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	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2019-09-20T19:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Dreamcast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component (see note) and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external), only works if the system has the component port (for digital output reasons).&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run a homebrew software called Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;This does not work with every game such as Metroid Prime 1, 2 and the 3D Pokémon games.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to buy NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Component used a separate Digital AV Out port and was only available in the 1st year run, the later revision removed this port to reduce costs and became available sometime around October 2003.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.angelfire.com/ultra/megamanworld/gcmodelcomparison.html Click here to read a simple version difference of the 2 Gamecube revisions]&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component (see note) and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Just like a PAL Gamecube, HDMI &amp;amp; probably RGB mods can only be done on the original revision which supports Digital AV out.&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis (US) SEGA Mega Drive (EU/JP)= &lt;br /&gt;
Both Models 1 and 2: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no such thing as the perfect model when hunting down a unmodified system, each model and its VA motherboard revision have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and better audio quality to sound as clean as a early model 1 system, very handy if you have a model 2 with abysmal audio quality.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video, RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The internal mod DCHDMI is currently the only Digital to Digital output solution and can display 240p only games without fail.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
External:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Internal: &amp;lt;br/&amp;gt;&lt;br /&gt;
https://shop.dansprojects.com/dchdmi.html&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sony_Console_Region</id>
		<title>Sony Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sony_Console_Region"/>
				<updated>2019-04-29T21:52:54Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Sony Consoles */   Japanese Playstation 1 systems cannot use a mod chip to make it region free.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Sony Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&amp;lt;br /&amp;gt;&lt;br /&gt;
Update PS3 and PS4 sections to include articles about DLC restrictions(?) and look up on region free bios chips for PS1 consoles and PS2 consoles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playstation One ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|Varies on the model. Days before the PS2 was revealed, the console was called PSX. By the time PS2 was coming out, Sony released a smaller PSX model and they renamed it as PSOne.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC/PAL-M speeds?'''&lt;br /&gt;
|No, it looks like there's inconsistent performance issues when using a PAL machine to run NTSC imports&lt;br /&gt;
|-&lt;br /&gt;
|'''PS1 console Method 1 (Japanese games playing on a Western System and vice versa)'''&lt;br /&gt;
|Disk Swapping methods. [https://www.youtube.com/watch?v=lqJxtbQLLmg Older PS1 models] [https://www.youtube.com/watch?v=QNfrvHGb8rQ Newer PS1 models]&lt;br /&gt;
|-&lt;br /&gt;
|'''PS1 console Method 2 (Japanese games playing on a Western System and vice versa)'''&lt;br /&gt;
|Region Free Bios mod like a ONEchip &amp;lt;br /&amp;gt; The main advantage it enables stealth mode and allows to play Anti-mod imports like Final Fantasy VIII and Metal Gear Solid.&amp;lt;br /&amp;gt; [http://wololo.net/2012/12/10/how-ps1-security-works/ PS1 region lock history and new restrictions added to later games.]&lt;br /&gt;
|-&lt;br /&gt;
|'''Playstation 2 Method 1 (Japanese PS1 games playing on a Western PS2 System and vice versa)'''&lt;br /&gt;
|You need FreeMcBoot and psxlauncher.elf. This won't work on a PS2-9xxxx (newest model) as Sony fixed the exploit needed. [https://www.youtube.com/watch?v=Ifi6HYpue2U FreeMCBoot video]&lt;br /&gt;
|-&lt;br /&gt;
|'''Playstation 2 Method 2 (Japanese PS1 games playing on a Western PS2 System and vice versa)'''&lt;br /&gt;
|Breaker Pro [http://www.mod-chip.com/psone/modchips/breaker-pro-v11-ntsc-p-71.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Playstation 2 Method 3 (Japanese PS1 games playing on a Western PS2 System and vice versa)'''&lt;br /&gt;
|Modbo 4.0 chip compatible for V5-16 or a Modbo 5.0 chip which supports later models including the 90000 series. [http://www.eurasia.nu/shop/product_info.php?cPath=48&amp;amp;products_id=376 Click here to buy] &amp;lt;br /&amp;gt;  For model list, [http://sksapps.com/index.php?page=ps2version.html Click here] [http://www.eurasia.nu/wiki/index.php/Ps2VersionTable or here] &amp;lt;br /&amp;gt; For installation guide (slim) [https://www.youtube.com/watch?v=eUzD6LJ9oHI Click here] (phat) [https://www.youtube.com/watch?v=yRcnnwl7RMc click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|First model (big) '''Can NOT!''' &amp;lt;br /&amp;gt;&lt;br /&gt;
Second model (small): Works&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS1 notes:&amp;lt;br /&amp;gt;&lt;br /&gt;
Not every PS1 game is compatible on any/certain PS2 models. [http://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2 List]&amp;lt;br /&amp;gt;&lt;br /&gt;
The smaller/newer PSOne model uses an external power supply so a NTSC console is compatible with a EUROPEAN/UK OFFICIAL AC adapter/power supply. Import friendly in UK/Europe&amp;lt;br /&amp;gt;&lt;br /&gt;
Physical PS1 games works on PS3 but the region compatibility is based on the console's region. UK/EU = PAL PS1, US = NTSC-U PS1 and NTSC-J = JP PS1 &amp;lt;br /&amp;gt;&lt;br /&gt;
Japanese Playstation systems CANNOT use mod-chips to make it region free &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playstation 2 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Some PS2 games supports 60hz as PAL60 mode. Those games requires no modifications but other games like Metal Gear Solid are only 50hz [http://www.gamefaqs.com/ps2/915821-playstation-2/faqs/29981 click here to view incomplete list.] &amp;lt;br /&amp;gt; It is better to get a NTSC console. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1 (Western NTSC Console playing Japanese games)'''&lt;br /&gt;
|Swap Magic, the instructions varies on the model used. [https://www.youtube.com/watch?v=rtosI9ERpM8 PS2 Phat]  [https://www.youtube.com/watch?v=XAFoA_neI9E PS2 Slim]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 (Western NTSC Console playing Japanese games)'''&lt;br /&gt;
|Modbo 4.0 or Modbo 5.0 (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|First model (big): '''Can NOT!''' &amp;lt;br /&amp;gt;&lt;br /&gt;
Second model (slim): '''Depends on the SCPH-MODEL SEE BELOW'''&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' INFORMATION ON PLAYSTATION 2 SLIM CONSOLE ''':&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Warning. Slim models are 3 different versions. &amp;lt;br /&amp;gt; The oldest models of electronic reading is 5.3 A.&amp;lt;br /&amp;gt;  The following models 4.5 A. &amp;lt;br /&amp;gt; Then the third and latest model, you can not use the euro adapter.&amp;lt;br /&amp;gt; MOST IMPORTANT that the European PAL console electric information is the same as the NTSC console and both AC Adapters.  Check the data from console (see bottom) and the AC Adapter (also bottom) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
North American PS2 slim 5.3 A consoles are:&amp;lt;br /&amp;gt;&lt;br /&gt;
From SCPH-70001 - SCPH-77001&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
North American PS2 slim 4.5 A consoles are at least:&amp;lt;br /&amp;gt;&lt;br /&gt;
SCPH-79001&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest model SCPH-9000 series has a built-in power supply / transformer,&amp;lt;br /&amp;gt; and these can NOT be used with the European power supply/AC adapter!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PS2 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Swap Magic method is not compatible with Dual Layered DVDs. [http://en.wikipedia.org/wiki/List_of_PlayStation_2_DVD-9_games List of Dual Layered PS2 games.]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
PS2 games can be region free on a PS3 but they have to be played through a USB device making it not SDA-Legal. &amp;lt;br /&amp;gt; A good amount of PS2 games are compatible to be played on very early PS3 models [http://en.wikipedia.org/wiki/List_of_PlayStation_3_backward_compatible_PlayStation_2_and_PlayStation_games Click here to see the list]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playstation 3 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|The console is region free with the exception of three games. One is a defunct Karaoke game and the other two games: Persona 4 Arena and Way of the Samurai 3* are out in Europe.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Way of the Samurai 3 is region locked on later PS3 models but is region free when played on the original big model.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|First model (glossy) Works &amp;lt;br /&amp;gt;&lt;br /&gt;
Second model (matte slim): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
Third model (super slim): To be confirmed. &amp;lt;br /&amp;gt;&lt;br /&gt;
Reminder that PS3 is technically region free for 99.8% of all physical released games.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLC notes ===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Most games (99%) are region free. Meaning you can import them with no concerns. However, all PSN codes (inc DLC) are country-locked. Eg Titles from the UK will ONLY work with UK DLC codes. Also, UK DLC codes will only redeem from UK PSN accounts.&lt;br /&gt;
&lt;br /&gt;
So to clarify, if you purchase a UK title, only UK DLC codes will work, and only a UK PSN can redeem the code.&lt;br /&gt;
&lt;br /&gt;
If you purchase a title from the US, only US DLC codes will work, and only a US PSN account will be able to redeem the codes.&lt;br /&gt;
&lt;br /&gt;
On PS3/ PS4, you can work around this. Once the content is downloaded to the console, all other users have access to the content. Should the game and DLC match (eg both from UK) all other users can play regardless of the PSN account set country.&lt;br /&gt;
 &lt;br /&gt;
You can create a new PSN account in a different country and use PSN cards to add funds to that account. &lt;br /&gt;
&lt;br /&gt;
However since the Vita has some serious issues with changing PSN user, you should avoid this. If you want to purchase DLC, make sure you can redeem it from your PSN account.&lt;br /&gt;
&lt;br /&gt;
That is to say if you have a UK PSN account, only buy UK games. As you will be able to buy and use the DLC easily. If you don't want to purchase any DLC, you can buy freely.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playstation 4 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|The console is region free for physical games and so far there isn't any region locked games. DLC content still follows the region lock formula, similar to Playstation 3.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|First model: To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Reminder that PS4 is technically region free all physical released games so far.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playstation TV ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No but logging in PSN account that is from US or Japan allows the user to access the majority of PS1 titles in 60hz mode.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, a traditional 3 PIN UK adapter can be connected to the external power supply box to run the PS TV. &amp;lt;br /&amp;gt;&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br /&amp;gt;There's a limited library available for Playstation TV that games like Metal Gear Solid 1 is not compatible yet the MGS VR Missions game is.&amp;lt;br /&amp;gt;So do some research on compatible games before purchasing one.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Purchasing a Japanese PS TV does support English language but when playing a downloaded PSP game, the PSP bios is set to Japanese and O is accept whilst X is decline.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-21T11:05:51Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Dreamcast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component (see note) and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external), only works if the system has the component port (for digital output reasons).&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run a homebrew software called Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;This does not work with every game such as Metroid Prime 1, 2 and the 3D Pokémon games.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to buy NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Component used a separate Digital AV Out port and was only available in the 1st year run, the later revision removed this port to reduce costs and became available sometime around October 2003.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.angelfire.com/ultra/megamanworld/gcmodelcomparison.html Click here to read a simple version difference of the 2 Gamecube revisions]&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component (see note) and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Just like a PAL Gamecube, HDMI &amp;amp; probably RGB mods can only be done on the original revision which supports Digital AV out.&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis (US) SEGA Mega Drive (EU/JP)= &lt;br /&gt;
Both Models 1 and 2: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no such thing as the perfect model when hunting down a unmodified system, each model and its VA motherboard revision have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and better audio quality to sound as clean as a early model 1 system, very handy if you have a model 2 with abysmal audio quality.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video, RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
External:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Internal: &amp;lt;br/&amp;gt;&lt;br /&gt;
https://shop.dansprojects.com/dchdmi.html&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-21T10:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Gamecube NTSC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component (see note) and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external), only works if the system has the component port (for digital output reasons).&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run a homebrew software called Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;This does not work with every game such as Metroid Prime 1, 2 and the 3D Pokémon games.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to buy NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Component used a separate Digital AV Out port and was only available in the 1st year run, the later revision removed this port to reduce costs and became available sometime around October 2003.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.angelfire.com/ultra/megamanworld/gcmodelcomparison.html Click here to read a simple version difference of the 2 Gamecube revisions]&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component (see note) and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Just like a PAL Gamecube, HDMI &amp;amp; probably RGB mods can only be done on the original revision which supports Digital AV out.&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis (US) SEGA Mega Drive (EU/JP)= &lt;br /&gt;
Both Models 1 and 2: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no such thing as the perfect model when hunting down a unmodified system, each model and its VA motherboard revision have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and better audio quality to sound as clean as a early model 1 system, very handy if you have a model 2 with abysmal audio quality.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
External:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Internal: &amp;lt;br/&amp;gt;&lt;br /&gt;
https://shop.dansprojects.com/dchdmi.html&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-21T10:55:28Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Gamecube PAL */  Added more information about PAL games and Gamecube without component ports&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component (see note) and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external), only works if the system has the component port (for digital output reasons).&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run a homebrew software called Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;This does not work with every game such as Metroid Prime 1, 2 and the 3D Pokémon games.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to buy NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Component used a separate Digital AV Out port and was only available in the 1st year run, the later revision removed this port to reduce costs and became available sometime around October 2003.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.angelfire.com/ultra/megamanworld/gcmodelcomparison.html Click here to read a simple version difference of the 2 Gamecube revisions]&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis (US) SEGA Mega Drive (EU/JP)= &lt;br /&gt;
Both Models 1 and 2: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no such thing as the perfect model when hunting down a unmodified system, each model and its VA motherboard revision have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and better audio quality to sound as clean as a early model 1 system, very handy if you have a model 2 with abysmal audio quality.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
External:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Internal: &amp;lt;br/&amp;gt;&lt;br /&gt;
https://shop.dansprojects.com/dchdmi.html&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-21T10:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* SEGA Genesis (US) SEGA Mega Drive (EU/JP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis (US) SEGA Mega Drive (EU/JP)= &lt;br /&gt;
Both Models 1 and 2: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no such thing as the perfect model when hunting down a unmodified system, each model and its VA motherboard revision have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and better audio quality to sound as clean as a early model 1 system, very handy if you have a model 2 with abysmal audio quality.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
External:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Internal: &amp;lt;br/&amp;gt;&lt;br /&gt;
https://shop.dansprojects.com/dchdmi.html&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-21T10:44:54Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis (US) SEGA Mega Drive (EU/JP)= &lt;br /&gt;
Both Models 1 and 2: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no perfect console version, each model and its VA motherboard revision have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and better audio quality to sound as clean as a early model 1 system, very handy if you have a model 2 with abysmal audio quality.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
External:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Internal: &amp;lt;br/&amp;gt;&lt;br /&gt;
https://shop.dansprojects.com/dchdmi.html&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-19T22:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Dreamcast */ Dreamcast HDMI mod added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis= &lt;br /&gt;
Both Genesis 1 and 2 models: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no perfect Mega Drive console, each model and its VA revisions have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and cleaner audio quality which are found in many Model 2 systems.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
External:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Internal: &amp;lt;br/&amp;gt;&lt;br /&gt;
https://shop.dansprojects.com/dchdmi.html&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-19T22:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* SEGA Genesis */  Added triple bypass note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis= &lt;br /&gt;
Both Genesis 1 and 2 models: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: There is no perfect Mega Drive console, each model and its VA revisions have various strength and weaknesses, fortunately, there are mods including the triple bypass chip which remove Jailbar effects found in Model 1 systems, CSync support and cleaner audio quality which are found in many Model 2 systems.&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod (not available)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-19T22:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Original (2006) and Family (2010) Wii systems */  Added information about HDMI mods for Wii&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: https://shop.dansprojects.com/wiidual-kit-installation-service-1.html&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:''' This mod does not work on every Wii revision, only certain motherboard revisions&amp;lt;br/&amp;gt;&lt;br /&gt;
The following motherboard revisions are supported.  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RVL-CPU-40&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-50&amp;lt;br/&amp;gt;&lt;br /&gt;
RVL-CPU-60&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-01 (No Gamecube Ports)&amp;lt;br/&amp;gt;&lt;br /&gt;
RVK-CPU-02 (No Gamecube Ports)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, hunt down a vanilla style Black Wii system to get the correct motherboard revision.&amp;lt;br/&amp;gt; The HDMI output from Wii Dual is a lot sharper than Wii U's HDMI in vWii mode.&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis= &lt;br /&gt;
Both Genesis 1 and 2 models: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod (not available)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2018-10-19T21:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Gamecube NTSC */  NTSC Gamecube systems can add RGB support by using GC-DUAL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external) RGB (GC-DUAL CHIP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.videogameperfection.com/products/gamecube-analogue-reserve/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis= &lt;br /&gt;
Both Genesis 1 and 2 models: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod (not available)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sega_Console_Region</id>
		<title>Sega Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sega_Console_Region"/>
				<updated>2018-10-19T21:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Sega Genesis/Sega Mega Drive */  Found a decent website on region coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Sega Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sega Master System ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No, the western release calls it the Sega Master System while in Japan it was originally called Sega Mark III before it got re-released as Sega Master System.&amp;lt;br /&amp;gt; The very successful release in Brazil is known as Tec Toy Master System.&lt;br /&gt;
|-&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No, Western cartridges are different to Japanese as they have different pins.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC/PAL-M speeds?'''&lt;br /&gt;
|Sort of (see SMS notes below)&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Japanese games playing on a Western System)'''&lt;br /&gt;
|A Western/JP Master System to Sega 16-bit console (the console you play it on is not SMS) [http://www.goldenshop.com.hk/AI-trad/collect/md_m3conv.htm click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Western games playing on a JP System)'''&lt;br /&gt;
|A ToToTek Western Master System games to Japanese MarkIII/Master System Converter [http://www.tototek.com/store/index.php?main_page=product_info&amp;amp;cPath=1_28_29&amp;amp;products_id=73 click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Master System (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
Mark III/Master System (JPN): Works&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SMS notes:&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SMS running at 60hz runs a tad slower than official NTSC/PAL-M SMS models.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Sega Master System in Japan has built in FM sound and some games can use that feature but only in Japan mode&amp;lt;br /&amp;gt;&lt;br /&gt;
There's different console BIOs that may prevent Japanese imports to function properly. &amp;lt;br /&amp;gt;&lt;br /&gt;
Earlier Mark III games, SG-1000 games and both third-party Japanese games are among those that won't work with just the Mark III to SMS adapter.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega Genesis/Sega Mega Drive ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No, Japan and Europe calls it the Sega Mega Drive while America calls it the Sega Genesis.&lt;br /&gt;
|-&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, the pins are identical but the shape makes it &amp;quot;impossible&amp;quot; to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of but it is better to get a NTSC model (see Sega Mega Drive notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''US Method 1 (Western Console playing old Japanese games)'''&lt;br /&gt;
|[http://www.mmmonkey.co.uk/console/sega/mdcartslot.htm A Widen the cartridge slot.]&lt;br /&gt;
|-&lt;br /&gt;
|'''US Method 2a (Western NTSC Console playing later Japanese games)'''&lt;br /&gt;
|Game Genie/Action Replay which bypass region lock to certain games by inputting a code.&lt;br /&gt;
|-&lt;br /&gt;
|'''US Method 2b (Western NTSC Console playing later Japanese games)'''&lt;br /&gt;
|Modify the console by adding a language switch and Widen the cartridge slot/use a honeybee related converter to insert Japanese games.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NTSC Model 1: Works with PAL Model 1 power supply &amp;lt;br /&amp;gt;&lt;br /&gt;
NTSC Model 2: Works with PAL Model 2 power supply&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega Mega Drive/Genesis notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded Mega Drive running at 60hz runs a tad slower than official NTSC Gens/Mega Drive models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
There are 3 different groups of games based on language count and compatibility&amp;lt;br /&amp;gt;&lt;br /&gt;
The oldest games that were released roughly before 1992 usually have multiple languages enabled and are compatible with any console, the HZ and Language mode is based on the console that is played on.&amp;lt;br /&amp;gt;&lt;br /&gt;
For example a UK copy of Streets of Rage played on a NTSC Japanese Mega Drive will function as Bare Knuckle (JP name) in 60hz.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The second set of games are region locked but still have multiple languages which are noticeable when using a language switch mod. Most notable example is Streets of Rage 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
The third set of games are region locked and only supports one language, Genesis users may need to get a Game Genie/Action Replay which bypass region lock to certain games by inputting a code. Or modify the system to support a language switch to change it to Japanese and widen the cartridge slot/get a honey bee converter to insert Japanese games&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strangely if you use a PAL Mega Drive, it is possible to play Bare Knuckle 3 by using a Honey Bee converter or widen the cartridge slot but the game will only run at 50hz.&amp;lt;br /&amp;gt;&lt;br /&gt;
While UK Mega Drive and US Genesis share the same cartridge shape, some of the later PAL games were optimised for 50hz systems and they will play slower if used on 60hz systems, notable examples: Sonic 2, Sonic 3 (&amp;amp; Knuckles).&amp;lt;br /&amp;gt; Try and get Genesis/JP Mega Drive copies for games released in 1992 -&amp;gt; onwards if possible. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a detailed list of region coding compatibility to find out if a PAL Mega Drive cartridge runs perfectly fine in NTSC mode: [https://segaretro.org/Category:Region_coding click here]&lt;br /&gt;
&lt;br /&gt;
== Sega CD ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No, Japan and Europe calls it the Sega Mega CD while America calls it the Sega CD.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of, see Sega CD notes. &lt;br /&gt;
|-&lt;br /&gt;
|'''Combinations with default BIOs (Main console region + CD console region = Outcome)'''&lt;br /&gt;
|US Genesis + PAL Mega CD 2 BIOS = ERROR &amp;lt;br /&amp;gt; PAL Mega Drive + US Sega CD 2 BIOS = ERROR&amp;lt;br /&amp;gt; PAL Mega Drive + PAL Mega CD 1 BIOS = works &amp;lt;br /&amp;gt;Italic text examples below uses a Region modded PAL Mega Drive &amp;lt;br /&amp;gt; ''PAL Mega Drive with language switch to US or JP + US Sega CD 2 BIOS = works''&amp;lt;br /&amp;gt; ''PAL Mega Drive with language switch to JP/US/&amp;quot;PAL&amp;quot; + JP Mega CD 2 Bios = works'' &amp;lt;br /&amp;gt;  ''PAL Mega Drive with language switch set to JP/US + PAL Mega CD 1 BIOS = ERROR''&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a CD console be modified to play any game regardless of region?'''&lt;br /&gt;
|Yes, a region free BIOs mod exists. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NTSC CD Model 1: Works or you can also use a PAL Mega Drive 1 Power supply &amp;lt;br /&amp;gt;&lt;br /&gt;
NTSC CD Model 2: Works or you can also use a PAL Mega Drive 1 Power supply&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega CD notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded Mega Drive running at 60hz runs a tad slower than official NTSC Gens/Mega Drive models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL 60hz mod could tweak the gameplay speed but not the already optimised music speed just like a Sega Saturn. &amp;lt;br /&amp;gt;&lt;br /&gt;
The easiest way to ensure 60hz is to get a NTSC Genesis/Mega Drive &amp;amp; along with a Mega/Sega CD model 2 with a region free bios mod to enable the system to play any American &amp;amp; Japanese games at 60hz. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Greenalink has a NTSC Genesis Model 2 and a Sega Mega CD Model 2 with Region Free BIOS. The system can now play Japanese, US and European games!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega 32X ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No. US model is known as Genesis 32x, in Japan it is known as Sega Super 32x and in Europe it is known as Mega Drive 32x&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|To be answered later.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method'''&lt;br /&gt;
|All the region mod on the 32X does, is set the Genlock.  If the Genlock is incorrectly set, and the video input is of a different vertical refresh, the Genlock fails, and the 32X won't boot.  This works good as a region mod.  That means an JP 32X could in theory works on a USA Genesis. Security checks are actually done on the Genesis itself (Unconfirmed).''&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Genesis 32X (US) : Works&amp;lt;br /&amp;gt;&lt;br /&gt;
Super 32X (JP): Works&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega Saturn ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, oh wait the main system is still CDs.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of, see note below.&lt;br /&gt;
|-&lt;br /&gt;
|'''Methods (US System playing Japanese Games &amp;amp; vice versa) '''&lt;br /&gt;
|A cartridge add on called &amp;quot;Memory Card plus&amp;quot; or &amp;quot;Action Replay plus 4M&amp;quot; The latter is better as it also plays both 1 Meg ram and 4 Meg ram cart games [https://www.youtube.com/watch?v=NNRFCa0QVrM Video click here]. &amp;lt;br /&amp;gt;There is another method called the region switch mod but that requires soldering.  &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Saturn Model 1 JP/US: '''Can NOT!'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Saturn Model 2 JP/US:  '''Can NOT!'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a way to do a Power supply swap from the 230-240v PAL console into the NTSC-U/J console but it requires some research as it comes in 3 different types which varies based on the serial number. [http://segasaturngroup.proboards.com/post/117665/thread Read zyrobs posts to get an idea]&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega Saturn notes:&amp;lt;br /&amp;gt;&lt;br /&gt;
The 60hz mod does tweak the gameplay speed to 60hz but the music stays the same. In fact when Sonic 1 is played on Saturn at 50hz the background music runs at 60hz pace. When the 60hz switch is turned on, the gameplay speed increases but the music stays the same. But like most PAL 60hz mods, there is a chance it may run a tad slower than official NTSC consoles or even worse distorts the aspect ratio which often causes cropping..&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://youtu.be/0fupIhv8jU8?t=1m56s Click here to view example] 0:00 for Panzer Dragoon and 1:56 for Sonic Jam Collection playing Sonic 1 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega Saturn consoles from Japan, America and other areas, use a voltage of 100 to 120 Volts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Europe uses 230 to 240 Volts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plugging an imported console into the wrong voltage will blow the console.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you import a console from a country that uses a higher voltage than you, you must purchase a &amp;quot;Step-Down transformer&amp;quot; (They are readily available from eBay and many electronic stores) which converts your mains voltage to the same voltage of the console).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega Dreamcast ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Yes, the PAL console can officially run 60hz so imported copies isn't a problem.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1 '''&lt;br /&gt;
|You can either purchase an Import Boot Disc like the DC-X, Gameshark, Xploder, Action Replay CDX, etc that you can buy online or burn it to a CD-R. If you cannot obtain a retail import boot disc, you can always burn yourself a copy of the Action Replay CDX Demo Version. It’s a legal demo version of the full release, but still allows you to easily boot imports. [http://www.dreamcast-scene.com/guides/how-to-play-dreamcast-games-from-another-region/ click here for Action replay CDX demo version] &amp;lt;br /&amp;gt;&lt;br /&gt;
Run the boot disc, wait for a few seconds and then import the game disc.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2'''&lt;br /&gt;
|If you're an expert at soldering then it is possible to modify the Dreamcast to bypass region lock without using any boot discs. This is called a Region Free Bios mod.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NTSC US/JP models: '''Can NOT!'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a way to do a Power supply swap from the 230-240v PAL console into the NTSC-U/J console. [https://www.youtube.com/watch?v=DoT_wJNPXR4 Video example] &amp;lt;br /&amp;gt;&lt;br /&gt;
It would be best for an EU user to get a PAL Dreamcast with region free bios/boot disc to play NTSC titles. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dreamcast notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Importing a NTSC system to Europe requires a transformer as the power/fuse unit inside the system is different to a PAL console or a PSU board swap.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sony_Portable_Region</id>
		<title>Sony Portable Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sony_Portable_Region"/>
				<updated>2018-04-12T18:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Playstation Portable (PSP) */ Added information about obtaining out of region games digitally and added an important note about playing &amp;quot;ISOs&amp;quot; on memory stick or system memory for faster load times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Sony Portables&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playstation Portable (PSP) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Is it region free?'''&lt;br /&gt;
|Physical copies: Region Free  &amp;lt;br /&amp;gt;&lt;br /&gt;
DLC content is based on your PSN account and it usually means it gets locked to one region. &amp;lt;br /&amp;gt; Because of this, if you are planning to get DLC, you need to make sure the physical game's region matches with your PSN account's region.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Physical copy)'''&lt;br /&gt;
|You can simply insert the import disc into your native system.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Digital Download)&amp;lt;br /&amp;gt; ''warning piracy'''''&lt;br /&gt;
|Install Custom Firmware which enables digitally downloaded games from any region to be played on a single PSP without having to format/change PSN account.&amp;lt;br /&amp;gt;This is vital for PSP GO because the official method restricts the user to 1 region.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;'''PLEASE READ BELOW BEFORE ATTEMPTING TO SPEEDRUN'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One major rule for consistency after installing custom firmware is to '''NOT''' change the load time speeds which is caused by changing the CPU CLOCK and check if the '''game was officially released for the PSN store'''.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For example, Mega Man Powered Up for both USA and Europe running on a memory stick/system memory (GO) is not valid because it was '''never officially released''' as a digital download but for the Japanese release, it is ok because it was made available to purchase through the Japanese PlayStation Store. This is to prevent pirates to have a full advantage that is considered to be impossible to get legally.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This has happened to someone who did a speedrun of (USA) Kingdom Hearts: Birth By Sleep through memory stick which (as of 2018) is not possible to get from the Official Playstation Store &amp;lt;br /&amp;gt;The store page has a small note saying that the PSP version says disc only.&amp;lt;br /&amp;gt;&lt;br /&gt;
https://store.playstation.com/en-us/product/UP0082-ULUS10505_00-KINGHEARBBSPAREN?emcid=pa-st-111284 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This lead to the run taken off from the site.&amp;lt;br /&amp;gt;&lt;br /&gt;
https://forum.speeddemosarchive.com/post/kingdom_hearts_birth_by_sleep__november_11th_2012_3.html#kingdom_hearts_birth_by_sleep__november_11th_2012_3 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK? (AS AN ADAPTER)'''&lt;br /&gt;
|Yes &amp;lt;br /&amp;gt;&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PSP notes:&amp;lt;br /&amp;gt;&lt;br /&gt;
PSN EU owners can get PS1 games from the store but they run at 50hz, if you set an American PSN account, you can access the US PSN store and download NTSC 60hz PS1 games. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playstation Vita (PSV) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Is it region free?'''&lt;br /&gt;
|Physical copies: Region Free  &amp;lt;br /&amp;gt;&lt;br /&gt;
DLC content is based on your PSN account and it usually means it gets locked to one region. &amp;lt;br /&amp;gt; Because of this, if you are planning to get DLC, you need to make sure the physical game's region matches with your PSN account's region.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Physical copy)'''&lt;br /&gt;
|You can simply insert the import game card into your native system.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK? (AS AN ADAPTER)'''&lt;br /&gt;
|Yes &amp;lt;br /&amp;gt;&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PSV notes &amp;lt;br /&amp;gt;&lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-11-19T21:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis= &lt;br /&gt;
Both Genesis 1 and 2 models: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod (not available)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-11-19T21:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: Added Sega consoles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SEGA Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA SG-1000=&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video, RGBs&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SG-1000 Mark 2 guide &amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.nightfallcrew.com/02/09/2012/rgb-synch-amplifier-circuit-for-sega-sg-1000-ii-mark-2/ &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Master System=&lt;br /&gt;
Model 1 (long) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard Outputs: RF, Composite, RGB &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 2 (small) &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video and RGB &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Genesis= &lt;br /&gt;
Both Genesis 1 and 2 models: &amp;lt;br/&amp;gt;&lt;br /&gt;
Standard outputs: RF, Composite (really bad), RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model 1:&amp;lt;br/&amp;gt;&lt;br /&gt;
https://store.retrofixes.com/products/sega-genesis-svideo-composite-stereo-upgrade-kit &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SEGA Saturn=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video and RGB&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Currently none&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dreamcast=&lt;br /&gt;
Standard outputs: RF, Composite, S-Video,RGB and VGA&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: There's HDMI whether it is an external VGA style box or an internal mod (not available)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://www.beharbros.com/akura&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-11-19T14:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* N64 NTSC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT TVs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Console_Region</id>
		<title>Nintendo Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Console_Region"/>
				<updated>2017-06-07T13:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Wii U */  Changed the Wii U homebrew link and added some extra info based on my recent experience with region free content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NES ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, playing NTSC games on PAL NES usually messes up the music pitch.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Famicom playing NES games)'''&lt;br /&gt;
|A 72 pin to 60 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NES playing Famicom games)'''&lt;br /&gt;
|A 60 pin to 72 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NES (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
NES Toploader (USA): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom Sharp (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom AV (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NES notes&amp;lt;br /&amp;gt;&lt;br /&gt;
todo: Comment about Famicom games with special audio chips and compatibility. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SNES ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of (see SNES notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NTSC SNES playing Super Famicom games)'''&lt;br /&gt;
|Open up the console and remove the two tabs that are used to prevent JP carts from fitting in.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Super Famicom console playing SNES games)'''&lt;br /&gt;
|Open up the console and hack away to widen the cartridge slot or &amp;lt;br /&amp;gt; buy a cartridge converter used to insert wider SNES carts into a thinner SFC slot, &amp;lt;br /&amp;gt; but make sure it is a model that supports all pins for games using special chips&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|SNES Model 1 (USA): '''Can NOT!''' but a Skytronic 660.443 is a good substitute for a power supply [http://www.amazon.co.uk/Switch-Mode-power-supply-1000mA-max/dp/B000L97ZKS UK plug for NTSC US SNES] &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Model 1 (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]&amp;lt;br /&amp;gt;&lt;br /&gt;
SNES Jnr (USA) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Jnr (JPN) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNES notes &amp;lt;br /&amp;gt;&lt;br /&gt;
A switched modified PAL system can play 99% of the games with the notable exceptions to SA1 Chip games like Super Mario RPG and Kirby Super Star.&amp;lt;br /&amp;gt;&lt;br /&gt;
A switchless SNES can play SA1 chip games.&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SNES running at 60hz runs a tad slower than official NTSC SNES models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== N64 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, when using a cartridge converter like N64 Passport Plus the output doesn't function as accurate as a NTSC counterpart. Get a NTSC system and NTSC copies of the game. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N64 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The expansion pak is region free so a UK Expansion PAK works perfectly fine on a JP N64.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gamecube ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No because they are now mini-CDs. All sizes are identical&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|While region locked, it can play imports by using a Freeloader disc to play imports. No circuit/soldering mods required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|A NTSC Gamecube can be modified to have a region switch to change from NTSC-U to NTSC-J and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAMECUBE notes&amp;lt;br /&amp;gt;&lt;br /&gt;
PAL releases of games DOES NOT support 480p when using really pricey Component cables. &amp;lt;br /&amp;gt;There is a homebrew feature called Swiss that enables Force 480p to the majority of PAL games with the notable exception found in re-releases/collection games like Zelda Collectors edition and the bonus original game found in Prince of Persia: The Sands of Time. &amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL console (not games) can use Composite, RGB Scart and Component as 480i video outputs, S-video fails to work. &amp;lt;br /&amp;gt;&lt;br /&gt;
The NTSC console (not games) can use Composite, S-video and Component as 480i video outputs, RGB Scart fails to work.&lt;br /&gt;
&lt;br /&gt;
== Wii ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes....&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Unlike the Gamecube, PAL Wii systems (and NTSC-U/J) needs to be softmodded to run import games. [http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|None, the homebrew method only requires a 2GB SD card and internet connection.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works but if you can softmod the system then there is no need to import another console.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wii notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid the red Wii Mini that was released in late 2012/early 2013. That model does not support Component, has no SD card slot for homebrew and no online connection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Softmodded PAL Wii Systems: To play Sega Master System, Genesis and NTSC N64 games in 60hz, you need &amp;quot;Any Region Changer&amp;quot; and set &amp;quot;System Menu Region&amp;quot; to USA  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but the file size for download copies varies, usually, Europe is the highest as it usually contains 5 text languages.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No need as all PAL Wii U retail games are running at 60hz, some NES, SNES and N64 VC are using the slower PAL 50hz roms but a fair majority are using the standard North American's NTSC 60HZ roms. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1  &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|There is a homebrew method called Coldboot Haxchi which allows region free support on Downloaded Wii U/eShop titles but it involves being a dirty pirate. No full confirmation on retail games yet. &amp;lt;br&amp;gt; Fortunately, having *legally released to eshop* games installed to the NAND or SSD is the fastest way as it decreases load times.&amp;lt;br&amp;gt;Depending on the cfw boot method, a legal DS VC game is required. PAL users if you got Brain Training legally for free, that is a valid game for one of the homebrew methods.&amp;lt;br&amp;gt; [https://wiiu.guide/ Click here to view guide]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 '''&lt;br /&gt;
|Buy another console, this time from a different region :(&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works (Unconfirmed)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii U notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Did you know the Gamepad is region locked as well?! So not only you need to buy a foreign console, you also need to make sure it comes with a foreign Gamepad.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wii U uses 3 different title keys for the same game in all 3 main regions. This means 3 different saves, dlc content and update files.&amp;lt;br /&amp;gt;&lt;br /&gt;
For example, it's possible to have the European version of Super Smash Brothers for Wii U running at version 1.1.6, while the American version of the same game installed to the same console, running at version 1.0.6&lt;br /&gt;
&lt;br /&gt;
== Switch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but they went back to carts now. They taste awful, mainly to prevent young toddlers from consuming.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Not necessary anymore as the retail games are confirmed to be region free.&amp;lt;br /&amp;gt; &amp;quot;The Nintendo Switch system is not region locked, but we recommend that players buy games within their region to ensure full service and support.&amp;lt;br /&amp;gt; The user will access the Nintendo eShop that corresponds to the country identified in their Nintendo Account. (Up to eight user accounts can be created on a single Nintendo Switch system.)&amp;quot; &amp;lt;br /&amp;gt; It's possible to enter eShop from different regions by creating a different account and change language. &amp;lt;br /&amp;gt;For example, creating a JP Nintendo Account and entering eShop with that account allows you to enter the Japanese store!&lt;br /&gt;
[http://www.nintendolife.com/news/2017/03/guide_how_to_access_the_nintendo_switch_eshop_for_multiple_regions Click here for a guide on how to access the Switch eShop from a different region]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, the AC Adapter uses 100-240v so it is pretty much safe to be used anywhere. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Despite physical copies are going back to cartridge, they load slightly slower than digital copies, the time difference varies from game to game.&amp;lt;br /&amp;gt;&lt;br /&gt;
Downloadable games are either Worldwide versions or limited region versions. &amp;lt;br /&amp;gt;&lt;br /&gt;
Blaster Master Zero, for example, is a worldwide release because once you've bought the game from the EUR eshop, it is considered to be &amp;quot;purchased&amp;quot; in both US and JP eshop. One nice bonus is that you can get the DLC a few hours earlier by using a Japanese account due to time differences.&amp;lt;br /&amp;gt;&lt;br /&gt;
Puyo, Puyo Tetris is a limited region release because once you've bought the game from the JP eshop, it is not considered to be &amp;quot;purchased&amp;quot; in both EUR and US eshop. So any DLC for these kinds of games would require logging into an account that bought the game online.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Console_Region</id>
		<title>Nintendo Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Console_Region"/>
				<updated>2017-05-23T10:42:07Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Switch */  Added some information about two different kinds of releases for Switch eshop.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NES ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, playing NTSC games on PAL NES usually messes up the music pitch.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Famicom playing NES games)'''&lt;br /&gt;
|A 72 pin to 60 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NES playing Famicom games)'''&lt;br /&gt;
|A 60 pin to 72 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NES (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
NES Toploader (USA): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom Sharp (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom AV (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NES notes&amp;lt;br /&amp;gt;&lt;br /&gt;
todo: Comment about Famicom games with special audio chips and compatibility. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SNES ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of (see SNES notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NTSC SNES playing Super Famicom games)'''&lt;br /&gt;
|Open up the console and remove the two tabs that are used to prevent JP carts from fitting in.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Super Famicom console playing SNES games)'''&lt;br /&gt;
|Open up the console and hack away to widen the cartridge slot or &amp;lt;br /&amp;gt; buy a cartridge converter used to insert wider SNES carts into a thinner SFC slot, &amp;lt;br /&amp;gt; but make sure it is a model that supports all pins for games using special chips&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|SNES Model 1 (USA): '''Can NOT!''' but a Skytronic 660.443 is a good substitute for a power supply [http://www.amazon.co.uk/Switch-Mode-power-supply-1000mA-max/dp/B000L97ZKS UK plug for NTSC US SNES] &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Model 1 (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]&amp;lt;br /&amp;gt;&lt;br /&gt;
SNES Jnr (USA) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Jnr (JPN) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNES notes &amp;lt;br /&amp;gt;&lt;br /&gt;
A switched modified PAL system can play 99% of the games with the notable exceptions to SA1 Chip games like Super Mario RPG and Kirby Super Star.&amp;lt;br /&amp;gt;&lt;br /&gt;
A switchless SNES can play SA1 chip games.&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SNES running at 60hz runs a tad slower than official NTSC SNES models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== N64 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, when using a cartridge converter like N64 Passport Plus the output doesn't function as accurate as a NTSC counterpart. Get a NTSC system and NTSC copies of the game. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N64 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The expansion pak is region free so a UK Expansion PAK works perfectly fine on a JP N64.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gamecube ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No because they are now mini-CDs. All sizes are identical&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|While region locked, it can play imports by using a Freeloader disc to play imports. No circuit/soldering mods required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|A NTSC Gamecube can be modified to have a region switch to change from NTSC-U to NTSC-J and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAMECUBE notes&amp;lt;br /&amp;gt;&lt;br /&gt;
PAL releases of games DOES NOT support 480p when using really pricey Component cables. &amp;lt;br /&amp;gt;There is a homebrew feature called Swiss that enables Force 480p to the majority of PAL games with the notable exception found in re-releases/collection games like Zelda Collectors edition and the bonus original game found in Prince of Persia: The Sands of Time. &amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL console (not games) can use Composite, RGB Scart and Component as 480i video outputs, S-video fails to work. &amp;lt;br /&amp;gt;&lt;br /&gt;
The NTSC console (not games) can use Composite, S-video and Component as 480i video outputs, RGB Scart fails to work.&lt;br /&gt;
&lt;br /&gt;
== Wii ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes....&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Unlike the Gamecube, PAL Wii systems (and NTSC-U/J) needs to be softmodded to run import games. [http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|None, the homebrew method only requires a 2GB SD card and internet connection.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works but if you can softmod the system then there is no need to import another console.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wii notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid the red Wii Mini that was released in late 2012/early 2013. That model does not support Component, has no SD card slot for homebrew and no online connection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Softmodded PAL Wii Systems: To play Sega Master System, Genesis and NTSC N64 games in 60hz, you need &amp;quot;Any Region Changer&amp;quot; and set &amp;quot;System Menu Region&amp;quot; to USA  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but the file size for download copies varies, usually, Europe is the highest as it usually contains 5 text languages.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No need as all PAL Wii U retail games are running at 60hz, some NES, SNES and N64 VC are using the slower PAL 50hz roms but a fair majority are using the standard North American's NTSC 60HZ roms. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1  &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|There is a homebrew method which allows region free support on Downloaded Wii U/eShop titles but it involves being a dirty pirate. No full confirmation on retail games yet. &amp;lt;br&amp;gt; Fortunately, having *legally released to eshop* games installed to the NAND or SSD is the fastest way as it decreases load times.&amp;lt;br&amp;gt;Depending on the cfw boot method, a legal DS VC game is required. PAL users if you got Brain Training legally for free, that is a valid game for one of the homebrew methods.&amp;lt;br&amp;gt; [https://gbatemp.net/threads/mattkimuras-wii-u-hacking-guide.462121/ Click here to view guide]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 '''&lt;br /&gt;
|Buy another console, this time from a different region :(&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works (Unconfirmed)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii U notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Did you know the Gamepad is region locked as well?! So not only you need to buy a foreign console, you also need to make sure it comes with a foreign Gamepad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but they went back to carts now. They taste awful, mainly to prevent young toddlers from consuming.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Not necessary anymore as the retail games are confirmed to be region free.&amp;lt;br /&amp;gt; &amp;quot;The Nintendo Switch system is not region locked, but we recommend that players buy games within their region to ensure full service and support.&amp;lt;br /&amp;gt; The user will access the Nintendo eShop that corresponds to the country identified in their Nintendo Account. (Up to eight user accounts can be created on a single Nintendo Switch system.)&amp;quot; &amp;lt;br /&amp;gt; It's possible to enter eShop from different regions by creating a different account and change language. &amp;lt;br /&amp;gt;For example, creating a JP Nintendo Account and entering eShop with that account allows you to enter the Japanese store!&lt;br /&gt;
[http://www.nintendolife.com/news/2017/03/guide_how_to_access_the_nintendo_switch_eshop_for_multiple_regions Click here for a guide on how to access the Switch eShop from a different region]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, the AC Adapter uses 100-240v so it is pretty much safe to be used anywhere. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Despite physical copies are going back to cartridge, they load slightly slower than digital copies, the time difference varies from game to game.&amp;lt;br /&amp;gt;&lt;br /&gt;
Downloadable games are either Worldwide versions or limited region versions. &amp;lt;br /&amp;gt;&lt;br /&gt;
Blaster Master Zero, for example, is a worldwide release because once you've bought the game from the EUR eshop, it is considered to be &amp;quot;purchased&amp;quot; in both US and JP eshop. One nice bonus is that you can get the DLC a few hours earlier by using a Japanese account due to time differences.&amp;lt;br /&amp;gt;&lt;br /&gt;
Puyo, Puyo Tetris is a limited region release because once you've bought the game from the JP eshop, it is not considered to be &amp;quot;purchased&amp;quot; in both EUR and US eshop. So any DLC for these kinds of games would require logging into an account that bought the game online.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Sega_Console_Region</id>
		<title>Sega Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Sega_Console_Region"/>
				<updated>2017-05-23T10:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Sega CD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Sega Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sega Master System ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No, the western release calls it the Sega Master System while in Japan it was originally called Sega Mark III before it got re-released as Sega Master System.&amp;lt;br /&amp;gt; The very successful release in Brazil is known as Tec Toy Master System.&lt;br /&gt;
|-&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No, Western cartridges are different to Japanese as they have different pins.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC/PAL-M speeds?'''&lt;br /&gt;
|Sort of (see SMS notes below)&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Japanese games playing on a Western System)'''&lt;br /&gt;
|A Western/JP Master System to Sega 16-bit console (the console you play it on is not SMS) [http://www.goldenshop.com.hk/AI-trad/collect/md_m3conv.htm click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Western games playing on a JP System)'''&lt;br /&gt;
|A ToToTek Western Master System games to Japanese MarkIII/Master System Converter [http://www.tototek.com/store/index.php?main_page=product_info&amp;amp;cPath=1_28_29&amp;amp;products_id=73 click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Master System (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
Mark III/Master System (JPN): Works&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SMS notes:&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SMS running at 60hz runs a tad slower than official NTSC/PAL-M SMS models.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Sega Master System in Japan has built in FM sound and some games can use that feature but only in Japan mode&amp;lt;br /&amp;gt;&lt;br /&gt;
There's different console BIOs that may prevent Japanese imports to function properly. &amp;lt;br /&amp;gt;&lt;br /&gt;
Earlier Mark III games, SG-1000 games and both third-party Japanese games are among those that won't work with just the Mark III to SMS adapter.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega Genesis/Sega Mega Drive ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No, Japan and Europe calls it the Sega Mega Drive while America calls it the Sega Genesis.&lt;br /&gt;
|-&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, the pins are identical but the shape makes it &amp;quot;impossible&amp;quot; to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of but it is better to get a NTSC model (see Sega Mega Drive notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''US Method 1 (Western Console playing old Japanese games)'''&lt;br /&gt;
|[http://www.mmmonkey.co.uk/console/sega/mdcartslot.htm A Widen the cartridge slot.]&lt;br /&gt;
|-&lt;br /&gt;
|'''US Method 2a (Western NTSC Console playing later Japanese games)'''&lt;br /&gt;
|Game Genie/Action Replay which bypass region lock to certain games by inputting a code.&lt;br /&gt;
|-&lt;br /&gt;
|'''US Method 2b (Western NTSC Console playing later Japanese games)'''&lt;br /&gt;
|Modify the console by adding a language switch and Widen the cartridge slot/use a honeybee related converter to insert Japanese games.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NTSC Model 1: Works with PAL Model 1 power supply &amp;lt;br /&amp;gt;&lt;br /&gt;
NTSC Model 2: Works with PAL Model 2 power supply&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega Mega Drive/Genesis notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded Mega Drive running at 60hz runs a tad slower than official NTSC Gens/Mega Drive models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
There are 3 different groups of games based on language count and compatibility&amp;lt;br /&amp;gt;&lt;br /&gt;
The oldest games roughly before 1992 usually have multiple languages and are compatible with any console, the HZ and Language mode is based on the console that is played on.&amp;lt;br /&amp;gt;&lt;br /&gt;
For example a UK copy of Streets of Rage played on a NTSC Japanese Mega Drive will function as Bare Knuckle (JP name) in 60hz.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The second set of games are region locked but still have multiple languages which is noticeable when using a language switch mod. Most notable example is Streets of Rage 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
The third set of games are region locked and only supports one language, Genesis users may need to get a Game Genie/Action Replay which bypass region lock to certain games by inputting a code. Or modify the system to support a language switch to change it to Japanese and widen the cartridge slot/get a honey bee converter to insert Japanese games&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strangely if you use a PAL Mega Drive, it is possible to play Bare Knuckle 3 by using a Honey Bee converter or widen the cartridge slot but the game will only run at 50hz.&amp;lt;br /&amp;gt;&lt;br /&gt;
While UK Mega Drive and US Genesis share the same cartridge shape, some of the later PAL games were optimised for 50hz systems and they will play slower if used on 60hz systems, notable examples: Sonic 2, Sonic 3 (&amp;amp; Knuckles).&amp;lt;br /&amp;gt; Try and get Genesis/JP Mega Drive copies for games released in 1992 -&amp;gt; onwards if possible.&lt;br /&gt;
&lt;br /&gt;
== Sega CD ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No, Japan and Europe calls it the Sega Mega CD while America calls it the Sega CD.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of, see Sega CD notes. &lt;br /&gt;
|-&lt;br /&gt;
|'''Combinations with default BIOs (Main console region + CD console region = Outcome)'''&lt;br /&gt;
|US Genesis + PAL Mega CD 2 BIOS = ERROR &amp;lt;br /&amp;gt; PAL Mega Drive + US Sega CD 2 BIOS = ERROR&amp;lt;br /&amp;gt; PAL Mega Drive + PAL Mega CD 1 BIOS = works &amp;lt;br /&amp;gt;Italic text examples below uses a Region modded PAL Mega Drive &amp;lt;br /&amp;gt; ''PAL Mega Drive with language switch to US or JP + US Sega CD 2 BIOS = works''&amp;lt;br /&amp;gt; ''PAL Mega Drive with language switch to JP/US/&amp;quot;PAL&amp;quot; + JP Mega CD 2 Bios = works'' &amp;lt;br /&amp;gt;  ''PAL Mega Drive with language switch set to JP/US + PAL Mega CD 1 BIOS = ERROR''&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a CD console be modified to play any game regardless of region?'''&lt;br /&gt;
|Yes, a region free BIOs mod exists. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NTSC CD Model 1: Works or you can also use a PAL Mega Drive 1 Power supply &amp;lt;br /&amp;gt;&lt;br /&gt;
NTSC CD Model 2: Works or you can also use a PAL Mega Drive 1 Power supply&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega CD notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded Mega Drive running at 60hz runs a tad slower than official NTSC Gens/Mega Drive models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL 60hz mod could tweak the gameplay speed but not the already optimised music speed just like a Sega Saturn. &amp;lt;br /&amp;gt;&lt;br /&gt;
The easiest way to ensure 60hz is to get a NTSC Genesis/Mega Drive &amp;amp; along with a Mega/Sega CD model 2 with a region free bios mod to enable the system to play any American &amp;amp; Japanese games at 60hz. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Greenalink has a NTSC Genesis Model 2 and a Sega Mega CD Model 2 with Region Free BIOS. The system can now play Japanese, US and European games!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega 32X ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Identical names?'''&lt;br /&gt;
|No. US model is known as Genesis 32x, in Japan it is known as Sega Super 32x and in Europe it is known as Mega Drive 32x&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|To be answered later.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method'''&lt;br /&gt;
|All the region mod on the 32X does, is set the Genlock.  If the Genlock is incorrectly set, and the video input is of a different vertical refresh, the Genlock fails, and the 32X won't boot.  This works good as a region mod.  That means an JP 32X could in theory works on a USA Genesis. Security checks are actually done on the Genesis itself (Unconfirmed).''&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Genesis 32X (US) : Works&amp;lt;br /&amp;gt;&lt;br /&gt;
Super 32X (JP): Works&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega Saturn ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, oh wait the main system is still CDs.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of, see note below.&lt;br /&gt;
|-&lt;br /&gt;
|'''Methods (US System playing Japanese Games &amp;amp; vice versa) '''&lt;br /&gt;
|A cartridge add on called &amp;quot;Memory Card plus&amp;quot; or &amp;quot;Action Replay plus 4M&amp;quot; The latter is better as it also plays both 1 Meg ram and 4 Meg ram cart games [https://www.youtube.com/watch?v=NNRFCa0QVrM Video click here]. &amp;lt;br /&amp;gt;There is another method called the region switch mod but that requires soldering.  &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Saturn Model 1 JP/US: '''Can NOT!'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Saturn Model 2 JP/US:  '''Can NOT!'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a way to do a Power supply swap from the 230-240v PAL console into the NTSC-U/J console but it requires some research as it comes in 3 different types which varies based on the serial number. [http://segasaturngroup.proboards.com/post/117665/thread Read zyrobs posts to get an idea]&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega Saturn notes:&amp;lt;br /&amp;gt;&lt;br /&gt;
The 60hz mod does tweak the gameplay speed to 60hz but the music stays the same. In fact when Sonic 1 is played on Saturn at 50hz the background music runs at 60hz pace. When the 60hz switch is turned on, the gameplay speed increases but the music stays the same. But like most PAL 60hz mods, there is a chance it may run a tad slower than official NTSC consoles or even worse distorts the aspect ratio which often causes cropping..&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://youtu.be/0fupIhv8jU8?t=1m56s Click here to view example] 0:00 for Panzer Dragoon and 1:56 for Sonic Jam Collection playing Sonic 1 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega Saturn consoles from Japan, America and other areas, use a voltage of 100 to 120 Volts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Europe uses 230 to 240 Volts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plugging an imported console into the wrong voltage will blow the console.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you import a console from a country that uses a higher voltage than you, you must purchase a &amp;quot;Step-Down transformer&amp;quot; (They are readily available from eBay and many electronic stores) which converts your mains voltage to the same voltage of the console).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sega Dreamcast ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Yes, the PAL console can officially run 60hz so imported copies isn't a problem.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1 '''&lt;br /&gt;
|You can either purchase an Import Boot Disc like the DC-X, Gameshark, Xploder, Action Replay CDX, etc that you can buy online or burn it to a CD-R. If you cannot obtain a retail import boot disc, you can always burn yourself a copy of the Action Replay CDX Demo Version. It’s a legal demo version of the full release, but still allows you to easily boot imports. [http://www.dreamcast-scene.com/guides/how-to-play-dreamcast-games-from-another-region/ click here for Action replay CDX demo version] &amp;lt;br /&amp;gt;&lt;br /&gt;
Run the boot disc, wait for a few seconds and then import the game disc.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2'''&lt;br /&gt;
|If you're an expert at soldering then it is possible to modify the Dreamcast to bypass region lock without using any boot discs. This is called a Region Free Bios mod.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NTSC US/JP models: '''Can NOT!'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a way to do a Power supply swap from the 230-240v PAL console into the NTSC-U/J console. [https://www.youtube.com/watch?v=DoT_wJNPXR4 Video example] &amp;lt;br /&amp;gt;&lt;br /&gt;
It would be best for an EU user to get a PAL Dreamcast with region free bios/boot disc to play NTSC titles. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dreamcast notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Importing a NTSC system to Europe requires a transformer as the power/fuse unit inside the system is different to a PAL console or a PSU board swap.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Portable_Region</id>
		<title>Nintendo Portable Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Portable_Region"/>
				<updated>2017-05-20T15:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* 3DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Portables&amp;lt;/big&amp;gt; = &lt;br /&gt;
With the notable exception of 3DS, Nintendo portable consoles are way less restricted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Boy (Original to GBA) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Modifications required to play imports'''&lt;br /&gt;
|None, it's really simple.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method '''&lt;br /&gt;
|As simple as playing an import copy into your native system. There is no region lock for all Game Boy related portables from the Black &amp;amp; White original to the colourful Game Boy Advance.&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DS  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
|'''Modifications required to play imports'''&lt;br /&gt;
|None, it's really simple &lt;br /&gt;
|-&lt;br /&gt;
|'''Method '''&lt;br /&gt;
|As simple as playing an import copy into your native system. Generally there is no region lock but there are a few limitations for both DSi enhanced games (Pokémon Black/White games) and DSiware games.&lt;br /&gt;
|-&lt;br /&gt;
|'''DSi related restrictions'''&lt;br /&gt;
|A DSi enhanced game is region free when playing the game on a DS Phat/Lite but it is region locked when playing it on a DSi (XL) and 3DS.&amp;lt;br /&amp;gt;DSiware games are download only titles that can be bought from DSi Shop  and 3DS eShop. &lt;br /&gt;
As of 2016, there is a way to play pirated DSiware files including imported versions by abusing a Arm9LoaderHax (A9LH) which works on old 3DS models ranging from 1.0 to 11.2 and New3DS models ranging from 9.0 to 11.2&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php List of DS games with DSi enhanced features.]&lt;br /&gt;
&lt;br /&gt;
== 3DS ==&lt;br /&gt;
This is the first notable Nintendo portable system that isn't region free by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Regular 3DS, XL and 2DS are listed as '''OLD 3DS'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The new 3DS, new 3DS XL and upcoming new 2DS XL are listed as '''NEW 3DS'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Modifications required to play imports'''&lt;br /&gt;
|Yes, both of them are software related exploits but even with the exploits, there are some games that will not function properly. See 3DS Notes below. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1 RegionTHREE'''&lt;br /&gt;
|The internet browser exploit called RegionTHREE supporting firmwares 4.0 to 9.5.0-22. Only OLD 3DS systems can use this exploit as the NEW 3DS uses a different internet browser&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 RegionFOUR using Cubic Ninja'''&amp;lt;br /&amp;gt; '''''Obsoleted thanks to Soundhax'''''&lt;br /&gt;
|Cubic Ninja's infamous QR code exploit has a new use recently and it enables to bypass region lock, this method is compatible to both OLD and NEW 3DS models and it is called RegionFOUR or Ninjhax2.0&amp;lt;br /&amp;gt; which works on the range of firmware 9.0 to 11.2 [http://smealum.github.io/ninjhax2/ Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 3 Soundhax (fixed in V11.4)'''&lt;br /&gt;
|A new late 2016 method was found as a primary entrypoint which requires a certain m4a sound file along with the homebrew starter kit files inserted into the SD card&amp;lt;br /&amp;gt;which is found going to the website, selecting the region and type of 3DS model [http://smealum.github.io/3ds/ Click here and then go to Nintendo 3DS Sound for soundhax]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 4 A9LH+Luma or Boot9strap+Luma &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|A Wii tier homebrew exploit which not only allows the system to play cart imports from the 3DS homemenu but also supports DSiware and DL-only 3DS imports too. The exploit can be done as low as 1.0 to as high as 11.3.xx&amp;lt;br /&amp;gt; 11.4 requires either hardmodding or a transfer from a custom firmware 3DS with 1 of the 4 legally purchased DSiware games for injection.&amp;lt;br /&amp;gt;The main difference is that Boot9Strap is unpatchable and therefore, uneffected when getting official firmware updates.&amp;lt;br /&amp;gt;There is a controversial freeshop file which allows easy access to obtain imported versions of 3DS games including Download Only titles along with its DLC and Update files.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 5 '''&lt;br /&gt;
|Buy an imported 3DS, try and get a NEW 3DS model if you can. If not get one of the oldest models as they are becoming really cheap now, UK can get a (near) New condition original 3DS for ~£60&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3DS notes &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nintendo's 3DS firmware updates and new exploit methods tends to update overtime, so maybe by the end of 2017 there is a chance of a major exploit which can be done very easily on FW 11.0+ builds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newer carts (late 2015) have an extra layer of security and will fail to load if run through homebrew programs like RegionFour and Hans, a common solution is to find the game's .XML file and load a more recent homebrew launcher to launch newer games outside the native region. &amp;lt;br /&amp;gt;&lt;br /&gt;
Online patches are also a pain because some are required to be played online and as of May 2015, 3DS eShop is region locked so it is impossible to download patches of physically imported games.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://wiki.gbatemp.net/wiki/3DS_Regionthree_Compatibility_List Region free exploit compatibility list.]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Portable_Region</id>
		<title>Nintendo Portable Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Portable_Region"/>
				<updated>2017-05-20T15:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* 3DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Portables&amp;lt;/big&amp;gt; = &lt;br /&gt;
With the notable exception of 3DS, Nintendo portable consoles are way less restricted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Boy (Original to GBA) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Modifications required to play imports'''&lt;br /&gt;
|None, it's really simple.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method '''&lt;br /&gt;
|As simple as playing an import copy into your native system. There is no region lock for all Game Boy related portables from the Black &amp;amp; White original to the colourful Game Boy Advance.&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DS  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
|'''Modifications required to play imports'''&lt;br /&gt;
|None, it's really simple &lt;br /&gt;
|-&lt;br /&gt;
|'''Method '''&lt;br /&gt;
|As simple as playing an import copy into your native system. Generally there is no region lock but there are a few limitations for both DSi enhanced games (Pokémon Black/White games) and DSiware games.&lt;br /&gt;
|-&lt;br /&gt;
|'''DSi related restrictions'''&lt;br /&gt;
|A DSi enhanced game is region free when playing the game on a DS Phat/Lite but it is region locked when playing it on a DSi (XL) and 3DS.&amp;lt;br /&amp;gt;DSiware games are download only titles that can be bought from DSi Shop  and 3DS eShop. &lt;br /&gt;
As of 2016, there is a way to play pirated DSiware files including imported versions by abusing a Arm9LoaderHax (A9LH) which works on old 3DS models ranging from 1.0 to 11.2 and New3DS models ranging from 9.0 to 11.2&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php List of DS games with DSi enhanced features.]&lt;br /&gt;
&lt;br /&gt;
== 3DS ==&lt;br /&gt;
This is the first notable Nintendo portable system that isn't region free by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Regular 3DS, XL and 2DS are listed as '''OLD 3DS'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The new 3DS and new XL are listed as '''NEW 3DS'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Modifications required to play imports'''&lt;br /&gt;
|Yes, both of them are software related exploits but even with the exploits, there are some games that will not function properly. See 3DS Notes below. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1 RegionTHREE'''&lt;br /&gt;
|The internet browser exploit called RegionTHREE supporting firmwares 4.0 to 9.5.0-22. Only OLD 3DS systems can use this exploit as the NEW 3DS uses a different internet browser&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 RegionFOUR using Cubic Ninja'''&amp;lt;br /&amp;gt; '''''Obsoleted thanks to Soundhax'''''&lt;br /&gt;
|Cubic Ninja's infamous QR code exploit has a new use recently and it enables to bypass region lock, this method is compatible to both OLD and NEW 3DS models and it is called RegionFOUR or Ninjhax2.0&amp;lt;br /&amp;gt; which works on the range of firmware 9.0 to 11.2 [http://smealum.github.io/ninjhax2/ Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 3 Soundhax (fixed in V11.4)'''&lt;br /&gt;
|A new late 2016 method was found as a primary entrypoint which requires a certain m4a sound file along with the homebrew starter kit files inserted into the SD card&amp;lt;br /&amp;gt;which is found going to the website, selecting the region and type of 3DS model [http://smealum.github.io/3ds/ Click here and then go to Nintendo 3DS Sound for soundhax]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 4 A9LH+Luma or Boot9strap+Luma &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|A Wii tier homebrew exploit which not only allows the system to play cart imports from the 3DS homemenu but also supports DSiware and DL-only 3DS imports too. The exploit can be done as low as 1.0 to as high as 11.3.xx&amp;lt;br /&amp;gt; 11.4 requires either hardmodding or a transfer from a custom firmware 3DS with 1 of the 4 legally purchased DSiware games for injection.&amp;lt;br /&amp;gt;The main difference is that Boot9Strap is unpatchable and therefore, uneffected when getting official firmware updates.&amp;lt;br /&amp;gt;There is a controversial freeshop file which allows easy access to obtain imported versions of 3DS games including Download Only titles along with its DLC and Update files.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 5 '''&lt;br /&gt;
|Buy an imported 3DS, try and get a NEW 3DS model if you can. If not get one of the oldest models as they are becoming really cheap now, UK can get a (near) New condition original 3DS for ~£60&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3DS notes &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nintendo's 3DS firmware updates and new exploit methods tends to update overtime, so maybe by the end of 2017 there is a chance of a major exploit which can be done very easily on FW 11.0+ builds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Newer carts (late 2015) have an extra layer of security and will fail to load if run through homebrew programs like RegionFour and Hans, a common solution is to find the game's .XML file and load a more recent homebrew launcher to launch newer games outside the native region. &amp;lt;br /&amp;gt;&lt;br /&gt;
Online patches are also a pain because some are required to be played online and as of May 2015, 3DS eShop is region locked so it is impossible to download patches of physically imported games.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://wiki.gbatemp.net/wiki/3DS_Regionthree_Compatibility_List Region free exploit compatibility list.]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Console_Region</id>
		<title>Nintendo Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Console_Region"/>
				<updated>2017-04-26T17:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NES ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, playing NTSC games on PAL NES usually messes up the music pitch.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Famicom playing NES games)'''&lt;br /&gt;
|A 72 pin to 60 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NES playing Famicom games)'''&lt;br /&gt;
|A 60 pin to 72 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NES (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
NES Toploader (USA): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom Sharp (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom AV (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NES notes&amp;lt;br /&amp;gt;&lt;br /&gt;
todo: Comment about Famicom games with special audio chips and compatibility. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SNES ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of (see SNES notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NTSC SNES playing Super Famicom games)'''&lt;br /&gt;
|Open up the console and remove the two tabs that are used to prevent JP carts from fitting in.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Super Famicom console playing SNES games)'''&lt;br /&gt;
|Open up the console and hack away to widen the cartridge slot or &amp;lt;br /&amp;gt; buy a cartridge converter used to insert wider SNES carts into a thinner SFC slot, &amp;lt;br /&amp;gt; but make sure it is a model that supports all pins for games using special chips&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|SNES Model 1 (USA): '''Can NOT!''' but a Skytronic 660.443 is a good substitute for a power supply [http://www.amazon.co.uk/Switch-Mode-power-supply-1000mA-max/dp/B000L97ZKS UK plug for NTSC US SNES] &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Model 1 (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]&amp;lt;br /&amp;gt;&lt;br /&gt;
SNES Jnr (USA) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Jnr (JPN) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNES notes &amp;lt;br /&amp;gt;&lt;br /&gt;
A switched modified PAL system can play 99% of the games with the notable exceptions to SA1 Chip games like Super Mario RPG and Kirby Super Star.&amp;lt;br /&amp;gt;&lt;br /&gt;
A switchless SNES can play SA1 chip games.&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SNES running at 60hz runs a tad slower than official NTSC SNES models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== N64 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, when using a cartridge converter like N64 Passport Plus the output doesn't function as accurate as a NTSC counterpart. Get a NTSC system and NTSC copies of the game. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N64 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The expansion pak is region free so a UK Expansion PAK works perfectly fine on a JP N64.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gamecube ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No because they are now mini-CDs. All sizes are identical&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|While region locked, it can play imports by using a Freeloader disc to play imports. No circuit/soldering mods required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|A NTSC Gamecube can be modified to have a region switch to change from NTSC-U to NTSC-J and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAMECUBE notes&amp;lt;br /&amp;gt;&lt;br /&gt;
PAL releases of games DOES NOT support 480p when using really pricey Component cables. &amp;lt;br /&amp;gt;There is a homebrew feature called Swiss that enables Force 480p to the majority of PAL games with the notable exception found in re-releases/collection games like Zelda Collectors edition and the bonus original game found in Prince of Persia: The Sands of Time. &amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL console (not games) can use Composite, RGB Scart and Component as 480i video outputs, S-video fails to work. &amp;lt;br /&amp;gt;&lt;br /&gt;
The NTSC console (not games) can use Composite, S-video and Component as 480i video outputs, RGB Scart fails to work.&lt;br /&gt;
&lt;br /&gt;
== Wii ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes....&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Unlike the Gamecube, PAL Wii systems (and NTSC-U/J) needs to be softmodded to run import games. [http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|None, the homebrew method only requires a 2GB SD card and internet connection.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works but if you can softmod the system then there is no need to import another console.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wii notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid the red Wii Mini that was released in late 2012/early 2013. That model does not support Component, has no SD card slot for homebrew and no online connection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Softmodded PAL Wii Systems: To play Sega Master System, Genesis and NTSC N64 games in 60hz, you need &amp;quot;Any Region Changer&amp;quot; and set &amp;quot;System Menu Region&amp;quot; to USA  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but the file size for download copies varies, usually, Europe is the highest as it usually contains 5 text languages.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No need as all PAL Wii U retail games are running at 60hz, some NES, SNES and N64 VC are using the slower PAL 50hz roms but a fair majority are using the standard North American's NTSC 60HZ roms. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1  &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|There is a homebrew method which allows region free support on Downloaded Wii U/eShop titles but it involves being a dirty pirate. No full confirmation on retail games yet. &amp;lt;br&amp;gt; Fortunately, having *legally released to eshop* games installed to the NAND or SSD is the fastest way as it decreases load times.&amp;lt;br&amp;gt;Depending on the cfw boot method, a legal DS VC game is required. PAL users if you got Brain Training legally for free, that is a valid game for one of the homebrew methods.&amp;lt;br&amp;gt; [https://gbatemp.net/threads/mattkimuras-wii-u-hacking-guide.462121/ Click here to view guide]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 '''&lt;br /&gt;
|Buy another console, this time from a different region :(&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works (Unconfirmed)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii U notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Did you know the Gamepad is region locked as well?! So not only you need to buy a foreign console, you also need to make sure it comes with a foreign Gamepad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but they went back to carts now. They taste awful, mainly to prevent young toddlers from consuming.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Not necessary anymore as the retail games are confirmed to be region free.&amp;lt;br /&amp;gt; &amp;quot;The Nintendo Switch system is not region locked, but we recommend that players buy games within their region to ensure full service and support.&amp;lt;br /&amp;gt; The user will access the Nintendo eShop that corresponds to the country identified in their Nintendo Account. (Up to eight user accounts can be created on a single Nintendo Switch system.)&amp;quot; &amp;lt;br /&amp;gt; It's possible to enter eShop from different regions by creating a different account and change language. &amp;lt;br /&amp;gt;For example, creating a JP Nintendo Account and entering eShop with that account allows you to enter the Japanese store!&lt;br /&gt;
[http://www.nintendolife.com/news/2017/03/guide_how_to_access_the_nintendo_switch_eshop_for_multiple_regions Click here for a guide on how to access the Switch eShop from a different region]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, the AC Adapter uses 100-240v so it is pretty much safe to be used anywhere. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Despite physical copies are going back to cartridge, they load slightly slower than digital copies, the time difference varies from game to game.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Console_Region</id>
		<title>Nintendo Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Console_Region"/>
				<updated>2017-04-26T17:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NES ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, playing NTSC games on PAL NES usually messes up the music pitch.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Famicom playing NES games)'''&lt;br /&gt;
|A 72 pin to 60 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NES playing Famicom games)'''&lt;br /&gt;
|A 60 pin to 72 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NES (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
NES Toploader (USA): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom Sharp (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom AV (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NES notes&amp;lt;br /&amp;gt;&lt;br /&gt;
todo: Comment about Famicom games with special audio chips and compatibility. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SNES ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of (see SNES notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NTSC SNES playing Super Famicom games)'''&lt;br /&gt;
|Open up the console and remove the two tabs that are used to prevent JP carts from fitting in.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Super Famicom console playing SNES games)'''&lt;br /&gt;
|Open up the console and hack away to widen the cartridge slot or &amp;lt;br /&amp;gt; buy a cartridge converter used to insert wider SNES carts into a thinner SFC slot, &amp;lt;br /&amp;gt; but make sure it is a model that supports all pins for games using special chips&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|SNES Model 1 (USA): '''Can NOT!''' but a Skytronic 660.443 is a good substitute for a power supply [http://www.amazon.co.uk/Switch-Mode-power-supply-1000mA-max/dp/B000L97ZKS UK plug for NTSC US SNES] &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Model 1 (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]&amp;lt;br /&amp;gt;&lt;br /&gt;
SNES Jnr (USA) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Jnr (JPN) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNES notes &amp;lt;br /&amp;gt;&lt;br /&gt;
A switched modified PAL system can play 99% of the games with the notable exceptions to SA1 Chip games like Super Mario RPG and Kirby Super Star.&amp;lt;br /&amp;gt;&lt;br /&gt;
A switchless SNES can play SA1 chip games.&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SNES running at 60hz runs a tad slower than official NTSC SNES models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== N64 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, when using a cartridge converter like N64 Passport Plus the output doesn't function as accurate as a NTSC counterpart. Get a NTSC system and NTSC copies of the game. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N64 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The expansion pak is region free so a UK Expansion PAK works perfectly fine on a JP N64.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gamecube ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No because they are now mini-CDs. All sizes are identical&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|While region locked, it can play imports by using a Freeloader disc to play imports. No circuit/soldering mods required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|A NTSC Gamecube can be modified to have a region switch to change from NTSC-U to NTSC-J and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAMECUBE notes&amp;lt;br /&amp;gt;&lt;br /&gt;
PAL releases of games DOES NOT support 480p when using really pricey Component cables. &amp;lt;br /&amp;gt;There is a homebrew feature called Swiss that enables Force 480p to the majority of PAL games with the notable exception found in re-releases/collection games like Zelda Collectors edition and the bonus original game found in Prince of Persia: The Sands of Time. &amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL console (not games) can use Composite, RGB Scart and Component as 480i video outputs, S-video fails to work. &amp;lt;br /&amp;gt;&lt;br /&gt;
The NTSC console (not games) can use Composite, S-video and Component as 480i video outputs, RGB Scart fails to work.&lt;br /&gt;
&lt;br /&gt;
== Wii ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes....&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Unlike the Gamecube, PAL Wii systems (and NTSC-U/J) needs to be softmodded to run import games. [http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|None, the homebrew method only requires a 2GB SD card and internet connection.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works but if you can softmod the system then there is no need to import another console.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wii notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid the red Wii Mini that was released in late 2012/early 2013. That model does not support Component, has no SD card slot for homebrew and no online connection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Softmodded PAL Wii Systems: To play Sega Master System, Genesis and NTSC N64 games in 60hz, you need &amp;quot;Any Region Changer&amp;quot; and set &amp;quot;System Menu Region&amp;quot; to USA  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but the file size for download copies varies, usually, Europe is the highest as it usually contains 5 text languages.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No need as all PAL Wii U retail games are running at 60hz, some NES, SNES and N64 VC are using the slower PAL 50hz roms but a fair majority are using the standard North American's NTSC 60HZ roms. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1  &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|There is a homebrew method which allows region free support on Downloaded Wii U/eShop titles but it involves being a dirty pirate. No full confirmation on retail games yet. &amp;lt;br&amp;gt; Fortunately, having *legally released to eshop* games installed to the NAND or SSD is the fastest way as it decreases load times.&amp;lt;br&amp;gt;Depending on the cfw boot method, a legal DS VC game is required. PAL users if you got Brain Training legally for free, that is a valid game for one of the homebrew methods.&amp;lt;br&amp;gt; [https://gbatemp.net/threads/mattkimuras-wii-u-hacking-guide.462121/ Click here to view guide]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 '''&lt;br /&gt;
|Buy another console, this time from a different region :(&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works (Unconfirmed)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii U notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Did you know the Gamepad is region locked as well?! So not only you need to buy a foreign console, you also need to make sure it comes with a foreign Gamepad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but they went back to carts now. They taste awful, mainly to prevent young toddlers from consuming.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Not necessary anymore as the retail games are confirmed to be region free.&amp;lt;br /&amp;gt; &amp;quot;The Nintendo Switch system is not region locked, but we recommend that players buy games within their region to ensure full service and support.&amp;lt;br /&amp;gt; The user will access the Nintendo eShop that corresponds to the country identified in their Nintendo Account. (Up to eight user accounts can be created on a single Nintendo Switch system.)&amp;quot; &amp;lt;br /&amp;gt; It's possible to enter eShop from different regions by creating a different account and change language. &amp;lt;br /&amp;gt;For example, creating a JP Nintendo Account and entering eShop with that account allows you to enter the Japanese store!&lt;br /&gt;
[http://www.nintendolife.com/news/2017/03/guide_how_to_access_the_nintendo_switch_eshop_for_multiple_regions Click here for a guide on how to access the Switch eShop from a different region]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, the AC Adapter uses 100-240v so it is pretty much safe to be used anywhere. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Despite physical copies are going back to cartridge, they load slightly slower than Digital copies, the time difference varies from game to game.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-23T18:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Gamecube PAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T21:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Gamecube NTSC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Video &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T21:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* N64 NTSC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/category&amp;amp;path=60_63&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Videos &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T21:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* AV Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Videos &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T21:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Original Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Videos &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T21:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Original Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official Famicom due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Videos &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T21:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* NES consoles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worst, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Videos &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T20:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Original (2016) and Family (2010) Wii systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worse, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Videos &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2006) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/AV_Mods</id>
		<title>AV Mods</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/AV_Mods"/>
				<updated>2017-03-10T19:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: New page, video output mods for consoles with AV output by default.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is still work in progress, more content will be added overtime.&lt;br /&gt;
&lt;br /&gt;
The following consoles below have AV output '''by default''' and can be improved by using additional mods.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Consoles==&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from NES to Wii.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NES consoles=&lt;br /&gt;
Original Famicom is the worse, both AV Famicom and NES top loader are the best models after getting modified with better AV outputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Original===&lt;br /&gt;
Standard outputs: RF and Composite &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=50&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NES Top Loader===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.retrofixes.com/2014/05/nes-101-toploader-av-mod-kit.html&lt;br /&gt;
https://www.game-tech.us/mods/original-nes/&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: Composite, S-video + RGB. '''But not HDMI''' due to size.&lt;br /&gt;
&lt;br /&gt;
http://etim.net.au/nesrgb/installation-famicom/&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AV Famicom===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;product_id=51&amp;amp;tracking=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br/&amp;gt;It's currently not possible to mod both RGB and HDMI onto a single official NES due to size of the chips and even if it was possible, it wouldn't be able to output both analogue and digital at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is because analogue runs at 60.08hz whilst HDMI runs at a tad slower 60,00hz. It may not sound like much but certain games like Super Mario Bros, that is is a huge deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SNES models=&lt;br /&gt;
&lt;br /&gt;
Original big SNES models support RF, Composite, S-Video, RGB and HD Retrovision's Component cables, but they have poor boards that makes the games look less sharp. &amp;lt;br/&amp;gt;  Per Tim Worthington (creator of the NESRGB): &amp;quot;The original Super Nintendo/Famicom video chip does low pass filtering on the RGB video before it gets out to the pins. The 1 chip version doesn't do this, that's why the video from this console looks better. &amp;lt;br/&amp;gt; I don't think replacing the video driver circuit would make any difference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Later models are always guaranteed to have later 1Chip boards which mean sharper pixels. Sadly, the console only supports composite but after it gets modified with S-video/RGB your SNES will look fantastic on CRT tvs.&lt;br /&gt;
&lt;br /&gt;
===SNES Junior models===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: S-video + RGB&lt;br /&gt;
&lt;br /&gt;
http://voultar.com/index.php?route=product/product&amp;amp;path=60_62&amp;amp;product_id=61&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=N64 models=&lt;br /&gt;
Nintendo's first console to only have 1 model throughout but the motherboard did have a few alterations during its life cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===N64 NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite and RF &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: RGB and HDMI&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/ultrahdmi/&lt;br /&gt;
&lt;br /&gt;
Unlike the NES, it's possible for a single N64 console to support both RGB (HD Retrovision Component cables for SNES should work) and HDMI. &amp;lt;br/&amp;gt; It's also possible to display HDMI footage on LCD TVs and Analogue footage on CRT Tvs at the same time&lt;br /&gt;
&lt;br /&gt;
=Gamecube=&lt;br /&gt;
A small reminder that the console's region disables one av option and enables another. &amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works on NTSC consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works on PAL consoles. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gamecube PAL===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and SCART &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
Notes: PAL released Gamecube games do not support 480p by default, you have to run Swiss and turn on Force 480p, then with your overpriced component cable or HDMI (after it is modified) you can play it in clean 480p quality.&lt;br /&gt;
Another way is to by NTSC versions of your favourite games and just hold the B button when starting up a game and say YES to enable progressive mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gamecube NTSC===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, Component and S-Videos &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI (internal or plug-in external)&lt;br /&gt;
&lt;br /&gt;
http://www.badassconsoles.com/gcvideo/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wii=&lt;br /&gt;
Nintendo's most successful console and the first to have 3 models released worldwide. Small tip, avoid the red Wii Mini at all costs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Similar to Gamecube, the software bios region settings disables one av option and enables another.&amp;lt;br/&amp;gt;&lt;br /&gt;
S-video only works in NTSC mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
RGB SCART only works in PAL mode. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original (2016) and Family (2010) Wii systems===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: RF, Composite, S-Video (NTSC), SCART (PAL) and Component &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: HDMI, not to be confused with cheap Wii2HDMI adapters&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Still work in progress so no link available.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wii Mini (2013)===&lt;br /&gt;
&lt;br /&gt;
Standard outputs: Composite only &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional outputs by mods: ... no idea.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: It doesn't support GC games, GC controllers, SD Cards and online for Wiiware/VC games. Avoid this console at all costs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=SEGA Consoles=&lt;br /&gt;
&amp;lt;p&amp;gt;Ranging from Sega SG-1000 to Dreamcast.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be added later.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Main_Page"/>
				<updated>2017-03-10T19:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* SDA Knowledge Base */  Added a WIP link on list of mods for consoles that have AV outputs by default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SDA Knowledge Base ==&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Transparentbanner.png]]&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Welcome to the [http://speeddemosarchive.com/ Speed Demos Archive] Knowledge Base. Here you will find information related to speedrunning and video capture. Also be sure to check out the [http://speeddemosarchive.com/lang/faq_en.html FAQ]!&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Getting Started]]'''&amp;lt;/center&amp;gt;[[File:GettingStarted.JPG| frame | center|&amp;lt;center&amp;gt; New to speedrunning?  Start here&amp;lt;/center&amp;gt; | link=Getting Started]] || &amp;lt;center&amp;gt;'''[[:Category:Games|Strategy]]'''&amp;lt;/center&amp;gt;[[File:Chessmaster.JPG| frame | center| &amp;lt;center&amp;gt;SDA's comprehensive strategy wiki&amp;lt;/center&amp;gt; | link=Category:Games]]|| align=&amp;quot;none&amp;quot; | &amp;lt;center&amp;gt;'''[[Recording]]'''&amp;lt;/center&amp;gt; [[File:Drfredrecording.JPG| frame | center| &amp;lt;center&amp;gt;Everything you need to know about recording&amp;lt;/center&amp;gt; | link=Recording]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Processing]]'''&amp;lt;/center&amp;gt;[[File:Smithies.JPG| frame | center | &amp;lt;center&amp;gt;Getting your recording ready for submission&amp;lt;/center&amp;gt; | link=Processing]] || &amp;lt;center&amp;gt;'''[[Streaming Resources]]'''&amp;lt;/center&amp;gt;[[File:Stage9.JPG | frame | center | &amp;lt;center&amp;gt;Learn how to stream your runs live here&amp;lt;/center&amp;gt; | link=Streaming Resources]]|| align=&amp;quot;none&amp;quot; | &amp;lt;center&amp;gt;'''[[Rules|Rules &amp;amp; Verification Guidelines]]'''&amp;lt;/center&amp;gt;[[File:Bebesupdate.JPG| frame | center | &amp;lt;center&amp;gt;What's allowed and what's not&amp;lt;/center&amp;gt; |link=Rules]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Bypassing Region Lock]]'''&amp;lt;/center&amp;gt;[[File:RegionUnlock.png| frame | center | &amp;lt;center&amp;gt;How to run imports on a region locked console&amp;lt;/center&amp;gt; | link=Bypassing Region Lock]] || &amp;lt;center&amp;gt;'''[[AV Mods]]'''&amp;lt;/center&amp;gt;[[File:AV_Mods.png| frame | center | &amp;lt;center&amp;gt;A list of consoles with improvable AV output(s) after a bit of DIY tinkering&amp;lt;/center&amp;gt; | link=AV Mods]] &lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Audio Commentary]]&lt;br /&gt;
* [[Historical_Records|SDA Run History: A List of every run ever posted on the site]]&lt;br /&gt;
* [[Glossary of terms]]&lt;br /&gt;
* [[Ways to get your run rejected for video quality]]&lt;br /&gt;
* [[Making_your_game_speedrunner-friendly|For Game Developers]]&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:AV_Mods.png</id>
		<title>File:AV Mods.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:AV_Mods.png"/>
				<updated>2017-03-10T19:33:03Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: Greenalink uploaded a new version of &amp;amp;quot;File:AV Mods.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For AV Mods image&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:AV_Mods.png</id>
		<title>File:AV Mods.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:AV_Mods.png"/>
				<updated>2017-03-10T19:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: Greenalink uploaded a new version of &amp;amp;quot;File:AV Mods.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For AV Mods image&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:AV_Mods.png</id>
		<title>File:AV Mods.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:AV_Mods.png"/>
				<updated>2017-03-10T19:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: Greenalink uploaded a new version of &amp;amp;quot;File:AV Mods.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For AV Mods image&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:AV_Mods.png</id>
		<title>File:AV Mods.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:AV_Mods.png"/>
				<updated>2017-03-10T19:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: For AV Mods image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For AV Mods image&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Console_Region</id>
		<title>Nintendo Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Console_Region"/>
				<updated>2017-03-10T16:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Switch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NES ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, playing NTSC games on PAL NES usually messes up the music pitch.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Famicom playing NES games)'''&lt;br /&gt;
|A 72 pin to 60 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NES playing Famicom games)'''&lt;br /&gt;
|A 60 pin to 72 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NES (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
NES Toploader (USA): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom Sharp (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom AV (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NES notes&amp;lt;br /&amp;gt;&lt;br /&gt;
todo: Comment about Famicom games with special audio chips and compatibility. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SNES ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of (see SNES notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NTSC SNES playing Super Famicom games)'''&lt;br /&gt;
|Open up the console and remove the two tabs that are used to prevent JP carts from fitting in.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Super Famicom console playing SNES games)'''&lt;br /&gt;
|Open up the console and hack away to widen the cartridge slot or &amp;lt;br /&amp;gt; buy a cartridge converter used to insert wider SNES carts into a thinner SFC slot, &amp;lt;br /&amp;gt; but make sure it is a model that supports all pins for games using special chips&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|SNES Model 1 (USA): '''Can NOT!''' but a Skytronic 660.443 is a good substitute for a power supply [http://www.amazon.co.uk/Switch-Mode-power-supply-1000mA-max/dp/B000L97ZKS UK plug for NTSC US SNES] &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Model 1 (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]&amp;lt;br /&amp;gt;&lt;br /&gt;
SNES Jnr (USA) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Jnr (JPN) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNES notes &amp;lt;br /&amp;gt;&lt;br /&gt;
A switched modified PAL system can play 99% of the games with the notable exceptions to SA1 Chip games like Super Mario RPG and Kirby Super Star.&amp;lt;br /&amp;gt;&lt;br /&gt;
A switchless SNES can play SA1 chip games.&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SNES running at 60hz runs a tad slower than official NTSC SNES models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== N64 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, when using a cartridge converter like N64 Passport Plus the output doesn't function as accurate as a NTSC counterpart. Get a NTSC system and NTSC copies of the game. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N64 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The expansion pak is region free so a UK Expansion PAK works perfectly fine on a JP N64.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gamecube ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No because they are now mini-CDs. All sizes are identical&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|While region locked, it can play imports by using a Freeloader disc to play imports. No circuit/soldering mods required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|A NTSC Gamecube can be modified to have a region switch to change from NTSC-U to NTSC-J and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAMECUBE notes&amp;lt;br /&amp;gt;&lt;br /&gt;
PAL releases of games DOES NOT support 480p when using really pricey Component cables. &amp;lt;br /&amp;gt;There is a homebrew feature called Swiss that enables Force 480p to the majority of PAL games with the notable exception found in re-releases/collection games like Zelda Collectors edition and the bonus original game found in Prince of Persia: The Sands of Time. &amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL console (not games) can use Composite, RGB Scart and Component as 480i video outputs, S-video fails to work. &amp;lt;br /&amp;gt;&lt;br /&gt;
The NTSC console (not games) can use Composite, S-video and Component as 480i video outputs, RGB Scart fails to work.&lt;br /&gt;
&lt;br /&gt;
== Wii ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes....&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Unlike the Gamecube, PAL Wii systems (and NTSC-U/J) needs to be softmodded to run import games. [http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|None, the homebrew method only requires a 2GB SD card and internet connection.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works but if you can softmod the system then there is no need to import another console.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wii notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid the red Wii Mini that was released in late 2012/early 2013. That model does not support Component, has no SD card slot for homebrew and no online connection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Softmodded PAL Wii Systems: To play Sega Master System, Genesis and NTSC N64 games in 60hz, you need &amp;quot;Any Region Changer&amp;quot; and set &amp;quot;System Menu Region&amp;quot; to USA  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but the file size for download copies varies, usually, Europe is the highest as it usually contains 5 text languages.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No need as all PAL Wii U retail games are running at 60hz, some NES, SNES and N64 VC are using the slower PAL 50hz roms but a fair majority are using the standard North American's NTSC 60HZ roms. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1  &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|There is a homebrew method which allows region free support on Downloaded Wii U/eShop titles but it involves being a dirty pirate. No full confirmation on retail games yet. &amp;lt;br&amp;gt; Fortunately, having *legally released to eshop* games installed to the NAND or SSD is the fastest way as it decreases load times.&amp;lt;br&amp;gt;Depending on the cfw boot method, a legal DS VC game is required. PAL users if you got Brain Training legally for free, that is a valid game for one of the homebrew methods.&amp;lt;br&amp;gt; [https://gbatemp.net/threads/mattkimuras-wii-u-hacking-guide.462121/ Click here to view guide]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 '''&lt;br /&gt;
|Buy another console, this time from a different region :(&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works (Unconfirmed)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii U notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Did you know the Gamepad is region locked as well?! So not only you need to buy a foreign console, you also need to make sure it comes with a foreign Gamepad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but they went back to carts now. They taste awful, mainly to prevent young toddlers from consuming.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Not necessary anymore as the retail games are confirmed to be region free.&amp;lt;br /&amp;gt; &amp;quot;The Nintendo Switch system is not region locked, but we recommend that players buy games within their region to ensure full service and support.&amp;lt;br /&amp;gt; The user will access the Nintendo eShop that corresponds to the country identified in their Nintendo Account. (Up to eight user accounts can be created on a single Nintendo Switch system.)&amp;quot; &amp;lt;br /&amp;gt; It's possible to enter eShop from different regions by creating a different account and change language. &amp;lt;br /&amp;gt;For example, creating a JP Nintendo Account and entering eShop with that account allows you to enter the Japanese store!&lt;br /&gt;
[http://www.nintendolife.com/news/2017/03/guide_how_to_access_the_nintendo_switch_eshop_for_multiple_regions Click here for a guide on how to access the Switch eShop from a different region]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, the AC Adapter uses 100-240v so it is pretty much safe to be used anywhere. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch notes &amp;lt;br /&amp;gt;&lt;br /&gt;
One nice thing about cartridges over DVDs is load times, you no longer have to worry about the potential disadvantage of playing a retail copy over a downloaded copy.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2017-03-06T16:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Recording at higher resolutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:SwitchConsole.jpg ‎ ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch==&lt;br /&gt;
The Switch features is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capturing video in high definition is a very demanding process. You will need a powerful computer in order to be able to do this. &amp;lt;br&amp;gt; &lt;br /&gt;
There is an HDMI supported capture card which does not use a PC/Laptop. Known as the Avermedia Game Capture HD 2, it requires an external hard drive or an internal hard drive which is then inserted into the device.&amp;lt;br/&amp;gt; &lt;br /&gt;
Resolution &amp;amp; Framerate, it can record 720p 60fps and it can record 1080p footage but only up to 30fps.&lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/PStv_Capture</id>
		<title>PStv Capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/PStv_Capture"/>
				<updated>2017-03-06T16:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Playstation TV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Console Information==&lt;br /&gt;
[[Image:PSTV.jpg]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Playstation TV&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|480p, 720p, 1080i,&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playstation TV ==&lt;br /&gt;
Sony's PlayStation TV or PS Vita TV, is a microconsole, and a non-handheld variant of the PlayStation Vita handheld game console.  This drops support for Composite, Component, and S-Video connectors.  The Playstation TV is only capable of high definition video resolutions and it only uses an HDMI connector.  Because of this you cannot record gameplay from this console in standard definition.  You need a high definition capture card with HDMI input and a HDCP Stripper in order to be able to record footage from the Playstation TV.  For help finding a capture device that supports high definition, be sure and check out our [https://kb.speeddemosarchive.com/New_Recording_Devices#Capture_Devices_List list of capture devices] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note:''' The Playstation TV does use High Definition Content Protection (HDCP) when playing video games.  This means that you '''should''' get a HDMI Stripper/Splitter that supports HDMI 1.3, connect the console to that device before using another HDMI cable to connect from HDMI Stripper/Splitter to HDMI supported capture device &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note:''' Capturing video in high definition is a very demanding process. You will need a powerful computer in order to be able to do this. &amp;lt;br&amp;gt; &lt;br /&gt;
There is an HDMI supported capture card which does not use a PC/Laptop. Known as the Avermedia Game Capture HD 2, it requires an external hard drive or an internal hard drive which is then inserted into the device.&amp;lt;br/&amp;gt; &lt;br /&gt;
Resolution &amp;amp; Framerate, it can record 720p 60fps and it can record 1080p footage but only up to 30fps.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2017-03-06T16:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Recording at higher resolutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:SwitchConsole.jpg ‎ ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch==&lt;br /&gt;
The Switch features is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note: Capturing video in high definition is a very demanding process. You will need a powerful computer in order to be able to do this. &amp;lt;br&amp;gt; &lt;br /&gt;
There is an HDMI supported capture card which does not use a PC/Laptop. Known as the Avermedia Game Capture HD 2, it requires an external hard drive or an internal hard drive which is then inserted into the device.&amp;lt;br/&amp;gt; &lt;br /&gt;
Resolution &amp;amp; Framerate, it supports 720p 60fps and it can record 1080p footage but only 30fps.  &lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2017-03-06T16:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Recording at higher resolutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:SwitchConsole.jpg ‎ ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch==&lt;br /&gt;
The Switch features is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Note: Capturing video in high definition is a very demanding process. You will need a powerful computer in order to be able to do this. &amp;lt;br&amp;gt; &lt;br /&gt;
There is an HDMI supported capture card which does not use a PC/Laptop. Known as the Avermedia Game Capture HD 2, it requires an external hard drive or an internal hard drive which is then inserted into the device.&lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Console_Region</id>
		<title>Nintendo Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Console_Region"/>
				<updated>2017-03-06T16:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Wii U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NES ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, playing NTSC games on PAL NES usually messes up the music pitch.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Famicom playing NES games)'''&lt;br /&gt;
|A 72 pin to 60 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NES playing Famicom games)'''&lt;br /&gt;
|A 60 pin to 72 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NES (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
NES Toploader (USA): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom Sharp (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom AV (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NES notes&amp;lt;br /&amp;gt;&lt;br /&gt;
todo: Comment about Famicom games with special audio chips and compatibility. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SNES ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of (see SNES notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NTSC SNES playing Super Famicom games)'''&lt;br /&gt;
|Open up the console and remove the two tabs that are used to prevent JP carts from fitting in.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Super Famicom console playing SNES games)'''&lt;br /&gt;
|Open up the console and hack away to widen the cartridge slot or &amp;lt;br /&amp;gt; buy a cartridge converter used to insert wider SNES carts into a thinner SFC slot, &amp;lt;br /&amp;gt; but make sure it is a model that supports all pins for games using special chips&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|SNES Model 1 (USA): '''Can NOT!''' but a Skytronic 660.443 is a good substitute for a power supply [http://www.amazon.co.uk/Switch-Mode-power-supply-1000mA-max/dp/B000L97ZKS UK plug for NTSC US SNES] &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Model 1 (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]&amp;lt;br /&amp;gt;&lt;br /&gt;
SNES Jnr (USA) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Jnr (JPN) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNES notes &amp;lt;br /&amp;gt;&lt;br /&gt;
A switched modified PAL system can play 99% of the games with the notable exceptions to SA1 Chip games like Super Mario RPG and Kirby Super Star.&amp;lt;br /&amp;gt;&lt;br /&gt;
A switchless SNES can play SA1 chip games.&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SNES running at 60hz runs a tad slower than official NTSC SNES models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== N64 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, when using a cartridge converter like N64 Passport Plus the output doesn't function as accurate as a NTSC counterpart. Get a NTSC system and NTSC copies of the game. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N64 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The expansion pak is region free so a UK Expansion PAK works perfectly fine on a JP N64.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gamecube ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No because they are now mini-CDs. All sizes are identical&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|While region locked, it can play imports by using a Freeloader disc to play imports. No circuit/soldering mods required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|A NTSC Gamecube can be modified to have a region switch to change from NTSC-U to NTSC-J and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAMECUBE notes&amp;lt;br /&amp;gt;&lt;br /&gt;
PAL releases of games DOES NOT support 480p when using really pricey Component cables. &amp;lt;br /&amp;gt;There is a homebrew feature called Swiss that enables Force 480p to the majority of PAL games with the notable exception found in re-releases/collection games like Zelda Collectors edition and the bonus original game found in Prince of Persia: The Sands of Time. &amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL console (not games) can use Composite, RGB Scart and Component as 480i video outputs, S-video fails to work. &amp;lt;br /&amp;gt;&lt;br /&gt;
The NTSC console (not games) can use Composite, S-video and Component as 480i video outputs, RGB Scart fails to work.&lt;br /&gt;
&lt;br /&gt;
== Wii ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes....&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Unlike the Gamecube, PAL Wii systems (and NTSC-U/J) needs to be softmodded to run import games. [http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|None, the homebrew method only requires a 2GB SD card and internet connection.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works but if you can softmod the system then there is no need to import another console.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wii notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid the red Wii Mini that was released in late 2012/early 2013. That model does not support Component, has no SD card slot for homebrew and no online connection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Softmodded PAL Wii Systems: To play Sega Master System, Genesis and NTSC N64 games in 60hz, you need &amp;quot;Any Region Changer&amp;quot; and set &amp;quot;System Menu Region&amp;quot; to USA  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but the file size for download copies varies, usually, Europe is the highest as it usually contains 5 text languages.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No need as all PAL Wii U retail games are running at 60hz, some NES, SNES and N64 VC are using the slower PAL 50hz roms but a fair majority are using the standard North American's NTSC 60HZ roms. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1  &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|There is a homebrew method which allows region free support on Downloaded Wii U/eShop titles but it involves being a dirty pirate. No full confirmation on retail games yet. &amp;lt;br&amp;gt; Fortunately, having *legally released to eshop* games installed to the NAND or SSD is the fastest way as it decreases load times.&amp;lt;br&amp;gt;Depending on the cfw boot method, a legal DS VC game is required. PAL users if you got Brain Training legally for free, that is a valid game for one of the homebrew methods.&amp;lt;br&amp;gt; [https://gbatemp.net/threads/mattkimuras-wii-u-hacking-guide.462121/ Click here to view guide]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 '''&lt;br /&gt;
|Buy another console, this time from a different region :(&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works (Unconfirmed)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii U notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Did you know the Gamepad is region locked as well?! So not only you need to buy a foreign console, you also need to make sure it comes with a foreign Gamepad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but they went back to carts now. They taste awful, mainly to prevent young toddlers from consuming.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Not necessary anymore as the retail games are confirmed to be region free.&amp;lt;br /&amp;gt; &amp;quot;The Nintendo Switch system is not region locked, but we recommend that players buy games within their region to ensure full service and support.&amp;lt;br /&amp;gt; The user will access the Nintendo eShop that corresponds to the country identified in their Nintendo Account. (Up to eight user accounts can be created on a single Nintendo Switch system.)&amp;quot; &amp;lt;br /&amp;gt; It's possible to enter eShop from different regions by creating a different account and change language. &amp;lt;br /&amp;gt;For example, creating a JP Nintendo Account and changing the language to Japanese allows you to enter the Japanese eShop!&lt;br /&gt;
[http://www.nintendolife.com/news/2017/03/guide_how_to_access_the_nintendo_switch_eshop_for_multiple_regions Click here for a guide on how to access the Switch eShop from a different region]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, the AC Adapter uses 100-240v so it is pretty much safe to be used anywhere. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch notes &amp;lt;br /&amp;gt;&lt;br /&gt;
One nice thing about cartridges over DVDs is load times, you no longer have to worry about the potential disadvantage of playing a retail copy over a downloaded copy.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_Console_Region</id>
		<title>Nintendo Console Region</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_Console_Region"/>
				<updated>2017-03-06T16:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Switch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Nintendo Consoles&amp;lt;/big&amp;gt; = &lt;br /&gt;
todo: Add video links or website links showing detailed instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NES ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, playing NTSC games on PAL NES usually messes up the music pitch.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Famicom playing NES games)'''&lt;br /&gt;
|A 72 pin to 60 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NES playing Famicom games)'''&lt;br /&gt;
|A 60 pin to 72 pin converter&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|NES (USA): Works &amp;lt;br /&amp;gt;&lt;br /&gt;
NES Toploader (USA): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom Sharp (JPN): To be confirmed &amp;lt;br /&amp;gt;&lt;br /&gt;
Famicom AV (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NES notes&amp;lt;br /&amp;gt;&lt;br /&gt;
todo: Comment about Famicom games with special audio chips and compatibility. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SNES ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Sort of, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Sort of (see SNES notes below)  &lt;br /&gt;
|-&lt;br /&gt;
|'''Method (NTSC SNES playing Super Famicom games)'''&lt;br /&gt;
|Open up the console and remove the two tabs that are used to prevent JP carts from fitting in.&lt;br /&gt;
|-&lt;br /&gt;
|'''Method (Super Famicom console playing SNES games)'''&lt;br /&gt;
|Open up the console and hack away to widen the cartridge slot or &amp;lt;br /&amp;gt; buy a cartridge converter used to insert wider SNES carts into a thinner SFC slot, &amp;lt;br /&amp;gt; but make sure it is a model that supports all pins for games using special chips&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|SNES Model 1 (USA): '''Can NOT!''' but a Skytronic 660.443 is a good substitute for a power supply [http://www.amazon.co.uk/Switch-Mode-power-supply-1000mA-max/dp/B000L97ZKS UK plug for NTSC US SNES] &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Model 1 (JPN): '''Can NOT!''' (You can use a power supply from a Mega Drive 1 or Master System 1 (better to use) [http://en.retrogamesupply.com/products/power-supply-for-nintendo-super-nes-us-ntsc EU/UK plug for SNES MINI]&amp;lt;br /&amp;gt;&lt;br /&gt;
SNES Jnr (USA) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &amp;lt;br /&amp;gt;&lt;br /&gt;
Super Famicom Jnr (JPN) '''Can NOT!''' (Works Mega Drive 1 AC Adapter, but the plug must be changed to suit) &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNES notes &amp;lt;br /&amp;gt;&lt;br /&gt;
A switched modified PAL system can play 99% of the games with the notable exceptions to SA1 Chip games like Super Mario RPG and Kirby Super Star.&amp;lt;br /&amp;gt;&lt;br /&gt;
A switchless SNES can play SA1 chip games.&amp;lt;br /&amp;gt;&lt;br /&gt;
The main issue which is not easily noticeable is that a PAL Modded SNES running at 60hz runs a tad slower than official NTSC SNES models.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== N64 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|Yes, but you need to tweak the console to insert import carts.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No, when using a cartridge converter like N64 Passport Plus the output doesn't function as accurate as a NTSC counterpart. Get a NTSC system and NTSC copies of the game. &lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N64 notes &amp;lt;br /&amp;gt;&lt;br /&gt;
The expansion pak is region free so a UK Expansion PAK works perfectly fine on a JP N64.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gamecube ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar cart sizes?'''&lt;br /&gt;
|No because they are now mini-CDs. All sizes are identical&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|While region locked, it can play imports by using a Freeloader disc to play imports. No circuit/soldering mods required.&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|A NTSC Gamecube can be modified to have a region switch to change from NTSC-U to NTSC-J and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAMECUBE notes&amp;lt;br /&amp;gt;&lt;br /&gt;
PAL releases of games DOES NOT support 480p when using really pricey Component cables. &amp;lt;br /&amp;gt;There is a homebrew feature called Swiss that enables Force 480p to the majority of PAL games with the notable exception found in re-releases/collection games like Zelda Collectors edition and the bonus original game found in Prince of Persia: The Sands of Time. &amp;lt;br /&amp;gt;&lt;br /&gt;
The PAL console (not games) can use Composite, RGB Scart and Component as 480i video outputs, S-video fails to work. &amp;lt;br /&amp;gt;&lt;br /&gt;
The NTSC console (not games) can use Composite, S-video and Component as 480i video outputs, RGB Scart fails to work.&lt;br /&gt;
&lt;br /&gt;
== Wii ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes....&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Unlike the Gamecube, PAL Wii systems (and NTSC-U/J) needs to be softmodded to run import games. [http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html Click here]&lt;br /&gt;
|-&lt;br /&gt;
|'''Other Methods '''&lt;br /&gt;
|None, the homebrew method only requires a 2GB SD card and internet connection.&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works but if you can softmod the system then there is no need to import another console.&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wii notes&amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid the red Wii Mini that was released in late 2012/early 2013. That model does not support Component, has no SD card slot for homebrew and no online connection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Softmodded PAL Wii Systems: To play Sega Master System, Genesis and NTSC N64 games in 60hz, you need &amp;quot;Any Region Changer&amp;quot; and set &amp;quot;System Menu Region&amp;quot; to USA  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but the file size for download copies varies, usually, Europe is the highest as it usually contains 5 text languages.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|No need as all PAL Wii U retail games are running at 60hz, some NES, SNES and N64 VC are using the slower PAL 50hz roms but a fair majority are using the standard North American's NTSC 60HZ roms. &lt;br /&gt;
|-&lt;br /&gt;
|'''Method 1  &amp;lt;br /&amp;gt; '''''Warning Piracy'''''&lt;br /&gt;
|There is a homebrew method which allows region free support on Downloaded Wii U/eShop titles but requires piracy. No full confirmation on retail games yet. &amp;lt;br&amp;gt; Fortunately, *having legally released to eshop* games installed to the NAND or SSD is the fastest way as it decreases load times.&amp;lt;br&amp;gt;Depending on the cfw boot method, a legal DS VC game is required. PAL users if you got Brain Training legally for free, that is a valid game for one of the homebrew methods.&amp;lt;br&amp;gt; [https://gbatemp.net/threads/mattkimuras-wii-u-hacking-guide.462121/ Click here to view guide]&lt;br /&gt;
|-&lt;br /&gt;
|'''Method 2 '''&lt;br /&gt;
|Buy another console, this time from a different region :(&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Any NTSC-U/NTSC-J model: Works (Unconfirmed)&lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii U notes &amp;lt;br /&amp;gt;&lt;br /&gt;
Did you know the Gamepad is region locked as well?! So not only you need to buy a foreign console, you also need to make sure it comes with a foreign Gamepad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Similar CD sizes?'''&lt;br /&gt;
|Yes but they went back to carts now. They taste awful, mainly to prevent young toddlers from consuming.&lt;br /&gt;
|-&lt;br /&gt;
|'''Can a PAL console be modified to function or even match NTSC speeds?'''&lt;br /&gt;
|Not necessary anymore as the retail games are confirmed to be region free.&amp;lt;br /&amp;gt; &amp;quot;The Nintendo Switch system is not region locked, but we recommend that players buy games within their region to ensure full service and support.&amp;lt;br /&amp;gt; The user will access the Nintendo eShop that corresponds to the country identified in their Nintendo Account. (Up to eight user accounts can be created on a single Nintendo Switch system.)&amp;quot; &amp;lt;br /&amp;gt; It's possible to enter eShop from different regions by creating a different account and change language. &amp;lt;br /&amp;gt;For example, creating a JP Nintendo Account and changing the language to Japanese allows you to enter the Japanese eShop!&lt;br /&gt;
[http://www.nintendolife.com/news/2017/03/guide_how_to_access_the_nintendo_switch_eshop_for_multiple_regions Click here for a guide on how to access the Switch eShop from a different region]&lt;br /&gt;
|-&lt;br /&gt;
|'''Safe to use NTSC import consoles with official EU/UK power supply in Europe/UK?'''&lt;br /&gt;
|Yes, the AC Adapter uses 100-240v so it is pretty much safe to be used anywhere. &lt;br /&gt;
|} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch notes &amp;lt;br /&amp;gt;&lt;br /&gt;
One nice thing about cartridges over DVDs is load times, you no longer have to worry about the potential disadvantage of playing a retail copy over a downloaded copy.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2017-03-06T16:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Switch Virtual Console Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:SwitchConsole.jpg ‎ ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch==&lt;br /&gt;
The Switch features is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2017-03-06T16:03:35Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Console Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:SwitchConsole.jpg ‎ ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch==&lt;br /&gt;
The Switch features is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Todo: Add image of the Switch console as the upload image feature isn't working properly (06/03/2017)&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:SwitchConsole.jpg</id>
		<title>File:SwitchConsole.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:SwitchConsole.jpg"/>
				<updated>2017-03-06T16:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: stock image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;stock image&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Recording</id>
		<title>Recording</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Recording"/>
				<updated>2017-03-06T14:57:54Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: /* Game Console */  Added Switch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Console Recording =&lt;br /&gt;
At a really high level, recording a speedrun for SDA means that you will try and get the best possible quality video footage from your console to your TV and to a recording device of some kind at the same time.  This can be a little bit complicated, but we'll try and walk you through it step by step.  You're going to need your game console, a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software.  Before you jump into the fray, it would help to understand a little bit about audio and video signals and cables.  [[Console_Recording|Go here]] to get acquainted with some of the stuff that you'll be working with.  Once you're a bit familiar with the basics read on below and we'll cover each of the things that you'll need to record a speedrun in more detail.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
We should mention here, once you've gone through the instructions on this page and collected your equipment, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [[Processing|process]] the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test] of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Console ===&lt;br /&gt;
Which console your game is on will determine the type of equipment you will be using.&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Nintendo Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NES_capture|NES]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SNES_Capture|SNES]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo_64_capture|Nintendo 64]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamecube_Capture|GameCube]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii_capture|Wii]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wii_U_capture|Wii U]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Switch_capture|Switch]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy_Capture|Game Boy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Boy_Advance_Capture|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Test_DS_Capture_page|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Test_DS_Capture_page|Nintendo 3DS]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sega Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis_Capture|Genesis / MegaDrive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Master_System_Capture|Master System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Game_Gear_Capture|Game Gear]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega_Saturn_Capture|Saturn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreamcast_Capture|Dreamcast]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sony Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[PS1_Capture|Playstation 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PS2_capture|Playstation 2]]&lt;br /&gt;
|-&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|-&lt;br /&gt;
|[[PS4_Capture|Playstation 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSP_Capture|PSP (Playstation Portable)]]&lt;br /&gt;
|-&lt;br /&gt;
|Playstation Vita&lt;br /&gt;
|-&lt;br /&gt;
|[[PStv_Capture|Playstation TV]]&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Microsoft Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Xbox_360_Capture|Xbox 360]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xbox_One_Capture|Xbox One]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Other Systems'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Neo Geo&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboGrafx-16_Capture|TurboGrafx-16]]&lt;br /&gt;
|-&lt;br /&gt;
|3DO&lt;br /&gt;
|-&lt;br /&gt;
|Jaguar&lt;br /&gt;
|-&lt;br /&gt;
|Atari 2600&lt;br /&gt;
|}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
Yes, the TV you use can make a difference in your speedrun.  We're going to lump TVs into two categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''[[CRT_Television|CRT TVs]]&lt;br /&gt;
|These older televisions are ideal for speedrunning, but they have their limitations.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[LCD_Television|LCD TVs]]'''&lt;br /&gt;
|Newer televisions are widely available and they support the latest video formats, but they pose some challenges.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recording Devices ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[New_Recording_Devices|Video Capture Devices]]&lt;br /&gt;
|Strongly recommended and required for streaming.&lt;br /&gt;
|-&lt;br /&gt;
|[[DVD|DVD Recorder]]&lt;br /&gt;
|An acceptable alternative to capture devices.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Splitter ===&lt;br /&gt;
No matter what your setup is, you need to find some way of getting your A/V footage to your recording device and to your television at the same time.  Check out the full guide to the methods of doing this [[Splitters|here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''[[Splitters#Powered_Splitters|Powered Splitters]]'''&lt;br /&gt;
|If you can afford it, this is the way to go.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Splitters#Cable_Methods|Cable Methods]]'''&lt;br /&gt;
|Less expensive, but the quality of the capture may suffer.  Only supports composite video.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Splitters#Passthrough|Capture Card Method]]&lt;br /&gt;
|Some Capture cards support a passthrough feature.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recording Software ===&lt;br /&gt;
If you are using a video capture device you'll need to use some type of recording software.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''[[VirtualDub]]'''&lt;br /&gt;
|A free, powerful, and commonly used capture program.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Amarectv]]'''&lt;br /&gt;
|A free and simple tool, Amarectv is popular because it can let you record your runs and stream live simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[DScaler]]'''&lt;br /&gt;
|A slightly less popular, but powerful capture software.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= PC Recording =&lt;br /&gt;
'''[[Digital_Capture|Start here.]]''' Capturing a PC game is both easier and harder than capturing a console game. You won't be worrying about splitters or messing with cables.  You will be playing the game and attempting to record your screen at the same time which can pose some unique challenges.  OS X users can refer to the [[Mac_Recording_and_Streaming|Mac Recording and Streaming]] page.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
We should mention here, once you've gone through the instructions on this page, don't start trying to record your speedrun attempts just yet.  You will need to capture some footage as a test.  You will then [[Processing|process]] the footage and post a [https://forum.speeddemosarchive.com/post/how_to_post_a_video_quality_test..html quality test]of your finished product in the [https://forum.speeddemosarchive.com/board/tech_support.html Tech Support forum.]  We want to make sure that there isn't anything wrong with your setup/settings before you attempt to record a full speedrun.  We would hate to have to reject a speedrun over A/V quality issues.&lt;br /&gt;
&lt;br /&gt;
Since the release of Windows 10, Microsoft has included a built in Game DVR which encodes your video in HD 720p. It works with most modern PC games. Press Winkey+G on the game window and you'll see a window. Click on the record button and the program will start recording your game. Once you have finished recording a run, press winkey+g again and then press stop recording.&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2017-03-06T14:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:Switch.png ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch==&lt;br /&gt;
The Switch features is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Todo: Add image of the Switch console as the upload image feature isn't working properly (06/03/2017)&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Switch_capture</id>
		<title>Switch capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Switch_capture"/>
				<updated>2017-03-06T14:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;Greenalink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:Switch.png ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|Docked: 480p/720p/1080p &amp;lt;br&amp;gt; Handheld/Tabletop: 720p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|To be confirmed&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Only HDMI&lt;br /&gt;
|-&lt;br /&gt;
||'''Backwards Compatibility'''&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nintendo Wii U==&lt;br /&gt;
The Switch features is the first Nintendo console to not support standard definition cables including RF, Composite, S-Video, RGB, DVI, VGA and Component. It only supports HDMI&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at higher resolutions ==&lt;br /&gt;
Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have HDMI inputs.  Because the Switch only supports HDMI.&lt;br /&gt;
&lt;br /&gt;
Some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Switch's video signal does not contain HDCP and so this is not a concern when recording.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Switch Virtual Console Releases===&lt;br /&gt;
To be added later when VC is officially released.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Todo: Add image of the Switch console as the upload image feature isn't working properly (06/03/2017)&lt;/div&gt;</summary>
		<author><name>Greenalink</name></author>	</entry>

	</feed>