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		<updated>2026-05-09T03:30:27Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches</id>
		<title>Neverwinter Nights 2/Game Mechanics and Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches"/>
				<updated>2013-07-11T21:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: /* Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Mechanics =&lt;br /&gt;
Neverwinter Nights 2 is based on the D&amp;amp;D 3.5 Edition ruleset. There are a number of differences, not just related to the real-time implementation of the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
Characters can transfer items regardless of distance and status, even while dead or in combat.&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
Unlike in 3.5 D&amp;amp;D, NWN2 potions simply cast a spell. Potions of Speed (Haste), Bless, etc. will affect creatures near the drinker as well.&lt;br /&gt;
&lt;br /&gt;
== Saving and Reloading ==&lt;br /&gt;
Saving and reloading causes all party members and summoned creatures to be teleported to the main character's location. This can be used to hop past small barriers, walls, and triggers. You can save and load even in combat.&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
Having a party member initiate dialog with an NPC usually teleports the group leader to that NPC.&lt;br /&gt;
&lt;br /&gt;
Starting most dialogues, including forced dialogues, removes the party from combat, allowing dead party members to revive with 1 hp.&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
Earlier patches have fewer features, but more glitches.&lt;br /&gt;
&lt;br /&gt;
== Aura Spells ==&lt;br /&gt;
If you pause the game while a creature is right at the edge of an aura (ex: Battletide, Body of the Sun, etc.), the aura sometimes reapplies itself repeatedly to that creature. Not very useful in most cases, but Body of the Sun and other damaging auras can do absurd damage this way.&lt;br /&gt;
&lt;br /&gt;
Note that Body of the Sun, the most available spell to use this with, was introduced in Patch 1.01.&lt;br /&gt;
&lt;br /&gt;
== Infinite HP ==&lt;br /&gt;
There's an infinite HP bug if you have multiple items or effects that boost Constitution. It seems that Con-boosting items and effects check if their Con-change would cause you to gain or lose HP before they check if there are any other existing Con-modifying effects in place that they don't stack with. As such, when you put on a Con-boosting item while already under a Con-boosting effect, you get the extra HP you would have gained had the two effects stacked, and the extra HP remains even when you remove the second Con-boosting item. This can boost you well above your normal max HP. Any extra HP above maximum goes away (you just revert to your actual max HP) when you transition areas, when you rest, or when you heal any damage (for example, you can see in the log &amp;quot;Cure Minor Wounds heals CHARACTER for -64 hit points&amp;quot; if you healed while 64 hp above max). It persists through save and reload.&lt;br /&gt;
&lt;br /&gt;
For example, on my level 10 character with 14 Constitution and 120 HP, I have Zachan's Amulet (+1 Con) equipped, bringing me to 15 Con. Then I equip Boots of Hardiness +1 (+1 Con). My hp increases to 130, but my max stays at 120. Because the two items don't stack, my Con stays at 15. When I remove the boots, the extra HP remains. Every time I take off and put on the boots again, I gain another 10 HP semi-permanently. Just for kicks, I got my HP up to ~1050.&lt;br /&gt;
&lt;br /&gt;
This bug only works with a Con-boosting item that adds an odd numbered bonus (+1, +3, +5, etc.) so that it can add more HP when you equip it than when you remove it. You'll only get your character level in extra HP each time you unequip and equip. The earliest you can do this is Fort Locke, using the Bear's Endurance spell, Galen's Boots of Hardiness +1, and a character with an odd-numbered Con score (so it stays odd-numbered after the +4). Coincidentally, you get Elanee at Fort Locke, she can cast Bear's Endurance, and she has an odd-numbered Con score (if you don't have one yourself). If you don't want to rely on Bear's Endurance, you can snag an amulet of +2 Con from the Shadow Priest in the castle ruins, get Zachan's Amulet (+1 Con) as a quest reward from rescuing the children just outside the castle ruins, or buy an amulet of +2 Con in Neverwinter. If you rely on the spell, you have to recast it after each rest (or area transition) in order to get your HP up, which takes ~3 seconds.&lt;br /&gt;
&lt;br /&gt;
On a related (but kinda useless) note, if you do it the other way around by equipping and unequipping a +1 item while you have an even-numbered Con score (after including your other Con-booster), you lose HP each time instead of gaining it. For example, having a 10 Con and Bear's Endurance, then swapping in and out Boots of Hardiness +1. On a related, but slightly useful note, even without taking it to abusive levels, you can use multiple Con-boosting spells (such as Bear's Endurance multiple times) to gain bonus HP for each casting.&lt;br /&gt;
&lt;br /&gt;
This bug is present in the Steam version of the game (Patch 1.23).&lt;br /&gt;
&lt;br /&gt;
The easiest way I've found to rapidly swap in and out an equipped item is just to put it in a quick slot and hit that slot repeatedly. If you use the keyboard, the game reacts for each key press. If you assign the item to multiple quickslots, you can press the keys for multiple quickslots at once to do it faster. It takes two presses (equip + remove) for each iteration, which adds 1x your level to your HP.&lt;br /&gt;
&lt;br /&gt;
== Infinite XP ==&lt;br /&gt;
When you get into Blacklake at the start of Chapter 2, you can go in the crypts. There's one person before the end that you can rescue with a diplomacy check. When you kill all the enemies, she'll talk to you. If you don't piss her off, she'll live and run away and give you 500 exp. But you can keep talking to her after she tries to run away and go through the dialog again. This one is accessible right after you open up Blacklake, but there would be no reason to go down to the crypts aside from it. So it's a bit out of the way. This is still present in the latest version of the game (Patch 1.23).&lt;br /&gt;
&lt;br /&gt;
In chapter two, after you go through the &amp;quot;trial&amp;quot; and defeat Lorne, you can return to West Harbor to complete the quest &amp;quot;What Happened to Lorne&amp;quot; (you have to have gotten the quest in Chapter One before leaving West Harbor). Talk to Lorne's mother to complete the quest, and you'll get 500 XP. She'll say she needs to be left alone. Now talk to her again. She'll give the intro to the &amp;quot;quest completed&amp;quot; dialog, and give you 500 XP again. Rinse and repeat. (Fixed in Patch 1.01)&lt;br /&gt;
&lt;br /&gt;
When in Ammon Jerro's Haven, if the player learns the true name of Zaxis he is able to command the demon to open the gate. After you open the gate you get 1000 exp. If you talk to him again you will have another option to ask him to stop referring to himself in the third person. After that option is selected the player can once again tell Zaxis to open the portal and gain another 1000 exp. This can be done for an infinite amount of times up until the party leaves Ammon Jerro's Haven. (Note: Works in 1.03)&lt;br /&gt;
&lt;br /&gt;
== Keep Aimee ==&lt;br /&gt;
If you skip the trigger that kills Aimee in West Harbor (for example, saving and loading to skip over the fence and then just giving Tarmas's mage battle a wide berth), Aimee won't be removed from your party. She'll be immortal for some time (unable to go under 1 HP), but this disappears after a while. What, exactly, causes the immortality to go away is unclear, but it may be related to time, damage taken, or the unsummoning of Aimee's familiar. There does not appear to be any way to remove her from the party, not even in the Sunken Flagon fight when the rest of the NPCs are removed from the party.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Teleport ==&lt;br /&gt;
Some effects that change how much space a character takes up, like Polymorph, can cause characters to be pushed across physical boundaries like walls and doors. Polymorph teleport works similarly to Baldur's Gate, except that the character you have selected will not move (instead all other sprites get pushed away).&lt;br /&gt;
&lt;br /&gt;
== Unlimited Spells ==&lt;br /&gt;
While in a polymorphed form, you can cast from the quickcast menu. Not only can you cast the spells while polymorphed, but they don't appear to be spent once you cast them. So there's unlimited spells for Elanee and any mage that learns polymorph. (Confirmed in Patch 1.00, not in Patch 1.23, unconfirmed which patch fixed it.)&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25</id>
		<title>Neverwinter Nights 2/any %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25"/>
				<updated>2013-07-11T21:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: /* Sunken Flagon Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lot of the game involves running from Point A to Point B, and can often be done while ignoring the enemies in the way. Movement speed boosts are crucial, and the rest of your party can handle combat, usually. You'll probably want to play a Monk (+10% speed per 3 levels) with a level of Cleric for the Travel (+10% speed, as Barbarian) and Plant (+10% speed outdoors, as Druid) domains. If you intend to perform the HP glitch, you'll likely need an odd-numbered Constitution score for your character (or you can use Elanee who has one naturally).&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
After the opening, you can skip the tutorial and go straight to Chapter 1. You'll immediately gain enough experience for level 3 (3000 xp).&lt;br /&gt;
&lt;br /&gt;
= Chapter 1 =&lt;br /&gt;
&lt;br /&gt;
== West Harbor ==&lt;br /&gt;
The 3 Duergar on the first floor of your home always have the same items (Club +1, Quarterstaff, Short Sword, Healer's Kit +1). You can just run past them, but Monks may want the quarterstaff to get 1.5x Str to damage instead of 1x Str from fists, and the club sells for ~600 gold.&lt;br /&gt;
&lt;br /&gt;
If you can cast healing spells, you don't need to get the healing moss from the priest to heal the miltia (an option comes up in dialogue) (Only tested with Cleric).&lt;br /&gt;
&lt;br /&gt;
If you skip past the trigger that gets Aimee killed, you can keep her for essentially the rest of the game. She's nigh-invulnerable for some time, too.&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/neverwinter_nights_2_16.html Smilge]: &amp;quot;Ran away from all enemies, got the salve from the priest to heal wounded militiamen, and heals the one nearby (1/5). Went to the fence near the river and did the save/load trick to hop over it with Amie (the girl). PC uses diplomacy to convince a guy to fight for the militia (2/5). Bevil helps kill the enemies around the militia leader. Amie helps kill enemies around two militia, and talks to a nearby pig to teleport the PC to finish them off. Bevil talks to the militia leader ASAP, and Amie talks to the two militiamen she was helping ASAP (4/5). Either Amie or the PC talks to the closest wounded militiaman (5/5) then to the militia leader to start the waves of attackers. I found that ignoring Bevil's family was faster, but I can check again. Once the waves are dead, go to the swamp ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Swamp Ruins ==&lt;br /&gt;
&lt;br /&gt;
== Weeping Willow Inn ==&lt;br /&gt;
You don't have to kill the bladelings and duergar inside. Just run out once Khelgar joins your party.&lt;br /&gt;
&lt;br /&gt;
== Fort Locke ==&lt;br /&gt;
Highcliffe appears on your map once you have Neeshka. If you save Galen, he appears to have the earliest Con-boosting item for the HP glitch (Boots of Hardiness +1, ~3000 gold).&lt;br /&gt;
&lt;br /&gt;
== Maiden's Glade ==&lt;br /&gt;
Just run past the animals.&lt;br /&gt;
&lt;br /&gt;
You get Elanee here. If you have Galen's Boots of Hardiness, you can do the HP glitch on her with the Bear's Endurance spell.&lt;br /&gt;
&lt;br /&gt;
== Highcliffe ==&lt;br /&gt;
&lt;br /&gt;
== Highcliffe Castle Ruins ==&lt;br /&gt;
The zombies fighting Slaan disappear as soon as you open the castle door. Being friendly with Slaan and the lizardmen is obviously much faster than fighting through the lizardman lair.&lt;br /&gt;
&lt;br /&gt;
The Shadow Priest here has an Amulet of Vitality +2 in case you don't want to rely on Bear's Endurance to use the HP glitch. Otherwise, you don't need to fight him at all.&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Docks ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Merchant Quarter ==&lt;br /&gt;
&lt;br /&gt;
== Old Owl Well ==&lt;br /&gt;
&lt;br /&gt;
== Bonegnasher Lair ==&lt;br /&gt;
The leader of the orcs initiates a conversation and then runs away. If you catch up to him and talk to him, he'll start a second conversation that normally wouldn't happen till you ran over a trigger further in the cave. When you run over the trigger, it skips ahead to the conversation as if you defeated him. Basically you skip fighting him. After that, ignore the human and exit the cave.&lt;br /&gt;
&lt;br /&gt;
== Eyegouger Lair ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter and Githyanki Hideout ==&lt;br /&gt;
&lt;br /&gt;
== Blacklake and Neverwinter Archives ==&lt;br /&gt;
&lt;br /&gt;
== Shandra's Farm Revisited ==&lt;br /&gt;
&lt;br /&gt;
== Sunken Flagon Fight ==&lt;br /&gt;
If you kept Aimee, the game leaves her in your party here, even though it takes everyone else away.&lt;br /&gt;
&lt;br /&gt;
You don't have to kill all of the enemies attacking the inn, only the ones in the main room. The 3-4 enemies in the halls attacking you and Duncan will disappear when the rest are dead.&lt;br /&gt;
&lt;br /&gt;
== Ember ==&lt;br /&gt;
&lt;br /&gt;
== Githyanki Base ==&lt;br /&gt;
&lt;br /&gt;
= Chapter 2 =&lt;br /&gt;
&lt;br /&gt;
= Chapter 3 =&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25</id>
		<title>Neverwinter Nights 2/any %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25"/>
				<updated>2013-07-11T21:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: /* Bonegnasher Lair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lot of the game involves running from Point A to Point B, and can often be done while ignoring the enemies in the way. Movement speed boosts are crucial, and the rest of your party can handle combat, usually. You'll probably want to play a Monk (+10% speed per 3 levels) with a level of Cleric for the Travel (+10% speed, as Barbarian) and Plant (+10% speed outdoors, as Druid) domains. If you intend to perform the HP glitch, you'll likely need an odd-numbered Constitution score for your character (or you can use Elanee who has one naturally).&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
After the opening, you can skip the tutorial and go straight to Chapter 1. You'll immediately gain enough experience for level 3 (3000 xp).&lt;br /&gt;
&lt;br /&gt;
= Chapter 1 =&lt;br /&gt;
&lt;br /&gt;
== West Harbor ==&lt;br /&gt;
The 3 Duergar on the first floor of your home always have the same items (Club +1, Quarterstaff, Short Sword, Healer's Kit +1). You can just run past them, but Monks may want the quarterstaff to get 1.5x Str to damage instead of 1x Str from fists, and the club sells for ~600 gold.&lt;br /&gt;
&lt;br /&gt;
If you can cast healing spells, you don't need to get the healing moss from the priest to heal the miltia (an option comes up in dialogue) (Only tested with Cleric).&lt;br /&gt;
&lt;br /&gt;
If you skip past the trigger that gets Aimee killed, you can keep her for essentially the rest of the game. She's nigh-invulnerable for some time, too.&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/neverwinter_nights_2_16.html Smilge]: &amp;quot;Ran away from all enemies, got the salve from the priest to heal wounded militiamen, and heals the one nearby (1/5). Went to the fence near the river and did the save/load trick to hop over it with Amie (the girl). PC uses diplomacy to convince a guy to fight for the militia (2/5). Bevil helps kill the enemies around the militia leader. Amie helps kill enemies around two militia, and talks to a nearby pig to teleport the PC to finish them off. Bevil talks to the militia leader ASAP, and Amie talks to the two militiamen she was helping ASAP (4/5). Either Amie or the PC talks to the closest wounded militiaman (5/5) then to the militia leader to start the waves of attackers. I found that ignoring Bevil's family was faster, but I can check again. Once the waves are dead, go to the swamp ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Swamp Ruins ==&lt;br /&gt;
&lt;br /&gt;
== Weeping Willow Inn ==&lt;br /&gt;
You don't have to kill the bladelings and duergar inside. Just run out once Khelgar joins your party.&lt;br /&gt;
&lt;br /&gt;
== Fort Locke ==&lt;br /&gt;
Highcliffe appears on your map once you have Neeshka. If you save Galen, he appears to have the earliest Con-boosting item for the HP glitch (Boots of Hardiness +1, ~3000 gold).&lt;br /&gt;
&lt;br /&gt;
== Maiden's Glade ==&lt;br /&gt;
Just run past the animals.&lt;br /&gt;
&lt;br /&gt;
You get Elanee here. If you have Galen's Boots of Hardiness, you can do the HP glitch on her with the Bear's Endurance spell.&lt;br /&gt;
&lt;br /&gt;
== Highcliffe ==&lt;br /&gt;
&lt;br /&gt;
== Highcliffe Castle Ruins ==&lt;br /&gt;
The zombies fighting Slaan disappear as soon as you open the castle door. Being friendly with Slaan and the lizardmen is obviously much faster than fighting through the lizardman lair.&lt;br /&gt;
&lt;br /&gt;
The Shadow Priest here has an Amulet of Vitality +2 in case you don't want to rely on Bear's Endurance to use the HP glitch. Otherwise, you don't need to fight him at all.&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Docks ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Merchant Quarter ==&lt;br /&gt;
&lt;br /&gt;
== Old Owl Well ==&lt;br /&gt;
&lt;br /&gt;
== Bonegnasher Lair ==&lt;br /&gt;
The leader of the orcs initiates a conversation and then runs away. If you catch up to him and talk to him, he'll start a second conversation that normally wouldn't happen till you ran over a trigger further in the cave. When you run over the trigger, it skips ahead to the conversation as if you defeated him. Basically you skip fighting him. After that, ignore the human and exit the cave.&lt;br /&gt;
&lt;br /&gt;
== Eyegouger Lair ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter and Githyanki Hideout ==&lt;br /&gt;
&lt;br /&gt;
== Blacklake and Neverwinter Archives ==&lt;br /&gt;
&lt;br /&gt;
== Shandra's Farm Revisited ==&lt;br /&gt;
&lt;br /&gt;
== Sunken Flagon Fight ==&lt;br /&gt;
&lt;br /&gt;
== Ember ==&lt;br /&gt;
&lt;br /&gt;
== Githyanki Base ==&lt;br /&gt;
&lt;br /&gt;
= Chapter 2 =&lt;br /&gt;
&lt;br /&gt;
= Chapter 3 =&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25</id>
		<title>Neverwinter Nights 2/any %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25"/>
				<updated>2013-07-11T21:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: /* Highcliffe Castle Ruins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lot of the game involves running from Point A to Point B, and can often be done while ignoring the enemies in the way. Movement speed boosts are crucial, and the rest of your party can handle combat, usually. You'll probably want to play a Monk (+10% speed per 3 levels) with a level of Cleric for the Travel (+10% speed, as Barbarian) and Plant (+10% speed outdoors, as Druid) domains. If you intend to perform the HP glitch, you'll likely need an odd-numbered Constitution score for your character (or you can use Elanee who has one naturally).&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
After the opening, you can skip the tutorial and go straight to Chapter 1. You'll immediately gain enough experience for level 3 (3000 xp).&lt;br /&gt;
&lt;br /&gt;
= Chapter 1 =&lt;br /&gt;
&lt;br /&gt;
== West Harbor ==&lt;br /&gt;
The 3 Duergar on the first floor of your home always have the same items (Club +1, Quarterstaff, Short Sword, Healer's Kit +1). You can just run past them, but Monks may want the quarterstaff to get 1.5x Str to damage instead of 1x Str from fists, and the club sells for ~600 gold.&lt;br /&gt;
&lt;br /&gt;
If you can cast healing spells, you don't need to get the healing moss from the priest to heal the miltia (an option comes up in dialogue) (Only tested with Cleric).&lt;br /&gt;
&lt;br /&gt;
If you skip past the trigger that gets Aimee killed, you can keep her for essentially the rest of the game. She's nigh-invulnerable for some time, too.&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/neverwinter_nights_2_16.html Smilge]: &amp;quot;Ran away from all enemies, got the salve from the priest to heal wounded militiamen, and heals the one nearby (1/5). Went to the fence near the river and did the save/load trick to hop over it with Amie (the girl). PC uses diplomacy to convince a guy to fight for the militia (2/5). Bevil helps kill the enemies around the militia leader. Amie helps kill enemies around two militia, and talks to a nearby pig to teleport the PC to finish them off. Bevil talks to the militia leader ASAP, and Amie talks to the two militiamen she was helping ASAP (4/5). Either Amie or the PC talks to the closest wounded militiaman (5/5) then to the militia leader to start the waves of attackers. I found that ignoring Bevil's family was faster, but I can check again. Once the waves are dead, go to the swamp ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Swamp Ruins ==&lt;br /&gt;
&lt;br /&gt;
== Weeping Willow Inn ==&lt;br /&gt;
You don't have to kill the bladelings and duergar inside. Just run out once Khelgar joins your party.&lt;br /&gt;
&lt;br /&gt;
== Fort Locke ==&lt;br /&gt;
Highcliffe appears on your map once you have Neeshka. If you save Galen, he appears to have the earliest Con-boosting item for the HP glitch (Boots of Hardiness +1, ~3000 gold).&lt;br /&gt;
&lt;br /&gt;
== Maiden's Glade ==&lt;br /&gt;
Just run past the animals.&lt;br /&gt;
&lt;br /&gt;
You get Elanee here. If you have Galen's Boots of Hardiness, you can do the HP glitch on her with the Bear's Endurance spell.&lt;br /&gt;
&lt;br /&gt;
== Highcliffe ==&lt;br /&gt;
&lt;br /&gt;
== Highcliffe Castle Ruins ==&lt;br /&gt;
The zombies fighting Slaan disappear as soon as you open the castle door. Being friendly with Slaan and the lizardmen is obviously much faster than fighting through the lizardman lair.&lt;br /&gt;
&lt;br /&gt;
The Shadow Priest here has an Amulet of Vitality +2 in case you don't want to rely on Bear's Endurance to use the HP glitch. Otherwise, you don't need to fight him at all.&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Docks ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Merchant Quarter ==&lt;br /&gt;
&lt;br /&gt;
== Old Owl Well ==&lt;br /&gt;
&lt;br /&gt;
== Bonegnasher Lair ==&lt;br /&gt;
&lt;br /&gt;
== Eyegouger Lair ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter and Githyanki Hideout ==&lt;br /&gt;
&lt;br /&gt;
== Blacklake and Neverwinter Archives ==&lt;br /&gt;
&lt;br /&gt;
== Shandra's Farm Revisited ==&lt;br /&gt;
&lt;br /&gt;
== Sunken Flagon Fight ==&lt;br /&gt;
&lt;br /&gt;
== Ember ==&lt;br /&gt;
&lt;br /&gt;
== Githyanki Base ==&lt;br /&gt;
&lt;br /&gt;
= Chapter 2 =&lt;br /&gt;
&lt;br /&gt;
= Chapter 3 =&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches</id>
		<title>Neverwinter Nights 2/Game Mechanics and Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches"/>
				<updated>2013-07-11T21:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Mechanics =&lt;br /&gt;
Neverwinter Nights 2 is based on the D&amp;amp;D 3.5 Edition ruleset. There are a number of differences, not just related to the real-time implementation of the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
Characters can transfer items regardless of distance and status, even while dead or in combat.&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
Unlike in 3.5 D&amp;amp;D, NWN2 potions simply cast a spell. Potions of Speed (Haste), Bless, etc. will affect creatures near the drinker as well.&lt;br /&gt;
&lt;br /&gt;
== Saving and Reloading ==&lt;br /&gt;
Saving and reloading causes all party members and summoned creatures to be teleported to the main character's location. This can be used to hop past small barriers, walls, and triggers. You can save and load even in combat.&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
Having a party member initiate dialog with an NPC usually teleports the group leader to that NPC.&lt;br /&gt;
&lt;br /&gt;
Starting most dialogues, including forced dialogues, removes the party from combat, allowing dead party members to revive with 1 hp.&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Aura Spells ==&lt;br /&gt;
If you pause the game while a creature is right at the edge of an aura (ex: Battletide, Body of the Sun, etc.), the aura sometimes reapplies itself repeatedly to that creature. Not very useful in most cases, but Body of the Sun and other damaging auras can do absurd damage this way.&lt;br /&gt;
&lt;br /&gt;
== Keep Aimee ==&lt;br /&gt;
If you skip the trigger that kills Aimee in West Harbor (for example, saving and loading to skip over the fence and then just giving Tarmas's mage battle a wide berth), Aimee won't be removed from your party. She'll be immortal for some time (unable to go under 1 HP), but this disappears after a while. What, exactly, causes the immortality to go away is unclear, but it may be related to time, damage taken, or the unsummoning of Aimee's familiar. There does not appear to be any way to remove her from the party, not even in the Sunken Flagon fight when the rest of the NPCs are removed from the party.&lt;br /&gt;
&lt;br /&gt;
== Infinite HP ==&lt;br /&gt;
There's an infinite HP bug if you have multiple items or effects that boost Constitution. It seems that Con-boosting items and effects check if their Con-change would cause you to gain or lose HP before they check if there are any other existing Con-modifying effects in place that they don't stack with. As such, when you put on a Con-boosting item while already under a Con-boosting effect, you get the extra HP you would have gained had the two effects stacked, and the extra HP remains even when you remove the second Con-boosting item. This can boost you well above your normal max HP. Any extra HP above maximum goes away (you just revert to your actual max HP) when you transition areas, when you rest, or when you heal any damage (for example, you can see in the log &amp;quot;Cure Minor Wounds heals CHARACTER for -64 hit points&amp;quot; if you healed while 64 hp above max). It persists through save and reload.&lt;br /&gt;
&lt;br /&gt;
For example, on my level 10 character with 14 Constitution and 120 HP, I have Zachan's Amulet (+1 Con) equipped, bringing me to 15 Con. Then I equip Boots of Hardiness +1 (+1 Con). My hp increases to 130, but my max stays at 120. Because the two items don't stack, my Con stays at 15. When I remove the boots, the extra HP remains. Every time I take off and put on the boots again, I gain another 10 HP semi-permanently. Just for kicks, I got my HP up to ~1050.&lt;br /&gt;
&lt;br /&gt;
This bug only works with a Con-boosting item that adds an odd numbered bonus (+1, +3, +5, etc.) so that it can add more HP when you equip it than when you remove it. You'll only get your character level in extra HP each time you unequip and equip. The earliest you can do this is Fort Locke, using the Bear's Endurance spell, Galen's Boots of Hardiness +1, and a character with an odd-numbered Con score (so it stays odd-numbered after the +4). Coincidentally, you get Elanee at Fort Locke, she can cast Bear's Endurance, and she has an odd-numbered Con score (if you don't have one yourself). If you don't want to rely on Bear's Endurance, you can snag an amulet of +2 Con from the Shadow Priest in the castle ruins, get Zachan's Amulet (+1 Con) as a quest reward from rescuing the children just outside the castle ruins, or buy an amulet of +2 Con in Neverwinter. If you rely on the spell, you have to recast it after each rest (or area transition) in order to get your HP up, which takes ~3 seconds.&lt;br /&gt;
&lt;br /&gt;
On a related (but kinda useless) note, if you do it the other way around by equipping and unequipping a +1 item while you have an even-numbered Con score (after including your other Con-booster), you lose HP each time instead of gaining it. For example, having a 10 Con and Bear's Endurance, then swapping in and out Boots of Hardiness +1. On a related, but slightly useful note, even without taking it to abusive levels, you can use multiple Con-boosting spells (such as Bear's Endurance multiple times) to gain bonus HP for each casting.&lt;br /&gt;
&lt;br /&gt;
This bug is present in the Steam version of the game (Patch 1.23).&lt;br /&gt;
&lt;br /&gt;
The easiest way I've found to rapidly swap in and out an equipped item is just to put it in a quick slot and hit that slot repeatedly. If you use the keyboard, the game reacts for each key press. If you assign the item to multiple quickslots, you can press the keys for multiple quickslots at once to do it faster. It takes two presses (equip + remove) for each iteration, which adds 1x your level to your HP.&lt;br /&gt;
&lt;br /&gt;
== Infinite XP ==&lt;br /&gt;
When you get into Blacklake at the start of Chapter 2, you can go in the crypts. There's one person before the end that you can rescue with a diplomacy check. When you kill all the enemies, she'll talk to you. If you don't piss her off, she'll live and run away and give you 500 exp. But you can keep talking to her after she tries to run away and go through the dialog again. This one is accessible right after you open up Blacklake, but there would be no reason to go down to the crypts aside from it. So it's a bit out of the way. This is still present in the latest version of the game (Patch 1.23).&lt;br /&gt;
&lt;br /&gt;
In chapter two, after you go through the &amp;quot;trial&amp;quot; and defeat Lorne, you can return to West Harbor to complete the quest &amp;quot;What Happened to Lorne&amp;quot; (you have to have gotten the quest in Chapter One before leaving West Harbor). Talk to Lorne's mother to complete the quest, and you'll get 500 XP. She'll say she needs to be left alone. Now talk to her again. She'll give the intro to the &amp;quot;quest completed&amp;quot; dialog, and give you 500 XP again. Rinse and repeat. (Fixed in 1.03)&lt;br /&gt;
&lt;br /&gt;
When in Ammon Jerro's Haven, if the player learns the true name of Zaxis he is able to command the demon to open the gate. After you open the gate you get 1000 exp. If you talk to him again you will have another option to ask him to stop referring to himself in the third person. After that option is selected the player can once again tell Zaxis to open the portal and gain another 1000 exp. This can be done for an infinite amount of times up until the party leaves Ammon Jerro's Haven. (Note: Works in 1.03)&lt;br /&gt;
&lt;br /&gt;
== Polymorph Teleport ==&lt;br /&gt;
Some effects that change how much space a character takes up, like Polymorph, can cause characters to be pushed across physical boundaries like walls and doors. Polymorph teleport works similarly to Baldur's Gate, except that the character you have selected will not move (instead all other sprites get pushed away).&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Additional_Resources</id>
		<title>Neverwinter Nights 2/Additional Resources</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Additional_Resources"/>
				<updated>2013-07-11T21:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: Created page with &amp;quot;== SDA Resources == [https://forum.speeddemosarchive.com/post/neverwinter_nights_2.html NWN2 Planning Thread] - As of writing, this thread is being used to plan and discuss po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SDA Resources ==&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/neverwinter_nights_2.html NWN2 Planning Thread] - As of writing, this thread is being used to plan and discuss potential runs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://nwn2db.com/ NWN2Db] - Character build planner and information on all the classes, feats, items, etc. in the game for each expansion.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.gamebanshee.com/neverwinternights2/walkthrough.php GameBanshee OC Walkthrough] - Has maps and information on each area.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Patches</id>
		<title>Neverwinter Nights 2/Patches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Patches"/>
				<updated>2013-07-11T13:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: Only included notes up to patch 1.03&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all changes will be listed here, just those that pertain to speedrunning. You can find a more full list of patch notes [http://nwn2.wikia.com/wiki/Patch here].&lt;br /&gt;
&lt;br /&gt;
= Patches =&lt;br /&gt;
&lt;br /&gt;
== 1.0 ==&lt;br /&gt;
Original game.&lt;br /&gt;
&lt;br /&gt;
== 1.01 ==&lt;br /&gt;
Several new Druid spells added, including Body of the Sun.&lt;br /&gt;
&lt;br /&gt;
Fixed an infinite XP exploit when returning to West Harbor and speaking with Retta Starling.&lt;br /&gt;
&lt;br /&gt;
Fixed an infinite quest reward loop in Zaxis’ dialogue. (The infinite quest reward loop appears to still be present.)&lt;br /&gt;
&lt;br /&gt;
Players can no longer bypass the black portals in the Gauntlet. &lt;br /&gt;
&lt;br /&gt;
== 1.02 ==&lt;br /&gt;
&lt;br /&gt;
== 1.03 ==&lt;br /&gt;
Buy/Sell Confirmation: You can now turn off the buy/sell confirmation dialog.&lt;br /&gt;
&lt;br /&gt;
You no longer get max spells after unequipping an ability boost item, then an extra spell slot item. Also, changed extra spell slot items so that they only grant extra spell slots if you are capable of casting spells of that level.&lt;br /&gt;
&lt;br /&gt;
== 1.04 ==&lt;br /&gt;
&lt;br /&gt;
== 1.05 ==&lt;br /&gt;
&lt;br /&gt;
== 1.06 ==&lt;br /&gt;
&lt;br /&gt;
== 1.07 ==&lt;br /&gt;
&lt;br /&gt;
== Mask of the Betrayer ==&lt;br /&gt;
&lt;br /&gt;
== 1.11 ==&lt;br /&gt;
&lt;br /&gt;
== 1.12 ==&lt;br /&gt;
&lt;br /&gt;
== 1.13 ==&lt;br /&gt;
&lt;br /&gt;
== Storm of Zehir ==&lt;br /&gt;
&lt;br /&gt;
== 1.21 ==&lt;br /&gt;
&lt;br /&gt;
== 1.22 ==&lt;br /&gt;
&lt;br /&gt;
== 1.23 ==&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches</id>
		<title>Neverwinter Nights 2/Game Mechanics and Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches"/>
				<updated>2013-07-11T13:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Mechanics =&lt;br /&gt;
Neverwinter Nights 2 is based on the D&amp;amp;D 3.5 Edition ruleset. There are a number of differences, not just related to the real-time implementation of the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
Unlike in 3.5 D&amp;amp;D, NWN2 potions simply cast a spell. Potions of Speed (Haste), Bless, etc. will affect creatures near the drinker as well.&lt;br /&gt;
&lt;br /&gt;
== Saving and Reloading ==&lt;br /&gt;
Saving and reloading causes all party members and summoned creatures to be teleported to the main character's location. This can be used to hop past small barriers, walls, and triggers. You can save and load even in combat.&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
Having a party member initiate dialog with an NPC usually teleports the group leader to that NPC.&lt;br /&gt;
&lt;br /&gt;
Starting most dialogues, including forced dialogues, removes the party from combat, allowing dead party members to revive with 1 hp.&lt;br /&gt;
&lt;br /&gt;
= Glitches =&lt;br /&gt;
&lt;br /&gt;
== Aura Spells ==&lt;br /&gt;
If you pause the game while a creature is right at the edge of an aura (ex: Battletide, Body of the Sun, etc.), the aura sometimes reapplies itself repeatedly to that creature. Not very useful in most cases, but Body of the Sun and other damaging auras can do absurd damage this way.&lt;br /&gt;
&lt;br /&gt;
== Keep Aimee ==&lt;br /&gt;
If you skip the trigger that kills Aimee in West Harbor (for example, saving and loading to skip over the fence and then just giving Tarmas's mage battle a wide berth), Aimee won't be removed from your party. She'll be immortal for some time (unable to go under 1 HP), but this disappears after a while. What, exactly, causes the immortality to go away is unclear, but it may be related to time, damage taken, or the unsummoning of Aimee's familiar. There does not appear to be any way to remove her from the party, not even in the Sunken Flagon fight when the rest of the NPCs are removed from the party.&lt;br /&gt;
&lt;br /&gt;
== Infinite HP ==&lt;br /&gt;
There's an infinite HP bug if you have multiple items or effects that boost Constitution. It seems that Con-boosting items and effects check if their Con-change would cause you to gain or lose HP before they check if there are any other existing Con-modifying effects in place that they don't stack with. As such, when you put on a Con-boosting item while already under a Con-boosting effect, you get the extra HP you would have gained had the two effects stacked, and the extra HP remains even when you remove the second Con-boosting item. This can boost you well above your normal max HP. Any extra HP above maximum goes away (you just revert to your actual max HP) when you transition areas, when you rest, or when you heal any damage (for example, you can see in the log &amp;quot;Cure Minor Wounds heals CHARACTER for -64 hit points&amp;quot; if you healed while 64 hp above max). It persists through save and reload.&lt;br /&gt;
&lt;br /&gt;
For example, on my level 10 character with 14 Constitution and 120 HP, I have Zachan's Amulet (+1 Con) equipped, bringing me to 15 Con. Then I equip Boots of Hardiness +1 (+1 Con). My hp increases to 130, but my max stays at 120. Because the two items don't stack, my Con stays at 15. When I remove the boots, the extra HP remains. Every time I take off and put on the boots again, I gain another 10 HP semi-permanently. Just for kicks, I got my HP up to ~1050.&lt;br /&gt;
&lt;br /&gt;
This bug only works with a Con-boosting item that adds an odd numbered bonus (+1, +3, +5, etc.) so that it can add more HP when you equip it than when you remove it. You'll only get your character level in extra HP each time you unequip and equip. The earliest you can do this is Fort Locke, using the Bear's Endurance spell, Galen's Boots of Hardiness +1, and a character with an odd-numbered Con score (so it stays odd-numbered after the +4). Coincidentally, you get Elanee at Fort Locke, she can cast Bear's Endurance, and she has an odd-numbered Con score (if you don't have one yourself). If you don't want to rely on Bear's Endurance, you can snag an amulet of +2 Con from the Shadow Priest in the castle ruins, get Zachan's Amulet (+1 Con) as a quest reward from rescuing the children just outside the castle ruins, or buy an amulet of +2 Con in Neverwinter. If you rely on the spell, you have to recast it after each rest (or area transition) in order to get your HP up, which takes ~3 seconds.&lt;br /&gt;
&lt;br /&gt;
On a related (but kinda useless) note, if you do it the other way around by equipping and unequipping a +1 item while you have an even-numbered Con score (after including your other Con-booster), you lose HP each time instead of gaining it. For example, having a 10 Con and Bear's Endurance, then swapping in and out Boots of Hardiness +1. On a related, but slightly useful note, even without taking it to abusive levels, you can use multiple Con-boosting spells (such as Bear's Endurance multiple times) to gain bonus HP for each casting.&lt;br /&gt;
&lt;br /&gt;
This bug is present in the Steam version of the game (Patch 1.23).&lt;br /&gt;
&lt;br /&gt;
The easiest way I've found to rapidly swap in and out an equipped item is just to put it in a quick slot and hit that slot repeatedly. If you use the keyboard, the game reacts for each key press. If you assign the item to multiple quickslots, you can press the keys for multiple quickslots at once to do it faster. It takes two presses (equip + remove) for each iteration, which adds 1x your level to your HP.&lt;br /&gt;
&lt;br /&gt;
== Infinite XP ==&lt;br /&gt;
When you get into Blacklake at the start of Chapter 2, you can go in the crypts. There's one person before the end that you can rescue with a diplomacy check. When you kill all the enemies, she'll talk to you. If you don't piss her off, she'll live and run away and give you 500 exp. But you can keep talking to her after she tries to run away and go through the dialog again. This one is accessible right after you open up Blacklake, but there would be no reason to go down to the crypts aside from it. So it's a bit out of the way. This is still present in the latest version of the game (Patch 1.23).&lt;br /&gt;
&lt;br /&gt;
In chapter two, after you go through the &amp;quot;trial&amp;quot; and defeat Lorne, you can return to West Harbor to complete the quest &amp;quot;What Happened to Lorne&amp;quot; (you have to have gotten the quest in Chapter One before leaving West Harbor). Talk to Lorne's mother to complete the quest, and you'll get 500 XP. She'll say she needs to be left alone. Now talk to her again. She'll give the intro to the &amp;quot;quest completed&amp;quot; dialog, and give you 500 XP again. Rinse and repeat. (Fixed in 1.03)&lt;br /&gt;
&lt;br /&gt;
When in Ammon Jerro's Haven, if the player learns the true name of Zaxis he is able to command the demon to open the gate. After you open the gate you get 1000 exp. If you talk to him again you will have another option to ask him to stop referring to himself in the third person. After that option is selected the player can once again tell Zaxis to open the portal and gain another 1000 exp. This can be done for an infinite amount of times up until the party leaves Ammon Jerro's Haven. (Note: Works in 1.03)&lt;br /&gt;
&lt;br /&gt;
== Polymorph Teleport ==&lt;br /&gt;
Some effects that change how much space a character takes up, like Polymorph, can cause characters to be pushed across physical boundaries like walls and doors. Polymorph teleport works similarly to Baldur's Gate, except that the character you have selected will not move (instead all other sprites get pushed away).&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25</id>
		<title>Neverwinter Nights 2/any %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25"/>
				<updated>2013-07-11T13:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lot of the game involves running from Point A to Point B, and can often be done while ignoring the enemies in the way. Movement speed boosts are crucial, and the rest of your party can handle combat, usually. You'll probably want to play a Monk (+10% speed per 3 levels) with a level of Cleric for the Travel (+10% speed, as Barbarian) and Plant (+10% speed outdoors, as Druid) domains. If you intend to perform the HP glitch, you'll likely need an odd-numbered Constitution score for your character (or you can use Elanee who has one naturally).&lt;br /&gt;
&lt;br /&gt;
= Tutorial =&lt;br /&gt;
After the opening, you can skip the tutorial and go straight to Chapter 1. You'll immediately gain enough experience for level 3 (3000 xp).&lt;br /&gt;
&lt;br /&gt;
= Chapter 1 =&lt;br /&gt;
&lt;br /&gt;
== West Harbor ==&lt;br /&gt;
The 3 Duergar on the first floor of your home always have the same items (Club +1, Quarterstaff, Short Sword, Healer's Kit +1). You can just run past them, but Monks may want the quarterstaff to get 1.5x Str to damage instead of 1x Str from fists, and the club sells for ~600 gold.&lt;br /&gt;
&lt;br /&gt;
If you can cast healing spells, you don't need to get the healing moss from the priest to heal the miltia (an option comes up in dialogue) (Only tested with Cleric).&lt;br /&gt;
&lt;br /&gt;
If you skip past the trigger that gets Aimee killed, you can keep her for essentially the rest of the game. She's nigh-invulnerable for some time, too.&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/neverwinter_nights_2_16.html Smilge]: &amp;quot;Ran away from all enemies, got the salve from the priest to heal wounded militiamen, and heals the one nearby (1/5). Went to the fence near the river and did the save/load trick to hop over it with Amie (the girl). PC uses diplomacy to convince a guy to fight for the militia (2/5). Bevil helps kill the enemies around the militia leader. Amie helps kill enemies around two militia, and talks to a nearby pig to teleport the PC to finish them off. Bevil talks to the militia leader ASAP, and Amie talks to the two militiamen she was helping ASAP (4/5). Either Amie or the PC talks to the closest wounded militiaman (5/5) then to the militia leader to start the waves of attackers. I found that ignoring Bevil's family was faster, but I can check again. Once the waves are dead, go to the swamp ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Swamp Ruins ==&lt;br /&gt;
&lt;br /&gt;
== Weeping Willow Inn ==&lt;br /&gt;
You don't have to kill the bladelings and duergar inside. Just run out once Khelgar joins your party.&lt;br /&gt;
&lt;br /&gt;
== Fort Locke ==&lt;br /&gt;
Highcliffe appears on your map once you have Neeshka. If you save Galen, he appears to have the earliest Con-boosting item for the HP glitch (Boots of Hardiness +1, ~3000 gold).&lt;br /&gt;
&lt;br /&gt;
== Maiden's Glade ==&lt;br /&gt;
Just run past the animals.&lt;br /&gt;
&lt;br /&gt;
You get Elanee here. If you have Galen's Boots of Hardiness, you can do the HP glitch on her with the Bear's Endurance spell.&lt;br /&gt;
&lt;br /&gt;
== Highcliffe ==&lt;br /&gt;
&lt;br /&gt;
== Highcliffe Castle Ruins ==&lt;br /&gt;
The zombies fighting Slaan disappear as soon as you open the castle door. The Shadow Priest here has an Amulet of Vitality +2 in case you don't want to rely on Bear's Endurance to use the HP glitch.&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Docks ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Merchant Quarter ==&lt;br /&gt;
&lt;br /&gt;
== Old Owl Well ==&lt;br /&gt;
&lt;br /&gt;
== Bonegnasher Lair ==&lt;br /&gt;
&lt;br /&gt;
== Eyegouger Lair ==&lt;br /&gt;
&lt;br /&gt;
== Neverwinter and Githyanki Hideout ==&lt;br /&gt;
&lt;br /&gt;
== Blacklake and Neverwinter Archives ==&lt;br /&gt;
&lt;br /&gt;
== Shandra's Farm Revisited ==&lt;br /&gt;
&lt;br /&gt;
== Sunken Flagon Fight ==&lt;br /&gt;
&lt;br /&gt;
== Ember ==&lt;br /&gt;
&lt;br /&gt;
== Githyanki Base ==&lt;br /&gt;
&lt;br /&gt;
= Chapter 2 =&lt;br /&gt;
&lt;br /&gt;
= Chapter 3 =&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches</id>
		<title>Neverwinter Nights 2/Game Mechanics and Glitches</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/Game_Mechanics_and_Glitches"/>
				<updated>2013-07-11T13:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: Created page with &amp;quot;= Game Mechanics = Neverwinter Nights 2 is based on the D&amp;amp;D 3.5 Edition ruleset.  == Saving and Reloading == Saving and reloading causes all party members and summoned creatur...&amp;quot;&lt;/p&gt;
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&lt;div&gt;= Game Mechanics =&lt;br /&gt;
Neverwinter Nights 2 is based on the D&amp;amp;D 3.5 Edition ruleset.&lt;br /&gt;
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== Saving and Reloading ==&lt;br /&gt;
Saving and reloading causes all party members and summoned creatures to be teleported to the main character's location. This can be used to hop past small barriers, walls, and triggers. You can save and load even in combat.&lt;br /&gt;
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== Dialogue ==&lt;br /&gt;
Having a party member initiate dialog with an NPC usually teleports the group leader to that NPC.&lt;br /&gt;
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Starting most dialogues, including forced dialogues, removes the party from combat, allowing dead party members to revive with 1 hp.&lt;br /&gt;
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= Glitches =&lt;br /&gt;
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== Keep Aimee ==&lt;br /&gt;
If you skip the trigger that kills Aimee in West Harbor (for example, saving and loading to skip over the fence and then just giving Tarmas's mage battle a wide berth), Aimee won't be removed from your party. She'll be immortal for some time (unable to go under 1 HP), but this disappears after a while. What, exactly, causes the immortality to go away is unclear, but it may be related to time, damage taken, or the unsummoning of Aimee's familiar.&lt;br /&gt;
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== Infinite HP ==&lt;br /&gt;
There's an infinite HP bug if you have multiple items or effects that boost Constitution. It seems that Con-boosting items and effects check if their Con-change would cause you to gain or lose HP before they check if there are any other existing Con-modifying effects in place that they don't stack with. As such, when you put on a Con-boosting item while already under a Con-boosting effect, you get the extra HP you would have gained had the two effects stacked, and the extra HP remains even when you remove the second Con-boosting item. This can boost you well above your normal max HP. Any extra HP above maximum goes away (you just revert to your actual max HP) when you transition areas, when you rest, or when you heal any damage (for example, you can see in the log &amp;quot;Cure Minor Wounds heals CHARACTER for -64 hit points&amp;quot; if you healed while 64 hp above max). It persists through save and reload.&lt;br /&gt;
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For example, on my level 10 character with 14 Constitution and 120 HP, I have Zachan's Amulet (+1 Con) equipped, bringing me to 15 Con. Then I equip Boots of Hardiness +1 (+1 Con). My hp increases to 130, but my max stays at 120. Because the two items don't stack, my Con stays at 15. When I remove the boots, the extra HP remains. Every time I take off and put on the boots again, I gain another 10 HP semi-permanently. Just for kicks, I got my HP up to ~1050.&lt;br /&gt;
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This bug only works with a Con-boosting item that adds an odd numbered bonus (+1, +3, +5, etc.) so that it can add more HP when you equip it than when you remove it. You'll only get your character level in extra HP each time you unequip and equip. The earliest you can do this is Fort Locke, using the Bear's Endurance spell, Galen's Boots of Hardiness +1, and a character with an odd-numbered Con score (so it stays odd-numbered after the +4). Coincidentally, you get Elanee at Fort Locke, she can cast Bear's Endurance, and she has an odd-numbered Con score (if you don't have one yourself). If you don't want to rely on Bear's Endurance, you can snag an amulet of +2 Con from the Shadow Priest in the castle ruins, get Zachan's Amulet (+1 Con) as a quest reward from rescuing the children just outside the castle ruins, or buy an amulet of +2 Con in Neverwinter. If you rely on the spell, you have to recast it after each rest (or area transition) in order to get your HP up, which takes ~3 seconds.&lt;br /&gt;
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On a related (but kinda useless) note, if you do it the other way around by equipping and unequipping a +1 item while you have an even-numbered Con score (after including your other Con-booster), you lose HP each time instead of gaining it. For example, having a 10 Con and Bear's Endurance, then swapping in and out Boots of Hardiness +1. On a related, but slightly useful note, even without taking it to abusive levels, you can use multiple Con-boosting spells (such as Bear's Endurance multiple times) to gain bonus HP for each casting.&lt;br /&gt;
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This bug is present in the Steam version of the game (Patch 1.23).&lt;br /&gt;
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The easiest way I've found to rapidly swap in and out an equipped item is just to put it in a quick slot and hit that slot repeatedly. If you use the keyboard, the game reacts for each key press. If you assign the item to multiple quickslots, you can press the keys for multiple quickslots at once to do it faster. It takes two presses (equip + remove) for each iteration, which adds 1x your level to your HP.&lt;br /&gt;
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== Infinite XP ==&lt;br /&gt;
When you get into Blacklake at the start of Chapter 2, you can go in the crypts. There's one person before the end that you can rescue with a diplomacy check. When you kill all the enemies, she'll talk to you. If you don't piss her off, she'll live and run away and give you 500 exp. But you can keep talking to her after she tries to run away and go through the dialog again. This one is accessible right after you open up Blacklake, but there would be no reason to go down to the crypts aside from it. So it's a bit out of the way.&lt;br /&gt;
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In chapter two, after you go through the &amp;quot;trial&amp;quot; and defeat Lorne, you can return to West Harbor to complete the quest &amp;quot;What Happened to Lorne&amp;quot; (you have to have gotten the quest in Chapter One before leaving West Harbor). Talk to Lorne's mother to complete the quest, and you'll get 500 XP. She'll say she needs to be left alone. Now talk to her again. She'll give the intro to the &amp;quot;quest completed&amp;quot; dialog, and give you 500 XP again. Rinse and repeat. (Fixed in 1.03)&lt;br /&gt;
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When in Ammon Jerro's Haven, if the player learns the true name of Zaxis he is able to command the demon to open the gate. After you open the gate you get 1000 exp. If you talk to him again you will have another option to ask him to stop referring to himself in the third person. After that option is selected the player can once again tell Zaxis to open the portal and gain another 1000 exp. This can be done for an infinite amount of times up until the party leaves Ammon Jerro's Haven. (Note: Works in 1.03)&lt;br /&gt;
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== Polymorph Teleport ==&lt;br /&gt;
Some effects that change how much space a character takes up, like Polymorph, can cause characters to be pushed across physical boundaries like walls and doors. Polymorph teleport works similarly to Baldur's Gate, except that the character you have selected will not move (instead all other sprites get pushed away).&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25</id>
		<title>Neverwinter Nights 2/any %</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2/any_%25"/>
				<updated>2013-07-11T12:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: Created page with &amp;quot;A lot of the game involves running from Point A to Point B, and can often be done while ignoring the enemies in the way. Movement speed boosts are crucial, and the rest of you...&amp;quot;&lt;/p&gt;
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&lt;div&gt;A lot of the game involves running from Point A to Point B, and can often be done while ignoring the enemies in the way. Movement speed boosts are crucial, and the rest of your party can handle combat, usually. You'll probably want to play a Monk (+10% speed per 3 levels) with a level of Cleric for the Travel (+10% speed, as Barbarian) and Plant (+10% speed outdoors, as Druid) domains. If you intend to perform the HP glitch, you'll likely need an odd-numbered Constitution score for your character (or you can use Elanee who has one naturally).&lt;br /&gt;
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= Tutorial =&lt;br /&gt;
After the opening, you can skip the tutorial and go straight to Chapter 1. You'll immediately gain enough experience for level 3 (3000 xp).&lt;br /&gt;
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= Chapter 1 =&lt;br /&gt;
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== West Harbor ==&lt;br /&gt;
The 3 Duergar on the first floor of your home always have the same items (Club +1, Quarterstaff, Short Sword, Healer's Kit +1). You can just run past them, but Monks may want the quarterstaff to get 1.5x Str to damage instead of 1x Str from fists, and the club sells for ~600 gold.&lt;br /&gt;
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If you can cast healing spells, you don't need to get the healing moss from the priest to heal the miltia (an option comes up in dialogue) (Only tested with Cleric).&lt;br /&gt;
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If you skip past the trigger that gets Aimee killed, you can keep her for essentially the rest of the game. She's nigh-invulnerable for some time, too.&lt;br /&gt;
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[https://forum.speeddemosarchive.com/post/neverwinter_nights_2_16.html Smilge]: &amp;quot;Ran away from all enemies, got the salve from the priest to heal wounded militiamen, and heals the one nearby (1/5). Went to the fence near the river and did the save/load trick to hop over it with Amie (the girl). PC uses diplomacy to convince a guy to fight for the militia (2/5). Bevil helps kill the enemies around the militia leader. Amie helps kill enemies around two militia, and talks to a nearby pig to teleport the PC to finish them off. Bevil talks to the militia leader ASAP, and Amie talks to the two militiamen she was helping ASAP (4/5). Either Amie or the PC talks to the closest wounded militiaman (5/5) then to the militia leader to start the waves of attackers. I found that ignoring Bevil's family was faster, but I can check again. Once the waves are dead, go to the swamp ruins.&amp;quot;&lt;br /&gt;
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== Swamp Ruins ==&lt;br /&gt;
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== Inn ==&lt;br /&gt;
You don't have to kill the bladelings and duergar inside. Just run out once Khelgar joins your party.&lt;br /&gt;
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== Fort Locke ==&lt;br /&gt;
Highcliffe appears on your map once you have Neeshka. If you save Galen, he appears to have the earliest Con-boosting item for the HP glitch (Boots of Hardiness +1, ~3000 gold).&lt;br /&gt;
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== Maiden's Glade ==&lt;br /&gt;
Just run past the animals.&lt;br /&gt;
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You get Elanee here. If you have Galen's Boots of Hardiness, you can do the HP glitch on her with the Bear's Endurance spell.&lt;br /&gt;
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== Highcliffe ==&lt;br /&gt;
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== Highcliffe Castle Ruins ==&lt;br /&gt;
The zombies fighting Slaan disappear as soon as you open the castle door. The Shadow Priest here has an Amulet of Vitality +2 in case you don't want to rely on Bear's Endurance to use the HP glitch.&lt;br /&gt;
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== Neverwinter Docks ==&lt;br /&gt;
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== Neverwinter Merchant Quarter ==&lt;br /&gt;
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== Old Owl Well ==&lt;br /&gt;
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== Bonegnasher Lair ==&lt;br /&gt;
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== Eyegouger Lair ==&lt;br /&gt;
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== Neverwinter and Githyanki Hideout ==&lt;br /&gt;
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== Blacklake and Neverwinter Archives ==&lt;br /&gt;
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== Shandra's Farm Revisited ==&lt;br /&gt;
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== Sunken Flagon Fight ==&lt;br /&gt;
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== Ember ==&lt;br /&gt;
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== Githyanki Base ==&lt;br /&gt;
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= Chapter 2 =&lt;br /&gt;
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= Chapter 3 =&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Neverwinter_Nights_2</id>
		<title>Neverwinter Nights 2</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Neverwinter_Nights_2"/>
				<updated>2013-07-11T06:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;Garryl: Neverwinter Nights 2 page. Just starting it so there's something if anyone comes looking.&lt;/p&gt;
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&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
I'm just starting this page so there's something here if anyone comes looking. Everything here so far is from https://forum.speeddemosarchive.com/post/neverwinter_nights_2.html.&lt;br /&gt;
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= Categories =&lt;br /&gt;
[[Neverwinter Nights 2/any %|Any %]] - Do whatever it takes to beat the game as fast as possible&amp;lt;br /&amp;gt;&lt;br /&gt;
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= Additional Information =&lt;br /&gt;
[[Neverwinter Nights 2/Game Mechanics and Glitches|Game Mechanics and Glitches]] - Some explanations about how the game works, specific techniques, and glitches &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Neverwinter Nights 2/Patches|Patches]] - Important changes in patches and expansions as may pertain to speedrunning &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Neverwinter Nights 2/Casual Speedrunning|Casual Speedrunning]] - Some adjustments to make speedrunning the game easier &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Neverwinter Nights 2/Additional Resources|Additional Resources]] - Links to other helpful resources&lt;/div&gt;</summary>
		<author><name>Garryl</name></author>	</entry>

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