
<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://kb.speeddemosarchive.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gammadragon</id>
		<title>SDA Knowledge Base - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gammadragon"/>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Special:Contributions/Gammadragon"/>
		<updated>2026-05-01T04:23:05Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-10-14T08:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Added link to game page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/UltimaUnderworld2.html}}&lt;br /&gt;
&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** Obtain Jeweled Dagger from Altara&lt;br /&gt;
*** Obtain the small blackrock gem from the Ice Caverns&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
*** Obtain the Horn of Praecor Loth&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
[[Ultima Underworld II - Item List]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/ultima_underworld_ii_labyrinth_of_worlds.html SDA Forum Topic]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nox</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nox"/>
				<updated>2013-10-14T08:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Added link to game page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/Nox.html}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
[[Nox/Wizard|Wizard]] - Complete the Wizard campaign&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nox/Warrior|Warrior]] - Complete the Warrior campaign&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nox/Conjurer|Conjurer]] - Complete the Conjurer campaign&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
[[Nox/Mechanics and Glitches|Mechanics and Glitches]] - Tactics, glitches and mechanics that apply to all classes&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://kb.speeddemosarchive.com/images/b/ba/Nox_items.zip Items List] - A database of item drops in the campaigns (Currently missing Warrior items)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Console Commands and Cheats =&lt;br /&gt;
&lt;br /&gt;
Press F1 to bring up the console and type one of the following commands:&lt;br /&gt;
&lt;br /&gt;
* show info -- Displays the current map, coordinates, level and class on the screen&lt;br /&gt;
&lt;br /&gt;
* racoiaws -- Enables the following cheat commands&lt;br /&gt;
** help cheat -- List cheat commands&lt;br /&gt;
** set god -- Enable God mode, unlimited mana and all spells&lt;br /&gt;
** cheat ability -- Reset user abilities&lt;br /&gt;
** cheat health -- Restore health&lt;br /&gt;
** cheat mana -- Restore mana&lt;br /&gt;
** cheat level # -- Modify your character's level&lt;br /&gt;
** cheat spells # -- Set all spell levels to the given number&lt;br /&gt;
** cheat gold # -- Set your gold to the given number&lt;br /&gt;
** cheat goto x y -- Teleport to coordinates (x y)&lt;br /&gt;
** load mapname -- Loads the given map, e.g. &amp;quot;load Wiz01a&amp;quot;&lt;br /&gt;
** show ai -- shows relevant squares for AI movements, including walls and waypoints&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:Nox_items.zip</id>
		<title>File:Nox items.zip</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:Nox_items.zip"/>
				<updated>2013-06-23T01:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Gammadragon uploaded a new version of &amp;amp;quot;File:Nox items.zip&amp;amp;quot;: List of items within the solo game. Currently contains items for Wizard and Conjurer campaigns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An item list for the PC game &amp;quot;Nox&amp;quot;&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nox</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nox"/>
				<updated>2013-05-14T11:09:53Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Infinite Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
== Useful Tricks and Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis Stacking ===&lt;br /&gt;
The &amp;quot;Telekinesis&amp;quot; spell can be cast multiple times and the effects stack. This allows the mouse pointer to have a great effect on object physics, including the player.&lt;br /&gt;
&lt;br /&gt;
=== Bump Through Doors ===&lt;br /&gt;
This physics glitch allows the player to pass through some locked doors. First, stand as close to the door as possible. Drop a large stack of items (like apples or cider) one pixel away from the character's centre on the opposite side to the door. The game physics will cause the player to be flung away from the dropped items towards the door and sometimes the player will appear on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
The minimum amount of items for this to work is two, but item placement must be very exact.&lt;br /&gt;
&lt;br /&gt;
The vanilla version of this trick only works with some doors, such as gates. Other doors are too thick and the player can get stuck in the middle of the door.&lt;br /&gt;
&lt;br /&gt;
Wizards can have more success with larger doors by casting the &amp;quot;Wall&amp;quot; spell through the door first. This allows bumping through just about any type of door, but since the spell isn't available until late in the game this has limited use.&lt;br /&gt;
&lt;br /&gt;
Some spells can be used as a substitute for dropped items, including:&lt;br /&gt;
* Fireball (including Fireball Staff)&lt;br /&gt;
* Telekinesis stacked at least twice&lt;br /&gt;
* Summon Troll / Ogre&lt;br /&gt;
&lt;br /&gt;
This trick can also be used to bump through purple death rays.&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This glitch allows the player to stay hovering in the air, avoiding any traps on the floor including lava and flames.&lt;br /&gt;
* Start running in any direction&lt;br /&gt;
* Jump&lt;br /&gt;
* In mid-jump, cast a spell while continuing to move in any direction - the player will keep floating as long as movement is sustained&lt;br /&gt;
&lt;br /&gt;
Some spells do not seem to work with this glitch, but a good one is &amp;quot;Lesser Heal&amp;quot; which has no mana cost if the player is at full health.&lt;br /&gt;
&lt;br /&gt;
== Console Commands and Cheats ==&lt;br /&gt;
&lt;br /&gt;
Press F1 to bring up the console and type one of the following commands:&lt;br /&gt;
&lt;br /&gt;
* show info -- Displays the current map, coordinates, level and class on the screen&lt;br /&gt;
&lt;br /&gt;
* racoiaws -- Enables the following cheat commands&lt;br /&gt;
** help cheat -- List cheat commands&lt;br /&gt;
** set god -- Enable God mode, unlimited mana and all spells&lt;br /&gt;
** cheat ability -- Reset user abilities&lt;br /&gt;
** cheat health -- Restore health&lt;br /&gt;
** cheat mana -- Restore mana&lt;br /&gt;
** cheat level # -- Modify your character's level&lt;br /&gt;
** cheat spells # -- Set all spell levels to the given number&lt;br /&gt;
** cheat gold # -- Set your gold to the given number&lt;br /&gt;
** cheat goto x y -- Teleport to coordinates (x y)&lt;br /&gt;
** load mapname -- Loads the given map, e.g. &amp;quot;load Wiz01a&amp;quot;&lt;br /&gt;
** show ai -- shows relevant squares for AI movements, including walls and waypoints&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
An item list is available at the following location. Some of the items can be random and may not appear in all games.&lt;br /&gt;
&lt;br /&gt;
https://kb.speeddemosarchive.com/images/b/ba/Nox_items.zip&lt;br /&gt;
&lt;br /&gt;
You can teleport to any of these items by using a combination of console commands, e.g.&lt;br /&gt;
* racoiaws&lt;br /&gt;
* load Wiz01a&lt;br /&gt;
* cheat goto 1411 4673&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nox</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nox"/>
				<updated>2013-05-14T11:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
== Useful Tricks and Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis Stacking ===&lt;br /&gt;
The &amp;quot;Telekinesis&amp;quot; spell can be cast multiple times and the effects stack. This allows the mouse pointer to have a great effect on object physics, including the player.&lt;br /&gt;
&lt;br /&gt;
=== Bump Through Doors ===&lt;br /&gt;
This physics glitch allows the player to pass through some locked doors. First, stand as close to the door as possible. Drop a large stack of items (like apples or cider) one pixel away from the character's centre on the opposite side to the door. The game physics will cause the player to be flung away from the dropped items towards the door and sometimes the player will appear on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
The minimum amount of items for this to work is two, but item placement must be very exact.&lt;br /&gt;
&lt;br /&gt;
The vanilla version of this trick only works with some doors, such as gates. Other doors are too thick and the player can get stuck in the middle of the door.&lt;br /&gt;
&lt;br /&gt;
Wizards can have more success with larger doors by casting the &amp;quot;Wall&amp;quot; spell through the door first. This allows bumping through just about any type of door, but since the spell isn't available until late in the game this has limited use.&lt;br /&gt;
&lt;br /&gt;
Some spells can be used as a substitute for dropped items, including:&lt;br /&gt;
* Fireball (including Fireball Staff)&lt;br /&gt;
* Telekinesis stacked at least twice&lt;br /&gt;
* Summon Troll / Ogre&lt;br /&gt;
&lt;br /&gt;
This trick can also be used to bump through purple death rays.&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This glitch allows the player to staying hovering in the air, avoiding any traps on the floor including lava and flames.&lt;br /&gt;
* Start running in any direction&lt;br /&gt;
* Jump&lt;br /&gt;
* In mid-jump, cast a spell while continuing to move in any direction - the player will keep floating as long as movement is sustained&lt;br /&gt;
&lt;br /&gt;
Some spells do not seem to work with this glitch, but a good one is &amp;quot;Lesser Heal&amp;quot; which has no mana cost if the player is at full health.&lt;br /&gt;
&lt;br /&gt;
== Console Commands and Cheats ==&lt;br /&gt;
&lt;br /&gt;
Press F1 to bring up the console and type one of the following commands:&lt;br /&gt;
&lt;br /&gt;
* show info -- Displays the current map, coordinates, level and class on the screen&lt;br /&gt;
&lt;br /&gt;
* racoiaws -- Enables the following cheat commands&lt;br /&gt;
** help cheat -- List cheat commands&lt;br /&gt;
** set god -- Enable God mode, unlimited mana and all spells&lt;br /&gt;
** cheat ability -- Reset user abilities&lt;br /&gt;
** cheat health -- Restore health&lt;br /&gt;
** cheat mana -- Restore mana&lt;br /&gt;
** cheat level # -- Modify your character's level&lt;br /&gt;
** cheat spells # -- Set all spell levels to the given number&lt;br /&gt;
** cheat gold # -- Set your gold to the given number&lt;br /&gt;
** cheat goto x y -- Teleport to coordinates (x y)&lt;br /&gt;
** load mapname -- Loads the given map, e.g. &amp;quot;load Wiz01a&amp;quot;&lt;br /&gt;
** show ai -- shows relevant squares for AI movements, including walls and waypoints&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
An item list is available at the following location. Some of the items can be random and may not appear in all games.&lt;br /&gt;
&lt;br /&gt;
https://kb.speeddemosarchive.com/images/b/ba/Nox_items.zip&lt;br /&gt;
&lt;br /&gt;
You can teleport to any of these items by using a combination of console commands, e.g.&lt;br /&gt;
* racoiaws&lt;br /&gt;
* load Wiz01a&lt;br /&gt;
* cheat goto 1411 4673&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nox</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nox"/>
				<updated>2013-05-14T10:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Console Commands and Cheats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
== Useful Tricks and Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis Stacking ===&lt;br /&gt;
The &amp;quot;Telekinesis&amp;quot; spell can be cast multiple times and the effects stack. This allows the mouse pointer to have a great effect on object physics, including the player.&lt;br /&gt;
&lt;br /&gt;
=== Bump Through Doors ===&lt;br /&gt;
This physics glitch allows the player to pass through some locked doors. First, stand as close to the door as possible. Drop a large stack of items (like apples or cider) one pixel away from the character's centre on the opposite side to the door. The game physics will cause the player to be flung away from the dropped items towards the door and sometimes the player will appear on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
The minimum amount of items for this to work is two, but item placement must be very exact.&lt;br /&gt;
&lt;br /&gt;
The vanilla version of this trick only works with some doors, such as gates. Other doors are too thick and the player can get stuck in the middle of the door.&lt;br /&gt;
&lt;br /&gt;
Wizards can have more success with larger doors by casting the &amp;quot;Wall&amp;quot; spell through the door first. This allows bumping through just about any type of door, but since the spell isn't available until late in the game this has limited use.&lt;br /&gt;
&lt;br /&gt;
Some spells can be used as a substitute for dropped items, including:&lt;br /&gt;
* Fireball (including Fireball Staff)&lt;br /&gt;
* Telekinesis stacked at least twice&lt;br /&gt;
* Summon Troll / Ogre&lt;br /&gt;
&lt;br /&gt;
This trick can also be used to bump through purple death rays.&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This glitch allows the player to staying hovering in the air, avoiding any traps on the floor including lava and flames.&lt;br /&gt;
* Start running in any direction&lt;br /&gt;
* Jump&lt;br /&gt;
* In mid-jump, cast a spell while continuing to move in any direction - the player will keep floating as long as movement is sustained&lt;br /&gt;
&lt;br /&gt;
Some spells do not seem to work with this glitch, but a good one is &amp;quot;Lesser Heal&amp;quot; which has no mana cost if the player is at full health.&lt;br /&gt;
&lt;br /&gt;
== Console Commands and Cheats ==&lt;br /&gt;
&lt;br /&gt;
Press F1 to bring up the console and type one of the following commands:&lt;br /&gt;
&lt;br /&gt;
* show info -- Displays the current map, coordinates, level and class on the screen&lt;br /&gt;
&lt;br /&gt;
* racoiaws -- Enables the following cheat commands&lt;br /&gt;
** help cheat -- List cheat commands&lt;br /&gt;
** set god -- Enable God mode, unlimited mana and all spells&lt;br /&gt;
** cheat ability -- Reset user abilities&lt;br /&gt;
** cheat health -- Restore health&lt;br /&gt;
** cheat mana -- Restore mana&lt;br /&gt;
** cheat level # -- Modify your character's level&lt;br /&gt;
** cheat spells # -- Set all spell levels to the given number&lt;br /&gt;
** cheat gold # -- Set your gold to the given number&lt;br /&gt;
** cheat goto x y - Teleport to coordinates (x y)&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
An item list is available at the following location. Some of the items can be random an may not appear in all games.&lt;br /&gt;
&lt;br /&gt;
https://kb.speeddemosarchive.com/images/b/ba/Nox_items.zip&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nox</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nox"/>
				<updated>2013-05-14T10:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Bump Through Doors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
== Useful Tricks and Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis Stacking ===&lt;br /&gt;
The &amp;quot;Telekinesis&amp;quot; spell can be cast multiple times and the effects stack. This allows the mouse pointer to have a great effect on object physics, including the player.&lt;br /&gt;
&lt;br /&gt;
=== Bump Through Doors ===&lt;br /&gt;
This physics glitch allows the player to pass through some locked doors. First, stand as close to the door as possible. Drop a large stack of items (like apples or cider) one pixel away from the character's centre on the opposite side to the door. The game physics will cause the player to be flung away from the dropped items towards the door and sometimes the player will appear on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
The minimum amount of items for this to work is two, but item placement must be very exact.&lt;br /&gt;
&lt;br /&gt;
The vanilla version of this trick only works with some doors, such as gates. Other doors are too thick and the player can get stuck in the middle of the door.&lt;br /&gt;
&lt;br /&gt;
Wizards can have more success with larger doors by casting the &amp;quot;Wall&amp;quot; spell through the door first. This allows bumping through just about any type of door, but since the spell isn't available until late in the game this has limited use.&lt;br /&gt;
&lt;br /&gt;
Some spells can be used as a substitute for dropped items, including:&lt;br /&gt;
* Fireball (including Fireball Staff)&lt;br /&gt;
* Telekinesis stacked at least twice&lt;br /&gt;
* Summon Troll / Ogre&lt;br /&gt;
&lt;br /&gt;
This trick can also be used to bump through purple death rays.&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This glitch allows the player to staying hovering in the air, avoiding any traps on the floor including lava and flames.&lt;br /&gt;
* Start running in any direction&lt;br /&gt;
* Jump&lt;br /&gt;
* In mid-jump, cast a spell while continuing to move in any direction - the player will keep floating as long as movement is sustained&lt;br /&gt;
&lt;br /&gt;
Some spells do not seem to work with this glitch, but a good one is &amp;quot;Lesser Heal&amp;quot; which has no mana cost if the player is at full health.&lt;br /&gt;
&lt;br /&gt;
== Console Commands and Cheats ==&lt;br /&gt;
&lt;br /&gt;
Press F1 to bring up the console and type one of the following commands:&lt;br /&gt;
&lt;br /&gt;
* show info -- Displays the current map, coordinates, level and class on the screen&lt;br /&gt;
&lt;br /&gt;
* racoiaws -- Enables the following cheat commands&lt;br /&gt;
* help cheat -- List cheat commands&lt;br /&gt;
* set god -- Enable God mode, unlimited mana and all spells&lt;br /&gt;
* cheat ability -- Reset user abilities&lt;br /&gt;
* cheat health -- Restore health&lt;br /&gt;
* cheat mana -- Restore mana&lt;br /&gt;
* cheat level # -- Modify your character's level&lt;br /&gt;
* cheat spells # -- Set all spell levels to the given number&lt;br /&gt;
* cheat gold # -- Set your gold to the given number&lt;br /&gt;
* cheat goto x y - Teleport to coordinates (x y)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
An item list is available at the following location. Some of the items can be random an may not appear in all games.&lt;br /&gt;
&lt;br /&gt;
https://kb.speeddemosarchive.com/images/b/ba/Nox_items.zip&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nox</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nox"/>
				<updated>2013-05-14T10:44:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Created page with &amp;quot;Category:PC Category:Games  == Useful Tricks and Glitches ==  === Telekinesis Stacking === The &amp;quot;Telekinesis&amp;quot; spell can be cast multiple times and the effects stack. Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
== Useful Tricks and Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis Stacking ===&lt;br /&gt;
The &amp;quot;Telekinesis&amp;quot; spell can be cast multiple times and the effects stack. This allows the mouse pointer to have a great effect on object physics, including the player.&lt;br /&gt;
&lt;br /&gt;
=== Bump Through Doors ===&lt;br /&gt;
This physics glitch allows the player to pass through some locked doors. First, stand as close to the door as possible. Drop a large stack of items (like apples or cider) one pixel away from the character's centre on the opposite side to the door. The game physics will cause the player to be flung away from the dropped items towards the door and sometimes the player will appear on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
The minimum amount of items for this to work is two, but it has to be very exact.&lt;br /&gt;
&lt;br /&gt;
The vanilla version of this trick only works with some doors, such as gates. Other doors are too thick and the player can get stuck in the middle of the door.&lt;br /&gt;
&lt;br /&gt;
Wizards can have more success with larger doors by casting the &amp;quot;Wall&amp;quot; spell through the door first. This allows bumping through just about any type of door, but since the spell isn't available until late in the game this has limited use.&lt;br /&gt;
&lt;br /&gt;
Some spells can be used as a substitute for dropped items, including:&lt;br /&gt;
* Fireball (including Fireball Staff)&lt;br /&gt;
* Telekinesis stacked at least twice&lt;br /&gt;
* Summon Troll / Ogre&lt;br /&gt;
&lt;br /&gt;
This trick can also be used to bump through purple death rays.&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This glitch allows the player to staying hovering in the air, avoiding any traps on the floor including lava and flames.&lt;br /&gt;
* Start running in any direction&lt;br /&gt;
* Jump&lt;br /&gt;
* In mid-jump, cast a spell while continuing to move in any direction - the player will keep floating as long as movement is sustained&lt;br /&gt;
&lt;br /&gt;
Some spells do not seem to work with this glitch, but a good one is &amp;quot;Lesser Heal&amp;quot; which has no mana cost if the player is at full health.&lt;br /&gt;
&lt;br /&gt;
== Console Commands and Cheats ==&lt;br /&gt;
&lt;br /&gt;
Press F1 to bring up the console and type one of the following commands:&lt;br /&gt;
&lt;br /&gt;
* show info -- Displays the current map, coordinates, level and class on the screen&lt;br /&gt;
&lt;br /&gt;
* racoiaws -- Enables the following cheat commands&lt;br /&gt;
* help cheat -- List cheat commands&lt;br /&gt;
* set god -- Enable God mode, unlimited mana and all spells&lt;br /&gt;
* cheat ability -- Reset user abilities&lt;br /&gt;
* cheat health -- Restore health&lt;br /&gt;
* cheat mana -- Restore mana&lt;br /&gt;
* cheat level # -- Modify your character's level&lt;br /&gt;
* cheat spells # -- Set all spell levels to the given number&lt;br /&gt;
* cheat gold # -- Set your gold to the given number&lt;br /&gt;
* cheat goto x y - Teleport to coordinates (x y)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
An item list is available at the following location. Some of the items can be random an may not appear in all games.&lt;br /&gt;
&lt;br /&gt;
https://kb.speeddemosarchive.com/images/b/ba/Nox_items.zip&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/File:Nox_items.zip</id>
		<title>File:Nox items.zip</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/File:Nox_items.zip"/>
				<updated>2013-05-14T10:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: An item list for the PC game &amp;quot;Nox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An item list for the PC game &amp;quot;Nox&amp;quot;&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-30T11:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Sub Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** Obtain Jeweled Dagger from Altara&lt;br /&gt;
*** Obtain the small blackrock gem from the Ice Caverns&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
*** Obtain the Horn of Praecor Loth&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
[[Ultima Underworld II - Item List]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/ultima_underworld_ii_labyrinth_of_worlds.html SDA Forum Topic]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-30T06:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Sub Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** Obtain Jeweled Dagger from Altara&lt;br /&gt;
*** Obtain the small blackrock gem from the Ice Caverns&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
[[Ultima Underworld II - Item List]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/ultima_underworld_ii_labyrinth_of_worlds.html SDA Forum Topic]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II/Item_List</id>
		<title>Ultima Underworld II/Item List</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II/Item_List"/>
				<updated>2013-03-27T09:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Castle Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Leather Vest (servicable)&lt;br /&gt;
*Leather Boots (servicable)&lt;br /&gt;
*Note: &amp;quot;Avatar -- Please come to the throne room as soon as possible. Lord British shall be holding a meeting to discuss our options in this sudden crisis. -- Miranda&amp;quot;&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Map&lt;br /&gt;
**Thread&lt;br /&gt;
**Dagger (badly worn)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Bowl&lt;br /&gt;
**Quiver&lt;br /&gt;
**Note: &amp;quot;Dear Avatar, Greetings, old friend! I hope this letter finds thee in good health. 'Tis now almost a year since thy defeat of the Guardian...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Runebag&lt;br /&gt;
*Flute&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Sling&lt;br /&gt;
**Sling bullets x 9&lt;br /&gt;
*Bet Rune&lt;br /&gt;
*Jux Rune&lt;br /&gt;
*Sanct Rune&lt;br /&gt;
*In Rune&lt;br /&gt;
*Ort Rune&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Torch (somewhat used) x 3&lt;br /&gt;
**Bread (stale) x 3&lt;br /&gt;
**Bottle of Water x 2&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Lockpick&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Crossbow (servicable, belonging to Iolo)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Crossbow Bolts x 8 (belonging to Iolo)&lt;br /&gt;
===D===&lt;br /&gt;
*Bottle of Ale x 7&lt;br /&gt;
*Wooden Shield (servicable, belonging to Dupre)&lt;br /&gt;
*Shortsword (servicable, belonging to Dupre)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Hand Axe (servicable, belonging to Dupre)&lt;br /&gt;
**Cudgel (servicable, belonging to Dupre)&lt;br /&gt;
**Leather Vest (servicable, belonging to Dupre)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Red Potion of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Green Potion of Hallucination x 2&lt;br /&gt;
*Yellow Potion of Lesser Heal&lt;br /&gt;
*Lots of books - useless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Castle Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Green Potion of Hallucination (on shelf)&lt;br /&gt;
*Yellow Potion of Lesser Heal (on table)&lt;br /&gt;
*Purple Potion of Resist Blows (on table)&lt;br /&gt;
*Colorless Potion of Increase Mana (on table)&lt;br /&gt;
*Bottle of Water (on table)&lt;br /&gt;
*Green Potion of Hallucination (on floor)&lt;br /&gt;
*Box (left) containing:&lt;br /&gt;
**Uus Rune&lt;br /&gt;
**Des Rune&lt;br /&gt;
**Por Rune&lt;br /&gt;
**Note: &amp;quot;No practical application found yet for this spell. May be too undignified for use by most wizards. I prefer the more difficult 'Slow Fall' spell&amp;quot; - referring to &amp;quot;Bounce&amp;quot; spell (UDP)&lt;br /&gt;
*Box (right) - empty&lt;br /&gt;
*Rel Rune (on table)&lt;br /&gt;
*Ylem Rune (on table)&lt;br /&gt;
*Des Rune (under table)&lt;br /&gt;
*an unblemished black pearl (on table)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Helmet (badly worn)&lt;br /&gt;
*Breastplate (worn)&lt;br /&gt;
*Broadsword (servicable)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Rock Hammer x 3&lt;br /&gt;
*Battle Axe (badly worn)&lt;br /&gt;
*Axe x 2 (servicable)&lt;br /&gt;
*Crossbow (servicable)&lt;br /&gt;
*Bow (servicable)&lt;br /&gt;
*Cudgel (worn)&lt;br /&gt;
*Mace (worn)&lt;br /&gt;
*Light Mace x 3 (servicable)&lt;br /&gt;
*Tower Shield (worn)&lt;br /&gt;
*Wooden Shield x 3 (servicable)&lt;br /&gt;
*Small Shield x 3 (servicable)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
*Mail Shirt (servicable)&lt;br /&gt;
*Leather Vest (servicable)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Leather Leggings of Stealth (servicable)&lt;br /&gt;
**Dagger of Unsurpassed Accuracy (servicable)&lt;br /&gt;
*Barrel containing 18 Arrows&lt;br /&gt;
*Barrel containing 17 Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
==Castle Level 3==&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
*Thread&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Oil Flask&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Lor Rune&lt;br /&gt;
**Lockpick&lt;br /&gt;
**Purple Potion of Resist Blows&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
**Bottle of Water&lt;br /&gt;
**Piece of Meat (day old) x 2&lt;br /&gt;
**Pastry (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Bottle of Ale&lt;br /&gt;
*Bottle of Water x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Buckler (servicable)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
*Coins x 7&lt;br /&gt;
*Coins x 7&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Shortsword of Minor Damage (servicable)&lt;br /&gt;
*Chain Boots (servicable)&lt;br /&gt;
*Piece of Cheese (day old)&lt;br /&gt;
&lt;br /&gt;
===F=== &lt;br /&gt;
*Leather Gloves (badly worn)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Ex Rune&lt;br /&gt;
**Scroll of Mass Confusion&lt;br /&gt;
**Colorless Potion of Basilisk Oil&lt;br /&gt;
**Coins x 14&lt;br /&gt;
**Crown (cursed, undamaged)&lt;br /&gt;
**Chain Gauntlets (servicable)&lt;br /&gt;
**Lantern (nearly full)&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
**Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Leather Boots (badly worn)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Leeches&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Bottle of Water x 3&lt;br /&gt;
*Loaf of Bread x 2 (mold-covered)&lt;br /&gt;
*Note: &amp;quot;Sabo, have you seen what's going on with the moving platform system? One of the main elevators is jammed, and I don't even want to talk about the ones near the castle ladder. Also, I'm having more problems with giant slugs in my office. Is there anything you can do? - Harry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Bedroll x 3&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Fish x 3 (worm-infested)&lt;br /&gt;
**Piece of Meat x 2 (worm-infested)&lt;br /&gt;
**Apple (worm-infested)&lt;br /&gt;
**Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*Piece of Meat x 3 (worm-infested)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Wand of Deadly Seeker (slightly worn, 12 full charges)&lt;br /&gt;
**Colorless Potion of Dispel Hunger&lt;br /&gt;
**Helmet (badly worn)&lt;br /&gt;
**Coins x 9&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Note: &amp;quot;Harry -- I'm not going to be able to get you that slug repellent until Thursday, so I hope you can hold on until then. In the meantime, I'd stop storing food in your office. -Sabo&amp;quot;&lt;br /&gt;
*Barrel (middle) containing:&lt;br /&gt;
**Leather Vest of Additional Protection (servicable)&lt;br /&gt;
*Barrel (left) containing:&lt;br /&gt;
**Piece of Cheese (stale)&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Acid Slug x 3 (hostile)&lt;br /&gt;
*Barrel (corner, empty)&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Chain Cowl of Valor (servicable)&lt;br /&gt;
**Scroll of Repel Undead&lt;br /&gt;
*Ghost containing:&lt;br /&gt;
**Copper Ring (undamaged)&lt;br /&gt;
**Large Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*Torch (nearly spent)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Yellow Potion of Heal&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Coins x 4&lt;br /&gt;
**Candle x 2 (somewhat used)&lt;br /&gt;
**Flute&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*Haunt containing:&lt;br /&gt;
**Key (to chest)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Nox Rune&lt;br /&gt;
**Scroll of Telekinesis&lt;br /&gt;
**Moonstone&lt;br /&gt;
**Silver Key&lt;br /&gt;
**Coins x 13&lt;br /&gt;
**Sceptre (unblemished)&lt;br /&gt;
**Ruby (unblemished)&lt;br /&gt;
&lt;br /&gt;
==Castle Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Black Eggshell x 6 (belonging to a spider)&lt;br /&gt;
*Scroll of Night Vision&lt;br /&gt;
*Chain Gauntlets (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Lightning (slightly worn, with 5 full charges)&lt;br /&gt;
*Mail Leggings (servicable, belonging to a headless)&lt;br /&gt;
*Coins x 12 (belonging to a headless)&lt;br /&gt;
*Lantern (nearly full)&lt;br /&gt;
*Oil Flask x 3&lt;br /&gt;
*Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Scroll of Lesser Heal&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Shortsword (servicable)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Scroll of Tremor&lt;br /&gt;
*Jeweled Sword of Major Damage (servicable, must search large plant)&lt;br /&gt;
*Sapphire (unblemished)&lt;br /&gt;
*Torch (burned out)&lt;br /&gt;
*Coins x 11&lt;br /&gt;
*Key to Armory &amp;quot;The key is worn and tarnished from heavy use&amp;quot; (under debris)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll of Reveal&lt;br /&gt;
*Purple Potion of Flameproof&lt;br /&gt;
*Piece of Cheese (moldy, belonging to a rat)&lt;br /&gt;
*Scroll of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Scroll of (?)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Wand of Magic Arrow (slightly worn, 7 full charges)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
*Fish (rotten)&lt;br /&gt;
*Fish (worm-infested)&lt;br /&gt;
*Sack (empty)&lt;br /&gt;
&lt;br /&gt;
==Castle Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Scroll of Deadly Seeker&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Emerald of Restore Mana (unblemished 2 full charges)&lt;br /&gt;
*Leather Gloves (cursed, servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Leather Vest of Toughness (servicable)&lt;br /&gt;
*Piece of Cheese (day old, belonging to a rat)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Small Shield (servicable)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Torch (half-burned)&lt;br /&gt;
**Apple (worm-infested)&lt;br /&gt;
**Candle x 2 (half-burned)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Purple Potion of Flameproof&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
*Sapphire (unblemished, belonging to a ghost)&lt;br /&gt;
*Goblet (undamaged)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Por Rune&lt;br /&gt;
*Scroll of Daylight&lt;br /&gt;
*Chain Cowl ()&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Grey Stone&lt;br /&gt;
*Leather Boots x 2 (servicable)&lt;br /&gt;
*Sling Stone x 2&lt;br /&gt;
*Oil Flask x 3&lt;br /&gt;
*Flute&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Dagger (worn)&lt;br /&gt;
**Dagger (badly worn)&lt;br /&gt;
**Candle x 6 (somewhat used)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Arrow x 10&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Bread (moldy)&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Bedroll x 4&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Fraznium Gauntlets (servicable)&lt;br /&gt;
**Light Mace (Excellent)&lt;br /&gt;
===B===&lt;br /&gt;
*Bottle of Ale x 2&lt;br /&gt;
*Bottle of Wine&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 3==&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Human named Felix containing:&lt;br /&gt;
**Box of Create Food with 10 full charges&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Goblin named Janar containing:&lt;br /&gt;
**Coins x 10&lt;br /&gt;
**Leather Cap (excellent)&lt;br /&gt;
**Leather Vest (badly worn)&lt;br /&gt;
**Shortsword (excellent)&lt;br /&gt;
**Keyring containing:&lt;br /&gt;
***Small Grey Key&lt;br /&gt;
***Gold Key with White Gem&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Axe (servicable)&lt;br /&gt;
*Piece of Meat x 2 (day old)&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Light (slightly worn, 9 full charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Fraznium Gauntlets (servicable, belonging to a goblin)&lt;br /&gt;
*On Goblin Armorer:&lt;br /&gt;
**Rel Rune&lt;br /&gt;
**Sanct Rune&lt;br /&gt;
**Ylem Rune&lt;br /&gt;
**Fraznium Gauntlets (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Breastplate (badly worn)&lt;br /&gt;
**Chain Cowl (badly worn)&lt;br /&gt;
**Sling Stone x 21&lt;br /&gt;
**Note: &amp;quot;The Guardian is most displeased with your apparent lack of progress. I will be sending you the runes Rel, Sanct and Ylem to speed up your production rate. -- M.G.&amp;quot;&lt;br /&gt;
*Chest (right) containing:&lt;br /&gt;
**Small Shield x 2 (servicable, belonging to a goblin)&lt;br /&gt;
*Chest (left) containing:&lt;br /&gt;
**Mail Shirt (badly worn, belonging to a goblin)&lt;br /&gt;
**Shortsword x 4 (servicable, belonging to a goblin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 6==&lt;br /&gt;
===A===&lt;br /&gt;
*Bottle of Ale x 3&lt;br /&gt;
*Bottle x 2 (scuffed)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Piece of Meat x 2 (day old)&lt;br /&gt;
**Piece of Cheese x 2 (day old)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Bottle of Wine&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Bottle of Ale x 2&lt;br /&gt;
**Bread (stale)&lt;br /&gt;
**Piece of Meat (smelly)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Purple Potion of Missile Protection&lt;br /&gt;
**Note: &amp;quot;Borne: Somewhere in the environs of your tower there is a gem of a hard black material. On your life, find it and keep it safe from theft. This matter is of the highest importance. -G&amp;quot;&lt;br /&gt;
*Goblin named Lorne containing:&lt;br /&gt;
**Cool Blackrock Gem (&lt;br /&gt;
**Longsword (servicable)&lt;br /&gt;
**Leather Vest (servicable)&lt;br /&gt;
**Keyring containing:&lt;br /&gt;
***Small Grey Key&lt;br /&gt;
***Small Gold Key&lt;br /&gt;
***Gold Key with White Gem&lt;br /&gt;
***Large Grey Key&lt;br /&gt;
&lt;br /&gt;
Prison Tower Level 7:&lt;br /&gt;
===A===&lt;br /&gt;
*Buckler x 5 (servicable, belonging to a goblin)&lt;br /&gt;
*Shortsword x 5 (servicable, belonging to a goblin)&lt;br /&gt;
*Bottle of Wine x 2&lt;br /&gt;
*Bottle (scuffed)&lt;br /&gt;
*Barrel containing debris&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 8==&lt;br /&gt;
&lt;br /&gt;
==Killorn Keep Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Piece of Meat x 3 (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Yellow Potion of Lesser Heal&lt;br /&gt;
*Red Potion of Cure Poison x 2&lt;br /&gt;
*Green Potion of Poison x 2&lt;br /&gt;
*Box (belonging to Altara) containing:&lt;br /&gt;
**Coins x 6&lt;br /&gt;
**Meat on a Stick (day old)&lt;br /&gt;
**Piece of Cheese (day old)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Mandolin&lt;br /&gt;
*Chest (massive) containing:&lt;br /&gt;
**Eyeball x 3 (fresh)&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Shortsword x 3 (servicable)&lt;br /&gt;
*Buckler x 3 (servicable)&lt;br /&gt;
*Hand Axe x 3 (servicable)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Chain Cowl (servicable)&lt;br /&gt;
**Leather Boots x 2 (servicable)&lt;br /&gt;
**Leather Gloves x 3 (servicable)&lt;br /&gt;
**Leather Cap x 3 (servicable)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Note: &amp;quot;Make sure you remember to move the gem into the oubliette and then set up the trap as I directed. Screw this one up, Relk, and I'll have your skull made into a tankard. - M.G.&amp;quot;&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Wand of Acid Spit (slightly worn, 8 charges, belonging to Relk)&lt;br /&gt;
**Yellow Potion of Heal (belonging to Relk)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
**Meat on a Stick x 2 (day old)&lt;br /&gt;
**Piece of Cheese (day old)&lt;br /&gt;
**Flute&lt;br /&gt;
&lt;br /&gt;
===Merzan sells===&lt;br /&gt;
*Potion of Lesser Heal - 15 coins&lt;br /&gt;
*Potion of Resist Blows - 20 coins&lt;br /&gt;
*Potion of Mana Boost - 30 coins&lt;br /&gt;
*Potion of Greater Heal - 35 coins&lt;br /&gt;
*Potion of Restore Mana - 50 coins&lt;br /&gt;
*Potion of Invisibility - 75 coins&lt;br /&gt;
*Potion of Iron Flesh - 100 coins (must first ask him about &amp;quot;iron flesh&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Killorn Keep Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Meat on a Stick x 2 (worm-infested)&lt;br /&gt;
*Piece of Cheese (worm-infested)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Meat on a Stick x 3 (worm-infested)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Purple Potion of Missile Protection&lt;br /&gt;
*Green Potion of Hallucination&lt;br /&gt;
*Piece of Cheese x 2 (moldy, belonging to a rat)&lt;br /&gt;
*Barrel (right) containing:&lt;br /&gt;
**Scroll of Cure Poison&lt;br /&gt;
**Gold Key with White Gem&lt;br /&gt;
**Mail Leggings (badly worn)&lt;br /&gt;
**Axe (servicable)&lt;br /&gt;
*Barrel (middle) containing:&lt;br /&gt;
**Bow (servicable)&lt;br /&gt;
**Arrows x 12&lt;br /&gt;
**Meat on a Stick x 3 (day old)&lt;br /&gt;
*Barrel (left) containing:&lt;br /&gt;
**Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Red Ring (cursed, unblemished)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 14 charges)&lt;br /&gt;
**Plate Boots (badly worn)&lt;br /&gt;
**Crossbow Bolt x 12&lt;br /&gt;
**Sling Stone x 12&lt;br /&gt;
**Lockpick x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*Longsword of Major Accuracy (servicable)&lt;br /&gt;
&lt;br /&gt;
==Ice Caverns Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Note: &amp;quot;...worms are much tougher than we first thought. The snow cats are less dangerous, although one of them almost ot Ripkin when she fell through the ice. Worst of all are the snowball-throwing Yeti, which...&amp;quot;&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Wis Rune&lt;br /&gt;
**Scroll of Water Walk&lt;br /&gt;
**Scroll of Map Area&lt;br /&gt;
**Mandolin&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Piece of Map 1&lt;br /&gt;
**Note: &amp;quot;We have found the entrance to the cave which we believe to contain the lost city of Anodunos, long frozen by our first ice age. Presently, we are searching for a place to camp which is safe from the many hostile ice creatures here.&amp;quot;&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Crossbow (servicable)&lt;br /&gt;
***Crossbow Bolt x 12&lt;br /&gt;
***Dagger (servicable)&lt;br /&gt;
***Bedroll&lt;br /&gt;
***Leeches&lt;br /&gt;
***Flute&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Bottle of Ale x 4&lt;br /&gt;
***Fish x 4 (day old)&lt;br /&gt;
***Piece of Meat x 2 (day old)&lt;br /&gt;
***Green Mushroom x 2&lt;br /&gt;
***Bedroll&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Rock Hammer&lt;br /&gt;
***Pole&lt;br /&gt;
***Thread&lt;br /&gt;
***Hand Axe (servicable)&lt;br /&gt;
***Oil Flask&lt;br /&gt;
***Bedroll&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Colorless Potion of Mana Boost&lt;br /&gt;
*Red Potion of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Wand of Frost (slightly worn, 9 charges)&lt;br /&gt;
*Large Blue Gem (unblemished)&lt;br /&gt;
*Hand Axe of Major Damage (servicable)&lt;br /&gt;
*Yeti containing:&lt;br /&gt;
**Small Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
*Dagger of Great Accuracy (servicable)&lt;br /&gt;
*Coins x 14&lt;br /&gt;
*Lockpick x 2&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Buckler (servicable)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
**Torch (nearly spent)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Golem containing:&lt;br /&gt;
**Silver Key&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Ruby (unblemished, belonging to a ghost)&lt;br /&gt;
*Coins x 7 (belonging to a ghost)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Pack (belonging to a ghost) containing:&lt;br /&gt;
**Lor Rune&lt;br /&gt;
**Ort Rune&lt;br /&gt;
**Silver Ring of Protection (undamaged)&lt;br /&gt;
**Shortsword of Great Accuracy (servicable)&lt;br /&gt;
**Torch (half burned)&lt;br /&gt;
**Torch (burned out)&lt;br /&gt;
**Fish (smelly)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Note: &amp;quot;Instru. . .m control. Manipu. . .auses th. . .ze to chan. . .wo step process. To get the ke. . .ake sure the leve. . .ch and chain are all. . .To rea. . .oor, lower the. . .nd swtch, and pres. . .walk through the force f. . .to maze. . .stroy this note aft. . .else we'll both hang. Much of this note is smudged and unreadable.&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Brown Key with Red Gem&lt;br /&gt;
&lt;br /&gt;
==Ice Caverns Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Yellow Potion of Greater Heal&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**In Rune&lt;br /&gt;
**Quas Rune&lt;br /&gt;
**Wand of Smite Undead (slightly worn, 3 charges)&lt;br /&gt;
**Tower Shield (cursed, servicable)&lt;br /&gt;
*Note: &amp;quot;3 roots Mandrake, 4 clumps blood moss, 3 bunches dream-spice, 10 cloves garlic.&amp;quot;&lt;br /&gt;
*Note: &amp;quot;Rune Order Form: Resist Blows: Bet, In, Sanct. Lesser Heal: In, Bet, Mani. Locate: Bet, Wis, Ex. Speed: Rel, Tym, Por&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Rel Rune&lt;br /&gt;
*Uus Rune&lt;br /&gt;
*Sceptre of Mana Boost (unblemished, 4 charges)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Coins x 30&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Plate Boots (badly worn)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Plate Leggings (badly worn)&lt;br /&gt;
*Coins x 15&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
*Emerald (unblemished)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Bow (servicable)&lt;br /&gt;
*Dream Plant x 5&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Arrows x 9&lt;br /&gt;
**Note: &amp;quot;. . .have frozen over, only the Filanium deposits to the southast are still viable. To make matters worse, a tribe of Yeti has. . .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Scroll of Freeze Time&lt;br /&gt;
*Scroll of Smite Foe&lt;br /&gt;
*Scroll of Summon Demon&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Broadsword of Poison Weapon (badly worn)&lt;br /&gt;
*Mace of Major Damage (badly worn)&lt;br /&gt;
*Tower Shield (badly worn)&lt;br /&gt;
&lt;br /&gt;
==Talorus Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Amethyst Rod&lt;br /&gt;
*Nutritious Wafer x 4&lt;br /&gt;
*Storage Crystal x 10&lt;br /&gt;
*Strange Arifact x 2&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Resilient Spheres&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Light Sphere x 2 (hardly used)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Storage Crystal M4Y8&lt;br /&gt;
*Note: &amp;quot;For Avatar: Controller Crystal M4Y8&amp;quot;&lt;br /&gt;
*Grey Stone&lt;br /&gt;
*Nutritious Wafer x 2&lt;br /&gt;
*Strange Artifact&lt;br /&gt;
*Curious Implement&lt;br /&gt;
*Note: &amp;quot;For Eloemosynator&amp;quot;&lt;br /&gt;
*Resilient Sphere x 6&lt;br /&gt;
*Storage Crystal x 3&lt;br /&gt;
*Sapphire (unblemished)&lt;br /&gt;
*Fish (day old)&lt;br /&gt;
&lt;br /&gt;
==Talorus Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Storage Crystal E0Y2&lt;br /&gt;
*Leather Boots of Bouncing (worn)&lt;br /&gt;
*Sceptre of Shockwave (unblemished, 4 charges)&lt;br /&gt;
*Leather Boots x 10 (servicable)&lt;br /&gt;
*Leather Gloves (servicable)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Pole&lt;br /&gt;
*Torch (somewhat used)&lt;br /&gt;
*Lump of Wax&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Delgnigzator&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
&lt;br /&gt;
==Pits of Carnage Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Fireball (slightly worn, 6 charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Des Rune (belonging to Zaria)&lt;br /&gt;
**Por Rune (belonging to Zaria)&lt;br /&gt;
**Scroll of Flame Wind&lt;br /&gt;
**Colorless Potion of Basilisk Oil (belonging to Zaria)&lt;br /&gt;
**Yellow Potion of Greater Heal (belonging to Zaria)&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 14 charges, belonging to Zaria)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Scroll of Reveal&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Plate Leggings (cursed, servicable)&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
*Piece of Meat (day old, belonging to a rat)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Leather Leggings of Additional Toughness (badly worn)&lt;br /&gt;
*Dagger (badly worn)&lt;br /&gt;
*Pole&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll of Portal&lt;br /&gt;
*Small Shield of Additional Protection (servicable)&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Torch (half-burned)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Human named Dorstag containing:&lt;br /&gt;
**Cool Blackrock Gem&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Cudgel of Entry (servicable)&lt;br /&gt;
*Plate Leggings (servicable)&lt;br /&gt;
*Broadsword (servicable)&lt;br /&gt;
*Battle Axe (servicable)&lt;br /&gt;
*Mace (servicable)&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Leather Vest (excellent)&lt;br /&gt;
*Helmet (badly worn)&lt;br /&gt;
*Plate Boots (servicable)&lt;br /&gt;
*Leather Gloves (servicable)&lt;br /&gt;
*Gold Coffer containing:&lt;br /&gt;
**Scroll of Fireball&lt;br /&gt;
**Wand of Cure Poison (slightly worn, 7 charges)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Coins x 24&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Large Blue Gem (marred)&lt;br /&gt;
**Small Blue Gem (unblemished)&lt;br /&gt;
**Small Blue Gem (marred)&lt;br /&gt;
&lt;br /&gt;
Pits of Carnage Level 2:&lt;br /&gt;
===A===&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Mace of Major Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Wand of Daylight (slightly worn, 4 charges)&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Jeweled Axe (servicable)&lt;br /&gt;
*Helmet (servicable)&lt;br /&gt;
*Coin&lt;br /&gt;
*Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Jux Rune&lt;br /&gt;
*Rel Rune&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
*Colorless Potion of Regain Mana&lt;br /&gt;
*Jeweled Shield (servicable)&lt;br /&gt;
*Coins x 15&lt;br /&gt;
*Goblet (undamaged)&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
*Large Blue Gem x 2 (unblemished)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Wand of Mending (slightly worn, 3 charges)&lt;br /&gt;
*Coins x 9&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Red Gem (unblemished)&lt;br /&gt;
*Small Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*An Rune&lt;br /&gt;
*Kal Rune&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Candle x 3 (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Human named Zoranthus containing:&lt;br /&gt;
**Ort Rune&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Note: &amp;quot;Ethereal effects of various spells: Locate - none. Map Area - none. Roaming Sight - none. Create Food - normal. Tremor - very strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Pits of Carnage Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Battle Axe of Great Accuracy (worn)&lt;br /&gt;
*Sceptre (unblemished)&lt;br /&gt;
*Coins x 37&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Dire Reaper containing:&lt;br /&gt;
**Piece of Wood of Lightning (18 charges)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Vas Rune&lt;br /&gt;
*Leather Cap of Missile Protection (excellent)&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Purple Potion of Iron Flesh&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 29 charges)&lt;br /&gt;
**Chain Gauntlets of Major Toughness (servicable)&lt;br /&gt;
**Scroll of Heal&lt;br /&gt;
**Coins x 20&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Emerald of Regain Mana (unblemished, 2 charges)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Liche containing:&lt;br /&gt;
**Flam Rune&lt;br /&gt;
**Scroll of Reveal&lt;br /&gt;
**Wand of Bleeding (slightly worn, 8 charges)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Colorless Potion of Basilisk Oil x 3&lt;br /&gt;
*Book: &amp;quot;This latest discovery is quite exciting. No longer having an active metabolism, it is useless to me, but I must write to Dr. Kintobor. The spice acts as a mild sedative when the subject subsequently sleeps. It (the entry stops here)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Piece of Meat x 2 (day old)&lt;br /&gt;
**Piece of Cheese x 2 (day old)&lt;br /&gt;
**Loaf of Bread (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Book: &amp;quot;Mages' Digest&amp;quot; (issue 1018)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Scroll: &amp;quot;Instructions to students: *Anyone caught cheating on the exam will be ensorcelled and expelled.&lt;br /&gt;
**Scroll: &amp;quot;All items are property of the academy. Please leave them for the next student.&lt;br /&gt;
**Scroll: &amp;quot;This is partially a test in the judicious use of mana. You will not be allowed to regain mana after the first section&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Coffer&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Arrow x 20&lt;br /&gt;
*Crossbow Bolt x inf (trap fires at a rate of 1 bolt every 2 seconds)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Coins x 18&lt;br /&gt;
*Kal Rune&lt;br /&gt;
*Ort Rune&lt;br /&gt;
*Scroll: &amp;quot;Elster -- I hope your thesis is going well, and good luck on that exam! love, mom&amp;quot;&lt;br /&gt;
*Mail Leggings of Additional Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Cause Fear (slightly worn, ? full charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Paralyze (slightly worn, 2 full charges)&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
*Broadsword&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Torch (half-burned)&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Apple (day-old)&lt;br /&gt;
**Piece of Meat (day-old)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Wand (slightly worn)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Telekinesis (slightly worn)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Name Enchantment (slightly worn, 5 full charges)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Cudgel of Great Damage (servicable)&lt;br /&gt;
*Torch (half-burned)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Mass Confusion (slightly worn, 4 full charges)&lt;br /&gt;
*Mail Shirt (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Hand Axe of Great Damage (servicable, belonging to a ghost)&lt;br /&gt;
*Leather Boots of Very Great Toughness (servicable, belonging to a ghost)&lt;br /&gt;
*Piece of Cheese (moldy, belonging to a ghost)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Apple (day-old)&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Dagger (servicable)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Tower Shield (badly worn)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Mail Shirt (servicable, cursed)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Gold Key: &amp;quot;The key is inscribed with a silver serpent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Gray Key: &amp;quot;The key bears deep scratches as if someone had tried to destroy it at one time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Scroll of Invisibility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Pole&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Moonstone&lt;br /&gt;
*Wand of Fireball (slightly worn, 3 charges)&lt;br /&gt;
*Plate Gauntlets (badly worn)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Colorless Potion of Night Vision&lt;br /&gt;
*Scroll of Water Walk&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 6==&lt;br /&gt;
===A===&lt;br /&gt;
*Sack containing&lt;br /&gt;
**Wand of Detect Trap (slightly worn, 7 full charges)&lt;br /&gt;
**Yellow Potion of Greater Heal&lt;br /&gt;
*Yellow Key: &amp;quot;The key is encrusted with salt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Brown Potion of Freeze Time&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 7==&lt;br /&gt;
===A===&lt;br /&gt;
*Gold Key with Red Gem: &amp;quot;The key feels unnaturally cold to the touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 8==&lt;br /&gt;
===A===&lt;br /&gt;
*Bet Rune&lt;br /&gt;
*Battle Axe (badly worn)&lt;br /&gt;
*Pouch&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Frost (slightly worn, 7 full charges)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Scroll: &amp;quot;Istrik -- B+    Jashou -- C+    Perrin -- F (dead)    Odraanj -- A-    Ravenna -- dead    Mirre -- B    Lodrah -- B-    Elster -- incomplete&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Sanct Rune&lt;br /&gt;
**Wand of Deadly Seeker (slightly worn, 9 full charges)&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Torch (half burned)&lt;br /&gt;
**Scroll: &amp;quot;Kalarion, I have taken care of the Vas and Tym runes you sent me. They should be fairly safe. Signed, Rovilar&amp;quot;&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Bottle of Water x 3&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Light Mace of Unsurpassed Accuracy (servicable)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Scroll of Sheet Lightning&lt;br /&gt;
**Scroll of Dispel Hunger&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
*Green Potion of Hallucination&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Coins x 11&lt;br /&gt;
*Bottle of Ale x 10&lt;br /&gt;
*Bottle of Water x 14&lt;br /&gt;
*Pastry (moldy)&lt;br /&gt;
*Piece of Cheese (moldy)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll: &amp;quot;Larkin, This is now the fifth straight day that I have detected an interdimensional disturbance in the ether. Judging from the proportional increases, I am now surer than ever that something monstrously powerful is fast approaching our planet. The council has thus far refused to acknowledge the import of my observations, but I am convinced that we are potentially in grave danger. Could you place me on the agenda for the next council meeting? Thanks. -Devrow&amp;quot;&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Scroll: &amp;quot;...an extremely curious herb, it seems like the legendary mandrake to thrive only on gravesites. Its effects are entirely singular, in my experience... (the rest of the note is faded and unreadable)&amp;quot;&lt;br /&gt;
*Candle x 2 (somewhat used)&lt;br /&gt;
*Candle (burned out)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Brown Key: &amp;quot;The key appears to have been partially melted.&amp;quot;&lt;br /&gt;
*Scroll: &amp;quot;Rovilar, The council has voted on the matter of the secure vault. They think it would be safest to build it in the Ethereal Void, and to put up obstacles that require magical training, in addition to an ordinary key. They'd like to see plans next week, and if all goes well expect it finished in a month.&amp;quot;&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Piece of Meat x 3 (rotten)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Fraznium Circlet (undamaged)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*An Rune&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Hur Rune&lt;br /&gt;
*Uus Rune&lt;br /&gt;
*Wis Rune&lt;br /&gt;
*Ylem Rune&lt;br /&gt;
*Leather Boots x 2 (servicable)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy - Void==&lt;br /&gt;
===A===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Flam Rune x 2&lt;br /&gt;
**Coins x 49&lt;br /&gt;
**Colorless Potion of Basilisk Oil x 2&lt;br /&gt;
**Emerald (flawless)&lt;br /&gt;
**Goblet (perfect)&lt;br /&gt;
**Black Pearl (flawless)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Vas Rune x 3&lt;br /&gt;
*Tym Rune x 2&lt;br /&gt;
*Scroll of Smite Foe&lt;br /&gt;
*Bottle of Wine of Restoration&lt;br /&gt;
*Jeweled Axe of Fire Doom (excellent)&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*Jeweled Axe of Great Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Longsword of Stone Strike (servicable)&lt;br /&gt;
**Green Mushroom&lt;br /&gt;
**Bottle of Wine&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Elemental containing:&lt;br /&gt;
**Map Case containing:&lt;br /&gt;
***A Bit of a Map&lt;br /&gt;
*Breastplate of Very Great Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Coffer containing:&lt;br /&gt;
**Ruby (unblemished)&lt;br /&gt;
**Emerald (unblemished)&lt;br /&gt;
**Large Blue Gem (unblemished)&lt;br /&gt;
**Plate Gauntlets (servicable, cursed&lt;br /&gt;
*Coffer containing:&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Goblet (undamaged)&lt;br /&gt;
**Red Potion of Restoration&lt;br /&gt;
*Metal Golem containing:&lt;br /&gt;
**A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Scroll: &amp;quot;Foolish thief! 'All that glitters is not gold.' Gotcha, Morphius&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Coins x 2&lt;br /&gt;
*Black Eggshell x 4 (belonging to a spider)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*A Bit of Map&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Quiver containing:&lt;br /&gt;
**Arrow x 12&lt;br /&gt;
*Dream Plant x 3&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Dream Plant x 4&lt;br /&gt;
*Gold Coffer containing:&lt;br /&gt;
**Leather Vest of Unsurpassed Toughness (excellent)&lt;br /&gt;
**Wand of Flame Wind (slightly worn, 3 full charges)&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
*Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Mandolin&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Scroll of Open&lt;br /&gt;
*Tower Shield of Very Great Toughness (servicable)&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Dream Plant x 3&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Leeches x 2&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Jeweled Mace (servicable)&lt;br /&gt;
*Chain Gauntlets of Unsurpassed Protection (servicable)&lt;br /&gt;
*Coins x 5&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Leather Vest of Flameproof (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Breastplate (servicable)&lt;br /&gt;
**Plate Gauntlets (servicable)&lt;br /&gt;
**Coins x 10&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Crossbow (servicable)&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Leather Boots (badly worn)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Helmet of Very Great Protection (servicable)&lt;br /&gt;
*Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Breastplate of Protection (worn)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Buckler of Unsurpassed Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Plate Boots of Unsurpassed Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Gold Ring of Regeneration (undamaged)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Mail Shirt (badly worn)&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Pack (open)&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Chain Boots of Tremendous Toughness (servicable)&lt;br /&gt;
*Yellow Potion of Greater Heal&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
*Barrel x 3&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Scroll of Levitate&lt;br /&gt;
*Helmet (worn)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Bow (servicable)&lt;br /&gt;
**Quiver containing:&lt;br /&gt;
***Arrow x 14&lt;br /&gt;
**Key: &amp;quot;The key attracts small metal objects to itself.&amp;quot;&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Rock Hammer&lt;br /&gt;
**Leeches x 6&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*Grey Stone&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*Lantern (nearly full)&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
*Sceptre (unblemished)&lt;br /&gt;
*Goblet (unblemished)&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*Black Sword (excellent)&lt;br /&gt;
*Jewelled Dagger of Unsurpassed Damage (excellent)&lt;br /&gt;
*Longsword (servicable)&lt;br /&gt;
*Shortsword (servicable)&lt;br /&gt;
*Dagger (servicable)&lt;br /&gt;
*Mace (servicable)&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
*Axe (servicable)&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Helmet x 2 (servicable)&lt;br /&gt;
*Chain Cowl (servicable)&lt;br /&gt;
*Leather Cap x 2 (servicable)&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
*Botle of Ale&lt;br /&gt;
*Loaf of Bread&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
*Ex Rune&lt;br /&gt;
*Wis Rune&lt;br /&gt;
*Plate Leggings of Great Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Liche named Morphius containing:&lt;br /&gt;
**Nox Rune&lt;br /&gt;
**Lockpick x 5&lt;br /&gt;
*Axe of Great Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Copper Ring of Poison Resistance (undamaged)&lt;br /&gt;
*Plate Gauntlets of Missile Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Gray Key: &amp;quot;There is a shimmer of slimy residue on this key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Liche named Lord Umbria containing:&lt;br /&gt;
**Hur Rune&lt;br /&gt;
**Vas Rune&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Crossbow of Unsurpassed Accuracy (servicable)&lt;br /&gt;
**Crossbow Bolts x 20&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Mail Leggings of Great Toughness (servicable)&lt;br /&gt;
**Helmet (servicable, cursed)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Candle x 5&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Liche named Lethe containing:&lt;br /&gt;
**Black Sword of Great Accuracy (excellent)&lt;br /&gt;
**Flam Rune&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Jeweled Shield of Unsurpassed Protection (servicable)&lt;br /&gt;
*Jeweled Mace of Unsurpassed Damage (servicable)&lt;br /&gt;
*Goblet x 2 (undamaged)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Banner of Killorn Keep&lt;br /&gt;
*Scroll of Freeze Time&lt;br /&gt;
*Jeweled Mace of Undead Bane (servicable)&lt;br /&gt;
*Crown (undamaged)&lt;br /&gt;
*Goblet (perfect)&lt;br /&gt;
*Sapphire (flawless)&lt;br /&gt;
*Liche named Praecor Loth containing:&lt;br /&gt;
**Horn of Praecor Loth&lt;br /&gt;
&lt;br /&gt;
==Ethereal Void==&lt;br /&gt;
===Ethereal Void Shrine of Spirituality===&lt;br /&gt;
*Cool Blackrock Gem (heart)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Blue Path===&lt;br /&gt;
*Human named Prinx containing:&lt;br /&gt;
**Scroll of Fly&lt;br /&gt;
**Kal Rune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Broadsword of Great Damage (servicable)&lt;br /&gt;
*Mail Shirt of Tremendous Protection (servicable)&lt;br /&gt;
*Chain Boots (servicable)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Piece of Meat (day-old)&lt;br /&gt;
**Piece of Cheese (day-old)&lt;br /&gt;
**Bottle of Water x 3&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Red Path===&lt;br /&gt;
*Sceptre of Deadly Seeker (unblemished, 10 full charges)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Purple Path===&lt;br /&gt;
*Battle Axe of Lifestealer (excellent)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Red Room===&lt;br /&gt;
*Red Potion of Restoration&lt;br /&gt;
*Bottle of Wine x many&lt;br /&gt;
*Apple x many&lt;br /&gt;
*Red Ring (unblemished)&lt;br /&gt;
*Ruby (unblemished) x 2&lt;br /&gt;
*Red Gem (unblemished)&lt;br /&gt;
*Resilient Sphere x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Blue Room===&lt;br /&gt;
*Bottle of Water x many&lt;br /&gt;
*Scuffed Bottle x many&lt;br /&gt;
*Sapphire (unblemished) x 2&lt;br /&gt;
*Large Blue Gem (unblemished) x 4&lt;br /&gt;
*Broken Wand x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Purple Room===&lt;br /&gt;
*Djinn Bottle&lt;br /&gt;
*Strange Artifact x many&lt;br /&gt;
*Amethyst Rod x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Gold Room===&lt;br /&gt;
*Crown (undamaged) x 2&lt;br /&gt;
*Goblet (perfect)&lt;br /&gt;
*Sceptre (flawless)&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
*Gold Ring (undamaged) x many&lt;br /&gt;
*Honeycomb (almost fresh)&lt;br /&gt;
*Piece of Cheese (almost fresh)&lt;br /&gt;
*Coins x many&lt;br /&gt;
*Lantern&lt;br /&gt;
*Gold Coffer&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T08:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Useful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
[[Ultima Underworld II - Item List]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.speeddemosarchive.com/post/ultima_underworld_ii_labyrinth_of_worlds.html SDA Forum Topic]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II/Item_List</id>
		<title>Ultima Underworld II/Item List</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II/Item_List"/>
				<updated>2013-03-27T08:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Gammadragon moved page UltimaUnderworld2-ItemList to Ultima Underworld II - Item List: Clearer name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Castle Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Leather Vest (servicable)&lt;br /&gt;
*Leather Boots (servicable)&lt;br /&gt;
*Note: &amp;quot;Avatar -- Please come to the throne room as soon as possible. Lord British shall be holding a meeting to discuss our options in this sudden crisis. -- Miranda&amp;quot;&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Map&lt;br /&gt;
**Thread&lt;br /&gt;
**Dagger (badly worn)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Bowl&lt;br /&gt;
**Quiver&lt;br /&gt;
**Note: &amp;quot;Dear Avatar, Greetings, old friend! I hope this letter finds thee in good health. 'Tis now almost a year since thy defeat of the Guardian...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Flute&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Sling&lt;br /&gt;
**Sling bullets x 9&lt;br /&gt;
*Bet Rune&lt;br /&gt;
*Jux Rune&lt;br /&gt;
*Sanct Rune&lt;br /&gt;
*In Rune&lt;br /&gt;
*Ort Rune&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Torch (somewhat used) x 3&lt;br /&gt;
**Bread (stale) x 3&lt;br /&gt;
**Bottle of Water x 2&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Lockpick&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Crossbow (servicable, belonging to Iolo)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Crossbow Bolts x 8 (belonging to Iolo)&lt;br /&gt;
===D===&lt;br /&gt;
*Bottle of Ale x 7&lt;br /&gt;
*Wooden Shield (servicable, belonging to Dupre)&lt;br /&gt;
*Shortsword (servicable, belonging to Dupre)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Hand Axe (servicable, belonging to Dupre)&lt;br /&gt;
**Cudgel (servicable, belonging to Dupre)&lt;br /&gt;
**Leather Vest (servicable, belonging to Dupre)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Red Potion of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Green Potion of Hallucination x 2&lt;br /&gt;
*Yellow Potion of Lesser Heal&lt;br /&gt;
*Lots of books - useless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Castle Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Green Potion of Hallucination (on shelf)&lt;br /&gt;
*Yellow Potion of Lesser Heal (on table)&lt;br /&gt;
*Purple Potion of Resist Blows (on table)&lt;br /&gt;
*Colorless Potion of Increase Mana (on table)&lt;br /&gt;
*Bottle of Water (on table)&lt;br /&gt;
*Green Potion of Hallucination (on floor)&lt;br /&gt;
*Box (left) containing:&lt;br /&gt;
**Uus Rune&lt;br /&gt;
**Des Rune&lt;br /&gt;
**Por Rune&lt;br /&gt;
**Note: &amp;quot;No practical application found yet for this spell. May be too undignified for use by most wizards. I prefer the more difficult 'Slow Fall' spell&amp;quot; - referring to &amp;quot;Bounce&amp;quot; spell (UDP)&lt;br /&gt;
*Box (right) - empty&lt;br /&gt;
*Rel Rune (on table)&lt;br /&gt;
*Ylem Rune (on table)&lt;br /&gt;
*Des Rune (under table)&lt;br /&gt;
*an unblemished black pearl (on table)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Helmet (badly worn)&lt;br /&gt;
*Breastplate (worn)&lt;br /&gt;
*Broadsword (servicable)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Rock Hammer x 3&lt;br /&gt;
*Battle Axe (badly worn)&lt;br /&gt;
*Axe x 2 (servicable)&lt;br /&gt;
*Crossbow (servicable)&lt;br /&gt;
*Bow (servicable)&lt;br /&gt;
*Cudgel (worn)&lt;br /&gt;
*Mace (worn)&lt;br /&gt;
*Light Mace x 3 (servicable)&lt;br /&gt;
*Tower Shield (worn)&lt;br /&gt;
*Wooden Shield x 3 (servicable)&lt;br /&gt;
*Small Shield x 3 (servicable)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
*Mail Shirt (servicable)&lt;br /&gt;
*Leather Vest (servicable)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Leather Leggings of Stealth (servicable)&lt;br /&gt;
**Dagger of Unsurpassed Accuracy (servicable)&lt;br /&gt;
*Barrel containing 18 Arrows&lt;br /&gt;
*Barrel containing 17 Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
==Castle Level 3==&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
*Thread&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Oil Flask&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Lor Rune&lt;br /&gt;
**Lockpick&lt;br /&gt;
**Purple Potion of Resist Blows&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
**Bottle of Water&lt;br /&gt;
**Piece of Meat (day old) x 2&lt;br /&gt;
**Pastry (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Bottle of Ale&lt;br /&gt;
*Bottle of Water x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Buckler (servicable)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
*Coins x 7&lt;br /&gt;
*Coins x 7&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Shortsword of Minor Damage (servicable)&lt;br /&gt;
*Chain Boots (servicable)&lt;br /&gt;
*Piece of Cheese (day old)&lt;br /&gt;
&lt;br /&gt;
===F=== &lt;br /&gt;
*Leather Gloves (badly worn)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Ex Rune&lt;br /&gt;
**Scroll of Mass Confusion&lt;br /&gt;
**Colorless Potion of Basilisk Oil&lt;br /&gt;
**Coins x 14&lt;br /&gt;
**Crown (cursed, undamaged)&lt;br /&gt;
**Chain Gauntlets (servicable)&lt;br /&gt;
**Lantern (nearly full)&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
**Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Leather Boots (badly worn)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Leeches&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Bottle of Water x 3&lt;br /&gt;
*Loaf of Bread x 2 (mold-covered)&lt;br /&gt;
*Note: &amp;quot;Sabo, have you seen what's going on with the moving platform system? One of the main elevators is jammed, and I don't even want to talk about the ones near the castle ladder. Also, I'm having more problems with giant slugs in my office. Is there anything you can do? - Harry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Bedroll x 3&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Fish x 3 (worm-infested)&lt;br /&gt;
**Piece of Meat x 2 (worm-infested)&lt;br /&gt;
**Apple (worm-infested)&lt;br /&gt;
**Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*Piece of Meat x 3 (worm-infested)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Wand of Deadly Seeker (slightly worn, 12 full charges)&lt;br /&gt;
**Colorless Potion of Dispel Hunger&lt;br /&gt;
**Helmet (badly worn)&lt;br /&gt;
**Coins x 9&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Note: &amp;quot;Harry -- I'm not going to be able to get you that slug repellent until Thursday, so I hope you can hold on until then. In the meantime, I'd stop storing food in your office. -Sabo&amp;quot;&lt;br /&gt;
*Barrel (middle) containing:&lt;br /&gt;
**Leather Vest of Additional Protection (servicable)&lt;br /&gt;
*Barrel (left) containing:&lt;br /&gt;
**Piece of Cheese (stale)&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Acid Slug x 3 (hostile)&lt;br /&gt;
*Barrel (corner, empty)&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Chain Cowl of Valor (servicable)&lt;br /&gt;
**Scroll of Repel Undead&lt;br /&gt;
*Ghost containing:&lt;br /&gt;
**Copper Ring (undamaged)&lt;br /&gt;
**Large Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*Torch (nearly spent)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Yellow Potion of Heal&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Coins x 4&lt;br /&gt;
**Candle x 2 (somewhat used)&lt;br /&gt;
**Flute&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*Haunt containing:&lt;br /&gt;
**Key (to chest)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Nox Rune&lt;br /&gt;
**Scroll of Telekinesis&lt;br /&gt;
**Moonstone&lt;br /&gt;
**Silver Key&lt;br /&gt;
**Coins x 13&lt;br /&gt;
**Sceptre (unblemished)&lt;br /&gt;
**Ruby (unblemished)&lt;br /&gt;
&lt;br /&gt;
==Castle Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Black Eggshell x 6 (belonging to a spider)&lt;br /&gt;
*Scroll of Night Vision&lt;br /&gt;
*Chain Gauntlets (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Lightning (slightly worn, with 5 full charges)&lt;br /&gt;
*Mail Leggings (servicable, belonging to a headless)&lt;br /&gt;
*Coins x 12 (belonging to a headless)&lt;br /&gt;
*Lantern (nearly full)&lt;br /&gt;
*Oil Flask x 3&lt;br /&gt;
*Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Scroll of Lesser Heal&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Shortsword (servicable)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Scroll of Tremor&lt;br /&gt;
*Jeweled Sword of Major Damage (servicable, must search large plant)&lt;br /&gt;
*Sapphire (unblemished)&lt;br /&gt;
*Torch (burned out)&lt;br /&gt;
*Coins x 11&lt;br /&gt;
*Key to Armory &amp;quot;The key is worn and tarnished from heavy use&amp;quot; (under debris)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll of Reveal&lt;br /&gt;
*Purple Potion of Flameproof&lt;br /&gt;
*Piece of Cheese (moldy, belonging to a rat)&lt;br /&gt;
*Scroll of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Scroll of (?)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Wand of Magic Arrow (slightly worn, 7 full charges)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
*Fish (rotten)&lt;br /&gt;
*Fish (worm-infested)&lt;br /&gt;
*Sack (empty)&lt;br /&gt;
&lt;br /&gt;
==Castle Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Scroll of Deadly Seeker&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Emerald of Restore Mana (unblemished 2 full charges)&lt;br /&gt;
*Leather Gloves (cursed, servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Leather Vest of Toughness (servicable)&lt;br /&gt;
*Piece of Cheese (day old, belonging to a rat)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Small Shield (servicable)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Torch (half-burned)&lt;br /&gt;
**Apple (worm-infested)&lt;br /&gt;
**Candle x 2 (half-burned)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Purple Potion of Flameproof&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
*Sapphire (unblemished, belonging to a ghost)&lt;br /&gt;
*Goblet (undamaged)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Por Rune&lt;br /&gt;
*Scroll of Daylight&lt;br /&gt;
*Chain Cowl ()&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Grey Stone&lt;br /&gt;
*Leather Boots x 2 (servicable)&lt;br /&gt;
*Sling Stone x 2&lt;br /&gt;
*Oil Flask x 3&lt;br /&gt;
*Flute&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Dagger (worn)&lt;br /&gt;
**Dagger (badly worn)&lt;br /&gt;
**Candle x 6 (somewhat used)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Arrow x 10&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Bread (moldy)&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Bedroll x 4&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Fraznium Gauntlets (servicable)&lt;br /&gt;
**Light Mace (Excellent)&lt;br /&gt;
===B===&lt;br /&gt;
*Bottle of Ale x 2&lt;br /&gt;
*Bottle of Wine&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 3==&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Human named Felix containing:&lt;br /&gt;
**Box of Create Food with 10 full charges&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Goblin named Janar containing:&lt;br /&gt;
**Coins x 10&lt;br /&gt;
**Leather Cap (excellent)&lt;br /&gt;
**Leather Vest (badly worn)&lt;br /&gt;
**Shortsword (excellent)&lt;br /&gt;
**Keyring containing:&lt;br /&gt;
***Small Grey Key&lt;br /&gt;
***Gold Key with White Gem&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Axe (servicable)&lt;br /&gt;
*Piece of Meat x 2 (day old)&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Light (slightly worn, 9 full charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Fraznium Gauntlets (servicable, belonging to a goblin)&lt;br /&gt;
*On Goblin Armorer:&lt;br /&gt;
**Rel Rune&lt;br /&gt;
**Sanct Rune&lt;br /&gt;
**Ylem Rune&lt;br /&gt;
**Fraznium Gauntlets (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Breastplate (badly worn)&lt;br /&gt;
**Chain Cowl (badly worn)&lt;br /&gt;
**Sling Stone x 21&lt;br /&gt;
**Note: &amp;quot;The Guardian is most displeased with your apparent lack of progress. I will be sending you the runes Rel, Sanct and Ylem to speed up your production rate. -- M.G.&amp;quot;&lt;br /&gt;
*Chest (right) containing:&lt;br /&gt;
**Small Shield x 2 (servicable, belonging to a goblin)&lt;br /&gt;
*Chest (left) containing:&lt;br /&gt;
**Mail Shirt (badly worn, belonging to a goblin)&lt;br /&gt;
**Shortsword x 4 (servicable, belonging to a goblin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 6==&lt;br /&gt;
===A===&lt;br /&gt;
*Bottle of Ale x 3&lt;br /&gt;
*Bottle x 2 (scuffed)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Piece of Meat x 2 (day old)&lt;br /&gt;
**Piece of Cheese x 2 (day old)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Bottle of Wine&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Bottle of Ale x 2&lt;br /&gt;
**Bread (stale)&lt;br /&gt;
**Piece of Meat (smelly)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Purple Potion of Missile Protection&lt;br /&gt;
**Note: &amp;quot;Borne: Somewhere in the environs of your tower there is a gem of a hard black material. On your life, find it and keep it safe from theft. This matter is of the highest importance. -G&amp;quot;&lt;br /&gt;
*Goblin named Lorne containing:&lt;br /&gt;
**Cool Blackrock Gem (&lt;br /&gt;
**Longsword (servicable)&lt;br /&gt;
**Leather Vest (servicable)&lt;br /&gt;
**Keyring containing:&lt;br /&gt;
***Small Grey Key&lt;br /&gt;
***Small Gold Key&lt;br /&gt;
***Gold Key with White Gem&lt;br /&gt;
***Large Grey Key&lt;br /&gt;
&lt;br /&gt;
Prison Tower Level 7:&lt;br /&gt;
===A===&lt;br /&gt;
*Buckler x 5 (servicable, belonging to a goblin)&lt;br /&gt;
*Shortsword x 5 (servicable, belonging to a goblin)&lt;br /&gt;
*Bottle of Wine x 2&lt;br /&gt;
*Bottle (scuffed)&lt;br /&gt;
*Barrel containing debris&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 8==&lt;br /&gt;
&lt;br /&gt;
==Killorn Keep Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Piece of Meat x 3 (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Yellow Potion of Lesser Heal&lt;br /&gt;
*Red Potion of Cure Poison x 2&lt;br /&gt;
*Green Potion of Poison x 2&lt;br /&gt;
*Box (belonging to Altara) containing:&lt;br /&gt;
**Coins x 6&lt;br /&gt;
**Meat on a Stick (day old)&lt;br /&gt;
**Piece of Cheese (day old)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Mandolin&lt;br /&gt;
*Chest (massive) containing:&lt;br /&gt;
**Eyeball x 3 (fresh)&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Shortsword x 3 (servicable)&lt;br /&gt;
*Buckler x 3 (servicable)&lt;br /&gt;
*Hand Axe x 3 (servicable)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Chain Cowl (servicable)&lt;br /&gt;
**Leather Boots x 2 (servicable)&lt;br /&gt;
**Leather Gloves x 3 (servicable)&lt;br /&gt;
**Leather Cap x 3 (servicable)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Note: &amp;quot;Make sure you remember to move the gem into the oubliette and then set up the trap as I directed. Screw this one up, Relk, and I'll have your skull made into a tankard. - M.G.&amp;quot;&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Wand of Acid Spit (slightly worn, 8 charges, belonging to Relk)&lt;br /&gt;
**Yellow Potion of Heal (belonging to Relk)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
**Meat on a Stick x 2 (day old)&lt;br /&gt;
**Piece of Cheese (day old)&lt;br /&gt;
**Flute&lt;br /&gt;
&lt;br /&gt;
===Merzan sells===&lt;br /&gt;
*Potion of Lesser Heal - 15 coins&lt;br /&gt;
*Potion of Resist Blows - 20 coins&lt;br /&gt;
*Potion of Mana Boost - 30 coins&lt;br /&gt;
*Potion of Greater Heal - 35 coins&lt;br /&gt;
*Potion of Restore Mana - 50 coins&lt;br /&gt;
*Potion of Invisibility - 75 coins&lt;br /&gt;
*Potion of Iron Flesh - 100 coins (must first ask him about &amp;quot;iron flesh&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Killorn Keep Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Meat on a Stick x 2 (worm-infested)&lt;br /&gt;
*Piece of Cheese (worm-infested)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Meat on a Stick x 3 (worm-infested)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Purple Potion of Missile Protection&lt;br /&gt;
*Green Potion of Hallucination&lt;br /&gt;
*Piece of Cheese x 2 (moldy, belonging to a rat)&lt;br /&gt;
*Barrel (right) containing:&lt;br /&gt;
**Scroll of Cure Poison&lt;br /&gt;
**Gold Key with White Gem&lt;br /&gt;
**Mail Leggings (badly worn)&lt;br /&gt;
**Axe (servicable)&lt;br /&gt;
*Barrel (middle) containing:&lt;br /&gt;
**Bow (servicable)&lt;br /&gt;
**Arrows x 12&lt;br /&gt;
**Meat on a Stick x 3 (day old)&lt;br /&gt;
*Barrel (left) containing:&lt;br /&gt;
**Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Red Ring (cursed, unblemished)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 14 charges)&lt;br /&gt;
**Plate Boots (badly worn)&lt;br /&gt;
**Crossbow Bolt x 12&lt;br /&gt;
**Sling Stone x 12&lt;br /&gt;
**Lockpick x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*Longsword of Major Accuracy (servicable)&lt;br /&gt;
&lt;br /&gt;
==Ice Caverns Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Note: &amp;quot;...worms are much tougher than we first thought. The snow cats are less dangerous, although one of them almost ot Ripkin when she fell through the ice. Worst of all are the snowball-throwing Yeti, which...&amp;quot;&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Wis Rune&lt;br /&gt;
**Scroll of Water Walk&lt;br /&gt;
**Scroll of Map Area&lt;br /&gt;
**Mandolin&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Piece of Map 1&lt;br /&gt;
**Note: &amp;quot;We have found the entrance to the cave which we believe to contain the lost city of Anodunos, long frozen by our first ice age. Presently, we are searching for a place to camp which is safe from the many hostile ice creatures here.&amp;quot;&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Crossbow (servicable)&lt;br /&gt;
***Crossbow Bolt x 12&lt;br /&gt;
***Dagger (servicable)&lt;br /&gt;
***Bedroll&lt;br /&gt;
***Leeches&lt;br /&gt;
***Flute&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Bottle of Ale x 4&lt;br /&gt;
***Fish x 4 (day old)&lt;br /&gt;
***Piece of Meat x 2 (day old)&lt;br /&gt;
***Green Mushroom x 2&lt;br /&gt;
***Bedroll&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Rock Hammer&lt;br /&gt;
***Pole&lt;br /&gt;
***Thread&lt;br /&gt;
***Hand Axe (servicable)&lt;br /&gt;
***Oil Flask&lt;br /&gt;
***Bedroll&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Colorless Potion of Mana Boost&lt;br /&gt;
*Red Potion of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Wand of Frost (slightly worn, 9 charges)&lt;br /&gt;
*Large Blue Gem (unblemished)&lt;br /&gt;
*Hand Axe of Major Damage (servicable)&lt;br /&gt;
*Yeti containing:&lt;br /&gt;
**Small Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
*Dagger of Great Accuracy (servicable)&lt;br /&gt;
*Coins x 14&lt;br /&gt;
*Lockpick x 2&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Buckler (servicable)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
**Torch (nearly spent)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Golem containing:&lt;br /&gt;
**Silver Key&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Ruby (unblemished, belonging to a ghost)&lt;br /&gt;
*Coins x 7 (belonging to a ghost)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Pack (belonging to a ghost) containing:&lt;br /&gt;
**Lor Rune&lt;br /&gt;
**Ort Rune&lt;br /&gt;
**Silver Ring of Protection (undamaged)&lt;br /&gt;
**Shortsword of Great Accuracy (servicable)&lt;br /&gt;
**Torch (half burned)&lt;br /&gt;
**Torch (burned out)&lt;br /&gt;
**Fish (smelly)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Note: &amp;quot;Instru. . .m control. Manipu. . .auses th. . .ze to chan. . .wo step process. To get the ke. . .ake sure the leve. . .ch and chain are all. . .To rea. . .oor, lower the. . .nd swtch, and pres. . .walk through the force f. . .to maze. . .stroy this note aft. . .else we'll both hang. Much of this note is smudged and unreadable.&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Brown Key with Red Gem&lt;br /&gt;
&lt;br /&gt;
==Ice Caverns Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Yellow Potion of Greater Heal&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**In Rune&lt;br /&gt;
**Quas Rune&lt;br /&gt;
**Wand of Smite Undead (slightly worn, 3 charges)&lt;br /&gt;
**Tower Shield (cursed, servicable)&lt;br /&gt;
*Note: &amp;quot;3 roots Mandrake, 4 clumps blood moss, 3 bunches dream-spice, 10 cloves garlic.&amp;quot;&lt;br /&gt;
*Note: &amp;quot;Rune Order Form: Resist Blows: Bet, In, Sanct. Lesser Heal: In, Bet, Mani. Locate: Bet, Wis, Ex. Speed: Rel, Tym, Por&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Rel Rune&lt;br /&gt;
*Uus Rune&lt;br /&gt;
*Sceptre of Mana Boost (unblemished, 4 charges)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Coins x 30&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Plate Boots (badly worn)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Plate Leggings (badly worn)&lt;br /&gt;
*Coins x 15&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
*Emerald (unblemished)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Bow (servicable)&lt;br /&gt;
*Dream Plant x 5&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Arrows x 9&lt;br /&gt;
**Note: &amp;quot;. . .have frozen over, only the Filanium deposits to the southast are still viable. To make matters worse, a tribe of Yeti has. . .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Scroll of Freeze Time&lt;br /&gt;
*Scroll of Smite Foe&lt;br /&gt;
*Scroll of Summon Demon&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Broadsword of Poison Weapon (badly worn)&lt;br /&gt;
*Mace of Major Damage (badly worn)&lt;br /&gt;
*Tower Shield (badly worn)&lt;br /&gt;
&lt;br /&gt;
==Talorus Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Amethyst Rod&lt;br /&gt;
*Nutritious Wafer x 4&lt;br /&gt;
*Storage Crystal x 10&lt;br /&gt;
*Strange Arifact x 2&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Resilient Spheres&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Light Sphere x 2 (hardly used)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Storage Crystal M4Y8&lt;br /&gt;
*Note: &amp;quot;For Avatar: Controller Crystal M4Y8&amp;quot;&lt;br /&gt;
*Grey Stone&lt;br /&gt;
*Nutritious Wafer x 2&lt;br /&gt;
*Strange Artifact&lt;br /&gt;
*Curious Implement&lt;br /&gt;
*Note: &amp;quot;For Eloemosynator&amp;quot;&lt;br /&gt;
*Resilient Sphere x 6&lt;br /&gt;
*Storage Crystal x 3&lt;br /&gt;
*Sapphire (unblemished)&lt;br /&gt;
*Fish (day old)&lt;br /&gt;
&lt;br /&gt;
==Talorus Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Storage Crystal E0Y2&lt;br /&gt;
*Leather Boots of Bouncing (worn)&lt;br /&gt;
*Sceptre of Shockwave (unblemished, 4 charges)&lt;br /&gt;
*Leather Boots x 10 (servicable)&lt;br /&gt;
*Leather Gloves (servicable)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Pole&lt;br /&gt;
*Torch (somewhat used)&lt;br /&gt;
*Lump of Wax&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Delgnigzator&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
&lt;br /&gt;
==Pits of Carnage Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Fireball (slightly worn, 6 charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Des Rune (belonging to Zaria)&lt;br /&gt;
**Por Rune (belonging to Zaria)&lt;br /&gt;
**Scroll of Flame Wind&lt;br /&gt;
**Colorless Potion of Basilisk Oil (belonging to Zaria)&lt;br /&gt;
**Yellow Potion of Greater Heal (belonging to Zaria)&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 14 charges, belonging to Zaria)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Scroll of Reveal&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Plate Leggings (cursed, servicable)&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
*Piece of Meat (day old, belonging to a rat)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Leather Leggings of Additional Toughness (badly worn)&lt;br /&gt;
*Dagger (badly worn)&lt;br /&gt;
*Pole&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll of Portal&lt;br /&gt;
*Small Shield of Additional Protection (servicable)&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Torch (half-burned)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Human named Dorstag containing:&lt;br /&gt;
**Cool Blackrock Gem&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Cudgel of Entry (servicable)&lt;br /&gt;
*Plate Leggings (servicable)&lt;br /&gt;
*Broadsword (servicable)&lt;br /&gt;
*Battle Axe (servicable)&lt;br /&gt;
*Mace (servicable)&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Leather Vest (excellent)&lt;br /&gt;
*Helmet (badly worn)&lt;br /&gt;
*Plate Boots (servicable)&lt;br /&gt;
*Leather Gloves (servicable)&lt;br /&gt;
*Gold Coffer containing:&lt;br /&gt;
**Scroll of Fireball&lt;br /&gt;
**Wand of Cure Poison (slightly worn, 7 charges)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Coins x 24&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Large Blue Gem (marred)&lt;br /&gt;
**Small Blue Gem (unblemished)&lt;br /&gt;
**Small Blue Gem (marred)&lt;br /&gt;
&lt;br /&gt;
Pits of Carnage Level 2:&lt;br /&gt;
===A===&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Mace of Major Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Wand of Daylight (slightly worn, 4 charges)&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Jeweled Axe (servicable)&lt;br /&gt;
*Helmet (servicable)&lt;br /&gt;
*Coin&lt;br /&gt;
*Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Jux Rune&lt;br /&gt;
*Rel Rune&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
*Colorless Potion of Regain Mana&lt;br /&gt;
*Jeweled Shield (servicable)&lt;br /&gt;
*Coins x 15&lt;br /&gt;
*Goblet (undamaged)&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
*Large Blue Gem x 2 (unblemished)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Wand of Mending (slightly worn, 3 charges)&lt;br /&gt;
*Coins x 9&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Red Gem (unblemished)&lt;br /&gt;
*Small Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*An Rune&lt;br /&gt;
*Kal Rune&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Candle x 3 (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Human named Zoranthus containing:&lt;br /&gt;
**Ort Rune&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Note: &amp;quot;Ethereal effects of various spells: Locate - none. Map Area - none. Roaming Sight - none. Create Food - normal. Tremor - very strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Pits of Carnage Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Battle Axe of Great Accuracy (worn)&lt;br /&gt;
*Sceptre (unblemished)&lt;br /&gt;
*Coins x 37&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Dire Reaper containing:&lt;br /&gt;
**Piece of Wood of Lightning (18 charges)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Vas Rune&lt;br /&gt;
*Leather Cap of Missile Protection (excellent)&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Purple Potion of Iron Flesh&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 29 charges)&lt;br /&gt;
**Chain Gauntlets of Major Toughness (servicable)&lt;br /&gt;
**Scroll of Heal&lt;br /&gt;
**Coins x 20&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Emerald of Regain Mana (unblemished, 2 charges)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Liche containing:&lt;br /&gt;
**Flam Rune&lt;br /&gt;
**Scroll of Reveal&lt;br /&gt;
**Wand of Bleeding (slightly worn, 8 charges)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Colorless Potion of Basilisk Oil x 3&lt;br /&gt;
*Book: &amp;quot;This latest discovery is quite exciting. No longer having an active metabolism, it is useless to me, but I must write to Dr. Kintobor. The spice acts as a mild sedative when the subject subsequently sleeps. It (the entry stops here)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Piece of Meat x 2 (day old)&lt;br /&gt;
**Piece of Cheese x 2 (day old)&lt;br /&gt;
**Loaf of Bread (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Book: &amp;quot;Mages' Digest&amp;quot; (issue 1018)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Scroll: &amp;quot;Instructions to students: *Anyone caught cheating on the exam will be ensorcelled and expelled.&lt;br /&gt;
**Scroll: &amp;quot;All items are property of the academy. Please leave them for the next student.&lt;br /&gt;
**Scroll: &amp;quot;This is partially a test in the judicious use of mana. You will not be allowed to regain mana after the first section&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Coffer&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Arrow x 20&lt;br /&gt;
*Crossbow Bolt x inf (trap fires at a rate of 1 bolt every 2 seconds)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Coins x 18&lt;br /&gt;
*Kal Rune&lt;br /&gt;
*Ort Rune&lt;br /&gt;
*Scroll: &amp;quot;Elster -- I hope your thesis is going well, and good luck on that exam! love, mom&amp;quot;&lt;br /&gt;
*Mail Leggings of Additional Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Cause Fear (slightly worn, ? full charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Paralyze (slightly worn, 2 full charges)&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
*Broadsword&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Torch (half-burned)&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Apple (day-old)&lt;br /&gt;
**Piece of Meat (day-old)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Wand (slightly worn)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Telekinesis (slightly worn)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Name Enchantment (slightly worn, 5 full charges)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Cudgel of Great Damage (servicable)&lt;br /&gt;
*Torch (half-burned)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Mass Confusion (slightly worn, 4 full charges)&lt;br /&gt;
*Mail Shirt (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Hand Axe of Great Damage (servicable, belonging to a ghost)&lt;br /&gt;
*Leather Boots of Very Great Toughness (servicable, belonging to a ghost)&lt;br /&gt;
*Piece of Cheese (moldy, belonging to a ghost)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Apple (day-old)&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Dagger (servicable)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Tower Shield (badly worn)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Mail Shirt (servicable, cursed)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Gold Key: &amp;quot;The key is inscribed with a silver serpent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Gray Key: &amp;quot;The key bears deep scratches as if someone had tried to destroy it at one time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Scroll of Invisibility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Pole&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Moonstone&lt;br /&gt;
*Wand of Fireball (slightly worn, 3 charges)&lt;br /&gt;
*Plate Gauntlets (badly worn)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Colorless Potion of Night Vision&lt;br /&gt;
*Scroll of Water Walk&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 6==&lt;br /&gt;
===A===&lt;br /&gt;
*Sack containing&lt;br /&gt;
**Wand of Detect Trap (slightly worn, 7 full charges)&lt;br /&gt;
**Yellow Potion of Greater Heal&lt;br /&gt;
*Yellow Key: &amp;quot;The key is encrusted with salt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Brown Potion of Freeze Time&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 7==&lt;br /&gt;
===A===&lt;br /&gt;
*Gold Key with Red Gem: &amp;quot;The key feels unnaturally cold to the touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 8==&lt;br /&gt;
===A===&lt;br /&gt;
*Bet Rune&lt;br /&gt;
*Battle Axe (badly worn)&lt;br /&gt;
*Pouch&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Frost (slightly worn, 7 full charges)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Scroll: &amp;quot;Istrik -- B+    Jashou -- C+    Perrin -- F (dead)    Odraanj -- A-    Ravenna -- dead    Mirre -- B    Lodrah -- B-    Elster -- incomplete&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Sanct Rune&lt;br /&gt;
**Wand of Deadly Seeker (slightly worn, 9 full charges)&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Torch (half burned)&lt;br /&gt;
**Scroll: &amp;quot;Kalarion, I have taken care of the Vas and Tym runes you sent me. They should be fairly safe. Signed, Rovilar&amp;quot;&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Bottle of Water x 3&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Light Mace of Unsurpassed Accuracy (servicable)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Scroll of Sheet Lightning&lt;br /&gt;
**Scroll of Dispel Hunger&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
*Green Potion of Hallucination&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Coins x 11&lt;br /&gt;
*Bottle of Ale x 10&lt;br /&gt;
*Bottle of Water x 14&lt;br /&gt;
*Pastry (moldy)&lt;br /&gt;
*Piece of Cheese (moldy)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll: &amp;quot;Larkin, This is now the fifth straight day that I have detected an interdimensional disturbance in the ether. Judging from the proportional increases, I am now surer than ever that something monstrously powerful is fast approaching our planet. The council has thus far refused to acknowledge the import of my observations, but I am convinced that we are potentially in grave danger. Could you place me on the agenda for the next council meeting? Thanks. -Devrow&amp;quot;&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Scroll: &amp;quot;...an extremely curious herb, it seems like the legendary mandrake to thrive only on gravesites. Its effects are entirely singular, in my experience... (the rest of the note is faded and unreadable)&amp;quot;&lt;br /&gt;
*Candle x 2 (somewhat used)&lt;br /&gt;
*Candle (burned out)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Brown Key: &amp;quot;The key appears to have been partially melted.&amp;quot;&lt;br /&gt;
*Scroll: &amp;quot;Rovilar, The council has voted on the matter of the secure vault. They think it would be safest to build it in the Ethereal Void, and to put up obstacles that require magical training, in addition to an ordinary key. They'd like to see plans next week, and if all goes well expect it finished in a month.&amp;quot;&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Piece of Meat x 3 (rotten)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Fraznium Circlet (undamaged)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*An Rune&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Hur Rune&lt;br /&gt;
*Uus Rune&lt;br /&gt;
*Wis Rune&lt;br /&gt;
*Ylem Rune&lt;br /&gt;
*Leather Boots x 2 (servicable)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy - Void==&lt;br /&gt;
===A===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Flam Rune x 2&lt;br /&gt;
**Coins x 49&lt;br /&gt;
**Colorless Potion of Basilisk Oil x 2&lt;br /&gt;
**Emerald (flawless)&lt;br /&gt;
**Goblet (perfect)&lt;br /&gt;
**Black Pearl (flawless)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Vas Rune x 3&lt;br /&gt;
*Tym Rune x 2&lt;br /&gt;
*Scroll of Smite Foe&lt;br /&gt;
*Bottle of Wine of Restoration&lt;br /&gt;
*Jeweled Axe of Fire Doom (excellent)&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*Jeweled Axe of Great Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Longsword of Stone Strike (servicable)&lt;br /&gt;
**Green Mushroom&lt;br /&gt;
**Bottle of Wine&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Elemental containing:&lt;br /&gt;
**Map Case containing:&lt;br /&gt;
***A Bit of a Map&lt;br /&gt;
*Breastplate of Very Great Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Coffer containing:&lt;br /&gt;
**Ruby (unblemished)&lt;br /&gt;
**Emerald (unblemished)&lt;br /&gt;
**Large Blue Gem (unblemished)&lt;br /&gt;
**Plate Gauntlets (servicable, cursed&lt;br /&gt;
*Coffer containing:&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Goblet (undamaged)&lt;br /&gt;
**Red Potion of Restoration&lt;br /&gt;
*Metal Golem containing:&lt;br /&gt;
**A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Scroll: &amp;quot;Foolish thief! 'All that glitters is not gold.' Gotcha, Morphius&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Coins x 2&lt;br /&gt;
*Black Eggshell x 4 (belonging to a spider)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*A Bit of Map&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Quiver containing:&lt;br /&gt;
**Arrow x 12&lt;br /&gt;
*Dream Plant x 3&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Dream Plant x 4&lt;br /&gt;
*Gold Coffer containing:&lt;br /&gt;
**Leather Vest of Unsurpassed Toughness (excellent)&lt;br /&gt;
**Wand of Flame Wind (slightly worn, 3 full charges)&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
*Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Mandolin&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Scroll of Open&lt;br /&gt;
*Tower Shield of Very Great Toughness (servicable)&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Dream Plant x 3&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Leeches x 2&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Jeweled Mace (servicable)&lt;br /&gt;
*Chain Gauntlets of Unsurpassed Protection (servicable)&lt;br /&gt;
*Coins x 5&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Leather Vest of Flameproof (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Breastplate (servicable)&lt;br /&gt;
**Plate Gauntlets (servicable)&lt;br /&gt;
**Coins x 10&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Crossbow (servicable)&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Leather Boots (badly worn)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Helmet of Very Great Protection (servicable)&lt;br /&gt;
*Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Breastplate of Protection (worn)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Buckler of Unsurpassed Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Plate Boots of Unsurpassed Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Gold Ring of Regeneration (undamaged)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Mail Shirt (badly worn)&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Pack (open)&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Chain Boots of Tremendous Toughness (servicable)&lt;br /&gt;
*Yellow Potion of Greater Heal&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
*Barrel x 3&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Scroll of Levitate&lt;br /&gt;
*Helmet (worn)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Bow (servicable)&lt;br /&gt;
**Quiver containing:&lt;br /&gt;
***Arrow x 14&lt;br /&gt;
**Key: &amp;quot;The key attracts small metal objects to itself.&amp;quot;&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Rock Hammer&lt;br /&gt;
**Leeches x 6&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*Grey Stone&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*Lantern (nearly full)&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
*Sceptre (unblemished)&lt;br /&gt;
*Goblet (unblemished)&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*Black Sword (excellent)&lt;br /&gt;
*Jewelled Dagger of Unsurpassed Damage (excellent)&lt;br /&gt;
*Longsword (servicable)&lt;br /&gt;
*Shortsword (servicable)&lt;br /&gt;
*Dagger (servicable)&lt;br /&gt;
*Mace (servicable)&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
*Axe (servicable)&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Helmet x 2 (servicable)&lt;br /&gt;
*Chain Cowl (servicable)&lt;br /&gt;
*Leather Cap x 2 (servicable)&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
*Botle of Ale&lt;br /&gt;
*Loaf of Bread&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
*Ex Rune&lt;br /&gt;
*Wis Rune&lt;br /&gt;
*Plate Leggings of Great Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Liche named Morphius containing:&lt;br /&gt;
**Nox Rune&lt;br /&gt;
**Lockpick x 5&lt;br /&gt;
*Axe of Great Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Copper Ring of Poison Resistance (undamaged)&lt;br /&gt;
*Plate Gauntlets of Missile Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Gray Key: &amp;quot;There is a shimmer of slimy residue on this key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Liche named Lord Umbria containing:&lt;br /&gt;
**Hur Rune&lt;br /&gt;
**Vas Rune&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Crossbow of Unsurpassed Accuracy (servicable)&lt;br /&gt;
**Crossbow Bolts x 20&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Mail Leggings of Great Toughness (servicable)&lt;br /&gt;
**Helmet (servicable, cursed)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Candle x 5&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Liche named Lethe containing:&lt;br /&gt;
**Black Sword of Great Accuracy (excellent)&lt;br /&gt;
**Flam Rune&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Jeweled Shield of Unsurpassed Protection (servicable)&lt;br /&gt;
*Jeweled Mace of Unsurpassed Damage (servicable)&lt;br /&gt;
*Goblet x 2 (undamaged)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Banner of Killorn Keep&lt;br /&gt;
*Scroll of Freeze Time&lt;br /&gt;
*Jeweled Mace of Undead Bane (servicable)&lt;br /&gt;
*Crown (undamaged)&lt;br /&gt;
*Goblet (perfect)&lt;br /&gt;
*Sapphire (flawless)&lt;br /&gt;
*Liche named Praecor Loth containing:&lt;br /&gt;
**Horn of Praecor Loth&lt;br /&gt;
&lt;br /&gt;
==Ethereal Void==&lt;br /&gt;
===Ethereal Void Shrine of Spirituality===&lt;br /&gt;
*Cool Blackrock Gem (heart)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Blue Path===&lt;br /&gt;
*Human named Prinx containing:&lt;br /&gt;
**Scroll of Fly&lt;br /&gt;
**Kal Rune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Broadsword of Great Damage (servicable)&lt;br /&gt;
*Mail Shirt of Tremendous Protection (servicable)&lt;br /&gt;
*Chain Boots (servicable)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Piece of Meat (day-old)&lt;br /&gt;
**Piece of Cheese (day-old)&lt;br /&gt;
**Bottle of Water x 3&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Red Path===&lt;br /&gt;
*Sceptre of Deadly Seeker (unblemished, 10 full charges)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Purple Path===&lt;br /&gt;
*Battle Axe of Lifestealer (excellent)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Red Room===&lt;br /&gt;
*Red Potion of Restoration&lt;br /&gt;
*Bottle of Wine x many&lt;br /&gt;
*Apple x many&lt;br /&gt;
*Red Ring (unblemished)&lt;br /&gt;
*Ruby (unblemished) x 2&lt;br /&gt;
*Red Gem (unblemished)&lt;br /&gt;
*Resilient Sphere x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Blue Room===&lt;br /&gt;
*Bottle of Water x many&lt;br /&gt;
*Scuffed Bottle x many&lt;br /&gt;
*Sapphire (unblemished) x 2&lt;br /&gt;
*Large Blue Gem (unblemished) x 4&lt;br /&gt;
*Broken Wand x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Purple Room===&lt;br /&gt;
*Djinn Bottle&lt;br /&gt;
*Strange Artifact x many&lt;br /&gt;
*Amethyst Rod x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Gold Room===&lt;br /&gt;
*Crown (undamaged) x 2&lt;br /&gt;
*Goblet (perfect)&lt;br /&gt;
*Sceptre (flawless)&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
*Gold Ring (undamaged) x many&lt;br /&gt;
*Honeycomb (almost fresh)&lt;br /&gt;
*Piece of Cheese (almost fresh)&lt;br /&gt;
*Coins x many&lt;br /&gt;
*Lantern&lt;br /&gt;
*Gold Coffer&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/UltimaUnderworld2-ItemList</id>
		<title>UltimaUnderworld2-ItemList</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/UltimaUnderworld2-ItemList"/>
				<updated>2013-03-27T08:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Gammadragon moved page UltimaUnderworld2-ItemList to Ultima Underworld II - Item List: Clearer name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ultima Underworld II - Item List]]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/UltimaUnderworld2</id>
		<title>UltimaUnderworld2</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/UltimaUnderworld2"/>
				<updated>2013-03-27T08:42:08Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Gammadragon moved page UltimaUnderworld2 to Ultima Underworld II: Clearer name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ultima Underworld II]]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T08:42:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Gammadragon moved page UltimaUnderworld2 to Ultima Underworld II: Clearer name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
[[UltimaUnderworld2-ItemList]]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T08:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PC]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
[[UltimaUnderworld2-ItemList]]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II/Item_List</id>
		<title>Ultima Underworld II/Item List</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II/Item_List"/>
				<updated>2013-03-27T08:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Created page with &amp;quot;==Castle Level 1== ===A=== *Leather Vest (servicable) *Leather Boots (servicable) *Note: &amp;quot;Avatar -- Please come to the throne room as soon as possible. Lord British shall be h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Castle Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Leather Vest (servicable)&lt;br /&gt;
*Leather Boots (servicable)&lt;br /&gt;
*Note: &amp;quot;Avatar -- Please come to the throne room as soon as possible. Lord British shall be holding a meeting to discuss our options in this sudden crisis. -- Miranda&amp;quot;&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Map&lt;br /&gt;
**Thread&lt;br /&gt;
**Dagger (badly worn)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Bowl&lt;br /&gt;
**Quiver&lt;br /&gt;
**Note: &amp;quot;Dear Avatar, Greetings, old friend! I hope this letter finds thee in good health. 'Tis now almost a year since thy defeat of the Guardian...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Flute&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Sling&lt;br /&gt;
**Sling bullets x 9&lt;br /&gt;
*Bet Rune&lt;br /&gt;
*Jux Rune&lt;br /&gt;
*Sanct Rune&lt;br /&gt;
*In Rune&lt;br /&gt;
*Ort Rune&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Torch (somewhat used) x 3&lt;br /&gt;
**Bread (stale) x 3&lt;br /&gt;
**Bottle of Water x 2&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Lockpick&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Crossbow (servicable, belonging to Iolo)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Crossbow Bolts x 8 (belonging to Iolo)&lt;br /&gt;
===D===&lt;br /&gt;
*Bottle of Ale x 7&lt;br /&gt;
*Wooden Shield (servicable, belonging to Dupre)&lt;br /&gt;
*Shortsword (servicable, belonging to Dupre)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Hand Axe (servicable, belonging to Dupre)&lt;br /&gt;
**Cudgel (servicable, belonging to Dupre)&lt;br /&gt;
**Leather Vest (servicable, belonging to Dupre)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Red Potion of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Green Potion of Hallucination x 2&lt;br /&gt;
*Yellow Potion of Lesser Heal&lt;br /&gt;
*Lots of books - useless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Castle Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Green Potion of Hallucination (on shelf)&lt;br /&gt;
*Yellow Potion of Lesser Heal (on table)&lt;br /&gt;
*Purple Potion of Resist Blows (on table)&lt;br /&gt;
*Colorless Potion of Increase Mana (on table)&lt;br /&gt;
*Bottle of Water (on table)&lt;br /&gt;
*Green Potion of Hallucination (on floor)&lt;br /&gt;
*Box (left) containing:&lt;br /&gt;
**Uus Rune&lt;br /&gt;
**Des Rune&lt;br /&gt;
**Por Rune&lt;br /&gt;
**Note: &amp;quot;No practical application found yet for this spell. May be too undignified for use by most wizards. I prefer the more difficult 'Slow Fall' spell&amp;quot; - referring to &amp;quot;Bounce&amp;quot; spell (UDP)&lt;br /&gt;
*Box (right) - empty&lt;br /&gt;
*Rel Rune (on table)&lt;br /&gt;
*Ylem Rune (on table)&lt;br /&gt;
*Des Rune (under table)&lt;br /&gt;
*an unblemished black pearl (on table)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Helmet (badly worn)&lt;br /&gt;
*Breastplate (worn)&lt;br /&gt;
*Broadsword (servicable)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Rock Hammer x 3&lt;br /&gt;
*Battle Axe (badly worn)&lt;br /&gt;
*Axe x 2 (servicable)&lt;br /&gt;
*Crossbow (servicable)&lt;br /&gt;
*Bow (servicable)&lt;br /&gt;
*Cudgel (worn)&lt;br /&gt;
*Mace (worn)&lt;br /&gt;
*Light Mace x 3 (servicable)&lt;br /&gt;
*Tower Shield (worn)&lt;br /&gt;
*Wooden Shield x 3 (servicable)&lt;br /&gt;
*Small Shield x 3 (servicable)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
*Mail Shirt (servicable)&lt;br /&gt;
*Leather Vest (servicable)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Leather Leggings of Stealth (servicable)&lt;br /&gt;
**Dagger of Unsurpassed Accuracy (servicable)&lt;br /&gt;
*Barrel containing 18 Arrows&lt;br /&gt;
*Barrel containing 17 Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
==Castle Level 3==&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
*Thread&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Oil Flask&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Lor Rune&lt;br /&gt;
**Lockpick&lt;br /&gt;
**Purple Potion of Resist Blows&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
**Bottle of Water&lt;br /&gt;
**Piece of Meat (day old) x 2&lt;br /&gt;
**Pastry (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Bottle of Ale&lt;br /&gt;
*Bottle of Water x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Buckler (servicable)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
*Coins x 7&lt;br /&gt;
*Coins x 7&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Shortsword of Minor Damage (servicable)&lt;br /&gt;
*Chain Boots (servicable)&lt;br /&gt;
*Piece of Cheese (day old)&lt;br /&gt;
&lt;br /&gt;
===F=== &lt;br /&gt;
*Leather Gloves (badly worn)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Ex Rune&lt;br /&gt;
**Scroll of Mass Confusion&lt;br /&gt;
**Colorless Potion of Basilisk Oil&lt;br /&gt;
**Coins x 14&lt;br /&gt;
**Crown (cursed, undamaged)&lt;br /&gt;
**Chain Gauntlets (servicable)&lt;br /&gt;
**Lantern (nearly full)&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
**Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Leather Boots (badly worn)&lt;br /&gt;
*Leather Leggings (servicable)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Leeches&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Bottle of Water x 3&lt;br /&gt;
*Loaf of Bread x 2 (mold-covered)&lt;br /&gt;
*Note: &amp;quot;Sabo, have you seen what's going on with the moving platform system? One of the main elevators is jammed, and I don't even want to talk about the ones near the castle ladder. Also, I'm having more problems with giant slugs in my office. Is there anything you can do? - Harry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Bedroll x 3&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Fish x 3 (worm-infested)&lt;br /&gt;
**Piece of Meat x 2 (worm-infested)&lt;br /&gt;
**Apple (worm-infested)&lt;br /&gt;
**Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*Piece of Meat x 3 (worm-infested)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Wand of Deadly Seeker (slightly worn, 12 full charges)&lt;br /&gt;
**Colorless Potion of Dispel Hunger&lt;br /&gt;
**Helmet (badly worn)&lt;br /&gt;
**Coins x 9&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Note: &amp;quot;Harry -- I'm not going to be able to get you that slug repellent until Thursday, so I hope you can hold on until then. In the meantime, I'd stop storing food in your office. -Sabo&amp;quot;&lt;br /&gt;
*Barrel (middle) containing:&lt;br /&gt;
**Leather Vest of Additional Protection (servicable)&lt;br /&gt;
*Barrel (left) containing:&lt;br /&gt;
**Piece of Cheese (stale)&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Acid Slug x 3 (hostile)&lt;br /&gt;
*Barrel (corner, empty)&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Chain Cowl of Valor (servicable)&lt;br /&gt;
**Scroll of Repel Undead&lt;br /&gt;
*Ghost containing:&lt;br /&gt;
**Copper Ring (undamaged)&lt;br /&gt;
**Large Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*Torch (nearly spent)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Yellow Potion of Heal&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Coins x 4&lt;br /&gt;
**Candle x 2 (somewhat used)&lt;br /&gt;
**Flute&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*Haunt containing:&lt;br /&gt;
**Key (to chest)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Nox Rune&lt;br /&gt;
**Scroll of Telekinesis&lt;br /&gt;
**Moonstone&lt;br /&gt;
**Silver Key&lt;br /&gt;
**Coins x 13&lt;br /&gt;
**Sceptre (unblemished)&lt;br /&gt;
**Ruby (unblemished)&lt;br /&gt;
&lt;br /&gt;
==Castle Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Black Eggshell x 6 (belonging to a spider)&lt;br /&gt;
*Scroll of Night Vision&lt;br /&gt;
*Chain Gauntlets (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Lightning (slightly worn, with 5 full charges)&lt;br /&gt;
*Mail Leggings (servicable, belonging to a headless)&lt;br /&gt;
*Coins x 12 (belonging to a headless)&lt;br /&gt;
*Lantern (nearly full)&lt;br /&gt;
*Oil Flask x 3&lt;br /&gt;
*Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Scroll of Lesser Heal&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Shortsword (servicable)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Scroll of Tremor&lt;br /&gt;
*Jeweled Sword of Major Damage (servicable, must search large plant)&lt;br /&gt;
*Sapphire (unblemished)&lt;br /&gt;
*Torch (burned out)&lt;br /&gt;
*Coins x 11&lt;br /&gt;
*Key to Armory &amp;quot;The key is worn and tarnished from heavy use&amp;quot; (under debris)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll of Reveal&lt;br /&gt;
*Purple Potion of Flameproof&lt;br /&gt;
*Piece of Cheese (moldy, belonging to a rat)&lt;br /&gt;
*Scroll of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Scroll of (?)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Wand of Magic Arrow (slightly worn, 7 full charges)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
*Fish (rotten)&lt;br /&gt;
*Fish (worm-infested)&lt;br /&gt;
*Sack (empty)&lt;br /&gt;
&lt;br /&gt;
==Castle Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Scroll of Deadly Seeker&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Emerald of Restore Mana (unblemished 2 full charges)&lt;br /&gt;
*Leather Gloves (cursed, servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Leather Vest of Toughness (servicable)&lt;br /&gt;
*Piece of Cheese (day old, belonging to a rat)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Small Shield (servicable)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Torch (half-burned)&lt;br /&gt;
**Apple (worm-infested)&lt;br /&gt;
**Candle x 2 (half-burned)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Purple Potion of Flameproof&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
*Sapphire (unblemished, belonging to a ghost)&lt;br /&gt;
*Goblet (undamaged)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Por Rune&lt;br /&gt;
*Scroll of Daylight&lt;br /&gt;
*Chain Cowl ()&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Grey Stone&lt;br /&gt;
*Leather Boots x 2 (servicable)&lt;br /&gt;
*Sling Stone x 2&lt;br /&gt;
*Oil Flask x 3&lt;br /&gt;
*Flute&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Dagger (worn)&lt;br /&gt;
**Dagger (badly worn)&lt;br /&gt;
**Candle x 6 (somewhat used)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Arrow x 10&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Bread (moldy)&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Bedroll x 4&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Fraznium Gauntlets (servicable)&lt;br /&gt;
**Light Mace (Excellent)&lt;br /&gt;
===B===&lt;br /&gt;
*Bottle of Ale x 2&lt;br /&gt;
*Bottle of Wine&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 3==&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Human named Felix containing:&lt;br /&gt;
**Box of Create Food with 10 full charges&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Goblin named Janar containing:&lt;br /&gt;
**Coins x 10&lt;br /&gt;
**Leather Cap (excellent)&lt;br /&gt;
**Leather Vest (badly worn)&lt;br /&gt;
**Shortsword (excellent)&lt;br /&gt;
**Keyring containing:&lt;br /&gt;
***Small Grey Key&lt;br /&gt;
***Gold Key with White Gem&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Axe (servicable)&lt;br /&gt;
*Piece of Meat x 2 (day old)&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Light (slightly worn, 9 full charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Fraznium Gauntlets (servicable, belonging to a goblin)&lt;br /&gt;
*On Goblin Armorer:&lt;br /&gt;
**Rel Rune&lt;br /&gt;
**Sanct Rune&lt;br /&gt;
**Ylem Rune&lt;br /&gt;
**Fraznium Gauntlets (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Breastplate (badly worn)&lt;br /&gt;
**Chain Cowl (badly worn)&lt;br /&gt;
**Sling Stone x 21&lt;br /&gt;
**Note: &amp;quot;The Guardian is most displeased with your apparent lack of progress. I will be sending you the runes Rel, Sanct and Ylem to speed up your production rate. -- M.G.&amp;quot;&lt;br /&gt;
*Chest (right) containing:&lt;br /&gt;
**Small Shield x 2 (servicable, belonging to a goblin)&lt;br /&gt;
*Chest (left) containing:&lt;br /&gt;
**Mail Shirt (badly worn, belonging to a goblin)&lt;br /&gt;
**Shortsword x 4 (servicable, belonging to a goblin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 6==&lt;br /&gt;
===A===&lt;br /&gt;
*Bottle of Ale x 3&lt;br /&gt;
*Bottle x 2 (scuffed)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Piece of Meat x 2 (day old)&lt;br /&gt;
**Piece of Cheese x 2 (day old)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Bottle of Wine&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Bottle of Ale x 2&lt;br /&gt;
**Bread (stale)&lt;br /&gt;
**Piece of Meat (smelly)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Purple Potion of Missile Protection&lt;br /&gt;
**Note: &amp;quot;Borne: Somewhere in the environs of your tower there is a gem of a hard black material. On your life, find it and keep it safe from theft. This matter is of the highest importance. -G&amp;quot;&lt;br /&gt;
*Goblin named Lorne containing:&lt;br /&gt;
**Cool Blackrock Gem (&lt;br /&gt;
**Longsword (servicable)&lt;br /&gt;
**Leather Vest (servicable)&lt;br /&gt;
**Keyring containing:&lt;br /&gt;
***Small Grey Key&lt;br /&gt;
***Small Gold Key&lt;br /&gt;
***Gold Key with White Gem&lt;br /&gt;
***Large Grey Key&lt;br /&gt;
&lt;br /&gt;
Prison Tower Level 7:&lt;br /&gt;
===A===&lt;br /&gt;
*Buckler x 5 (servicable, belonging to a goblin)&lt;br /&gt;
*Shortsword x 5 (servicable, belonging to a goblin)&lt;br /&gt;
*Bottle of Wine x 2&lt;br /&gt;
*Bottle (scuffed)&lt;br /&gt;
*Barrel containing debris&lt;br /&gt;
&lt;br /&gt;
==Prison Tower Level 8==&lt;br /&gt;
&lt;br /&gt;
==Killorn Keep Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Piece of Meat x 3 (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Yellow Potion of Lesser Heal&lt;br /&gt;
*Red Potion of Cure Poison x 2&lt;br /&gt;
*Green Potion of Poison x 2&lt;br /&gt;
*Box (belonging to Altara) containing:&lt;br /&gt;
**Coins x 6&lt;br /&gt;
**Meat on a Stick (day old)&lt;br /&gt;
**Piece of Cheese (day old)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Mandolin&lt;br /&gt;
*Chest (massive) containing:&lt;br /&gt;
**Eyeball x 3 (fresh)&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Shortsword x 3 (servicable)&lt;br /&gt;
*Buckler x 3 (servicable)&lt;br /&gt;
*Hand Axe x 3 (servicable)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Chain Cowl (servicable)&lt;br /&gt;
**Leather Boots x 2 (servicable)&lt;br /&gt;
**Leather Gloves x 3 (servicable)&lt;br /&gt;
**Leather Cap x 3 (servicable)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Note: &amp;quot;Make sure you remember to move the gem into the oubliette and then set up the trap as I directed. Screw this one up, Relk, and I'll have your skull made into a tankard. - M.G.&amp;quot;&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Wand of Acid Spit (slightly worn, 8 charges, belonging to Relk)&lt;br /&gt;
**Yellow Potion of Heal (belonging to Relk)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
**Meat on a Stick x 2 (day old)&lt;br /&gt;
**Piece of Cheese (day old)&lt;br /&gt;
**Flute&lt;br /&gt;
&lt;br /&gt;
===Merzan sells===&lt;br /&gt;
*Potion of Lesser Heal - 15 coins&lt;br /&gt;
*Potion of Resist Blows - 20 coins&lt;br /&gt;
*Potion of Mana Boost - 30 coins&lt;br /&gt;
*Potion of Greater Heal - 35 coins&lt;br /&gt;
*Potion of Restore Mana - 50 coins&lt;br /&gt;
*Potion of Invisibility - 75 coins&lt;br /&gt;
*Potion of Iron Flesh - 100 coins (must first ask him about &amp;quot;iron flesh&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Killorn Keep Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Meat on a Stick x 2 (worm-infested)&lt;br /&gt;
*Piece of Cheese (worm-infested)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Meat on a Stick x 3 (worm-infested)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Purple Potion of Missile Protection&lt;br /&gt;
*Green Potion of Hallucination&lt;br /&gt;
*Piece of Cheese x 2 (moldy, belonging to a rat)&lt;br /&gt;
*Barrel (right) containing:&lt;br /&gt;
**Scroll of Cure Poison&lt;br /&gt;
**Gold Key with White Gem&lt;br /&gt;
**Mail Leggings (badly worn)&lt;br /&gt;
**Axe (servicable)&lt;br /&gt;
*Barrel (middle) containing:&lt;br /&gt;
**Bow (servicable)&lt;br /&gt;
**Arrows x 12&lt;br /&gt;
**Meat on a Stick x 3 (day old)&lt;br /&gt;
*Barrel (left) containing:&lt;br /&gt;
**Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Red Ring (cursed, unblemished)&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 14 charges)&lt;br /&gt;
**Plate Boots (badly worn)&lt;br /&gt;
**Crossbow Bolt x 12&lt;br /&gt;
**Sling Stone x 12&lt;br /&gt;
**Lockpick x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*Longsword of Major Accuracy (servicable)&lt;br /&gt;
&lt;br /&gt;
==Ice Caverns Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Note: &amp;quot;...worms are much tougher than we first thought. The snow cats are less dangerous, although one of them almost ot Ripkin when she fell through the ice. Worst of all are the snowball-throwing Yeti, which...&amp;quot;&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Wis Rune&lt;br /&gt;
**Scroll of Water Walk&lt;br /&gt;
**Scroll of Map Area&lt;br /&gt;
**Mandolin&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Piece of Map 1&lt;br /&gt;
**Note: &amp;quot;We have found the entrance to the cave which we believe to contain the lost city of Anodunos, long frozen by our first ice age. Presently, we are searching for a place to camp which is safe from the many hostile ice creatures here.&amp;quot;&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Crossbow (servicable)&lt;br /&gt;
***Crossbow Bolt x 12&lt;br /&gt;
***Dagger (servicable)&lt;br /&gt;
***Bedroll&lt;br /&gt;
***Leeches&lt;br /&gt;
***Flute&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Bottle of Ale x 4&lt;br /&gt;
***Fish x 4 (day old)&lt;br /&gt;
***Piece of Meat x 2 (day old)&lt;br /&gt;
***Green Mushroom x 2&lt;br /&gt;
***Bedroll&lt;br /&gt;
*Skeleton containing:&lt;br /&gt;
**Pack containing:&lt;br /&gt;
***Rock Hammer&lt;br /&gt;
***Pole&lt;br /&gt;
***Thread&lt;br /&gt;
***Hand Axe (servicable)&lt;br /&gt;
***Oil Flask&lt;br /&gt;
***Bedroll&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Colorless Potion of Mana Boost&lt;br /&gt;
*Red Potion of Cure Poison&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Wand of Frost (slightly worn, 9 charges)&lt;br /&gt;
*Large Blue Gem (unblemished)&lt;br /&gt;
*Hand Axe of Major Damage (servicable)&lt;br /&gt;
*Yeti containing:&lt;br /&gt;
**Small Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
*Dagger of Great Accuracy (servicable)&lt;br /&gt;
*Coins x 14&lt;br /&gt;
*Lockpick x 2&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Buckler (servicable)&lt;br /&gt;
**Apple (day old)&lt;br /&gt;
**Torch (nearly spent)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Golem containing:&lt;br /&gt;
**Silver Key&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Ruby (unblemished, belonging to a ghost)&lt;br /&gt;
*Coins x 7 (belonging to a ghost)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Pack (belonging to a ghost) containing:&lt;br /&gt;
**Lor Rune&lt;br /&gt;
**Ort Rune&lt;br /&gt;
**Silver Ring of Protection (undamaged)&lt;br /&gt;
**Shortsword of Great Accuracy (servicable)&lt;br /&gt;
**Torch (half burned)&lt;br /&gt;
**Torch (burned out)&lt;br /&gt;
**Fish (smelly)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Note: &amp;quot;Instru. . .m control. Manipu. . .auses th. . .ze to chan. . .wo step process. To get the ke. . .ake sure the leve. . .ch and chain are all. . .To rea. . .oor, lower the. . .nd swtch, and pres. . .walk through the force f. . .to maze. . .stroy this note aft. . .else we'll both hang. Much of this note is smudged and unreadable.&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Brown Key with Red Gem&lt;br /&gt;
&lt;br /&gt;
==Ice Caverns Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Yellow Potion of Greater Heal&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**In Rune&lt;br /&gt;
**Quas Rune&lt;br /&gt;
**Wand of Smite Undead (slightly worn, 3 charges)&lt;br /&gt;
**Tower Shield (cursed, servicable)&lt;br /&gt;
*Note: &amp;quot;3 roots Mandrake, 4 clumps blood moss, 3 bunches dream-spice, 10 cloves garlic.&amp;quot;&lt;br /&gt;
*Note: &amp;quot;Rune Order Form: Resist Blows: Bet, In, Sanct. Lesser Heal: In, Bet, Mani. Locate: Bet, Wis, Ex. Speed: Rel, Tym, Por&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Rel Rune&lt;br /&gt;
*Uus Rune&lt;br /&gt;
*Sceptre of Mana Boost (unblemished, 4 charges)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Coins x 30&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Plate Boots (badly worn)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Plate Leggings (badly worn)&lt;br /&gt;
*Coins x 15&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
*Emerald (unblemished)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Bow (servicable)&lt;br /&gt;
*Dream Plant x 5&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Arrows x 9&lt;br /&gt;
**Note: &amp;quot;. . .have frozen over, only the Filanium deposits to the southast are still viable. To make matters worse, a tribe of Yeti has. . .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Scroll of Freeze Time&lt;br /&gt;
*Scroll of Smite Foe&lt;br /&gt;
*Scroll of Summon Demon&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Broadsword of Poison Weapon (badly worn)&lt;br /&gt;
*Mace of Major Damage (badly worn)&lt;br /&gt;
*Tower Shield (badly worn)&lt;br /&gt;
&lt;br /&gt;
==Talorus Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Amethyst Rod&lt;br /&gt;
*Nutritious Wafer x 4&lt;br /&gt;
*Storage Crystal x 10&lt;br /&gt;
*Strange Arifact x 2&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Resilient Spheres&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Light Sphere x 2 (hardly used)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Storage Crystal M4Y8&lt;br /&gt;
*Note: &amp;quot;For Avatar: Controller Crystal M4Y8&amp;quot;&lt;br /&gt;
*Grey Stone&lt;br /&gt;
*Nutritious Wafer x 2&lt;br /&gt;
*Strange Artifact&lt;br /&gt;
*Curious Implement&lt;br /&gt;
*Note: &amp;quot;For Eloemosynator&amp;quot;&lt;br /&gt;
*Resilient Sphere x 6&lt;br /&gt;
*Storage Crystal x 3&lt;br /&gt;
*Sapphire (unblemished)&lt;br /&gt;
*Fish (day old)&lt;br /&gt;
&lt;br /&gt;
==Talorus Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Storage Crystal E0Y2&lt;br /&gt;
*Leather Boots of Bouncing (worn)&lt;br /&gt;
*Sceptre of Shockwave (unblemished, 4 charges)&lt;br /&gt;
*Leather Boots x 10 (servicable)&lt;br /&gt;
*Leather Gloves (servicable)&lt;br /&gt;
*Leather Cap (servicable)&lt;br /&gt;
*Pole&lt;br /&gt;
*Torch (somewhat used)&lt;br /&gt;
*Lump of Wax&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Delgnigzator&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
&lt;br /&gt;
==Pits of Carnage Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Fireball (slightly worn, 6 charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Des Rune (belonging to Zaria)&lt;br /&gt;
**Por Rune (belonging to Zaria)&lt;br /&gt;
**Scroll of Flame Wind&lt;br /&gt;
**Colorless Potion of Basilisk Oil (belonging to Zaria)&lt;br /&gt;
**Yellow Potion of Greater Heal (belonging to Zaria)&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 14 charges, belonging to Zaria)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Scroll of Reveal&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Plate Leggings (cursed, servicable)&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
*Piece of Meat (day old, belonging to a rat)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Leather Leggings of Additional Toughness (badly worn)&lt;br /&gt;
*Dagger (badly worn)&lt;br /&gt;
*Pole&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll of Portal&lt;br /&gt;
*Small Shield of Additional Protection (servicable)&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Torch (half-burned)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Human named Dorstag containing:&lt;br /&gt;
**Cool Blackrock Gem&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Cudgel of Entry (servicable)&lt;br /&gt;
*Plate Leggings (servicable)&lt;br /&gt;
*Broadsword (servicable)&lt;br /&gt;
*Battle Axe (servicable)&lt;br /&gt;
*Mace (servicable)&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Leather Vest (excellent)&lt;br /&gt;
*Helmet (badly worn)&lt;br /&gt;
*Plate Boots (servicable)&lt;br /&gt;
*Leather Gloves (servicable)&lt;br /&gt;
*Gold Coffer containing:&lt;br /&gt;
**Scroll of Fireball&lt;br /&gt;
**Wand of Cure Poison (slightly worn, 7 charges)&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Coins x 24&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Large Blue Gem (marred)&lt;br /&gt;
**Small Blue Gem (unblemished)&lt;br /&gt;
**Small Blue Gem (marred)&lt;br /&gt;
&lt;br /&gt;
Pits of Carnage Level 2:&lt;br /&gt;
===A===&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Mace of Major Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Wand of Daylight (slightly worn, 4 charges)&lt;br /&gt;
*Lockpick&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Jeweled Axe (servicable)&lt;br /&gt;
*Helmet (servicable)&lt;br /&gt;
*Coin&lt;br /&gt;
*Piece of Meat (day old)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Jux Rune&lt;br /&gt;
*Rel Rune&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
*Colorless Potion of Regain Mana&lt;br /&gt;
*Jeweled Shield (servicable)&lt;br /&gt;
*Coins x 15&lt;br /&gt;
*Goblet (undamaged)&lt;br /&gt;
*Ruby (unblemished)&lt;br /&gt;
*Large Blue Gem x 2 (unblemished)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Wand of Mending (slightly worn, 3 charges)&lt;br /&gt;
*Coins x 9&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Red Gem (unblemished)&lt;br /&gt;
*Small Blue Gem (unblemished)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*An Rune&lt;br /&gt;
*Kal Rune&lt;br /&gt;
*Mani Rune&lt;br /&gt;
*Candle x 3 (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Human named Zoranthus containing:&lt;br /&gt;
**Ort Rune&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Note: &amp;quot;Ethereal effects of various spells: Locate - none. Map Area - none. Roaming Sight - none. Create Food - normal. Tremor - very strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Pits of Carnage Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Battle Axe of Great Accuracy (worn)&lt;br /&gt;
*Sceptre (unblemished)&lt;br /&gt;
*Coins x 37&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Dire Reaper containing:&lt;br /&gt;
**Piece of Wood of Lightning (18 charges)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Vas Rune&lt;br /&gt;
*Leather Cap of Missile Protection (excellent)&lt;br /&gt;
*Sack containing:&lt;br /&gt;
**Purple Potion of Iron Flesh&lt;br /&gt;
**Wand of Magic Arrow (slightly worn, 29 charges)&lt;br /&gt;
**Chain Gauntlets of Major Toughness (servicable)&lt;br /&gt;
**Scroll of Heal&lt;br /&gt;
**Coins x 20&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Emerald of Regain Mana (unblemished, 2 charges)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Liche containing:&lt;br /&gt;
**Flam Rune&lt;br /&gt;
**Scroll of Reveal&lt;br /&gt;
**Wand of Bleeding (slightly worn, 8 charges)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Colorless Potion of Basilisk Oil x 3&lt;br /&gt;
*Book: &amp;quot;This latest discovery is quite exciting. No longer having an active metabolism, it is useless to me, but I must write to Dr. Kintobor. The spice acts as a mild sedative when the subject subsequently sleeps. It (the entry stops here)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Piece of Meat x 2 (day old)&lt;br /&gt;
**Piece of Cheese x 2 (day old)&lt;br /&gt;
**Loaf of Bread (day old)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Book: &amp;quot;Mages' Digest&amp;quot; (issue 1018)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Scroll: &amp;quot;Instructions to students: *Anyone caught cheating on the exam will be ensorcelled and expelled.&lt;br /&gt;
**Scroll: &amp;quot;All items are property of the academy. Please leave them for the next student.&lt;br /&gt;
**Scroll: &amp;quot;This is partially a test in the judicious use of mana. You will not be allowed to regain mana after the first section&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Coffer&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Arrow x 20&lt;br /&gt;
*Crossbow Bolt x inf (trap fires at a rate of 1 bolt every 2 seconds)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Coins x 18&lt;br /&gt;
*Kal Rune&lt;br /&gt;
*Ort Rune&lt;br /&gt;
*Scroll: &amp;quot;Elster -- I hope your thesis is going well, and good luck on that exam! love, mom&amp;quot;&lt;br /&gt;
*Mail Leggings of Additional Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Cause Fear (slightly worn, ? full charges)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Paralyze (slightly worn, 2 full charges)&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
*Broadsword&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Torch (half-burned)&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Apple (day-old)&lt;br /&gt;
**Piece of Meat (day-old)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Wand (slightly worn)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Wand of Telekinesis (slightly worn)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Name Enchantment (slightly worn, 5 full charges)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 4==&lt;br /&gt;
===A===&lt;br /&gt;
*Cudgel of Great Damage (servicable)&lt;br /&gt;
*Torch (half-burned)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Mass Confusion (slightly worn, 4 full charges)&lt;br /&gt;
*Mail Shirt (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Hand Axe of Great Damage (servicable, belonging to a ghost)&lt;br /&gt;
*Leather Boots of Very Great Toughness (servicable, belonging to a ghost)&lt;br /&gt;
*Piece of Cheese (moldy, belonging to a ghost)&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Apple (day-old)&lt;br /&gt;
**Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Dagger (servicable)&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Tower Shield (badly worn)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Mail Shirt (servicable, cursed)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Gold Key: &amp;quot;The key is inscribed with a silver serpent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Gray Key: &amp;quot;The key bears deep scratches as if someone had tried to destroy it at one time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Scroll of Invisibility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 5==&lt;br /&gt;
===A===&lt;br /&gt;
*Pole&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Moonstone&lt;br /&gt;
*Wand of Fireball (slightly worn, 3 charges)&lt;br /&gt;
*Plate Gauntlets (badly worn)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Colorless Potion of Night Vision&lt;br /&gt;
*Scroll of Water Walk&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 6==&lt;br /&gt;
===A===&lt;br /&gt;
*Sack containing&lt;br /&gt;
**Wand of Detect Trap (slightly worn, 7 full charges)&lt;br /&gt;
**Yellow Potion of Greater Heal&lt;br /&gt;
*Yellow Key: &amp;quot;The key is encrusted with salt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Brown Potion of Freeze Time&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 7==&lt;br /&gt;
===A===&lt;br /&gt;
*Gold Key with Red Gem: &amp;quot;The key feels unnaturally cold to the touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy Level 8==&lt;br /&gt;
===A===&lt;br /&gt;
*Bet Rune&lt;br /&gt;
*Battle Axe (badly worn)&lt;br /&gt;
*Pouch&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Wand of Frost (slightly worn, 7 full charges)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Scroll: &amp;quot;Istrik -- B+    Jashou -- C+    Perrin -- F (dead)    Odraanj -- A-    Ravenna -- dead    Mirre -- B    Lodrah -- B-    Elster -- incomplete&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Sanct Rune&lt;br /&gt;
**Wand of Deadly Seeker (slightly worn, 9 full charges)&lt;br /&gt;
**Dagger (servicable)&lt;br /&gt;
**Piece of Cheese (moldy)&lt;br /&gt;
**Torch (half burned)&lt;br /&gt;
**Scroll: &amp;quot;Kalarion, I have taken care of the Vas and Tym runes you sent me. They should be fairly safe. Signed, Rovilar&amp;quot;&lt;br /&gt;
*Barrel containing:&lt;br /&gt;
**Bottle of Water x 3&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Light Mace of Unsurpassed Accuracy (servicable)&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Scroll of Sheet Lightning&lt;br /&gt;
**Scroll of Dispel Hunger&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
*Green Potion of Hallucination&lt;br /&gt;
*Bedroll&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Box containing:&lt;br /&gt;
**Coins x 11&lt;br /&gt;
*Bottle of Ale x 10&lt;br /&gt;
*Bottle of Water x 14&lt;br /&gt;
*Pastry (moldy)&lt;br /&gt;
*Piece of Cheese (moldy)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Scroll: &amp;quot;Larkin, This is now the fifth straight day that I have detected an interdimensional disturbance in the ether. Judging from the proportional increases, I am now surer than ever that something monstrously powerful is fast approaching our planet. The council has thus far refused to acknowledge the import of my observations, but I am convinced that we are potentially in grave danger. Could you place me on the agenda for the next council meeting? Thanks. -Devrow&amp;quot;&lt;br /&gt;
*Map Case containing:&lt;br /&gt;
**Scroll: &amp;quot;...an extremely curious herb, it seems like the legendary mandrake to thrive only on gravesites. Its effects are entirely singular, in my experience... (the rest of the note is faded and unreadable)&amp;quot;&lt;br /&gt;
*Candle x 2 (somewhat used)&lt;br /&gt;
*Candle (burned out)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Brown Key: &amp;quot;The key appears to have been partially melted.&amp;quot;&lt;br /&gt;
*Scroll: &amp;quot;Rovilar, The council has voted on the matter of the secure vault. They think it would be safest to build it in the Ethereal Void, and to put up obstacles that require magical training, in addition to an ordinary key. They'd like to see plans next week, and if all goes well expect it finished in a month.&amp;quot;&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Piece of Meat x 3 (rotten)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Fraznium Circlet (undamaged)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*An Rune&lt;br /&gt;
*Grav Rune&lt;br /&gt;
*Hur Rune&lt;br /&gt;
*Uus Rune&lt;br /&gt;
*Wis Rune&lt;br /&gt;
*Ylem Rune&lt;br /&gt;
*Leather Boots x 2 (servicable)&lt;br /&gt;
&lt;br /&gt;
==Scintillius Academy - Void==&lt;br /&gt;
===A===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Flam Rune x 2&lt;br /&gt;
**Coins x 49&lt;br /&gt;
**Colorless Potion of Basilisk Oil x 2&lt;br /&gt;
**Emerald (flawless)&lt;br /&gt;
**Goblet (perfect)&lt;br /&gt;
**Black Pearl (flawless)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Vas Rune x 3&lt;br /&gt;
*Tym Rune x 2&lt;br /&gt;
*Scroll of Smite Foe&lt;br /&gt;
*Bottle of Wine of Restoration&lt;br /&gt;
*Jeweled Axe of Fire Doom (excellent)&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 1==&lt;br /&gt;
===A===&lt;br /&gt;
*Cool Blackrock Gem&lt;br /&gt;
*Jeweled Axe of Great Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Longsword of Stone Strike (servicable)&lt;br /&gt;
**Green Mushroom&lt;br /&gt;
**Bottle of Wine&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Elemental containing:&lt;br /&gt;
**Map Case containing:&lt;br /&gt;
***A Bit of a Map&lt;br /&gt;
*Breastplate of Very Great Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Coffer containing:&lt;br /&gt;
**Ruby (unblemished)&lt;br /&gt;
**Emerald (unblemished)&lt;br /&gt;
**Large Blue Gem (unblemished)&lt;br /&gt;
**Plate Gauntlets (servicable, cursed&lt;br /&gt;
*Coffer containing:&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Goblet (undamaged)&lt;br /&gt;
**Red Potion of Restoration&lt;br /&gt;
*Metal Golem containing:&lt;br /&gt;
**A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Scroll: &amp;quot;Foolish thief! 'All that glitters is not gold.' Gotcha, Morphius&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*A Bit of a Map&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Coins x 2&lt;br /&gt;
*Black Eggshell x 4 (belonging to a spider)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*A Bit of Map&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 2==&lt;br /&gt;
===A===&lt;br /&gt;
*Quiver containing:&lt;br /&gt;
**Arrow x 12&lt;br /&gt;
*Dream Plant x 3&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Dream Plant x 4&lt;br /&gt;
*Gold Coffer containing:&lt;br /&gt;
**Leather Vest of Unsurpassed Toughness (excellent)&lt;br /&gt;
**Wand of Flame Wind (slightly worn, 3 full charges)&lt;br /&gt;
**Red Gem (unblemished)&lt;br /&gt;
**Sapphire (unblemished)&lt;br /&gt;
*Bottle of Ale&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Mandolin&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Scroll of Open&lt;br /&gt;
*Tower Shield of Very Great Toughness (servicable)&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Dream Plant x 3&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Leeches x 2&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Jeweled Mace (servicable)&lt;br /&gt;
*Chain Gauntlets of Unsurpassed Protection (servicable)&lt;br /&gt;
*Coins x 5&lt;br /&gt;
*Fishing Pole&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Dream Plant&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Leather Vest of Flameproof (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Breastplate (servicable)&lt;br /&gt;
**Plate Gauntlets (servicable)&lt;br /&gt;
**Coins x 10&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Crossbow (servicable)&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Leather Boots (badly worn)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Brown Potion of Speed&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Helmet of Very Great Protection (servicable)&lt;br /&gt;
*Torch (somewhat used)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Breastplate of Protection (worn)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Buckler of Unsurpassed Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*Plate Boots of Unsurpassed Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*Gold Ring of Regeneration (undamaged)&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
*Mail Shirt (badly worn)&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Pack (open)&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*Chain Boots of Tremendous Toughness (servicable)&lt;br /&gt;
*Yellow Potion of Greater Heal&lt;br /&gt;
*Purple Potion of Thick Skin&lt;br /&gt;
*Barrel x 3&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*Scroll of Levitate&lt;br /&gt;
*Helmet (worn)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Bow (servicable)&lt;br /&gt;
**Quiver containing:&lt;br /&gt;
***Arrow x 14&lt;br /&gt;
**Key: &amp;quot;The key attracts small metal objects to itself.&amp;quot;&lt;br /&gt;
**Bedroll&lt;br /&gt;
**Rock Hammer&lt;br /&gt;
**Leeches x 6&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*Grey Stone&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*Lantern (nearly full)&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
*Sceptre (unblemished)&lt;br /&gt;
*Goblet (unblemished)&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*Black Sword (excellent)&lt;br /&gt;
*Jewelled Dagger of Unsurpassed Damage (excellent)&lt;br /&gt;
*Longsword (servicable)&lt;br /&gt;
*Shortsword (servicable)&lt;br /&gt;
*Dagger (servicable)&lt;br /&gt;
*Mace (servicable)&lt;br /&gt;
*Light Mace (servicable)&lt;br /&gt;
*Axe (servicable)&lt;br /&gt;
*Hand Axe (servicable)&lt;br /&gt;
*Helmet x 2 (servicable)&lt;br /&gt;
*Chain Cowl (servicable)&lt;br /&gt;
*Leather Cap x 2 (servicable)&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
*Botle of Ale&lt;br /&gt;
*Loaf of Bread&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
*Ex Rune&lt;br /&gt;
*Wis Rune&lt;br /&gt;
*Plate Leggings of Great Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
==Tomb of Praecor Loth Level 3==&lt;br /&gt;
===A===&lt;br /&gt;
*Liche named Morphius containing:&lt;br /&gt;
**Nox Rune&lt;br /&gt;
**Lockpick x 5&lt;br /&gt;
*Axe of Great Damage (servicable)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*Copper Ring of Poison Resistance (undamaged)&lt;br /&gt;
*Plate Gauntlets of Missile Protection (servicable)&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Gray Key: &amp;quot;There is a shimmer of slimy residue on this key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*Liche named Lord Umbria containing:&lt;br /&gt;
**Hur Rune&lt;br /&gt;
**Vas Rune&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Crossbow of Unsurpassed Accuracy (servicable)&lt;br /&gt;
**Crossbow Bolts x 20&lt;br /&gt;
*Chest containing:&lt;br /&gt;
**Mail Leggings of Great Toughness (servicable)&lt;br /&gt;
**Helmet (servicable, cursed)&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*Candle x 5&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*Liche named Lethe containing:&lt;br /&gt;
**Black Sword of Great Accuracy (excellent)&lt;br /&gt;
**Flam Rune&lt;br /&gt;
*Dream Plant x 2&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*Jeweled Shield of Unsurpassed Protection (servicable)&lt;br /&gt;
*Jeweled Mace of Unsurpassed Damage (servicable)&lt;br /&gt;
*Goblet x 2 (undamaged)&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*Banner of Killorn Keep&lt;br /&gt;
*Scroll of Freeze Time&lt;br /&gt;
*Jeweled Mace of Undead Bane (servicable)&lt;br /&gt;
*Crown (undamaged)&lt;br /&gt;
*Goblet (perfect)&lt;br /&gt;
*Sapphire (flawless)&lt;br /&gt;
*Liche named Praecor Loth containing:&lt;br /&gt;
**Horn of Praecor Loth&lt;br /&gt;
&lt;br /&gt;
==Ethereal Void==&lt;br /&gt;
===Ethereal Void Shrine of Spirituality===&lt;br /&gt;
*Cool Blackrock Gem (heart)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Blue Path===&lt;br /&gt;
*Human named Prinx containing:&lt;br /&gt;
**Scroll of Fly&lt;br /&gt;
**Kal Rune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Broadsword of Great Damage (servicable)&lt;br /&gt;
*Mail Shirt of Tremendous Protection (servicable)&lt;br /&gt;
*Chain Boots (servicable)&lt;br /&gt;
*Pack containing:&lt;br /&gt;
**Piece of Meat (day-old)&lt;br /&gt;
**Piece of Cheese (day-old)&lt;br /&gt;
**Bottle of Water x 3&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Red Path===&lt;br /&gt;
*Sceptre of Deadly Seeker (unblemished, 10 full charges)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Purple Path===&lt;br /&gt;
*Battle Axe of Lifestealer (excellent)&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Red Room===&lt;br /&gt;
*Red Potion of Restoration&lt;br /&gt;
*Bottle of Wine x many&lt;br /&gt;
*Apple x many&lt;br /&gt;
*Red Ring (unblemished)&lt;br /&gt;
*Ruby (unblemished) x 2&lt;br /&gt;
*Red Gem (unblemished)&lt;br /&gt;
*Resilient Sphere x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Blue Room===&lt;br /&gt;
*Bottle of Water x many&lt;br /&gt;
*Scuffed Bottle x many&lt;br /&gt;
*Sapphire (unblemished) x 2&lt;br /&gt;
*Large Blue Gem (unblemished) x 4&lt;br /&gt;
*Broken Wand x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Purple Room===&lt;br /&gt;
*Djinn Bottle&lt;br /&gt;
*Strange Artifact x many&lt;br /&gt;
*Amethyst Rod x many&lt;br /&gt;
&lt;br /&gt;
===Ethereal Void Gold Room===&lt;br /&gt;
*Crown (undamaged) x 2&lt;br /&gt;
*Goblet (perfect)&lt;br /&gt;
*Sceptre (flawless)&lt;br /&gt;
*Yellow Potion of Heal&lt;br /&gt;
*Gold Ring (undamaged) x many&lt;br /&gt;
*Honeycomb (almost fresh)&lt;br /&gt;
*Piece of Cheese (almost fresh)&lt;br /&gt;
*Coins x many&lt;br /&gt;
*Lantern&lt;br /&gt;
*Gold Coffer&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T08:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
[[UltimaUnderworld2-ItemList]]&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T07:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
** The large blackrock gem switches facets every 8 seconds. This seems to stay constant regardless of whether you load or save a game in between. It's possible to abuse this by loading the game right before it switches over, hoping that it will switch to the desired world right after loading the game&lt;br /&gt;
* It's possible to move towards the large blackrock gem in one game, then load a game at a precise moment before entering and have the loaded game enter the target world. This means that potentially you could do the following:&lt;br /&gt;
** Save a game right at the beginning in the castle&lt;br /&gt;
** Play the game most of the way through to get access to all worlds&lt;br /&gt;
** Move towards the Ethereal Void gem facet, then load the saved game at the beginning in the castle - this will teleport the starting character to the Ethereal void instantly, without even exiting the Avatar's room&lt;br /&gt;
** Unfortunately, this would mean that SDA would also count both of these games in the total time, so not that useful in a real speedrun.&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this unlocks which may not be immediately obvious. Using a map viewer like &amp;quot;uw2ed.exe&amp;quot; by Alistair Brown is a good way to find these shortcuts.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering it - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;br /&gt;
&lt;br /&gt;
===Jump - Uus Por===&lt;br /&gt;
This spell is very useful because it allows the Avatar to jump much higher than normal, making some extra shortcuts possible. It can be cast very early in the game (second circle, requires experience level 3) and in the absence of the Levitate or Fly spells, which are only available in scroll form towards the end of the game on worlds 7 and 8, it is the only way of reaching certain heights to take advantage of certain shortcuts. Even when the Fly spell is available, the Jump spell can give a nice quick boost to reach a high altitude compared to the slow &amp;quot;float upwards&amp;quot; movement.&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T07:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather answers for Mystell's questions&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtain the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talk to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Trap air daemon in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supply Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Kill Mors Gotha in Castle British - if you kill her in Killorn Keep it doesn't count as she is saved by the Guardian&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Destroying single-use magic items (like potions and scrolls) by throwing them against walls or shooting them with the Fireball spell turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to maximum height (&amp;quot;Leap&amp;quot; spell is useful here)&lt;br /&gt;
# Save at peak height&lt;br /&gt;
# Jump again but immediately load game - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 2-3&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal Spell - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this allows which are not immediately obvious.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering the teleport - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T06:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Tricks and Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather info&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtaine the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talked to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access to Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Air daemon trapped in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supplied Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Mors Gotha killed in Castle British - she is saved by the Guardian if you choose to attack her in Killorn Keep and doesn't actually die&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Damaging single-use magic items (like potions and scrolls) by throwing them against walls (or shooting them with the Fireball spell) turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (save, fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to max height, save at peak height&lt;br /&gt;
# Jump again but immediately load game (at max upward momentum) - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 1-2&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear.&lt;br /&gt;
&lt;br /&gt;
==Spell Guide==&lt;br /&gt;
===Portal Spell - Vas Ex Ylem===&lt;br /&gt;
The Portal spell is one of the most useful speedrunning spells in the game. Once obtained, the spell allows the Avatar to pass through every locked door in the game, as well as most walls of single-square thickness. There are a huge number of shortcuts that this allows which are not immediately obvious.&lt;br /&gt;
&lt;br /&gt;
Here are some basic observations about the game rules which govern how the spell works:&lt;br /&gt;
# The spell places the Avatar in the centre of the square which is two squares in front of the Avatar's currently occupied square, where the &amp;quot;currently occupied square&amp;quot; is the square which contains the Avatar's centre of mass&lt;br /&gt;
# It only moves the Avatar in the direction of the 8 main compass points - if facing a different angle then it is rounded off to the nearest 45 degrees&lt;br /&gt;
# Casting Portal in a diagonal direction (NE, SE, SW or NW) will move the Avatar two squares horizontally and two squares vertically - for example, casting the spell while facing NE will move the Avatar two squares East and two squares North&lt;br /&gt;
# If the destination square is more than a single step higher than the Avatar's current height, the spell will fail - a &amp;quot;single step&amp;quot; is the normal step size limit which the Avatar can move directly onto without needing to jump&lt;br /&gt;
# If the destination square contains a wall in any part of the square (even diagonally) the spell will fail&lt;br /&gt;
# After casting, the Avatar is moved to the same height as the floor - bridges do not count and the spell will always move the Avatar underneath a bridge&lt;br /&gt;
# The spell can place the Avatar in the middle of a teleport square without triggering the teleport - any movement will subsequently trigger the teleportation, but a second portal spell will not&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T06:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered. Along the way there are some other smaller quests which trigger events.&lt;br /&gt;
&lt;br /&gt;
===Main Quests===&lt;br /&gt;
* '''Find eight small blackrock gems''' (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* '''Cut the Guardian's &amp;quot;lines of power&amp;quot;''' to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* '''Trap an air daemon in the Avatar's body'''&lt;br /&gt;
** Mix Basilisk Oil with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the Filanium mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the Filanium mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually, casting the spell will do just fine, but it requires quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Sub Quests===&lt;br /&gt;
* '''Talk to Miranda about visiting another world''' - she mentions the servants are unhappy&lt;br /&gt;
** '''Prerequisites''': Obtain the Prison Tower gem&lt;br /&gt;
** '''Triggers''': Opens two more worlds: Killorn Keep and Ice Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Jeweled Dagger''' - the only weapon that can kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** In Killorn Keep, talk to Kintara and Lobar to gather info&lt;br /&gt;
*** Talk to Mystell to convince her you are an ally of the Guardian&lt;br /&gt;
*** Talk to Altara about being an enemy of the Guardian&lt;br /&gt;
** '''Triggers''': Opens passage to &amp;quot;The Listener&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill &amp;quot;The Listener&amp;quot;''' - an Imp hiding in the Castle Sewers&lt;br /&gt;
** '''Prerequisites''': Obtain Jeweled Dagger from Altara&lt;br /&gt;
** '''Triggers''': Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Talk to Miranda to learn of Lady Tory's murder'''&lt;br /&gt;
** '''Prerequisites''': Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** '''Triggers''': Opens three more worlds: Talorus, Scintillius Academy and Pits of Carnage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assemble Altara'a Rod'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
*** Obtain the egg of a dread spider (from castle sewers)&lt;br /&gt;
*** Obtain the Amethyst Rod (from Talorus)&lt;br /&gt;
*** Obtain a Black Pearl (from Altara)&lt;br /&gt;
*** Talk to Altara and give her the three items above to make the rod&lt;br /&gt;
** '''Triggers''': Nothing, but allows the Avatar to cut the Guardian's &amp;quot;lines of power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Patterson after he murders Nelson'''&lt;br /&gt;
** '''Prerequisites''': &lt;br /&gt;
*** Merge the small blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtaine the small blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talk with Zoranthus (from Pits of Carnage) about process of containing a Djinn&lt;br /&gt;
*** Talk to Miranda after all of the above&lt;br /&gt;
*** Talked to Nelson after talking to Miranda&lt;br /&gt;
** '''Triggers''': Opens final two worlds: Tomb of Praecor Loth and Ethereal Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Obtain the Horn of Praecor Loth'''&lt;br /&gt;
** '''Prerequisites''': Access to Tomb of Praecor Loth (Patterson must be dead)&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul'''&lt;br /&gt;
** '''Prerequisites''': Air daemon trapped in Avatar's body&lt;br /&gt;
** '''Triggers''': Nothing, but is one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Inform Nystul of the time and place of the original casting of the Guardian's spell'''&lt;br /&gt;
** '''Prerequisites''':&lt;br /&gt;
*** All 8 small blackrock gems treated by Nystul and merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supplied Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** '''Triggers''': Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Kill Mors Gotha when she storms Castle British'''&lt;br /&gt;
** '''Prerequisites''': Inform Nystul about Guardian's spell&lt;br /&gt;
** '''Triggers''': Nystul will now actually start the ceremony when you talk to him in the throne room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Assist Nystul with the ceremony in the throne room'''&lt;br /&gt;
** '''Prerequisites''': Mors Gotha killed in Castle British - she is saved by the Guardian if you choose to attack her in Killorn Keep and doesn't actually die&lt;br /&gt;
** '''Triggers''': Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tricks and Glitches==&lt;br /&gt;
===Useful Tricks and Glitches===&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room in the Castle Sewers&lt;br /&gt;
* Damaging single-use magic items (like potions and scrolls) by throwing them against walls (or shooting them with the Fireball spell) turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves or turns the Avatar in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations, especially to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
* When loading a game, there are a couple of useful glitchy things that happen:&lt;br /&gt;
** The &amp;quot;item usage delay&amp;quot; is reset, allowing firing of attack spells in quick succession (save, fire attack spell, save, load, fire attack spell, etc)&lt;br /&gt;
** The momentum currently applied to the Avatar at the point of loading the game carries over to the loaded game. This means you can jump to any height by doing the following:&lt;br /&gt;
# Jump to max height, save at peak height&lt;br /&gt;
# Jump again but immediately load game (at max upward momentum) - momentum carries over, giving an extra boost upwards immediately after loading game&lt;br /&gt;
# To jump to any height, repeat steps 1-2&lt;br /&gt;
&lt;br /&gt;
===Bad Glitches===&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would glitch out and never end, making the game unwinnable&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear.&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T05:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: /* Aim of the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
Listed here are the bare minimum quests that must be completed to finish the game. There are many more optional quests along the way that aren't mentioned - for more info on those, find a walkthrough.&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered:&lt;br /&gt;
* Find eight small blackrock gems (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* Cut the Guardian's &amp;quot;lines of power&amp;quot; to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* Trap an air daemon in the Avatar's body: &lt;br /&gt;
** Mix Basilisk Oil (clear potion) with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
** Bathe in the mud&lt;br /&gt;
** Immerse the Avatar in lava to solidify the mud&lt;br /&gt;
** Drink a potion of Iron Flesh (actually casting the spell will do, but it needs quite a high level)&lt;br /&gt;
** Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre. There are two ways to obtain a Djinn Bottle - from Zoranthus (after doing his quest) or from the purple room in the Ethereal Void&lt;br /&gt;
&lt;br /&gt;
Along the way there are some other smaller quests which trigger events:&lt;br /&gt;
* Talk to Miranda about visiting another world - she mentions the servants are unhappy&lt;br /&gt;
** Prerequisites: Obtain the Prison Tower gem&lt;br /&gt;
** Triggers: Opens worlds 2 and 3&lt;br /&gt;
&lt;br /&gt;
* Kill &amp;quot;The Listener&amp;quot; (an imp hiding in the Castle Sewers)&lt;br /&gt;
** Prerequisites: In Killorn Keep, talk to Kintara and Lobar to gather info then talk to Mystell to convince her you are an ally of the Guardian, then talk to Altara to obtain Jeweled Dagger&lt;br /&gt;
** Triggers: Lady Tory's murder&lt;br /&gt;
&lt;br /&gt;
* Talk to Miranda to learn of Lady Tory's murder&lt;br /&gt;
** Prerequisites: Kill &amp;quot;The Listener&amp;quot;&lt;br /&gt;
** Triggers: Opens worlds 4, 5 and 6&lt;br /&gt;
&lt;br /&gt;
* Assemble Altara'a Rod&lt;br /&gt;
** Pre-requisites: Kill &amp;quot;The Listener&amp;quot;, obtain the egg of a dread spider (from castle sewers) and the Amethyst Rod (from Talorus) then get Altara to make the rod&lt;br /&gt;
** Triggers: Nothing&lt;br /&gt;
&lt;br /&gt;
* Kill Patterson after he murders Nelson&lt;br /&gt;
** Prerequisites: &lt;br /&gt;
*** Merged the blackrock gem from Talorus with the large blackrock gem&lt;br /&gt;
*** Obtained the blackrock gem from Scintillus Academy&lt;br /&gt;
*** Talked with Zoranthus (from Pits of Carnage)&lt;br /&gt;
*** Talked to Miranda after all of the above&lt;br /&gt;
*** Talked to Nelson after Miranda&lt;br /&gt;
** Triggers: Opens worlds 7 and 8&lt;br /&gt;
&lt;br /&gt;
* Obtain the Horn of Praecor Loth&lt;br /&gt;
** Prerequisites: Access to world 7 (Patterson is dead)&lt;br /&gt;
** Triggers: Nothing, but required for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
* Steal Mors Gotha's Spellbook from her room in Killorn Keep and give it to Nystul&lt;br /&gt;
** Prerequisites: Air daemon trapped in Avatar's body&lt;br /&gt;
** Triggers: Nothing, but one of the requirements for Nystul to prompt for details about Guardian's spell&lt;br /&gt;
&lt;br /&gt;
* Inform Nystul of the time and place of the original casting of the Guardian's spell&lt;br /&gt;
** Prerequisites:&lt;br /&gt;
*** All 8 small blackrock gems merged with large blackrock gem&lt;br /&gt;
*** All 8 of Guardian's &amp;quot;lines of power&amp;quot; cut using Altara's rod&lt;br /&gt;
*** Supplied Nystul with Mors Gotha's Spellbook&lt;br /&gt;
** Triggers: Mors Gotha storms the castle, Nystul moves to throne room&lt;br /&gt;
&lt;br /&gt;
* Kill Mors Gotha when she storms Castle British&lt;br /&gt;
** Prerequisites: Informed Nystul about Guardian's spell&lt;br /&gt;
** Triggers: Nystul will now actually start the ceremony when you talk to him&lt;br /&gt;
&lt;br /&gt;
* Assist Nystul with the ceremony in the throne room&lt;br /&gt;
** Prerequisites: Mors Gotha killed&lt;br /&gt;
** Triggers: Endgame sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Tricks and Glitches==&lt;br /&gt;
* Dying while in an alternate dimension (i.e. through the big blackrock gem) makes the Avatar respawn in the gem room&lt;br /&gt;
* Damaging single-use magic items (like potions and scrolls) by throwing them against walls (or casting the Fireball spell) turns them into debris which has the same enchantment as the original item but can be used unlimited times&lt;br /&gt;
* Using &amp;quot;Easy Move&amp;quot; keys (SHIFT+WASDX) moves the player in discrete amounts rather than the normal smooth motion. It also has the following useful effects:&lt;br /&gt;
** It is faster than normal movement in many situations - especially when swimming&lt;br /&gt;
** It causes time to pass more quickly and makes the &amp;quot;item usage delay&amp;quot; time out faster, allowing scrolls and potions (and debris) to be used more frequently&lt;br /&gt;
** It causes monsters to move and attack faster. This is useful in a lot of situations to commit suicide&lt;br /&gt;
* Projectiles are frozen in mid-air when Freeze Time is active. Running into the projectile is a fast way to commit suicide (to respawn in the gem room)&lt;br /&gt;
&lt;br /&gt;
==Bad Glitches==&lt;br /&gt;
* Avoid talking to the servants - if you are not super-nice they start a strike and this takes time to resolve. In early versions of the game there was also a chance that the strike would never end, making the game unwinnable.&lt;br /&gt;
* When Mors Gotha storms the castle, if there is a female guard wearing green in the corridor outside Nystul's room, MG fails to appear in the castle making the game unwinnable. To prevent this, either push the guard down the hall towards the throne room, or go down a level and back up to reset her location.&lt;br /&gt;
* Sometimes the Vorz in the Ethereal Void purple room can bump into the Djinn Bottle and make it disappear&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Ultima_Underworld_II</id>
		<title>Ultima Underworld II</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Ultima_Underworld_II"/>
				<updated>2013-03-27T04:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;Gammadragon: Created page with &amp;quot; ==Aim of the Game==  You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, pu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Aim of the Game==&lt;br /&gt;
&lt;br /&gt;
You control the Avatar of Britannia who, along with many of the realm's heroes, has been trapped inside Castle British by a giant sphere of blackrock, put in place by the evil Guardian. The main objective is to find a way to escape the castle by breaking the blackrock sphere. In the process the Avatar needs to visit eight alternate dimensions to discover clues on how to break the Guardian's spell:&lt;br /&gt;
* World 1: Prison Tower&lt;br /&gt;
* World 2: Killorn Keep&lt;br /&gt;
* World 3: Ice Caverns&lt;br /&gt;
* World 4: Talorus&lt;br /&gt;
* World 5: Scintillius Academy&lt;br /&gt;
* World 6: Pits of Carnage&lt;br /&gt;
* World 7: Tomb of Praecor Loth&lt;br /&gt;
* World 8: Ethereal Void&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
There are three main quest streams that need to be completed before the endgame can be triggered:&lt;br /&gt;
* Find eight small blackrock gems (one from each alternate dimension), have the gems &amp;quot;treated&amp;quot; by Nystul (the castle's resident mage) and merge each small gem with the giant blackrock gem in the lower level of the castle sewers&lt;br /&gt;
* Cut the Guardian's &amp;quot;lines of power&amp;quot; to the eight alternate dimensions by first assembling Altara's Rod and using it in each dimension in a place where the Guardian draws power&lt;br /&gt;
* Trap an air daemon in the Avatar's body: &lt;br /&gt;
  - Mix Basilisk Oil (clear potion) with Filanium mud (the mud is located in the Ice Caverns world, near the Yetis)&lt;br /&gt;
  - Bathe in the mud&lt;br /&gt;
  - Immerse the Avatar in lava to solidify the mud&lt;br /&gt;
  - Drink a potion of Iron Flesh (actually casting the spell will do, but it needs quite a high level)&lt;br /&gt;
  - Take a Djinn Bottle to the &amp;quot;Sigil of Binding&amp;quot; in the Ethereal Void and break the bottle in the centre&lt;br /&gt;
&lt;br /&gt;
Along the way there are some other smaller activities along the way which set triggers:&lt;br /&gt;
* Talk to Miranda about visiting another world - she mentions the servants are unhappy&lt;br /&gt;
  - Prerequisites: obtain the Prison Tower gem&lt;br /&gt;
  - Triggers: opens worlds 2 and 3&lt;br /&gt;
* Kill &amp;quot;The Listener&amp;quot; (an imp hiding in the Castle Sewers)&lt;br /&gt;
  - Prerequisites: talk to Kintara and Lobar to gather info, talk to Mystell to convince her you are an ally of the Guardian, talk to Altara to obtain Jeweled Dagged&lt;br /&gt;
  - Triggers: Lady Tory's death&lt;br /&gt;
* Talk to Miranda to learn of Lady Tory's death &lt;br /&gt;
  - Prerequisites: &lt;br /&gt;
  - Obtain the Horn of Praecor Loth&lt;br /&gt;
  - Steal Mors Gotha's spellbook&lt;br /&gt;
  - Inform Nystul of the time and place of the original casting of the Guardian's spell&lt;br /&gt;
  - Kill Mors Gotha when she storms Castle British&lt;br /&gt;
  - Assist Nystul with the ceremony in the throne room&lt;/div&gt;</summary>
		<author><name>Gammadragon</name></author>	</entry>

	</feed>