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	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25/rMME</id>
		<title>Myst/100%/rMME</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25/rMME"/>
				<updated>2016-06-09T22:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Channelwood Age */ added line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
'''PAGE IS WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
Due to the discovery of the Mazerunner Skip in '''realMyst: Masterpiece Edition''', the run saves enough time over realMyst to be run in its own merits, while still being wildly different from the previous two games. The run requires familiar knowledge with the SAge glitch and C/Node Jumping, so make sure to vaguely read [[Myst/Glitches|here]].&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Start the game in Classic Mode, since, on average, its pathing is faster than Free Roam. If Free Roam is ever necessary, strafing diagonally is the fastest movement method available, so use it unless the Free Roam movement requires a bit more finesse. In such cases, it also makes sense to temporarily turn off Sprint Toggle, '''Caps Lock''', but in all other cases it should be on, even in Classic, though it doesn't affect it.&lt;br /&gt;
&lt;br /&gt;
Before starting the run, save over all other saves to ensure that every save that is used in the game is made during the run. Though the route only uses one save at a time, it's better to be safe than sorry - the game can be unstable with odd saves.&lt;br /&gt;
&lt;br /&gt;
Move up to the switch in front of the Star Imager and flip it, since it's the only opportunity available to flip it.&lt;br /&gt;
&lt;br /&gt;
As you head down the island to unlock all ages, activate the Stoneship Leaf and switch. Continue to the cabin, flip the switch, and light the boiler (code 724 on the safe on back left wall, open matchbox, make a vague swipe to light, and put it in the square in the lower left of the boiler. Do not turn the wheel at all.&lt;br /&gt;
&lt;br /&gt;
Head towards the Mechanical tower and enter in the time of 2:40, which is best optimized as six big wheel turns and then big-small-big-small button. The minor optimization saves mouse movement and time spent waiting for wheels to turn. Go across the gear bridge, flip the switch, and head inside to enter 2-2-1. The best method is pull and hold right for one extra tick, pull and hold left for one extra tick, and then pull right. This allows leaving the tower as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Head towards the generator building, pull the switch, and head all the way down to the door. Press the button to open the door and, when the door is FULLY open, Node Jump into the panel room and enter in the fastest code for 59 volts.&lt;br /&gt;
&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Heading back out, press the Stoneship Beetle and Snake and continue as if you are heading towards Selenitic, but stop short of the bridge to this screen:&lt;br /&gt;
&lt;br /&gt;
[[File:RealMyst 2016-06-09 02-34-23-83.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Swap to Free Roam, save in position, and swap back to Classic. It's possible to do this in one menu opening, by using the page-down button to go back from settings to saves. It's important to transition to Free Roam into the save, as skips further into Channelwood are rendered impossible if not done right.&lt;br /&gt;
&lt;br /&gt;
Head back to the cabin, send the tree upwards as fast as possible, move to the front of the tree, and swap to Free Roam. Clip into the tree (hints [[Myst/Glitches|here]]) and continue into the room. SAge glitch into Channelwood using the save just made.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On first entrance, the player looks into a sea of tree stumps and underwater textures. C-Jump as soon as possible and turn around to pull the lever to unlock the staircase. Head around to the staircase, move down the stairs, and head to valve 1, flipping it. Head up towards the windmill, turn on the water, and head back over to and up the stairs.&lt;br /&gt;
&lt;br /&gt;
Move into and up the elevator to the third floor and grab a page - it's irrelevant which is first in this case, but they are found in opposite directions - Achenar's directly ahead and Sirrus's directly behind. Before heading back into the elevator, swap to Free Roam and then head into the elevator. You'll need to make a particular save that's not so far in the game disallows it, but not too far out to not sidle the elevator door. A good reference point is looking down as far as possible and lining that up with the edge of the floor of the elevator - there's enough clearance on both sides to make it worth aiming for. A reference:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevator.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Save and load. While loading back into the age, close the door and right click to wait until you can turn the view to the right. Once looking to the right, strafe very slightly to the right until you can pull down the elevator lever, and immediately strafe to the left. A reference for what to look out for:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevatorLever.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Make sure the top of the elevator is much lower than the floor before you sprint - if not, the game will snap you back into the elevator, or, worse, fling you straight down into the water at maximum volume. Once that clearance is reached, sprint strafe diagonally off the edge, aiming for the leftmost bridge corner. Once you make it, face towards the stairs and swap to Classic. By facing the stairs, the slowness of the first movement made from a save is eaten by turning around. Flip 1, head towards and flip 2, and head towards and activate the bridge. Head towards and flip 4, then head back towards the receiving end of the pipe mechanism, activating it. Head to and up the book elevator and leave the Age.&lt;br /&gt;
&lt;br /&gt;
Since you SAge glitched from a save were the tree wasn't heading up, the only difference in the world is the boiler will appear lit but not actually be lit, and nothing else. To get the second page, treeclip again, this time with no SAge glitch, and finish out the age as before, with the elevator escape glitch and the other page.&lt;br /&gt;
&lt;br /&gt;
From here on, any oder of the three ages can be done with no changes in final timing.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
= D'ni Age =&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25/rMME</id>
		<title>Myst/100%/rMME</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25/rMME"/>
				<updated>2016-06-09T08:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Channelwood Age */ Fixed screenshot sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
'''PAGE IS WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
Due to the discovery of the Mazerunner Skip in '''realMyst: Masterpiece Edition''', the run saves enough time over realMyst to be run in its own merits, while still being wildly different from the previous two games. The run requires familiar knowledge with the SAge glitch and C/Node Jumping, so make sure to vaguely read [[Myst/Glitches|here]].&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Start the game in Classic Mode, since, on average, its pathing is faster than Free Roam. If Free Roam is ever necessary, strafing diagonally is the fastest movement method available, so use it unless the Free Roam movement requires a bit more finesse. In such cases, it also makes sense to temporarily turn off Sprint Toggle, '''Caps Lock''', but in all other cases it should be on, even in Classic, though it doesn't affect it.&lt;br /&gt;
&lt;br /&gt;
Before starting the run, save over all other saves to ensure that every save that is used in the game is made during the run. Though the route only uses one save at a time, it's better to be safe than sorry - the game can be unstable with odd saves.&lt;br /&gt;
&lt;br /&gt;
Move up to the switch in front of the Star Imager and flip it, since it's the only opportunity available to flip it.&lt;br /&gt;
&lt;br /&gt;
As you head down the island to unlock all ages, activate the Stoneship Leaf and switch. Continue to the cabin, flip the switch, and light the boiler (code 724 on the safe on back left wall, open matchbox, make a vague swipe to light, and put it in the square in the lower left of the boiler. Do not turn the wheel at all.&lt;br /&gt;
&lt;br /&gt;
Head towards the Mechanical tower and enter in the time of 2:40, which is best optimized as six big wheel turns and then big-small-big-small button. The minor optimization saves mouse movement and time spent waiting for wheels to turn. Go across the gear bridge, flip the switch, and head inside to enter 2-2-1. The best method is pull and hold right for one extra tick, pull and hold left for one extra tick, and then pull right. This allows leaving the tower as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Head towards the generator building, pull the switch, and head all the way down to the door. Press the button to open the door and, when the door is FULLY open, Node Jump into the panel room and enter in the fastest code for 59 volts.&lt;br /&gt;
&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Heading back out, press the Stoneship Beetle and Snake and continue as if you are heading towards Selenitic, but stop short of the bridge to this screen:&lt;br /&gt;
&lt;br /&gt;
[[File:RealMyst 2016-06-09 02-34-23-83.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Swap to Free Roam, save in position, and swap back to Classic. It's possible to do this in one menu opening, by using the page-down button to go back from settings to saves. It's important to transition to Free Roam into the save, as skips further into Channelwood are rendered impossible if not done right.&lt;br /&gt;
&lt;br /&gt;
Head back to the cabin, send the tree upwards as fast as possible, move to the front of the tree, and swap to Free Roam. Clip into the tree (hints [[Myst/Glitches|here]]) and continue into the room. SAge glitch into Channelwood using the save just made.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On first entrance, the player looks into a sea of tree stumps and underwater textures. C-Jump as soon as possible and turn around to pull the lever to unlock the staircase. Head around to the staircase, move down the stairs, and head to valve 1, flipping it. Head up towards the windmill, turn on the water, and head back over to and up the stairs.&lt;br /&gt;
&lt;br /&gt;
Move into and up the elevator to the third floor and grab a page - it's irrelevant which is first in this case, but they are found in opposite directions - Achenar's directly ahead and Sirrus's directly behind. Before heading back into the elevator, swap to Free Roam and then head into the elevator. You'll need to make a particular save that's not so far in the game disallows it, but not too far out to not sidle the elevator door. A good reference point is looking down as far as possible and lining that up with the edge of the floor of the elevator - there's enough clearance on both sides to make it worth aiming for. A reference:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevator.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Save and load. While loading back into the age, close the door and right click to wait until you can turn the view to the right. Once looking to the right, strafe very slightly to the right until you can pull down the elevator lever, and immediately strafe to the left. A reference for what to look out for:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevatorLever.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Make sure the top of the elevator is much lower than the floor before you sprint - if not, the game will snap you back into the elevator, or, worse, fling you straight down into the water at maximum volume. Once that clearance is reached, sprint strafe diagonally off the edge, aiming for the leftmost bridge corner. Once you make it, face towards the stairs and swap to Classic. By facing the stairs, the slowness of the first movement made from a save is eaten by turning around. Flip 1, head towards and flip 2, and head towards and activate the bridge. Head towards and flip 4, then head back towards the receiving end of the pipe mechanism, activating it. Head to and up the book elevator and leave the Age.&lt;br /&gt;
&lt;br /&gt;
Since you SAge glitched from a save were the tree wasn't heading up, the only difference in the world is the boiler will appear lit but not actually be lit, and nothing else. To get the second page, treeclip again, this time with no SAge glitch, and finish out the age as before, with the elevator escape glitch and a different page.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
= D'ni Age =&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25/rMME</id>
		<title>Myst/100%/rMME</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25/rMME"/>
				<updated>2016-06-09T08:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
'''PAGE IS WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
Due to the discovery of the Mazerunner Skip in '''realMyst: Masterpiece Edition''', the run saves enough time over realMyst to be run in its own merits, while still being wildly different from the previous two games. The run requires familiar knowledge with the SAge glitch and C/Node Jumping, so make sure to vaguely read [[Myst/Glitches|here]].&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Start the game in Classic Mode, since, on average, its pathing is faster than Free Roam. If Free Roam is ever necessary, strafing diagonally is the fastest movement method available, so use it unless the Free Roam movement requires a bit more finesse. In such cases, it also makes sense to temporarily turn off Sprint Toggle, '''Caps Lock''', but in all other cases it should be on, even in Classic, though it doesn't affect it.&lt;br /&gt;
&lt;br /&gt;
Before starting the run, save over all other saves to ensure that every save that is used in the game is made during the run. Though the route only uses one save at a time, it's better to be safe than sorry - the game can be unstable with odd saves.&lt;br /&gt;
&lt;br /&gt;
Move up to the switch in front of the Star Imager and flip it, since it's the only opportunity available to flip it.&lt;br /&gt;
&lt;br /&gt;
As you head down the island to unlock all ages, activate the Stoneship Leaf and switch. Continue to the cabin, flip the switch, and light the boiler (code 724 on the safe on back left wall, open matchbox, make a vague swipe to light, and put it in the square in the lower left of the boiler. Do not turn the wheel at all.&lt;br /&gt;
&lt;br /&gt;
Head towards the Mechanical tower and enter in the time of 2:40, which is best optimized as six big wheel turns and then big-small-big-small button. The minor optimization saves mouse movement and time spent waiting for wheels to turn. Go across the gear bridge, flip the switch, and head inside to enter 2-2-1. The best method is pull and hold right for one extra tick, pull and hold left for one extra tick, and then pull right. This allows leaving the tower as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Head towards the generator building, pull the switch, and head all the way down to the door. Press the button to open the door and, when the door is FULLY open, Node Jump into the panel room and enter in the fastest code for 59 volts.&lt;br /&gt;
&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Heading back out, press the Stoneship Beetle and Snake and continue as if you are heading towards Selenitic, but stop short of the bridge to this screen:&lt;br /&gt;
&lt;br /&gt;
[[File:RealMyst 2016-06-09 02-34-23-83.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Swap to Free Roam, save in position, and swap back to Classic. It's possible to do this in one menu opening, by using the page-down button to go back from settings to saves. It's important to transition to Free Roam into the save, as skips further into Channelwood are rendered impossible if not done right.&lt;br /&gt;
&lt;br /&gt;
Head back to the cabin, send the tree upwards as fast as possible, move to the front of the tree, and swap to Free Roam. Clip into the tree (hints [[Myst/Glitches|here]]) and continue into the room. SAge glitch into Channelwood using the save just made.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On first entrance, the player looks into a sea of tree stumps and underwater textures. C-Jump as soon as possible and turn around to pull the lever to unlock the staircase. Head around to the staircase, move down the stairs, and head to valve 1, flipping it. Head up towards the windmill, turn on the water, and head back over to and up the stairs.&lt;br /&gt;
&lt;br /&gt;
Move into and up the elevator to the third floor and grab a page - it's irrelevant which is first in this case, but they are found in opposite directions - Achenar's directly ahead and Sirrus's directly behind. Before heading back into the elevator, swap to Free Roam and then head into the elevator. You'll need to make a particular save that's not so far in the game disallows it, but not too far out to not sidle the elevator door. A good reference point is looking down as far as possible and lining that up with the edge of the floor of the elevator - there's enough clearance on both sides to make it worth aiming for. A reference:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevator.jpg]]&lt;br /&gt;
&lt;br /&gt;
Save and load. While loading back into the age, close the door and right click to wait until you can turn the view to the right. Once looking to the right, strafe very slightly to the right until you can pull down the elevator lever, and immediately strafe to the left. A reference for what to look out for:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevatorLever.jpg]]&lt;br /&gt;
&lt;br /&gt;
Make sure the top of the elevator is much lower than the floor before you sprint - if not, the game will snap you back into the elevator, or, worse, fling you straight down into the water at maximum volume. Once that clearance is reached, sprint strafe diagonally off the edge, aiming for the leftmost bridge corner. Once you make it, face towards the stairs and swap to Classic. By facing the stairs, the slowness of the first movement made from a save is eaten by turning around. Flip 1, head towards and flip 2, and head towards and activate the bridge. Head towards and flip 4, then head back towards the receiving end of the pipe mechanism, activating it. Head to and up the book elevator and leave the Age.&lt;br /&gt;
&lt;br /&gt;
Since you SAge glitched from a save were the tree wasn't heading up, the only difference in the world is the boiler will appear lit but not actually be lit, and nothing else. To get the second page, treeclip again, this time with no SAge glitch, and finish out the age as before, with the elevator escape glitch and a different page.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
= D'ni Age =&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25/rMME</id>
		<title>Myst/100%/rMME</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25/rMME"/>
				<updated>2016-06-09T08:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Created page with &amp;quot;= Preface =  '''PAGE IS WORK IN PROGRESS'''  Due to the discovery of the Mazerunner Skip in '''realMyst: Masterpiece Edition''', the run saves enough time over realMyst to be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
'''PAGE IS WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
Due to the discovery of the Mazerunner Skip in '''realMyst: Masterpiece Edition''', the run saves enough time over realMyst to be run in its own merits, while still being wildly different from the previous two games. The run requires familiar knowledge with the SAge glitch and C/Node Jumping, so make sure to vaguely read [[Myst/Glitches|here]].&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Start the game in Classic Mode, since, on average, its pathing is faster than Free Roam. If Free Roam is ever necessary, strafing diagonally is the fastest movement method available, so use it unless the Free Roam movement requires a bit more finesse. In such cases, it also makes sense to temporarily turn off Sprint Toggle, '''Caps Lock''', but in all other cases it should be on, even in Classic, though it doesn't affect it.&lt;br /&gt;
&lt;br /&gt;
Before starting the run, save over all other saves to ensure that every save that is used in the game is made during the run. Though the route only uses one save at a time, it's better to be safe than sorry - the game can be unstable with odd saves.&lt;br /&gt;
&lt;br /&gt;
Move up to the switch in front of the Star Imager and flip it, since it's the only opportunity available to flip it.&lt;br /&gt;
&lt;br /&gt;
As you head down the island to unlock all ages, activate the Stoneship Leaf and switch. Continue to the cabin, flip the switch, and light the boiler (code 724 on the safe on back left wall, open matchbox, make a vague swipe to light, and put it in the square in the lower left of the boiler. Do not turn the wheel at all.&lt;br /&gt;
&lt;br /&gt;
Head towards the Mechanical tower and enter in the time of 2:40, which is best optimized as six big wheel turns and then big-small-big-small button. The minor optimization saves mouse movement and time spent waiting for wheels to turn. Go across the gear bridge, flip the switch, and head inside to enter 2-2-1. The best method is pull and hold right for one extra tick, pull and hold left for one extra tick, and then pull right. This allows leaving the tower as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Head towards the generator building, pull the switch, and head all the way down to the door. Press the button to open the door and, when the door is FULLY open, Node Jump into the panel room and enter in the fastest code for 59 volts.&lt;br /&gt;
&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Heading back out, press the Stoneship Beetle and Snake and continue as if you are heading towards Selenitic, but stop short of the bridge to this screen:&lt;br /&gt;
&lt;br /&gt;
[[File:RealMyst 2016-06-09 02-34-23-83.jpg]]&lt;br /&gt;
&lt;br /&gt;
Swap to Free Roam, save in position, and swap back to Classic. It's possible to do this in one menu opening, by using the page-down button to go back from settings to saves. It's important to transition to Free Roam into the save, as skips further into Channelwood are rendered impossible if not done right.&lt;br /&gt;
&lt;br /&gt;
Head back to the cabin, send the tree upwards as fast as possible, move to the front of the tree, and swap to Free Roam. Clip into the tree (hints [[Myst/Glitches|here]]) and continue into the room. SAge glitch into Channelwood using the save just made.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On first entrance, the player looks into a sea of tree stumps and underwater textures. C-Jump as soon as possible and turn around to pull the lever to unlock the staircase. Head around to the staircase, move down the stairs, and head to valve 1, flipping it. Head up towards the windmill, turn on the water, and head back over to and up the stairs.&lt;br /&gt;
&lt;br /&gt;
Move into and up the elevator to the third floor and grab a page - it's irrelevant which is first in this case, but they are found in opposite directions - Achenar's directly ahead and Sirrus's directly behind. Before heading back into the elevator, swap to Free Roam and then head into the elevator. You'll need to make a particular save that's not so far in the game disallows it, but not too far out to not sidle the elevator door. A good reference point is looking down as far as possible and lining that up with the edge of the floor of the elevator - there's enough clearance on both sides to make it worth aiming for. A reference:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevator.jpg]]&lt;br /&gt;
&lt;br /&gt;
Save and load. While loading back into the age, close the door and right click to wait until you can turn the view to the right. Once looking to the right, strafe very slightly to the right until you can pull down the elevator lever, and immediately strafe to the left. A reference for what to look out for:&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodelevatorLever.jpg]]&lt;br /&gt;
&lt;br /&gt;
Make sure the top of the elevator is much lower than the floor before you sprint - if not, the game will snap you back into the elevator, or, worse, fling you straight down into the water at maximum volume. Once that clearance is reached, sprint strafe diagonally off the edge, aiming for the leftmost bridge corner. Once you make it, face towards the stairs and swap to Classic. By facing the stairs, the slowness of the first movement made from a save is eaten by turning around. Flip 1, head towards and flip 2, and head towards and activate the bridge. Head towards and flip 4, then head back towards the receiving end of the pipe mechanism, activating it. Head to and up the book elevator and leave the Age.&lt;br /&gt;
&lt;br /&gt;
Since you SAge glitched from a save were the tree wasn't heading up, the only difference in the world is the boiler will appear lit but not actually be lit, and nothing else. To get the second page, treeclip again, this time with no SAge glitch, and finish out the age as before, with the elevator escape glitch and a different page.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
= D'ni Age =&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystChannelwoodelevatorLever.jpg</id>
		<title>File:MystChannelwoodelevatorLever.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystChannelwoodelevatorLever.jpg"/>
				<updated>2016-06-09T08:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Visual cue to tell at what point to pull the lever and then leave the elevator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visual cue to tell at what point to pull the lever and then leave the elevator.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystChannelwoodelevator.jpg</id>
		<title>File:MystChannelwoodelevator.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystChannelwoodelevator.jpg"/>
				<updated>2016-06-09T07:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Visual cue for saving on the edge of the elevator in Channelwood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visual cue for saving on the edge of the elevator in Channelwood.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:RealMyst_2016-06-09_02-34-23-83.jpg</id>
		<title>File:RealMyst 2016-06-09 02-34-23-83.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:RealMyst_2016-06-09_02-34-23-83.jpg"/>
				<updated>2016-06-09T07:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Visual cue to save for later SAge glitch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visual cue to save for later SAge glitch.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-06-09T07:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* The End…? */ Removed references to rMME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages, including the ones next to the books, and then retrieve the white page and hand it over to Atrus to win the game. The 100% listed here is routed for '''realMyst''', but will also work for '''Myst''' as well.&lt;br /&gt;
&lt;br /&gt;
The '''realMyst: Masterpiece''' has diverged so much beyond standard 100% that it merits its own page as linked below.&lt;br /&gt;
&lt;br /&gt;
[[Myst/100%/rMME|realMyst: Masterpiece Editon 100%]]&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely separating them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to the minimum tree rise volume (barely enough to have it rise)&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system. Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png|400 px]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' needs only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-06-09T07:12:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Stoneship Age */ Removed references to rMME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages, including the ones next to the books, and then retrieve the white page and hand it over to Atrus to win the game. The 100% listed here is routed for '''realMyst''', but will also work for '''Myst''' as well.&lt;br /&gt;
&lt;br /&gt;
The '''realMyst: Masterpiece''' has diverged so much beyond standard 100% that it merits its own page as linked below.&lt;br /&gt;
&lt;br /&gt;
[[Myst/100%/rMME|realMyst: Masterpiece Editon 100%]]&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely separating them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to the minimum tree rise volume (barely enough to have it rise)&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system. Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png|400 px]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' needs only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-06-09T07:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Channelwood Age */ Minor fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages, including the ones next to the books, and then retrieve the white page and hand it over to Atrus to win the game. The 100% listed here is routed for '''realMyst''', but will also work for '''Myst''' as well.&lt;br /&gt;
&lt;br /&gt;
The '''realMyst: Masterpiece''' has diverged so much beyond standard 100% that it merits its own page as linked below.&lt;br /&gt;
&lt;br /&gt;
[[Myst/100%/rMME|realMyst: Masterpiece Editon 100%]]&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely separating them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to the minimum tree rise volume (barely enough to have it rise)&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system. Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png|400 px]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', '''realMyst: Masterpiece''' both need only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-06-09T07:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Channelwood Age */ Removed references to rMME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages, including the ones next to the books, and then retrieve the white page and hand it over to Atrus to win the game. The 100% listed here is routed for '''realMyst''', but will also work for '''Myst''' as well.&lt;br /&gt;
&lt;br /&gt;
The '''realMyst: Masterpiece''' has diverged so much beyond standard 100% that it merits its own page as linked below.&lt;br /&gt;
&lt;br /&gt;
[[Myst/100%/rMME|realMyst: Masterpiece Editon 100%]]&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely separating them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to the minimum tree rise volume (barely enough to have it rise)&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system.&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png|400 px]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', '''realMyst: Masterpiece''' both need only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-06-09T07:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Setup */ Removed all references to rMME, minor spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages, including the ones next to the books, and then retrieve the white page and hand it over to Atrus to win the game. The 100% listed here is routed for '''realMyst''', but will also work for '''Myst''' as well.&lt;br /&gt;
&lt;br /&gt;
The '''realMyst: Masterpiece''' has diverged so much beyond standard 100% that it merits its own page as linked below.&lt;br /&gt;
&lt;br /&gt;
[[Myst/100%/rMME|realMyst: Masterpiece Editon 100%]]&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely separating them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
If Channelwood comes first, '''realMyst: Masterpiece''' has to wait for the tree to have hit at least six “thumps” before aiming to turn off the gas valve - visually, the bottom of the elevator at the top of your head. Otherwise, turn off the boiler immediately and wait for the tree elevator entrance.&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to:&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': The minimum tree rise volume.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': Full power.&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': The tree elevator only goes up when you’re on Myst Island, explaining why you’ll hear booms on the way to the cabin. Due to the inability to turn off the boiler and get the stoneship puzzle AND get into the tree elevator, you need to do the stoneship puzzle on the way. Click the leaf on the left, zoom out and click the marker switch, turn around, click the beetle and the snake, then continue to the cabin&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system.&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png|400 px]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', '''realMyst: Masterpiece''' both need only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-06-09T07:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Preface */ Links to rMME 100%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages, including the ones next to the books, and then retrieve the white page and hand it over to Atrus to win the game. The 100% listed here is routed for '''realMyst''', but will also work for '''Myst''' as well.&lt;br /&gt;
&lt;br /&gt;
The '''realMyst: Masterpiece''' has diverged so much beyond standard 100% that it merits its own page as linked below.&lt;br /&gt;
&lt;br /&gt;
[[Myst/100%/rMME|realMyst: Masterpiece Editon 100%]]&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely sectoring them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst: Masterpiece''' allows an escape of the gear animation that's so fast, immediately returning to the cabin and turning it off doesn’t give enough time to return before it goes under. Waiting for a little bit after finishing the gear puzzle saves a lot of time as long as it is at least six ticks above lowest (two above ground)&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
If Channelwood comes first, '''realMyst: Masterpiece''' has to wait for the tree to have hit at least six “thumps” before aiming to turn off the gas valve - visually, the bottom of the elevator at the top of your head. Otherwise, turn off the boiler immediately and wait for the tree elevator entrance.&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to:&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': The minimum tree rise volume.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': Full power.&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': The tree elevator only goes up when you’re on Myst Island, explaining why you’ll hear booms on the way to the cabin. Due to the inability to turn off the boiler and get the stoneship puzzle AND get into the tree elevator, you need to do the stoneship puzzle on the way. Click the leaf on the left, zoom out and click the marker switch, turn around, click the beetle and the snake, then continue to the cabin&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system.&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png|400 px]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', '''realMyst: Masterpiece''' both need only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/Glitches</id>
		<title>Myst/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/Glitches"/>
				<updated>2016-06-09T06:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* realMyst: Masterpiece */  Added glitches to rM:ME section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discovered Glitches by Game Type ==&lt;br /&gt;
&lt;br /&gt;
==='''Myst'''===&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst'''===&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect, though sprint does not stack with click. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst: Masterpiece'''===&lt;br /&gt;
&lt;br /&gt;
''SAge corruption''- While transporting to another age through the book, you have a window of a couple seconds oh movement and screen lock. In this time, if you load up a save while being teleported, it will load up the position and the page state of the save in the age. This will do various things depending on mix of save, age, and classic versus free-roam. For example, if you pick a positional save that does not correspond at all to the age, you will be thrown-to-origin(TTO), which either results in nothing happening, falling through the world (in free-roam), or soft-locking the game (for classic mode, and kind of - described in next glitch). There are some coincidental positions that result in a successful teleport with no issues, but they are far and few between. This gap, however, is bridged with C-jumping, as described next&lt;br /&gt;
&lt;br /&gt;
''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.&lt;br /&gt;
&lt;br /&gt;
''Node Jumping'' - A limited variant of C-Jumping, where the game automatically attempts to swap from Classic to Free Roam to Classic, though it only works starting in Classic mode. The developers provided the key shortcut '''F7''' to node jump, and, for most areas, this just shifts the player to the default node, which, in most cases, is within a few pixels and angles to the regular position. However, there are a couple glitchy parts to Node Jumping. For example, if you Node Jump before 'zooming in' to anything (Channelwood valves, Selenitic piano - anything that zooms in for detail), the game is confused and, in most cases, will give you a detail position that gives no help. In other cases, the default node is different from a reached node, which allows limited jumping. In front of the entrance to the voltage puzzle, with the door closed, a Node Jump brings you back up the stairs. With the door open, a Node Jump brings you in detail zoom on the panel, saving a transition. In rare cases, such as the tunnel leading to the entrance of the room containing the Mazerunner, the game will be unable to switch back to Classic, giving an instant transition to Free Roam. &lt;br /&gt;
&lt;br /&gt;
''Treeclip'' - A basic abuse of the jagged geometry, the Channelwood tree on Myst island can be clipped through by running directly into the left side of the front polygon of the tree as it goes up, once the hollowed out section is higher than reachable. The geometry catches you twice before you can clip through the tree and be insdie it. However, since the floor under the tree has no collision, the metal walls on the circumference of the base are the only thing to stand on. By hugging the wall until you fall into the hidden Channelwood room, you skip waiting for the tree to reach height and then sink back down.&lt;br /&gt;
&lt;br /&gt;
''Mazerunner Door Clip'' - Through a&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/Glitches</id>
		<title>Myst/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/Glitches"/>
				<updated>2016-01-24T03:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* realMyst: Masterpiece */ Extension of glitch discovery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discovered Glitches by Game Type ==&lt;br /&gt;
&lt;br /&gt;
==='''Myst'''===&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst'''===&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect, though sprint does not stack with click. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst: Masterpiece'''===&lt;br /&gt;
&lt;br /&gt;
''SAge corruption''- While transporting to another age through the book, you have a window of a couple seconds oh movement and screen lock. In this time, if you load up a save while being teleported, it will load up the position and the page state of the save in the age. This will do various things depending on mix of save, age, and classic versus free-roam. For example, if you pick a positional save that does not correspond at all to the age, you will be thrown-to-origin(TTO), which either results in nothing happening, falling through the world (in free-roam), or soft-locking the game (for classic mode, and kind of - described in next glitch). There are some coincidental positions that result in a successful teleport with no issues, but they are far and few between. This gap, however, is bridged with C-jumping, as described next&lt;br /&gt;
&lt;br /&gt;
''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-01-07T23:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Mechanical Age */ also edited size of picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages (plus the ones right beside the books? still up for debate, apparently) and then retrieve the white page and hand it over to Atrus to win the game. Due to SAge corruption and C-Jumping, '''realMyst:Masterpiece''' has a different route to collect and load saves to make skips - the routing is still in the works, but will generally follow the generic 100%&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely sectoring them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst: Masterpiece''' allows an escape of the gear animation that's so fast, immediately returning to the cabin and turning it off doesn’t give enough time to return before it goes under. Waiting for a little bit after finishing the gear puzzle saves a lot of time as long as it is at least six ticks above lowest (two above ground)&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
If Channelwood comes first, '''realMyst: Masterpiece''' has to wait for the tree to have hit at least six “thumps” before aiming to turn off the gas valve - visually, the bottom of the elevator at the top of your head. Otherwise, turn off the boiler immediately and wait for the tree elevator entrance.&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to:&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': The minimum tree rise volume.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': Full power.&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': The tree elevator only goes up when you’re on Myst Island, explaining why you’ll hear booms on the way to the cabin. Due to the inability to turn off the boiler and get the stoneship puzzle AND get into the tree elevator, you need to do the stoneship puzzle on the way. Click the leaf on the left, zoom out and click the marker switch, turn around, click the beetle and the snake, then continue to the cabin&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system.&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png|400 px]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', '''realMyst: Masterpiece''' both need only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-01-07T23:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Mechanical Age */ changed from jpg to png for image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages (plus the ones right beside the books? still up for debate, apparently) and then retrieve the white page and hand it over to Atrus to win the game. Due to SAge corruption and C-Jumping, '''realMyst:Masterpiece''' has a different route to collect and load saves to make skips - the routing is still in the works, but will generally follow the generic 100%&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely sectoring them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst: Masterpiece''' allows an escape of the gear animation that's so fast, immediately returning to the cabin and turning it off doesn’t give enough time to return before it goes under. Waiting for a little bit after finishing the gear puzzle saves a lot of time as long as it is at least six ticks above lowest (two above ground)&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
If Channelwood comes first, '''realMyst: Masterpiece''' has to wait for the tree to have hit at least six “thumps” before aiming to turn off the gas valve - visually, the bottom of the elevator at the top of your head. Otherwise, turn off the boiler immediately and wait for the tree elevator entrance.&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to:&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': The minimum tree rise volume.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': Full power.&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': The tree elevator only goes up when you’re on Myst Island, explaining why you’ll hear booms on the way to the cabin. Due to the inability to turn off the boiler and get the stoneship puzzle AND get into the tree elevator, you need to do the stoneship puzzle on the way. Click the leaf on the left, zoom out and click the marker switch, turn around, click the beetle and the snake, then continue to the cabin&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system.&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.png]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', '''realMyst: Masterpiece''' both need only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystMechanicalPattern.png</id>
		<title>File:MystMechanicalPattern.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystMechanicalPattern.png"/>
				<updated>2016-01-07T23:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Required pattern to escape the Mechanical age in Myst.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Required pattern to escape the Mechanical age in Myst.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystMazerunnerMap.jpg</id>
		<title>File:MystMazerunnerMap.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystMazerunnerMap.jpg"/>
				<updated>2016-01-07T22:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Pathing mnemonic for Myst Mazerunner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pathing mnemonic for Myst Mazerunner.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystSeleniticPattern.jpg</id>
		<title>File:MystSeleniticPattern.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystSeleniticPattern.jpg"/>
				<updated>2016-01-07T20:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Solve pattern for Myst Selenitic age Mazerunner entrance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solve pattern for Myst Selenitic age Mazerunner entrance.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/100%25</id>
		<title>Myst/100%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/100%25"/>
				<updated>2016-01-07T20:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Created page with &amp;quot;= Preface =  In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages (plus the ones right beside the books?...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preface =&lt;br /&gt;
&lt;br /&gt;
In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages (plus the ones right beside the books? still up for debate, apparently) and then retrieve the white page and hand it over to Atrus to win the game. Due to SAge corruption and C-Jumping, '''realMyst:Masterpiece''' has a different route to collect and load saves to make skips - the routing is still in the works, but will generally follow the generic 100%&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely sectoring them individually. This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30.&lt;br /&gt;
&lt;br /&gt;
From the start of the game-&lt;br /&gt;
&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch. This is the only convenient time to do so, believe it or not.&lt;br /&gt;
*Generator: Flip the marker switch and head inside. The pattern that provides 59 volts with the least button presses is:&lt;br /&gt;
[[File:MystGeneratorPattern.jpg]]&lt;br /&gt;
*Log Cabin: Flip the marker switch and head inside. Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch and head inside. One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Aim for the animation skip to skip at least a second.&lt;br /&gt;
&lt;br /&gt;
After the setup, either Selenitic or Channelwood can be run first:&lt;br /&gt;
*'''Myst''', there’s no difference, since the gear animation is inescapable.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.&lt;br /&gt;
With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst: Masterpiece''' allows an escape of the gear animation that's so fast, immediately returning to the cabin and turning it off doesn’t give enough time to return before it goes under. Waiting for a little bit after finishing the gear puzzle saves a lot of time as long as it is at least six ticks above lowest (two above ground)&lt;br /&gt;
&lt;br /&gt;
= Channelwood Age =&lt;br /&gt;
&lt;br /&gt;
If Channelwood comes first, '''realMyst: Masterpiece''' has to wait for the tree to have hit at least six “thumps” before aiming to turn off the gas valve - visually, the bottom of the elevator at the top of your head. Otherwise, turn off the boiler immediately and wait for the tree elevator entrance.&lt;br /&gt;
&lt;br /&gt;
Before entering Channelwood, turn around and pump the gas valve to:&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': The minimum tree rise volume.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': Full power.&lt;br /&gt;
&lt;br /&gt;
The age begins.&lt;br /&gt;
&lt;br /&gt;
[[File:MystChannelwoodMap.png|250px]]&lt;br /&gt;
&lt;br /&gt;
On the way to the windmill, hit switch 2 to enable the submersible bridge. Continue all the way to the valve and click it open.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks.&lt;br /&gt;
&lt;br /&gt;
Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor.&lt;br /&gt;
&lt;br /&gt;
Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level.&lt;br /&gt;
&lt;br /&gt;
Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor.&lt;br /&gt;
&lt;br /&gt;
Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them.&lt;br /&gt;
&lt;br /&gt;
In Achenar’s room, the page is on the floor next to the recorder. In Sirrus’s room, it’s in the drawer by the window on the left side.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again.&lt;br /&gt;
&lt;br /&gt;
Head all the way back down to switch 1, flip it, then head to switch 6, flip it, and then head across the now-unsubmerged bridge to the crank, click the crank (best bet is center of of the handle), and run back to the book elevator and ascend to return to Myst.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''' is unique in that you can control how you leave the ceiling screen lock from returning from any other age. By making small movements with the mouse to the left, you will face Sirrus’s book, while making small movements to the right will face Achenar’s book. Too big of movements will turn to the tower rotation map and fireplace, respectively, while no movement will face the bookshelf. Doing this on all eight returns from ages will save  15-30 seconds total, so a minor optimization, but still important.&lt;br /&gt;
&lt;br /&gt;
Toss the page into the book and run back to the log cabin.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst:Masterpiece''': The tree elevator only goes up when you’re on Myst Island, explaining why you’ll hear booms on the way to the cabin. Due to the inability to turn off the boiler and get the stoneship puzzle AND get into the tree elevator, you need to do the stoneship puzzle on the way. Click the leaf on the left, zoom out and click the marker switch, turn around, click the beetle and the snake, then continue to the cabin&lt;br /&gt;
&lt;br /&gt;
Turn off the boiler system.&lt;br /&gt;
&lt;br /&gt;
-'''Myst''', '''realMyst''': Since the tree is at max height, do the stoneship puzzle now. Run back to the model ship pool, hit the marke switch, hit the leaf, turn around, hit snake, hit beetle, and run back to the tree to wait/enter. By doing the stoneship puzzle during the wait, you save five to ten seconds.&lt;br /&gt;
&lt;br /&gt;
Enter Channelwood, and head to switch 1 to hit. Continue all the way up to the third level and retrieve the other page, then go all the way down, hit switch 1 on the way back to the book elevator, and return to Myst, putting the other page in its book before continuing to the next Age.&lt;br /&gt;
&lt;br /&gt;
= Selenitic Age =&lt;br /&gt;
&lt;br /&gt;
Spaceship: Flip the marker switch and head inside.&lt;br /&gt;
&lt;br /&gt;
*The audio puzzle is complete trash if you do it wrong, but there’s a couple ways to do it with confidence. Starting with the most secure is counting clicks from the bottom which, from left to right, is 7, 19, 22, 12, 5. This ensures you will get the solution, but is pretty slow. The next fastest is position/graphics, since the pattern looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
However, doing it by sight alone can be difficult unless you have graphics cues from low graphics - enter '''realMyst''' on low graphic setting. Due to the grain of the pixels, the sliders can be set up according to these cues:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSpaceshipPatternCues.jpg]] '''TBF'''&lt;br /&gt;
&lt;br /&gt;
The fastest, but riskiest, method is by ear alone. This requires a lot of play through to be pitch-perfect.&lt;br /&gt;
&lt;br /&gt;
So, either by counting, visual, or audio cues, the pattern should be solved first time every time.&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Achenar’s page is located near the oasis, while Sirrus’s page is located near the selenite crystals.&lt;br /&gt;
&lt;br /&gt;
Move to the entrance to the underground passage and zoom to the panel. The pattern appears as below, and is much more discrete than the Spaceship audio puzzle, so position is sufficient:&lt;br /&gt;
&lt;br /&gt;
[[File:MystSeleniticPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Continue all the way down to the Mazerunner and enter it, beginning the puzzle by hitting “Forward”.&lt;br /&gt;
&lt;br /&gt;
This is, by far, the longest and most autoscrolling part of the run. Little to no minimization can be made to cut into the 4 minutes of animation that occur between the 14 directions made - and the Mazerunner sequence happens twice. The sequence is the same for both sessions and for all three games, and there’s a couple ways to memorize it.&lt;br /&gt;
&lt;br /&gt;
As a string, the directions are N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE and end.&lt;br /&gt;
&lt;br /&gt;
As a diagram, this mnemonic graph can be used:&lt;br /&gt;
&lt;br /&gt;
[[File: MystMazerunnerMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
Recall that the graph is literal, not a map, so it implies directions, not turning, since the track curves away from the cardinal direction it was started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-'''realMyst''': Holding down on a button will give frame-perfect inputs for maneuvering the Mazerunner, so hold down on the buttons, if possible.&lt;br /&gt;
&lt;br /&gt;
After that, leave the Mazerunner and enter the Myst linking book. Toss the page into the book and return to the spaceship to retrieve the second page and do the Mazerunner over again, handing in the page when done.&lt;br /&gt;
&lt;br /&gt;
= Mechanical Age =&lt;br /&gt;
&lt;br /&gt;
Sunken Gear: Flip the marker switch and enter the mechanical age through the book.&lt;br /&gt;
&lt;br /&gt;
Once inside the age,  move to the button panel and enter in 2851 to get this pattern:&lt;br /&gt;
&lt;br /&gt;
[[File:MystMechanicalPattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
Enter the island and grab either page - Sirrus to the left, and Achenar to the right. Both are acquired through the hidey-hole on the sides of their thrones.&lt;br /&gt;
&lt;br /&gt;
Exit the age through the return book unlock by the combo, put in the page, then return back to the Sunken Gear to retrieve the second page and put it in its place.&lt;br /&gt;
&lt;br /&gt;
= Stoneship Age =&lt;br /&gt;
&lt;br /&gt;
Stoneship Bookroom: Travel to the Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Once inside, head to the right and hit the rightmost button to pump the lighthouse dry. Turn around and head all the way down the basement of the lighthouse, draining the chest and then reclosing it.&lt;br /&gt;
&lt;br /&gt;
Return to the pump and hit the middle pump for dual-purpose. Return to the lighthouse, unlock the locked chest to get a key, and unlock the padlock up to the generator. &lt;br /&gt;
&lt;br /&gt;
*'''Myst''' has issues with cranking the generator for enough power, with about three full revs giving enough to finish the age for first go through.&lt;br /&gt;
&lt;br /&gt;
*'''realMyst''', '''realMyst: Masterpiece''' both need only about one rev to go through the entire age.&lt;br /&gt;
&lt;br /&gt;
Go over to Achenar’s tunnel and head all the way down to retrieve the page off the bed. This is the only age where routing is faster for getting a page first, in this case, Achenar’s. Return halfway up the tunnel until you reach the secret tunnel. Head through, enter the heading of 135 degrees (second red arrow from North) and continue to Sirrus’s side and up all the way. Put the pump on the rightmost setting and continue to Atrus’s study. Click the table to watch weird physics and exit the age.&lt;br /&gt;
&lt;br /&gt;
Toss the page into Achenar’s book and return to the ship to get to Stoneship Age.&lt;br /&gt;
&lt;br /&gt;
Go to the pump and hit the middle button and continue down Sirrus’s tunnel to his room. His page is in the bottom drawer in the drawer on the left. Continue back to the pump, hit the right button, and go back to Atrus’s study to go back to Myst. Toss the page into Sirrus’s book..&lt;br /&gt;
&lt;br /&gt;
= The End…? =&lt;br /&gt;
&lt;br /&gt;
This is the final stretch that basically follows the Any%, since all of the pages have been grabbed and the final route of 100% is to win like Any%. Move to the spawn marker switch and flip it twice. Grab the white page and return to the library, heading into the fireplace and entering pattern 158. Enter the green book. The ending, much like Any%, is recorded as so:&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
Atrus will proceed to praise you, kill his sons, ask a favor, and leave you stuck in Myst. Great. What a way to win.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystSpaceshipPattern.jpg</id>
		<title>File:MystSpaceshipPattern.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystSpaceshipPattern.jpg"/>
				<updated>2016-01-07T20:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Music pattern for the entrance of the Selenitic age in Myst.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music pattern for the entrance of the Selenitic age in Myst.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystChannelwoodMap.png</id>
		<title>File:MystChannelwoodMap.png</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystChannelwoodMap.png"/>
				<updated>2016-01-07T20:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Labelled ground floor of Myst Channelwood age.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Labelled ground floor of Myst Channelwood age.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystGeneratorPattern.jpg</id>
		<title>File:MystGeneratorPattern.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystGeneratorPattern.jpg"/>
				<updated>2016-01-07T20:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Optimal solve pattern for Myst Generator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Optimal solve pattern for Myst Generator&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystSeleniticMap.jpg</id>
		<title>File:MystSeleniticMap.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystSeleniticMap.jpg"/>
				<updated>2016-01-07T20:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Selenitic Map for Myst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selenitic Map for Myst&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/Glitches</id>
		<title>Myst/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/Glitches"/>
				<updated>2016-01-02T07:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* realMyst */ minor detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discovered Glitches by Game Type ==&lt;br /&gt;
&lt;br /&gt;
==='''Myst'''===&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst'''===&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect, though sprint does not stack with click. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst: Masterpiece'''===&lt;br /&gt;
&lt;br /&gt;
''SAge corruption''- While transporting to another age through the book, you have a window of a couple seconds oh movement and screen lock. In this time, if you load up a save while being teleported, it will load up the position of the save in the age. This will do various things depending on mix of save, age, and classic versus free-roam. For example, if you pick a positional save that does not correspond at all to the age, you will be thrown-to-origin(TTO), which either results in nothing happening, falling through the world (in free-roam), or soft-locking the game (classic, and kind of - described in next glitch). There are some coincidental positions that result in a successful teleport with no issues, but they are far and few between. This gap, however, is bridged with C-jumping, as described next&lt;br /&gt;
&lt;br /&gt;
''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/Glitches</id>
		<title>Myst/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/Glitches"/>
				<updated>2016-01-02T07:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Discovered Glitches by Game Type */ Minor Heading editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discovered Glitches by Game Type ==&lt;br /&gt;
&lt;br /&gt;
==='''Myst'''===&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst'''===&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
==='''realMyst: Masterpiece'''===&lt;br /&gt;
&lt;br /&gt;
''SAge corruption''- While transporting to another age through the book, you have a window of a couple seconds oh movement and screen lock. In this time, if you load up a save while being teleported, it will load up the position of the save in the age. This will do various things depending on mix of save, age, and classic versus free-roam. For example, if you pick a positional save that does not correspond at all to the age, you will be thrown-to-origin(TTO), which either results in nothing happening, falling through the world (in free-roam), or soft-locking the game (classic, and kind of - described in next glitch). There are some coincidental positions that result in a successful teleport with no issues, but they are far and few between. This gap, however, is bridged with C-jumping, as described next&lt;br /&gt;
&lt;br /&gt;
''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/Any%25</id>
		<title>Myst/Any%</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/Any%25"/>
				<updated>2016-01-02T07:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: creating the any% page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Routing ==&lt;br /&gt;
&lt;br /&gt;
The path followed by all three games does not differ between any of the three versions, since all three games take less than two minutes to finish in Any%. Time begins, technically, when you enter the book, though load times are ignored for the run, so really, time begins when the player spawns on the island. &lt;br /&gt;
&lt;br /&gt;
Deleting .movs in '''Myst''' disqualifies the run. (correct me if I’m wrong, though)&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Sunken Gear: flip the marker switch.&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch in front.&lt;br /&gt;
*Spaceship: Flip the marker switch in front.&lt;br /&gt;
*Generator: Flip the marker switch in front.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch in front.&lt;br /&gt;
*Log Cabin: Flip the marker switch in front.&lt;br /&gt;
*Ship Model Pool: Flip the marker switch in front.&lt;br /&gt;
*Marker Switch at the spawn: Flip the marker switch twice and collect the white page.&lt;br /&gt;
*Library: Enter the fireplace inside the library, hit the red button on the side, and enter pattern 158.&lt;br /&gt;
&lt;br /&gt;
[[File:MystPattern158.jpg]]&lt;br /&gt;
&lt;br /&gt;
- '''realMyst''' - click-drag works to hit multiple buttons, so plan a button path to utilize that as much as possible.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst: Masterpiece'''- you can click open the book the moment you see it through the bars.&lt;br /&gt;
&lt;br /&gt;
*Enter the green book.&lt;br /&gt;
*Run to Atrus and hand him the white page.&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
According to the current definition of any%, skipping the marker switches and getting trapped with Atrus counts as a loss and not an any% run. Maybe a Worst%, at best.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst/Glitches</id>
		<title>Myst/Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst/Glitches"/>
				<updated>2016-01-02T07:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: created the glitches subsection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discovered Glitches by Game Type ==&lt;br /&gt;
&lt;br /&gt;
'''Myst'''-&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst'''-&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece'''-&lt;br /&gt;
&lt;br /&gt;
''SAge corruption''- While transporting to another age through the book, you have a window of a couple seconds oh movement and screen lock. In this time, if you load up a save while being teleported, it will load up the position of the save in the age. This will do various things depending on mix of save, age, and classic versus free-roam. For example, if you pick a positional save that does not correspond at all to the age, you will be thrown-to-origin(TTO), which either results in nothing happening, falling through the world (in free-roam), or soft-locking the game (classic, and kind of - described in next glitch). There are some coincidental positions that result in a successful teleport with no issues, but they are far and few between. This gap, however, is bridged with C-jumping, as described next&lt;br /&gt;
&lt;br /&gt;
''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst</id>
		<title>Myst</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst"/>
				<updated>2016-01-02T07:42:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Moving to a subpaging system, as there will be a lot of information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Myst.html}}&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
For Myst, there exist three different versions of the game, which each have their own quirks, marking each slightly different for speedrunning.&lt;br /&gt;
&lt;br /&gt;
'''Myst''' is the original game released in 1993. Goes by the 'classic' standard of gameplay, which involves a slideshow-style of movement and simple clicks to initiate animation and interactions. As of yet, no timesaving glitches exist for this version, though work is still being put into exploring the game.&lt;br /&gt;
&lt;br /&gt;
'''realMyst''' is an updated remake of the game from 2000 on PC, 2002 on Mac. Goes by the 'free-roam' standard of gameplay, which is WASD or click-hold (or both). The major glitch that makes this version the one used on SDA speedrunning is doubling speed, amongst other things, described in the glitches section of the game below. Minor out-of-bounds glitches do exist, though they don't do anything effective for the two categories of speedruns as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece''' is the most recent edition of the game, released in 2014 on Steam, based off the Unity engine. Major glitches exist due to the save-load system and the interchangeability offered between 'classic' and 'free-roam', which are a work-in-progress for skipping sections of the game. Minor out-of-bounds glitches exist here, as well, but cause issues with unloading sections for the game. Work-in-progress for breaking :D.&lt;br /&gt;
&lt;br /&gt;
= Routing and Glitching =&lt;br /&gt;
[[Myst/Any%|Any% Routing]]&lt;br /&gt;
&lt;br /&gt;
[[Myst/100%|100% Routing]]&lt;br /&gt;
&lt;br /&gt;
[[Myst/Glitches|A Guide to Glitches]]&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst</id>
		<title>Myst</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst"/>
				<updated>2016-01-02T03:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Minor touches on WIP, as well as &amp;quot;finished&amp;quot; realMyst: Masterpiece glitch section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Myst.html}}&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
For Myst, there exist three different versions of the game, which each have their own quirks, marking each slightly different for speedrunning.&lt;br /&gt;
&lt;br /&gt;
'''Myst''' is the original game released in 1993. Goes by the 'classic' standard of gameplay, which involves a slideshow-style of movement and simple clicks to initiate animation and interactions. As of yet, no timesaving glitches exist for this version, though work is still being put into exploring the game.&lt;br /&gt;
&lt;br /&gt;
'''realMyst''' is an updated remake of the game from 2000 on PC, 2002 on Mac. Goes by the 'free-roam' standard of gameplay, which is WASD or click-hold (or both). The major glitch that makes this version the one used on SDA speedrunning is doubling speed, amongst other things, described in the glitches section of the game below. Minor out-of-bounds glitches do exist, though they don't do anything effective for the two categories of speedruns as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece''' is the most recent edition of the game, released in 2014 on Steam, based off the Unity engine. Major glitches exist due to the save-load system and the interchangeability offered between 'classic' and 'free-roam', which are a work-in-progress for skipping sections of the game. Minor out-of-bounds glitches exist here, as well, but cause issues with unloading sections for the game. Work-in-progress for breaking :D.&lt;br /&gt;
&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
The path followed by all three games does not differ between any of the three versions, since all three games take less than two minutes to finish in Any%. Time begins, technically, when you enter the book, though load times are ignored for the run, so really, time begins when the player spawns on the island. &lt;br /&gt;
&lt;br /&gt;
Deleting .movs in '''Myst''' disqualifies the run. (correct me if I’m wrong, though)&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Sunken Gear: flip the marker switch.&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch in front.&lt;br /&gt;
*Spaceship: Flip the marker switch in front.&lt;br /&gt;
*Generator: Flip the marker switch in front.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch in front.&lt;br /&gt;
*Log Cabin: Flip the marker switch in front.&lt;br /&gt;
*Ship Model Pool: Flip the marker switch in front.&lt;br /&gt;
*Marker Switch at the spawn: Flip the marker switch twice and collect the white page.&lt;br /&gt;
*Library: Enter the fireplace inside the library, hit the red button on the side, and enter pattern 158.&lt;br /&gt;
&lt;br /&gt;
[[File:MystPattern158.jpg]]&lt;br /&gt;
&lt;br /&gt;
- '''realMyst''' - click-drag works to hit multiple buttons, so plan a button path to utilize that as much as possible.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst: Masterpiece'''- you can click open the book the moment you see it through the bars.&lt;br /&gt;
&lt;br /&gt;
*Enter the green book.&lt;br /&gt;
*Run to Atrus and hand him the white page.&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
According to the current definition of any%, skipping the marker switches and getting trapped with Atrus counts as a loss and not an any% run. Maybe a Worst%, at best.&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace](this may take a while, as routing for all three games is a long-haul from being done)&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
[WIP]&lt;br /&gt;
&lt;br /&gt;
'''Myst'''-&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst'''-&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece'''-&lt;br /&gt;
&lt;br /&gt;
''SAge corruption''- While transporting to another age through the book, you have a window of a couple seconds oh movement and screen lock. In this time, if you load up a save while being teleported, it will load up the position of the save in the age. This will do various things depending on mix of save, age, and classic versus free-roam. For example, if you pick a positional save that does not correspond at all to the age, you will be thrown-to-origin(TTO), which either results in nothing happening, falling through the world (in free-roam), or soft-locking the game (classic, and kind of - described in next glitch). There are some coincidental positions that result in a successful teleport with no issues, but they are far and few between. This gap, however, is bridged with C-jumping, as described next&lt;br /&gt;
&lt;br /&gt;
''C-Jumping''- Possibly the most powerful glitch in this version, maybe even Myst as a whole. No matter where your character is, if you switch to Classic from Free-Roam, the game will always teleport you to the nearest available position in Classic. This has a couple huge implications. Firstly, if you SAge glitch into the ocean and you are in free fall, if you switch to Classic from Free-Roam, you will be forced to the closest position on the map - sometimes exactly where you need to be. An example is SAge glitching into the ocean in the Mechanical Age and C-Jumping directly into Sirrus's room from age entrance. Another would be SAge clipping into the Stone on Stoneship and C-Jumping into the tunnel leading to Achenar's room - without needing to pump to get there.&lt;br /&gt;
&lt;br /&gt;
Video demos for glitches are a WIP in peace.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst</id>
		<title>Myst</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst"/>
				<updated>2016-01-02T01:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Any% */ Addition of graphics to aid description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Myst.html}}&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
For Myst, there exist three different versions of the game, which each have their own quirks, marking each slightly different for speedrunning.&lt;br /&gt;
&lt;br /&gt;
'''Myst''' is the original game released in 1993. Goes by the 'classic' standard of gameplay, which involves a slideshow-style of movement and simple clicks to initiate animation and interactions. As of yet, no timesaving glitches exist for this version, though work is still being put into exploring the game.&lt;br /&gt;
&lt;br /&gt;
'''realMyst''' is an updated remake of the game from 2000 on PC, 2002 on Mac. Goes by the 'free-roam' standard of gameplay, which is WASD or click-hold (or both). The major glitch that makes this version the one used on SDA speedrunning is doubling speed, amongst other things, described in the glitches section of the game below. Minor out-of-bounds glitches do exist, though they don't do anything effective for the two categories of speedruns as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece''' is the most recent edition of the game, released in 2014 on Steam, based off the Unity engine. Major glitches exist due to the save-load system and the interchangeability offered between 'classic' and 'free-roam', which are a work-in-progress for skipping sections of the game. Minor out-of-bounds glitches exist here, as well, but cause issues with unloading sections for the game. Work-in-progress for breaking :D.&lt;br /&gt;
&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
The path followed by all three games does not differ between any of the three versions, since all three games take less than two minutes to finish in Any%. Time begins, technically, when you enter the book, though load times are ignored for the run, so really, time begins when the player spawns on the island. &lt;br /&gt;
&lt;br /&gt;
Deleting .movs in '''Myst''' disqualifies the run. (correct me if I’m wrong, though)&lt;br /&gt;
&lt;br /&gt;
[[File:MystIslandDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Sunken Gear: flip the marker switch.&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch in front.&lt;br /&gt;
*Spaceship: Flip the marker switch in front.&lt;br /&gt;
*Generator: Flip the marker switch in front.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch in front.&lt;br /&gt;
*Log Cabin: Flip the marker switch in front.&lt;br /&gt;
*Ship Model Pool: Flip the marker switch in front.&lt;br /&gt;
*Marker Switch at the spawn: Flip the marker switch twice and collect the white page.&lt;br /&gt;
*Library: Enter the fireplace inside the library, hit the red button on the side, and enter pattern 158.&lt;br /&gt;
&lt;br /&gt;
[[File:MystPattern158.jpg]]&lt;br /&gt;
&lt;br /&gt;
- '''realMyst''' - click-drag works to hit multiple buttons, so plan a button path to utilize that as much as possible.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst: Masterpiece'''- you can click open the book the moment you see it through the bars.&lt;br /&gt;
&lt;br /&gt;
*Enter the green book.&lt;br /&gt;
*Run to Atrus and hand him the white page.&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
According to the current definition of any%, skipping the marker switches and getting trapped with Atrus counts as a loss and not an any% run. Maybe a Worst%, at best.&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
'''Myst'''-&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst'''-&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece'''-&lt;br /&gt;
&lt;br /&gt;
(will be filled some point soon)&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystIslandDiagram.jpg</id>
		<title>File:MystIslandDiagram.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystIslandDiagram.jpg"/>
				<updated>2016-01-02T01:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Diagram of the island of Myst, for referential reasons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diagram of the island of Myst, for referential reasons.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:MystPattern158.jpg</id>
		<title>File:MystPattern158.jpg</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:MystPattern158.jpg"/>
				<updated>2016-01-02T01:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Pattern to end the game in a fireplace for Myst.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pattern to end the game in a fireplace for Myst.&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst</id>
		<title>Myst</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst"/>
				<updated>2016-01-02T00:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Myst.html}}&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
For Myst, there exist three different versions of the game, which each have their own quirks, marking each slightly different for speedrunning.&lt;br /&gt;
&lt;br /&gt;
'''Myst''' is the original game released in 1993. Goes by the 'classic' standard of gameplay, which involves a slideshow-style of movement and simple clicks to initiate animation and interactions. As of yet, no timesaving glitches exist for this version, though work is still being put into exploring the game.&lt;br /&gt;
&lt;br /&gt;
'''realMyst''' is an updated remake of the game from 2000 on PC, 2002 on Mac. Goes by the 'free-roam' standard of gameplay, which is WASD or click-hold (or both). The major glitch that makes this version the one used on SDA speedrunning is doubling speed, amongst other things, described in the glitches section of the game below. Minor out-of-bounds glitches do exist, though they don't do anything effective for the two categories of speedruns as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece''' is the most recent edition of the game, released in 2014 on Steam, based off the Unity engine. Major glitches exist due to the save-load system and the interchangeability offered between 'classic' and 'free-roam', which are a work-in-progress for skipping sections of the game. Minor out-of-bounds glitches exist here, as well, but cause issues with unloading sections for the game. Work-in-progress for breaking :D.&lt;br /&gt;
&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
The path followed by all three games does not differ between any of the three versions, since all three games take less than two minutes to finish in Any%. Time begins, technically, when you enter the book, though load times are ignored for the run, so really, time begins when the player spawns on the island. &lt;br /&gt;
&lt;br /&gt;
Deleting .movs in '''Myst''' disqualifies the run. (correct me if I’m wrong, though)&lt;br /&gt;
&lt;br /&gt;
*Sunken Gear: flip the marker switch.&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch in front.&lt;br /&gt;
*Spaceship: Flip the marker switch in front.&lt;br /&gt;
*Generator: Flip the marker switch in front.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch in front.&lt;br /&gt;
*Log Cabin: Flip the marker switch in front.&lt;br /&gt;
*Ship Model Pool: Flip the marker switch in front.&lt;br /&gt;
*Marker Switch at the spawn: Flip the marker switch twice and collect the white page.&lt;br /&gt;
*Library: Enter the fireplace inside the library, hit the red button on the side, and enter pattern 158.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst''' - click-drag works to hit multiple buttons, so plan a button path to utilize that as much as possible.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst: Masterpiece'''- you can click open the book the moment you see it through the bars.&lt;br /&gt;
&lt;br /&gt;
*Enter the green book.&lt;br /&gt;
*Run to Atrus and hand him the white page.&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
According to the current definition of any%, skipping the marker switches and getting trapped with Atrus counts as a loss and not an any% run. Maybe a Worst%, at best.&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
'''Myst'''-&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst'''-&lt;br /&gt;
&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece'''-&lt;br /&gt;
&lt;br /&gt;
(will be filled some point soon)&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst</id>
		<title>Myst</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst"/>
				<updated>2016-01-02T00:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: /* Any% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Myst.html}}&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
For Myst, there exist three different versions of the game, which each have their own quirks, marking each slightly different for speedrunning.&lt;br /&gt;
&lt;br /&gt;
'''Myst''' is the original game released in 1993. Goes by the 'classic' standard of gameplay, which involves a slideshow-style of movement and simple clicks to initiate animation and interactions. As of yet, no timesaving glitches exist for this version, though work is still being put into exploring the game.&lt;br /&gt;
&lt;br /&gt;
'''realMyst''' is an updated remake of the game from 2000 on PC, 2002 on Mac. Goes by the 'free-roam' standard of gameplay, which is WASD or click-hold (or both). The major glitch that makes this version the one used on SDA speedrunning is doubling speed, amongst other things, described in the glitches section of the game below. Minor out-of-bounds glitches do exist, though they don't do anything effective for the two categories of speedruns as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece''' is the most recent edition of the game, released in 2014 on Steam, based off the Unity engine. Major glitches exist due to the save-load system and the interchangeability offered between 'classic' and 'free-roam', which are a work-in-progress for skipping sections of the game. Minor out-of-bounds glitches exist here, as well, but cause issues with unloading sections for the game. Work-in-progress for breaking :D.&lt;br /&gt;
&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
The path followed by all three games does not differ between any of the three versions, since all three games take less than two minutes to finish in Any%. Time begins, technically, when you enter the book, though load times are ignored for the run, so really, time begins when the player spawns on the island. &lt;br /&gt;
&lt;br /&gt;
Deleting .movs in '''Myst''' disqualifies the run. (correct me if I’m wrong, though)&lt;br /&gt;
&lt;br /&gt;
*Sunken Gear: flip the marker switch.&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch in front.&lt;br /&gt;
*Spaceship: Flip the marker switch in front.&lt;br /&gt;
*Generator: Flip the marker switch in front.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '''realMyst''' and '''realMyst: Masterpiece''', the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch in front.&lt;br /&gt;
*Log Cabin: Flip the marker switch in front.&lt;br /&gt;
*Ship Model Pool: Flip the marker switch in front.&lt;br /&gt;
*Marker Switch at the spawn: Flip the marker switch twice and collect the white page.&lt;br /&gt;
*Library: Enter the fireplace inside the library, hit the red button on the side, and enter pattern 158.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst''' - click-drag works to hit multiple buttons, so plan a button path to utilize that as much as possible.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst: Masterpiece'''- you can click open the book the moment you see it through the bars.&lt;br /&gt;
&lt;br /&gt;
*Enter the green book.&lt;br /&gt;
*Run to Atrus and hand him the white page.&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
According to the current definition of any%, skipping the marker switches and getting trapped with Atrus counts as a loss and not an any% run. Maybe a Worst%, at best.&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
'''Myst'''-&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst'''-&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece'''-&lt;br /&gt;
&lt;br /&gt;
(will be filled some point soon)&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Myst</id>
		<title>Myst</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Myst"/>
				<updated>2016-01-02T00:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gelly: Created page with &amp;quot;Category:PC Category:Games  {{sda run|http://speeddemosarchive.com/Myst.html}}  = Preface =  For Myst, there exist three different versions of the game, which each hav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Myst.html}}&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
For Myst, there exist three different versions of the game, which each have their own quirks, marking each slightly different for speedrunning.&lt;br /&gt;
&lt;br /&gt;
'''Myst''' is the original game released in 1993. Goes by the 'classic' standard of gameplay, which involves a slideshow-style of movement and simple clicks to initiate animation and interactions. As of yet, no timesaving glitches exist for this version, though work is still being put into exploring the game.&lt;br /&gt;
&lt;br /&gt;
'''realMyst''' is an updated remake of the game from 2000 on PC, 2002 on Mac. Goes by the 'free-roam' standard of gameplay, which is WASD or click-hold (or both). The major glitch that makes this version the one used on SDA speedrunning is doubling speed, amongst other things, described in the glitches section of the game below. Minor out-of-bounds glitches do exist, though they don't do anything effective for the two categories of speedruns as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece''' is the most recent edition of the game, released in 2014 on Steam, based off the Unity engine. Major glitches exist due to the save-load system and the interchangeability offered between 'classic' and 'free-roam', which are a work-in-progress for skipping sections of the game. Minor out-of-bounds glitches exist here, as well, but cause issues with unloading sections for the game. Work-in-progress for breaking :D.&lt;br /&gt;
&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
The path followed by all three games does not differ between any of the three versions, since all three games take less than two minutes to finish in any%.Time begins, technically, when you enter the book, though load times are ignored for the run, so really, time begins when the player spawns on the island. &lt;br /&gt;
&lt;br /&gt;
Deleting .movs in '''Myst''' disqualifies the run. (correct me if I’m wrong, though)&lt;br /&gt;
&lt;br /&gt;
*Sunken Gear: flip the marker switch.&lt;br /&gt;
*Planetarium/Star Imager/Dentist’s: Flip the marker switch in front.&lt;br /&gt;
*Spaceship: Flip the marker switch in front.&lt;br /&gt;
*Generator: Flip the marker switch in front.&lt;br /&gt;
*Clock Tower Control Box: Enter the time 2:40 and hit the button.&lt;br /&gt;
&lt;br /&gt;
-As a minor nuance, in '’’realMyst’’’ and '’’realMyst: Masterpiece’’’, the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six.&lt;br /&gt;
&lt;br /&gt;
*Clock Tower: Flip the marker switch in front.&lt;br /&gt;
*Log Cabin: Flip the marker switch in front.&lt;br /&gt;
*Ship Model Pool: Flip the marker switch in front.&lt;br /&gt;
*Marker Switch at the spawn: Flip the marker switch twice and collect the white page.&lt;br /&gt;
*Library: Enter the fireplace inside the library, hit the red button on the side, and enter pattern 158.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst''' - click-drag works to hit multiple buttons, so plan a button path to utilize that as much as possible.&lt;br /&gt;
&lt;br /&gt;
- '''realMyst: Masterpiece'''- you can click open the book the moment you see it through the bars.&lt;br /&gt;
&lt;br /&gt;
*Enter the green book.&lt;br /&gt;
*Run to Atrus and hand him the white page.&lt;br /&gt;
&lt;br /&gt;
-'''Myst'''- When you hand the page over the Atrus, flip sight to the left side and flip back. He will be gone and that’s time, since you no longer have player control to speed up the cutscene.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst'''- Hold click on Atrus to hand the page over frame-perfect. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
-'''realMyst: Masterpiece'''- Spam click is the best you got. Sorry. Time is when he’s holding the page.&lt;br /&gt;
&lt;br /&gt;
According to the current definition of any%, skipping the marker switches and getting trapped with Atrus counts as a loss and not an any% run. Maybe a Worst%, at best.&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
[WIP in peace]&lt;br /&gt;
&lt;br /&gt;
'''Myst'''-&lt;br /&gt;
&lt;br /&gt;
None, as of yet.&lt;br /&gt;
&lt;br /&gt;
'''realMyst'''-&lt;br /&gt;
''Double Speed'' - By both holding W and the left mouse button, the speed between the two stacks and doubles regular speed. Shift, as the sprint button, coming from Advanced Mappings setting in realMyst setup, almost achieves the same effect. On top of maximizing walking speed in realMyst setup, speeds get ridiculous. To the point where gravity doesn’t actually catch up and it’s possible to glide in some areas.&lt;br /&gt;
&lt;br /&gt;
''Animation Skip''- At the clock tower, there is a window of time between pulling the lever and having the correct combination finalized on the gear wheel - about half a second. If, within this timeframe, you hold A, S, and D, and wildly wave the mouse from upper left to upper right and back, there’s about a 70% chance you will escape screen lock and be able to look around. (Note: The trigger associated with this skip is probably something much simpler, but this is the only way I’ve been able to achieve this glitch.) You now can turn around and sprint out of the clock tower when the animation is finished, saving about a second.&lt;br /&gt;
&lt;br /&gt;
As a second part, if you entered the screen lock while a little bit within the door frame, there’s a chance you can close and open the door behind you, removing the movement lock as well, allowing you to leave the clock tower early and skip the counterweight and gear opening animations. As of yet, low chance to get.&lt;br /&gt;
&lt;br /&gt;
'''realMyst: Masterpiece'''-&lt;br /&gt;
&lt;br /&gt;
(will be filled some point soon)&lt;/div&gt;</summary>
		<author><name>Gelly</name></author>	</entry>

	</feed>