5 Stars on file)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
===Any% Cannon Run (Warps)===&lt;br /&gt;
&lt;br /&gt;
====Single-Segment====&lt;br /&gt;
&lt;br /&gt;
*1-1&lt;br /&gt;
*1-2&lt;br /&gt;
*1-3&lt;br /&gt;
*1-tower&lt;br /&gt;
*1-4&lt;br /&gt;
*1-6&lt;br /&gt;
*1-castle&lt;br /&gt;
*2-2&lt;br /&gt;
*2-3&lt;br /&gt;
*2-tower&lt;br /&gt;
*2-4&lt;br /&gt;
*2-6&lt;br /&gt;
*2-castle&lt;br /&gt;
*3-1&lt;br /&gt;
*3-2&lt;br /&gt;
*3-ghost alt.&lt;br /&gt;
*6-1&lt;br /&gt;
*6-2&lt;br /&gt;
*6-4&lt;br /&gt;
*6-5&lt;br /&gt;
*6-tower&lt;br /&gt;
*6-6 alt.&lt;br /&gt;
*8-1&lt;br /&gt;
*8-2 alt.&lt;br /&gt;
*8-7&lt;br /&gt;
*8-airship&lt;br /&gt;
*8-bowser&lt;br /&gt;
THE END! Achievement unlocked! (100G) beat bowser&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
&lt;br /&gt;
Segment 1&lt;br /&gt;
#* Beginning Cutscene&lt;br /&gt;
Segment 2&lt;br /&gt;
* 1-1&lt;br /&gt;
* 1-2&lt;br /&gt;
* 1-3 (Alt)&lt;br /&gt;
* 1-Cannon&lt;br /&gt;
Segment 3&lt;br /&gt;
* 5-1&lt;br /&gt;
* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)&lt;br /&gt;
* 5-Tower&lt;br /&gt;
Segment 4&lt;br /&gt;
* 5-4&lt;br /&gt;
* 5-Ghost House (Alt)&lt;br /&gt;
* 5-Cannon&lt;br /&gt;
Segment 5&lt;br /&gt;
* 8-1&lt;br /&gt;
* 8-2 (Alt)&lt;br /&gt;
* 8-7&lt;br /&gt;
* 8-Airship&lt;br /&gt;
Segment 6&lt;br /&gt;
* 8-Bowser&lt;br /&gt;
THE END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Everything Else will be added when I figure out everything out in the game.'''&lt;br /&gt;
'''Any of you guys out there can add stuff to the page if you want.&lt;/div&gt;</summary>
		<author><name>Joseph S. Gilliam</name></author>	</entry>

	</feed>