Kirby's Return to Dream Land/Characters and Copy Abilities/Parasol

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Notes:

  • Shields against most projectiles from above.
  • Idling lets the parasol do 8 dmg for 1st hit, and 7 dmg per repeated hit.[1]
Parasol Swing (Press 1)
  • Attack properties [1]
    • Water drops - 12 dmg
    • Parasol tip - 18 dmg
    • Parasol - 16 dmg
    • Droplets are water property


Parasol Shield (Hold 1)
  • Attack properties [1]
    • 1st hit - 8 dmg
    • Repeat hits - 7 dmg per hit
    • Press right or left to change direction


Parasol Drill (Dash + 1)
  • Tips
    • There is a considerable period of deceleration at the end of the move if used on the ground. As a result, the player should almost always use this in the air as there is much less deceleration at the end.
    • There is also considerable hitlag when plowing through enemies, so if possible, avoid using aerial parasol drills through enemies and blocks.
  • Attack properties [1]
    • 1st hit is an early hit - 10 dmg
    • 1st hit is a late hit - 8 dmg
    • 2nd, 3rd, 4th hits - 7 dmg per hit
    • Max total - 31 dmg
    • Parasol drill's first hit has early/late properties. The longer the attack is out, the weaker the hit is.
    • Invincible for the duration of the move
  • Distance
  • Speed


Parasol Twirl (Down + 1)
  • Tips
    • This is the best overall move in the game against grounded bosses/minibosses, with quite possibly the best DPS in the game outside of Inferno and grab attacks (which are both situational).
    • There are a few brief frames of vulnerability between Parasol Twirl uses, so the player must space Kirby close enough so the boss, but far enough so he won't get hit. Keep in mind Kirby can move horizontally during the move, so this can be used against grounded bosses moving horizontally.
  • Attack properties [1]
    • 1st hit - 16 dmg
    • 2nd, 3rd, 4th, 5th hits - 14 dmg each
    • Max total - 72 dmg
    • Invincible for the duration of the move


Parasol Dive (Down + 1 in air)
  • Tips
    • Falling is faster than Parasol Dive for long-falls, but for falling short-term (a few blocks of height), Parasol Dive is likely faster as it accelerations instantly unlike falling.
    • Use this in place of long-term falling if there are enemies and obstacles to plow through downward.
    • Using this underwater is likely faster than swimming downward (though needs to be tested), and has invincibility which is very useful
  • Attack properties [1]
    • Parasol hit - 28 dmg
    • Star hit - 14 dmg
    • Invincible for the duration of the move
    • The parasol is is a sweet spot.


Circus Throw (Up or Forward next to foe + 1)
  • Tips
    • Press up to throw the object upward.
    • Press forward to throw the object in a forward arc.
    • Even if the opportunity arises, Parasol Kirby is better off using Parasol Twirl against grounded bosses/minibosses due to its overpowered DPS.
      • Circus Throw can still be useful against grounded bosses if the boss is either vulnerable too short or moves on the ground too much for all the hits in Parasol Twirl (i.e. Mr. Dooter bouncing around or Metal General drilling across the floor).
    • Use this against aerial bosses/minibosses at every possible opportunity.
  • Attack properties [1]
    • Held object - 52 dmg
    • Thrown object - 52 dmg


Parasol Drift (Float slowly downward)
  • Tips
    • Contrary to popular belief, this move is very useful for aerial horizontal movement, if Kirby is not in a position to Aerial Parasol Drill,. (i.e. popping out of water horizontally, using a Parasol Drill and ending in open air, or traversing an extended bottomless gap)
    • Press up to force Kirby to drift; press down to stop drifting.
    • Drifting moves quickly horizontally for a split second before drifting in the other direction, which ultimately slows Kirby down. To Parasol Drift effectively to the right...
    1. Press Up to force Kirby to drift, if he's not already using Parasol Drift
    2. Hold Right to drift to the right at full speed for a fraction of a second
    3. Before Kirby begins to slow down by floating to the left a little, cancel the drift by pressing Down
    4. Immediately press up to drift, and repeat the above three steps. Kirby should look like he drifts quickly to the right, drops, and then immediately drifts again.
    • To drift left effectively, merely reverse the horizontal directions in the above instructions
  • Attack properties [1]
    • 1st hit - 8 dmg
    • Repeat hits – 7 dmg per hit


References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 An ability and damage guide at the Kirby's Rainbow Resort forums. It's mainly maintained by Plas Durock and contains contributions from several members of the Rainbow Resort forum and the GameFAQs KRtDL forum. http://www.gamefaqs.com/boards/935607-kirbys-return-to-dream-land/62398037
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