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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DJS</id>
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		<updated>2026-05-30T08:40:36Z</updated>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Wii_capture</id>
		<title>Wii capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Wii_capture"/>
				<updated>2015-05-06T20:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;DJS: /* Recording in 480i */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:Wii.JPG ]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo Wii&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|480i/480p &lt;br /&gt;
|-&lt;br /&gt;
|'''Virtual Console Resolution'''&lt;br /&gt;
|240/480i&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|Composite, Component, S-video&lt;br /&gt;
|-&lt;br /&gt;
|'''Framerate'''&lt;br /&gt;
|60.0022 progressive/30.0011 interlaced [https://forum.speeddemosarchive.com/post/important_analog_capture_frame_rates_and_mysterious_gained_seconds.html More Info]&lt;br /&gt;
|-&lt;br /&gt;
|'''Backwards Compatibility'''&lt;br /&gt;
|GameCube&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nintendo Wii==&lt;br /&gt;
The Nintendo Wii features a multi-out A/V connector in the back.  The A/V cables that come with the system include the standard red, white, and yellow (composite video) connectors.  This is the same connector used by the Wii U.  Nintendo also offered a set of component cables that can also plug in to this multi-out A/V connector.  When recording footage from the Wii, you'll need to decide whether or not you will be recording in the standard definition 480i or if you will attempt to record the higher quality progressive signal 480p.  Which resolution you choose will may a drastic effect on the recording equipment you will need.  &lt;br /&gt;
&lt;br /&gt;
From the home screen click the Wii Button in the bottom right&lt;br /&gt;
Select Screen&lt;br /&gt;
Here you can change the resolution from 480i to 480p&lt;br /&gt;
Note: You must have component cables connected in order for the 480p option to become available&lt;br /&gt;
&lt;br /&gt;
== Recording in 480i ==&lt;br /&gt;
[[file:Wiisvideo.JPG | frame | left | Third party A/V cable with S-Video]]The A/V cables that came with the system include the standard red white and yellow (composite video) connectors.  The yellow cable is for composite video and will output a video signal at 480i.  While the standard A/V cables that come with the Wii are composite video, the Wii is also capable of outputting S-Video.  Nintendo did not release an official S-Video connector for the Wii, however you can purchase a third party set of cables that includes it.  S-Video provides superior picture clarity and quality and it is strongly preferred over composite video. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' S-Video will result in a black &amp;amp; white and flickering image if you are using a Wii console that is running in PAL video mode. RGB is also not supported on a Wii console that is running in NTSC video mode. There is no ''official'' way to change between PAL and NTSC video modes.&lt;br /&gt;
&lt;br /&gt;
You can also connect component cables to the Wii and record in 480i.  You might want to do this if you are using a CRT television that has component inputs, but does not support 480p or higher resolutions.  Make sure that your capture device has support for 480i resolutions if you try this.  If you are not using a CRT and your capture device has component inputs, it is recommended that you record at 480p instead if your capture card supports this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recording at 480p ==&lt;br /&gt;
The Wii has the option of outputting a higher quality progressive signal.  Recording at this resolutions requires that you have a capture device that is capable of recording in high definition signal.  Your capture device must have component inputs and support the 480p resolution.  &lt;br /&gt;
&lt;br /&gt;
Usually you will need to get a powered splitter for the A/V connector you are using.  The exception is that some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.&lt;br /&gt;
&lt;br /&gt;
== Wii Virtual Console ==&lt;br /&gt;
The Wii Virtual console does strange and interesting things with video game resolutions.  &lt;br /&gt;
&lt;br /&gt;
'''N64''' - These games are going to be run at 480 lines of resolution and at a more consistent framerate than their original N64 counterparts&amp;lt;br /&amp;gt;&lt;br /&gt;
'''SNES''' - Games render at their original 240 lines of resolution&amp;lt;br /&amp;gt;&lt;br /&gt;
'''NES''' - Games render at their original 240 lines of resolution.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When running on the Wii Virtual Console, Super Nintendo and Nintendo games output at 240 lines of resolution. This should not be a problem if you are using a DVD recorder to record gameplay, but it may be an issue if you are using a video capture device. Not all capture devices support this resolution. Many standard definition capture devices are able to detect and record video footage at this resolution, however some are not. It is also very uncommon for high definition capture devices to be able to detect and record video footage at this resolution. We are currently gathering a list of capture devices and including whether or not they support 240 lines of resolution [https://forum.speeddemosarchive.com/post/capture_device_compendium_tell_me_about_your_capture_device.html here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Setting Virtual Console games to 480i ===&lt;br /&gt;
&lt;br /&gt;
'''Component Interlaced Mode''' - This feature forces Wii Virtual Console games to render at 480i instead of 240 lines of resolution.  It was included in Virtual Console titles   released mid 2007 or later.  Some, but not all, Virtual Console titles released before then would be updated to include this feature.  You can find a list of games that have been updated to support this mode [http://www.vc-forums.com/f34/list-vc-titles-supporting-wii-component-cable-interlace-mode-2102/ here.]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Activating Component Interlaced Mode'''&lt;br /&gt;
*Connect component cables to the Wii&lt;br /&gt;
*Start the Virtual Console Game&lt;br /&gt;
*Press the Home button on the Wii Mote&lt;br /&gt;
*Select the Operations Manual&lt;br /&gt;
*Connect the Nunchuk controller to &lt;br /&gt;
*Press Z + A + 2 simultaneously&lt;br /&gt;
If successful, you will hear a beep.  The Wii will now render the game you are playing in 480 lines of resolution.  If you did not hear it, the game may not support this mode.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Use the Wii U instead'''&lt;br /&gt;
This isn't exactly an ideal workaround.  Virtual console games that are downloaded to the Wii may be transferred to the Wii U.  The Wii U does not attempt to render games at their original resolution, but will instead attempt to upsample games to their original resolutions.&lt;/div&gt;</summary>
		<author><name>DJS</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Genesis_Capture</id>
		<title>Genesis Capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Genesis_Capture"/>
				<updated>2015-05-06T19:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;DJS: /* Original Model (GENS) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Console Information ==&lt;br /&gt;
[[File:GenesisModels.jpg|200px|thumb|left|Top the original Genesis Model, Bottom the second Genesis Model. North American version of the Sega Mega Drive  ]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sega Genesis/Sega Mega Drive&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|RGB SCART, S-video,Composite, RF&lt;br /&gt;
|-&lt;br /&gt;
|'''Framerate'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Models'''&lt;br /&gt;
|Genesis, Genesis 2 (Genesis is also known as Mega Drive outside of America)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A word of caution UNCONFIRMED ON THIS CONSOLE ==&lt;br /&gt;
The Sega Genesis/Mega Drive (all models) outputs a video signal that is 240 lines of resolution.  Recording this should not be a problem if you are using a standard definition capture device (one that only has composite/S-Video inputs) or a DVD recorder.  You may run into problems if you are using a capture device that is designed to record high definition footage to try and record video from your console.   Most high definition video capture devices do not support video resolutions that are this low.  Unless your high definition capture device explicitly lists support for 240 lines of resolution, it is safe to assume that it will not be able to record video from the Sega Genesis/Mega Drive and you will need a standard definition capture device to record the footage.  Two commonly used capture devices that support 240 lines of resolution are the Dazzle DVC100 and the Ez-Cap.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
= Original Model (GENS) =&lt;br /&gt;
The standard model GENS has a multi-out A/V connector in the back. In PAL based regions, the A/V cable that came with the system include the standard RF cable.  This cable is actually terrible that SDA will instantly reject runs due to picture quality alone. You'll probably have to buy a standard A/V cable that includes the standard white and yellow (composite video) connectors. &lt;br /&gt;
&lt;br /&gt;
In NTSC based regions the A/V cables that came with the system includes the standard white and yellow (composite video) connectors.&lt;br /&gt;
&lt;br /&gt;
== Note == &lt;br /&gt;
These acceptable cables only supports 1 audio connection, so you'll only get mono.&lt;br /&gt;
&lt;br /&gt;
If you want to capture stereo sound, you can use a Y-cable or similar and plug it in to the headphone jack on the front of the Model 1 Mega Drive/Genesis. This headphone jack outputs stereo sound.&lt;br /&gt;
&lt;br /&gt;
= Model 2 (GENS 2) =&lt;br /&gt;
The Model 2 redesign does not have any significant differences from the original model in terms of reliability or functionality. One notable difference is that the standard A/V cable includes the standard white, red and yellow cables. You are able to record games with stereo sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Sega_Mega_Drive_2_AV_Cables.JPG|200px|thumb|left|Left = Mega Drive 2 A/V cables. Supports Stereo recording thanks to the 2 audio cables (White and Red).&lt;br /&gt;
&lt;br /&gt;
Right = Mega Drive 2 RGB SCART cable.]]&lt;/div&gt;</summary>
		<author><name>DJS</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_64_capture</id>
		<title>Nintendo 64 capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_64_capture"/>
				<updated>2013-07-16T10:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;DJS: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:N64.JPG]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|240, 480 (only a few games run atthis resolution)&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|S-video,Composite, RF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A word of caution ==&lt;br /&gt;
For almost all games, the Nintendo 64 outputs a video signal that is 240 lines of resolution.  Recording this should not be a problem if you are using a standard definition capture device (one that only has composite/S-Video inputs) or a DVD recorder.  You may run into problems if you are using a capture device that is designed to record high definition footage to try and record video from your NES.   Most high definition video capture devices do not support video resolutions that are this low.  Unless your high definition capture device explicitly lists support for 240 lines of resolution, it is safe to assume that it will not be able to record video from the Nintendo 64and you will need a standard definition capture device to record the footage.  Two commonly used capture devices that support 240 lines of resolution are the Dazzle DVC100 and the Ez-Cap.&lt;br /&gt;
&lt;br /&gt;
= Nintendo 64 =&lt;br /&gt;
The Nintendo 64 has a multi-out A/V connector in the back.  The A/V cables that came with the system include the standard red white and yellow (composite video) connectors.  This same connector is used by the Super Nintendo and the Gamecube.  You can use the standard A/V cables that are included with the Nintendo 64 and connect them to your recording equipment to get video footage that is acceptable for SDA.  While the standard A/V cables that come with the N64 are composite video, the N64 is also capable of outputting S-Video.  Nintendo did not release an official S-Video connector for the N64, however you can purchase a third party set of cables that includes it.  S-Video provides superior picture clarity and quality and it is strongly preferred over composite video.&lt;br /&gt;
[[Image:Snessvideo.JPG|frame|right| Left: The standard A/V cables from Nintendo &amp;lt;br /&amp;gt; Right: Third party A/V cables with S-Video]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DJS</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Nintendo_64_capture</id>
		<title>Nintendo 64 capture</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Nintendo_64_capture"/>
				<updated>2013-07-16T10:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;DJS: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Console Information ==&lt;br /&gt;
[[Image:N64.JPG]] &amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|'''Resolution'''&lt;br /&gt;
|240, 480 (only a few games run atthis resolution)&lt;br /&gt;
|-&lt;br /&gt;
|'''A/V Outputs'''&lt;br /&gt;
|S-video,Composite, RF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== A word of caution ==&lt;br /&gt;
For almost all games, the Nintendo 64 outputs a video signal that is 240 lines of resolution.  Recording this should not be a problem if you are using a standard definition capture device (one that only has composite/S-Video inputs) or a DVD recorder.  You may run into problems if you are using a capture device that is designed to record high definition footage to try and record video from your NES.   Most high definition video capture devices do not support video resolutions that are this low.  Unless your high definition capture device explicitly lists support for 240 lines of resolution, it is safe to assume that it will not be able to record video from the Nintendo 64and you will need a standard definition capture device to record the footage.  Two commonly used capture devices that support 240 lines of resolution are the Dazzle DVC100 and the Ez-Cap.&lt;br /&gt;
&lt;br /&gt;
= Nintendo 64 =&lt;br /&gt;
The Nintendo 64 has a multi-out A/V connector in the back.  The A/V cables that came with the system include the standard red white and yellow (composite video) connectors.  This same connector is used by the Super Nintendo and the Gamecube.  You can use the standard A/V cables that are included with the Nintendo 64 and connect them to your recording equipment to get video footage that is acceptable for SDA.  While the standard A/V cables that come with the N64 are composite video, the N64 is also capable of outputting S-Video.  Nintendo did not release an official S-Video connector for the SNES, however you can purchase a third party set of cables that includes it.  S-Video provides superior picture clarity and quality and it is strongly preferred over composite video.&lt;br /&gt;
[[Image:Snessvideo.JPG|frame|right| Left: The standard A/V cables from Nintendo &amp;lt;br /&amp;gt; Right: Third party A/V cables with S-Video]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DJS</name></author>	</entry>

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