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		<id>https://kb.speeddemosarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AbsoluteZero</id>
		<title>SDA Knowledge Base - User contributions [en]</title>
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		<updated>2026-07-10T12:12:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://kb.speeddemosarchive.com/Mega_Man_X4</id>
		<title>Mega Man X4</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mega_Man_X4"/>
				<updated>2009-12-03T02:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;AbsoluteZero: /* Invinsible Web Spider Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]] &lt;br /&gt;
[[Category:PlayStation]]&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Sega Saturn]]&lt;br /&gt;
{{sda run|http://speeddemosarchive.com/MegaManX4.html}}&lt;br /&gt;
&lt;br /&gt;
==General tips==&lt;br /&gt;
*Dashjumping is always more faster than dashing in the ground.&lt;br /&gt;
*As Zero: Killing the less enemies possible always saves times.&lt;br /&gt;
*Getting hit to pass through big enemies is always faster.&lt;br /&gt;
*As Zero: Never use saber attacks that makes the game lags, the timer still runs normaly.&lt;br /&gt;
&lt;br /&gt;
== Tricks and Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Saber Dash Cancel (SDC)===&lt;br /&gt;
&lt;br /&gt;
As Zero: This move consist on using the first slash and dash alternatively on bosses or enemies (This can also be done in X5 and X6).&lt;br /&gt;
&lt;br /&gt;
The game doesn't lag when doing it, also bosses don't get invincible barriers when you hit them with it (Except Frost Walrus and Cyber Peacock).&lt;br /&gt;
&lt;br /&gt;
It's also recomendable to use it on doors like in Sky Lagoon and Volcano.&lt;br /&gt;
&lt;br /&gt;
===Extra Move in the Air===&lt;br /&gt;
&lt;br /&gt;
This is a trick can only be done in X4.&lt;br /&gt;
&lt;br /&gt;
It consist on getting an extra Dash, Jump, Hover or Nova Strike in the air. Just follow this video [http://www.youtube.com/watch?v=6zvbtVWiBs4 here].&lt;br /&gt;
&lt;br /&gt;
Just get hit in the air after performing a dashjump, air dash, second jump, hover or nova strike.&lt;br /&gt;
&lt;br /&gt;
===Invincible Web Spider Glitch===&lt;br /&gt;
&lt;br /&gt;
As X: Use Charged Twin Slasher in the beginning of the battle, and Web Spider will be invincible, and the match can't end.&lt;br /&gt;
&lt;br /&gt;
See the result [http://www.youtube.com/watch?v=wl3ItvwZGZs here]&lt;br /&gt;
&lt;br /&gt;
===Damaging Web Spider Through His Invincibility Barrier===&lt;br /&gt;
&lt;br /&gt;
As Zero: Doing this glitch makes Web Spider's Invincibility Barriers dissapear for a second, meaning that you can cut his life bar to half.&lt;br /&gt;
&lt;br /&gt;
To do it, it is needed to hit Web Spider as he goes up to the tree, then he warps to another spot in the tree, you need to hit him at this point.&lt;br /&gt;
&lt;br /&gt;
As X: Same as Zero but you need the Arm Plasma Part. Wait Spider to go out of the screen, and shoot a full charged Plasma Shoot, if done correctly, one of the Plasma balls will still be damaging Spider, reducing his life quickly.&lt;br /&gt;
&lt;br /&gt;
It is recommended to get the Nova Strike, shoot Spider just before he goes up, then use Nova Strike after he warps, if done correcty, Spider would lose 40-50% of his life bar.&lt;br /&gt;
&lt;br /&gt;
Here is a little [http://www.youtube.com/watch?v=k4kLQgqr_ks demonstration].&lt;br /&gt;
&lt;br /&gt;
===Skiping Sigma's Body Explosion===&lt;br /&gt;
&lt;br /&gt;
This consist in skiping the Sigma's Body Explosion in the last fight in the game.&lt;br /&gt;
&lt;br /&gt;
To do this, it is needed to kill the body, then pick the Energy Pellet.&lt;br /&gt;
&lt;br /&gt;
NOTE: I'm not sure it is needed to kill the head first, this have to be tested.&lt;br /&gt;
&lt;br /&gt;
===Skiping First Capsule at Storm Owl's Stage===&lt;br /&gt;
&lt;br /&gt;
This trick consist on skiping the conversation with Dr. Light on the first capsule.&lt;br /&gt;
&lt;br /&gt;
Just jump over it, then when you pick the second capsule, use Web Spider to pass over it.&lt;br /&gt;
&lt;br /&gt;
Take a look at this [http://www.youtube.com/watch?v=MkTYoq_2158 video].&lt;br /&gt;
&lt;br /&gt;
===Skiping Split Mushroom's Midboss===&lt;br /&gt;
&lt;br /&gt;
As X: To do this you need Foot Part (or Nova Strike), Arm Part and Rising Fire (Dragoon's Weapon).&lt;br /&gt;
&lt;br /&gt;
What you need to do is put yourself in the corner just before the midboss platform, jump do charged Rising Fire then use Air Dash (or Nova Strike).&lt;br /&gt;
&lt;br /&gt;
Just follow this [http://www.youtube.com/watch?v=N4RlJ4w7XYY video]&lt;br /&gt;
&lt;br /&gt;
===Skiping Storm Owl's Spike Section===&lt;br /&gt;
&lt;br /&gt;
It consist on getting hit by the last laser enemy in the area, follow this [http://www.youtube.com/watch?v=KZrH9t7aDg4 video]&lt;br /&gt;
&lt;br /&gt;
== Runs-in-Progress ==&lt;br /&gt;
[http://www.youtube.com/view_play_list?p=010820A78B92BEC3 Segmented Any% Run-in-Progress as Zero by Rolanmen1] (PC)&lt;br /&gt;
&lt;br /&gt;
Route:&lt;br /&gt;
#Magma Dragoon&lt;br /&gt;
#Frost Walrus&lt;br /&gt;
#Split Mushroom&lt;br /&gt;
#Jet Stingray&lt;br /&gt;
#Cyber Peacock&lt;br /&gt;
#Storm Owl&lt;br /&gt;
#Slash Beast&lt;br /&gt;
#Web Spider&lt;/div&gt;</summary>
		<author><name>AbsoluteZero</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Mega_Man_Zero_3</id>
		<title>Mega Man Zero 3</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mega_Man_Zero_3"/>
				<updated>2009-09-06T18:52:15Z</updated>
		
		<summary type="html">&lt;p&gt;AbsoluteZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]] &lt;br /&gt;
[[Category:Game Boy Advance]]&lt;br /&gt;
&lt;br /&gt;
== Tips and Glitches ==&lt;br /&gt;
You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain.&lt;br /&gt;
&lt;br /&gt;
Zero can pass through enemies that are frozen or paralyzed without being damaged.&lt;br /&gt;
&lt;br /&gt;
You can hold down while doing a jump slash for an Extended Jump Slash, which is stronger than a regular jump slash and can ohko those Copy-X drones with the Electric Rods.&lt;br /&gt;
&lt;br /&gt;
== Current Any% Route ==&lt;br /&gt;
*(Obligatory Stages Not Included)&lt;br /&gt;
*Devilbat Schilt&lt;br /&gt;
*Blazin Flizard&lt;br /&gt;
*Childre Inarabitta&lt;br /&gt;
*Deathtanz Mantizk&lt;br /&gt;
*Hanumachine R&lt;br /&gt;
*Blizzack Staggroff R&lt;br /&gt;
*Anubis Necromancess V&lt;br /&gt;
*Copy X MK 2&lt;br /&gt;
*Glacier le Cactank&lt;br /&gt;
*Cubit Foxtar&lt;br /&gt;
*Tretista Kelverian&lt;br /&gt;
*Volteel Biblio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boss Weaknesses ==&lt;br /&gt;
*'''No Weakness''': Deathtanz Mantisk, Copy-X Mk-II, Tretista Kelverian, All forms of Omega&lt;br /&gt;
*'''Fire Weakness''': Childre Inarabbita, Blizzack Staggroff R, Glacier le Cactank&lt;br /&gt;
*'''Ice Weakness''': Devilbat Schilt, Anubis Necromancess V, Volteel Biblio&lt;br /&gt;
*'''Thunder Weakness''': Blazin' Flizard, Hanumachine R, Cubit Foxtar&lt;br /&gt;
&lt;br /&gt;
== Combo Power ==&lt;br /&gt;
Combo power goes from lowest to highest a higher priority can go after a lower priority and damage a boss even if the boss invincibility has not worn off. some attacks can combo with other attacks in the same level. (note: here are only listed the attacks that are useful against bosses.)&lt;br /&gt;
*'''Level 1''': Orbit Shield, Uncharged Buster Shot&lt;br /&gt;
*'''Level 2''': Charge Slash, Gale Attack&lt;br /&gt;
*'''Level 3''': Throwblade, Split Heavens (Split heavens can combo after throwblade)&lt;br /&gt;
*'''Level 4''': Sabre Smash, nothing can be combo'd with this, must wait out entire boss invincibility&lt;/div&gt;</summary>
		<author><name>AbsoluteZero</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Mega_Man_Zero_3</id>
		<title>Mega Man Zero 3</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mega_Man_Zero_3"/>
				<updated>2009-09-06T18:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;AbsoluteZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]] &lt;br /&gt;
[[Category:Game Boy Advance]]&lt;br /&gt;
&lt;br /&gt;
== Tips and Glitches ==&lt;br /&gt;
You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain.&lt;br /&gt;
&lt;br /&gt;
== Current Any% Route ==&lt;br /&gt;
*(Obligatory Stages Not Included)&lt;br /&gt;
*Devilbat Schilt&lt;br /&gt;
*Blazin Flizard&lt;br /&gt;
*Childre Inarabitta&lt;br /&gt;
*Deathtanz Mantizk&lt;br /&gt;
*Hanumachine R&lt;br /&gt;
*Blizzack Staggroff R&lt;br /&gt;
*Anubis Necromancess V&lt;br /&gt;
*Copy X MK 2&lt;br /&gt;
*Glacier le Cactank&lt;br /&gt;
*Cubit Foxtar&lt;br /&gt;
*Tretista Kelverian&lt;br /&gt;
*Volteel Biblio&lt;br /&gt;
Zero can pass through enemies that are frozen or paralyzed without being damaged.&lt;br /&gt;
&lt;br /&gt;
You can hold down while doing a jump slash for an Extended Jump Slash, which is stronger than a regular jump slash and can ohko those Copy-X drones with the Electric Rods.&lt;br /&gt;
&lt;br /&gt;
== Boss Weaknesses ==&lt;br /&gt;
*'''No Weakness''': Deathtanz Mantisk, Copy-X Mk-II, Tretista Kelverian, All forms of Omega&lt;br /&gt;
*'''Fire Weakness''': Childre Inarabbita, Blizzack Staggroff R, Glacier le Cactank&lt;br /&gt;
*'''Ice Weakness''': Devilbat Schilt, Anubis Necromancess V, Volteel Biblio&lt;br /&gt;
*'''Thunder Weakness''': Blazin' Flizard, Hanumachine R, Cubit Foxtar&lt;br /&gt;
&lt;br /&gt;
== Combo Power ==&lt;br /&gt;
Combo power goes from lowest to highest a higher priority can go after a lower priority and damage a boss even if the boss invincibility has not worn off. some attacks can combo with other attacks in the same level. (note: here are only listed the attacks that are useful against bosses.)&lt;br /&gt;
*'''Level 1''': Orbit Shield, Uncharged Buster Shot&lt;br /&gt;
*'''Level 2''': Charge Slash, Gale Attack&lt;br /&gt;
*'''Level 3''': Throwblade, Split Heavens (Split heavens can combo after throwblade)&lt;br /&gt;
*'''Level 4''': Sabre Smash, nothing can be combo'd with this, must wait out entire boss invincibility&lt;/div&gt;</summary>
		<author><name>AbsoluteZero</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Mega_Man_Zero_3</id>
		<title>Mega Man Zero 3</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mega_Man_Zero_3"/>
				<updated>2009-08-31T20:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;AbsoluteZero: /* Combo Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]] &lt;br /&gt;
[[Category:Gameboy Advance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips and Glitches ==&lt;br /&gt;
You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain.&lt;br /&gt;
&lt;br /&gt;
Zero can pass through enemies that are frozen or paralyzed without being damaged.&lt;br /&gt;
&lt;br /&gt;
You can hold down while doing a jump slash for an Extended Jump Slash, which is stronger than a regular jump slash and can ohko those Copy-X drones with the Electric Rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boss Weaknesses ==&lt;br /&gt;
*'''No Weakness''': Deathtanz Mantisk, Copy-X Mk-II, Tretista Kelverian, All forms of Omega&lt;br /&gt;
*'''Fire Weakness''': Childre Inarabbita, Blizzack Staggroff R, Glacier le Cactank&lt;br /&gt;
*'''Ice Weakness''': Devilbat Schilt, Anubis Necromancess V, Volteel Biblio&lt;br /&gt;
*'''Thunder Weakness''': Blazin' Flizard, Hanumachine R, Cubit Foxtar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combo Power ==&lt;br /&gt;
Combo power goes from lowest to highest a higher priority can go after a lower priority and damage a boss even if the boss invincibility has not worn off. some attacks can combo with other attacks in the same level. (note: here are only listed the attacks that are useful against bosses.)&lt;br /&gt;
*'''Level 1''': Orbit Shield, Uncharged Buster Shot&lt;br /&gt;
*'''Level 2''': Charge Slash, Gale Attack&lt;br /&gt;
*'''Level 3''': Throwblade, Split Heavens (Split heavens can combo after throwblade)&lt;br /&gt;
*'''Level 4''': Sabre Smash, nothing can be combo'd with this, must wait out entire boss invincibility&lt;/div&gt;</summary>
		<author><name>AbsoluteZero</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Mega_Man_Zero_3</id>
		<title>Mega Man Zero 3</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mega_Man_Zero_3"/>
				<updated>2009-08-31T20:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;AbsoluteZero: /* Combo Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]] &lt;br /&gt;
[[Category:Gameboy Advance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips and Glitches ==&lt;br /&gt;
You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain.&lt;br /&gt;
&lt;br /&gt;
Zero can pass through enemies that are frozen or paralyzed without being damaged.&lt;br /&gt;
&lt;br /&gt;
You can hold down while doing a jump slash for an Extended Jump Slash, which is stronger than a regular jump slash and can ohko those Copy-X drones with the Electric Rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boss Weaknesses ==&lt;br /&gt;
*'''No Weakness''': Deathtanz Mantisk, Copy-X Mk-II, Tretista Kelverian, All forms of Omega&lt;br /&gt;
*'''Fire Weakness''': Childre Inarabbita, Blizzack Staggroff R, Glacier le Cactank&lt;br /&gt;
*'''Ice Weakness''': Devilbat Schilt, Anubis Necromancess V, Volteel Biblio&lt;br /&gt;
*'''Thunder Weakness''': Blazin' Flizard, Hanumachine R, Cubit Foxtar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combo Power ==&lt;br /&gt;
Combo power goes from lowest to highest a higher priority can go after a lower priority and damage a boss even if the boss invincibility has not worn off. some attacks can combo with other attacks in the same level. (note: here are only listed the attacks that are useful against bosses.)&lt;br /&gt;
*'''Level 1''': Orbit Shield, Uncharged Buster Shot&lt;br /&gt;
*'''Level 2''': Charge Saber Smash, Gale Attack&lt;br /&gt;
*'''Level 3''': Throwblade, Split Heavens (Split heavens can combo after throwblade)&lt;br /&gt;
*'''Level 4''': Sabre Smash, nothing can be combo'd with this, must wait out entire boss invincibility&lt;/div&gt;</summary>
		<author><name>AbsoluteZero</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Mega_Man_Zero_3</id>
		<title>Mega Man Zero 3</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mega_Man_Zero_3"/>
				<updated>2009-08-31T20:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;AbsoluteZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]] &lt;br /&gt;
[[Category:Gameboy Advance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips and Glitches ==&lt;br /&gt;
You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain.&lt;br /&gt;
&lt;br /&gt;
Zero can pass through enemies that are frozen or paralyzed without being damaged.&lt;br /&gt;
&lt;br /&gt;
You can hold down while doing a jump slash for an Extended Jump Slash, which is stronger than a regular jump slash and can ohko those Copy-X drones with the Electric Rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boss Weaknesses ==&lt;br /&gt;
*'''No Weakness''': Deathtanz Mantisk, Copy-X Mk-II, Tretista Kelverian, All forms of Omega&lt;br /&gt;
*'''Fire Weakness''': Childre Inarabbita, Blizzack Staggroff R, Glacier le Cactank&lt;br /&gt;
*'''Ice Weakness''': Devilbat Schilt, Anubis Necromancess V, Volteel Biblio&lt;br /&gt;
*'''Thunder Weakness''': Blazin' Flizard, Hanumachine R, Cubit Foxtar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combo Power ==&lt;br /&gt;
Combo power goes from lowest to highest a higher priority can go after a lower priority even if the boss invincibility has not worn off. some attacks can combo with other attacks in the same level. (note: here are only listed the attacks that are useful against bosses.)&lt;br /&gt;
*'''Level 1''': Orbit Shield, Uncharged Buster Shot&lt;br /&gt;
*'''Level 2''': Charge Saber Smash, Gale Attack&lt;br /&gt;
*'''Level 3''': Throwblade, Split Heavens (Split heavens can combo after throwblade)&lt;br /&gt;
*'''Level 4''': Sabre Smash, nothing can be combo'd with this, must wait out entire boss invincibility&lt;/div&gt;</summary>
		<author><name>AbsoluteZero</name></author>	</entry>

	<entry>
		<id>https://kb.speeddemosarchive.com/Mega_Man_Zero_3</id>
		<title>Mega Man Zero 3</title>
		<link rel="alternate" type="text/html" href="https://kb.speeddemosarchive.com/Mega_Man_Zero_3"/>
				<updated>2009-08-31T20:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;AbsoluteZero: Created page with 'Category:Games  Category:Gameboy Advance   == Tips and Glitches == You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]] &lt;br /&gt;
[[Category:Gameboy Advance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips and Glitches ==&lt;br /&gt;
You can ignore topography such as ice, quicksand, and the scrapheap in Devilbat Schilt's Stage by doing a dash jump, and as soon as Zero hits the terrain, do a regular jump without dash. If done properly Zero will keep all of the momentum from the previous dash jump without being slowed by the terrain.&lt;br /&gt;
&lt;br /&gt;
Zero can pass through enemies that are frozen or paralyzed without being damaged.&lt;br /&gt;
&lt;br /&gt;
You can hold down while doing a jump slash for an Extended Jump Slash, which is stronger than a regular jump slash and can ohko those Copy-X drones with the Electric Rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boss Weaknesses ==&lt;br /&gt;
'''No Weakness''': Deathtanz Mantisk, Copy-X Mk-II, Tretista Kelverian, All forms of Omega&lt;br /&gt;
'''Fire Weakness''': Childre Inarabbita, Blizzack Staggroff R, Glacier le Cactank&lt;br /&gt;
'''Ice Weakness''': Devilbat Schilt, Anubis Necromancess V, Volteel Biblio&lt;br /&gt;
'''Thunder Weakness''': Blazin' Flizard, Hanumachine R, Cubit Foxtar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combo Power ==&lt;br /&gt;
Combo power goes from lowest to highest a higher priority can go after a lower priority even if the boss invincibility has not worn off. some attacks can combo with other attacks in the same level. (note: here are only listed the attacks that are useful against bosses.)&lt;br /&gt;
'''Level 1''' Orbit Shield, Uncharged Buster Shot&lt;br /&gt;
'''Level 2''' Charge Saber Smash, Gale Attack&lt;br /&gt;
'''Level 3''' Throwblade, Split Heavens (Split heavens can combo after throwblade)&lt;br /&gt;
'''Level 4''' Sabre Smash, nothing can be combo'd with this, must wait out entire boss invincibility&lt;/div&gt;</summary>
		<author><name>AbsoluteZero</name></author>	</entry>

	</feed>