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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heran+Bago</id>
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		<updated>2026-04-30T12:05:31Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/SGDQ_2012</id>
		<title>SGDQ 2012</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SGDQ_2012"/>
				<updated>2012-06-13T05:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: Uranium..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Videos==&lt;br /&gt;
Encoded and uploaded by Uranium Anchor on archive.org[http://archive.org/details/SummerGamesDoneQuick2012].&lt;br /&gt;
&lt;br /&gt;
==Schedules and Times==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Game !! Player(s) !! Start Time !! Run or Estimate Time !! Comments !! Prize(s) !! Link&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;red&amp;quot; colspan=&amp;quot;7&amp;quot; | Thursday, May 24&lt;br /&gt;
|-&lt;br /&gt;
| Startropics || Darkwing Duck || 3 PM || 1:10:00 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler start&lt;br /&gt;
|-&lt;br /&gt;
| Startropics 2 || UltraJman || 4:34 PM || 1:20:09 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Adventure || romscout || 6:04 PM || 0:46:31 ||  || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler start&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Dream Land 3 || UltraJman || 6:58 PM || 1:47:14 || 100% || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler end&lt;br /&gt;
|-&lt;br /&gt;
| Portal || z1mb0bw4y || 9:04 PM || 0:12:14 ||  || Blue Portal perler; Companion Cube perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug 3 || mikwuyma || 9:28 PM || 0:31:34 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Contra 3 || Mr. K || 10:05 PM || 0:24:27 || Donations for weapon || Jimbo perler start&lt;br /&gt;
|-&lt;br /&gt;
| Contra 4 || Mr. K || 10:50 PM || 0:25:04 || Donations for character || Jimbo perler end&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 1 || Carcinogen || 11:29 PM || 1:16:21 || Donations for Chris or Jill || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Friday, May 25'''&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2 || Carcinogen || 1:14 AM || 1:25:03 || Donations for Leon or Claire and B-game. || &lt;br /&gt;
|-&lt;br /&gt;
| Hitman: Blood Money || Kubelwagon || 2:50 AM || 0:52:28 || No guns. Donations for suit-only || &lt;br /&gt;
|-&lt;br /&gt;
| Alice: Madness Returns || z1mb0bw4y || 3:55 AM || 3:00:00 || New game + || Alice art&lt;br /&gt;
|-&lt;br /&gt;
| Mort the Chicken || Tranquilite || 6:55 AM || 0:40:00 || Donations for unspeakable things, literally. || &lt;br /&gt;
|-&lt;br /&gt;
| Spelunker || Darkwing Duck || 7:35 AM || 0:10:00 ||  || Spelunker and Ghost perler set&lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon 3 || Riskbreaker Y || 7:45 AM || 0:20:00 ||  || Billy perler&lt;br /&gt;
|-&lt;br /&gt;
| Athena || Dragondarch and Brossentia || 8:05 AM || 0:45:00 || Endurance match to see who doesn't kill himself first. || Athena drawings by ummeiko and blsh&lt;br /&gt;
|-&lt;br /&gt;
| Paperboy || Riskbreaker Y || 8:50 AM || 0:15:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shatterhand || UraniumAnchor || 9:05 AM || 0:30:00 ||  || Shatterhand; Robot Suit; and Triple-Beta Robot perler set&lt;br /&gt;
|-&lt;br /&gt;
| Legacy of the Wizard || Dragondarch and Feasel || 10:05 AM || 0:30:50 || Race || Character perler set&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Flash || CyberBotX || 10:41 AM || 0:30:40 || Donations for the bonus stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Tenchu || Riskbreaker Y || 11:17 AM || 0:40:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 1 || Poxnor || 12 PM || 6:11:54 || Part 2 on Sunday || Squall figurine; Moomba plushie&lt;br /&gt;
|-&lt;br /&gt;
| Setup 1 || Attendees || 6:14 PM || 0:00:00 || Oh yeah, everyone's favorite series is back. || &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Sands of Time || mikwuyma || 6:14 PM || 1:47:48 || Donations for language || Prince artwork&lt;br /&gt;
|-&lt;br /&gt;
| Ratchet and Clank: Going Commando || deathfire123 || 8:10 PM || 0:56:10 || New game + || &lt;br /&gt;
|-&lt;br /&gt;
| Doom || Kubelwagon || 9:15 PM || 0:42:42 || Donations for the fourth episode. || &lt;br /&gt;
|-&lt;br /&gt;
| Typing of the Dead || PEACHES_ || 10:16 PM || 0:32:25 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VVVVVV || Tranquilite || 11 PM || 0:40:08 || Donations for Trinkets and extra levels. || VVVVVV perler set; Steam game code&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story || Nitrodon || 11:52 PM || 1:22:48 ||  || Quote; Sue; and King perler set; Balrog perler (light); Balrog perler (dark); Toroko perler&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Saturday, May 26'''&lt;br /&gt;
|-&lt;br /&gt;
| Aquaria || CyberBotX || 1:56 AM || 1:51:13 || Donations for post-fight cutscenes and getting Spirit Form || Naija perler&lt;br /&gt;
|-&lt;br /&gt;
| No More Heroes || Naegleria || 3:47 AM || 2:30:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Soul Blazer || Reaif || 6:17 AM || 1:54:51 ||  || Blazer perler; Lisa perler&lt;br /&gt;
|-&lt;br /&gt;
| Illusion of Gaia || puwexil || 8:49 AM || 2:27:46 || 100% || Flaming Jackal perler; Hamlet perler; Shadow perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear || Dunnius || 11:23 AM || 0:26:48 ||  || Metal Gear book&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 1 || Dunnius || 11:54 AM || 0:23:25 ||  || Rush cel; Robot Masters cel; and Mega Man 2 book start&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 4 || UraniumAnchor || 12:24 PM || 0:47:25 || Donations for reverse boss order. || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 9 || Duckfist || 1:23 PM || 0:42:55 || Buster-only || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 10 || Duckfist || 2:08 PM || 0:35:43 || Donations for the special stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Rockman &amp;amp; Forte || romscout || 2:56 PM || 0:49:38 || More like Forte &amp;amp; Forte. || Rush cel; Robot Masters cel; and Mega Man 2 book end&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Country 2 || Essentia || 3:49 PM || 0:54:05 ||  || Donkey Kong and Diddy Kong plushies&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 1 || Naegleria || 4:50 PM || 0:22:57 ||  || Set of character keychains start&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 2 || Naegleria || 5:25 PM || 0:32:14 || Donation for who plays as Tails. || &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX || Mapler90210 || 6:02 PM || 0:40:34 || Sonic's story. || Set of character keychains end&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Aria of Sorrow || Mapler90210 || 6:48 PM || 0:21:54 || Donations for hard mode || Soma perler; Yoko perler; and Julius perler&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Symphony of the Night || romscout || 7:18 PM || 0:42:46 || All bosses run || &lt;br /&gt;
|-&lt;br /&gt;
| Sim City || Mayor K || 8:13 PM || 0:32:48 || Donate for disasters! || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Land || neskamikaze || 9:08 PM || 0:14:30 ||  || SML Mario and SML2 Mario perler set&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario World || Feasel and Dunnius || 9:33 PM || 0:44:29 || No Star World race. Donations for no cape. || Balloon Mario perler; Bowser clown car perler&lt;br /&gt;
|-&lt;br /&gt;
| Super Metroid || Dessyreqt || 10:27 PM || 1:29:45 || 100% run || Metroid plushie start&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Sunday, May 27'''&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Fusion || Dragondarch || 12:05 AM || 2:05:45 || 1% run. Donations for the secret message. || Fusion Suit Samus and X Parasite perler set; Metroid plushie end&lt;br /&gt;
|-&lt;br /&gt;
| Gears of War || Youkai || 2:24 AM || 2:12:15 || Casual difficulty || &lt;br /&gt;
|-&lt;br /&gt;
| Muramasa || Youkai || 4:39 AM || 1:50:54 || Muso (easy) difficulty. Donations for hard difficulty || Momohime perler&lt;br /&gt;
|-&lt;br /&gt;
| Shinobi || UltraJman || 6:39 AM || 1:20:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Hero || neskamikaze and Kirkq || 7:59 AM || 0:57:18 || Race || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Second Attack || Kirkq || 9:17 AM || 1:23:00 || Good ending || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 2 || Poxnor || 10:47 AM || 5:38:22 ||  || Jumbo Cactuar plushie; FFVIII mini guide&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 4: Turtles in Time || Mike Uyama || 4:27 PM ||  || 21:44 - I beat the FF8 credits! || &lt;br /&gt;
|-&lt;br /&gt;
| Blast Corps || PEACHES_ || 4:27 PM || 1:45:46 || 100% || &lt;br /&gt;
|-&lt;br /&gt;
| Die Hard || Kirkq || 6:12 PM || 0:10:00 || AGDQ runback, make it happen. || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 64 || Gombill || 6:31 PM || 2:01:02 || 120 star || Brentalfloss Bits of Me CD&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Master || UraniumAnchor || 8:34 PM || 0:44:54 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zelda 1 || Darkwing Duck || 9:27 PM || 1:27:32 || Donations for second quest and potionless. || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce start&lt;br /&gt;
|-&lt;br /&gt;
| Zelda II || Feasel || 11:03 PM || 1:14:31 || Donations for no candle. || Zelda II title screen sword perler; Lunk vs Dark Lunk artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Monday, May 28'''&lt;br /&gt;
|-&lt;br /&gt;
| Zelda: A Link to the Past || Kubelwagon || 12:23 AM || 0:04:57 || Glitched run || &lt;br /&gt;
|-&lt;br /&gt;
| Rygar || Darkwing Duck and Feasel || 12:45 AM || 0:26:52 || Race || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby: Return to Dreamland || Reaif and Tranquilite || 1:25 AM || 3:47:39 || Co-op run. || Meta Knight perler; New Wii&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania 2 || theseawolf1 || 5:48 AM || 0:46:37 ||  || Castlevania 2 perler set; Simon's Quest book start&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Dracula X Chronicles || Sir VG || 6:43 AM || 0:31:07 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Lament of Innocence || Dragondarch and Sir VG || 7:31 AM || 0:52:31 || Race || Simon's Quest book end&lt;br /&gt;
|-&lt;br /&gt;
| Goonies 2 || Dragondarch and theseawolf1 || 8:23 AM || 0:18:45 || Race || Replica Skull key; Annie artwork&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Jim 1 or 2 || Zyre || 9:12 AM || 0:35:52 || Bidding war between the 2 games || Genesis grab bag and chair perler&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales || Darkkobold || 9:47 AM || 0:08:52 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing start&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales 2 || Darkkobold || 10:04 AM || 0:10:50 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing end&lt;br /&gt;
|-&lt;br /&gt;
| Sunset Riders || Mike Uyama || 10:18 AM || 0:18:58 || Cormano, so manly! || &lt;br /&gt;
|-&lt;br /&gt;
| Katamari Forever || deathfire123 || 10:46 AM || 1:24:53 || Individual levels || Katamari artwork; katamari plushie&lt;br /&gt;
|-&lt;br /&gt;
| LittleBigPlanet || Brossentia || 12:18 PM || 1:27:16 ||  || Sackboy plushie&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VI || Essentia || 1:57 PM || 7:00:00 || Donations for 100%. Return of the SDA Opera? || Terra figurine; Mog artwork; Magitek Terra woodblock; Magitek Terra perler&lt;br /&gt;
|-&lt;br /&gt;
| End ||  || 8:57 PM || Only 30 minutes last year; pathetic. Let's crush that record. || Grab the popcorn. || Grand prize Wii bundle&lt;br /&gt;
|-&lt;br /&gt;
|  || colspan=&amp;quot;6&amp;quot; | '''End Time: 6 PM''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SGDQ_2012</id>
		<title>SGDQ 2012</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SGDQ_2012"/>
				<updated>2012-06-13T05:02:52Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: Urianium Anchor's encodes &amp;lt;3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Videos==&lt;br /&gt;
Encoded and uploaded by Urianium Anchor on archive.org[http://archive.org/details/SummerGamesDoneQuick2012].&lt;br /&gt;
&lt;br /&gt;
==Schedules and Times==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Game !! Player(s) !! Start Time !! Run or Estimate Time !! Comments !! Prize(s) !! Link&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;red&amp;quot; colspan=&amp;quot;7&amp;quot; | Thursday, May 24&lt;br /&gt;
|-&lt;br /&gt;
| Startropics || Darkwing Duck || 3 PM || 1:10:00 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler start&lt;br /&gt;
|-&lt;br /&gt;
| Startropics 2 || UltraJman || 4:34 PM || 1:20:09 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Adventure || romscout || 6:04 PM || 0:46:31 ||  || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler start&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Dream Land 3 || UltraJman || 6:58 PM || 1:47:14 || 100% || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler end&lt;br /&gt;
|-&lt;br /&gt;
| Portal || z1mb0bw4y || 9:04 PM || 0:12:14 ||  || Blue Portal perler; Companion Cube perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug 3 || mikwuyma || 9:28 PM || 0:31:34 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Contra 3 || Mr. K || 10:05 PM || 0:24:27 || Donations for weapon || Jimbo perler start&lt;br /&gt;
|-&lt;br /&gt;
| Contra 4 || Mr. K || 10:50 PM || 0:25:04 || Donations for character || Jimbo perler end&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 1 || Carcinogen || 11:29 PM || 1:16:21 || Donations for Chris or Jill || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Friday, May 25'''&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2 || Carcinogen || 1:14 AM || 1:25:03 || Donations for Leon or Claire and B-game. || &lt;br /&gt;
|-&lt;br /&gt;
| Hitman: Blood Money || Kubelwagon || 2:50 AM || 0:52:28 || No guns. Donations for suit-only || &lt;br /&gt;
|-&lt;br /&gt;
| Alice: Madness Returns || z1mb0bw4y || 3:55 AM || 3:00:00 || New game + || Alice art&lt;br /&gt;
|-&lt;br /&gt;
| Mort the Chicken || Tranquilite || 6:55 AM || 0:40:00 || Donations for unspeakable things, literally. || &lt;br /&gt;
|-&lt;br /&gt;
| Spelunker || Darkwing Duck || 7:35 AM || 0:10:00 ||  || Spelunker and Ghost perler set&lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon 3 || Riskbreaker Y || 7:45 AM || 0:20:00 ||  || Billy perler&lt;br /&gt;
|-&lt;br /&gt;
| Athena || Dragondarch and Brossentia || 8:05 AM || 0:45:00 || Endurance match to see who doesn't kill himself first. || Athena drawings by ummeiko and blsh&lt;br /&gt;
|-&lt;br /&gt;
| Paperboy || Riskbreaker Y || 8:50 AM || 0:15:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shatterhand || UraniumAnchor || 9:05 AM || 0:30:00 ||  || Shatterhand; Robot Suit; and Triple-Beta Robot perler set&lt;br /&gt;
|-&lt;br /&gt;
| Legacy of the Wizard || Dragondarch and Feasel || 10:05 AM || 0:30:50 || Race || Character perler set&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Flash || CyberBotX || 10:41 AM || 0:30:40 || Donations for the bonus stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Tenchu || Riskbreaker Y || 11:17 AM || 0:40:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 1 || Poxnor || 12 PM || 6:11:54 || Part 2 on Sunday || Squall figurine; Moomba plushie&lt;br /&gt;
|-&lt;br /&gt;
| Setup 1 || Attendees || 6:14 PM || 0:00:00 || Oh yeah, everyone's favorite series is back. || &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Sands of Time || mikwuyma || 6:14 PM || 1:47:48 || Donations for language || Prince artwork&lt;br /&gt;
|-&lt;br /&gt;
| Ratchet and Clank: Going Commando || deathfire123 || 8:10 PM || 0:56:10 || New game + || &lt;br /&gt;
|-&lt;br /&gt;
| Doom || Kubelwagon || 9:15 PM || 0:42:42 || Donations for the fourth episode. || &lt;br /&gt;
|-&lt;br /&gt;
| Typing of the Dead || PEACHES_ || 10:16 PM || 0:32:25 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VVVVVV || Tranquilite || 11 PM || 0:40:08 || Donations for Trinkets and extra levels. || VVVVVV perler set; Steam game code&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story || Nitrodon || 11:52 PM || 1:22:48 ||  || Quote; Sue; and King perler set; Balrog perler (light); Balrog perler (dark); Toroko perler&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Saturday, May 26'''&lt;br /&gt;
|-&lt;br /&gt;
| Aquaria || CyberBotX || 1:56 AM || 1:51:13 || Donations for post-fight cutscenes and getting Spirit Form || Naija perler&lt;br /&gt;
|-&lt;br /&gt;
| No More Heroes || Naegleria || 3:47 AM || 2:30:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Soul Blazer || Reaif || 6:17 AM || 1:54:51 ||  || Blazer perler; Lisa perler&lt;br /&gt;
|-&lt;br /&gt;
| Illusion of Gaia || puwexil || 8:49 AM || 2:27:46 || 100% || Flaming Jackal perler; Hamlet perler; Shadow perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear || Dunnius || 11:23 AM || 0:26:48 ||  || Metal Gear book&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 1 || Dunnius || 11:54 AM || 0:23:25 ||  || Rush cel; Robot Masters cel; and Mega Man 2 book start&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 4 || UraniumAnchor || 12:24 PM || 0:47:25 || Donations for reverse boss order. || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 9 || Duckfist || 1:23 PM || 0:42:55 || Buster-only || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 10 || Duckfist || 2:08 PM || 0:35:43 || Donations for the special stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Rockman &amp;amp; Forte || romscout || 2:56 PM || 0:49:38 || More like Forte &amp;amp; Forte. || Rush cel; Robot Masters cel; and Mega Man 2 book end&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Country 2 || Essentia || 3:49 PM || 0:54:05 ||  || Donkey Kong and Diddy Kong plushies&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 1 || Naegleria || 4:50 PM || 0:22:57 ||  || Set of character keychains start&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 2 || Naegleria || 5:25 PM || 0:32:14 || Donation for who plays as Tails. || &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX || Mapler90210 || 6:02 PM || 0:40:34 || Sonic's story. || Set of character keychains end&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Aria of Sorrow || Mapler90210 || 6:48 PM || 0:21:54 || Donations for hard mode || Soma perler; Yoko perler; and Julius perler&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Symphony of the Night || romscout || 7:18 PM || 0:42:46 || All bosses run || &lt;br /&gt;
|-&lt;br /&gt;
| Sim City || Mayor K || 8:13 PM || 0:32:48 || Donate for disasters! || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Land || neskamikaze || 9:08 PM || 0:14:30 ||  || SML Mario and SML2 Mario perler set&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario World || Feasel and Dunnius || 9:33 PM || 0:44:29 || No Star World race. Donations for no cape. || Balloon Mario perler; Bowser clown car perler&lt;br /&gt;
|-&lt;br /&gt;
| Super Metroid || Dessyreqt || 10:27 PM || 1:29:45 || 100% run || Metroid plushie start&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Sunday, May 27'''&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Fusion || Dragondarch || 12:05 AM || 2:05:45 || 1% run. Donations for the secret message. || Fusion Suit Samus and X Parasite perler set; Metroid plushie end&lt;br /&gt;
|-&lt;br /&gt;
| Gears of War || Youkai || 2:24 AM || 2:12:15 || Casual difficulty || &lt;br /&gt;
|-&lt;br /&gt;
| Muramasa || Youkai || 4:39 AM || 1:50:54 || Muso (easy) difficulty. Donations for hard difficulty || Momohime perler&lt;br /&gt;
|-&lt;br /&gt;
| Shinobi || UltraJman || 6:39 AM || 1:20:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Hero || neskamikaze and Kirkq || 7:59 AM || 0:57:18 || Race || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Second Attack || Kirkq || 9:17 AM || 1:23:00 || Good ending || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 2 || Poxnor || 10:47 AM || 5:38:22 ||  || Jumbo Cactuar plushie; FFVIII mini guide&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 4: Turtles in Time || Mike Uyama || 4:27 PM ||  || 21:44 - I beat the FF8 credits! || &lt;br /&gt;
|-&lt;br /&gt;
| Blast Corps || PEACHES_ || 4:27 PM || 1:45:46 || 100% || &lt;br /&gt;
|-&lt;br /&gt;
| Die Hard || Kirkq || 6:12 PM || 0:10:00 || AGDQ runback, make it happen. || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 64 || Gombill || 6:31 PM || 2:01:02 || 120 star || Brentalfloss Bits of Me CD&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Master || UraniumAnchor || 8:34 PM || 0:44:54 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zelda 1 || Darkwing Duck || 9:27 PM || 1:27:32 || Donations for second quest and potionless. || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce start&lt;br /&gt;
|-&lt;br /&gt;
| Zelda II || Feasel || 11:03 PM || 1:14:31 || Donations for no candle. || Zelda II title screen sword perler; Lunk vs Dark Lunk artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Monday, May 28'''&lt;br /&gt;
|-&lt;br /&gt;
| Zelda: A Link to the Past || Kubelwagon || 12:23 AM || 0:04:57 || Glitched run || &lt;br /&gt;
|-&lt;br /&gt;
| Rygar || Darkwing Duck and Feasel || 12:45 AM || 0:26:52 || Race || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby: Return to Dreamland || Reaif and Tranquilite || 1:25 AM || 3:47:39 || Co-op run. || Meta Knight perler; New Wii&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania 2 || theseawolf1 || 5:48 AM || 0:46:37 ||  || Castlevania 2 perler set; Simon's Quest book start&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Dracula X Chronicles || Sir VG || 6:43 AM || 0:31:07 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Lament of Innocence || Dragondarch and Sir VG || 7:31 AM || 0:52:31 || Race || Simon's Quest book end&lt;br /&gt;
|-&lt;br /&gt;
| Goonies 2 || Dragondarch and theseawolf1 || 8:23 AM || 0:18:45 || Race || Replica Skull key; Annie artwork&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Jim 1 or 2 || Zyre || 9:12 AM || 0:35:52 || Bidding war between the 2 games || Genesis grab bag and chair perler&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales || Darkkobold || 9:47 AM || 0:08:52 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing start&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales 2 || Darkkobold || 10:04 AM || 0:10:50 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing end&lt;br /&gt;
|-&lt;br /&gt;
| Sunset Riders || Mike Uyama || 10:18 AM || 0:18:58 || Cormano, so manly! || &lt;br /&gt;
|-&lt;br /&gt;
| Katamari Forever || deathfire123 || 10:46 AM || 1:24:53 || Individual levels || Katamari artwork; katamari plushie&lt;br /&gt;
|-&lt;br /&gt;
| LittleBigPlanet || Brossentia || 12:18 PM || 1:27:16 ||  || Sackboy plushie&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VI || Essentia || 1:57 PM || 7:00:00 || Donations for 100%. Return of the SDA Opera? || Terra figurine; Mog artwork; Magitek Terra woodblock; Magitek Terra perler&lt;br /&gt;
|-&lt;br /&gt;
| End ||  || 8:57 PM || Only 30 minutes last year; pathetic. Let's crush that record. || Grab the popcorn. || Grand prize Wii bundle&lt;br /&gt;
|-&lt;br /&gt;
|  || colspan=&amp;quot;6&amp;quot; | '''End Time: 6 PM''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SGDQ_2012</id>
		<title>SGDQ 2012</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SGDQ_2012"/>
				<updated>2012-05-29T07:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Game !! Player(s) !! Start Time !! Run or Estimate Time !! Comments !! Prize(s) !! Link&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;red&amp;quot; colspan=&amp;quot;7&amp;quot; | Thursday, May 24&lt;br /&gt;
|-&lt;br /&gt;
| Startropics || Darkwing Duck || 3 PM || 1:10:00 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler start&lt;br /&gt;
|-&lt;br /&gt;
| Startropics 2 || UltraJman || 4:34 PM || 1:20:09 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Adventure || romscout || 6:04 PM || 0:46:31 ||  || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler start&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Dream Land 3 || UltraJman || 6:58 PM || 1:47:14 || 100% || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler end&lt;br /&gt;
|-&lt;br /&gt;
| Portal || z1mb0bw4y || 9:04 PM || 0:12:14 ||  || Blue Portal perler; Companion Cube perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug 3 || mikwuyma || 9:28 PM || 0:31:34 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Contra 3 || Mr. K || 10:05 PM || 0:24:27 || Donations for weapon || Jimbo perler start&lt;br /&gt;
|-&lt;br /&gt;
| Contra 4 || Mr. K || 10:50 PM || 0:25:04 || Donations for character || Jimbo perler end&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 1 || Carcinogen || 11:29 PM || 1:16:21 || Donations for Chris or Jill || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Friday, May 25'''&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2 || Carcinogen || 1:14 AM || 1:25:03 || Donations for Leon or Claire and B-game. || &lt;br /&gt;
|-&lt;br /&gt;
| Hitman: Blood Money || Kubelwagon || 2:50 AM || 0:52:28 || No guns. Donations for suit-only || &lt;br /&gt;
|-&lt;br /&gt;
| Alice: Madness Returns || z1mb0bw4y || 3:55 AM || 3:00:00 || New game + || Alice art&lt;br /&gt;
|-&lt;br /&gt;
| Mort the Chicken || Tranquilite || 6:55 AM || 0:40:00 || Donations for unspeakable things, literally. || &lt;br /&gt;
|-&lt;br /&gt;
| Spelunker || Darkwing Duck || 7:35 AM || 0:10:00 ||  || Spelunker and Ghost perler set&lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon 3 || Riskbreaker Y || 7:45 AM || 0:20:00 ||  || Billy perler&lt;br /&gt;
|-&lt;br /&gt;
| Athena || Dragondarch and Brossentia || 8:05 AM || 0:45:00 || Endurance match to see who doesn't kill himself first. || Athena drawings by ummeiko and blsh&lt;br /&gt;
|-&lt;br /&gt;
| Paperboy || Riskbreaker Y || 8:50 AM || 0:15:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shatterhand || UraniumAnchor || 9:05 AM || 0:30:00 ||  || Shatterhand; Robot Suit; and Triple-Beta Robot perler set&lt;br /&gt;
|-&lt;br /&gt;
| Legacy of the Wizard || Dragondarch and Feasel || 10:05 AM || 0:30:50 || Race || Character perler set&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Flash || CyberBotX || 10:41 AM || 0:30:40 || Donations for the bonus stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Tenchu || Riskbreaker Y || 11:17 AM || 0:40:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 1 || Poxnor || 12 PM || 6:11:54 || Part 2 on Sunday || Squall figurine; Moomba plushie&lt;br /&gt;
|-&lt;br /&gt;
| Setup 1 || Attendees || 6:14 PM || 0:00:00 || Oh yeah, everyone's favorite series is back. || &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Sands of Time || mikwuyma || 6:14 PM || 1:47:48 || Donations for language || Prince artwork&lt;br /&gt;
|-&lt;br /&gt;
| Ratchet and Clank: Going Commando || deathfire123 || 8:10 PM || 0:56:10 || New game + || &lt;br /&gt;
|-&lt;br /&gt;
| Doom || Kubelwagon || 9:15 PM || 0:42:42 || Donations for the fourth episode. || &lt;br /&gt;
|-&lt;br /&gt;
| Typing of the Dead || PEACHES_ || 10:16 PM || 0:32:25 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VVVVVV || Tranquilite || 11 PM || 0:40:08 || Donations for Trinkets and extra levels. || VVVVVV perler set; Steam game code&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story || Nitrodon || 11:52 PM || 1:22:48 ||  || Quote; Sue; and King perler set; Balrog perler (light); Balrog perler (dark); Toroko perler&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Saturday, May 26'''&lt;br /&gt;
|-&lt;br /&gt;
| Aquaria || CyberBotX || 1:56 AM || 1:51:13 || Donations for post-fight cutscenes and getting Spirit Form || Naija perler&lt;br /&gt;
|-&lt;br /&gt;
| No More Heroes || Naegleria || 3:47 AM || 2:30:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Soul Blazer || Reaif || 6:17 AM || 1:54:51 ||  || Blazer perler; Lisa perler&lt;br /&gt;
|-&lt;br /&gt;
| Illusion of Gaia || puwexil || 8:49 AM || 2:27:46 || 100% || Flaming Jackal perler; Hamlet perler; Shadow perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear || Dunnius || 11:23 AM || 0:26:48 ||  || Metal Gear book&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 1 || Dunnius || 11:54 AM || 0:23:25 ||  || Rush cel; Robot Masters cel; and Mega Man 2 book start&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 4 || UraniumAnchor || 12:24 PM || 0:47:25 || Donations for reverse boss order. || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 9 || Duckfist || 1:23 PM || 0:42:55 || Buster-only || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 10 || Duckfist || 2:08 PM || 0:35:43 || Donations for the special stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Rockman &amp;amp; Forte || romscout || 2:56 PM || 0:49:38 || More like Forte &amp;amp; Forte. || Rush cel; Robot Masters cel; and Mega Man 2 book end&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Country 2 || Essentia || 3:49 PM || 0:54:05 ||  || Donkey Kong and Diddy Kong plushies&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 1 || Naegleria || 4:50 PM || 0:22:57 ||  || Set of character keychains start&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 2 || Naegleria || 5:25 PM || 0:32:14 || Donation for who plays as Tails. || &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX || Mapler90210 || 6:02 PM || 0:40:34 || Sonic's story. || Set of character keychains end&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Aria of Sorrow || Mapler90210 || 6:48 PM || 0:21:54 || Donations for hard mode || Soma perler; Yoko perler; and Julius perler&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Symphony of the Night || romscout || 7:18 PM || 0:42:46 || All bosses run || &lt;br /&gt;
|-&lt;br /&gt;
| Sim City || Mayor K || 8:13 PM || 0:32:48 || Donate for disasters! || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Land || neskamikaze || 9:08 PM || 0:14:30 ||  || SML Mario and SML2 Mario perler set&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario World || Feasel and Dunnius || 9:33 PM || 0:44:29 || No Star World race. Donations for no cape. || Balloon Mario perler; Bowser clown car perler&lt;br /&gt;
|-&lt;br /&gt;
| Super Metroid || Dessyreqt || 10:27 PM || 1:29:45 || 100% run || Metroid plushie start&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Sunday, May 27'''&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Fusion || Dragondarch || 12:05 AM || 2:05:45 || 1% run. Donations for the secret message. || Fusion Suit Samus and X Parasite perler set; Metroid plushie end&lt;br /&gt;
|-&lt;br /&gt;
| Gears of War || Youkai || 2:24 AM || 2:12:15 || Casual difficulty || &lt;br /&gt;
|-&lt;br /&gt;
| Muramasa || Youkai || 4:39 AM || 1:50:54 || Muso (easy) difficulty. Donations for hard difficulty || Momohime perler&lt;br /&gt;
|-&lt;br /&gt;
| Shinobi || UltraJman || 6:39 AM || 1:20:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Hero || neskamikaze and Kirkq || 7:59 AM || 0:57:18 || Race || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Second Attack || Kirkq || 9:17 AM || 1:23:00 || Good ending || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 2 || Poxnor || 10:47 AM || 5:38:22 ||  || Jumbo Cactuar plushie; FFVIII mini guide&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 4: Turtles in Time || Mike Uyama || 4:27 PM ||  || 21:44 - I beat the FF8 credits! || &lt;br /&gt;
|-&lt;br /&gt;
| Blast Corps || PEACHES_ || 4:27 PM || 1:45:46 || 100% || &lt;br /&gt;
|-&lt;br /&gt;
| Die Hard || Kirkq || 6:12 PM || 0:10:00 || AGDQ runback, make it happen. || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 64 || Gombill || 6:31 PM || 2:01:02 || 120 star || Brentalfloss Bits of Me CD&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Master || UraniumAnchor || 8:34 PM || 0:44:54 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zelda 1 || Darkwing Duck || 9:27 PM || 1:27:32 || Donations for second quest and potionless. || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce start&lt;br /&gt;
|-&lt;br /&gt;
| Zelda II || Feasel || 11:03 PM || 1:14:31 || Donations for no candle. || Zelda II title screen sword perler; Lunk vs Dark Lunk artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | '''Monday, May 28'''&lt;br /&gt;
|-&lt;br /&gt;
| Zelda: A Link to the Past || Kubelwagon || 12:23 AM || 0:04:57 || Glitched run || &lt;br /&gt;
|-&lt;br /&gt;
| Rygar || Darkwing Duck and Feasel || 12:45 AM || 0:26:52 || Race || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby: Return to Dreamland || Reaif and Tranquilite || 1:25 AM || 3:47:39 || Co-op run. || Meta Knight perler; New Wii&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania 2 || theseawolf1 || 5:48 AM || 0:46:37 ||  || Castlevania 2 perler set; Simon's Quest book start&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Dracula X Chronicles || Sir VG || 6:43 AM || 0:31:07 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Lament of Innocence || Dragondarch and Sir VG || 7:31 AM || 0:52:31 || Race || Simon's Quest book end&lt;br /&gt;
|-&lt;br /&gt;
| Goonies 2 || Dragondarch and theseawolf1 || 8:23 AM || 0:18:45 || Race || Replica Skull key; Annie artwork&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Jim 1 or 2 || Zyre || 9:12 AM || 0:35:52 || Bidding war between the 2 games || Genesis grab bag and chair perler&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales || Darkkobold || 9:47 AM || 0:08:52 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing start&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales 2 || Darkkobold || 10:04 AM || 0:10:50 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing end&lt;br /&gt;
|-&lt;br /&gt;
| Sunset Riders || Mike Uyama || 10:18 AM || 0:18:58 || Cormano, so manly! || &lt;br /&gt;
|-&lt;br /&gt;
| Katamari Forever || deathfire123 || 10:46 AM || 1:24:53 || Individual levels || Katamari artwork; katamari plushie&lt;br /&gt;
|-&lt;br /&gt;
| LittleBigPlanet || Brossentia || 12:18 PM || 1:27:16 ||  || Sackboy plushie&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VI || Essentia || 1:57 PM || 7:00:00 || Donations for 100%. Return of the SDA Opera? || Terra figurine; Mog artwork; Magitek Terra woodblock; Magitek Terra perler&lt;br /&gt;
|-&lt;br /&gt;
| End ||  || 8:57 PM || Only 30 minutes last year; pathetic. Let's crush that record. || Grab the popcorn. || Grand prize Wii bundle&lt;br /&gt;
|-&lt;br /&gt;
|  || colspan=&amp;quot;6&amp;quot; | '''End Time: 6 PM''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:SGDQ_2012</id>
		<title>Talk:SGDQ 2012</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:SGDQ_2012"/>
				<updated>2012-05-29T07:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: Created page with 'I intend to pretty up this page/table, don't worry. If twitch.tv or eventual archive.org videos can be linked to individually this would be a neat place to keep track.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I intend to pretty up this page/table, don't worry. If twitch.tv or eventual archive.org videos can be linked to individually this would be a neat place to keep track.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SGDQ_2012</id>
		<title>SGDQ 2012</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SGDQ_2012"/>
				<updated>2012-05-29T07:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: Created page with '{| class=&amp;quot;wikitable&amp;quot; |- !Game !! Player(s) !! Start Time !! Run Time !! Comments !! Prize(s) !! Link |- | Thursday, May 24 |- | Startropics || Darkwing Duck || 3 PM || 1:10:00 ||…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Game !! Player(s) !! Start Time !! Run Time !! Comments !! Prize(s) !! Link&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, May 24&lt;br /&gt;
|-&lt;br /&gt;
| Startropics || Darkwing Duck || 3 PM || 1:10:00 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler start&lt;br /&gt;
|-&lt;br /&gt;
| Startropics 2 || UltraJman || 4:34 PM || 1:20:09 ||  || Mike with SDA sign perler; Dead Mike perler; and Zoda-Z perler end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Adventure || romscout || 6:04 PM || 0:46:31 ||  || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler start&lt;br /&gt;
|-&lt;br /&gt;
| Kirby's Dream Land 3 || UltraJman || 6:58 PM || 1:47:14 || 100% || Classic Kirby plushie; Kirby Powers drawing; and UFO Kirby perler end&lt;br /&gt;
|-&lt;br /&gt;
| Portal || z1mb0bw4y || 9:04 PM || 0:12:14 ||  || Blue Portal perler; Companion Cube perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug 3 || mikwuyma || 9:28 PM || 0:31:34 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Contra 3 || Mr. K || 10:05 PM || 0:24:27 || Donations for weapon || Jimbo perler start&lt;br /&gt;
|-&lt;br /&gt;
| Contra 4 || Mr. K || 10:50 PM || 0:25:04 || Donations for character || Jimbo perler end&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 1 || Carcinogen || 11:29 PM || 1:16:21 || Donations for Chris or Jill || &lt;br /&gt;
|-&lt;br /&gt;
| Friday, May 25&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2 || Carcinogen || 1:14 AM || 1:25:03 || Donations for Leon or Claire and B-game. || &lt;br /&gt;
|-&lt;br /&gt;
| Hitman: Blood Money || Kubelwagon || 2:50 AM || 0:52:28 || No guns. Donations for suit-only || &lt;br /&gt;
|-&lt;br /&gt;
| Alice: Madness Returns || z1mb0bw4y || 3:55 AM || 3:00:00 || New game + || Alice art&lt;br /&gt;
|-&lt;br /&gt;
| Mort the Chicken || Tranquilite || 6:55 AM || 0:40:00 || Donations for unspeakable things, literally. || &lt;br /&gt;
|-&lt;br /&gt;
| Spelunker || Darkwing Duck || 7:35 AM || 0:10:00 ||  || Spelunker and Ghost perler set&lt;br /&gt;
|-&lt;br /&gt;
| Double Dragon 3 || Riskbreaker Y || 7:45 AM || 0:20:00 ||  || Billy perler&lt;br /&gt;
|-&lt;br /&gt;
| Athena || Dragondarch and Brossentia || 8:05 AM || 0:45:00 || Endurance match to see who doesn't kill himself first. || Athena drawings by ummeiko and blsh&lt;br /&gt;
|-&lt;br /&gt;
| Paperboy || Riskbreaker Y || 8:50 AM || 0:15:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Shatterhand || UraniumAnchor || 9:05 AM || 0:30:00 ||  || Shatterhand; Robot Suit; and Triple-Beta Robot perler set&lt;br /&gt;
|-&lt;br /&gt;
| Legacy of the Wizard || Dragondarch and Feasel || 10:05 AM || 0:30:50 || Race || Character perler set&lt;br /&gt;
|-&lt;br /&gt;
| Jumping Flash || CyberBotX || 10:41 AM || 0:30:40 || Donations for the bonus stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Tenchu || Riskbreaker Y || 11:17 AM || 0:40:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 1 || Poxnor || 12 PM || 6:11:54 || Part 2 on Sunday || Squall figurine; Moomba plushie&lt;br /&gt;
|-&lt;br /&gt;
| Setup 1 || Attendees || 6:14 PM || 0:00:00 || Oh yeah, everyone's favorite series is back. || &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Sands of Time || mikwuyma || 6:14 PM || 1:47:48 || Donations for language || Prince artwork&lt;br /&gt;
|-&lt;br /&gt;
| Ratchet and Clank: Going Commando || deathfire123 || 8:10 PM || 0:56:10 || New game + || &lt;br /&gt;
|-&lt;br /&gt;
| Doom || Kubelwagon || 9:15 PM || 0:42:42 || Donations for the fourth episode. || &lt;br /&gt;
|-&lt;br /&gt;
| Typing of the Dead || PEACHES_ || 10:16 PM || 0:32:25 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VVVVVV || Tranquilite || 11 PM || 0:40:08 || Donations for Trinkets and extra levels. || VVVVVV perler set; Steam game code&lt;br /&gt;
|-&lt;br /&gt;
| Cave Story || Nitrodon || 11:52 PM || 1:22:48 ||  || Quote; Sue; and King perler set; Balrog perler (light); Balrog perler (dark); Toroko perler&lt;br /&gt;
|-&lt;br /&gt;
| Saturday, May 26&lt;br /&gt;
|-&lt;br /&gt;
| Aquaria || CyberBotX || 1:56 AM || 1:51:13 || Donations for post-fight cutscenes and getting Spirit Form || Naija perler&lt;br /&gt;
|-&lt;br /&gt;
| No More Heroes || Naegleria || 3:47 AM || 2:30:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Soul Blazer || Reaif || 6:17 AM || 1:54:51 ||  || Blazer perler; Lisa perler&lt;br /&gt;
|-&lt;br /&gt;
| Illusion of Gaia || puwexil || 8:49 AM || 2:27:46 || 100% || Flaming Jackal perler; Hamlet perler; Shadow perler&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear || Dunnius || 11:23 AM || 0:26:48 ||  || Metal Gear book&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 1 || Dunnius || 11:54 AM || 0:23:25 ||  || Rush cel; Robot Masters cel; and Mega Man 2 book start&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 4 || UraniumAnchor || 12:24 PM || 0:47:25 || Donations for reverse boss order. || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 9 || Duckfist || 1:23 PM || 0:42:55 || Buster-only || &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man 10 || Duckfist || 2:08 PM || 0:35:43 || Donations for the special stages. || &lt;br /&gt;
|-&lt;br /&gt;
| Rockman &amp;amp; Forte || romscout || 2:56 PM || 0:49:38 || More like Forte &amp;amp; Forte. || Rush cel; Robot Masters cel; and Mega Man 2 book end&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Country 2 || Essentia || 3:49 PM || 0:54:05 ||  || Donkey Kong and Diddy Kong plushies&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 1 || Naegleria || 4:50 PM || 0:22:57 ||  || Set of character keychains start&lt;br /&gt;
|-&lt;br /&gt;
| Sonic 2 || Naegleria || 5:25 PM || 0:32:14 || Donation for who plays as Tails. || &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX || Mapler90210 || 6:02 PM || 0:40:34 || Sonic's story. || Set of character keychains end&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Aria of Sorrow || Mapler90210 || 6:48 PM || 0:21:54 || Donations for hard mode || Soma perler; Yoko perler; and Julius perler&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Symphony of the Night || romscout || 7:18 PM || 0:42:46 || All bosses run || &lt;br /&gt;
|-&lt;br /&gt;
| Sim City || Mayor K || 8:13 PM || 0:32:48 || Donate for disasters! || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Land || neskamikaze || 9:08 PM || 0:14:30 ||  || SML Mario and SML2 Mario perler set&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario World || Feasel and Dunnius || 9:33 PM || 0:44:29 || No Star World race. Donations for no cape. || Balloon Mario perler; Bowser clown car perler&lt;br /&gt;
|-&lt;br /&gt;
| Super Metroid || Dessyreqt || 10:27 PM || 1:29:45 || 100% run || Metroid plushie start&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, May 27&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Fusion || Dragondarch || 12:05 AM || 2:05:45 || 1% run. Donations for the secret message. || Fusion Suit Samus and X Parasite perler set; Metroid plushie end&lt;br /&gt;
|-&lt;br /&gt;
| Gears of War || Youkai || 2:24 AM || 2:12:15 || Casual difficulty || &lt;br /&gt;
|-&lt;br /&gt;
| Muramasa || Youkai || 4:39 AM || 1:50:54 || Muso (easy) difficulty. Donations for hard difficulty || Momohime perler&lt;br /&gt;
|-&lt;br /&gt;
| Shinobi || UltraJman || 6:39 AM || 1:20:00 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Hero || neskamikaze and Kirkq || 7:59 AM || 0:57:18 || Race || &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Second Attack || Kirkq || 9:17 AM || 1:23:00 || Good ending || &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VIII part 2 || Poxnor || 10:47 AM || 5:38:22 ||  || Jumbo Cactuar plushie; FFVIII mini guide&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 4: Turtles in Time || Mike Uyama || 4:27 PM ||  || 21:44 - I beat the FF8 credits! || &lt;br /&gt;
|-&lt;br /&gt;
| Blast Corps || PEACHES_ || 4:27 PM || 1:45:46 || 100% || &lt;br /&gt;
|-&lt;br /&gt;
| Die Hard || Kirkq || 6:12 PM || 0:10:00 || AGDQ runback, make it happen. || &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 64 || Gombill || 6:31 PM || 2:01:02 || 120 star || Brentalfloss Bits of Me CD&lt;br /&gt;
|-&lt;br /&gt;
| Blaster Master || UraniumAnchor || 8:34 PM || 0:44:54 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zelda 1 || Darkwing Duck || 9:27 PM || 1:27:32 || Donations for second quest and potionless. || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce start&lt;br /&gt;
|-&lt;br /&gt;
| Zelda II || Feasel || 11:03 PM || 1:14:31 || Donations for no candle. || Zelda II title screen sword perler; Lunk vs Dark Lunk artwork&lt;br /&gt;
|-&lt;br /&gt;
| Monday, May 28&lt;br /&gt;
|-&lt;br /&gt;
| Zelda: A Link to the Past || Kubelwagon || 12:23 AM || 0:04:57 || Glitched run || &lt;br /&gt;
|-&lt;br /&gt;
| Rygar || Darkwing Duck and Feasel || 12:45 AM || 0:26:52 || Race || Ocarina of Time t-shirt; Baby Link knitted costume; LttP title screen sword perler; LttP guide; and stained glass Triforce end&lt;br /&gt;
|-&lt;br /&gt;
| Kirby: Return to Dreamland || Reaif and Tranquilite || 1:25 AM || 3:47:39 || Co-op run. || Meta Knight perler; New Wii&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania 2 || theseawolf1 || 5:48 AM || 0:46:37 ||  || Castlevania 2 perler set; Simon's Quest book start&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Dracula X Chronicles || Sir VG || 6:43 AM || 0:31:07 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Castlevania: Lament of Innocence || Dragondarch and Sir VG || 7:31 AM || 0:52:31 || Race || Simon's Quest book end&lt;br /&gt;
|-&lt;br /&gt;
| Goonies 2 || Dragondarch and theseawolf1 || 8:23 AM || 0:18:45 || Race || Replica Skull key; Annie artwork&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Jim 1 or 2 || Zyre || 9:12 AM || 0:35:52 || Bidding war between the 2 games || Genesis grab bag and chair perler&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales || Darkkobold || 9:47 AM || 0:08:52 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing start&lt;br /&gt;
|-&lt;br /&gt;
| Duck Tales 2 || Darkkobold || 10:04 AM || 0:10:50 ||  || Scrooge McDuck and treasure chest perler set; Scrooge McDuck (glowy eyes) perler; Launchpad McQuack perler; and buff Scrooge drawing end&lt;br /&gt;
|-&lt;br /&gt;
| Sunset Riders || Mike Uyama || 10:18 AM || 0:18:58 || Cormano, so manly! || &lt;br /&gt;
|-&lt;br /&gt;
| Katamari Forever || deathfire123 || 10:46 AM || 1:24:53 || Individual levels || Katamari artwork; katamari plushie&lt;br /&gt;
|-&lt;br /&gt;
| LittleBigPlanet || Brossentia || 12:18 PM || 1:27:16 ||  || Sackboy plushie&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy VI || Essentia || 1:57 PM || 7:00:00 || Donations for 100%. Return of the SDA Opera? || Terra figurine; Mog artwork; Magitek Terra woodblock; Magitek Terra perler&lt;br /&gt;
|-&lt;br /&gt;
| End ||  || 8:57 PM || Only 30 minutes last year; pathetic. Let's crush that record. || Grab the popcorn. || Grand prize Wii bundle&lt;br /&gt;
|-&lt;br /&gt;
|   || End Time: || 6 PM ||   ||   || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/The_Great_Gatsby</id>
		<title>The Great Gatsby</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/The_Great_Gatsby"/>
				<updated>2012-05-01T09:31:47Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;neskamikaze discussed techniques and showed off a run on an episode[http://www.twitch.tv/thesundaysequencebreak/b/316625606] of [[The Sunday Sequence Break]]. The full game makes for very short runs or races at 2-3 minutes. The basic strategy is to always head right and keep throwing that hat with fine timing.&lt;br /&gt;
[[Category:Games]] [[Category:PC]]&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/SDA_Strategy_Wiki</id>
		<title>SDA Strategy Wiki</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/SDA_Strategy_Wiki"/>
				<updated>2012-05-01T09:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Adding a game */  url fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [http://speeddemosarchive.com SDA] Strategy Wiki, where you can find or contribute information about tricks, routes, boss strategies, and planning in general. If a game you're trying to find isn't here, then feel free to make a page for it using the instructions below. If you don't know of any tricks for the game, you might find these pages useful:&lt;br /&gt;
&lt;br /&gt;
* [[Generic techniques]]&lt;br /&gt;
* [[Bughunting]]&lt;br /&gt;
&lt;br /&gt;
==Finding a game==&lt;br /&gt;
The wiki currently hosts '''{{PAGESINCATEGORY:Games}}''' games on {{PAGESINCATEGORY:Systems}} different systems. Use the [[Special:Search|search function]] to find a game you're looking for, or browse through the categories listed below.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Games|Games]]: a list of all games that have a page on the wiki.&lt;br /&gt;
* [[:Category:Engines|Engines]]: a list of all game engines that have a page on the wiki.&lt;br /&gt;
* [[:Category:Systems|Systems]]: a list of all systems for which a game page exists.&lt;br /&gt;
&lt;br /&gt;
==Adding a game==&lt;br /&gt;
To add a game to the wiki type &amp;quot;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;http://kb.speeddemosarchive.com/Game Name Here&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;quot; (without quotes) in your browser's url bar or simply search for the game name in the search box. You will be told the page doesn't exist, and you can edit/create the page by clicking &amp;quot;edit&amp;quot; in the row of tabs near the top of the page, or the &amp;quot;create this page&amp;quot; link on the search page. If you're writing about a series of games, then add (series) to the right of the game name. Writing for a series of games only works if the games share similar engines such as [[Metal Slug]] and Mega Man X 1–3 (or 4–6).&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT: Insert &amp;lt;nowiki&amp;gt;[[Category:Games]] and [[&amp;lt;/nowiki&amp;gt;Category:''System Name'']] into your game page, or else your page will not appear on the games and consoles lists!'''&lt;br /&gt;
&lt;br /&gt;
If your game has a run page on SDA, use the {{t|sda run}} template at the top of the page. Here's an example of what to add at the top of a new page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[[Category:Nintendo 64]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/DonkeyKong64.html}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After doing the above, your game will be automatically added to the game list.&lt;br /&gt;
&lt;br /&gt;
==Adding content==&lt;br /&gt;
Anyone can edit the wiki after creating a free account. You can help by adding a game page following the instructions above and contributing your speedrunning knowledge for that game. If the game you know about already exists, feel free to edit that page – no one owns a game page! If you have a variety of speedrunning knowledge and want to know where best to apply your time and effort, try expanding a stub page or verifying information. The following categories contain pages that have been marked as needing your help:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Stubs|Stubs]]: pages or sections of pages that need to be expanded and filled out with good information.&lt;br /&gt;
* [[:Category:Unverified information|Unverified information]]: pages or sections of pages that present information that needs to be tested for accuracy.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Links to other game strategy wikis, trick and glitch resources.&lt;br /&gt;
&lt;br /&gt;
* [http://davidwonn.kontek.net/ David Wonn's Unique Videogame Glitches], a very comprehensive resource covering a lot of games.&lt;br /&gt;
* [http://tasvideos.org/GameResources.html TASVideos.org's trick pages] (mostly in-depth stuff).&lt;br /&gt;
* [http://pileofsecrets.wikidot.com/ Pile of Secrets], a [[Castlevania]] series wiki.&lt;br /&gt;
* [http://www.metroid2002.com/ Metroid 2002], a [[Metroid]] series site.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/The_Great_Gatsby</id>
		<title>The Great Gatsby</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/The_Great_Gatsby"/>
				<updated>2012-05-01T09:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: Created page with 'neskamikaze discussed techniques and showed off a run on an episode[http://www.twitch.tv/thesundaysequencebreak/b/316625606] of The Sunday Sequence Break. The full game makes…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;neskamikaze discussed techniques and showed off a run on an episode[http://www.twitch.tv/thesundaysequencebreak/b/316625606] of [[The Sunday Sequence Break]]. The full game makes for very short runs or races at 2-3 minutes. The basic strategy is to always head right and keep throwing that hat with fine timing.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/The_Sunday_Sequence_Break</id>
		<title>The Sunday Sequence Break</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/The_Sunday_Sequence_Break"/>
				<updated>2012-05-01T08:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: missed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.twitch.tv/thesundaysequencebreak The Sunday Sequence Break]is a weekly web show about speedrunning, hosted by [http://www.twitch.tv/flickyish flicky][http://www.twitch.tv/pjdicesare PJ]and [http://www.twitch.tv/feasel feasel]&lt;br /&gt;
&lt;br /&gt;
This is an archive of links and information about the runs and runners referenced on the show.  For corrections send a message to feasel on the SDA forums or IRC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q64 Stair montage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Episode 11 - Mystery Game - 29 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/316625606] ==&lt;br /&gt;
&lt;br /&gt;
== Episode 10 - Punch-Out - 22 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/315868712]==&lt;br /&gt;
&lt;br /&gt;
== Episode 9 - A Link To The Past - 15 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/315133212]==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/cyghfer cyghfer][http://www.twitch.tv/reaif Reaif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Majora's Mask (low%) in 2:28:26 by rocmox&lt;br /&gt;
&lt;br /&gt;
Ape Escape 2 (any%) in 1:28:28 by Cham&lt;br /&gt;
&lt;br /&gt;
Cutthroat Island (best ending) in 14:29 by funkdoc&lt;br /&gt;
&amp;lt;br/&amp;gt;- What a delightful game&lt;br /&gt;
&lt;br /&gt;
Castlevania 3 (any%, Grant) in 30:43 by funkdoc&lt;br /&gt;
&lt;br /&gt;
Rocket Knight Adventures (Easy mode) in 28:18 by VorpalEdge&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time (any%, J) in 22:56 by Cosmo&lt;br /&gt;
&lt;br /&gt;
Zelda 1 (any%, 1st quest) in 34:23 by Darkwing Duck&lt;br /&gt;
&amp;lt;br/&amp;gt;- Happened in a back-to-back run of both quests&lt;br /&gt;
&lt;br /&gt;
Nier (segmented any%) in 3:22:59 by Omnigamer&lt;br /&gt;
&lt;br /&gt;
Final Fantasy X (SS any%) in just 10:39:37 by Caracarn&lt;br /&gt;
&amp;lt;br/&amp;gt;- 54 second improvement.  Totally worth it.&lt;br /&gt;
&lt;br /&gt;
TMNT IV (raph) in something prety good by mikwuyma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ALTTP records:&amp;lt;br/&amp;gt;&lt;br /&gt;
Master Sword record (J, with SQ) 21:26 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/13470157 (video)]&lt;br /&gt;
&lt;br /&gt;
Any% record (J, without SQ) 1:26:06 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/17766408 (video)]&lt;br /&gt;
&lt;br /&gt;
Any% record (J, with SQ) 1:23:55 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/15280300 (video)]&lt;br /&gt;
&lt;br /&gt;
100% record (J, without SQ) 1:46:54 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/15768388 (video)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 8 - TMNT IV: Turtles In Time - 8 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/314394118] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/mikwuyma mikwuyma][http://www.twitch.tv/sinisterwon sinister1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mega Man 5 () in 37:20.6 RTA by [http://www.twitch.tv/exosda Exo] [http://www.twitch.tv/exosda/b/313716513 (part1)][http://www.twitch.tv/exosda/b/313716949 (part2)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- beats agwawaf’s 37:49&lt;br /&gt;
&lt;br /&gt;
Mega Man 10 (Wii, Normal, no DLC) in 35:28.2 RTA (22:47 in-game) by [http://www.twitch.tv/duckfist duckfist] [http://www.twitch.tv/duckfist/b/313843162 (video)]&lt;br /&gt;
&lt;br /&gt;
Ape Escape (J, any%) in 58:49 by Sea Urchin Sushi&lt;br /&gt;
&lt;br /&gt;
Ape Escape (J, 100%) in 2:36:41 by Sea Urchin Sushi&lt;br /&gt;
&lt;br /&gt;
Ape Escape 2 (J, any%) in 1:32:56 by Cham&lt;br /&gt;
&amp;lt;br/&amp;gt;- 9 Minutes faster than last week.&lt;br /&gt;
&lt;br /&gt;
Ninja Gaiden (any%) in 12:18 by [http://www.youtube.com/NinjaGuiding Arcus] [http://www.youtube.com/watch?v=D5vaMiX-Enw (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Fastest recorded run. Hotarubi has 12:08 RTA but no video.&lt;br /&gt;
&lt;br /&gt;
Ninja Gaiden (low%) in 13:26 by [http://www.twitch.tv/sinisterwon sinister1] [http://www.twitch.tv/sinisterwon/b/314178309 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Same as above.  Hotarubi has 13:15 RTA.&lt;br /&gt;
&lt;br /&gt;
Double Dragon II (2P co-op) in 11:53 by jprophet and [http://www.twitch.tv/sinisterwon sinister1] [http://www.twitch.tv/sinisterwon/b/314300209 (video)]&lt;br /&gt;
&lt;br /&gt;
TAS:  NES Final Fantasy (White Mage only!) in 1:16:37.56 by TheAxeMan [http://tasvideos.org/forum/viewtopic.php?t=12642 (info)] [http://www.youtube.com/watch?v=K080ztPt6T4 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Amazing.  Has the best final battle in history.&lt;br /&gt;
&lt;br /&gt;
In other news, Flicky looks like Justin Bieber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uyama's TMNT IV run (Raphael) from [http://speeddemosarchive.com/marathon/old/2010/schedule.html CGDQ]  [http://ia700506.us.archive.org/16/items/ClassicGamesDoneQuick/ClassicGamesDoneQuick_part13_TMNT4.mp4 (video)]&lt;br /&gt;
&lt;br /&gt;
Uyama's TMNT IV run (Donatello) from [http://speeddemosarchive.com/marathon/old/2011/AGDQ/schedule/ AGDQ2011] [http://ia700400.us.archive.org/18/items/AwesomeGamesDoneQuick/AwesomeGamesDoneQuick_part78_TMNT4TurtlesInTime.mp4 (video)]&lt;br /&gt;
&lt;br /&gt;
Uyama and Sinister1's TMNT IV co-op run from [http://speeddemosarchive.com/marathon/schedule/ AGDQ 2012] [http://www.archive.org/download/AwesomeGamesDoneQuick2012/AwesomeGamesDoneQuick2012_part018_TMNT4.mp4 (video)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 7 - Final Fantasy 7 (not *** 64) - 1 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/313628592] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.justin.tv/peaches__ Puwexil][http://www.twitch.tv/kirkq Garland]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mega Man X (J, low%/any%) in 32:37 by [http://www.twitch.tv/mushipan mushipan] [http://www.youtube.com/watch?v=rwDwVmsh-9c (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 8 sec faster than Caleb Hart (?!)&lt;br /&gt;
&lt;br /&gt;
Sonic 2 (any%) in 16:13 by mike89&lt;br /&gt;
&lt;br /&gt;
Super Mario Bros. 3 (J, warpless) in 54:45 by [http://www.twitch.tv/blackhasu blackhasu] [http://www.twitch.tv/blackhasu/b/313202851 (video)]&lt;br /&gt;
&lt;br /&gt;
Yoshi’s Island (J, 100%) in 2:56:20 by Maple/Kaede&lt;br /&gt;
&amp;lt;br/&amp;gt;- Save us, Karl!&lt;br /&gt;
&lt;br /&gt;
Rygar (deathless) in 23:01 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck] [http://www.twitch.tv/darkwing_duck_sda/b/313426033 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 11 sec faster than that scrub feasel&lt;br /&gt;
&lt;br /&gt;
Mega Man X2 (low%) in 38:16(SDA)/38:33 (RTA) by [http://www.twitch.tv/yoshiiscool Yoshiiscool] [http://www.twitch.tv/yoshiiscool/b/313240553 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 1 min faster than Heidman&lt;br /&gt;
&lt;br /&gt;
Ape Escape 2 (J, Any%) in 1:41:32 by Cham&lt;br /&gt;
&amp;lt;br/&amp;gt;- &amp;quot;Get to Ape Escape 3 already&amp;quot;  --Flicky&lt;br /&gt;
&lt;br /&gt;
Prince of Persia: Sands of Time (any%, SS, GCN) in 1:40:23 by [http://www.twitch.tv/mikwuyma mikwuyma]&lt;br /&gt;
&lt;br /&gt;
Super Mario Galaxy 2 (71-star SS w/ banktoad) in 3:18:33 by [http://www.youtube.com/user/nemi43 nemi] [http://www.youtube.com/playlist?list=PLC7A186EDDA901D3A (video)]&lt;br /&gt;
&lt;br /&gt;
Goof Troop (2p co-op) in 18:07 by [http://www.twitch.tv/cyghfer cyghfer] and [http://www.twitch.tv/blechzorz Blechy] [http://www.twitch.tv/cyghfer/b/313604602 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- [http://deanyd.net/is/img/d/1318208784494.jpg Forgot to press record  :\]&lt;br /&gt;
&lt;br /&gt;
Battletoads (any% with major skips) in 0:00 by [http://en.wikipedia.org/wiki/File:Elephant_feces_in_the_wildlife.jpg PJ] [http://www.youtube.com/watch?v=_e9xdvXR8m0 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Uh... yeah...&lt;br /&gt;
&lt;br /&gt;
Brandish (any%) in 1:21:42 by [http://www.twitch.tv/breakdown777 Breakdown] [http://www.twitch.tv/breakdown777/b/313601854 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Check out all the awesome [http://en.wikipedia.org/wiki/Falcom#Published_works Falcom games!]&lt;br /&gt;
&lt;br /&gt;
Super Monkey Ball 2 (any%) in 39:34 by Thundrio&lt;br /&gt;
&lt;br /&gt;
Mega Man 9 in 20:51 (in-game) by [http://www.twitch.tv/rggibson rggibson] [http://www.twitch.tv/rggibson/b/313509724 (part1)][http://www.twitch.tv/rggibson/b/313509981 (part2)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 28 seconds faster in-game time than exo’s RTA run&lt;br /&gt;
&lt;br /&gt;
Super Castlevania 4 in 35:06 by Bablo&lt;br /&gt;
&amp;lt;br/&amp;gt;- 7 seconds faster than SDA run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 6 - Donkey Kong Country - 25 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/312870565] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/tjp7154 TJP][http://www.twitch.tv/tompa Tompa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest 64 (low%) in 6:14:36 by [http://www.twitch.tv/peaches__ Peaches][http://www.twitch.tv/peaches__/b/312415245 (video)]&lt;br /&gt;
&lt;br /&gt;
Ocarina Of Time (any%) in 47:09 by [http://www.twitch.tv/zfg1 ZFG][http://www.twitch.tv/zfg1/b/312317803 (video)]&lt;br /&gt;
&lt;br /&gt;
Bomberman Second Attack in 1:25:50 by [http://www.twitch.tv/kirkq Kirkq]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;this week is so dead&amp;quot; --Flicky&lt;br /&gt;
&lt;br /&gt;
Sonic 2 in 16:26 by [http://www.twitch.tv/mike89sda mike89]&lt;br /&gt;
&lt;br /&gt;
Bayonetta in 1:33:21 (2:19:57) by Flicky    http://www.youtube.com/watch?v=NC-GCtEacbc&lt;br /&gt;
&lt;br /&gt;
Operation C in 11:38 by Mr. K!&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
YEEEAAAAHHHHHH 8-)&lt;br /&gt;
&lt;br /&gt;
Illusion of Gaia (100%) in 2:26:59 by Nitrodon [http://www.twitch.tv/nitrodon/b/312546120 (video)]&lt;br /&gt;
&lt;br /&gt;
Rygar (deathless) 23:13 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck][http://www.twitch.tv/darkwing_duck_sda/b/312626391 (video)]&lt;br /&gt;
&lt;br /&gt;
Goof Troop (co-op) in 16:18 by cyghfer and blechy&lt;br /&gt;
&lt;br /&gt;
Zelda II (100%) in 1:15:18 by solairflaire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TSSB intro video, for your viewing [http://www.youtube.com/watch?v=CAfFSnSoDlE pleasure]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 5 - Contra 3 - 18 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/312129587] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/mister___k Mr K][http://www.twitch.tv/hurblat Hurblat]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OoT 100% 5:52:37 by runnerguy [http://www.twitch.tv/runnerguy2489/b/311450459 (video)]&lt;br /&gt;
&lt;br /&gt;
DKC (New Warps Any%) 14:53 by [http://www.twitch.tv/rizrhythm riz]&lt;br /&gt;
&lt;br /&gt;
DKC (Old Warps Any%) 19:36 by [http://www.twitch.tv/rizrhythm riz]&lt;br /&gt;
&lt;br /&gt;
SMW (Any%) 10:29.76 by [http://www.twitch.tv/ooi11 Menboo] [http://www.twitch.tv/ooi11/b/311721127 (video)]&lt;br /&gt;
&lt;br /&gt;
Yoshi's Island (100%) 2:58:57 by Maple&lt;br /&gt;
&lt;br /&gt;
Rygar (deathless) 23:24 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck][http://www.twitch.tv/darkwing_duck_sda/b/311822554 (video)]&lt;br /&gt;
&lt;br /&gt;
Resident Evil 2 (Leon B) 1:17:47 by [http://www.twitch.tv/carcinogensda Carcinogen]&lt;br /&gt;
&lt;br /&gt;
SM64 (120-star) 1:46:35 by [http://www.twitch.tv/neronero679 Nero]&lt;br /&gt;
&lt;br /&gt;
Illusion of Gaia (100%) 2:29:20 by [http://www.twitch.tv/puwexil Puwexil]&lt;br /&gt;
&lt;br /&gt;
Ape Escape (100%) 2:46:25 by Chibi Black&lt;br /&gt;
&lt;br /&gt;
Symphony Of The Night (Richter, Any%) 5:41 by [http://www.twitch.tv/mecha_richter Mecha Richter]&lt;br /&gt;
&lt;br /&gt;
Symphony Of The Night (Richter, All Bosses) 26:35 by [http://www.twitch.tv/mecha_richter Mecha Richter][http://www.twitch.tv/mecha_richter/b/313590927 (video)]&lt;br /&gt;
&lt;br /&gt;
Metal Gear {NES} 24:48 by [http://www.twitch.tv/dunnius dunnius][http://www.twitch.tv/dunnius/b/312007485 (video)]&lt;br /&gt;
&lt;br /&gt;
Skyblazer 26:45 by [http://www.twitch.tv/omnigamer Omnigamer][http://www.twitch.tv/omnigamer/b/311703256 (video)]&lt;br /&gt;
&lt;br /&gt;
Pulseman (with zips!) 31:34 by [http://www.twitch.tv/axon64 Axon][http://www.youtube.com/watch?v=5jARh4WOtgQ (video)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two players, one controller. [http://www.youtube.com/watch?v=J5Kw1VuxwY0 video]&lt;br /&gt;
&lt;br /&gt;
Hurblat makes badass chiptune music.  Maybe we'll use some of it for the show?  (oh wait) [http://soundcloud.com/hurblat soundcloud]&lt;br /&gt;
&lt;br /&gt;
Live feed of TSSB production staff at work:  [http://dsc.discovery.com/tv/frozen-planet/penguin-cam/ link]&lt;br /&gt;
&lt;br /&gt;
[http://retrogrames.com/tssb/e05/images/MRK_HURBLAT.jpg Our heroes]&lt;br /&gt;
&lt;br /&gt;
[http://retrogrames.com/tssb/e05/images/kblat.png Let's attack aggressively!]&lt;br /&gt;
&lt;br /&gt;
TASes (Tool Assisted Speedruns) of Contra 3:&amp;lt;br/&amp;gt;&lt;br /&gt;
Pacifist TAS by Ash Williams (14:25) [http://tasvideos.org/745M.html link]&amp;lt;br/&amp;gt;&lt;br /&gt;
Co-Op TAS by Hero of the Day (13:03) [http://tasvideos.org/787M.html link]&amp;lt;br/&amp;gt;&lt;br /&gt;
Death Warps TAS by DorkClaude and Cpadolf (3:20) [http://tasvideos.org/1299M.html link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 4 - Super Mario World - 11 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/311396663] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/dram55 dram55][http://www.twitch.tv/minionxx Minion]&lt;br /&gt;
&lt;br /&gt;
SMW any% 10:30.49 by yaposon [http://www.youtube.com/watch?v=u4d7bWnMLY8 video]&lt;br /&gt;
&lt;br /&gt;
SMW any% 10:34.xx by dram55 [http://www.youtube.com/watch?v=NcPpnSkIGIk video]&lt;br /&gt;
&lt;br /&gt;
SMW any% 10:34.xx by andrewg [http://www.youtube.com/watch?v=4_ZmhB9O8Ww video]&lt;br /&gt;
&lt;br /&gt;
SMW any% (orbless) 10:44.96 by yaposon [http://www.youtube.com/watch?v=AD4kPK2KvE8 video]&lt;br /&gt;
&lt;br /&gt;
SMW 96 Exit 1:28:56 world record that dram55 got in a race(!!!) [http://www.twitch.tv/dram55/b/311317862 video]&lt;br /&gt;
&lt;br /&gt;
SMW TAS credits glitch in 2:36 by Masterjun [http://www.youtube.com/watch?v=Syo5sI-iOgY video]&lt;br /&gt;
&lt;br /&gt;
Yaposon's bowser cape strat tutorial [http://www.youtube.com/watch?v=6vR7KTGeQ4s video]&lt;br /&gt;
&lt;br /&gt;
The Super Mario World [http://smwwiki.com speedrun wiki]&lt;br /&gt;
&lt;br /&gt;
To chat about Super Mario World or race it, visit the IRC channel [http://wbe004.mibbit.com/?server=irc.speeddemosarchive.com&amp;amp;channel=%23smw&amp;amp;hashtag=%23smw #smw at irc.speeddemosarchive.com]&lt;br /&gt;
&lt;br /&gt;
Support the swell Japanese SMW runners now streaming on twitch: [http://www.twitch.tv/yaposon Yaposon][http://www.twitch.tv/menboo93 Menboo][http://www.twitch.tv/akimi2525 Akimi][http://www.twitch.tv/latte_jargon latte]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Castlevania: SotN (any%, Richter mode)  5:45 by [http://www.twitch.tv/mecha_richter Mecha Richter] [http://www.twitch.tv/mecha_richter/b/310679713 video]&lt;br /&gt;
&lt;br /&gt;
Castlevania: SotN (all bosses, Richter mode)  26:47 by [http://www.twitch.tv/mecha_richter Mecha Richter] [http://www.twitch.tv/mecha_richter/b/310681855 video]&lt;br /&gt;
&lt;br /&gt;
Skyrim (SS)  1:14:53 by [http://www.twitch.tv/ilseroth Ilseroth] [http://www.twitch.tv/ilseroth/b/311470451 part1] [http://www.twitch.tv/ilseroth/b/311470582 part2]&lt;br /&gt;
&lt;br /&gt;
Twinkle Tale (any%)  22:50 by [http://twitch.tv/chumlum chum] [http://www.justin.tv/chumlum/b/310993731 video]&lt;br /&gt;
&lt;br /&gt;
Rygar (no deathwarps)  23:43 by [http://twitch.tv/feasel feasel] [http://www.twitch.tv/feasel/b/311285700 video]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''OWNED!'''  Rygar (no deathwarps)  23:41 by [http://twitch.tv/darkwing_duck_sda Darkwing Duck] [http://www.twitch.tv/darkwing_duck_sda/b/311471784 video] when he should have been watching the show.&lt;br /&gt;
&lt;br /&gt;
Adventure Island (PAL)  44:25 by ktwo [http://www.youtube.com/watch?v=QQJ25shaCv8 video]&lt;br /&gt;
&lt;br /&gt;
The Great Gatsby  3:11 by [http://www.twitch.tv/neskamikaze Neskamikaze] [http://www.youtube.com/watch?v=s1tSDIYndCM video]&lt;br /&gt;
&lt;br /&gt;
Terranigma (SS, NTSC-J, deathless)  4:09:47 by [http://twitch.tv/lemonsx lemonsx](not pronounced &amp;quot;lemon sex&amp;quot;) [http://de.twitch.tv/lemonsx/b/311390453 part1][http://de.twitch.tv/lemonsx/b/311390578 part2][http://de.twitch.tv/lemonsx/b/311390726 part3]&lt;br /&gt;
&lt;br /&gt;
Sonic 2  16:42 by [http://www.twitch.tv/mike89sda mike89]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Riz DKC2  any% and 102%&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Fan-art by Chrno - [http://i.imgur.com/c1qG4.jpg pic]&lt;br /&gt;
&lt;br /&gt;
This has nothing to do with Super Mario World, [http://i.imgur.com/SddAZ.jpg but it's true]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 3 - Castlevania III - 4 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/310652356] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/srkfunkdoc Funkdoc]Bablo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- JOSH'S RUNS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Super Mario 64 (70 Star)  49:42 by [http://www.twitch.tv/honey821 Honey]&lt;br /&gt;
&lt;br /&gt;
Super Mario 64 (120 Star)  1:32:36 by [http://www.twitch.tv/honey821 Honey]&lt;br /&gt;
&lt;br /&gt;
Rygar (glitchless)  24:16 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck]&lt;br /&gt;
&lt;br /&gt;
Twinkle Tale  18:51 by Sent [http://www.twitch.tv/dragonsentinal/b/310284694 video]&lt;br /&gt;
&lt;br /&gt;
Chrono Trigger (SS 100%)  5:41:xx (in-game) by Essentia [http://www.twitch.tv/essentiafour/b/310512442 part1][http://www.twitch.tv/essentiafour/b/310524356 part2][http://www.twitch.tv/essentiafour/b/310535727 part3][http://www.twitch.tv/essentiafour/b/310546146 part4][http://www.twitch.tv/essentiafour/b/310722207 part5]&lt;br /&gt;
&lt;br /&gt;
Donkey Kong Country (all levels)  0:31 (in-game) by [http://www.twitch.tv/tjp7154 TJP]&lt;br /&gt;
&lt;br /&gt;
Donkey Kong Country 2 (102%)  1:32:36 by [http://www.twitch.tv/rizrhythm riz]&lt;br /&gt;
&lt;br /&gt;
Yoshi's Island (100%)  3:00:05 by Kaede&lt;br /&gt;
&lt;br /&gt;
Ocarina Of Time (any%)  47:41 by ZFG  [http://www.twitch.tv/zfg1/b/311043362 part1][http://www.twitch.tv/zfg1/b/311043488 part2]&lt;br /&gt;
&lt;br /&gt;
Bio Force Ape  5:10 RTA (5:04 in-game) by [http://www.twitch.tv/frozencup Frozencup]&lt;br /&gt;
&lt;br /&gt;
PJ wasn't jerking us around when he said that he got a run of Whizz (SNES) in [http://www.youtube.com/watch?v=4WYBKCQ2JxM 18:08]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 2 - Sonic 1 - 26 Feb 2012 [http://www.twitch.tv/thesundaysequencebreak/b/309895505] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/Naegleria Naegleria][http://www.twitch.tv/mike89sda Mike89]&lt;br /&gt;
&lt;br /&gt;
Naegleria's Sonic 1 run from [http://www.archive.org/download/AwesomeGamesDoneQuick2012/AwesomeGamesDoneQuick2012_part021_SonictheHedgehog.mp4 AGDQ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Castlevania: SotN (Alucard) (any%)  [http://www.twitch.tv/romscout/b/309865731 19:42]by romscout&lt;br /&gt;
&lt;br /&gt;
Mega Man 1 (glitchless)  22:50 by Exo&lt;br /&gt;
&lt;br /&gt;
Mega Man 1  [http://www.twitch.tv/dabigbooi/b/309352739 19:56]by coolkid&lt;br /&gt;
&lt;br /&gt;
Mega Man X (J) (any%)  32:38 [http://www.twitch.tv/calebhart42/b/309371491 p1][http://www.twitch.tv/calebhart42/b/309371606 p2]by Caleb Hart&lt;br /&gt;
&lt;br /&gt;
Skyblazer (any%)  [http://www.twitch.tv/omnigamer/b/309154640 26:48]by Omnigamer&lt;br /&gt;
&lt;br /&gt;
Terranigma (J) (SS)  4:25:27 by Exo&lt;br /&gt;
&lt;br /&gt;
Zelda 1 (2nd quest) (SS) (no Up-A)  [http://www.twitch.tv/darkwing_duck_sda/b/309888929 39:19]by Darkwing Duck&lt;br /&gt;
&lt;br /&gt;
Zelda 2 (any%)  1:07:47 by Arctic Eagle&lt;br /&gt;
&lt;br /&gt;
Link's Awakening (J)  [http://www.twitch.tv/exosda/b/309447734 1:15:00]by Exo&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time (any%) (gannonless)  48:18 by zfg&lt;br /&gt;
&lt;br /&gt;
Metal Gear  25:02 [http://www.twitch.tv/dunnius/b/309447893 p1][http://www.twitch.tv/dunnius/b/309448088 p2]by dunnius&lt;br /&gt;
&lt;br /&gt;
Final Fantasy 10 (SS)  10:44:xx  by Caracarn&lt;br /&gt;
&lt;br /&gt;
Blast Corps (100%) 1:41:42 by Peaches&lt;br /&gt;
&lt;br /&gt;
[http://4.bp.blogspot.com/_dqiper7Fm7g/SVKYxB5TQTI/AAAAAAAAETY/ZE-qwo80-VI/s400/mountain-america-jerky-alligator-pieces.jpg Alligator Jerky]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/rizrhythm Riz]and [http://www.twitch.tv/castellafactory Castella]- awesome Japanese DKC2 players, now streaming on Twitch for your pleasure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 1 - Mega Man X - 19 Feb 2012 [http://www.twitch.tv/thesundaysequencebreak/b/309146419] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/tiki7477 Tiki] [http://www.twitch.tv/calebhart42 Caleb Hart]&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/The_Sunday_Sequence_Break</id>
		<title>The Sunday Sequence Break</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/The_Sunday_Sequence_Break"/>
				<updated>2012-05-01T08:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.twitch.tv/thesundaysequencebreak The Sunday Sequence Break]is a weekly web show about speedrunning, hosted by [http://www.twitch.tv/flickyish flicky][http://www.twitch.tv/pjdicesare PJ]and [http://www.twitch.tv/feasel feasel]&lt;br /&gt;
&lt;br /&gt;
This is an archive of links and information about the runs and runners referenced on the show.  For corrections send a message to feasel on the SDA forums or IRC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q64 Stair montage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Episode 11 - Mystery Game - 29 Apr 2012 ==&lt;br /&gt;
&lt;br /&gt;
== Episode 10 - Punch-Out - 22 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/315868712]==&lt;br /&gt;
&lt;br /&gt;
== Episode 9 - A Link To The Past - 15 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/315133212]==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/cyghfer cyghfer][http://www.twitch.tv/reaif Reaif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Majora's Mask (low%) in 2:28:26 by rocmox&lt;br /&gt;
&lt;br /&gt;
Ape Escape 2 (any%) in 1:28:28 by Cham&lt;br /&gt;
&lt;br /&gt;
Cutthroat Island (best ending) in 14:29 by funkdoc&lt;br /&gt;
&amp;lt;br/&amp;gt;- What a delightful game&lt;br /&gt;
&lt;br /&gt;
Castlevania 3 (any%, Grant) in 30:43 by funkdoc&lt;br /&gt;
&lt;br /&gt;
Rocket Knight Adventures (Easy mode) in 28:18 by VorpalEdge&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time (any%, J) in 22:56 by Cosmo&lt;br /&gt;
&lt;br /&gt;
Zelda 1 (any%, 1st quest) in 34:23 by Darkwing Duck&lt;br /&gt;
&amp;lt;br/&amp;gt;- Happened in a back-to-back run of both quests&lt;br /&gt;
&lt;br /&gt;
Nier (segmented any%) in 3:22:59 by Omnigamer&lt;br /&gt;
&lt;br /&gt;
Final Fantasy X (SS any%) in just 10:39:37 by Caracarn&lt;br /&gt;
&amp;lt;br/&amp;gt;- 54 second improvement.  Totally worth it.&lt;br /&gt;
&lt;br /&gt;
TMNT IV (raph) in something prety good by mikwuyma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ALTTP records:&amp;lt;br/&amp;gt;&lt;br /&gt;
Master Sword record (J, with SQ) 21:26 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/13470157 (video)]&lt;br /&gt;
&lt;br /&gt;
Any% record (J, without SQ) 1:26:06 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/17766408 (video)]&lt;br /&gt;
&lt;br /&gt;
Any% record (J, with SQ) 1:23:55 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/15280300 (video)]&lt;br /&gt;
&lt;br /&gt;
100% record (J, without SQ) 1:46:54 by [http://www.ustream.tv/channel/i-like-glasses Krystal][http://www.ustream.tv/recorded/15768388 (video)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 8 - TMNT IV: Turtles In Time - 8 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/314394118] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/mikwuyma mikwuyma][http://www.twitch.tv/sinisterwon sinister1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mega Man 5 () in 37:20.6 RTA by [http://www.twitch.tv/exosda Exo] [http://www.twitch.tv/exosda/b/313716513 (part1)][http://www.twitch.tv/exosda/b/313716949 (part2)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- beats agwawaf’s 37:49&lt;br /&gt;
&lt;br /&gt;
Mega Man 10 (Wii, Normal, no DLC) in 35:28.2 RTA (22:47 in-game) by [http://www.twitch.tv/duckfist duckfist] [http://www.twitch.tv/duckfist/b/313843162 (video)]&lt;br /&gt;
&lt;br /&gt;
Ape Escape (J, any%) in 58:49 by Sea Urchin Sushi&lt;br /&gt;
&lt;br /&gt;
Ape Escape (J, 100%) in 2:36:41 by Sea Urchin Sushi&lt;br /&gt;
&lt;br /&gt;
Ape Escape 2 (J, any%) in 1:32:56 by Cham&lt;br /&gt;
&amp;lt;br/&amp;gt;- 9 Minutes faster than last week.&lt;br /&gt;
&lt;br /&gt;
Ninja Gaiden (any%) in 12:18 by [http://www.youtube.com/NinjaGuiding Arcus] [http://www.youtube.com/watch?v=D5vaMiX-Enw (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Fastest recorded run. Hotarubi has 12:08 RTA but no video.&lt;br /&gt;
&lt;br /&gt;
Ninja Gaiden (low%) in 13:26 by [http://www.twitch.tv/sinisterwon sinister1] [http://www.twitch.tv/sinisterwon/b/314178309 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Same as above.  Hotarubi has 13:15 RTA.&lt;br /&gt;
&lt;br /&gt;
Double Dragon II (2P co-op) in 11:53 by jprophet and [http://www.twitch.tv/sinisterwon sinister1] [http://www.twitch.tv/sinisterwon/b/314300209 (video)]&lt;br /&gt;
&lt;br /&gt;
TAS:  NES Final Fantasy (White Mage only!) in 1:16:37.56 by TheAxeMan [http://tasvideos.org/forum/viewtopic.php?t=12642 (info)] [http://www.youtube.com/watch?v=K080ztPt6T4 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Amazing.  Has the best final battle in history.&lt;br /&gt;
&lt;br /&gt;
In other news, Flicky looks like Justin Bieber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uyama's TMNT IV run (Raphael) from [http://speeddemosarchive.com/marathon/old/2010/schedule.html CGDQ]  [http://ia700506.us.archive.org/16/items/ClassicGamesDoneQuick/ClassicGamesDoneQuick_part13_TMNT4.mp4 (video)]&lt;br /&gt;
&lt;br /&gt;
Uyama's TMNT IV run (Donatello) from [http://speeddemosarchive.com/marathon/old/2011/AGDQ/schedule/ AGDQ2011] [http://ia700400.us.archive.org/18/items/AwesomeGamesDoneQuick/AwesomeGamesDoneQuick_part78_TMNT4TurtlesInTime.mp4 (video)]&lt;br /&gt;
&lt;br /&gt;
Uyama and Sinister1's TMNT IV co-op run from [http://speeddemosarchive.com/marathon/schedule/ AGDQ 2012] [http://www.archive.org/download/AwesomeGamesDoneQuick2012/AwesomeGamesDoneQuick2012_part018_TMNT4.mp4 (video)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 7 - Final Fantasy 7 (not *** 64) - 1 Apr 2012 [http://www.twitch.tv/thesundaysequencebreak/b/313628592] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.justin.tv/peaches__ Puwexil][http://www.twitch.tv/kirkq Garland]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mega Man X (J, low%/any%) in 32:37 by [http://www.twitch.tv/mushipan mushipan] [http://www.youtube.com/watch?v=rwDwVmsh-9c (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 8 sec faster than Caleb Hart (?!)&lt;br /&gt;
&lt;br /&gt;
Sonic 2 (any%) in 16:13 by mike89&lt;br /&gt;
&lt;br /&gt;
Super Mario Bros. 3 (J, warpless) in 54:45 by [http://www.twitch.tv/blackhasu blackhasu] [http://www.twitch.tv/blackhasu/b/313202851 (video)]&lt;br /&gt;
&lt;br /&gt;
Yoshi’s Island (J, 100%) in 2:56:20 by Maple/Kaede&lt;br /&gt;
&amp;lt;br/&amp;gt;- Save us, Karl!&lt;br /&gt;
&lt;br /&gt;
Rygar (deathless) in 23:01 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck] [http://www.twitch.tv/darkwing_duck_sda/b/313426033 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 11 sec faster than that scrub feasel&lt;br /&gt;
&lt;br /&gt;
Mega Man X2 (low%) in 38:16(SDA)/38:33 (RTA) by [http://www.twitch.tv/yoshiiscool Yoshiiscool] [http://www.twitch.tv/yoshiiscool/b/313240553 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 1 min faster than Heidman&lt;br /&gt;
&lt;br /&gt;
Ape Escape 2 (J, Any%) in 1:41:32 by Cham&lt;br /&gt;
&amp;lt;br/&amp;gt;- &amp;quot;Get to Ape Escape 3 already&amp;quot;  --Flicky&lt;br /&gt;
&lt;br /&gt;
Prince of Persia: Sands of Time (any%, SS, GCN) in 1:40:23 by [http://www.twitch.tv/mikwuyma mikwuyma]&lt;br /&gt;
&lt;br /&gt;
Super Mario Galaxy 2 (71-star SS w/ banktoad) in 3:18:33 by [http://www.youtube.com/user/nemi43 nemi] [http://www.youtube.com/playlist?list=PLC7A186EDDA901D3A (video)]&lt;br /&gt;
&lt;br /&gt;
Goof Troop (2p co-op) in 18:07 by [http://www.twitch.tv/cyghfer cyghfer] and [http://www.twitch.tv/blechzorz Blechy] [http://www.twitch.tv/cyghfer/b/313604602 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- [http://deanyd.net/is/img/d/1318208784494.jpg Forgot to press record  :\]&lt;br /&gt;
&lt;br /&gt;
Battletoads (any% with major skips) in 0:00 by [http://en.wikipedia.org/wiki/File:Elephant_feces_in_the_wildlife.jpg PJ] [http://www.youtube.com/watch?v=_e9xdvXR8m0 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Uh... yeah...&lt;br /&gt;
&lt;br /&gt;
Brandish (any%) in 1:21:42 by [http://www.twitch.tv/breakdown777 Breakdown] [http://www.twitch.tv/breakdown777/b/313601854 (video)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- Check out all the awesome [http://en.wikipedia.org/wiki/Falcom#Published_works Falcom games!]&lt;br /&gt;
&lt;br /&gt;
Super Monkey Ball 2 (any%) in 39:34 by Thundrio&lt;br /&gt;
&lt;br /&gt;
Mega Man 9 in 20:51 (in-game) by [http://www.twitch.tv/rggibson rggibson] [http://www.twitch.tv/rggibson/b/313509724 (part1)][http://www.twitch.tv/rggibson/b/313509981 (part2)]&lt;br /&gt;
&amp;lt;br/&amp;gt;- 28 seconds faster in-game time than exo’s RTA run&lt;br /&gt;
&lt;br /&gt;
Super Castlevania 4 in 35:06 by Bablo&lt;br /&gt;
&amp;lt;br/&amp;gt;- 7 seconds faster than SDA run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 6 - Donkey Kong Country - 25 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/312870565] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/tjp7154 TJP][http://www.twitch.tv/tompa Tompa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest 64 (low%) in 6:14:36 by [http://www.twitch.tv/peaches__ Peaches][http://www.twitch.tv/peaches__/b/312415245 (video)]&lt;br /&gt;
&lt;br /&gt;
Ocarina Of Time (any%) in 47:09 by [http://www.twitch.tv/zfg1 ZFG][http://www.twitch.tv/zfg1/b/312317803 (video)]&lt;br /&gt;
&lt;br /&gt;
Bomberman Second Attack in 1:25:50 by [http://www.twitch.tv/kirkq Kirkq]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;this week is so dead&amp;quot; --Flicky&lt;br /&gt;
&lt;br /&gt;
Sonic 2 in 16:26 by [http://www.twitch.tv/mike89sda mike89]&lt;br /&gt;
&lt;br /&gt;
Bayonetta in 1:33:21 (2:19:57) by Flicky    http://www.youtube.com/watch?v=NC-GCtEacbc&lt;br /&gt;
&lt;br /&gt;
Operation C in 11:38 by Mr. K!&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
YEEEAAAAHHHHHH 8-)&lt;br /&gt;
&lt;br /&gt;
Illusion of Gaia (100%) in 2:26:59 by Nitrodon [http://www.twitch.tv/nitrodon/b/312546120 (video)]&lt;br /&gt;
&lt;br /&gt;
Rygar (deathless) 23:13 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck][http://www.twitch.tv/darkwing_duck_sda/b/312626391 (video)]&lt;br /&gt;
&lt;br /&gt;
Goof Troop (co-op) in 16:18 by cyghfer and blechy&lt;br /&gt;
&lt;br /&gt;
Zelda II (100%) in 1:15:18 by solairflaire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TSSB intro video, for your viewing [http://www.youtube.com/watch?v=CAfFSnSoDlE pleasure]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 5 - Contra 3 - 18 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/312129587] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/mister___k Mr K][http://www.twitch.tv/hurblat Hurblat]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OoT 100% 5:52:37 by runnerguy [http://www.twitch.tv/runnerguy2489/b/311450459 (video)]&lt;br /&gt;
&lt;br /&gt;
DKC (New Warps Any%) 14:53 by [http://www.twitch.tv/rizrhythm riz]&lt;br /&gt;
&lt;br /&gt;
DKC (Old Warps Any%) 19:36 by [http://www.twitch.tv/rizrhythm riz]&lt;br /&gt;
&lt;br /&gt;
SMW (Any%) 10:29.76 by [http://www.twitch.tv/ooi11 Menboo] [http://www.twitch.tv/ooi11/b/311721127 (video)]&lt;br /&gt;
&lt;br /&gt;
Yoshi's Island (100%) 2:58:57 by Maple&lt;br /&gt;
&lt;br /&gt;
Rygar (deathless) 23:24 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck][http://www.twitch.tv/darkwing_duck_sda/b/311822554 (video)]&lt;br /&gt;
&lt;br /&gt;
Resident Evil 2 (Leon B) 1:17:47 by [http://www.twitch.tv/carcinogensda Carcinogen]&lt;br /&gt;
&lt;br /&gt;
SM64 (120-star) 1:46:35 by [http://www.twitch.tv/neronero679 Nero]&lt;br /&gt;
&lt;br /&gt;
Illusion of Gaia (100%) 2:29:20 by [http://www.twitch.tv/puwexil Puwexil]&lt;br /&gt;
&lt;br /&gt;
Ape Escape (100%) 2:46:25 by Chibi Black&lt;br /&gt;
&lt;br /&gt;
Symphony Of The Night (Richter, Any%) 5:41 by [http://www.twitch.tv/mecha_richter Mecha Richter]&lt;br /&gt;
&lt;br /&gt;
Symphony Of The Night (Richter, All Bosses) 26:35 by [http://www.twitch.tv/mecha_richter Mecha Richter][http://www.twitch.tv/mecha_richter/b/313590927 (video)]&lt;br /&gt;
&lt;br /&gt;
Metal Gear {NES} 24:48 by [http://www.twitch.tv/dunnius dunnius][http://www.twitch.tv/dunnius/b/312007485 (video)]&lt;br /&gt;
&lt;br /&gt;
Skyblazer 26:45 by [http://www.twitch.tv/omnigamer Omnigamer][http://www.twitch.tv/omnigamer/b/311703256 (video)]&lt;br /&gt;
&lt;br /&gt;
Pulseman (with zips!) 31:34 by [http://www.twitch.tv/axon64 Axon][http://www.youtube.com/watch?v=5jARh4WOtgQ (video)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two players, one controller. [http://www.youtube.com/watch?v=J5Kw1VuxwY0 video]&lt;br /&gt;
&lt;br /&gt;
Hurblat makes badass chiptune music.  Maybe we'll use some of it for the show?  (oh wait) [http://soundcloud.com/hurblat soundcloud]&lt;br /&gt;
&lt;br /&gt;
Live feed of TSSB production staff at work:  [http://dsc.discovery.com/tv/frozen-planet/penguin-cam/ link]&lt;br /&gt;
&lt;br /&gt;
[http://retrogrames.com/tssb/e05/images/MRK_HURBLAT.jpg Our heroes]&lt;br /&gt;
&lt;br /&gt;
[http://retrogrames.com/tssb/e05/images/kblat.png Let's attack aggressively!]&lt;br /&gt;
&lt;br /&gt;
TASes (Tool Assisted Speedruns) of Contra 3:&amp;lt;br/&amp;gt;&lt;br /&gt;
Pacifist TAS by Ash Williams (14:25) [http://tasvideos.org/745M.html link]&amp;lt;br/&amp;gt;&lt;br /&gt;
Co-Op TAS by Hero of the Day (13:03) [http://tasvideos.org/787M.html link]&amp;lt;br/&amp;gt;&lt;br /&gt;
Death Warps TAS by DorkClaude and Cpadolf (3:20) [http://tasvideos.org/1299M.html link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 4 - Super Mario World - 11 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/311396663] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/dram55 dram55][http://www.twitch.tv/minionxx Minion]&lt;br /&gt;
&lt;br /&gt;
SMW any% 10:30.49 by yaposon [http://www.youtube.com/watch?v=u4d7bWnMLY8 video]&lt;br /&gt;
&lt;br /&gt;
SMW any% 10:34.xx by dram55 [http://www.youtube.com/watch?v=NcPpnSkIGIk video]&lt;br /&gt;
&lt;br /&gt;
SMW any% 10:34.xx by andrewg [http://www.youtube.com/watch?v=4_ZmhB9O8Ww video]&lt;br /&gt;
&lt;br /&gt;
SMW any% (orbless) 10:44.96 by yaposon [http://www.youtube.com/watch?v=AD4kPK2KvE8 video]&lt;br /&gt;
&lt;br /&gt;
SMW 96 Exit 1:28:56 world record that dram55 got in a race(!!!) [http://www.twitch.tv/dram55/b/311317862 video]&lt;br /&gt;
&lt;br /&gt;
SMW TAS credits glitch in 2:36 by Masterjun [http://www.youtube.com/watch?v=Syo5sI-iOgY video]&lt;br /&gt;
&lt;br /&gt;
Yaposon's bowser cape strat tutorial [http://www.youtube.com/watch?v=6vR7KTGeQ4s video]&lt;br /&gt;
&lt;br /&gt;
The Super Mario World [http://smwwiki.com speedrun wiki]&lt;br /&gt;
&lt;br /&gt;
To chat about Super Mario World or race it, visit the IRC channel [http://wbe004.mibbit.com/?server=irc.speeddemosarchive.com&amp;amp;channel=%23smw&amp;amp;hashtag=%23smw #smw at irc.speeddemosarchive.com]&lt;br /&gt;
&lt;br /&gt;
Support the swell Japanese SMW runners now streaming on twitch: [http://www.twitch.tv/yaposon Yaposon][http://www.twitch.tv/menboo93 Menboo][http://www.twitch.tv/akimi2525 Akimi][http://www.twitch.tv/latte_jargon latte]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Castlevania: SotN (any%, Richter mode)  5:45 by [http://www.twitch.tv/mecha_richter Mecha Richter] [http://www.twitch.tv/mecha_richter/b/310679713 video]&lt;br /&gt;
&lt;br /&gt;
Castlevania: SotN (all bosses, Richter mode)  26:47 by [http://www.twitch.tv/mecha_richter Mecha Richter] [http://www.twitch.tv/mecha_richter/b/310681855 video]&lt;br /&gt;
&lt;br /&gt;
Skyrim (SS)  1:14:53 by [http://www.twitch.tv/ilseroth Ilseroth] [http://www.twitch.tv/ilseroth/b/311470451 part1] [http://www.twitch.tv/ilseroth/b/311470582 part2]&lt;br /&gt;
&lt;br /&gt;
Twinkle Tale (any%)  22:50 by [http://twitch.tv/chumlum chum] [http://www.justin.tv/chumlum/b/310993731 video]&lt;br /&gt;
&lt;br /&gt;
Rygar (no deathwarps)  23:43 by [http://twitch.tv/feasel feasel] [http://www.twitch.tv/feasel/b/311285700 video]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''OWNED!'''  Rygar (no deathwarps)  23:41 by [http://twitch.tv/darkwing_duck_sda Darkwing Duck] [http://www.twitch.tv/darkwing_duck_sda/b/311471784 video] when he should have been watching the show.&lt;br /&gt;
&lt;br /&gt;
Adventure Island (PAL)  44:25 by ktwo [http://www.youtube.com/watch?v=QQJ25shaCv8 video]&lt;br /&gt;
&lt;br /&gt;
The Great Gatsby  3:11 by [http://www.twitch.tv/neskamikaze Neskamikaze] [http://www.youtube.com/watch?v=s1tSDIYndCM video]&lt;br /&gt;
&lt;br /&gt;
Terranigma (SS, NTSC-J, deathless)  4:09:47 by [http://twitch.tv/lemonsx lemonsx](not pronounced &amp;quot;lemon sex&amp;quot;) [http://de.twitch.tv/lemonsx/b/311390453 part1][http://de.twitch.tv/lemonsx/b/311390578 part2][http://de.twitch.tv/lemonsx/b/311390726 part3]&lt;br /&gt;
&lt;br /&gt;
Sonic 2  16:42 by [http://www.twitch.tv/mike89sda mike89]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Riz DKC2  any% and 102%&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Fan-art by Chrno - [http://i.imgur.com/c1qG4.jpg pic]&lt;br /&gt;
&lt;br /&gt;
This has nothing to do with Super Mario World, [http://i.imgur.com/SddAZ.jpg but it's true]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 3 - Castlevania III - 4 Mar 2012 [http://www.twitch.tv/thesundaysequencebreak/b/310652356] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/srkfunkdoc Funkdoc]Bablo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- JOSH'S RUNS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Super Mario 64 (70 Star)  49:42 by [http://www.twitch.tv/honey821 Honey]&lt;br /&gt;
&lt;br /&gt;
Super Mario 64 (120 Star)  1:32:36 by [http://www.twitch.tv/honey821 Honey]&lt;br /&gt;
&lt;br /&gt;
Rygar (glitchless)  24:16 by [http://www.twitch.tv/darkwing_duck_sda Darkwing Duck]&lt;br /&gt;
&lt;br /&gt;
Twinkle Tale  18:51 by Sent [http://www.twitch.tv/dragonsentinal/b/310284694 video]&lt;br /&gt;
&lt;br /&gt;
Chrono Trigger (SS 100%)  5:41:xx (in-game) by Essentia [http://www.twitch.tv/essentiafour/b/310512442 part1][http://www.twitch.tv/essentiafour/b/310524356 part2][http://www.twitch.tv/essentiafour/b/310535727 part3][http://www.twitch.tv/essentiafour/b/310546146 part4][http://www.twitch.tv/essentiafour/b/310722207 part5]&lt;br /&gt;
&lt;br /&gt;
Donkey Kong Country (all levels)  0:31 (in-game) by [http://www.twitch.tv/tjp7154 TJP]&lt;br /&gt;
&lt;br /&gt;
Donkey Kong Country 2 (102%)  1:32:36 by [http://www.twitch.tv/rizrhythm riz]&lt;br /&gt;
&lt;br /&gt;
Yoshi's Island (100%)  3:00:05 by Kaede&lt;br /&gt;
&lt;br /&gt;
Ocarina Of Time (any%)  47:41 by ZFG  [http://www.twitch.tv/zfg1/b/311043362 part1][http://www.twitch.tv/zfg1/b/311043488 part2]&lt;br /&gt;
&lt;br /&gt;
Bio Force Ape  5:10 RTA (5:04 in-game) by [http://www.twitch.tv/frozencup Frozencup]&lt;br /&gt;
&lt;br /&gt;
PJ wasn't jerking us around when he said that he got a run of Whizz (SNES) in [http://www.youtube.com/watch?v=4WYBKCQ2JxM 18:08]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 2 - Sonic 1 - 26 Feb 2012 [http://www.twitch.tv/thesundaysequencebreak/b/309895505] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/Naegleria Naegleria][http://www.twitch.tv/mike89sda Mike89]&lt;br /&gt;
&lt;br /&gt;
Naegleria's Sonic 1 run from [http://www.archive.org/download/AwesomeGamesDoneQuick2012/AwesomeGamesDoneQuick2012_part021_SonictheHedgehog.mp4 AGDQ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Castlevania: SotN (Alucard) (any%)  [http://www.twitch.tv/romscout/b/309865731 19:42]by romscout&lt;br /&gt;
&lt;br /&gt;
Mega Man 1 (glitchless)  22:50 by Exo&lt;br /&gt;
&lt;br /&gt;
Mega Man 1  [http://www.twitch.tv/dabigbooi/b/309352739 19:56]by coolkid&lt;br /&gt;
&lt;br /&gt;
Mega Man X (J) (any%)  32:38 [http://www.twitch.tv/calebhart42/b/309371491 p1][http://www.twitch.tv/calebhart42/b/309371606 p2]by Caleb Hart&lt;br /&gt;
&lt;br /&gt;
Skyblazer (any%)  [http://www.twitch.tv/omnigamer/b/309154640 26:48]by Omnigamer&lt;br /&gt;
&lt;br /&gt;
Terranigma (J) (SS)  4:25:27 by Exo&lt;br /&gt;
&lt;br /&gt;
Zelda 1 (2nd quest) (SS) (no Up-A)  [http://www.twitch.tv/darkwing_duck_sda/b/309888929 39:19]by Darkwing Duck&lt;br /&gt;
&lt;br /&gt;
Zelda 2 (any%)  1:07:47 by Arctic Eagle&lt;br /&gt;
&lt;br /&gt;
Link's Awakening (J)  [http://www.twitch.tv/exosda/b/309447734 1:15:00]by Exo&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time (any%) (gannonless)  48:18 by zfg&lt;br /&gt;
&lt;br /&gt;
Metal Gear  25:02 [http://www.twitch.tv/dunnius/b/309447893 p1][http://www.twitch.tv/dunnius/b/309448088 p2]by dunnius&lt;br /&gt;
&lt;br /&gt;
Final Fantasy 10 (SS)  10:44:xx  by Caracarn&lt;br /&gt;
&lt;br /&gt;
Blast Corps (100%) 1:41:42 by Peaches&lt;br /&gt;
&lt;br /&gt;
[http://4.bp.blogspot.com/_dqiper7Fm7g/SVKYxB5TQTI/AAAAAAAAETY/ZE-qwo80-VI/s400/mountain-america-jerky-alligator-pieces.jpg Alligator Jerky]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/rizrhythm Riz]and [http://www.twitch.tv/castellafactory Castella]- awesome Japanese DKC2 players, now streaming on Twitch for your pleasure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episode 1 - Mega Man X - 19 Feb 2012 [http://www.twitch.tv/thesundaysequencebreak/b/309146419] ==&lt;br /&gt;
&lt;br /&gt;
Guests:  [http://www.twitch.tv/tiki7477 Tiki] [http://www.twitch.tv/calebhart42 Caleb Hart]&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic</id>
		<title>Talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic"/>
				<updated>2012-04-30T09:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useless Trick(s)==&lt;br /&gt;
Mash spindash in cutscenes to spindash during certain parts of cutscenes. &lt;br /&gt;
&lt;br /&gt;
==Subtitles==&lt;br /&gt;
Lingering display of subtitles may extend certain shots of cutscenes, mostly in the Dreamcast versions. Time and compare cutscenes with/without and report back. Also compare disc/hdd based load times with them in DX versions.&lt;br /&gt;
&lt;br /&gt;
==Mad Props==&lt;br /&gt;
Hello this is Heran Bago. The knowledge I am contributing to this page is not all my own! I give mad props to:&lt;br /&gt;
Rattleman and Pachuka for their Sonic Adventure glitch guides, Mike89 for his great speedruns and notes, Sonikkustar for his speedruns and advice, Shade for being a good racing partner/foe, and Hero Chao for figuring out many glitches while compiling another glitch writeup.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic</id>
		<title>Talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic"/>
				<updated>2012-04-30T09:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Subtitles==&lt;br /&gt;
Lingering display of subtitles may extend certain shots of cutscenes, mostly in the Dreamcast versions. Time and compare cutscenes with/without and report back. Also compare disc/hdd based load times with them in DX versions.&lt;br /&gt;
&lt;br /&gt;
==Mad Props==&lt;br /&gt;
Hello this is Heran Bago. The knowledge I am contributing to this page is not just my own. I give mad props to:&lt;br /&gt;
Pachuka for his Adventure DX glitch guide, Mike89 for his great speedruns and notes, Sonikkustar for his speedruns and advice, Shade for being a good racing partner/foe, and Hero Chao for figuring out many glitches while compiling another glitch writeup.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic</id>
		<title>Talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic"/>
				<updated>2012-04-30T09:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Subtitles==&lt;br /&gt;
Lingering display of subtitles may extend certain shots of cutscenes, mostly in Dreamcast version. Time and compare cutscenes with/without and report back.&lt;br /&gt;
&lt;br /&gt;
==Mad Props==&lt;br /&gt;
Hello this is Heran Bago. The knowledge I am contributing to this page is not just my own. I give mad props to:&lt;br /&gt;
Pachuka for his Adventure DX glitch guide, Mike89 for his great speedruns and notes, Sonikkustar for his speedruns and advice, Shade for being a good racing partner/foe, and Hero Chao for figuring out many glitches while compiling another glitch writeup.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-30T06:54:51Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
===Light Speed Dash===&lt;br /&gt;
If you upgrade Sonic's light speed dash with the crystal bracelet (?) it will allow Sonic to charge twice as fast and will hit Chaos 6 for twice the damage when fully charged. Three light speed dashes are required in all the levels making the crystal bracelet a real time-saver.&lt;br /&gt;
&lt;br /&gt;
The light speed dash can also be used to go through certain pieces of level geometry such as in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-28T07:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: seam collision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
===DX Collision===&lt;br /&gt;
In the DX version certain seams on walls can be passed through with the right speed and direction. For Sonic this includes an area at the beginning of Emerald Coast, a high area in Casinopolis, and just before snowboarding in Ice Cap.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-25T01:13:56Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Speed Highway */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
In the last section of the level where it's daylight run up the ramp/wall on the right at the beginning and use it to get on top of the building. On the right there is an upper walkway which has a slope on part of it, and on the left there is a building with a curved roof. Spindash-jump from the walkway's ramp to the curved roof, and from there spindash-jump forward towards the goal. Sonic will still go through the top parts of the building with no roof if you go too low to clear them entirely. Try to land in the fountain which will place Sonic at the ending pod. &lt;br /&gt;
Another route is to aim left of the fountain and spindash on the ground to a spring left of the belltower. This spring also takes Sonic to the ending pod.&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic</id>
		<title>Talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic"/>
				<updated>2012-04-24T06:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mad Props==&lt;br /&gt;
Hello this is Heran Bago. The knowledge I am contributing to this page is not just my own. I give mad props to:&lt;br /&gt;
Pachuka for his Adventure DX glitch guide, Mike89 for his great speedruns and notes, Sonikkustar for his speedruns and advice, Shade for being a good racing partner/foe, and Hero Chao for figuring out many glitches while compiling another glitch writeup.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-24T01:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Lost World */  stone snake room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
to do: last section's roofhop to fointain&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
&lt;br /&gt;
You can get on top of the large decorative snake's head before the circular room with rising water levels. From there a spindash jump using the slope, but turning around and going back through the wall in midair, can get you up to higher levels of the stone snake room early.&lt;br /&gt;
&lt;br /&gt;
If you enter the stone snake room normally, go left but do not press the button to raise the water level. Keep going around the circular track and you will spawn both the first door light button and the second water level rising button.&lt;br /&gt;
&lt;br /&gt;
At the end of the stone snake room if you do not light up all three lights on the door you can still pass through it by using a well placed spindash-jump-homing attack on the right side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-24T01:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Speed Highway */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
During the long cinematic run down a building start rolling. Now you can just go through fences! In the Dreamcast versions this is a little harder and you have to use the right parts of fences, otherwise Sonic will stop spinning or even get hit.&lt;br /&gt;
&lt;br /&gt;
to do: last section's roofhop to fointain&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
to do: snake room&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-18T04:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Red Mountain */  part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
to do: last section's roofhop to fointain&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
This is a simple Red Mountain route and it can be improved on in many ways, and entirely different from what to expect in world record attempts.&lt;br /&gt;
&lt;br /&gt;
At the start after grabbing onto the first rocket hold right to land on the upper part of the the plateu. Spindash-jump to the button enabling the second rocket. After grabbing onto the second rocket hold straight forward and while descending alternate between 12 and 1 o'clock once or twice.&lt;br /&gt;
&lt;br /&gt;
On the mountain with the steam there are two ways to jump ahead to the mountain with the zip line:&lt;br /&gt;
Spindashing to the top of the mountain gets you to a spring that does it.&lt;br /&gt;
One of the patches of steaming dirt that reacts when you stand on it does it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jumps are your friend in this level, get creative.&lt;br /&gt;
&lt;br /&gt;
For the last rocket which is right next to its button, hold left after grabbing onto it. After crossing the bridge when you first run down the track, fall off the edge right when the stone pillar in the background comes into view. It appears earlier in Dreamcast versions. Then hug the stone pillar and you can fall right on the ledge where the entrance to the second section is. It is easy after a little practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to do: lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
to do: snake room&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-17T23:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Twinkle Park */  what are grammar?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next three spindash-jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash-jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash-jump from one big ramp with a spike ball to the other. From the second you can spindash towards the ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
to do: last section's roofhop to fointain&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
&lt;br /&gt;
to do: all of part 1, lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
to do: snake room&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-17T22:59:14Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Camera Locking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips. In Sonic Advnture DX there are multiple camera modes which are useful for in-level times and a couple of very specific skips, but in a race it's an optional time-waster.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
The next three spindash jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash jump from one big ramp with a spike ball to the other. From the second you can spindash toward sthe ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
to do: last section's roofhop to fointain&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
&lt;br /&gt;
to do: all of part 1, lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
to do: snake room&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-17T22:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: /* Speed Highway */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
The next three spindash jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash jump from one big ramp with a spike ball to the other. From the second you can spindash toward sthe ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
to do: three ways to skip to last rocket&lt;br /&gt;
&lt;br /&gt;
to do: last section's roofhop to fointain&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
&lt;br /&gt;
to do: all of part 1, lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
to do: snake room&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-17T22:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;br /&gt;
&lt;br /&gt;
===Mystic Ruins===&lt;br /&gt;
&lt;br /&gt;
You can spindash jump from the train tracks to the area where the boss loads.&lt;br /&gt;
&lt;br /&gt;
===Egg Hornet===&lt;br /&gt;
&lt;br /&gt;
When you first homing attack the boss, just furiously mash the homing attack button to kill him in one cycle. &lt;br /&gt;
&lt;br /&gt;
===Windy Valley===&lt;br /&gt;
&lt;br /&gt;
===Station Square===&lt;br /&gt;
The dumb looking bracelet takes about 10 seconds to get. It will save time by decreasing the 3 forced light speed dash charge up times and can also kill Chaos 6 in 2 hits.&lt;br /&gt;
&lt;br /&gt;
===Casinopolis===&lt;br /&gt;
(DX-only) There is a very difficult skip that lands you straight in the Emerald room.&lt;br /&gt;
&lt;br /&gt;
Take the NiGHTS pinball machine since it's easier to lose faster. Tilting can help if done well but take more time if done poorly.&lt;br /&gt;
&lt;br /&gt;
In the sewers go forward in the first large vent room. Part way through turn around and go back, then make a left in the first large vent room. At the second large vent room go forwards. This route should get you the needed 400 rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ice Cap===&lt;br /&gt;
After the first room there's a big hillside. There are two ways to get up on the ledge to the second area:&lt;br /&gt;
- You can spindash to the top and and then spindash-jump to the ledge.&lt;br /&gt;
- Or you can go straight for the second-to-last jump panel and jump there.&lt;br /&gt;
&lt;br /&gt;
In the second area there are three skips to get to the third area immediately after hitting the first checkpoint:&lt;br /&gt;
- To the right (Sonic's left) of the ledge and cave exit, there is the door that will drop open when the giant icicle falls. You can spindash-jump-homing attack through the left half of this door. The collision is a little wonky.&lt;br /&gt;
- You can jump on top of the cave exit and spindash-jump upwards off of it. Sonic will go up and over the small fence on the upper track. This is easier in the DX version&lt;br /&gt;
- You can light speed dash to the rings through the ground on the left (Sonic's right) which will take you on the upper track.&lt;br /&gt;
&lt;br /&gt;
(DX only) In the third area before going through the wooden barrier to ride the snowboard, you can go through a specific spot in the wall to the left. The spot is the second or third &amp;quot;angle&amp;quot; away from the barrier, and when standing facing it Sonic's right foot should be on or near a particularly long line in the floor texture. Line it up and lock the camera, then just hold all the way forward. If Sonic is clipping into the wall you are doing it correctly, just keep running at it full strength and eventually Sonic will phase through the wall and fall. Fall a little left and forward for best results. Rotate the camera a bit so you can see the geometry load pop in and position landing.&lt;br /&gt;
Then you're in the Snowboard section on foot which is just awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twinkle Park===&lt;br /&gt;
Sonikkustar is a real G and drives the car on the wall at certain points for a better time.&lt;br /&gt;
&lt;br /&gt;
After getting out of the car you can jump in the hole just right and hold a direction to avoid entering the roller coaster.&lt;br /&gt;
&lt;br /&gt;
Before Sonic exits the roller coaster start holding either up and right or up and left. Sonic will not go down the hole. Run on the tracks and fall down to a platform.&lt;br /&gt;
&lt;br /&gt;
The next three spindash jumps comprise a route after riding the coaster, but there are more routes and skips in this level:&lt;br /&gt;
&lt;br /&gt;
Up against the wall there is a ramp or guard rail. Get on it and spindash jump upwards. There is a roof ahead and on the left with a spring on it.&lt;br /&gt;
&lt;br /&gt;
Spindash jump from one big ramp with a spike ball to the other. From the second you can spindash toward sthe ledges on top of the castle. The spring to the right takes you to the last opening in the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Highway===&lt;br /&gt;
to do: three ways to skip to the helicoptor&lt;br /&gt;
&lt;br /&gt;
===Red Mountain===&lt;br /&gt;
&lt;br /&gt;
to do: all of part 1, lava rising skip&lt;br /&gt;
&lt;br /&gt;
===Sky Deck===&lt;br /&gt;
to do: &amp;quot;this must be the way to the sky deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lost World===&lt;br /&gt;
to do: snake room&lt;br /&gt;
&lt;br /&gt;
You can run from the boulder faster by spindashing repeatedly, but this will also speed up the boulder.&lt;br /&gt;
&lt;br /&gt;
In the room with the button and wall walking panels, press the button twice. Run or spindash up the wall where there is a clear track and jump or spindash to the right of the dropping spike platform to get on top of it.&lt;br /&gt;
&lt;br /&gt;
===Final Egg===&lt;br /&gt;
to do: platforming section skip, elevator death skip&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-17T21:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
This page will refer to all versions of Sonic Advenuture and Sonic Advenuture DX. Skips that only work in certain versions will be noted and work in all versions if not noted, and will be listed in order from most difficult to easiest when one section has multiple options to skip.&lt;br /&gt;
&lt;br /&gt;
===Spindash Jumping===&lt;br /&gt;
Performing a jump after spindashing on a slope produces absurd height and distance. &lt;br /&gt;
&lt;br /&gt;
===Camera Locking===&lt;br /&gt;
With the default camera option, L+R will lock the camera behind Sonic. This is useful in getting the camera to behave for many skips.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;br /&gt;
&lt;br /&gt;
(DX only) At the start, there is a tiny island to the left. A spindash-jump-homing attack through the right spot in the invisible wall can get Sonic onto the geometry where the sand touches the water. You can also get behind the invisible wall easily near the wooden bridge, but this doesn't save any time.&lt;br /&gt;
&lt;br /&gt;
On the first wooden bridge near the beginning, a spindash-jump takes you to just before the first loop.&lt;br /&gt;
&lt;br /&gt;
Right after the checkpoint following the first boost ramp, before turning right and running up the wall, you can stand on top of the barrier to the left and spindash-jump left to the loops just before the whale. This jump is one of the trickier ones.&lt;br /&gt;
&lt;br /&gt;
During the whale scene, lock the camera and spindash repeatedly.&lt;br /&gt;
&lt;br /&gt;
You can spindash up the left face of the mountain with springs next to the lighthouse.&lt;br /&gt;
&lt;br /&gt;
In the second section of the level, before the tube Sonic runs around, jump off to the shallow water to the left. The boost ramp is just ahead.&lt;br /&gt;
&lt;br /&gt;
At the boost pads that take you up a straight track, go right to the beach and take the spring at the end. Look at all those jump panels you skipped.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic</id>
		<title>Talk:Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Talk:Sonic_Adventure/Sonic"/>
				<updated>2012-04-17T21:27:10Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: Created page with '==Mad Props== Hello this is Heran Bago. The knowledge I am contributing to this page is not just my own. I give mad props to: Pachuka for his Adventure DX glitch guide, Mike89 fo…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mad Props==&lt;br /&gt;
Hello this is Heran Bago. The knowledge I am contributing to this page is not just my own. I give mad props to:&lt;br /&gt;
Pachuka for his Adventure DX glitch guide, Mike89 for his great speedruns and notes, Sonikkustar for his speedruns and advice, Shade for being a good racing partner/foe, and Kat for figuring out many glitches while compiling another glitch writeup.&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic</id>
		<title>Sonic Adventure/Sonic</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sonic_Adventure/Sonic"/>
				<updated>2012-04-17T21:23:49Z</updated>
		
		<summary type="html">&lt;p&gt;Heran Bago: Created page with 'Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/261…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Adventure is a great game to speed run in a live race or otherwise. It is full of glitches[http://www.gamefaqs.com/gamecube/589413-sonic-adventure-dx-directors-cut/faqs/26151], some of which are useful for sequence breaking. The risk vs reward nature of different skips makes it a great game to race as the route can change in real time depending on one's risk tolerance and standing.&lt;br /&gt;
&lt;br /&gt;
==Sonic's Story==&lt;br /&gt;
&lt;br /&gt;
===Emerald Coast===&lt;/div&gt;</summary>
		<author><name>Heran Bago</name></author>	</entry>

	</feed>